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-   -   4.11 Development Update (http://forum.fulqrumpublishing.com/showthread.php?t=20318)

IceFire 06-22-2011 09:27 PM

Quote:

Originally Posted by Fafnir_6 (Post 300656)
Hello,

Great updates, DT! I have one small question concerning the new default skin management scheme. Will it be possible to have the option to set the date for quick missions and multi-play dogfight servers so that a specific default skins can be selected by the user/server admin?

Thanks,

Fafnir_6

In some cases you should already be setting the dates in your missions as the German and Russian markings are, in some cases, determined by what date the map is set at. Actually sometimes so are armaments such as the MG151/20 field modification for Bf109F-2s for example which is only available if the date is 1942 if I'm not mistaken.

That feature is being extended to default skins... and maybe other markings at some point too. Very cool stuff but you can already prepare for it :)

Fafnir_6 06-23-2011 04:13 PM

Quote:

Originally Posted by IceFire (Post 300799)
In some cases you should already be setting the dates in your missions as the German and Russian markings are, in some cases, determined by what date the map is set at. Actually sometimes so are armaments such as the MG151/20 field modification for Bf109F-2s for example which is only available if the date is 1942 if I'm not mistaken.

That feature is being extended to default skins... and maybe other markings at some point too. Very cool stuff but you can already prepare for it :)

Understood :). What you speak of certainly pertains to the maps used on a dogfight server. The second part of my question to DT asked if there could be a date-setting function built into the QMB.

Cheers,

Fafnir_6

Spinnetti 06-24-2011 12:28 AM

Very nice.... I appreciate all your efforts on my all time favorite game!

IceFire 06-24-2011 02:39 AM

Quote:

Originally Posted by Fafnir_6 (Post 301149)
Understood :). What you speak of certainly pertains to the maps used on a dogfight server. The second part of my question to DT asked if there could be a date-setting function built into the QMB.

Cheers,

Fafnir_6

Good question and I totally missed it! :)

I believe it goes along with whatever was set for the date in the QMB templates right now. Perhaps that could be made changable... Good question!

EJGr.Ost_Caspar 06-24-2011 04:08 AM

That would mean a mission file for each year/season (or maybe a selection) per each map in QMB.

Romanator21 06-24-2011 04:48 AM

We can certainly add maps to the QMB ourselves, so I don't see that it's critical for DT to do it for us. Keep 'em busy on the good stuff. ;)

Fafnir_6 06-24-2011 05:36 AM

Hello,

Is it not possible to make a drop-down selection in the QMB where a date could be selected? Obviously making numerous copies of the QMB maps is not a good place to spend so much of DT's limited time & resources.

Cheers,

Fafnir_6

EJGr.Ost_Caspar 06-24-2011 09:03 AM

Quote:

Originally Posted by Fafnir_6 (Post 301385)

Is it not possible to make a drop-down selection in the QMB where a date could be selected? Obviously making numerous copies of the QMB maps is not a good place to spend so much of DT's limited time & resources.


Maybe. But more important, it must be assured that the dropdown is working with ALL user made Quick Missions. It surely was possible, but I'm not sure if the solution was more handy than relying on users ability to make copies of their missions themself and name it with a years suffix.

Stealth_Eagle 06-24-2011 05:26 PM

Watched the video to the half way point and noticed 2 new things. Waypoint options and the rocket fuse time has been increased to a max of 60 seconds or greater. I'll edit this post with other new features I notice and if these have already been stated, sorry for restating them.

ataribaby 06-28-2011 10:05 AM

If we are on skins, can be this done? Now player aircraft ingnores skin setup from mission file. Player needs to go to aircraft setup screen to select corect one to override default skin. Can be this skin override reversed?
so skin specified in mission for player craft overrides default and user need select different one if he wish just for that one session? How it is now it not makes sense and always irritates me.


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