Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   Friday 2010-10-15 Dev. update and Discussion (http://forum.fulqrumpublishing.com/showthread.php?t=16964)

furbs 10-16-2010 01:23 PM

Quote:

Originally Posted by Osprey (Post 190130)
So did you read Oleg's reply about this or did you just not understand a word of it?


It beggars belief. There are genuinely some people here that seem to be expecting real life with the imagery. I'm more interested in the FM and DM being accurate than whether or not the farmer has barley or potatoes in his fields.

As somebody already pointed out the real gems of information are not from the shots but Oleg's commentary this week, very exciting future but obviously dependent on finance. It makes me want to buy multiple copies just in case!!! ;)

I did understand Olegs reply, and i understand some of the pics i posted are not 100% the right colours but they are alot closer to what i see everyday.

Now if people think the colours in Olegs shots are closer to the colours of southern England than the ones i posted, thats fine with me... maybe they can find one real picture that matches that mix of colours and looks like Olegs screen shot, and then post it here.

Oleg Maddox 10-16-2010 01:24 PM

Quote:

Originally Posted by Ekar (Post 190243)
Great update Oleg, thanks! :)

Not sure if this has been mentioned yet, but for me- the main difference between the SOW terrain here and the landscape photos which have been shown in this thread, is that in the SOW shots there seems to be a lot (ie, too much) textural variation going on between each field- basically, from one field to the next, there is a difference in vegetation. In the photos on the other hand, you have quite a bit of uniformity across fields, which is broken up by variations in vegetation in different spots. The SOW terrain looks quite 'busy', while the photos look more placid or relaxed, to put it another way.

That's my only 'criticism' here, if you could call it that. On the positive side, it's great to see really nice resolution in the ground details.

Looking forward to purchase day Oleg- I'm sure you are too! ;)

thanks again for the update :)

We used photos from the air and space for the august-september time of the year exactly for modeling our set of textures.

They are not exact textures. But using as a reference professional photos, accessble info for locations of vegetables, rural zones, etc

Yes it is isn't exactly satellite map... but we should model 1940...
Direct satellite maps would be good for modern sims... however they should too much reworked in term to clean from all the objects, like cars on the roads, etc. Also they should be reworked in colors, contrast, etc because from the space they are looking not like on the ground or even not like from 10 km altitude.

So.. we really doing better than some offers.

Flanker35M 10-16-2010 01:25 PM

S!

Used the mail ;) How is ground modelled in SoW? As in many books pilots complain that when a grass field was used a lot it became dusty and during rain got soft and muddy. And are the grass fields smoother than in IL-2?

KOM.Nausicaa 10-16-2010 01:28 PM

Quote:

Originally Posted by philip.ed (Post 190203)
Oleg, did you seem my comment before about the peripheral arrows? I think they are a great idea, but maybe could look more aesthetic? Like, for the RAF, roundels could be used instead of arrows and for the luftwaffe crosses etc
This way, the icons could be smaller, but also look better ;)

Oleg already answered it, but I would like to add this: I tried BOBII and didn't like the roundels at all. Yes, true they are more aesthetic. But I found it took me everytime a split second too long to identify if the roundel was british or german. Also, they give no info about distance if I remember correctly, like Oleg's arrows always have. In a combat situation I thought although they looked nice on screen, they were not very practicable.

The "3D" arrow cone in CFS3 was nice in the sense that it gave you a good hint on the relative angle enemy vs you, but it was always only activated for one enemy at a time (the selected enemy) and was ALWAYS in the dead middle of your screen -- an incredible stupid decision if you ask me.

Ideally I would like a combination of both...Olegs arrows and super quick identification with distance hints work just great, add to that maybe a 3D version of one of those arrows for the selected enemy giving you relative angle.

I don't know, just thinking loud here. :-)

He111 10-16-2010 01:28 PM

Quote:

Originally Posted by swiss (Post 190114)
Alienware?
You do know they suck? Especially form the price.
Never buy a branded system.

Ok, I'm a bit of a Hardware Neanderthal, what should I have in my new system? the new ATI card and 3 monitors looks impressive, that's a must .. maybe even a 4th monitor for my 6 o’clock??:confused:

8G ram I assume and 64 OS?

Any help

Flanker35M 10-16-2010 01:30 PM

S!

I think the arrows work fine as we are "conditioned" in IL-2 to them. And easy to see blue or red as same is also in IL-2. Maybe you could have an option to just leave enemy arrows and discard own side etc.

winny 10-16-2010 01:32 PM

Quote:

Originally Posted by Ekar (Post 190243)
Great update Oleg, thanks! :)

Not sure if this has been mentioned yet, but for me- the main difference between the SOW terrain here and the landscape photos which have been shown in this thread, is that in the SOW shots there seems to be a lot (ie, too much) textural variation going on between each field- basically, from one field to the next, there is a difference in vegetation.

Heres a modern day image from the same area, around Deal in Kent.

There's an awfull lot of variation in the vegetation here and this is only a few square miles.

http://i822.photobucket.com/albums/z...e/SoW/kent.jpg

Coulours are always gonna be open to artistic interpretation.

furbs 10-16-2010 01:34 PM

Quote:

Originally Posted by Ekar (Post 190243)
Great update Oleg, thanks! :)

Not sure if this has been mentioned yet, but for me- the main difference between the SOW terrain here and the landscape photos which have been shown in this thread, is that in the SOW shots there seems to be a lot (ie, too much) textural variation going on between each field- basically, from one field to the next, there is a difference in vegetation. In the photos on the other hand, you have quite a bit of uniformity across fields, which is broken up by variations in vegetation in different spots. The SOW terrain looks quite 'busy', while the photos look more placid or relaxed, to put it another way.

That's my only 'criticism' here, if you could call it that. On the positive side, it's great to see really nice resolution in the ground details.

Looking forward to purchase day Oleg- I'm sure you are too! ;)

thanks again for the update :)

Agreed, the colours(and maybe not enough hedgrows) are the only thing that i think are not quite on the money, everything else looks great.
The shapes and textures of the fields looks spot on.

Oleg Maddox 10-16-2010 01:36 PM

Quote:

Originally Posted by furbs (Post 190247)
I did understand Olegs reply, and i understand some of the pics i posted are not 100% the right colours but they are alot closer to what i see everyday.

Now if people think the colours in Olegs shots are closer to the colours of southern England than the ones i posted, thats fine with me... maybe they can find one real picture that matches that mix of colours and looks like Olegs screen shot, and then post it here.

You didn't understand my answer.

I will explain by a bit other way in shotest way.

1. The purpose of the shots was to show sharpnes of the ground image from altitude and on great distances.

2. Your posted photos are not like the human eye see it in real time

3. I answered you that the colors are not final.

For all:
Because we are fighting with HDR technology that damages some time real colors we tune the texture colors already long time. And now this work is close to final, but need to be tuned exact tint and saturation of textures color - one for all

HDR in its way how it is used by all (compression) - great mistake of someone...
We will use it minimal... close to zero. Because it is impossible already to remove. Just in cockpit it gives some advantage. But overal - it is global mistake of all developers. Probably main world developers understood it already too and tuned it to minimal.

I think many photographers will confirm my thought if the speech is about realistic lifelike photos and not about toxic colors that someone think is cool... (some time really cool if it is the art using this toxic colors especially :))

Flanker35M 10-16-2010 01:36 PM

S!

But you can adjust some of the colors in your GFX card control panel if needed to get a color suiting you, regarding the pics and terrain color discussion.. I use that if I want more color or less of it. I think the screenies really depend on how the system is adjusted etc. And with Final we will finally see it :D


All times are GMT. The time now is 03:10 AM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.