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-   -   Friday 2010-09-24 Dev. update and Discussion (http://forum.fulqrumpublishing.com/showthread.php?t=16627)

zapatista 09-27-2010 05:18 PM

Quote:

Originally Posted by furbs (Post 185121)
so SOW is a 32bit? havnt most PCs for at least 2 years been 64bit?

no, obviously most current pc's are still running 32 bit (altho you could argue the main high end ones will be 64bit)

so making the game in 32 bit allows it to run on both 32 and 64 bit machines and is a logical choice.

if they had made it exclusively for 64 bit then 80% of people couldnt run it on current pc's

zapatista 09-27-2010 05:24 PM

Oleg,

with you finalizing the features included in the release now, will there at least be one drivable ground vehicle in the initial release of BoB, so it can be seen/used as a "proof of concept" for further developers and addon makers (both free and commercial)

thanks

Oleg Maddox 09-27-2010 05:39 PM

Quote:

Originally Posted by furbs (Post 185121)
so SOW is a 32bit? havnt most PCs for at least 2 years been 64bit?

First of all not even most PC on the market and using is 64 bit.
Second we don't need to produce two versions. We must have just one that will run on any modern PC using its advantages more or less.

TheDawg 09-27-2010 05:39 PM

Quote:

Originally Posted by Langnasen (Post 184591)
Looking mighty fine Oleg, I'm really looking forward to being able to purchase this.

All the best to you sir. :)

Siggi.

This map would be AWESOME!!

http://img.photobucket.com/albums/v2...g/Siggimap.jpg

When can we pre-order!!??!!!

Oleg Maddox 09-27-2010 05:41 PM

Quote:

Originally Posted by zapatista (Post 185128)
Oleg,

with you finalizing the features included in the release now, will there at least be one drivable ground vehicle in the initial release of BoB, so it can be seen/used as a "proof of concept" for further developers and addon makers (both free and commercial)

thanks

No one. It will be in future. As a sample and with the sample of coding.
We need a time to prepare tools, etc after release of BoB. We can't do it simultaniously due to fact that our team isn't big.

And some small example for you... 3D vision TV is just 0,08% of the marklet of TV for the last year.
But a lot of talks about 3D TV.

philip.ed 09-27-2010 05:48 PM

Oleg, did you see my question about barricaded fields? We both discussed this a year or so ago, but I was wondering if you ever had the chance to look into it...?
It could certainly be easily implemented into the campaign, couldn't it?

Oleg Maddox 09-27-2010 05:51 PM

Quote:

Originally Posted by zapatista (Post 185126)
no, obviously most current pc's are still running 32 bit (altho you could argue the main high end ones will be 64bit)

so making the game in 32 bit allows it to run on both 32 and 64 bit machines and is a logical choice.

if they had made it exclusively for 64 bit then 80% of people couldnt run it on current pc's

I would say 95% of game users researching seriously market.

Oleg Maddox 09-27-2010 05:53 PM

Quote:

Originally Posted by camundahl (Post 185107)
Holy shit Oleg, this is beautiful.



Oleg, can I PayPal you some money for being such a badass developer?

Probably It will be too much for you... I will need new house in nearest future. :) If there will be all Ok in my family. :)

Chivas 09-27-2010 05:56 PM

Will a human pilot in an on-line game be able to select a group of AI bombers to take off with him and follow his commands to the target and divert to another target if directed by that player. And if the human pilot is killed will the flight carry on to its last directed target.

Thanks Oleg

Oleg Maddox 09-27-2010 05:59 PM

Quote:

Originally Posted by Chivas (Post 185142)
Will a human pilot in an on-line game be able to select a group of AI bombers to take off with him and follow his commands to the target and divert to another target if directed by that player. And if the human pilot is killed will the flight carry on to its last directed target.

Thanks Oleg

Will, but with some limits, there is a lot of things that we can't do like total copy of real life.


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