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-   -   SoWC:BoB Multisquad Campaign Starting (http://forum.fulqrumpublishing.com/showthread.php?t=32402)

bw_wolverine 07-24-2012 06:57 PM

Quote:

Originally Posted by Pitti (Post 447891)
The sneaky 109 was me. :grin:
(Btw. I've got no credit for this kill in the campaign statistics)

Sadly I wasn't able to attack more of the hurricanes which were attackig the bombers since my wingman got into trouble and called for help.

But it was a pretty immersive sight when all the hurricanes started their attacks on this big bomber formation. :)

It was a good shot, Pitti. My situational awareness was pretty bad. My wingman lost his engine and I was too focused on getting the bombers. Though, that's not necessarily a bad thing! You must have hammered my right wing with a cannon shot or two. I tried to go defensive, but the aircraft was already non-responsive. Got it into a dive to get away a little bit before bailing out.

The campaign stats are weird. We didn't get credit either for 1 or 2 bombers I think, but no worries. I'm only counting one thing really: do I survive the mission? So far, I've lived through each mission I've played so I'm happy!

Robo. 07-24-2012 07:03 PM

Quote:

Originally Posted by notafinger! (Post 447863)
Here is that mission from my perspective. Available in 1080p on youtube.

http://youtu.be/vELVYK_1G_A?hd=1

The combat you describe begins at 1:50. Salute to 501 & 56, it was a really intense fight.

Also, salute to No.401_Aborted Man, he gave us a hell of a fight and was the reason we were low in that area to begin with.

Nice video mate ;)

All I see is good shooting on blue side and lousy shooting on red (around 2:00.. c'mon lads you know better than that!). It is true though that Emil is easier but still nice flying & shooting.

Second flight of No.501 (Hurricanes) claiming 1x Do-17 destroyed and 1x Bf 109 destroyed, all rtb OK... not bad for bus drivers :grin:

Pitti 07-24-2012 08:58 PM

Quote:

Originally Posted by bw_wolverine (Post 447909)
It was a good shot, Pitti. My situational awareness was pretty bad. My wingman lost his engine and I was too focused on getting the bombers. Though, that's not necessarily a bad thing! You must have hammered my right wing with a cannon shot or two. I tried to go defensive, but the aircraft was already non-responsive. Got it into a dive to get away a little bit before bailing out.

The campaign stats are weird. We didn't get credit either for 1 or 2 bombers I think, but no worries. I'm only counting one thing really: do I survive the mission? So far, I've lived through each mission I've played so I'm happy!

Yes, it was one pass with a short cannon burst (about 4 rounds) directly on your right wing.

I'am aware of the problems with the statistics (I just wanted to mention it). And you are right, surviving is the most important thing for me as well. So far, I've also survived every mission. :)

Osprey 07-24-2012 09:17 PM

What is really noticeable for me in notafingers video is how stable a gun platform the 109 is. Certainly the Spitfire is way more 'twitchy' out of the RAF fighters, more so than the Hurricane, but the 109 looks rock solid for firing from distance (that's how it felt when I flew it a while back). On the video the whole thing is so damn easy to win, really pisses me off we can't give a proper fight because of these appalling FM's

5./JG27.Farber 07-24-2012 09:59 PM

Only on the E1, the others kick like a wild horse.

JTDawg 07-24-2012 10:22 PM

You can take the twitchy out of spit an hurri . trim plane out . Next make the nose heavy ( with elev. trim) put 1 notch down . (maybe 2) You will see it gives you like a fake dead band with very smooth up an down movement
Not the jerking up an down Think i'm loosing 300 feet per min . You have it right when you have a slight pull on joy stick to fly level + I don"t see why this wouldn't work for blue Salute

VO101_Tom 07-25-2012 01:12 AM

Quote:

Originally Posted by 5./JG27.Farber (Post 447937)
Only on the E1, the others kick like a wild horse.

I think, the 109 is stable enough, you feel the "wild horse" behavior because of the head shake effect, which is too strong imho (your eye and your brain would be a perfect "vibration damper" in RL, which is obviously not simulated here).
The bigger problem is the (programmed) gun inaccuracy. Despite the fact that we can't test it in the original way, clearly see the differences, if you compare these photos and screenshots :rolleyes:
Maybe this is the reason of the weak .303? If the Clod continues the priciple of il-2 DM (the good burst much more valuable, than a many, but separated hits), the gun accuracy is more important, than we thought (couple of cm differencies of the transverse convergence causes huge differences with longitudinal convergence).

How far is it? 100m?
http://www.pumaszallas.hu/Private/VO...ng_range_2.jpg

Yep, this is the 100 m sheet. Hmm, some hit out of circle. Scandalous :cool:
http://www.pumaszallas.hu/Private/VO...ng_range_3.jpg

Circle? What circle? I doubt we hit even the canvas...
http://www.pumaszallas.hu/Private/VO...gun_acc_01.jpg

Suuure... The armourer is squint, or drunk?
http://www.pumaszallas.hu/Private/VO...gun_acc_02.jpg

AbortedMan 07-25-2012 05:57 AM

Quote:

Originally Posted by notafinger! (Post 447863)
Also, salute to No.401_Aborted Man, he gave us a hell of a fight and was the reason we were low in that area to begin with.

Aww shucks, thanks! Hell of an intense couple of minutes there while I was bobbin and weavin, trying to get eyes on landmarks in-between my rolls so I could direct reinforcements! Salute to yous three...Gruber, I think that's the third time you've gotten rounds on me in this campaign, this weekend I'm going Die Hard on your ass!

SlipBall 07-25-2012 08:07 AM

Quote:

Originally Posted by VO101_Tom (Post 447955)
I think, the 109 is stable enough, you feel the "wild horse" behavior because of the head shake effect, which is too strong imho (your eye and your brain would be a perfect "vibration damper" in RL, which is obviously not simulated here).
The bigger problem is the (programmed) gun inaccuracy. Despite the fact that we can't test it in the original way, clearly see the differences, if you compare these photos and screenshots :rolleyes:
Maybe this is the reason of the weak .303? If the Clod continues the priciple of il-2 DM (the good burst much more valuable, than a many, but separated hits), the gun accuracy is more important, than we thought (couple of cm differencies of the transverse convergence causes huge differences with longitudinal convergence).

How far is it? 100m?
http://www.pumaszallas.hu/Private/VO...ng_range_2.jpg

Yep, this is the 100 m sheet. Hmm, some hit out of circle. Scandalous :cool:
http://www.pumaszallas.hu/Private/VO...ng_range_3.jpg

Circle? What circle? I doubt we hit even the canvas...


It would be very cool to enable some canvas painting in game. Give the canvas the same dm as aircraft with hit markers, and a key assignment to level the aircraft to simulate the jacking up of the rear...okay, so I'm dreaming:-P

Osprey 07-25-2012 08:11 AM

Not really. There is a target marker just like that one in the fmb but there is no way to raise the 109 tail in order to fire at it. We also do not know if hitting it even makes accurate holes, or any holes.


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