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-   -   The Crystal Ball (http://forum.fulqrumpublishing.com/showthread.php?t=27712)

JG27CaptStubing 11-09-2011 09:56 PM

"He's dead Jim"

I think this thing has run it's course. Sure sure nay saying but dude come on and look at the amount of progress since it's release. These are core items they are working on. It's very short of being complete as advertised.

CaptainDoggles 11-09-2011 10:11 PM

Honestly I don't care how long they take to come out with patches, but the complete dearth of communications and dialogue between the community and the developers is quite frankly disgraceful.

bongodriver 11-09-2011 10:19 PM

Not really....I find it reassuring, it means they are getting on with the important stuff instead of wasting time on a forum making some folks 'feel better'.

CaptainDoggles 11-09-2011 10:20 PM

Quote:

Originally Posted by KG26_Alpha (Post 360020)
Well my moderators hat is off in this thread, as I do feel the frustration, that others see fit commit to the forum, in some areas of CoD, mainly the ease of use of the Multiplayer and FMB.

After creating thousands of CooP missions for IL2 series, CoD looked like being a bigger and better playground even though the theatre was limited the new FMB tools were there for more creative missions.

To find C# is a requirement to implement the new features, its not a use-able part of CoD at all, as C# is out of the reach of most IL2 1946 FMB users, it becomes useless and redundant to all but a handful of mission builders.

This one factor alone is a choking hand on CoD, as the fewer missions created and hosted, the fewer online pilots showing a presence and interest in the sim.

Personally.............
Loosing over 30 full blown coops mission taking 100's of hours to create with the last update v1.05 due to the coop folder being over written and mission folders deleted by the patch, just adds more frustration also, almost bordering carelessness on the teams part, plus mine for not making a backup, but I never have had to in the past.
More seems to be taken away with this last patch regarding the launcher.exe crashes, a hot fix would have been nice :)
As always I have confidence that 1C Team will pull CoDs trousers up to save any embarrassment, as it does seem they have been caught with them down at the moment.

Page 2 C#

Never thought I'd see the day when mission builders would cry about having greater freedom and flexibility when creating missions.

C# is not difficult to learn.

Icebear 11-09-2011 11:04 PM

Quote:

Originally Posted by JG27CaptStubing (Post 360169)
It's very short of being complete as advertised.


KG26_Alpha 11-09-2011 11:06 PM

Quote:

Originally Posted by Chivas (Post 360156)
Yes I understand the frustration with the FMB. Hopefully it just another of the unfinished features, that will eventually be made more user friendly. The sim is NOT dead yet, and the good news is the developers are still working and hiring, which is usually a good sign. It will take a long time and many patches to rectify all faults, but I won't start worrying until we haven't heard from the developer for more than a couple of months. In the mean time I'm enjoying flying COD on-line, once and awhile, as I haven't experienced the crashes others have.

I have full confidence that things will be sorted with FMB and CooP interface.

As it stands, its just another hurdle in the way to getting what I want from CoD and probably many others flying with squads, as I don't fly DF servers only CooP and online campaigns, its a huge chunk missing from CoD multiplayer at the moment especially if there no log file output to parser for mission online web stats (as far as I know there isn't).

Frustrations aside there's still plenty to enjoy from CoD as it stands and DF server fliers are having fun in the few servers around, but expansion and user friendly access to CoD's interfaces needs sorting asap :)


Quote:

Originally Posted by CaptainDoggles (Post 360178)
Never thought I'd see the day when mission builders would cry about having greater freedom and flexibility when creating missions.

C# is not difficult to learn.

No ones crying here.

Page 3 C#

SIDWULF 11-10-2011 04:48 AM

I think the idea of a community manager is to consolidate all of the feedback and bugs from the community as i am sure the Devs do not have the time to filter through all the useless crap :D

It's a great idea. Every game needs one or two or a few communiy managers, the community is the single most important catalyst for a sucessfull game series.

addman 11-10-2011 08:01 AM

Quote:

Originally Posted by JG27CaptStubing (Post 360169)
It's very short of being complete as advertised.

http://24.media.tumblr.com/tumblr_kr...el9oo1_500.jpg

robtek 11-10-2011 08:25 AM

Quote:

Originally Posted by addman (Post 360270)

Well, if that isn't a true fanboy post???

(Addman did just post that he is a fanboy in another thread.)

Tree_UK 11-10-2011 09:22 AM

Quote:

Originally Posted by SIDWULF (Post 360232)
I think the idea of a community manager is to consolidate all of the feedback and bugs from the community as i am sure the Devs do not have the time to filter through all the useless crap :D

It's a great idea. Every game needs one or two or a few communiy managers, the community is the single most important catalyst for a sucessfull game series.

We all agree its a great idea, it was Luthier who told us this was going to happen, but it went the way of Coop's, dynamic weather Dx11 and FSAA etc etc...


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