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-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   Friday 2010-10-15 Dev. update and Discussion (http://forum.fulqrumpublishing.com/showthread.php?t=16964)

Oleg Maddox 10-16-2010 12:48 PM

Quote:

Originally Posted by Bloblast (Post 190227)
Oleg, will there be an option to have no text? As a lot of us will understand English and German.

Should be. Like it was in original Il-2 as well.

Oleg Maddox 10-16-2010 12:49 PM

Quote:

Originally Posted by Stachel (Post 190228)
Hello Mr. Maddox,

I'm a long time fan and customer. I wanted to express my respect and gratitude for your work. SOW will surely be a great success.

Thnks. I hope for this.

Flanker35M 10-16-2010 12:51 PM

S!

Just sprung to my mind. In IL-2 you can edit the file what the HUD displays(on the right), like Power %, flaps, radiator position etc. Can this be customised in SoW too?

Oleg Maddox 10-16-2010 12:54 PM

Quote:

Originally Posted by Flanker35M (Post 190232)
S!

Just sprung to my mind. In IL-2 you can edit the file what the HUD displays(on the right), like Power %, flaps, radiator position etc. Can this be customised in SoW too?

Didn't check it. Must be. There is more advenced system of customization in principle. At home I have not SoW after attemp to stole it across internet from my PC.

major_setback 10-16-2010 12:56 PM

Quote:

Originally Posted by Oleg Maddox (Post 190235)
Didn't check it. Must be. There is more advenced system of customization in principle. At home I have not SoW after attemp to stole it across internet from my PC.

Then beware of people pretending to work for nVidea...they might be SoW thieves!!
:-):-)

Flanker35M 10-16-2010 12:56 PM

S!

Thank you. I edited power % etc. off my screen as I rely on the gauges ;) I only keep overheat there and some others to keep playability. Sounds good SoW will be customisable as I prefer less stuff on screen and eyes more in cockpit to see what is going on :D

Oleg Maddox 10-16-2010 01:06 PM

Quote:

Originally Posted by Flanker35M (Post 190238)
S!

Thank you. I edited power % etc. off my screen as I rely on the gauges ;) I only keep overheat there and some others to keep playability. Sounds good SoW will be customisable as I prefer less stuff on screen and eyes more in cockpit to see what is going on :D

You should write me to old address to know the new email.

I will check next week old one probably last time. Its overloaded with spam and still with the respond to linked to pacific address...

philip.ed 10-16-2010 01:06 PM

Oleg, with the ground-textures, will they be affected by the weather? It would be a lot for the game to handle, but would be great for dynamic campaigns.

oh, and a few of my mails may be sitting in that inbox, Oleg. Some of them may have more info for you; I can't remember.

Ekar 10-16-2010 01:10 PM

Great update Oleg, thanks! :)

Not sure if this has been mentioned yet, but for me- the main difference between the SOW terrain here and the landscape photos which have been shown in this thread, is that in the SOW shots there seems to be a lot (ie, too much) textural variation going on between each field- basically, from one field to the next, there is a difference in vegetation. In the photos on the other hand, you have quite a bit of uniformity across fields, which is broken up by variations in vegetation in different spots. The SOW terrain looks quite 'busy', while the photos look more placid or relaxed, to put it another way.

That's my only 'criticism' here, if you could call it that. On the positive side, it's great to see really nice resolution in the ground details.

Looking forward to purchase day Oleg- I'm sure you are too! ;)

thanks again for the update :)

Oleg Maddox 10-16-2010 01:16 PM

Quote:

Originally Posted by philip.ed (Post 190240)
Oleg, with the ground-textures, will they be affected by the weather? It would be a lot for the game to handle, but would be great for dynamic campaigns.

oh, and a few of my mails may be sitting in that inbox, Oleg. Some of them may have more info for you; I can't remember.

Do you mean the changes in rain or in time depending of season of the year with smooth trasition?
No. it is possible to make on a small surface in some shooter or so..
So we wil have one the same looking map for the modelled period.

Later, with other version of the gameplay using this map for other periods of year and war is possible to load other(new, modified) map with changed and corresponding to that season textures, vegetables if is, looking by other way trees, etc.


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