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Hi everyone,
I know this must seem like a typical post but i'm going to try my best to phrase this. As far as flight models go will the Bf 109 E be the real equal of the Spitfire regarding the following issues to the Spitfire Mark IA. For all the talk modifications by "All Aircraft Arcade" on IL2 have lead to delusional flight models to support the RAF. I will be specific on what I as a pilot and a man doing a degree in aerospace technology degree would specifically like to see. These are my concerns on what I believe might be missed in the new flight models from what i have seen so far in IL2. 1. Acceleration Firstly, I think that we have overlooked some of the situation regarding speed. Pilots often never reached maximum speed in flight, maximum (WEP) power was often only used for short periods and this often included manoeuvring (obviously in combat). Even though the Bf 109 E did have at times a maximum speed advantage, maybe this is not the entire picture, I have concluded that it was acceleration that was the more important factor because of the DB 601 Aa having the following characteristics: A. A better and more developed supercharger than the Merlin III (allowing for better high altitude performance). B. Being significantly larger in size (displacement of the huge DB 601Aa: 33.9 litres versus Merlin III's: 27 litres). C. DB 601Aa was fuel injected and more efficient with no lack of performance based on the fact the Spitfire had a carburettor float fuel system which is highly susceptible to getting stuck, causing a reduction in performance by gravity's forces. Remember that the G forces would be changing at a very fast rate while in any manoeuvre (not just dives although this is obviously very pronounced) and this would certainly mean the engine was never performing at its tested maximum performance in any other situation except in level flight (inefficiency of around a few percent). D. The throttle response of the Bf 109 was considered a strength of the aircraft compared with both RAF fighters and this was mentioned even in the RAE test reports. Again this owed to the easy and business like throttle control but more importantly to the fact a fuel injection engine is able to place the absolutely exact fuel to air ratio to the engine leading to better fuel efficiency as well. To summarise, the difference in maximum speed at any altitude was minimal at best. The fact was in any battle, this was actually completely irrelevant, acceleration was more important as this allowed a plane to get away from his opponent faster, or complete a manoeuvre with greater developed power while throttling up. This was an advantage again to the Bf 109. 2. Control Harmony/Centre of Gravity/Rudder Sounds completely pinnickity but i overlooked a key point we have all missed here. The Bf 109 E had a "long tail moment arm" which basically means it uses a very effective horizontal stabiliser and also the rudder was 50% Chord which all leads to the fact a Bf 109 could be yawed from right to left by anywhere within 45 degrees! so a pilot could spray bullets on its axis like a crazy .. ah hem... This is exactly what pilots meant by the aircraft being a stable gunnery platform. The pilot of a Bf 109 (E) could sit behind an enemy aircraft at a reasonable range within a 45 degree angle range and adjust his aim on the enemy using a great deal of side slip (rudder) with the aircraft having an incredibly effective rudder while the aircraft was quite docile on the horizontal plane. The Bf 109 had a lot of torque in flight (the rudder being so effective it wanted to move the plane to side slip slightly to one side while in straight flight, forcing the pilot to hold his foot on the rudder most of the time) and often the aircraft would need to be held with a little right rudder due to winds and the effect of pressure as well as the Bf 109 being such a small and very light aircraft with such a large engine being very stable yet sensitive. This has been modelled to a small degree on takeoff (you can feel the swing) but the rest i've just mentioned would be a nice addition. Due to its otherwise great stability (having a centre of gravity that was kept throughout the development of the Bf 109 by adding the exact amount of ballast for new engines or developments, this kept the Centre of Gravity in the dead middle of the aircraft's weight which prevented spins from occurring easily in stalls and also helped stall be docile). The significance of the centre of gravity in an aircraft is well documented to any pilot who has flown a P-39, its flat spins often unrecoverable due to the engine being in the front!! To summarise this was a great feature that has not yet been accurately modelled. Something of incredible importance if your enemy is trying to make a quick get away in a tight turn!! 3. Carburettor Negative G Forces I know this is already probably well tweaked but even the Spitfire Mk V's of 1941 with the "miss shilling orifices" negative G solution still had engine performance loss EVEN when upside down in the dive for sustained periods (inverted) longer than 5 - 6 seconds. This should be modelled for when inverted for both Hurricane and Spitfire Mk I's. 4. MG 17 Effectiveness This is very trivial but I feel that its almost impossible to take down an aircraft with only two of these guns even at 10 metres away! which is realistically a bit too ineffective. To summarise quickly these machine guns should be slightly more powerful than the Brownings used in the RAF fighters as they had slightly larger calibre and considering they are half the Bf 109's armament I quickly noticed just how unrealistic to real life they are. They need to be tweaked ever so slightly and maybe the Brownings of the RAF fighters too. Again, I know a lot of faff and i'm just being pinnickity, but it would be well received if these changes could be introduced. Keep up the great work! |
I like your ideas Mölders
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Some good points about the aircraft that I would like to see in SOW...something that has bothered me is the ground handling of the 109, all reports that I have read indicate the aircraft did not tend to be tippy when the brakes were applied. In the original game IL2, this seemed to have been modeled well. In game now, the aircraft is very tippy when braking |
Will the sistem sounds of SOW be improved? I think is possible new sound channels for turbo and "fly by view" sound or fast pass, if you understand what i mean, this can be a big step over IL-2.
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Hopefully SoW will give correct power to weapons and it will stay that way and not have "balancing" patches :) |
Ok... back to square one.
Everyone knows what this thread is about, and it has turned into something else again. I'm going to clean up the thread by scan reading postings. Postings are going to be deleted with no explanation. I post this so I won't get a bunch of PM whines about where did "my post go". There maybe some viable posts deleted as well, because I don't have time to try to comprehend each post. |
Hi Oleg, with the release of SOW being within the next year is it possible you could let us have some idea of what the system spec's might be, and are you currently beta testing with Vista or Windows 7? Or could you let us know what rig you are currently beta testing on.
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ATI cards have traditionally never performed well with IL2 games. Has this problem been addressed in SOW.
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I second that question!
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Flyby out |
I need change my videocard and i ask to myself if a GTX 275 or a Radeon 4890 will be work fine for the BOB... i cant wait to next year for know it:confused:
http://grifobrasil.com/forum/downloa...b347&mode=view http://grifobrasil.com/forum/downloa...b347&mode=view (graphics and details very high) |
As a user of an ATI 4890, I'd say it should do the trick quite easily... HOWEVER... a year is a year, and depending on the engine BoB is going to use this could change, but personally, for a game that's supposed to be in development for the last 5 years (or more) either of those cards you mentioned should handle it fine. Worst case scenario... plug 2 in SLI or CROSSFIRE mode if a single one can't manage the load OR wait for the game to be release and buy the graphic card that suits you best :cool:
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Flyby out |
Why bother? That £300 card will cost you £150 by the time SoW is released!
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I don't thing gtx275 or ati90 will off prices in a year. And if SOW don't work whit this, only i rest is cry:(
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Zak, don't sweat it. I'm sure SoW will be playable with many cards. You may just have to turn down some of the settings to get smooth gameplay (until you can afford a better card). That's what I did when IL2 first came out.)
Flyby out |
I'm asuming nobody know anything about BoB yet, right? Oleg said there were going to be some screenshots by september (according to comments of other users) and we're almost by the middle of octuber :( ... anyway, if someone has read anything in other forums would be great to know.
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By the way just a little question about those stuka images. The damage visualized in the plane in BoB:sow (if anyone has information about this of course) is randomly displayed? meaning is it just a texture change or the holes will appear in a precise/approximate location where the hit occured?
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Careful Tanner, you will end up with a ban like I did.
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observation
Hello Oleg I ask you 2 important things to include in the mortgage BOB.
1 - That all the mechanical parts of the plane may be visible and movable doors doors large trucks flaps opening and closing vents to launch defense systems (chaff Flare) opening the door for opening petrol bombs airbrake opening door opening door launchers parachute opening and closing event of carrier air wings in short, the aircraft must be completely usable. 2 - we see and check for each airplane type weapons and to make an interface to mount an adequate defense system and armament merchandise or peoples-soldiers or gasoline or another tipe of transport object.But the most important thing of all that we wanted to ask is this The system for recording tracks. I wanted a recording system such as that of IL-2 but with more options is the possibility 'to record the first track and then play well on it. EXAMPLE I takeoff from the airport and my back and landed on my airport and the track record after the game again with the track that I recorded with another plane and take off my airport and I see the first plane and take-off from airport . Do you understand? or you must repeat the question? or tried to translate from English I hope you understand me. |
missing
Oleg maddox i see the BOB immage and spitfire not have TUBE LAUCHER.http://i40.photobucket.com/albums/e2...n_x/spit23.jpg
This is BOB IMMAGE http://simhq.com/forum/ubbthreads.ph...ml#Post2886194 For night attak is important the lights FLARE i remeber night attak to Taranto use Flare lgihts for bombing the port of taranto svordwish illumination and night light is veri important. |
terrain and clouds
Hi Oleg.
What nice news and what nice images. Just have one or two things I hope will be altered, before game is being released - the terrain coloring (has already been mentioned) and the cloud-textures. I can't see any difference between il-2 Sturmovik clouds and those portraited in the new update images - sorry, may be my fault (I find, that the cottonball clouds look similar to those in the PF)... Here's more what could be expected to encounter on the sky over great britain (or the pacific, for that matter): http://img25.imageshack.us/img25/533...dspanorama.jpg http://img39.imageshack.us/img39/7925/vpscr33.jpg (done by VPmedia, I believe) and... http://img39.imageshack.us/img39/802...sfromabove.jpg ...and by the way, the Birds of Prey terrains look awesome. Couldn't those landscapes be altered to fit into the SoW? DK-nme, aka Lugatz from DK |
I 'm agree whit DK-nme". the Birds of Prey terrain is much better, buth better since fair away, very close... i dont know.
buth i want to see In Game (England) screenshots of Storm Of WAr. http://www.simhq.com/_air12/images/air_408a_010.jpg http://h2.3djuegos.com/juegos/3179/i...rey-907538.jpg |
I think we should have pterodactyls for the volcano map ;) [just a joke]
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Keyboard Key + Joystick Button
A Request for Combined Keystrokes with the JOYSTICK Included
In the controls of IL-2 Sturmovik, you can set up combined keystrokes like "Ctrl+E", "Shift+P", and so on. However, in each of these commands, both keys involved have to be on the keyboard. For example, you cannot set up for a command a keystroke combination like this: "Shift+Joystick Button 1". So it would be great if the Joystick is to be included in key combinations in the controls of SoW. :-) http://i636.photobucket.com/albums/u...bined_Keys.jpg -- |
Much talk about graphics. I'm interested in the flight model.
Does SOW use the same flight model/ calculations of IL2? I would like to see higher fidelity model, or completely redsigned one. |
i have a question
why are a cockpit of a car on folder of Storm of War? i was thinking that sorm of war was a Combat Flight simulator. http://i58.photobucket.com/albums/g2.../SoW_auto2.jpg |
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Good posts
LOL with the vehicles
I'm laughing in regards to vehicles. While it is a cool and break from the norm type of features, it just opens up extra humor in the game! It just shows the degree of detail BOB SOW in that we can use vehicles, man AAA, use radar. Will the sultry english female radar officer's voice be dubbed in? Most likely we will get Q instead though. future threads: Japanese / German vehicles driver is on the wrong side. Shift + F1 adjusts that. oh wait you have to hotkey "American driver toggle" and press that first before Shift + F1 I jump in the vehicle and start the engine but it won't go. Map a key to "Parking brake toggle" and press it. I can't use the JEEP's guns / I use the JEEP's machine gun but it crashes into something. Press P to switch to the gunners seat. Note: JEEPS, as well as all vehicles don't have auto pilot. Everytime infantry gets close my tank blows up / infanty blow up everything. Infantry are modelled to use sticky bombs, since each infantry has 4 pairs of socks they can do this several times. Keep your tank moving and run over / machine gun them. A patch is on the way to fix this since they can do this unlimited times. I'm lookin to more peopel complaining that "Aircraft are over modelled! I can't make it to the tree line with out getting hit. People can see my outline in the moonlight." to "I hate driving jeeps, sometimes the herd of duckbilled dinos runs me over when the T-rex is chasing them!" and then the usual complaint of ace vehicle AI possessing the old ace sniper bomber gunner. Getting a plane clubbed out of the sky by a 88 mm first shot is impressive. And the worst would be "You can use vehicles, but it'd be cool to go FPS like arma!" Even though the writing was on the table: Oleg: "No battles with infantry. We are doing flight sim." ----- I definitely want enhanced sounds. Like I said before. Oleg n Co roll out the Duxford with a bunch of great sound engineers and record plane sounds. They can then to the old school / vintage machine gun restorer (and shooter) guys and get the gun sounds. Add in movie sound effects mixing (THX or something) ---- There was an page where Werner Molders mentioned soem 109 details. I would like that put for every aircraft, not just the 109. "Il-2's Hellcat flies like a Wildcat with a tad bit more speed, won't work anymore" And for 1946 planes that never flew, maybe a compromise between supposed designers intentions with the plane and with current understanding of engineering by panels of experten from different disciplines (engineering, pilots, etc) ----- Joystick and keyboard combos is a novel thing, maybe not necessary but cool. I would also want being able to put or program several commands to the same keypress. Like I could drop wheels, and tail hook for carrier planes. Or for the gamer oriented, program the key presses for manual gear. I know the hard core simmers are saying 'whats the point of having manual gear when you can program automatic." But some like game aspects. Hence the wonder woman view being put in and air quake servers still in existance. I have a feeling this feature may not be put in. - Direct X 11 or 12 has to support this with gamecontroller devices and keyboards - most serious IL-2 players eventually get a HOTAS set up which in that case combat important controls are already set to the HOTAS and non combat important but functional goes to key board or multifunction keypads / panels. And most joysticks have virtual keyboard with their driver / program control software, so this can already be done. ---- The tube thing . . . #1 the games not finished #2 the game's not finished #3 the sim hq link that showes the internal spitfire's picture, the tube isn't visible at the angle the pic is taken. #4 That's like saying no pilots will be in the Sim because the recent last fri spitfire pics are ghost ridden or the ME-110 props will never spin because the photo shows them not spinning. It's complaining that the game is too expense and system requirements are too high, when neither MSRP nor sys reqs are released yet. ----- 2 important things to include in the mortgage BOB. hopefully I won't have to take out a mortgage to build a PC that supports BOB, and to get the game as well. Oleg is putting lots of details, so those will be in there. Like the 109's leading edge slats in IL-2 to cockpit open / close for carrier planes and seat adjustments. We just haven't seen the a/c specific features n exclusive details round yet. The track thing of being able to stop and add to recordings on the same track sounds like its is a possibility. Oleg mentioned they are documentaries, movie makers anticipating they will be using the BOB SOW engine, so this could very well be a feature. ----- |
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double post
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http://files.games.1c.ru/il2pict/grab0130.jpg Notice this is all dependent on sun angle as well, the pics you posted look nice but are more like an oil painting. I think these clouds will behave much more like they do in real life. The fact that the clouds are modeled in such a way that the exact same cloud can appear puffy like a cotton ball but then at a certain angle look swirling and majestic I found quite impressive. It suggests that there could be wide variation of how one cloud can look under certain conditions - where something like BoP, it looks nice, but is more like a still image. |
Clouds.
Clouds in BoB moving and changing in time.
Some time later, when we will correct all "bugs" and it will be tuned - I will begin to show some videos. But not now. Probably several months later from now. Everything in parallel progress of tunings, like it was shown at the same stages of Il-2 before its first release. The problem comparing to other, say shooter games - we need to make such things everywhere looking right - on any altitude, but not only in limited box-view. And it is hundred times more complex. |
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If there is one thing you can be sure of its that todays top of the line video card will be 1/2 the price in 12-18 months, and that it will have 1/2 the performance of the top of the line by then. If I think back to IL2FB, the video card I almost bought (nvidia 5600) would have been useless, luckily I waited and bought a R9800 when the price had dropped. If your thinking of upgrading for SOW BEFORE SOW comes out, you are crazy. |
I have a question regarding the recording of tracks from on-line games:
Will it be possible to turn off any icons, while playing back a track, that was recorded on a server with icons turned on? The problem is: if you record a track on a server with icons turned on in IL2, those icons cannot be turned off, and you cannot use this track to make a movie without icons. The only solution is to turn off icons while recording, but that only works if you specifically play just to record tracks for movies. It's not a good method to gather tracks from on-line games and to make a compilation out of them, because all the time you're playing without icons, you're in a worse situation than everyone else on the server. Hope I made myself clear. |
New upadete posted - discussion moved here:
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Navy
OLEG MADDOX in the BOB exist navy?
ship? battleship? battlecruiser ecc.ec.? Carrier ILLUSTRIOS? i ask if you want insert the airplane start to carriers and also CATAPULT SISTEM TAKE OFF FROM SHIPCRUISER example loock this video: http://www.youtube.com/watch?v=xbUnd...eature=related |
Hi, yes lovely AdMan, and I believe my post is older than the picture you are showing. But then again, look closely yourself; We need clouds that are several kilometers high (cloud-columns), in which one can hide, when suddenly bounced by enemy fighters (look at the bf-110 picture, and you'll know what I mean)...
DK-nme |
Hi Oleg,
I have a question regarding the ground unit organization in SoW. In IL-2 we have preset and simplified sets of the likes of 4x PzII etc. Now, I was wondering if you plan to follow the actual KSTN orders to create factual units. Here you can see an example I made for IL-2, showing the basic units with actual strength for a Tiger company. http://i205.photobucket.com/albums/b...nW/panzer4.jpg If you are interested, I can provide you with the necessary information. |
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weake turbulence
Hello Oleg,
is the first time that i posted in this section, and considering my experience in flying formation, or in a simulate combat, trying to shoot from the six o clock, i have to remember u about the weak turbulence. When u are maneubrering behind any aircraft, u have to imagine that is like a comet, but invisible for u eyes. If u going throw the "stela", u cant make any acurate shoot, instead, u can go on inverted roll, or event worst... With this, i dont know if anybody has nmention it before, but i would like to consider it for the SoW. This is something that the real pilot know whell, and never had been modelled in any simulator before, military or civilian. Just imagine flying across the fly line of a big bomber formation, and trying to shoot from the rear positon of them... just to be care... Thanks a lot for ur excelent work in progress. Perre! |
Release BOB as soon as possible---before the next wave of financial disasters occur. Release it even if it is only a partial solution or just an air-to-air game. You need our money to keep you going---and we'll do it.
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Hello Oleg.
I dont know if this question had been answered before. SoW ll simulate effects of altitude in no pressurized cockpits? Cause in IL2 we could see some no pressurized aircrafts flying at 7k or more! :confused: |
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Having no pressurized cockpits has no bearing in the game nor in real life. All the pilots have O2 Masks. It's pointless. Unless you want to have the Damage Model include O2 systems that fail. |
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Again, that was a LONG time ago posted IIRC in some interview with Oleg, so I don't know if this will really find it's way into SoW or if it was just something that Oleg and the interviewer would have liked to see. |
P47
Hi Oleg Maddox i read all post i a think oxygen sistem in ww2 plane is importan for realistic WW2 simulator.
Xilon_x prupose: NEW SISTEM OF TRACK REGISTER whit possibility fly in your track. CATAPULT SISTEM TUBE or FLARE LAUNCHER for night light bomb attak now look this 3 VIDEO of P47d in FSX very realistic start procedure and loock the OXYGEN sistem. http://dailymotion.virgilio.it/video...fsx_videogames |
C.A.I in Battle of Brittain.
Ciao Oleg Maddox Tank you for BR20 - FIAT.G50 hight dettail and acurate graphic and 3d model.
But i not see the famous ITALIAN HEAVY BOMBER PIAGGIO P.108. the reconnaissance airplane CANT Z.1007 Bis and FIAT CR42 FALCO. OLEG MADDOX LOOCK this document in Russian lenguagge. http://www.airwar.ru/enc/bww2/p108.html The Piaggio P108 and 'the Italian heavy bomber and died in a crash in the third-born son of Benito Mussolini ---Bruno Mussolini---.INCDENT. The Piaggio P108 is really difficult to model in 3D and there are many historical photos online and I do not even photos of the cockpit and the interior of the plane and really hard to find these documents. The Piaggio P108 at the end of the war, the last remaining models were dismantled and the pieces were used to construct the famous Moto-scouter VESPA 50 Piaggio zip engine 108 was the engine of the tail wheel Vespa Piaggio P108 was the front wheel of the wasp today who owns the wasp has a truly original piece of history that is worth a lot of money. THIS IS ORIGINAL ITALIAN DESINE AND PROGECT OF VESPA BY PIAGGIO MOTORS:www.vespaclubelba.it/Storia%20della%20Vespa.htm ok tanks OLEG bye bye. |
What about support for Nvidia's new 3D Vision system in BOB?
The old stereoscopic Nvidia drivers used to work in IL-2. This new, considerably better system, which requires a 120 Hz display (such as the Samsung 2233rz) does not work in IL2 at all. So will there be support for it in BOB? Thank you in advance. http://www.nvidia.com/object/3D_Vision_Main.html |
hi,BOSS,
I do hope that the next series you release(BOB,etc.) will support widescreen(both 16:9 and 16:10),I think there is no doubt that every pilot need this setting. |
I dont know if this will be possible, that wasnt in SOW project, but no doubt a great improvement, worth stop all to try introduce the 3D.
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BOSS,
about BGM Do please give the New Series a Hi-quality BGM(Menu-BGM). The IL-2 sturmuvik's BGM sound terrible indeed,feel like maybe a 8bit Nintendo game. Hope that: The New Series Menu-BGM have a quality like the IL-2BOP's official Demo. (An orchestra,not an old MIDI-keyboard:() Maybe the Original edition,Not variation.I mean the variation on Erika(for example)in the IL-2 Sturmovik,do amuse me,just like a kidding.I guess it was made by a programmer not a composer. Especially the Japanese BGM,gives me a feel like Cartoon. I think IL2/SOW series should be different from games like Red-alert,those are for fun and joking. If use BGM,use it conscientiously. |
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But, indeed, some good default background music would be nice. Maybe you guys could put some radio broadcasts of the time. Would gave a nice feel, for sure. |
Yes,I know we can change it.
Because I know that,I think there is no need to do a thing that everybody can/maybe will change. So,if they do BGM,I hope they do better. |
The basics need to be covered before adding candy,, fix the fm/dm on the main planes.... why do people want the extras added when it would take several years of hard work to correct the fm/dm of planes... that's why we ended up with the 'what if planes' (that never flew..),,, instead of fixing the porked planes.. that's just totally wrong..
keyword here is aircraft/planes .. not music, not oxcarts... not what ifs... |
bomb sequence
Would it be possable to allow the pilot to select the order in which he drops his bombs?
The reason that I mention this is, as the game plays now, the Bf110 drops it's center bomb load and then it's wing-mounted bombs, while the Stuka drops it's wing bombs, then it's center bombs. This forces the player to pick which plane to fly based upon the type of targets he faces and the order in which he needs to hit them. If you could, Sir, could you make it possable for the player to be able to "key" which bombs drop first? Ex: Hit key "x" and then press bomb release key, or hit key "y" and then press bomb release key. |
For online play, option to disable "join blue team if blue have already 2 players more than red"...for all colors of course...just an option for server owners...?
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BOSS,
about display-card compatibility Will your new series run well with ATi-card? You know, many game crash reports on using ATi-card in IL-2,and as far as I know,it is still happening with the new updated 4.09m patch.And it is "wellknown" that ATi do have some compatible problems of their Drivers. It makes me confused,which is the root cause?The IL-2 programme or the ATi driver? You know I surely will rebuild a new PC for your new series. And I'm still hesitant about which one to choose,ATi or Nvidia.(actually I like ATi more than Nvidia,but too many bug report...) |
Will there be a weapon view ? That is a view from the bomb, rocket or torpedo. (I did a quick search but couldnt find any reference)
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Hi BOSS,
If possible,may be you can do some improvements in the area of pilots view.(I have mentioned it in another post.I don't know if you have read it.) As you may know,the area of Mods is in a state of confusion.Different Servers use different Mods.I can throw away all of them except some view controlling softwares.So,I think,if you can do something...I am inclined to have a pilots view software by your own team's development,a long term development project which gives a new view of the pilots view.As far as I know,there are FreeTrack,NewView,and 6DoF_Mods,may be you can develop a powerful one intergrating all of their functions. What I want is,in brief, every time I play your game,I can use only one pilots view software,join different Servers without "crt=2" problems,and the one itself is a powerful and Work in Improvement one. Best wishes. |
BOP¨
http://www.simhq.com/_air13/wingsofp...6_original.jpg SOW http://i58.photobucket.com/albums/g2...eenShot001.jpg The Birds of prey graphics are very amazing compare to Il-2 forgotten battles. But I think ( and hope) Storm of War will be THE best. Now that I have your attention. I need buy a videocard, I have a Quad 9400, a OCZ P&Cool 750W and a Samsung P2350 23" and I was compared GTX 285 or 295 whit ATI 5870… the thing is that Ati 5870 work with DirectX11 (AND THE pice is more low). What do you think and recomend??? for another way, GTX 275 and ati 4890 are in low pices compared to July 2009, but are ald for the """INCOMINGG 2010""" |
Z, I'd go with the HD 5870. Its only just come out so the drivers should add a small improvement (+/- 10% est) as time goes on. It runs cooler, eats less power than the others listed and at this time is the only one of the bunch capable of DX11, I believe SOW will have a DX11 option. The only downside is they are extremely hard to come by ATM but since SOW doesn't come out anytime soon you have time to save up. Though there is no news whether or not SOW will be X-Fire capable.
Flyingbullseye |
Yes FLy, here in Argentina the 5870 is over 520U$s , and is not so far away of the 5850 that is in 320 U$S (this too work whit dx11) … I can get right now the 5850, but I have a P&Cool 750W, will be a waste of Power supply if I put the 5850, maybe January I will get 5870 and i will tell about performances in some games 64bits like ArmA2. (hope SOW work only whit 64bits and don’t do anything whit 32bits, that is hold. 4GBRAM are not expensive…)... and i gonna puth another 4GBRAM in 2010 i think;)
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Mixture control.
In BoB can we have the option of mapping the mixture control on to a slider (rather than a button).
In Rise of Flight, the mixture control becomes a useful control, rather than the wait till the brown smoke and drop it 20%. Even though it adds to the pilot work load, it it seams more natural after a while. Cheers |
I apologise if this has been asked already:
Any plans to make the Defiant flyable at some point? I really would absolutely love to be able to fly one in this upcoming sim. The reasons are simple, firstly my great-uncle was a gunner in one for 141 Squadron during and just after the Battle of Britain (and is listed as one of "the Few" and yes that does make me a bit biased) and secondly I would love to see an experiment done to see if any online team can repeat the success of 264 Squadron over Dunkirk. Many kind regards, Matt |
These days, it seems you can't make a decent flight sim without rebuilding the better part of WWII. Good luck, guys.
-Ry |
Oleg
Regarding COOP mission transfer encryption. IL2 had many COOP hosts before the missions were encrypted, once encrypted the dogfight numbers grew and we lost a lot of fun coop hosts. If I'm correct the missions were encrypted due to 3rd party licence sales (addons). Is it possible to have the host select to encrypt his missions when hosting, this way he can release a mission or protect it at his discretion, with 3rd party addons already protected. One way a lot of people (myself included) learned the full mission builder was to look at a mission someone had just hosted and you had flown in, then see how they "made it" , this encouraged at lot of new pilots to tweak and build missions and could do the same for the new sim. The "art" of mission building has been left to a handful of people and needs new blood in the "new sim", the ability for hosts to directly share their missions once again will encourage more COOP hosts and mission builders alike. Cheers |
How about game internal radio comms, it ll be possible to block ventrillo, TS etc if the server owner wants?
Some players searching for ultimate reality could want to play this way. It ll be interesting if server configs allow this. Transmission ll depend of sources distances, some planes does not have transmitters etc! |
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About hardware i don't tell currently anything. I'm worring if I will give some incorrect suggestion, then we may change something.... |
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And if you cross it or inside it - you will it. |
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The Options of: system, texture on different thinks like: planes, ground, range vision, objects, weather and resolutions, will be in Storm Of War machine for all series the same? or every Series can be modify the options in different ways? |
(moved from another thread)
Hi Oleg - can you please confirm in SoW the gunsight won't be "always on"? I've read various accounts from RAF pilots recounting that they turned their sights on before entering combat, i.e. not during scramble, climb or cruise, and it would be *very* immersive to flick the thing on, have the bulb warm up and appear slowly on the reflector. Presumably there were bulb wear concerns back in the day (and maybe gyros? these may have been caged when the sight was off?). Having it 'always on' in the hanger or on the runway is one of those niggling detail things that always bugged me, and I've noticed it in every interior screenshot to date. Quote:
Spinner |
ciao Oleg Maddox i loock the ship explosion and dammage is very good and i was fascinated by the model of pilots good very good.
Oleg Maddox in il-2 sturmovik when the ship is attaked from airplanes is possible destroy it whit bomb or torpedo but if you use the cannon or machine gun ship not destroyed and not dammage the realty is different. When airplane use the gun create the dammage to ship and kill the marines man and dammage the structure is possible create this in BOB? another question remember my post for the PIAGGIO p108 http://forum.1cpublishing.eu/showthr...t=6909&page=25 the BOB is battle of brittain and if you developed this PIAGGIO p108 is included in the hystory of BOB remember BOB not mediterrain or battle of atlantic or pacific scenary you developed only BOB and you create all SHIP AIRPLANE and OBJECT stay in hisotry or BOB after you if you want create expansion mediterrain or pacific or other ecc.ec.after i put another photo piaggio p108. OLEG MADDOX i loock the pilot modelling is very very good fantastic GERMAN PILOT & ENGLAND PILOT and ITALIAN PILOT? ok i put this photo of italian pilot in battle of brittain. Italian Cr.42 pilot captured during the Battle of Britain. http://surfcity.kund.dalnet.se/falco_bob.htm http://img176.imageshack.us/img176/5069/br20bx5.jpg http://img382.imageshack.us/img382/8306/me109001jw4.jpg http://www.finn.it/regia/immagini/fiat/italian_pow.jpg a i remember the pilots not bare hands but use gloves. |
Hello! Trying to find some discussion about engine startup in the forum, but i could not find it! You guys known about it? If anyone could redirect me to it i would appreciate!
Engine startup in SoW ll be like IL2 or we can expect more complex management, an engine checklist for example? Like Black Shark! |
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Well, i ll use it and a bunch of enthusiasts too. Look realistic p-39 start up:
http://www.youtube.com/watch?v=jhwiI...eature=related http://www.youtube.com/watch?v=jhqJM...eature=related http://www.youtube.com/watch?v=nsrpJ...eature=related http://www.youtube.com/watch?v=AwUrW...eature=related When i saw movies and manuals like that i think that sims can add much more realistic features. |
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If you enjoy sequences, try: http://www.amazon.com/Microsoft-Flig...0236281&sr=1-1 If, like the rest of us, you prefer combat to checklists, then hush. |
Falcon 4.0 has all the startup and detail of actual flight to stimulate those wanting to spend more time to feel immersive.
I find it interesting how many Falcon 4.0 enthusiasts set the startup sequences using a single programmable controller function. LOL I gave up on flight simulators, because flying with charts through all the complexities just doesn't make for ongoing entertainment. The old warbirds from WW2 are great because they are fast, the munitions are awesome enough and the detail is just about all you need for enjoyment of air combat. About all I'd like is ADF or some type of navigation for the player that is not dependent upon waypoints 100% of the time. I just hate have to click on the map to fly through the center of a waypoint to advance properly in the mission. We have more than enough detail with CEM as it is now. Next thing you know they'll be asking for trim on a slider. |
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I like combat, but other aspects are important too. You talked about FSX, but there i cant put some holes in another aircraft... :evil: And some say that IL2 physics is a step ahead. |
Ciao Oleg Maddox ok now please read this document whit original photo and original Machine gun mounted over italian plane and also the Piaggio P.108.
BREDA S.A.F.A.T. and tracher bullet. http://www.ww2incolor.com/forum/showthread.php?t=8296 This is Piaggio P.108 complex gun tourett http://img.villagephotos.com/p/2005-...ggio%20108.jpg please Oleg Maddox loock this photo is the Piaggio 108.P tourett and machine gun the tourett of piaggio is expecial fac-simile to SOVIETIC BOMBER PE8 loock this http://www.aereimilitari.org/forum/i...t=#entry227045 tank you OLEG MADDOX see you later. |
Hi Oleg. I have a question regarding a problem with level bombing in IL-2. Now, Computer controlled B-25s, G4Ms, and other level bombers will drop bombs straight and level when the lead commander orders them but when I fly as the lead and order them to ground attack, they reply "Unable" or dive to attack the target instead of dropping the bombs straight and level on my command.
I don't know whether the Do-17, He-111, Ju-88 will be flyable in SOW: BOB, but if they are, has the problem mentioned above been fixed? -The Sheepherder |
ejem... post? Oleg is late. are 10:20am:o
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Oleg or Ilya, look at this
http://www.ausairpower.net/15th-AF-B...Refinery-1.jpg Hope in SOW in a Big Raid, the smoke will be veryhigh altitude. I amnot talking about 300 metters smoke column, i talking about BIG BIG altitude smoke column. And that in 1 hour this not disappear. see ya:grin: |
I'm sorry if it was explained previously and I missed, but what happened to the update? Any issue happened :confused:?
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maybe today is public holiday, or bussines holiday, or today is the day of flight Simulators builders Holiday. Or he, maybe forgott (en battles:cool:) the post. Or maybe... he... was... kidnapping... mmmm, nat!
Anyway, don´t lost you faith, Friday is not over yet;). 16:50 p.m. |
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Or maybe Oleg gets tired of some annoying guys like me :-P Sorry Oleg! :cool:
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ciao Oleg maddox i loock photo of zakkandrachoff the smoke colum is very hight and is mosth intense good observation zakkandrachoff.
this is smoke coloum of CORRAZZATA ROMA http://www.antarctica-project.com/im...osione_big.jpg the flames are much more 'bright yellow bright color hanging from the amount' of heat that burns especially when it comes to deposits fuel.L 'explosions agreements shall be as a strong white glow that lasts a few seconds you see the first and FLAAAAAASH After BOOOOOOOOOMMMMMM the efect of brigth color is very realistic. |
Hi Oleg & team!
Is there any posibility of showing us some targets enviroment? Thanks in advance! |
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Very difficult when your bombing at 5000m ............ In fact impossible :( The whole level bombing & AI control is hopefully different for SOW from how its done in IL21946, you need to be able to lead a flight and have them drop at your command. |
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http://www.lamberspublications.com/g.../bb_london.jpg http://www.wingsoverkansas.com/photo...nfurt_Raid.jpg and... I hope, the friday, get my gift from Santa Claus and my other Gift from Santa Maddox ;). ( or Santa luthier too) cockpit Bf110?;) |
I think this whole "Complex engine start" discussion is a bit "pointless".
Especially about the warmup times.. I mean, during a battle such as BoB, dont you think that the planes on "alert 5" (In lack of a better description would have their engines running already? Say, we get to the next mission in the campaign, and the mission is a scramble mission. Obviously a scramble will require you to get airborne asap, how stupid would it be if you and the rest of your flight/squadron had to warm up the engines for 5-7 minutes before takeoff? http://www.youtube.com/watch?v=URd_qqlOlqA In this clip, you can see the plane captains (or whatever they're called) start the engines before the pilots have strapped themselves into the cockpit! The engines would probably be "good to go" by the time they've taxied to the proper take-off point at the airfield. |
Well, i guess if you knew that they were coming then yes, your crew chief would keep the engines warmed up. If however a radar tower is bombed, or there are a handful of low flying 110s from that experimental unit coming in under radar detection what would be the most probable scenario? That's right, a cold start.
Something nice to have in a dynamic campaign, if you don't protect your radar towers then 3-4 missions later you get jumped with a cold engine. And if someone doesn't like it, there's a reason we have difficulty and realism settings ;) |
"That's right, a cold start."
Not quite, considering that there will probably be a flight on Readiness, ready to take-off in short notice. Plus, there are many radar stations, and it would be quite hard to knock down them all and render all of them unuseable. No matter what's the situation, there is a flight on Readiness that can take-off as quick as possible, and, considering the situation during the Battle of Britain, even without radars, pilots and aircraft would be ready to take-off at any time, in case the Observer Corps manages to detect some incoming enemy formation. So, I don't think cold engines would fit in any of this cases. EDIT: Just adding, even if the engines weren't warm, the mechanics would probably get it ready BEFORE the pilot jumps in the cockpit, I guess. |
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Obviously, during the Bomber offensive that started in late '43 (8th Air Force) i guess a cold start would be realistic, since the Luftwaffe weren't a threat over english skies anymore. But regarding the BoB scenario, i think a cold start feature is completely useless you find it entertaining warming your engine up for 7 minutes before actually getting airborne. |
Strangely enough, with the Spitfire, exactly the opposite is true.
With no airflow through the radiator from the prop, and the gear leg in the way of the radiator inlet, you had quite a rush to get airborne before the engine overheated. They were also prone to overheating during the landing phase, when the flap impeded the exhaust airflow from the radiator. W. |
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You are totally right. Btw, i read in an article in Flight Journal magazine that the same thing applied to the Bf 109's (at least to the models with radiators mounted in the wings) as well. It was important to get it airborne "asap" to get proper airflow through the radiator. |
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