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News from DEDA - http://www.sukhoi.ru/forum/showthrea...=1#post1934734
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Cool!
Thanks for the heads up! |
With all this great news, all that's missing is a stirring theme music.
Now here it is! http://www.youtube.com/watch?v=GJtPHlEQ-uU |
Awesome, thanks podvoxx!
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They are preparing the information for the announcement? Meaning that it really shouldn´t take so long anymore? What does this mean? "As far as I'm concerned, to hold it no one is going, and resolved technical issues." |
Обещанного три года ждут
But these words say something about waiting for three years!! Unfortunately I can't speak Russian so well that I could say exactly the true meaning. |
Thanks for the update podvoxx, sounds intriguing. Good choice of theme music baron! :) The light at the end of the tunnel is......
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As always, I'll go "meh" and wait for the official word, in english, by Luthier & Co, before I even bother THINKING about getting excited.
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Yep, that's really all we can do is wait.
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Thank you! Looking forward! |
A couple of weeks from November 14 = now. Give it to me.
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It was reported that it would be two weeks, three weeks ago.
Currently I find no news that puts a positive or negative spin on progress, only silence and optimism and pessimism however you read the silence. Whatever it is, silence certainly isn't Golden! MP |
The only problem is you guys are basing on a rumor 2 weeks ago, there was no promise made by anyone in the dev team...we just keep speculating, and getting upset when the speculation expires, usually in 2 weeks time:-P
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i believe this could be interpreted as - "Information on the new simulator is being prepared". = 1C is still working on the "major announcement" (could mean anything, BoM, new MMO, or 2e project), ....but ALL of those are a continuation of the SoW series ! - "As far as I'm concerned, to hold it no one is going, and resolved technical issues".= no major staff changes or layoffs if he is involved (so none have taken place yet, talk of this is rumors about that being a potential issue in the near future ?), they are still working on resolving technical issues of the sim performance and bugs - "For example, the site should be done" = new website for new flightsim ? - "Give technical information on replicas from Novosibirsk" = there is an eccentric russian in Novosibirsk who has been building ww2 tank and army vehicle replica's based on original factory specifications and historical documentation he sourced. seems DEDA has contacted him to source some of the technical drawings and original documentation for the SoW flightsim series http://www.odditycentral.com/news/ru...-division.html - "Study the history of the question and looking for interesting facts"... = study further the time period and ww2 event history of the period the next SoW instalment will cover (? BoM, stalingrad ?), so they can be more accurate in their sim design all this is good news again, other then the few whiners and trolls here spreading misinformation and getting all the brainless little forum lemmings to collectively jump over the cliff with a herd like behavior stampede, in real life SoW development land all seems well :) my personal hope is that BoM will still be 1C's next release. it should be very near completion by now and would include further fixes that can be injected into CoD as well (ai behaviour high altitude flight models, weather simulation etc). |
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[img] www.sras.org/img/photo/russianovosibirskcity.jpg [/img] must be something in the water, or they have long cold winters :) |
More good news from DEDA :)
http://www.sukhoi.ru/forum/showthrea...=1#post1935516 |
(BAD TRANSLATION)
Colleagues, I do not want to put yourself in an uncomfortable situation, and act as a "broken telephone". Be patient and wait for the official announcement. Yes, I know for sure and certain that the plan, but there are limits beyond which I will not pass. I spoke up enough about the upcoming simulator. The name of the theater of the air war on the Eastern Front did not change as a result, except for the historical nuances. For the official announcement may suffer as a principal decision DO BUDGET THEME, Genre, etc. have long been identified. WORK IN PROGRESS ON simulator. And do not, I think to explain the details of the new project - public information. Post Date? Will take a date for some time. Yes, even before the new year. So what? Banging spoons on the table? Someone breaks the patience? As far as I know, it will all happen in due course. When ready. And no one is going to gather a crowd in the square in front of the Christmas tree. Knowing himself a producer, I am sure that all this work will be focused on results and not on the cheap sensation. After the departure of Oleg with this we have serious problems. |
podvox,
thanks for posting it :) sounds pretty positive !! |
To me it looks like a (maybe former) part of RoF team is working hard on the sequel after Ilya has left the building.
Announcement will come ASAP of cause, not earlier. |
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if anybody has some reliable first hand information on this, quote your sources and exact information, if not DONT FILL THIS BOARD WITH WILD NEGATIVE SPECULATION that is not substantiated, it will only spook the feeble minded and will cause another stampede of lemmings jumping over the cliff, to busy smelling each others bottoms to look up and see their stampede is only leading to doom death and destruction ! with CoD having significantly improved recently and many of its major problems having been fixed, we need objectivity and clarity to build on the positives and improve the odds of a good outcome, not wild negative speculation |
To me it is very positive news.
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yes, it is also good news to me :)
didnt mean to have a go at you, i am just frustrated by the cluster of mindless negative people here (not you) who keep picking at anything that possibly might have some negative implication (even if completely fabricated and without a shred of truth) and then blow things wildly out of proportion. |
It is good news, make's me wonder what is coming...could be epic:-P
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what seems to me is that the comunity of the funny hats will remain with so much offer whatever hapens to bom
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The feeling I was getting from the mangled translation was that there are actual WW2 aircraft based near Novosibrsk that they are able to use as a comparison between game and real life data and/or there are members of the developement team based there but there are problems coordinating and exchanging data as the unpacked files are so large. But of course I am most likely entirely wrong as almost any meaning can be given to stuff from that forum unless you are a native Russian speaker. |
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Negative or Positive it's all just pointless as without any 'official' news, all of it is speculation. MP |
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Good news is in high demand and welcomed...even if its just hear say:-P |
Gradually we make DEDA tell us new information :)
http://www.sukhoi.ru/forum/showthrea...=1#post1936502 Quote:
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Don´t push it too much, but go on:)
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Hi all. I am new to this forum but not to the flight sim's ))). Think it will be nice for you to get some first hand news from the russian sukhoi forum where i and Podvoxx ( 'podvokhh') belong.
As for today folks there are positive that some good news are coming up. We got some info that we should expect Eastern front theatre as a sequel to IL2 series and some work is already being done.At the moment we have only good guess who are those guys but waiting for an official anouncement very soon. Will keep you updated on the matter. |
Thank you for that information CARTOON.
Cheers. |
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Do not understand why they do not just do this sort of thing ...
http://www.kickstarter.com/projects/...sy-sandbox-mmo |
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With their track record most people wouldn't touch it with a barge pole |
Not to mention that this is - IMO - first and foremost for small indie studios and not for a "department" of a big publisher.
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And spasiba tavarich. Viking |
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I do have one very serious suggestion to the folks at 1C when they are ready ( whenever that is...) to release BoM : They hire Thomas at Desastersoft ( or someone like him,)to design the default campaigns.I think we can all agree that the ones released with the original CloD were both short & sketchy,whereas some of the third party ones we now see are quite well designed ,with interesting action on the ground as well as in the air-better menus too.Having purchased both Wick vs.Dundas & yesterday the Galland Fighter Aces campaign,I can only praise the developer for really thinking through the potential of CloD and using it to the full.IC & Ubisoft have a history of bring new elements to a flight sim ( think Pacific Fighters & 1946 ,) but not really exploiting these new aircraft & maps with anything very interesting in camapigns especially or single missions.To me they look very much like an after thought,but put a guy like Thomas on it & boy you might really have something!)
( An unsolicitated review & unpaid for to boot!} |
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Absolutely would make some question, but there is a cartoon over there who has many posts |
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It is all a rouse as BoM stands for Battle of the Mediterranean.
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would be easier... |
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Sorry for the missunderstanding. |
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Well, from my side, I appreciate every new information, so please go on CARTOON. Whoever doesn´t believe you or doesn´t like it, just should not read what you write....
I will read it! Thank you very much! |
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Deda said news was coming 'soon' and detailed the now legendary 1c time scale "two weeks" and that was five-weeks ago! So it's no surprise that people get fed up hearing " I know something you don't know but I can't tell you!" I do hope that there is a future for CloD with an update that fixes the issues that have persisted since day 1 and yet have been ignored in the unread bugtracker. Sadly though, until some true official news, I have to consider all positive reports from people "In the know" as speculation as is negative speculation too. Currently it's all just 'White noise'. MP |
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Oh geeze what have I done, and you have already been sucked in! :grin:
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Cartoon simply tries to pass on some information from the sukhoi forum in the best English he can manage. All you can do is make snide comments about his English (how's your Russian?) and call him a Troll for having the consideration to pass on what he has heard. Oh, and "with English worse than mine", you demand he "Proof that you are not just a dumb troll". You see, that should be "Prove that you are.....". English. Do you have anything to support your BS call? |
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welcome to the english 1C forums, and thanks for passing on some of the information from the russian forums any insight or comments given on the russian forums by "people in the know" are very gratefully received here when you can pass them on. just ignore some of the rude or paranoid people here, they either cant understand more complex matters, are troll or whiners, or were raised without manners. |
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And I take back troll, dumb and English words. That was not nice of me and I regret it. |
Starving animals always smell food when there is none...
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All I'll say is "don't shoot the messenger" whatever the message is.
We have, however, to read between the lines. For example.... This is pure speculation from my part but it sounds like the "sequel" will be made using the ROF engine to me! - No new engine - Only air war - Content sales Quote:
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About time they employed an English speaking person to stop all this crap translation /rumours/misunderstanding
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1C is a joke. |
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thanks for passing on the information,........but........ i see many problems with what is said (or implied) there by DEDA - The man who gets the head of the project, knows that we want all these long years. He made it clear this is not just empty words:: so far so good, sounds like they found an experienced manager to run the project - no long-term construction, the invention of new engines for the simulator or patching up the old, : the only way to get BoM out the door soon is to use the CoD engine, which is fine, t runs well now, but what about the "patching up the old" ? we obviously still need significant further fixes for the new CoD engine, why speak of no fixes or patches ? - no stupid cows and tens of micro cards (meaning small maps probably ?). No fancy today MMO (good news, diverting to an MMO project after barely fixing CoD would be a disaster imho, we now need BoM as the next installment and have it run well at release time before any other projects are considered, would be very bad management indeed to now try and change horses mid stream - virtual pilot needs simulator and honest war in the air and not another attempt to pile all the genres in the world. this is the biggest problem i see with DEDA's perspective, sounds like they want to dumb down the grand vision oleg had (which was created after years of feedback from the community), to now chuck out all the grand elements we wanted (rearm and refuel, dynamic campaign, detailed campaign engine that can run 24/7, dynamic weather, detailed AI routines for ground traffic of civilian roads and rail (as well as military movements), some limited control of ground vehicles and ships (no not a full extra sim, but they built the features so let us ave them please), detailed ground grafix with "moving grass" etc... most of those advanced elements are already built into the sim, and took years to create. to chuck all of that out because some new pen pusher is taking over the project would be a tremendous waste imho, you'd end up with a bland empty world like RoF, which doesnt touch on the depth of what sims like falcon4 and mig-alley had 15 yrs ago. and yes please, when i come in for my emergency landing with a damaged aircraft in some french farmers field, i'd like to see the the cows in the paddock scatter and run for their lives, is that really to much to ask in 2013 ? i fear we might be going back to a soviet style gameplay with no sophistication or imagination. NO LADA OR TRABANT STYLE FLIGHTSIM PLEASE, WE WANT OLEGS GRAND VISION REALIZED !!. just fix the freakin thing and activate all the grand complex elements that have been worked on for years (most of which are near completion already), or release those parts to the community to work on ! |
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RoF is directX8 and its poor little performance is so overstretched they cant squeze anything more out of it, they cant even model flight physics in real time and rely on canned and scripted modeling to many people are deluded by a few shiny things they see and believe all that glitters is gold, RoF is totally useless for any of us that aim to obtain realistic flight physics in a next gen grafix environment and no, for the feeble minded for who this reality check will trigger a knee jerk reaction from, dont derail this thread with your RoF fanboy chants your in the wrong department, go to your own den in the defunk toy department in the basement and keep that nonsense out of here |
Of course they will fix it Zap, the fixes are easy and simple, according to what you have told me.
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+1! :!: |
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1.- I said in my post "don't shoot the messenger" and that's exactly what you are doing. 2.- I don't own ROF so the "ROF fanboy" attack does not work with me. 3.- Glasses are needed by those who can't read. |
NO way the R0F engine will work for a WW2 sim.
It cannot handle even modest numbers of ground objects. How are you going to simulate proper ground attack, which is the heart of the air war in the East? R0F is very enjoyable, but it is also very, very limited in it's capabilities. One look at it's sterile, picture post card world environment should be a big clue. |
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New rumors
http://www.sukhoi.ru/forum/showthrea...=1#post1940229 Quote:
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thanks for the post podvoxx !
oks, using google translator those last few posts just added more confusion :) no idea or indication who the poster is either. it also conflicts with DEDA's earlier information that work on BoM was continuing. still, that might just be a terminology issue about the exact name of the next sequel, as long as they are hard at work creating the next ww2 flightsim all is well the good news is that whatever announcement we are due to get to clarify all this, should be coming fairly soon, rather then be months away |
I really just hope that whatever happens the original CloD gets fixed by 1C or by the talented modders who have already shown there are fixes possible that could so easily have been done for the 'final' patch.
Regarding the translation giving conflicting information to Deda, do all of us now go with the new info. or is that seen as unofficial (unlike Deda's and Cartoons) and therefore dismissed as heresy? Currently all I see is unofficial posts where the positive ones are true and the negative are just speculation? Shall we just request that speculative threads are deleted until the official news which was reported unofficially to arrive 3-weeks-ago? MP |
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I suppose that someone is blaiming the whole clod delays on the big idea of making this not just a flight sim, but a full war engine.
Is the only logical explanation for so many exagerated details on ground objects. In general, I swear I never got that clear view of a truck I'am straffing to see it's license plates! :P On the other hand, ground objects movements have been almost unattended, and they trully worked fine on il2, with some problems, but with rational work arounds. On clod, is something that it is still beta. I agree that on BoB ground objects are not very usefull except ships, that work far better than on il2, but are lacking a bit on the variety depatment. Now, the flying is superb, so putting everything aside from what we started to see last patch, sounds like stupidity. To recover this developement mess, they just need to follow one step at a time, and not start a whole new project from scratch. Last patch was excellent. They recovered some time, now they could work on the tools for campaigns developement. Games like Wot and similar got you tired a bit faster than il2, maybe they make more money on the concept, but they are abandoned sooner. |
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there already are CoD users who have created some complex tank battles (with the winner gaining territory and advancing to engage the next objectives, or "capture" opponents airfields for ex), and (limited) user made major activations of features like having supply convoys on roads traveling to specific destinations, ambulances and fire trucks meeting damaged aircraft that land, having both rail and civilian buses running on pre-planned routes and making stops at stations, 1e person control of some ground vehicles or ships, 1e user control of AA guns on land or guns on ships, creation of a complex chain radar system with real time early warnings to flight crews etc... no doubt it needs more work (and specifically a user interface, rather then having to edit files with code), but large elements are already there, and they were largely finished when oleg tried to assemble all these pre-completed elements in his last phase of creating a working beta product (when to his dismay the gfx engine turned out not to be up to scratch) it would be one of the biggest acts of managerial stupidity to chuck all of that out for the sake of wanting a "simple flightsim" |
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Maybe those are more object or map oriented bugs. Don't know for sure. On the other hand, a sim with full interaction with ground objects, is a bit different from an all vehicle sim... the first you got reasonable behaviour on ground troops, and artillery. The other is more like a Battlefield scenario... well... it would be awesome! But have all that with the damage quality of airplanes in CloD, in all vehicles, and maybe humans... I think it is still a concept a bit too soon to be fully implemented. I could bet money that when they started manning ground objects inside of CloD, they improved damage boxes to wheels, tracks, engines, fuel tanks, and ammo storage instantly. I believe they allowed their imagination to fly too high, got a lot of fun doing it, but got completely out of time schedulles. I won't blame them, but someone allready had, for sure. I think that we should encourage a money per fully working patch here. The game deserves it, and maybe it helps them to be more on the spot, without loosing the ability to fly high because of a low budget ceiling. ;) |
Oleg's original plan was to build a complex game engine, for more than one use, not just air to air battles, but also designed to eventually have combined forces, and movie making features to be fleshed out slowly as the air series developed, then full throttle when all the air theaters were completed.
Aircraft were first implemented in wars to be a factor in the ground war, so it makes sense to build a game engine that could eventually add more complex ground war features. They tried to make "every" aspect of the game engine more complex, they obviously didn't think it would take this long, if they did, they would have just built the Battle of Britain on the old game engine. Personally I'm glad they made the decision to build a new game engine, and give kudos to the IC publishers for financing the develpment as long as they have. |
"Personally I'm glad they made the decision to build a new game engine, and give kudos to the IC publishers for financing the develpment as long as they have. "
dude gives kudos every damn day. |
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one of the most recent sukoi posts provided here by podvox however indicates that the "new manager" they are about to put in charge is appealing to the financiers because he is arguing for a "simple flightsim" (without many of the expanded elements oleg was working on) and that he will dumb down the whole SoW series. to do this at a time when they just solved the main problem with CoD/BoM would be the largest act of managerial stupidity ever committed. it is not a problem if they halt further work on those elements, and reassess them in 6 or 12 months time after BoM is released, but to actually cut them out now and completely remove them for the sake of a few short term slaps on the back by the same senior managers who created the problem in the first place (by them not seeing that oleg as part time manager didnt control the project well enough) would be a total folly. what we need now id for BoM to be released soon with many further fixes of the old unfinished elements (like AI behavior and commands), and release a well rounded product that will regain 1C-SoW's reputation for ex luthier indicated the AI aircraft routines and AI commands needed a total rewrite of the code which would take many months, and couldn't be sorted out with a short term quick fix. so will the new trabant-managers for the sake of simplicity also remove the elements like AI pilot experience and bravery elements that were built into the advanced AI routines by oleg ? will we end up with generic bland AI that has a uniform behavior and response ? i really hope not. similarly if the sim is currently designed to allow for some limited ground vehicle control (tank/trucks etc), why not leave that element in and let the community expand on it in its own way instead of removing it completely ? similarly if there is already a limited ability to control AA flak units or guns on tanks (we have seen screenshots of this), leave it in ffs and dont just remove it. i really hope the russian users are as concerned about this as we are, or we'll end up with a bland dumbed down empty soulless world with a few pretty objects and a limited perpetual airquake scenario, what a waste that would be after all the hard work that was already put in all those previous years. |
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p.s. on russian forum we guess it is going to be Battle of Stalingrad very likely and it is hot on our forum right now. We have read signs and something is certainely going to happen very soon. That was another gossips from the dumb troll ))) |
:lol: Cartoon!
Thanks for keeping us informed. |
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But are 1C listening? Are they even reading this, tucked away in the Pilots Lounge of a forum for a game they have already stepped away from? I doubt if they even come here now. If they laid out their roadmap for SoW, even at top level with general scope, I think the community would go with it, at least knowing the plan. There doesn't even have to be a fixed timescale, just a declaration of intent. At the moment we are expecting 'the sequel', "CoD on the Eastern Front with some more fixes". What with that and the speculation on the sukhoi forum about a new manager its not surprising that we are sceptical about where the future lies. There isn't even a forum for games under development. I do have to correct you on one poiint though zapatista, "having some control over some ground vehicles and ships was a truly visionary leap forward " is not a visionary leap forward at all. It has been in Aces High for over ten years. And it is a great addition. |
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With this change the cards are well and truely shuffled and thrown into the air. Where they will land is any bodies guess! Cheers! What ever else it will be one hell of a ride! It real is an immersion killer for me! edit Quote:
I hope the (ROF) fix the trees so they don't spin |
lol, "i told you so" just doesn't quite seem to cut it.....
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Some of the clod squad will need quite a bit of time to adjust I suspect. |
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A-hah, but they didn't "promise" that the next instalment would merge with CLOD did they? They just said it would... Oh... Hood |
Dare I ask if this website is genuine or a spoof? Can anyone confirm?
If its real it raises the question "can the community get its hands on the CoD code and/or SDK to try to sort it out?" |
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I'm staying positive about this development as it means we do, at the very least, have a future. Let's see what they cook up for us. I would like to see them release the code/SDK though... if only as a goodwill gesture. It would be funny if someone like TD ended up turning CloD into something that blew Stalingrad out of the skies.... which is why, I suspect, we won't be getting the SDK.... :D |
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