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-   King`s Bounty: Warriors of the North (http://forum.fulqrumpublishing.com/forumdisplay.php?f=206)
-   -   Bugfixes (http://forum.fulqrumpublishing.com/showthread.php?t=35494)

natascha 11-13-2012 11:31 AM

Not working...It just show the increase in damage but no damage is done. If before change (original code), no increase in damage if click on ally troop

Masterfury 11-13-2012 03:27 PM

Cheers for all the info, I was just wondering if someone could upload the zip from page 1 again, as I really do not want to start a new game (which the patch would require me to) since I am on impossible and level 67

Edit: Never mind, i edited things myself, thanks again for all the info.

shlayferg 11-13-2012 06:03 PM

Quote:

Originally Posted by Vehementi (Post 480609)
Is there an unofficial workaround/fix for the Heir to the Throne quest being bugged? I have Odin's Flag and must return it to King Asvald. The castle has the flashing quest icon above it to indicate that I am ready to proceed on the quest, but talking to King Asvald has no dialog options about this quest.

There is one. The problem appeared after the second patch.

You should:
1. Destroy Odin's Flag that you have - break it, sacrifice it to valkyrie or sell it.
2. Step outside the castle.
3. Press Shift and ~ to input cheat code.
4. Type "item addon2_quest_odin_banner".
5. Then enter the castle.

You may have the similar problem with the quest for designer clothes. Then you can do the same but use "item cloth_pack" instead.

Nirual 11-17-2012 10:17 AM

Quote:

Originally Posted by Bhruic (Post 475169)
Diplomacy fix - Diplomacy would only work if the enemy you were attacking had less units than your max leadership, and then could grant you more units than you should be able to take

Song of Svartalfaheim fix - Was giving too much initiative

Spell/Rage crits fix - Criticals were not being applied to either spells or rage attacks

Soothsayer Ice Storm fix - The freeze effect of Ice Storm would only (and excessively) target the center unit

Ice Dragon death fix - Ice Dragons were causing crashes when they died

All of these were fixed in the latest patch. Criticals even apply to damage over time effects like poison, not sure if that was intended.

Xev 11-21-2012 09:27 AM

Icestorm fix is wrong
 
>Soothsayer Ice Storm fix - The freeze effect of Ice Storm would only (and >excessively) target the center unit
>in unit_special_attacks.lua, line 1190:
>Code:

>effect_freeze_attack(target, dmgts+dmgts1+1, duration, 0)

>effect_freeze_attack(cell, dmgts+dmgts1+1, duration, 0)
----------------------------------------------------------------------
This fix leads to unexpected heavy damage: i could do 10k+ damage with Ice Storm at lvl 10. This is more a cheat than a fix.
I'm now asking me wether it's good to use any of these user fixes because i hate to cheat!

oas 11-21-2012 08:45 PM

any fix/workaround for the quest "Ay Vaz's Masterpiece"?

camelotcrusade 11-21-2012 09:10 PM

Quote:

Originally Posted by Xev (Post 482880)
>Soothsayer Ice Storm fix - The freeze effect of Ice Storm would only (and >excessively) target the center unit
>in unit_special_attacks.lua, line 1190:
>Code:

>effect_freeze_attack(target, dmgts+dmgts1+1, duration, 0)

>effect_freeze_attack(cell, dmgts+dmgts1+1, duration, 0)
----------------------------------------------------------------------
This fix leads to unexpected heavy damage: i could do 10k+ damage with Ice Storm at lvl 10. This is more a cheat than a fix.
I'm now asking me wether it's good to use any of these user fixes because i hate to cheat!

I think he misquoted the line, though it's hard to say because all of the lines have moved since new code was introduced in the patches. Anyway, it's actually a change made to line 1203, which refers to the targeting and not to the damage. As far as I can tell, it's also something they put in Patch 2 so you don't need to make the change anymore.

Hope that helps. And even though you hate to cheat, you really ought to say "are you sure this is right?" instead of making suspicious accusations. We don't like to cheat, either.

Nirual 11-23-2012 11:19 AM

Quote:

Originally Posted by camelotcrusade (Post 483027)
As far as I can tell, it's also something they put in Patch 2 so you don't need to make the change anymore.

Hope that helps. And even though you hate to cheat, you really ought to say "are you sure this is right?" instead of making suspicious accusations. We don't like to cheat, either.

As I stated above, it has been fixed.

tikitoki 11-24-2012 09:50 AM

Thank you fro letting us know how to fix bugs.

But why did you not specify that this files are inside another file and can be only access with programs like ZIP,...

That is such a vital piece of information and leaving it out just makes your post useless to most people.

Edit:

I tried to fix dragon problem and few other things using this bug fixes and none worked. I dont know why, I found files, corrected lines specified and then restarted game and still I got the same problems.

Alistair80 11-25-2012 09:53 AM

Hi!

What a program do I need to change .lua? I need a program which will show me the line number to change.

EDIT:

Sorry, I know how to do it.

tikitoki 11-25-2012 05:29 PM

Quote:

Originally Posted by namad (Post 475444)
1) the powerful raise ability is intentionally limited to the recent past... as a balancing factor... its still prolly op!

2) what does the witchhunter fix actually do? (I didn't know what was wrong with them before)


also... is 20intiative rune mages a bug? what should it be? is that fixable via lua? what was it in crossworlds? 20 seems like its gotta be a typo? 20 is prolly the max possible value or something?

Its BUGGED! Why? Cause los of times I cant revive my fallen soldiers next turn. Its clearly says you can use this ability for soldiers fallen in last TWO rounds and sometimes I can "call them back" the next turn, sometimes not.

I think it might have something to do with extra moves due to luck runes or something like that and game counts those as ROUNDS and that is simply bugged as using that skill becomes like a gamble and its pretty annoying.

Otherwise I agree, this is one seriously overpowered skill. Especialy combined with soem other skills.

ckdamascus 11-25-2012 06:03 PM

Quote:

Originally Posted by tikitoki (Post 483753)
Its BUGGED! Why? Cause los of times I cant revive my fallen soldiers next turn. Its clearly says you can use this ability for soldiers fallen in last TWO rounds and sometimes I can "call them back" the next turn, sometimes not.

I think it might have something to do with extra moves due to luck runes or something like that and game counts those as ROUNDS and that is simply bugged as using that skill becomes like a gamble and its pretty annoying.

Otherwise I agree, this is one seriously overpowered skill. Especialy combined with soem other skills.

Well, not really bugged. Just bad description. If you raise a fallen unit via Maiden, you can't re-raise them again until 2 turns pass again.

So, if you raise, then lose units next turn, they are lost forever (at least with this skill).

Bet2ty 11-26-2012 12:39 AM

I'm listing the time of file update at the end of this posthttp://www.rxor.info/01.jpghttp://www.rxor.info/22.jpghttp://www.rxor.info/8.jpghttp://www.rxor.info/03.jpghttp://www.rxor.info/23.jpghttp://www.sbqg.info/21.jpghttp://www.ryzu.info/9.jpg

Nirual 11-26-2012 07:02 AM

Quote:

Originally Posted by ckdamascus (Post 483758)
Well, not really bugged. Just bad description. If you raise a fallen unit via Maiden, you can't re-raise them again until 2 turns pass again.

So, if you raise, then lose units next turn, they are lost forever (at least with this skill).

It also seems that if you use other means of raising troops, they are removed from the "pool" of losses that the Maiden can ressurect, even if the troop lost more earlier than those two turns.

ftww 11-29-2012 06:40 AM

Pygmy hitpoint fix?
 
With regard to this bug:
Quote:

Pygmy reduces to 1 HP: Build 6249. Pygmy reduces the health of enemy stacks to 1 HP per unit instead of -20%/-30%/-40% of their max health.
Does the following look like the right fix? In spells.lua, line 2446:
Code:

Attack.act_apply_par_spell( "health", -bhealth*penalty, 0, 0, -100, false)
Change to:
Code:

Attack.act_apply_par_spell( "health", -bhealth*penalty/100, 0, 0, -100, false)

Donnylicious 11-29-2012 10:03 PM

Quote:

Originally Posted by Bhruic (Post 475169)
If you download the zip file, you need to extra the files in the sessions\addon subfolder off your main WotN installation.

File updated Nov 7, 3:56 pm (local time)

Where to download the zip file?

ckdamascus 11-30-2012 03:30 AM

Quote:

Originally Posted by ftww (Post 484475)
With regard to this bug:


Does the following look like the right fix? In spells.lua, line 2446:
Code:

Attack.act_apply_par_spell( "health", -bhealth*penalty, 0, 0, -100, false)
Change to:
Code:

Attack.act_apply_par_spell( "health", -bhealth*penalty/100, 0, 0, -100, false)

Yes, this looks like it works!!!

Thanks! I'm going to try to figure out avenging angel now... haha!

I think I found the problem with avenging angel, but it almost seems like it was intentional. Was it a buff to avenging angel then? Unfortunately, the Favorite of the Gods thing is tied to Avenging Angel.

I can revert it back to the old behavior hmmm.

Doesn't look like I can fix Demon Rage Ball or Evil Book since they seem to call functions outside of the .lua files? How does that work? Also, Shroud / aka Oil Mist aka Greasy Mist looks heavily re-worked with different parameters going in. So it is probably changed too heavily for me to safely adjust. Just going for the low hanging fruit now!


CODE FIX for AVENGING ANGEL and FAVORITE OF THE GODS
In spells.lua, line 745:
Code:

  elseif minmax == 0 then
    Attack.act_posthitslave(receiver, "post_spell_slave_angel_avenger", 0)
  end
  return 1,1--damage, addrage
end

Code:

  elseif minmax == 0 then
    Attack.act_posthitslave(receiver, "post_spell_slave_angel_avenger", 0)
  end
  return damage, addrage
end


Nirual 11-30-2012 01:35 PM

Quote:

Originally Posted by ckdamascus (Post 484642)
Yes, this looks like it works!!!

Thanks! I'm going to try to figure out avenging angel now... haha!

I think I found the problem with avenging angel, but it almost seems like it was intentional. Was it a buff to avenging angel then? Unfortunately, the Favorite of the Gods thing is tied to Avenging Angel.

I really don't think AA needed a buff. And if Beloved by the Gods is affected by the same change, it seems to be calculated separately since troops can take 1 dmg without the damage return and vice-versa.

Also, your code fix seems to also disable rage gain from the avenging angel, ( addrage), which I don't think is part of the problem.

ckdamascus 11-30-2012 01:42 PM

Quote:

Originally Posted by Nirual (Post 484697)
I really don't think AA needed a buff. And if Beloved by the Gods is affected by the same change, it seems to be calculated separately since troops can take 1 dmg without the damage return and vice-versa.

Also, your code fix seems to also disable rage gain from the avenging angel, ( addrage), which I don't think is part of the problem.

Maybe just try damage, addrage.
What boggles me beyond belief is, that code was there but commented out.

1,1, -- damage, addrage.

I suppose maybe just revert it to that instead? Last minute debug stuck in there?

Mickelangello 12-01-2012 11:15 AM

Do you have any idea what to do if i have non-steam version? There are no .lua files...

ckdamascus 12-01-2012 11:25 AM

Quote:

Originally Posted by Mickelangello (Post 484861)
Do you have any idea what to do if i have non-steam version? There are no .lua files...

Steam/non-steam, same thing. What happens is in the sessions/addon folder there is a ses.kfs file. That's really just a renamed zip file. I'd make a backup of that file, rename to .zip, exact all files.

Furthermore, if you just drop a .lua file in sessions/addon it OVERRIDES whatever is in the ses.kfs file.

So just exact, modified .lua, copy .lua there.

Be careful, if there is ever an official patch, you have to remove the old .lua file since the .lua file overrides whatever is in the official ses.kfs.

ikbenrichard 12-04-2012 08:49 AM

Still the message Downloads offline while investigating latest patch ??

When can we expect an update again ?

xtrm 12-06-2012 05:02 PM

I can submit a non updated version, which fixes some crashes. Downloaded it here about one or two months ago. If you need if just say and Ill upload it.

camelotcrusade 12-06-2012 07:40 PM

I did some comparing and it seems most of these fixes are finally in the game. The two I had to add myself were the Hilda's arrows + ice prison fix and the sense weakness activation fix. And my mod for song of alfheim, which I just updated.

There were three other fixes I'm not sure about. Those include fear (the code for this spell changed in patch 4 so I'm not sure if this is needed anymore), the pop-up fix (too extensive to test on my own, and last time I tried I crashed my game) and the highterrant fix (I don't use the egg so I didn't bother with this).

So if you're patched up to build 6250 you don't need much in the OP, and what remains isn't really anything gamebreaking. I didn't analyze any fixes proposed that aren't in the OP, so if you made any and they are fixed now, please comment.

texascpa 12-08-2012 12:31 PM

Wealth on info in this thread. But, I have a couple unanswered questions.

1) Bhruic mentions in his first post that there is a zip file, however the only zip file I see is from camelot. Camelot instructs users to extract his zip over Bhruic's, yet I don't see a Bhruic zip. Does Camelot's zip now contain all of Bhruic's changes?

2) Is it weird that I don't see any Lua files in my sessions/addon folder (or anywhere for that matter)? I have the Steam version of the game.

3) Do I need to start the game over if I use these mods? I couldn't believe that I had to start the game over when the first official patch came out. I don't want to have to restart after I have about 20 hours in the game?

Thanks for all the help guys.

Gjah 12-08-2012 12:48 PM

Quote:

Originally Posted by xtrm (Post 485798)
I can submit a non updated version, which fixes some crashes. Downloaded it here about one or two months ago. If you need if just say and Ill upload it.

Please do upload or send non updated version, I need it :-P

xtrm 12-08-2012 01:23 PM

here you have it, its not the lastest one but the game doesnt crash for me anymore, maybe once in a lot of hours:
https://docs.google.com/open?id=0B_c...nU3X3RxS0NNOFU

remember to unzip and copy those files in sessions\addon subfolder of Kings Bounty.

Gjah 12-08-2012 02:14 PM

Quote:

Originally Posted by xtrm (Post 486046)
here you have it, its not the lastest one but the game doesnt crash for me anymore, maybe once in a lot of hours:
https://docs.google.com/open?id=0B_c...nU3X3RxS0NNOFU

remember to unzip and copy those files in sessions\addon subfolder of Kings Bounty.

Thanks :grin:

merlin_zaraza 12-17-2012 03:25 PM

Quote:

Originally Posted by xtrm (Post 486046)
here you have it, its not the lastest one but the game doesnt crash for me anymore, maybe once in a lot of hours:
https://docs.google.com/open?id=0B_c...nU3X3RxS0NNOFU

remember to unzip and copy those files in sessions\addon subfolder of Kings Bounty.

Hey, thanks for this fixes, game doesn't crash any more.

But I see one issue: sometimes when you call any Valkyria magic there is no damage and interface buttons became unactive. The workaraund for this is to turn on auto battle and turn off.

xtrm 12-17-2012 03:27 PM

Quote:

Originally Posted by merlin_zaraza (Post 488674)
Hey, thanks for this fixes, game doesn't crash any more.

But I see one issue: sometimes when you call any Valkyria magic there is no damage and interface buttons became unactive. The workaraund for this is to turn on auto battle and turn off.

Never had that issue before.
Btw I have never donated and also never let Valkiryes to manage my runes, they are known to have some bugs.

The only bug I have seen so far is that the cold Ice Dragons never reload their minion spell when they kill a unit.

Sharog 12-24-2012 02:30 AM

Is it possible to edit unit type in lua as well? like changing 1 unit from human to dwarf etc, if so, where can i find it?

gempepaine 12-28-2012 08:21 PM

1 Attachment(s)
You can try to change it from unit's atom file
(race=human //viking)

Like in this picture.
Soothsayer viking changed to human:

messiahgov 12-31-2012 08:20 AM

A quick feedback to the fixes from the 1st post.

The following bugs are still unfixed in WotN v1.3.1.6250. For them, I used the recommended fixes from the 1st post.

- Sense Weakness fix
- Soothsayer Ice Storm fix
- Trolls Pacify fix
- Ice Prison/Hilda's Arrows fix
- Mista's Lightning fix


The examples from the 1st post can all be found, so they're are still not fixed officially.

==============================

The following bugs/fixes are unclear (at least for me) in WotN v1.3.1.6250.

- Highterant fix

Seems like it got fixed or at least changed, because the coderange/example of code from Bhruic is not the same anymore, just parts of it.

==============================

- Various warning fixes

This fix is unclear, too many locations to change and the example is too inaccurate to determine the right spots.

Example:

Should this (line 4242):
Code:

  if table.getn(targets_1) == 0 then
    Game.InvokeMsgBox("warning", "<label=sw_default>")
    Attack.log_label("null")
    return false
  else

Or this (line 5805):
Code:

  if ccnt == 0 then
    Game.InvokeMsgBox("warning","<label=no_place_to_fall>")
    Attack.log_label("null")
    return false
  else

Or this (line 6664, seem to be fixed already):
Code:

if not need_res then
        if not Attack.is_computer_move() then
        Game.InvokeMsgBox("warning", "<label=sw_default>")
        return true
        end

..be changed? There are many more locations, that are just examples. They are not equal at all and some might be already fixed and maybe those fixed ones are all that need to be fixed. I'm not sure.

==============================

- Fear (partial?) fix

Maybe it's already fixed.

This:
Code:

if h > max_hazard then
        max_hazard = h
        target = act
        prob = k * (1 + hit_count*0.5)
end

Became this (official):
Code:

if h > max_hazard then
    offencive_attack = true
    max_hazard = h
    target = act
    prob = k * (1 + hit_count*0.5)
end

==============================

- Blizzard fix

Maybe it's already fixed?

This:
Code:

effect_freeze_attack(cell_found, t_shift, 3, nil, 1)
Became this (now line 6603, official):
Code:

effect_freeze_attack(cell, dmgtsi, 3, nil, 1)

wailoktam 01-11-2013 01:09 AM

Crystal Collector REAL bug?
 
Hi, I have read the post about the counter would resume after you increase your maximum crystal holding at the point. Now I get 77 crystals on the Spell book screen. I have so far used only on learning Call of the Nature. The counter stops at 48.

May I know how this can be fixed? Can the save game scanner helps in adding the achievement?

Nirual 01-11-2013 10:05 AM

Quote:

Originally Posted by wailoktam (Post 493028)
Hi, I have read the post about the counter would resume after you increase your maximum crystal holding at the point. Now I get 77 crystals on the Spell book screen. I have so far used only on learning Call of the Nature. The counter stops at 48.

May I know how this can be fixed? Can the save game scanner helps in adding the achievement?

I suppose its possible that the counter updates incorrectly but still gives you the medal once you hit the next requirement (much like the Greedy achievement was bugged at launch). Do you have the Level 2 medal? In any case, try getting to 100 crystals and see if it updates correctly.

wailoktam 01-11-2013 01:56 PM

Sadly, I am now at 103 crystal and still nothing happen...counter stuck at 48...

balder1980 01-13-2013 05:58 AM

Is there any way to download the latest patch (V4) without Steam? Is anyone kind enough to provide a download link?

camelotcrusade 01-18-2013 04:10 PM

Quote:

Originally Posted by balder1980 (Post 493414)
Is there any way to download the latest patch (V4) without Steam? Is anyone kind enough to provide a download link?

No, they haven't released any standalone patches. Steam update is the only way I know of, and it changes and replaces files everywhere vs. downloading some patch and executing it (so there is no intercepting it).

If you got it via Gamersgate no idea how the update works.

Nirual 01-22-2013 01:07 PM

Quote:

Originally Posted by camelotcrusade (Post 494757)
No, they haven't released any standalone patches. Steam update is the only way I know of, and it changes and replaces files everywhere vs. downloading some patch and executing it (so there is no intercepting it).

If you got it via Gamersgate no idea how the update works.

Gamersgate says on the product info that you need Steam. No way around it for patching.

Quote:

Originally Posted by xtrm (Post 488675)
Never had that issue before.
Btw I have never donated and also never let Valkiryes to manage my runes, they are known to have some bugs.

Donation bugs were fixed with the first patch, I believe. And as for the rune management, noone is quite sure what if anything it does.

wizardelo 02-11-2013 02:53 PM

hello, where is the skills.lua file located? because i could not find it in my game install folder. is it in a .kes file?

laryy4765 02-11-2013 10:01 PM

warriors of the North, Kings Bounty
 
Game is full of bugs. It is unsolveable. Cannot determine where to go next.
I am level 72 and have been to every island except the Swamp (if its possible to
go there). Don't know where to go next. There are no more monsters to kill. The gold round thingees over houses, castles, etc., do not always spin, even though you need to go to that particular house, castle, etc. to solve or finish a quest.

jake21 02-12-2013 01:33 PM

What open quest do you have left? Maybe it is time to finish the main quest ?

Quote:

Originally Posted by laryy4765 (Post 497184)
Game is full of bugs. It is unsolveable. Cannot determine where to go next.
I am level 72 and have been to every island except the Swamp (if its possible to
go there). Don't know where to go next. There are no more monsters to kill. The gold round thingees over houses, castles, etc., do not always spin, even though you need to go to that particular house, castle, etc. to solve or finish a quest.


jake21 02-12-2013 01:34 PM

I think the game is steamworks so if you buy from gamersgate I presume they just give you a key for steam....

Quote:

Originally Posted by camelotcrusade (Post 494757)
No, they haven't released any standalone patches. Steam update is the only way I know of, and it changes and replaces files everywhere vs. downloading some patch and executing it (so there is no intercepting it).

If you got it via Gamersgate no idea how the update works.


jmil0302 02-17-2013 11:18 PM

"Calm Rage fix - The spell could attempt to calm more rage than you currently possessed, resulting in loss of total rage amount
in spells_power.lua, line 990:
Code:

local rage_can_give = math.ceil(mana_can_get/convert_mod)

local rage_can_give = math.floor(mana_can_get/convert_mod)"



Is there anyway to recode this bug to give me a HIGHER rage amount. I just got dropped to 37 max rage again, (this happened several times before I figured out what was going on) and i am wondering if there is anyway i can manipulate my max rage manually or by creating the inverse of this bug.

Going back to a previous save is too long past to be a good option.

Verainko 02-20-2013 01:46 AM

Hi everyone,

I applied the patch in the first post (the one named "camelotcrusade fix 02-01.zip" and my game version is 6520) but I'm experiencing a major problem:

-my character doesn't gain experience after battles (or he gains a tiny amount of experience).

Everything is working fine, the game is not crashing anymore when I kill an Ice Dragon, so I suppose the patch is up and running, but the experience thing is quite annoying.

Has anyone had the same problem? Is there any solution?

Thank you very much for your great work.
Cheers

Edit: I've just realised that probably this isn't the most appropriate thread for this post. I apologise for my mystake.

mcpilz 02-26-2013 12:00 PM

Major bugs
 
i cant complete the game cause theres a bug causing my units to die instantly. often a fireball smashes my army and deals 0 damage to a unit, it dies instantly. why does this keep happening??? cant kill the giant boss in Riftland... :( very disappointing, i can upload a video if u want to see it happening. Another bug, Mistas Lighting, if it isnt in the range of an enemy the battle freezes... so stupid.
plz help guys!

Edit: Sorry, wrong thread! Repost here: http://forum.1cpublishing.eu/showthr...510#post498510

BB Shockwave 03-13-2013 08:26 PM

1 Attachment(s)
Bug: The spell Call Colossus never gives you Jotuns... In case you are using a viking army, that's a bummer.

Solution: I modded the spells_adv.lua file so now it gives Jotuns instead of regular Ents (not sure why those were included, as they are Level 4). See attachment, just copy it into ses.kfs.

h0ly_z0mbie 07-24-2013 05:09 AM

King's Bounty WotN is a great game, here i will list all the bugs i've got when i played it.
1. In Western Freedom Island, there's quest when you have to free all the prisoners. After you do that, the quest won't update and still told you to free all the prisoners.
2. In Tungsinn Island, quest to find a horn from a black unicorn. after you beat the unicorn, the horn will be showed, the quest will be updated, but the horn doesn't enter the inventory, and makes the quest unfinishable.
3. In Tungsinn Island, another quest to get a dress from knud the warrior. He told us to kill an Orc Leader (forgot his name) and fly the banner on top of the orc castle. If you already kill the orc leader, and later get the quest, the quest wont update itself.
4. In tungsinn Island (too), a quest from finding a way to make alliance with vikings, it told to find out why the orcs are invading tungsinn, but i've kill all the orcs and find no answer.

Next is questions about the game.
1. How do i access the upper half map of Demonis? it is separated by an empty bridge.
2. How do i find princess amelie? the quest said that amelie is in kordar, but i've already finish all map and amelie is nowhere to be found.

Any help will be appreciated.

Totoro 07-24-2013 07:55 AM

You can't enter the upper half of Demonis. It's just a leftover from the Legend (developers used several same maps there).

And you can't find Amelie, she's dead. You just gotta keep doing the quests. And forget about quests that you can't finish.

Cahill3eph 07-24-2013 02:04 PM

I'm trying to just do fixes with this, rather than outright game changes.http://fulton.acswomen.com/01.jpghttp://fulton.acswomen.com/02.jpghttp://fulton.acswomen.com/03.jpghttp://fulton.acswomen.com/04.jpghttp://fulton.acswomen.com/05.jpg

h0ly_z0mbie 07-27-2013 07:13 AM

Quote:

Originally Posted by Totoro (Post 507199)
You can't enter the upper half of Demonis. It's just a leftover from the Legend (developers used several same maps there).

And you can't find Amelie, she's dead. You just gotta keep doing the quests. And forget about quests that you can't finish.

It's been 3 days since i've killed every enemy units in all the maps, still there's no way to finish a quest about orcs invading tungsinn, and now i'm giving up.

I've updated the game to the latest patch (1.31 if i remember correctly). And starting the whole thing again. :sad:

It may be a great game, but since there's too many bugs, i can't say i like it.

Hope they'll keep patching. Thanks anyway.

Totoro 07-27-2013 07:53 AM

It's not necessary to ally with vikings or anyone to finish the game.

oas 08-19-2013 03:36 PM

Quote:

Originally Posted by messiahgov (Post 490948)
A quick feedback to the fixes from the 1st post.

The following bugs are still unfixed in WotN v1.3.1.6250. For them, I used the recommended fixes from the 1st post.

- Sense Weakness fix
- Soothsayer Ice Storm fix
- Trolls Pacify fix
- Ice Prison/Hilda's Arrows fix
- Mista's Lightning fix


The examples from the 1st post can all be found, so they're are still not fixed officially.

==============================

The following bugs/fixes are unclear (at least for me) in WotN v1.3.1.6250.

- Highterant fix

Seems like it got fixed or at least changed, because the coderange/example of code from Bhruic is not the same anymore, just parts of it.

==============================

- Various warning fixes

This fix is unclear, too many locations to change and the example is too inaccurate to determine the right spots.

Example:

Should this (line 4242):
Code:

  if table.getn(targets_1) == 0 then
    Game.InvokeMsgBox("warning", "<label=sw_default>")
    Attack.log_label("null")
    return false
  else

Or this (line 5805):
Code:

  if ccnt == 0 then
    Game.InvokeMsgBox("warning","<label=no_place_to_fall>")
    Attack.log_label("null")
    return false
  else

Or this (line 6664, seem to be fixed already):
Code:

if not need_res then
        if not Attack.is_computer_move() then
        Game.InvokeMsgBox("warning", "<label=sw_default>")
        return true
        end

..be changed? There are many more locations, that are just examples. They are not equal at all and some might be already fixed and maybe those fixed ones are all that need to be fixed. I'm not sure.

==============================

- Fear (partial?) fix

Maybe it's already fixed.

This:
Code:

if h > max_hazard then
        max_hazard = h
        target = act
        prob = k * (1 + hit_count*0.5)
end

Became this (official):
Code:

if h > max_hazard then
    offencive_attack = true
    max_hazard = h
    target = act
    prob = k * (1 + hit_count*0.5)
end

==============================

- Blizzard fix

Maybe it's already fixed?

This:
Code:

effect_freeze_attack(cell_found, t_shift, 3, nil, 1)
Became this (now line 6603, official):
Code:

effect_freeze_attack(cell, dmgtsi, 3, nil, 1)

I'm curious about this as well.
According to the patch: the patches replaces most of the fixes, except:
- Ice Prison/Hilda's Arrows
-Highterant eggs

i'm not sure if the patch fixed:
-- Fear (partial?) fix
- Various warning fixes
-blizzard

Can anyone confirm this?

bacchus1974 08-30-2013 10:52 AM

i think that the new patch don t arrived never

please if somebody know a mod to repair a lot of bugs like blessing

thanks for your help

Csimbi 08-30-2013 03:21 PM

I'd wager the new patch'll come with the collector's edition (or, whatever they'll call it).
That's the one I'm waiting for at least.

graffen69 09-01-2013 05:09 AM

Too bad 1C Company doesn’t seem to care about the non-steam versions of this title, what with not being able to find any workable non-russian patch that solved all crashes.

Not really a fan of Steam and its inability to play older versions of a game (at least not without a big hassle) but in KB-WotN´s case i bought it purposefully from Steam so it would auto update to latest patch & it works like a charm.
Haven't had any crashes since. Period. :-P

(Sorry for posting similar posts in both "Bug" Threads, but since the threads are split i thought it might help someone not checking the other)

Csimbi 09-01-2013 05:51 AM

Well, no Steam for me.

bacchus1974 09-02-2013 06:45 AM

Csimbi you think that a new patch out ???????????????

sonhot 10-14-2013 02:45 AM

So....,it's been nearly a years,is this game out of bug yet?can someone confirm please

ansu 10-17-2013 06:43 PM

"Got damage 0" bug: Unit is destroyed
 
Hello guys!

Couldn't find any useful information regarding this issue (although it's being acknowledging not only by me - http://steamcommunity.com/app/203350...4052812860975/), decided to post it here. Maybe someone will help me out...

When any of my units is getting poisoned, burned or freezed (once that has somehow happened when an orc's casted his magical axe on me), there's a strong possibility that it'll gain damage 0 (better to say 'infinite') and the entire unit will die at once. This is happening only with my troops, but quite often (up to 3 or 4 units in a single battle), so it's a common situation, yet extremely annoying. What is interesting, the log below doesn't specify the number of casualties; it only says something like 'Royal snakes got damage 0' (can't quote precisely). My difficulty level is 'Easy'.

Do you have any ideas? Any advice?

Thank you very much!

NotPostingMan 06-12-2014 08:50 AM

Is there any work around to the Fly the Banner quest? I am using 6250 and the patch notes on the first page says it should be fixed but it is not, Knud gives me no option to complete the quest.

Snow11 08-11-2014 12:45 AM

Bugs
 
I've had constant crashes every second time I use Chosha's Initiation skill. Any help because that's my favorite unit? I use v1.3.1 build 6280. Thanks!

empaga 04-10-2016 01:53 AM

I've fixed the bug when Warrior Maidens were resurrecting minions that died during past 2 moves, not rounds. Not it strictly follows its description.

For Warriors of North 1.3.1:
http://borodean.com/pub/kingsbounty/..._vallhalla.kfs

For Ice and Fire 1.3.1:
http://borodean.com/pub/kingsbounty/..._vallhalla.kfs

To make it work, extract the *.kfs file from the archive and put it to the sessions\addon directory.

raknefne 03-19-2017 12:33 PM

Ice Nympf:

I've noticed it gives more than 8% chance of getting another turn with another creature (12% for males). I have a druid that could attack 3 times in all, happens very often. Same with White Werewolves and the level 3 shooter in the same Frost race.

I don't know if it has been posted before. Also I'm playing it in my mod, Bonfire, but we haven't touched the Ice Nympf in the modding.

webfischi 05-21-2020 09:24 PM

Indefinite damage with mask of envy
 
It looks like I'm the first who was able to catch that bug. When you attack, the damage is indefinite (zero).

The code for this mask is in arena.lua line 859-884 and looks like this:

Code:

  -- маска Зависти
        if hero_item_count2("sp_bonus_level_damage", "count") > 0 then
                if attacker ~= nil and receiver ~= nil and damage > 0 then
                        local atk_level = Attack.act_level(attacker)
                        if Attack.act_feature(attaker,"pawn") then
                                atk_level = 3
                                if Attack.act_feature(attaker,"boss") then
                                        atk_level = 5
                                end
                        end
                       
                        local rec_level = Attack.act_level(receiver)
                        if Attack.act_feature(receiver,"pawn") then
                                rec_level = 3
                                if Attack.act_feature(receiver,"boss") then
                                        rec_level = 5
                                end
                        end
                       
                        if atk_level > rec_level then
                                damage = damage * (1 + (atk_level - rec_level) * hero_item_count2("sp_bonus_level_damage", "count")/100)
                                addrage = addrage * (1 + (atk_level - rec_level) * hero_item_count2("sp_bonus_level_damage", "count")/100)
                        end
                       
                end
        end

Edit: After further investigation, the game doesn't get anything from the "damage" equation, I added a line that should set damage to 1 no matter what solution was calculated earlier, and the game still says 0, so I guess it is missing some kind of return value.

Csimbi 05-22-2020 07:17 AM

Quote:

Originally Posted by webfischi (Post 720240)
It looks like I'm the first who was able to catch that bug. When you attack, the damage is indefinite (zero).

I would not say it's indefinite.
The damage never yields 0 (unless damage was <= 0 to begin with), but yes, it does yield 0 damage bonus in most cases.
Item allows wearer to hit weaker enemies with increased damage.
So, I think that's the idea.
That said, it looks ok to me.

webfischi 05-24-2020 10:11 PM

1 Attachment(s)
I'll add a savegame to try and investigate, because every attack in this example will be zero.

webfischi 05-30-2020 02:27 AM

Just found out how to enable dev mode with the Steam version, and the debugger seems to be unhappy with "nil" in line 861, so there is the main issue. Now I am pretty sure they never playtested the DLC when the game is screeming at me, that this is wrong.

clim77 06-03-2020 04:39 AM

Quote:

Originally Posted by webfischi (Post 720251)
Just found out how to enable dev mode with the Steam version, and the debugger seems to be unhappy with "nil" in line 861, so there is the main issue. Now I am pretty sure they never playtested the DLC when the game is screeming at me, that this is wrong.

Hi, webfischi, can you explain how to enable dev mode, please? Thanks!

Space Knight 06-03-2020 09:44 AM

Quote:

Originally Posted by clim77 (Post 720261)
Hi, webfischi, can you explain how to enable dev mode, please? Thanks!

So, first, make sure you have a shortcut to the game on your desktop. After that, right-click and press properties. After \kb.exe" section in Target, add " -dev", like this: \kb.exe" -dev (don't put comas after dev). Now, press Apply and then Ok. You can now play in dev mode by starting the game from the shortcut.

webfischi 06-04-2020 02:47 PM

Right click your King's Bounty game in your steam library, Properties, Set Launch Options and type "-dev" without quotes of course. This starts the game in dev mode not just from a short cut.

zelurker 11-03-2020 11:08 AM

I wouldn't have believed this topic was still active after so many years !
Now maybe it would be a good idea to have some kind of central repository for the fixes which can still be useful, like github although these kfs files would not be very convenient for git, but it's worth trying to setup something, most links in these pages are dead now, only the code directly displayed or the attached files are still usable...

Csimbi 11-03-2020 11:56 AM

Quote:

Originally Posted by zelurker (Post 720520)
I wouldn't have believed this topic was still active after so many years !
Now maybe it would be a good idea to have some kind of central repository for the fixes which can still be useful, like github although these kfs files would not be very convenient for git, but it's worth trying to setup something, most links in these pages are dead now, only the code directly displayed or the attached files are still usable...

And that's why we attached them ;-)

Space Knight 11-03-2020 08:18 PM

Maybe some links can be accessed using webarchive. Also, are the bugs shown here in Ice and Fire too?


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