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Thanks luther.
I personally think alot of CLODs problems could be solved by the community, we are here because we love the flight sim, we want it to be as good as it can be, we're not here to rip-off anyone. So look seriously into allowing modding and possibly releasing souce code. You say the AI does more than stable flight and barrel rolls into the ground, i can't get anything else out of a defiant. in fact i suspect there is no defiant AI code other than that for other fighters. I also suspect many users have their own favorite planes they'd like added to CLOD, even at their own expense / effort. Allowing this will be bonus for CLOD and cost you nothing! must be considered. Thanks . |
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1. http://www.sukhoi.ru/forum/showthrea...=1#post1713252 2. http://www.sukhoi.ru/forum/showthrea...=1#post1713747 3. and possible solution http://www.sukhoi.ru/forum/showthrea...=1#post1714240 |
I have a quick question, Luither said and I beleive tongue in cheek" there are 50 individuals working on BOM". Whatever the real number is how can they pay their employee's with no revenue stream. I know they have not offically announced a sequel however, it will take some time to bring BOM to market. What investor would finance the sequel based on the performance/sales of Clod ?
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The important thing, I would think, is the man hours needed to get the sequel out. 50 people would get the job done in a fifth of the time as 10 for the same labour cost. The company and other investors must have done the sums and calculated the total cost of the sequel against the likely sales. Obviously there is a point where the likely income moves too close to the costs and a decision has to be made as to whether further outlay can be justified. This is clearly the situation with CloD.
Don't forget, once the engine is done then adding maps and planes and objects to it is a more straight forward and predictable exercise than has been the case to date and a more attractive proposition for investors to take a risk on. |
The market exists - as Il2 and it's many iterations showed. It is said that it sold 5-7 million copies. And the CloD team has hopefully learned a lot from past mishaps.
Cheers! |
hmmmm.
there are so many brilliant and talented and dedicated minds here as i have always stated. I wonder what would happen if Luthier employed some of you guys that actually love this series(and play it) There are ideas already going around on how and what to do if given the chance.I salute you all. @ Luthier if you ever read this: you have minds and talent here ready and willing to do the task at hand.and for free it seems.My advice is to grasp this situation right in front of you and give these gentlemen the chance and oportunity to do what they love.There is true talent here and it would be a waist to not take that chance. Who knows what this could lead to in future development.There are still good men in this world so dont be afraid to have a little trust.you need help....these men love this series for ALL the right reasons. Do it.take your pick of the community and give them the tools they need to help.thats all it takes. |
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Sounds good on paper but doesn't necessarily work in real life |
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Keep in mind that for Clod the game engine was being created for the series. BOM development will be more of a content, rather than game engine...I think everyone in the development side, know that it was Steam to blame for much of the problems. Now who should we thank for giving us Steam. |
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The biggest irritant, is the fact that alot of us wanted a "BOB" map and aircraft in IL2:FB. We were told that we'd never see it because of the new version of IL2, and the fact that it would be centered around BOB. So this was fine, and we waited...
Now, over 10 years later, we hear that Clod will have no more BOB content added, and that we're back off to Russia. That, and the "ghost" trees, suck big time. |
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The standalone COD is probably dead, but the channel map, content, features, and aircraft will improve continually over the life of the series. The devs and possibly third parties will be building aircraft for the Sequels that can be used historically on the Channel Map. The community will use the map SDK, supposedly being released with the Sequel to improve the channel map. The community will use the improved AI, AI Commands, FMB introduced in the Sequel to make much better missions and Campaigns for the Channel Map. Not to mention computer improvements and sim optimizations that will allow far more aircraft in the air with decent frame rates. That said my current system allows enough aircraft in the air to simulate most possible BOB missions. The current missions and campaigns built by the developer had to be dumbed down for use on average computers, not to mention the poor state of the game engine when these missions were built a few years ago. The ghost trees do suck big time, hopefully the devs will eventually be able to further mod the Speedtrees to accept a damage model with decent frame rates on their huge map. Or get rid of Speedtrees all together. |
Hehehe before it use to be ghost planes. Now its ghost trees. Hehe
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well about the trees it would be possible to put poles scatterd best at random at an interval that does not affect frame rates to much so to discourage flying through them.
the effect being somwhat of a minefield and not historical correct but neverthe less hiding in the trees would become highly dangerous. for now maybe a solution. |
Wait a second...I think if you look off shore from Dunkirk about 25 miles I found the SS minnow floating around.
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what I dont get, but Im Dutch so should be forgiven, how it relates to the post(s) above. |
Its in the game. I've seen it. Trust me. Its there.
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I'm always looking for something out of the ordinary to show up. Do you remember the discussion with luthier about having a few surprises. I would not be surprised if they are tied to hours flown, or something like that. |
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In that this would not be the first flight sim to simulate the SS minnow! microprose pacific air war 1942 (PAW) had an 'extra' island out in the pacific map.. And if you flew close to it.. You would start reciving radio message (text) from the 'folks' living on that island! Get closer and you could see the ship and people sitting on the beach It was a great sim.. One of if not the first PC game to impliment a true 6DOF flight model.. Though it was fixxed point math and not floating point.. It was still far better than the other sims at that time (AOTP, AOE, RB, CYAR, SWOTL, etc).. It was also the sim that lead the way to microprose european air war (EAW) |
Ahhhh EAW, my first true love. would you believe i left her for CFS3 (yes, I am ashamed but I did love that mosqito) but she took me back. I had another affair with B17 the mighty 8th but EAW still had my heart. then IL2 came along (aces expansion, not the first one) and I left EAW forever. I still see her around, she's holding her age pretty well, but it's not the same anymore.
http://www.cebudanderson.com/images/eaw01.jpghttp://www.oocities.org/willhunter42...RXXUpdate2.jpghttp://knoji.com/images/user/123%28648%29.jpg |
Anyone remember the Easter eggs in Fleet Defender? The F-14 simulation from Microprose. If you fly to far to one side of the map there was a flying Dragon. There was also a mission where they scrambled you to VID a bogey that turned out to be a flying disk UFO.
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EAW was awesome, and ran like a champ
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Windows 8 COD start fix please
Sorry to change the subject on EAW but could one of the developers please give some feedback on the Windows 8 issue with IL2 COD not being able to start? Can we hope for a fix?
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Obviously, I am not one of the Devs but I can tell you straight that no Windows 8 fix is coming from them. They don't go on this forum anymore and have finished all work on CloD. You never know, mind.... some modder may figure something out at some point in the future. :)
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