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-   -   Communication and work with community (http://forum.fulqrumpublishing.com/showthread.php?t=34018)

Friendly_flyer 09-03-2012 12:17 AM

Quote:

Originally Posted by BlackSix (Post 457813)
The short news, August 31, 2012

We're working on a release candidate patch for CloD. We plan to complete this work in the near future. I can't specify the exact date, please wait. If the public testing won't show serious bugs, this patch will be available via Steam officially.

Stay tuned ;)

Thanks for the update! Good luck with the patch!

klem 09-03-2012 06:49 AM

Quote:

Originally Posted by BlackSix (Post 457813)
The short news, August 31, 2012

We're working on a release candidate patch for CloD. We plan to complete this work in the near future. I can't specify the exact date, please wait. If the public testing won't show serious bugs, this patch will be available via Steam officially.

Stay tuned ;)

BlackSix,

please ask Luthier to give us a list of what has been worked on in the next beta patch and needs testing. We can't test what we don't know has been fixed. You will just get another lot of reports of all the old problems you didn't work on and we may not test the things that you did work on.

It would be worth an extra day to get that typed up.

Thanks.

BlackSix 09-03-2012 04:34 PM

I've problem. I can't find questions for me in YOUR discussion.

Stealth_Eagle 09-03-2012 04:42 PM

Quote:

Originally Posted by BlackSix (Post 458378)
I've problem. I can't find questions for me in YOUR discussion.

Quick English fix for this I think: I have A problem since problem is singular but your English is much better than it was so congrats :grin:.

Is there any official word on ground player controlled vehicles like tanks and AA guns since I have some friends that will play as tanks and buy this game for that? :-P

Hope all is well on your side of the world. ;)

BlackSix 09-03-2012 04:50 PM

Quote:

Originally Posted by Continu0 (Post 458379)
This would be one to answer...

I saw this. I'll answer tomorrow.

I want to stop offtop and flood.

Quote:

Originally Posted by Stealth_Eagle (Post 458380)
Is there any official word on ground player controlled vehicles like tanks and AA guns since I have some friends that will play as tanks and buy this game for that?

We showed you the technology, but we have not decided how and where to use it.

Kodoss 09-03-2012 04:55 PM

@B6

Question: Would it help to send the dump-files from steam for debugging?

Don't get me wrong here. I'm not talking about the dump-files from "...\Documents\1C SoftClub\il-2 sturmovik cliffs of dover\cppcrash\".

I mean the dump-files from "...\steam\dumps\", like "assert_launcher.exe_20120831210412_1.dmp".

(just posted again)

BlackSix 09-03-2012 05:01 PM

Quote:

Originally Posted by Kodoss (Post 458382)
Question: Would it help to send the dump-files from steam for debugging?

Don't get me wrong here. I'm not talking about the dump-files from "...\Documents\1C SoftClub\il-2 sturmovik cliffs of dover\cppcrash\".

I mean the dump-files from "...\steam\dumps\", like "assert_launcher.exe_20120831210412_1.dmp".

No, thanks. We need files from "...\Documents\1C SoftClub\il-2 sturmovik cliffs of dover\cppcrash\".

BlackSix 09-04-2012 05:37 PM

Quote:

Originally Posted by Ataros (Post 458050)
BlackSix, could you please ask Luthier again to assign somebody to making a sample of a multiplayer Add-In. We discussed it some months ago @ sukhoi and IIRC you said it is possible to come back to the issue after patch is released. Naryv mentioned that MP Add-Ins should work since resent beta. Making a small sample should not be very time-consuming then.

Luthier lost many potential customers of the sequel when decided to exclude COOP mode from CloD. MP Add-In sample will allow community programmers to bring COOPs back to CloD without much time spent by the devs. This will bring some of the customers back and make them interested in buying the sequel afterwards.

This would be a really smart move to use community efforts to make more money for 1C and the dev team. I hope Luthier can make it. Maybe the dev team's future depends on it as COOPs made original IL-2 so popular and long-lasting (online wars, etc.).

PS. Community knows how to make single-player Add-ins now but they do not work in MP which was supposed to be fixed in beta according to Naryv. Now only a small sample is needed.

I have asked our programmers, they have no free time for this task now and they can't say when this will be done :(

Quote:

Originally Posted by klem (Post 458273)
BlackSix,
please ask Luthier to give us a list of what has been worked on in the next beta patch and needs testing. We can't test what we don't know has been fixed. You will just get another lot of reports of all the old problems you didn't work on and we may not test the things that you did work on.

We'll try to give a list


I moved some posts in this thread:
http://forum.1cpublishing.eu/showthread.php?t=30477

RickRuski 09-05-2012 08:05 AM

Hi BlackSix,

Early in the program development phase it was stated the the progression of the sim would follow that of the early Il2 series (e.g. future releases would be able to be merged with with the earlier one as in Il2, AEP,Pacific fighters etc.) will this still be the case or not.

Continu0 09-05-2012 08:24 AM

And:

Is there any chance that you will fix the GUI for Single-Player? (Ammo-Selection in Quick-Missions for Example).

Thanks!

JG52Krupi 09-05-2012 08:35 AM

Hi B6,

Will the next beta patch have revised FM?

Any news on the weathering bug?

BlackSix 09-05-2012 08:41 AM

Quote:

Originally Posted by RickRuski (Post 458636)
Hi BlackSix,

Early in the program development phase it was stated the the progression of the sim would follow that of the early Il2 series (e.g. future releases would be able to be merged with with the earlier one as in Il2, AEP,Pacific fighters etc.) will this still be the case or not.

I didn't say this. I've very strict ban on the disclosure of such information about the sequel. This question will be disclosed in the announcement or in a later interview.

Quote:

Originally Posted by Continu0 (Post 458639)
Is there any chance that you will fix the GUI for Single-Player? (Ammo-Selection in Quick-Missions for Example).

We have no such plans for CloD.

David198502 09-05-2012 09:35 AM

BlackSix,....will the killmarkings be reenabled again with the RC patch???
i really hope so.

FG28_Kodiak 09-05-2012 10:27 AM

Quote:

Originally Posted by BlackSix (Post 458641)
I didn't say this. I've very strict ban on the disclosure of such information about the sequel. This question will be disclosed in the announcement or in a later interview.

BTW. This was in a earlier statement from luthier.
http://forum.1cpublishing.eu/showpos...6&postcount=71

BlackSix 09-05-2012 11:45 AM

Quote:

Originally Posted by David198502 (Post 458653)
BlackSix,....will the killmarkings be reenabled again with the RC patch???
i really hope so.

Quote:

Originally Posted by Tree_UK (Post 458645)
What about fixing the fuel loadout, its currently stuck on 100% (single player), and the weathering will this be fixed? These are very simple fixes I'm sure.

Quote:

Originally Posted by JG52Krupi (Post 458640)
Will the next beta patch have revised FM?

Waiting for the Readme, please.

Quote:

Originally Posted by JG52Krupi (Post 458640)
Any news on the weathering bug?

I asked twice and did not get the normal response, I'm sorry.

Quote:

Originally Posted by FG28_Kodiak (Post 458663)
BTW. This was in a earlier statement from luthier.
http://forum.1cpublishing.eu/showpos...6&postcount=71

I remember this. But my answer is "no comment".

RickRuski 09-05-2012 08:52 PM

BlackSix, Sorry if you misunderstood my question, nowhere did I suggest that the information came from you, it didn't. It was originally posted by either Luthier or Ilya (not sure which) when questions were asked as to what will hapen with sequels. My question was related to that information. Here's another relevent one: -

What is happening about Sli/Crossfire support??

This statment was issued by Luthier back in about April 2011: -
------------------------------------------------------------------------------------------------------------


5. Resurrecting SLI support. This is our next biggest priority; it’s done by the same programmer now in final stages of optimizing buildings. We are really hoping this will be a quick task, but I don’t have an ETA at this point. It’ll either be a couple of days, or a much longer undetermined amount of time if we have to submit versions to card manufacturers and ask for their input.
------------------------------------------------------------------------------------------------------------- THIS IS OUR NEXT BIGGEST PRIORITY??

BlackSix 09-07-2012 03:19 PM

So, you really want to talk to each other and of course this is the unique thread on the forum where you can do this. Ok, no problem. The thread is unstuck and opened.

I have no time to clean the flame and offtopic every day and try to find the rare questions.

Chivas 09-08-2012 06:45 AM

Quote:

Originally Posted by BlackSix (Post 458641)
I didn't say this. I've very strict ban on the disclosure of such information about the sequel. This question will be disclosed in the announcement or in a later interview.



We have no such plans for CloD.

We know you never said this, but this had been the plan for a very long time, long before you became the voice of the development.

Just saying we have no such plans for COD leaves a bad taste in everyone's mouth. If its a reasonable request, Say, We have no such plans for COD, but the fix or feature may appear later in the series if in fact the series continues, but at the moment the state of the game engine has thrown doubt not only on the business model, but on the whole project. But you probobly wouldn't be allowed to say that either. ;)

Ya I know wait for the announcement.

Tree_UK 09-08-2012 07:10 AM

Quote:

Originally Posted by BlackSix (Post 458641)

We have no such plans for CloD.

Not fixing the GUI for single player loadout is a very big mistake IMHO, surely this will take a minimal amount of time to do and would give the dev's at least a little credit.

adonys 09-08-2012 09:06 AM

we're actually waiting for more announcements:
- the awesome feature never done in a flight sim before, and abut which were told quite a while ago, but still haven't been told what it exactly is
- the big june/july announcement
- the beta patches readme, again promised but never fulfilled

besides this, were waiting for some fixes, without which the game is pretty useless as singleplayer:
- working radio comms
- AI fixes (AI not following your radio com commands, not following you as a flight leader, not considering you a part of their flight, flying straight into terrain, landing procedures, waiting for player warm up, etc)

and pretty damn annoying in MP:
- sighting ghosts
- flying ships
- dedicated server
- MP addon example

and pretty damn annoying no matter in which mode:
- own airframe hit SFX
- model LOD/dots transition
- model LODS range (like terrain targets not visible even if in a proper distance - ships, buildings and facilities)


just a quick list, probably I've forgotten quite a few.

and remember, these are just fixes (ie not visual immersion fixes like working clouds, not flickering tree shadows, buldings loading popups even on max settings, etc)

Redroach 09-08-2012 11:26 AM

Heh... what I don't get in all this is:
I don't know the inner workings at 1C; maybe everyone will hired to perform like that for life, but in case they aren't: Don't they get that their jobs are on stake here? Each and everyone's job, including B6s?
I mean, they seem to be desperately clinging to the hope that the sequel will be a success, but why should it? After what the 'devs' have shown of their mastery up until now, who, in the name of the devil will buy BoM?
Well, at least we won't hear much crying afterwards...

I've just read through some FAQ from B6, and it seems that some 'programmers' "don't read the bugtracker because they don't speak english". Whew.. I've always thought that for a sophisticated simulation (even directly involving the UK) that is marketed world-wide, you've GOT to have at least SOME higher education, but that seems to be wrong.
Maybe I should apply, too. I mean, I don't live anywhere near Moscow, but actually working doesn't seem to be a requirement anyways...

P.S.:And, yeah, what to sticky this for, anyways? It just left the wrong impression that there's actually happening something...

Anders_And 09-08-2012 11:38 AM

I dont care if its a sticky or not.. There is only one sided communication anyway. Us asking for info. And the more info we want, the quieter they get leading to us asking even louder till the point where they get angry and like a little kid refuse to say anything at all. I said it many months ago and say it again, they have noone working on CLOD. Most bugs take a few days hard work to fix, but it simply is not done because they dont care. They dont even play CLOD anymore because they are unaware of the bugs... Unbelievable nd sad but true..

kendo65 09-09-2012 01:20 PM

it seems that they have given up now on any attempt to keep people informed.

BlackSix is frustrated at us. But he can only tell us what has been authorised and that seems to be precious little.

What happened to the 'Big Announcement' that 'had to happen' in June?

We don't even know now whether the sequel is Moscow, Stalingrad or both.

What about the MMO? Another nugget thrown our way and then left hanging without any further information or explanation - or even the most basic confirmation of whether the game will continue to have offline single player and online modes as well as MMO. (I suspect it will but once again the detail given is hazy enough to raise doubts in people's minds)

Where is Luthier?

Mention of a Release Candidate for the Steam patch to appear this month (hopefully) is encouraging, but overall the situation continues to be a shambles.

FS~Phat 09-09-2012 01:35 PM

I've no time to clean up this mess right now.

Guys you really made a mess of this.

JG52Uther 09-09-2012 04:30 PM

http://img.photobucket.com/albums/v2...er/abandon.gif

BlackSix 09-10-2012 08:09 AM

Quote:

Originally Posted by RickRuski (Post 458774)
BlackSix, Sorry if you misunderstood my question, nowhere did I suggest that the information came from you, it didn't. It was originally posted by either Luthier or Ilya (not sure which) when questions were asked as to what will hapen with sequels. My question was related to that information. Here's another relevent one: -

What is happening about Sli/Crossfire support??

This statment was issued by Luthier back in about April 2011: -
------------------------------------------------------------------------------------------------------------


5. Resurrecting SLI support. This is our next biggest priority; it’s done by the same programmer now in final stages of optimizing buildings. We are really hoping this will be a quick task, but I don’t have an ETA at this point. It’ll either be a couple of days, or a much longer undetermined amount of time if we have to submit versions to card manufacturers and ask for their input.
------------------------------------------------------------------------------------------------------------- THIS IS OUR NEXT BIGGEST PRIORITY??

His last answer is:
Quote:

Is in the upcomming Patch SLI and Quad SLI still working as "Performance Break"?Is this crazy feature still in? Or did you solve the Problem?

We haven’t made changes to our SLI and Quad SLI support in the upcoming patch.

More specifically about the SLI question.
SLI support is two-ways, it needs to be in our game and in NVidia drivers. We have it in our game, but the patch needs to be certified by NVidia and a change needs to be added on their end.
We probably will try to get the upcoming betapatch certified by NVidia and get SLI support for the game with the next driver release.

Quote:

Originally Posted by kendo65 (Post 459556)
What happened to the 'Big Announcement' that 'had to happen' in June?

We don't even know now whether the sequel is Moscow, Stalingrad or both.

What about the MMO?

Where is Luthier?

1) 'Big Announcement' was canceled and postponed to an unspecified date in the future
2) Theater of operations will be disclosed in the announcement
3) No comment about MMO
4) Luthier has a lot of work

wannabetheace 09-11-2012 04:34 AM

what does MMO stand for ??:rolleyes:

BlackSix 09-11-2012 07:39 AM

Quote:

Originally Posted by wannabetheace (Post 459950)
what does MMO stand for ??:rolleyes:

Nobody here does not have accurate information. And I don't comment this question.

Torian 09-11-2012 07:56 AM

Quote:

Originally Posted by BlackSix (Post 459966)
Nobody here does not have accurate information. And I don't comment this question.

Ummm...was that meant to be a serious answer to his question??

Massive Multiplayer Online perhaps

Falstaff 09-11-2012 08:10 AM

MMO = My Massive Omnishambles :)

Ben

BlackSix 09-11-2012 08:19 AM

Quote:

Originally Posted by Torian (Post 459968)
Ummm...was that meant to be a serious answer to his question??

I understand the question about MMO as "how it relates to our future games?".

Tree_UK 09-11-2012 08:28 AM

Hi Blacksix, could you ask Luthier to give a little more detail on SLI rather than we will 'probably' get Nvidia to certify. Many users have SLI and Crossfire systems and although Luthier said back in the development days and I quote 'SLI should work why wouldn't it?' and then just after release he said that the epilepsy filter was preventing SLI working and again last year he went on to say that the next official Nvidia patch would have a CLOD profile. Unfortunately 18 months after release SLI is still very hit and miss some see benefits others dont, would it be reasonable to suggest that your customers should finally have a definitive answer on this seeing as past statements from Luthier regarding SLI have turned out to be more than a little dubious?

BlackSix 09-11-2012 08:36 AM

Quote:

Originally Posted by Tree_UK (Post 459973)
Hi Blacksix, could you ask Luthier to give a little more detail on SLI rather than we will 'probably' get Nvidia to certify. Many users have SLI and Crossfire systems and although Luthier said back in the development days and I quote 'SLI should work why wouldn't it?' and then just after release he said that the epilepsy filter was preventing SLI working and again last year he went on to say that the next official Nvidia patch would have a CLOD profile. Unfortunately 18 months after release SLI is still very hit and miss some see benefits others dont, would it be reasonable to suggest that your customers should finally have a definitive answer on this seeing as past statements from Luthier regarding SLI have turned out to be more than a little dubious?

We've a plan of work. My request change nothing. As I know this problem will start to fix after patch release.

Tree_UK 09-11-2012 08:39 AM

Quote:

Originally Posted by BlackSix (Post 459975)
We've a plan of work. My request change nothing. As I know this problem will start to fix after patch release.

Thanks for the reply Blacksix that should keep the SLI customers happy and reassured. :grin:

BlackSix 09-11-2012 08:52 AM

Quote:

Originally Posted by Tree_UK (Post 459976)
Thanks for the reply Blacksix that should keep the SLI customers happy and reassured. :grin:

Could you create a separate poll "How many users have SLI/Crossfire?".

Tree_UK 09-11-2012 09:01 AM

Quote:

Originally Posted by BlackSix (Post 459977)
Could you create a separate poll "How many users have SLI/Crossfire?".

Yes I could, but if the results were that a 100% of your customers had SLI or Crossfire PC's would that change anything? Currently 100% of customers see floating ships during multiplayer, if we can fix this also with the aid of a poll then I'm sure there will be much celebrating. :grin:

BlackSix 09-11-2012 09:06 AM

Quote:

Originally Posted by Tree_UK (Post 459979)
Yes I could, but if the results were that a 100% of your customers had SLI or Crossfire PC's would that change anything? Currently 100% of customers see floating ships during multiplayer, if we can fix this also with the aid of a poll then I'm sure there will be much celebrating. :grin:

I'm not sure, but let's see the results. I want to get and have some statistics.

JG52Uther 09-11-2012 09:09 AM

Poll created.

BlackSix 09-11-2012 09:10 AM

Quote:

Originally Posted by JG52Uther (Post 459983)
Poll created.

Thanks!

JG52Krupi 09-11-2012 09:42 AM

Hi B6,

Are we going to be receiving a beta patch readme?

If we know what has been fixed/worked on we could carry out more testing of the beta patch.

Continu0 09-11-2012 10:02 AM

B6, I have a request for the next patch:

Could you release the patch with the Possibility to TURN ALL FEATURES ON?
Even if they are not fixed, it is interesting to see them and maybe the Community can give Feedback anyway.
It would be great if you can release a short manual with the config-files explained, so users can decide on their own what they want to turn on or turn off.

For example I really miss the Fog in the morning.:(

Would be great!
Thank you for your work and time!
Continu0

Kwiatek 09-11-2012 11:06 AM

Could you ask B6 if in beta RC or final patch we will get needed FM & performance fixes included:
- correct speed values for all fighters ( both british and german are too slow ecxpecially at low alts)
- correct engine ratings and power settings for Merlin engines (according to manuals)

Or when we should expect such deep FM & performacne fixes?

Cataplasma 09-11-2012 11:21 AM

Quote:

Originally Posted by BlackSix (Post 459981)
I'm not sure, but let's see the results. I want to get and have some statistics.

I made some polls here about it, a long time ago...

il_corleone 09-11-2012 01:06 PM

Quote:

Originally Posted by Continu0 (Post 459995)
B6, I have a request for the next patch:

Could you release the patch with the Possibility to TURN ALL FEATURES ON?
Even if they are not fixed, it is interesting to see them and maybe the Community can give Feedback anyway.
It would be great if you can release a short manual with the config-files explained, so users can decide on their own what they want to turn on or turn off.

For example I really miss the Fog in the morning.:(

Would be great!
Thank you for your work and time!
Continu0

+1

Yes B6,its there any chance we will going to see again the Reflections, fog, Etc in 1.0 Versions?, it doesent matter if is not optimized 100%, if we can turn off or on, its not going to be any problem, it is laged you turn of, if its not, you put it on, Thanks for your time!

PotNoodles 09-11-2012 03:38 PM

Quote:

Originally Posted by Continu0 (Post 459995)
B6, I have a request for the next patch:

Could you release the patch with the Possibility to TURN ALL FEATURES ON?
Even if they are not fixed, it is interesting to see them and maybe the Community can give Feedback anyway.
It would be great if you can release a short manual with the config-files explained, so users can decide on their own what they want to turn on or turn off.

For example I really miss the Fog in the morning.:(

Would be great!
Thank you for your work and time!
Continu0

+1

I'm getting fed up with some of the features been switched off. Fair enough if you are are going to switch them off for a short period of time, but not for this length of time. It's starting to look pretty bad flying around a small group of clouds that seem to just hang around you in a small circle and be nowhere else.

BlackSix 09-11-2012 05:10 PM

Quote:

Originally Posted by JG52Krupi (Post 459992)
Are we going to be receiving a beta patch readme?
If we know what has been fixed/worked on we could carry out more testing of the beta patch.

I understand this. When Readme will be ready then we'll publish its.

Quote:

Originally Posted by Kwiatek (Post 460005)
Could you ask B6 if in beta RC or final patch we will get needed FM & performance fixes included:
- correct speed values for all fighters ( both british and german are too slow ecxpecially at low alts)
- correct engine ratings and power settings for Merlin engines (according to manuals)

Or when we should expect such deep FM & performacne fixes?

Some FM & performance fixes will be in the RC patch. Final list is not ready.

Quote:

Originally Posted by Continu0 (Post 459995)
Could you release the patch with the Possibility to TURN ALL FEATURES ON?
Even if they are not fixed, it is interesting to see them and maybe the Community can give Feedback anyway.
It would be great if you can release a short manual with the config-files explained, so users can decide on their own what they want to turn on or turn off.

Quote:

Originally Posted by il_corleone (Post 460018)
Yes B6,its there any chance we will going to see again the Reflections, fog, Etc in 1.0 Versions?, it doesent matter if is not optimized 100%, if we can turn off or on, its not going to be any problem, it is laged you turn of, if its not, you put it on, Thanks for your time!

Quote:

Originally Posted by PotNoodles (Post 460045)
I'm getting fed up with some of the features been switched off. Fair enough if you are are going to switch them off for a short period of time, but not for this length of time. It's starting to look pretty bad flying around a small group of clouds that seem to just hang around you in a small circle and be nowhere else.

It's impossible. Some features was deleted, some features was reworked or replaced. We wrote new engine. Return to the initial version is not possible.

SlipBall 09-11-2012 05:19 PM

Quote:

Originally Posted by BlackSix (Post 460061)

It's impossible. Some features was deleted, some features was reworked or replaced. We wrote new engine. Return to the initial version is not possible.



I know the team had to respond to all the complaints voiced after release, but this is real sad news...the 1.0v was full of beauty (Oleg's artistic eye, maybe lost now?), so I guess, oh well

JG52Krupi 09-11-2012 05:33 PM

Quote:

Originally Posted by BlackSix (Post 460061)
It's impossible. Some features was deleted, some features was reworked or replaced. We wrote new engine. Return to the initial version is not possible.

Will such effects as reflection be returning, seems shame to loose them.... :(

Pudfark 09-11-2012 05:54 PM

Quote:

Originally Posted by BlackSix (Post 460061)
I understand this. When Readme will be ready then we'll publish its.


Some FM & performance fixes will be in the RC patch. Final list is not ready.


It's impossible. Some features was deleted, some features was reworked or replaced. We wrote new engine. Return to the initial version is not possible.

For me, I don't see how I can further be of assistance in "beta testing", when I don't have any idea what has changed? Or what is to be excluded? Or what is to be? I'm going to stop burning my gas and park it for a bit, until I see where things are going. A map would be nice.;)

Tree_UK 09-11-2012 06:17 PM

Hi Black Six, I understand you have written a new graphic engine, could I ask when we might see it implemented in CLOD or will it only be in the sequel?

GraveyardJimmy 09-11-2012 06:35 PM

Quote:

Originally Posted by Tree_UK (Post 460070)
Hi Black Six, I understand you have written a new graphic engine, could I ask when we might see it implemented in CLOD or will it only be in the sequel?

Thats what these beta patches are, as has been explained by B6 and Luthier many times.

The beta patches are a rewrite of the graphics engine. It looks similar because the textures etc are the same.

Mysticpuma 09-11-2012 06:46 PM

B6. Most of your answers have been "Can't say" or "not allowed to say" or "wait for announcement".

It's a shame that you have been thrown to the lions by whoever decided that you should answer our questions....and then not let you divulge any answers.

Is there any chance at-all that you could at-least give us a month in which we may be told the answers to our questions as it seems pointless we keep asking for information only to be told...."not yet" or "later". It would save time if you could at-least give us a rough schedule as to when we can expect to hear news that will at-least make it worthwhile reading a thread dedicated to questions that sadly cannot be answered (yet).

Secondly (and last) there are many requests for Luthier to stop by and at-least take time to answer some of the questions but we are told "he's busy" or "very busy".

Honestly I am very busy. I run my own Photographic Company as-well as working some night-shifts helping out another company and also covering freelance work for National Newspapers....I am busy. That doesn't stop me coming here and at-least typing out some questions and spending time reading the forums.

I am sure the developer's at 777 Studios are busy however they do have time to talk with their community:

http://riseofflight.com/Blogs/

I am sure a lot of us a very busy....it would be an act of good will to hear from Luthier rather than him (seeming) to just ask you to divert any questions to him (again I said not your fault) by saying he is busy?

We are keen to know what the future holds for our purchase and future purchases, it would be seen as respectful if Luthier could at-least avail himself to post a reasonable update for the future plans rather than just (it seems) ignoring us?

MP

Tree_UK 09-11-2012 06:49 PM

Quote:

Originally Posted by GraveyardJimmy (Post 460074)
Thats what these beta patches are, as has been explained by B6 and Luthier many times.

The beta patches are a rewrite of the graphics engine. It looks similar because the textures etc are the same.

Maybe I've been out the loop a little , but I think these beta patches are just fixes for CLOD, the sequel will have the same graphics engine as CLOD if I understand correctly. If this is the new graphics engine then that will mean that the sequel will also suffer from building pop up, flickering tree shadows, no AA, particle / smoke slow downs etc etc etc, see bug list. So releasing a sequel based on the graphic engine we are currently using would be sheer madness so I dont think what you are saying is correct, I think the new graphics engine will be a fairly large patch that will be released via steam.

Falstaff 09-11-2012 06:57 PM

The mind boggles...

I've seen cat litter thrown down in more organised fashion than the information coming from 1c/B6.

GraveyardJimmy 09-11-2012 06:59 PM

Quote:

Originally Posted by Tree_UK (Post 460077)
Maybe I've been out the loop a little , but I think these beta patches are just fixes for CLOD, the sequel will have the same graphics engine as CLOD if I understand correctly. If this is the new graphics engine then that will mean that the sequel will also suffer from building pop up, flickering tree shadows, no AA, particle / smoke slow downs etc etc etc, see bug list. So releasing a sequel based on the graphic engine we are currently using would be sheer madness so I dont think what you are saying is correct, I think the new graphics engine will be a fairly large patch that will be released via steam.

Read B6s past posts. This is the graphics engine rewrite, its been stated many times. He also states the patches of the rewrite are in alpha (here for example: http://forum.1cpublishing.eu/showthread.php?t=31759)

I have a suspicion you know this as you appear in those threads often, or perhaps you have a selective memory. A lot of the things you mention have been said to be working on (particle effects, AA for example). He says SLI and AA not fixed in this beta, all the information is in the B6 update threads, I've just had a look ("SLI and AA will not be fixed in first beta. ")

As you seem to not believe me, look for all B6 posts here: http://forum.1cpublishing.eu/search....archid=2672658

Tree_UK 09-11-2012 07:02 PM

Quote:

Originally Posted by GraveyardJimmy (Post 460079)
Read B6s past posts. This is the graphics engine rewrite, its been stated many times. He also states the patches of the rewrite are in alpha (here for example: http://forum.1cpublishing.eu/showthread.php?t=31759)

I have a suspicion you know this as you appear in those threads often, or perhaps you have a selective memory. A lot of the things you mention have been said to be working on (particle effects, AA for example). He says SLI and AA not fixed in this beta, all the information is in the B6 update threads, I've just had a look ("SLI and AA will not be fixed in first beta. ")

As you seem to not believe me, look for all B6 posts here: http://forum.1cpublishing.eu/search....archid=2672658

Oh christ, yes I see what you mean. :confused:

il_corleone 09-11-2012 07:13 PM

B6 thanks for all of your responses, here is another one, when you start the plane, at times ,it moves to one side , it will be fixed whit the new FM models of the RC Patch? and the Second one, we have some date or aproximated to the Release, or the testing of that Patch? i hope its all going well, and i wish all the team will be satisfied whit all of the work, remember, Hard work, Good Work, best of luck.

PotNoodles 09-12-2012 12:02 AM

Quote:

Originally Posted by BlackSix (Post 460061)
It's impossible. Some features was deleted, some features was reworked or replaced. We wrote new engine. Return to the initial version is not possible.

Can you explain this a little better please. Are you saying that all the features that have disappeared will not be coming back? Things like lighting and better cloud coverage..etc? I am sure I read in another post that they were just switched off while you worked on them and that they would return once the Dev team fixed them. Will these things ever be back or was part of the graphics fix to remove things in-order to gain FPS? If these things had such a hit on the FPS, then why were they included at the start of development because it seems a waste of valuable time to me.

MegOhm 09-12-2012 03:39 AM

sos

MadBlaster 09-12-2012 03:47 AM

Black Six, my question for 1C and Luthier.

1) Did 1C buy off Zuti and Hades and make them go into hiding to sabotage UP3 development because it was more popular than CLOD?

2) Is Zuti and or Hades on your team now trying to fix CLOD?

Thanks. That is all for now.

CWMV 09-12-2012 03:55 AM

Wtf are you on?
ZUTI MDS went a long way to killing UP, to quote a very highly respected contributor to it and dbw, it was a death knell for UP. Simply too complicated.

Further, I'm betting they are waiting for further official il2 releases, as DT has been outdoing themselves recently.

Finally, this probably isn't the place to gripe about you favorite mod pack for A TOTALLY UNRELATED SIM.

MadBlaster 09-12-2012 04:02 AM

Quote:

Originally Posted by CWMV (Post 460156)
Wtf are you on?
ZUTI MDS went a long way to killing UP, to quote a very highly respected contributor to it and dbw, it was a death knell for UP. Simply too complicated.

Further, I'm betting they are waiting for further official il2 releases, as DT has been outdoing themselves recently.

Finally, this probably isn't the place to gripe about you favorite mod pack for A TOTALLY UNRELATED SIM.

i had already read the post you are refering to at SAS before I asked those questions.

Why did zuti leave and stop supporting MDS??? MDS was his baby. Why would someone put all that work into a free mod for the community, give it to UP, which I would argue was the most popular online mod pack, and then disappear of the face of the planet without handing over the reigns? Maybe 1c money, I think. It's a legitimate question.

CWMV 09-12-2012 04:19 AM

But UP wasn't really that popular, it was simply the only option.
Mds killed coop's, a complaint we hear about CoD all the time. It made additional mods to UP difficult bordering on impossible.

In short UP is a one trick poney with MDS, DBW and now HSFX are just better, with more content, and more flexibility.

But no one knows what the future holds.

MadBlaster 09-12-2012 04:37 AM

Well Hades says out in the open on UP website that it is not for co-ops. It's for dogfight, mission based server and was built for that purpose, and until recently, very popular. So, Hades wasn't trying to pretend it was for co-ops crowd.

Now ask yourself, the 1c "announcement" we are all waiting for, MMO or whatever...128 player online battles that never materialized. How do you get that going when your game doesn't even work? In cutthroat business, you buy the competing talent. Zuti is the talent. He made it happen already. He is proven commodity. So, make logical sense to me for 1C to buy him out. It is quite possible that is why he did MDS in the first place. To show off his talent. Then get big money contract and sign deal, then shut the free game down.

But, of course, I can only speculate. So, I ask my questions because I want to know why the best mod pack for full real moving dogfight mission based servers seems to be going down the drain overnight. And since I paid for CLOD, I can ask.

Tree_UK 09-12-2012 06:20 AM

Quote:

Originally Posted by PotNoodles (Post 460136)
Can you explain this a little better please. Are you saying that all the features that have disappeared will not be coming back? Things like lighting and better cloud coverage..etc? I am sure I read in another post that they were just switched off while you worked on them and that they would return once the Dev team fixed them. Will these things ever be back or was part of the graphics fix to remove things in-order to gain FPS? If these things had such a hit on the FPS, then why were they included at the start of development because it seems a waste of valuable time to me.

Thats a very good question and one that I would like an answer to, If this what we are currently using is the new graphics engine with all the features turned off and graphics dumbed down then the sequel will be awful in my opinion.

Tree_UK 09-12-2012 06:26 AM

Hi Black Six, the poll on SLI that you wanted shows that over a quarter of your customers use either SLI or Crossfire, can we now assume that instead of probably asking Nvidia to include a profile in their next driver that you will definitly ask Nvidia. Many Thanks.

BlackSix 09-12-2012 06:48 AM

Quote:

Originally Posted by Mysticpuma (Post 460076)
B6. Most of your answers have been "Can't say" or "not allowed to say" or "wait for announcement".

It's a shame that you have been thrown to the lions by whoever decided that you should answer our questions....and then not let you divulge any answers.

Is there any chance at-all that you could at-least give us a month in which we may be told the answers to our questions as it seems pointless we keep asking for information only to be told...."not yet" or "later". It would save time if you could at-least give us a rough schedule as to when we can expect to hear news that will at-least make it worthwhile reading a thread dedicated to questions that sadly cannot be answered (yet).

Secondly (and last) there are many requests for Luthier to stop by and at-least take time to answer some of the questions but we are told "he's busy" or "very busy".

Honestly I am very busy. I run my own Photographic Company as-well as working some night-shifts helping out another company and also covering freelance work for National Newspapers....I am busy. That doesn't stop me coming here and at-least typing out some questions and spending time reading the forums.

I am sure the developer's at 777 Studios are busy however they do have time to talk with their community:

http://riseofflight.com/Blogs/

I am sure a lot of us a very busy....it would be an act of good will to hear from Luthier rather than him (seeming) to just ask you to divert any questions to him (again I said not your fault) by saying he is busy?

We are keen to know what the future holds for our purchase and future purchases, it would be seen as respectful if Luthier could at-least avail himself to post a reasonable update for the future plans rather than just (it seems) ignoring us?

I have sent Ilya this post. We are planning to give you new info in the nearest days.

Quote:

Originally Posted by Tree_UK (Post 460168)
Hi Black Six, the poll on SLI that you wanted shows that over a quarter of your customers use either SLI or Crossfire, can we now assume that instead of probably asking Nvidia to include a profile in their next driver that you will definitly ask Nvidia. Many Thanks.

Yes, I saw. thanks. New info about our plans will be in the nearest days.

Quote:

Originally Posted by il_corleone (Post 460083)
B6 thanks for all of your responses, here is another one, when you start the plane, at times ,it moves to one side , it will be fixed whit the new FM models of the RC Patch? and the Second one, we have some date or aproximated to the Release, or the testing of that Patch?

1) This issue should be considered by the example of the video. Then I can show it to the programmer.
2) We have no date. "When It's Done".

Quote:

Originally Posted by PotNoodles (Post 460136)
Can you explain this a little better please. Are you saying that all the features that have disappeared will not be coming back?

I said another words. I wrote: "Some features was deleted, some features was reworked or replaced. We wrote new engine."
I didn't say "all the features that have disappeared will not be coming back". Of course, I've no full list of this features, I'm not programmer and I don't work with this problems. Waiting for the Readme, please.

Quote:

Originally Posted by MadBlaster (Post 460155)
1) Did 1C buy off Zuti and Hades and make them go into hiding to sabotage UP3 development because it was more popular than CLOD?
2) Is Zuti and or Hades on your team now trying to fix CLOD?

I've never heard of them.

csThor 09-12-2012 07:12 AM

Bringing up Jason's methods of doing PR and customer relations will not change the way luthier does his business. He's the kind of developer who prefers to hide in the office and not be bothered. You will no more get a more meaningful PR from him than a straight and truthful answer out of a politician.

BlackSix really does have one of the most ungrateful jobs I've ever seen, one which I would not want for all the money in the world.

I do, however, have a question for future projects. How much emphasis is being put on gameplay aspects (single missions, campaigns etc)? Neither Il-2 nor CloD were ever renowned for brilliant offline gameplay. The best campaigns were always made by the community, either free or as payware. With CloD the gameplay part is not there (and no sugarcoating will gloss that over), probably due to the general troubles and time constraints. But how much emphasis is being put on rectifying the issue in future products? In my opinion a collection of well-designed, tested and documented single missions and immersive offline campaigns is a showcase for what a game engine can achieve. It's, IMO, one of the most effective marketing tools of a game. Is that on MG's scope at all?

Tree_UK 09-12-2012 07:22 AM

Quote:

Originally Posted by csThor (Post 460171)
Bringing up Jason's methods of doing PR and customer relations will not change the way luthier does his business. He's the kind of developer who prefers to hide in the office and not be bothered. You will no more get a more meaningful PR from him than a straight and truthful answer out of a politician.

BlackSix really does have one of the most ungrateful jobs I've ever seen, one which I would not want for all the money in the world.

I do, however, have a question for future projects. How much emphasis is being put on gameplay aspects (single missions, campaigns etc)? Neither Il-2 nor CloD were ever renowned for brilliant offline gameplay. The best campaigns were always made by the community, either free or as payware. With CloD the gameplay part is not there (and no sugarcoating will gloss that over), probably due to the general troubles and time constraints. But how much emphasis is being put on rectifying the issue in future products? In my opinion a collection of well-designed, tested and documented single missions and immersive offline campaigns is a showcase for what a game engine can achieve. It's, IMO, one of the most effective marketing tools of a game. Is that on MG's scope at all?

I agree to a certain extent, but had CLOD been a terrific success in that it didn't have any problems then I imagine we would be seeing a lot more of luthier, I predict he will reappear on here and be very obliging just before the sequel goes on sale.

oddeball 09-12-2012 07:34 AM

Quote:

Originally Posted by il_corleone (Post 460083)
B6 thanks for all of your responses, here is another one, when you start the plane, at times ,it moves to one side , it will be fixed whit the new FM models of the RC Patch? and the Second one, we have some date or aproximated to the Release, or the testing of that Patch? i hope its all going well, and i wish all the team will be satisfied whit all of the work, remember, Hard work, Good Work, best of luck.


It is the influence of the wind on the fuselage.
To see publishing of missions.

BlackSix 09-12-2012 07:54 AM

Quote:

Originally Posted by csThor (Post 460171)
I do, however, have a question for future projects. How much emphasis is being put on gameplay aspects (single missions, campaigns etc)?

It's a second question. The first and main question is: "what type will be our next project, MMO or standard game?". You know that I can't say about this.
Single missions and campaigns is my main work. I began to make its in 2002. I have now three disks with the offline campaigns that were released in Russia, and I led the development of missions and campaigns for 3 add-ons. If we need to make offline - all will be well. I hope)

Chivas 09-12-2012 07:56 AM

Quote:

Originally Posted by csThor (Post 460171)
Bringing up Jason's methods of doing PR and customer relations will not change the way luthier does his business. He's the kind of developer who prefers to hide in the office and not be bothered. You will no more get a more meaningful PR from him than a straight and truthful answer out of a politician.

BlackSix really does have one of the most ungrateful jobs I've ever seen, one which I would not want for all the money in the world.

I do, however, have a question for future projects. How much emphasis is being put on gameplay aspects (single missions, campaigns etc)? Neither Il-2 nor CloD were ever renowned for brilliant offline gameplay. The best campaigns were always made by the community, either free or as payware. With CloD the gameplay part is not there (and no sugarcoating will gloss that over), probably due to the general troubles and time constraints. But how much emphasis is being put on rectifying the issue in future products? In my opinion a collection of well-designed, tested and documented single missions and immersive offline campaigns is a showcase for what a game engine can achieve. It's, IMO, one of the most effective marketing tools of a game. Is that on MG's scope at all?

I don't agree at all to some parts.

Jason bought into a finished and working game engine and had a very good idea what he can accomplish with it, and could relay that message confidently to their community.

Luthier is working with an unfinished game engine and can't possibly know for sure what it will be capable of till its finished. We've demanded info in the past, the development told us was they are trying to achieve, and we crucified them when they didn't get it right. I'm sure the announcement was delayed until they have a better idea where the development can go in the future. The RC patch and the readme should be very revealing if there is even a future for the development.

As far as campaigns and missions go, I would prefer that the developer continues adding FMB features and fine tuning the game engine so the community can build their own campaigns and missions. The guys in the development had no chance building a decent BOB campaign given the unfinished tools, features, and performance issues of the sim when they were building those Campaigns. That said, I'm sure BlackSix could build a very complex and historic Russian Campaign given the proper tools, features, and performance capabilities.

Tree_UK 09-12-2012 08:16 AM

Quote:

Originally Posted by Chivas (Post 460177)
I don't agree at all to some parts.

Jason bought into a finished and working game engine and had a very good idea what he can accomplish with it, and could relay that message confidently to their community.

Luthier is working with an unfinished game engine and can't possibly know for sure what it will be capable of till its finished. We've demanded info in the past, the development told us was they are trying to achieve, and we crucified them when they didn't get it right. I'm sure the announcement was delayed until they have a better idea where the development can go in the future. The RC patch and the readme should be very revealing if there is even a future for the development.

As far as campaigns and missions go, I would prefer that the developer continues adding FMB features and fine tuning the game engine so the community can build their own campaigns and missions. The guys in the development had no chance building a decent BOB campaign given the unfinished tools, features, and performance issues of the sim when they were building those Campaigns. That said, I'm sure BlackSix could build a very complex and historic Russian Campaign given the proper tools, features, and performance capabilities.

How did disastersoft manage to build a campaign if 1C failed so miserably?

JG52Krupi 09-12-2012 08:32 AM

I don't care how good a game the sequel could be if it's a mmo type with only official servers i will not even contemplate purchasing it.

I can't believe it's even being considered.

Anders_And 09-12-2012 08:36 AM

Quote:

Originally Posted by BlackSix (Post 460176)
It's a second question. The first and main question is: "what type will be our next project, MMO or standard game?". You know that I can't say about this.
Single missions and campaigns is my main work. I began to make its in 2002. I have now three disks with the offline campaigns that were released in Russia, and I led the development of missions and campaigns for 3 add-ons. If we need to make offline - all will be well. I hope)

B6, I have to say that your english is getting better every day!!
Are you still using a translate program or are actively taking english classes??

BlackSix 09-12-2012 08:48 AM

Quote:

Originally Posted by Anders_And (Post 460189)
B6, I have to say that your english is getting better every day!!
Are you still using a translate program or are actively taking english classes??

Thanks, I use a dictionary for search the unknown words. Also I watch the video tutorials and read books. I would like to have more time for this. We would have avoided many problems if I could give a more detailed explanation, how I do it on the Russian forum.

csThor 09-12-2012 08:57 AM

Quote:

Originally Posted by BlackSix (Post 460176)
It's a second question. The first and main question is: "what type will be our next project, MMO or standard game?". You know that I can't say about this.
Single missions and campaigns is my main work. I began to make its in 2002. I have now three disks with the offline campaigns that were released in Russia, and I led the development of missions and campaigns for 3 add-ons. If we need to make offline - all will be well. I hope)

Quite simply, no, that was not my question. Your answer, however, implies a potential conflict between MMO plans and standard gameplay with offline content. A release only as MMO would be yet another shot into MG's own knee since I don't care one bit about the pointless clusterf*ck that is online gameplay.

Anders_And 09-12-2012 09:09 AM

Quote:

Originally Posted by BlackSix (Post 460193)
Thanks, I use a dictionary for search the unknown words. Also I watch the video tutorials and read books. I would like to have more time for this. We would have avoided many problems if I could give a more detailed explanation, how I do it on the Russian forum.

+1

planespotter 09-12-2012 09:16 AM

Quote:

Originally Posted by BlackSix (Post 460176)
It's a second question. The first and main question is: "what type will be our next project, MMO or standard game?". You know that I can't say about this.
Single missions and campaigns is my main work. I began to make its in 2002. I have now three disks with the offline campaigns that were released in Russia, and I led the development of missions and campaigns for 3 add-ons. If we need to make offline - all will be well. I hope)

I like this it give me great confidence! People say a lot of bad things about RAF campaign in Cliffs of Dover (which is fair, a lot of mistakes were in) but the LW campaign was quite good. And Desastersoft campaigns rock, they show what is really possible.

But why do you say 'IF' we need to make offline????

Of course you do! Most players are offline players, not online. No new offline content means you only get a small percent of potential players unless you are going for the arcade demografik where you will have too much competition with War Thunder and World of Planes. And I have to tell you, I am playing War Thunder already and it is fine for arcade 'sim' game - fantastic grafix, ok flight models, works very good and easy to get online, good game modes. You will not be able to beat War Thunder with Cliffs of Dover platform (sorry, but it is true) if you are trying to compete in that MMO area.

You are scaring me!

PS your english now is excellent and better than me and I have an american father (somewhere ;) )

klem 09-12-2012 09:17 AM

Quote:

Originally Posted by csThor
I do, however, have a question for future projects. How much emphasis is being put on gameplay aspects (single missions, campaigns etc)?
Quote:

Originally Posted by BlackSix (Post 460176)
It's a second question. The first and main question is: "what type will be our next project, MMO or standard game?". You know that I can't say about this.
Single missions and campaigns is my main work. I began to make its in 2002. I have now three disks with the offline campaigns that were released in Russia, and I led the development of missions and campaigns for 3 add-ons. If we need to make offline - all will be well. I hope)

BlackSix, I think we need to be careful and not confuse "CoD sequel" with "next project". I assume these are entirely different "projects"?

Osprey 09-12-2012 09:29 AM

Quote:

Originally Posted by BlackSix (Post 460193)
Thanks, I use a dictionary for search the unknown words. Also I watch the video tutorials and read books. I would like to have more time for this. We would have avoided many problems if I could give a more detailed explanation, how I do it on the Russian forum.

He's right B6, this is quite well written and a big improvement. I'm giving you a 'B-', keep at it! ;)

Anders_And 09-12-2012 09:58 AM

Quote:

Originally Posted by klem (Post 460197)
BlackSix, I think we need to be careful and not confuse "CoD sequel" with "next project". I assume these are entirely different "projects"?

haha good try ;)

BlackSix 09-12-2012 10:26 AM

Quote:

Originally Posted by planespotter (Post 460196)
But why do you say 'IF' we need to make offline????

Quote:

Originally Posted by klem (Post 460197)
BlackSix, I think we need to be careful and not confuse "CoD sequel" with "next project". I assume these are entirely different "projects"?

You know that I'll say. "No comment" or "I can't tell about future games" or "I've very strict ban on the disclosure of such information about the sequel"... What do you like more? ))
I've an order from my boss - don't give any info about future till the annoucement. In this situation my words "if" and "maybe" is not bad alternative.

csThor 09-12-2012 11:53 AM

I hope your boss gets around to making that announcement (and I mean an announcement that doesn't lay a smokescreen of polished PR bla bla without any content) rather sooner than later because either the rumor mill will run at top speed or the tiny remnants of interest will have died. ;)

My question on the impact of gameplay was directed at you precisely because I am aware of your involvement with several campaign packs released in Russia. Offline gameplay in the sense of serious, well researched and well designed offline missions and campaigns is my main area of interest since I find it the only possible arena where the historical accuracy can be achieved (without having to compromise for "balance"). :cool:

BlackSix 09-12-2012 12:02 PM

Quote:

Originally Posted by csThor (Post 460223)
I hope your boss gets around to making that announcement (and I mean an announcement that doesn't lay a smokescreen of polished PR bla bla without any content) rather sooner than later because either the rumor mill will run at top speed or the tiny remnants of interest will have died. ;)

My question on the impact of gameplay was directed at you precisely because I am aware of your involvement with several campaign packs released in Russia. Offline gameplay in the sense of serious, well researched and well designed offline missions and campaigns is my main area of interest since I find it the only possible arena where the historical accuracy can be achieved (without having to compromise for "balance"). :cool:

I want to make historical offline campaigns for the next projects, it's my main area of interest too. But the decision take my leadership, not me.

SlipBall 09-12-2012 12:10 PM

Quote:

Originally Posted by BlackSix (Post 460226)
I want to make historical offline campaigns for the next projects, it's my main area of interest too. But the decision to take my leadership, not me.


Hi B6. in your work do you sometimes write scripts?...it seems very powerful tool for a mission builder. I am just now experimenting a little with it.

BlackSix 09-12-2012 12:38 PM

Quote:

Originally Posted by SlipBall (Post 460227)
Hi B6. in your work do you sometimes write scripts?...it seems very powerful tool for a mission builder. I am just now experimenting a little with it.

No, I don't write scripts. We have special prorgammer for this and I'll cooperate with him in the initial stage. My main responsibilities are historical studies, literary briefings and mission scenarios, balance and gameplay. But in any case I have to learn a scripts in the future.

touchdown42 09-12-2012 01:53 PM

Perhaps they are busy, because they are aiming for the 19th of November.
Would be the 70th anniversary of the beginning of the battle for Stalingrad from the russian perspective.

Empocketment of the german troops, operation Uranus.

Surely this is an important date for the russian people and would help to sell a sequel.
But maybe this is only wishfull thinking ...

adonys 09-12-2012 01:57 PM

Quote:

Originally Posted by adonys (Post 459364)
we're actually waiting for more announcements:
- the awesome feature never done in a flight sim before, and abut which were told quite a while ago, but still haven't been told what it exactly is
- the big june/july announcement
- the beta patches readme, again promised but never fulfilled

besides this, were waiting for some fixes, without which the game is pretty useless as singleplayer:
- working radio comms
- AI fixes (AI not following your radio com commands, not following you as a flight leader, not considering you a part of their flight, flying straight into terrain, landing procedures, waiting for player warm up, etc)

and pretty damn annoying in MP:
- sighting ghosts
- flying ships
- dedicated server
- MP addon example

and pretty damn annoying no matter in which mode:
- own airframe hit SFX
- model LOD/dots transition
- model LODS range (like terrain targets not visible even if in a proper distance - ships, buildings and facilities)


just a quick list, probably I've forgotten quite a few.

and remember, these are just fixes (ie not visual immersion fixes like working clouds, not flickering tree shadows, buldings loading popups even on max settings, etc)

B6, you've either looked-over or just missed this one. can you comment on it, please?

thank you!

klem 09-12-2012 02:09 PM

Quote:

Originally Posted by BlackSix (Post 460206)
You know that I'll say. "No comment" or "I can't tell about future games" or "I've very strict ban on the disclosure of such information about the sequel"... What do you like more? ))
I've an order from my boss - don't give any info about future till the annoucement. In this situation my words "if" and "maybe" is not bad alternative.

Sorry BlackSix, I didn't explain very well. csThor asked about improving gameplay in future projects. I thought he meant the sequel but you came back with comments about other project ideas.

I should simply have asked if the gameplay in the sequel will be improvement on CoD?

csThor 09-12-2012 02:33 PM

Unless, of course, the 1C powers-that-be have chosen to go the MMO route alone. BlackSix's words could be interpreted that the MMO has taken over completely. ;)

NaBkin 09-12-2012 02:43 PM

Hi B6,

I am with Il2 since the Demo in 2001 and I've bought and played every release from 1C/MD.
I was very disappointed with the CloD release, but now with the 1.08 patch I LOVE the game online on ATAG and offline with the Desastersoft campaign! Even though It's far from perfect it's a very good product considering the complexity and sophistication (unlike other ww2 flight "sims") of the sim.

My questions are:


- Is it still true that you need 1 year to create 1 plane? Because then I suppose we never will see a Focke 190 :/

- Did 1C ever thought about business model like paying for a single plane like in RoF?

- Did 1C ever think about crowdfunding next projects? I think there would be many people who are happy to back or even donate for exciting projects in the future (if proper PR done for it). It's perfect for niche games!

- Did you hear about the Occulus Rift (http://www.kickstarter.com/projects/...-into-the-game) and could you see that as a future trend for flightsimming? (Your personal opinion)


Thank you for your "not always easy" - work with the community! I'm looking forward to the sequel!

VO101_Tom 09-12-2012 02:53 PM

Quote:

Originally Posted by NaBkin (Post 460254)
- Is it still true that you need 1 year to create 1 plane? Because then I suppose we never will see a Focke 190 :/

"average 1 year workhour to each plane". Summing the modelling, texturing, animating, programming, etc. Of course, not only one man doing these things :-P

BlackSix 09-12-2012 03:13 PM

Quote:

Originally Posted by touchdown42 (Post 460241)
Perhaps they are busy, because they are aiming for the 19th of November.
Would be the 70th anniversary of the beginning of the battle for Stalingrad from the russian perspective.

We are not aiming for the 19th of November, it's impossible. We are planning to make alpha version in 2013.

Quote:

Originally Posted by adonys (Post 460242)
B6, you've either looked-over or just missed this one. can you comment on it, please?

I can't. Waiting for the readme and Luthier's info update.

Quote:

Originally Posted by klem (Post 460243)
Sorry BlackSix, I didn't explain very well. csThor asked about improving gameplay in future projects. I thought he meant the sequel but you came back with comments about other project ideas.

I should simply have asked if the gameplay in the sequel will be improvement on CoD?

I know answer but I can't answer because this issue concerns the content of the sequel.

Quote:

Originally Posted by NaBkin (Post 460254)
My questions are:

- Is it still true that you need 1 year to create 1 plane? Because then I suppose we never will see a Focke 190 :/

- Did 1C ever thought about business model like paying for a single plane like in RoF?

- Did 1C ever think about crowdfunding next projects? I think there would be many people who are happy to back or even donate for exciting projects in the future (if proper PR done for it). It's perfect for niche games!

- Did you hear about the Occulus Rift (http://www.kickstarter.com/projects/...-into-the-game) and could you see that as a future trend for flightsimming? (Your personal opinion)

1) Yes, we need 1 year to create 1 plane. Now we have 9 3D-modellers in the team and we work with the freelancers.
You never will see a FW-190 if we'll make next game about operation there FW-190 never used.

2) Yes, we thought about such business model. You will know about result in the announcement.

3) We're not independent team. We're part of the big publisher 1C. As far as I know, this business model is not for us.

4) I didn't hear, sorry. I can't answer now.

kendo65 09-12-2012 03:33 PM

Quote:

Originally Posted by csThor (Post 460248)
Unless, of course, the 1C powers-that-be have chosen to go the MMO route alone. BlackSix's words could be interpreted that the MMO has taken over completely. ;)

They could also be interpreted to mean that there will be offline content. That is part of the problem here - meaningful information is held back until 'the announcement', but B6 has to continually fend off questions enquiring about the plans without:

(a) Disclosing any real information.
(b) Using a form of words in his communication that can be misinterpreted and cause panic.

Given that he is a non-native English speaker who is learning the language 'on the job' that is quite a recipe for disaster!

Given the tight-rope he is having to walk I think he is doing a pretty good job (though we can see even in this thread that we are all constantly on the edge of the next misinterpretation and the panic and indignation that will follow.)

Maybe we could finally get the announcement and have the uncertainty cleared up?

planespotter 09-12-2012 04:28 PM

Quote:

Originally Posted by BlackSix (Post 460226)
I want to make historical offline campaigns for the next projects, it's my main area of interest too. But the decision take my leadership, not me.

Don't let your grumbly old boss stop you! Do it on your sparetime and release it yourself! I will buy! We are desperate for content we can actually use for this sim!

Chivas 09-12-2012 05:23 PM

Quote:

Originally Posted by Tree_UK (Post 460181)
How did disastersoft manage to build a campaign if 1C failed so miserably?

The disastersoft team built their campaigns after the release of the sim when there were less performance issues, and they were under less restraint to build their campaigns for the average computer. When the dev crews were building their campaigns the frame rates must have been abysmal, and they had to build them to suit the average computer. Never mind the fact that disastersoft probably has a better knowledge of BOB's history. This is one of the reasons I would like the community to build campaigns while the developer improves the features in the game engine. Like I said they probably have far more expertise in building the eastern front campaigns.

Tree_UK 09-12-2012 06:18 PM

Quote:

Originally Posted by Chivas (Post 460289)
The disastersoft team built their campaigns after the release of the sim when there were less performance issues, and they were under less restraint to build their campaigns for the average computer. When the dev crews were building their campaigns the frame rates must have been abysmal, and they had to build them to suit the average computer. Never mind the fact that disastersoft probably has a better knowledge of BOB's history. This is one of the reasons I would like the community to build campaigns while the developer improves the features in the game engine. Like I said they probably have far more expertise in building the eastern front campaigns.

Well I guess thats 'one' way of looking at it, I am always open to ideas no matter how far fetched and extremly speculative. :grin:

NaBkin 09-12-2012 06:28 PM

Quote:

Originally Posted by BlackSix (Post 460258)
You never will see a FW-190 if we'll make next game about operation there FW-190 never used.


So that means we will never get a flyable FW-190 for the Sim :-(:-(:-( (since the sequel will most likely not be a FW190 relevant scenario as far as rumors go).

Couldn't be sadder right now :/

Thx for the answers anyway.

MadBlaster 09-12-2012 06:39 PM

When disastersoft was first trying to build those campaigns, I can imagine them thinking to themselves, "wow, this game is such a disaster. Hey, what a great name!"


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