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Again, the suggestion is one of inaccuracies in the programming of the temperature effects in the game as against engine power and airspeed produced within the game. The unique flying qualities of any aircraft are totally irrelevant to this specific issue. Nor was I necessarily intending to have a discussion with anyone. My intention was to inform the readers of the forum of an observation made in one specific test of the game's 'temperature effects' setting relating to one specific aeroplane, and to suggest that others conduct similar tests in order to verify my findings or otherwise in other aircraft within the game. Please feel free to test this yourself with any aircraft of your choice within the game and report your findings accordingly. |
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Stick force per G is a characteristic affected by stability, you spent a very long time telling us how the Spitfire instability is what made it so tricky to fly with it's 'low' stick force per G, you can't just keep changing your arguments like that. the fact the Hurricane could turn well was more to do with it's fat wing which was much less critical at low speed handling. |
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Please provide a link to what you think I said. Don't do it in this thread. You can just PM me. In all probability, you are confused and we can leave it out of this thread. If you are right, I will be glad to post it in another thread. |
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135° coolant and 105° oil for 5 minutes emergency boost http://i91.photobucket.com/albums/k3...s-page-001.jpg And the Pilot's Notes General on engine handling - issued with all Pilot's Notes, and always used in conjunction with them: http://i91.photobucket.com/albums/k3...handling1a.jpg Note on climb speed and how engine temperature could be improved by adopting a higher climbing speed, plus radiator settings: http://i91.photobucket.com/albums/k3...handling5a.jpg |
On the related note, what if its the oil pressure dropping during negative G manouvers and causing the engine to seize? Oil pumps are driven by the engine, so pressure may fall below minimum - lubrication is gone, but the engine is still revving as the propeller still drives the engine.
AFAIK this was a problem with constant speed propellers as well, since they were hydraulically operated on many aircraft and could cause the engine to overrev. I'll give it a check. |
Which type?
I recently read in a RR Heritage book on the Merlin that rolling in the Hurricane eventually caused lubrication problems and rough running but not to the point of seizure. RR had to test this and ran tests of 150 continuous aileron rolls before any of these signs appeared, but no seizure. IIRC the pilot doing this was the same one who managed that .92 mach Spitfire dive @ FAE (major parts fell off during the dive and the engine oversped to something like 4200rpm, but he still landed OK) |
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The Dev's should publish the procedures for proper operation and if those instructions are followed, the power production is the same as when "temperature effects off". Is there an official Operating Notes for the game? The only ones I am aware of are from players. |
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The Devas have a wealth of info in regards to these FM's and have accumulated this over many years....I suggest they release what they see as proper operating instructions for these aircraft, what have they wrote into the FM that they see as proper operation, that would be interesting to see |
Here are the Pilot's Notes General comments about oil flow under negative-g:
http://i91.photobucket.com/albums/k3...-page-001a.jpg Spitfire II Pilot's Notes take off plus climb speeds: http://i91.photobucket.com/albums/k3...-page-001a.jpg The Air Min was also realistic enough to understand that in air combat one cannot simply fly exactly by the book and survive; the Pilot's Notes General make the following observation about taking risks: http://i91.photobucket.com/albums/k3...NGenrisks1.jpg |
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Like I said if they release/tell us what they have modelled into the FM then we can make assumptions and point fingers which in turn will help pinpoint if any the issues.. Or you can another ten pages of everyone getting themselves at it thinking they know better |
How you draw that conclusion is beyond me, but then again it's not a new behaviour of yours.
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In otherwords a frankenplane that never existed during the Battle of Britain? I don't see where that is any more realistic than the FM's in the game now you are all complaining about. Quote:
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Edit.. Won't waste my time |
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With engine temperature effects off, the Spit is (to quote Bob Doe) 'like having wings on your back'. The Hurricane, with engine temperature effects off (again to quote Bob Doe), is 'like a brick shithouse'. Solid, steady, sluggish compared to the nimble Spit. The differences are already there. but of course pilot's anecdotes are inadmissable according to your own philosophy, whether mine or Bob Doe's. The Engine power and therefore airspeed issues with a particular game setting are also there with all aircraft tested so far. Except for the Bf109 tested by one person, which demonstrated no power or airspeed loss with either of these game settings. So please, unless you are prepared to test this specific issue for yourself, with whichever aircraft you'd like, stop quoting my responses in an attempt to argue issues which have been argued before. My thanks. |
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The Spitfire in game as tested is both static and dynamically stable, something the real aircraft was not. The issue is will correcting one set of FM parameters make or a more realistic simulation or not? The aircraft represented in the game were on equal footing as dogfighters in the actual battle we are simulating. I don't think making a frankenplane out of one side is going to accurately represent relative dogfighting capabililties. |
So many of these problems could be related to pilot error. I damage the E3 engine many times when I am not paying attention to what I am doing.:)
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1. Without a good set of operating instructions, we will never know if the engine is being damaged. 2. My personal feelings are it is not very realistic at all to have airplanes that speed, climb, and turn but don't fly like the real thing. It will really distort the relative dogfighting abilities adding frankenplanes. |
http://i91.photobucket.com/albums/k3...-page-001a.jpg
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He made some bizarre comment about Spitfires, Hurricanes and FM's, I forget now, but it was nonsense. EDIT: Here it is: http://forum.1cpublishing.eu/showpos...&postcount=216 Looks like he removed his first post, posted again after me and then edited it all into one. |
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The second part, he never suggested that, we want 2 models which are reasonably representative of each, + the 109 versions. By representative I mean reasonable accuracy on speed, ROC, roll and turn at respective heights and speeds. Followed by reasonably representative DM's for each type of weapon. I suspect that you'll have an argument for that, ask for all that rot which degenerates the thread. You misunderstand the term frankenplane btw. It was coined from the practice of producing a particular type by using model files from pieces of another type which are similar enough. The FM was never pieced together like that, they are new files. |
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It is defineable and measureable, characteristic. It is not based on a subjective opinion. Quote:
What is the correct term for a FM that is overmodelled in its capabilities? |
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Now, it is reasonable representation of the airplanes if one plane has a much better relative dogfighting capability than it had in reality to the others? I don't think so.... |
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I just combined the post to answer two people. |
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So, do we know if the current overheating issue with all spit versions is a bug or incorrect FM? I really would like to know as I really struggle with these birds.
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It's a feature
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I'll be back; I have to go pick up more Pedantic from the grocery store :rolleyes: |
You would think the devs would have an entire library of stuff from the last title. However I suppose even if you did you would have to sit down and read an entire library :(
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@CaptainDoggles : I've got plenty of second-hands to resale! |
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Heres the link that you asked for.....very odd you need reminding. http://forum.1cpublishing.eu/showthread.php?t=33245 Now can you please explain how stick force per G is nothing to do with stability and control without going against everything you contributed to that thread? |
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It was in answer to your claim: Quote:
It is false that stability and control forces are proportional such that you must have instability to have light control forces. The designer has considerable freedom in the management of control forces. Please point out in anything remotely close to your claim of: Quote:
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http://i91.photobucket.com/albums/k3...-page-001a.jpg
Question is how quickly and how far did the oil pressure drop below the emergency minimum (30 lbs - normal pressure = 60lb/sq.in.) under negative g? Under what circumstances would the oil pressure drop below this minimum, and how long would it take for significant damage to occur to the Merlin, or any other engine? How would this be quantified and replicated in a flight sim? Quote:
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Supermarine test pilot Alex Henshaw was once critised by a new manager for doing so much sustained inverted flying (i.e -1g) in Spitfire demonstrations. His reply was (in Sigh for a Merlin p79):
"Spitfires are not flown inverted on test. It is true they are rolled and in some cases an inverted glide takes place, but as the engine cuts immediately on negative 'G', there is no power in use. I have discussed this at some length with the Rolls-Royce technicians and they are happy no damage occurs." He goes on to say at one stage he and Geoffrey Quill were asked to invert a Spit from 20000 ft and no engine damage ocurred. Here is the only known footage of Henshaw doing his routine in the movie "Ferry pilot". This is a Spit Va, you can hear the engine cutting during the inverted glides. I wonder whether at this point it was necessary to cut throttle to avoid sustained inverted running as the motor was less susceptible to neg g cutout. http://www.youtube.com/watch?v=nCmzYccyBYM |
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Keep in mind that possibly the oil pan had been changed out...anyone here having problems should observe their oil gauge as recommended, and learn to alter their flying style. Treat it like a car you just spent a bunch of money on.:) |
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:rolleyes: http://forum.1cpublishing.eu/showpos...&postcount=202 So are you saying now that the Spitfire didn't have oversensitive elevators due to longitudinal instability? :rolleyes: Quote:
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http://forum.1cpublishing.eu/showthread.php?t=33245 ..........:rolleyes: |
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I did say that I would be more comfortable if someone else would fly that test over a longer period. I admit the amplitudes began to decay but there were only three oscillations and I would like to see the flight start from a proper hands-free trim, probably the 2580rpm A&AEE used but with reduced boost (I used maximum) so that the roll motion was eliminated right from the start. Then hands off to see what develops. The stick will of course be dampened by the stick springs although FFB may react differently. I don't know what started the oscillations because if it was stable they shouldn't have begun. It may have been my hamfistedness trying to get hands-free flight. So, please don't take my one short test as gospel just because it appears to confirm your belief, it needs more testing and I just don't have the time nor do I want to be the only person that verifies this. My main contribution was in creating the test script. For anyone willing to give the time here's the link to my thread including the test mission: http://forum.1cpublishing.eu/showpos...21&postcount=7 |
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"overmodelled" But you know, if you think the Spitfire is overmodelled then that's laughable, overall it definately isn't. |
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Rolls Royce specify in the notes that you can push past the limits, it is a risk to undertake. It's been published in this thread a few pages back by NZTyphoon. |
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To me it sounds like the same old protagonists/antagonists pissing on a wall. |
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Yes thanks! as you say, risky:) |
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The normal oil pressure for the Merlin is 60lbs/sq.in, with a working minimum of 30lbs/sq.in. For gameplay a rough rule of thumb could be anything below 30lbs and the engine begins to suffer progressive wear (according to the Pilot's Notes General it doesn't take long for damage to occur once the oil pressure drops below the minimum). |
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I agree that others should test it as well. It is really not that hard to test. A stable airplane will seek what ever speed it is trimmed for so there is no need to "precisely trim". The airplane will move to trim speed by design if it is stable. The amplitude will grow smaller and finally disappear as the airplane arrives at trim speed. It is really easy to test. Just get the airplane in a sembelance of level flight, pull back on the controls and let go. If the airplane is stable, the blue and green will stop changing proportions in the windshield after a few minutes. If it unstable, the proportion of blue and green in the windshield will increase until you see all blue or all green. Quote:
It means the game shape is easier to precisely maneuver and get guns on a target than the real aircraft. Is that overmodeled in a game? When something has a capability or feature that did not exist in reality? I think so..... What do you think? Will it will be more representative of the actual airplane when it is made to be faster, turns better, climbs better, AND is stable?? |
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At the moment, if you happen to cut your engine completely due to neg-G (much easier done in previous patches prior to 1.08) you won't be able to start it again unless you cut the throttle all the way down anyway and point your nose vertically downwards and wait a few seconds, then add throttle gradually. This does not make any sense according to point 3. |
I have flown the spit a few times these past few days and it certainly is a very stable aircraft it's a joy to fly compared to the 109, that said I did but it into a flat spin which I could not get out of last night after pulling off a unsuccessful manouver trying to hit a 109.
The lack of speed does suck but so does the 109 it's got the flight model of a 104 star fighter while the spit is more like a sopwith pup :lol: From my brief flights with the spit here is my cons and pros for both aircraft. Spit Pros Very stable Easy to aim Amazing turning Very tough (need more flight time to confirm this) Cons Very slow Slow rate of climb Lack of ammo 109 Pros Fast Fast rate of climb Good armament Cons Very unstable/easy to stall Hard to aim due to above (more of a personal problem I imagine ;) ) More prone to damage Summary Both aircraft need a lot of work but it's fair to say that anyone in there right mind in a 1v1 fight would opt for the 109. Even with its bad FM the 109 will win most fights hand down unless out numbered and even then it can just nose down and run for home. The damage model is screwed up IMHO the spit can take much more damage than the 109 for sure, for example I was hit by flak in a spit and didn't feel any effects from 3 HUGE holes in my wing I didn't the 109 would have lost a control or would have to rtb from such damage. From what I have read about the early spit vs 109 the two were a clos match with the 109 with slight advantages. |
Back a few months ago, when the devs bowed to community pressure on the bouncing rpm needle. It was then that I realized we would most likely have Fm's of popularity, rather then true to life representations. :)
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Lack of ammo is mater of what you're used to I suppose, when you adapt it's plenty. I agree it's very tough sometimes, that concerns mainly wings DM from visual point of view. You will find that if hit hard, this is no longer a fighter aircraft, like everything else in game. For flak damage, you also get lots of 'control lost' situations. The holes in the wing are not matching the actual FM imho, that's more of a visual bug. Just like Hurricane or 109 fuel tank explosion - funnily enough you almost never blow up the Spitfire, something is wrong in there! Your summary is spot on of course, don't get me wrong, just correcting the stability issues for slower speeds, I find Spitfire much harder work in that kind of fight. Try the Hurricane if you care, that IS a very stable gun platform. |
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who compiled the report on the Spitfire VA http://i91.photobucket.com/albums/k3...s-page-001.jpg later wrote about the stability of many of the fighters tested, including the Spitfire: http://i91.photobucket.com/albums/k3...-page-001a.jpg Quote:
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If Crumpp wants to continue with his time wasting obsession over the Spitfire's elevators that's fine - it gives him something to do. There are more important issues to deal with, mainly the shortfalls in relative performance. Incidentally the NACA report on the control characteristics of the Hurricane is available here |
Tbh i have yet to fly the 109 in the latest beta patch but certainly in the previous beta patch the 109 was a terrible gun platform and from my experiance the spit is the better of the two so i will try the 109 tonight, I agree with you about the hurri its the best gun platform.
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I also found this, it's an explaination of the requirements set by NACA when testing. It explains why they tested for instability, what they were looking for etc.
Written by Robert R. Gilruth 1941 Requirements for Satisfactory Flying Qualities of an Airplane http://aerade.cranfield.ac.uk/ara/19...report-755.pdf |
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Just wanted to post about the oil pressure / engine damage thing:
A standard engine isn't going to be hurt from decel with momentary loss of oil pressure. What I mean by decel is, the engine went from having fuel and cylinders firing to running out of fuel and engine taking a few seconds to come to a stop. A thin layer of oil is around the main/rod bearings to absorb the punishment of the piston going into its compression stroke only to be exploded the opposite direction with combustion. This is violent on the bottom end as all the preload for the rod bearings and that particular connecting rod go from the bottom side of bearing(s) to, when combustion happens, to the top 1/2 of the connecting rod bearing(s) ( all in a split second). Without combustion, freewheel, all you have is the compression stroke causing stress which is absolutely nothing in comparisone to the grenade in the hole slamming the piston down that is called combustion. The biggest chance for airated oil to cause damage is when you regain fuel and the motor kicks back in again, but even then you would have had to fly in such a way that when you ran out of fuel and the engine is on decel to a stop, that you had enough neg g's or were inverted enough that oil never came back into the sump in the 1st place before you fired back up. Kinda like firing up your car after an oil change. Either way, I think if this was to be modeled it would be such a rare occurance that it wouldn't even be worth doing. Basically putting this in the bug tracker isn't correct IMO. |
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Without any proper data as to when and how damage will occur nothing much will be accomplished by attempting to replicate such a condition. |
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How many time does it have to be said!! :rolleyes: There is nothing in that snippet: Quote:
Not the same thing...APPLES and ORANGES!! |
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Did I misunderstand?
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I agree with Bliss but... Lets read the 3rd point again... http://i91.photobucket.com/albums/k3...-page-001a.jpg Seems it will damage the pitch which will return to fine and then overspeeding of the engine that will cause the damage. Quote:
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Ive just been thinking about it actually and it applies to a CSP. Is this not an automatic pitch propellor? What mark of engine is this manual for? Trying to research this myself but red stuff is all new to me, found this: http://spitfiresite.com/2010/06/batt...ropellers.html |
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For example, if the Merlin XII can survive the 3600 rpm longer than 20 seconds (or the 3600+ any seconds) in dive, then it should be fixed (of course, the various throttle/boost may reduce these limits). |
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1) is too stable 1) is too easy to bring sights to bear on target 1) won't enter into a vicious accelerated stall & spin and destroy aircraft 1) rolls too quickly in a dive above 400 mph IAS 1) shows no sign of deceleration with open canopy 1) employs "sonar" when canopy is open 1) neg g cutout does not occur quickly enough with the latest beta 1) quick engagement of elevator control at speed will not over stress and destroy aircraft 1) wings absorb far too much cannon shell punishment 1) IIa is 60 mph too fast ....oops, not any more! 1) flying a Spitfire forces one to use bad tactics and no TS teamwork 1) lands and takes off far too easily 1) prolonged inverted flying doesn't cause oil sump to run instantly dry and destroy aircraft 1) engine cutout doesn't cause CSP to go fine pitch, over rev engine, and destroy aircraft So much to do, so little time! |
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4.6. Flying Controls. – 4.61. Ailerons. – At low speeds the aileron control is very good, being similar to that of the Curtiss H-75 ; there is a positive " feel ", there being a definite resistance to stick movement, and response is brisk. In these respects the Me.109 ailerons are better than those of the Spitfire, which become so light at low speeds that they lose all " feel ". "At 400 m.p.h. the Me. 109 pilot, pushing sideways with all his strength, can only apply about 1/5 aileron, thereby banking 45 deg. in about 4 secs. ; on the Spitfire also, only 1/5 aileron can be applied at 400 m.p.h., and again the time to 45 deg. bank is about 4 secs. Both aircraft thus have their rolling manceuvrability at high speeds seriously curtailed by aileron heaviness." http://kurfurst.org/Tactical_trials/...g_Aug1940.html "The rolling ability of the enemy fighters at high speeds is worse than that of the Bf 109. Quick changes of the trajectory along the vertical axis cause especially with the Spitfire load changes around the cranial axis, coming from high longitudinal thrust momemtum, and significantly disturb the aiming." |
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Your problem with BugMeNot is the source you reference is Kurfursts "109 Worship Website".
@Snapper, nice post mate, us red sissyfire-cheat-whiners deserve all this, plus the hilarious 109 drivers who finally have a go in the Spit and say "nothing wrong with this" LMAO |
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http://i91.photobucket.com/albums/k3...lertypes1a.jpg http://i91.photobucket.com/albums/k3...roptypes2a.jpg http://i91.photobucket.com/albums/k3...peedprops4.jpg |
@bugmenot
I am really refering to the elevator controls, I have never disputed the rolling characteristics, the Spitfire was very stable latteraly. |
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Snapper, Dutch and Osprey I take it from your sarcasim that you object to having any negative flight model aspects added even though you constantly cry for a better, truer and more historically accurate flight model. I find it kind of odd when someone else makes a point that might add a realistic characteristic that you belittle the entire thread. Lets just get the facts so we can present them! Not sustain the red vs blue stance. We can go over the 109 after if you like, I would enjoy that more. The narrow track landing gear physics do not operate as I have read them (when one wheel is on the ground and the other is not which causes the grounded wheel to move toward the centre - turning the aircraft over) for starters. |
Osprey/Snapper your both getting out of hand no one here is saying that the spit is perfect far from it in fact they are saying the opposite.
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As for the 109, its shortcomings in this sim are well known: 1) it's too slow 2) the stall characteristics are too harsh 3) it's flat spin is not realistic 4) it's too difficult to bring its sights to bear on target 5) it's narrow-track landing gear characteristics is not accurately modelled (as you noted above) 6) prop pitch too slow in changing Done. Anything missed? |
http://img98.imageshack.us/img98/688...13ch41page.jpg
After the application of an inertial elevator to fix the longitudinal instability, the aircraft would have NEAR neutral longitudinal stability. http://img254.imageshack.us/img254/6...htelevator.jpg Before that fix, during the Battle of Britain, Spitfires were longitudinally unstable at normal CG. Quote:
http://www.spitfireperformance.com/k9787-fuel.html In the game, they are longitudinally stable both static and dynamic: http://img692.imageshack.us/img692/4...ctlongstab.jpg That is not representative of an early mark Spitfire. |
When I purchased the boxed version of this sim it included a replica of the historic Spitfire aircraft pilot notes (with the addition of the sim company logo). I therefore presumed that I would be able to fly the Spit in accordance with the reproduced notes provided. However, I have not been able to fly the Spit in accordance with these notes as the sim Spitfire under performs against the information provided in the said notes.
I am not sure whether anyone has ever managed to get the Spitfire to fly as per the notes provided, but I would be very surprised if they have. I feel somewhat let down by this and hope to be able to fly a more accurate representation of the Spitfire soon. In the mean time, I very much appreciate the efforts of those who have put the time and effort in to genuinely help the developers of this sim to achieve as near as possible historic values for the Spitfire and all the other aircraft involved. |
Crumpp....have you read all of that modification list? the 30 Gal wing tank...... yeah that was a fleet wide modification wasn't it? I think you will find that list of modifications was not a list of universaly applied mods but rather just a list of things that were tried.
You will also realise the need for an elevator mod was for the same reason it the MkV had one, with all the extra equipment being fitted to Spitfires the CoG was changing. |
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I did not pursue it because it was obvious that fans of their aircraft did not want the flying qualities modeled. The issue with the Merlin is due to the propeller governor cannot change pitch fast enough with the cut out. The engine itself will cut out negative G and restart without issue but the propeller cannot keep up. It will over speed if the throttle is not closed at the cut to give it time to work properly. |
Bongodriver,
Read please: Quote:
http://www.spitfireperformance.com/k9787-fuel.html In the game, they are longitudinally stable both static and dynamic: http://img692.imageshack.us/img692/4...ctlongstab.jpg |
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1) is too stable - Maybe. I have no opinion, i don't know the tests (ok, i know, it's not a criteria in this forum :grin: ) 1) is too easy to bring sights to bear on target - All small caliber is stable. Other question the gun inaccuracy, which terrible worse in all planes imho. 1) won't enter into a vicious accelerated stall & spin and destroy aircraft - Who want such a thing? I don't even understand which maneuver you describe :) 1) rolls too quickly in a dive above 400 mph IAS - true 1) shows no sign of deceleration with open canopy - True, and you forgot the cooling flaps too. This is a general problem, not just the Spit 1) employs "sonar" when canopy is open - True. This is a general problem (G.50, 109 without canopy, etc.). 1) neg g cutout does not occur quickly enough with the latest beta - Maybe. It slightly reduced, but i can't measure accurate values. 1) quick engagement of elevator control at speed will not over stress and destroy aircraft - True, but it is a general problem, not only the Spit. 1) wings absorb far too much cannon shell punishment - I think it's rather question of the gun inaccuracy. 1) IIa is 60 mph too fast ....oops, not any more! - It was overmodelled, or not? 1) flying a Spitfire forces one to use bad tactics and no TS teamwork - Irrelevant 1) lands and takes off far too easily - Irrelevant. Depends mostly on the Pilot. 1) prolonged inverted flying doesn't cause oil sump to run instantly dry and destroy aircraft - True. But –again– it is a general bug, the DB was banned for inverted flight too (because of lubrication system). 1) engine cutout doesn't cause CSP to go fine pitch, over rev engine, and destroy aircraft - It was an example of this? I never see any. I do not like the favorite opinion, that "the operating instructions only for girls, the real man push the crap out from the plane, anyway, the merlin survive everything".:rolleyes: |
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also can you tell me exactly what effect your game controller is having on the perceived stability in game? have you considered the center spring is actually responsible? |
Crumpp
A couple of comments on your positing 288 1 The observation that the US were talking about the Lateral and Yawise coupling. A good point but as far as I can see they do not mention any of the problems that you keep raising. Can you point out where these are highlighted 2 The observation that they were not talking about the Spitfire. I disagree they were making a general comment about fighters of the period and this would have included the SPitfire. I don't see where they exclude the Spitfire from that statement, again could yo point that out to me. It would be appreciated 3 Adding Inertia weights to Spit 1 in July 1941. This I agree is a very good point but I don't see the relevence to the BOB. Between the BOB and the adding of the inertia weight a number of other changes were made, in particular:- a) adding firproof bulkhead behind pilot b) adding electron lower fuel tank c) changing the Merlin to a Merlin 45 as used in the Spit V All these would have added weight and impacted the handling quite possibly necessitating the introduction of the inertia weights in July 1941. In other words the Spit 1 in July 1941 was a very different animal to the one in the BOB, it was more like the Spit V. I also note that not all these changes were implemented a good example is the deletion of 4 x LMG and their replacement by 2 x 20mm in July 1940 which clearly didn't happen. I would like to digress a moment and concentrate on the areas where we do agree. It have been pointed out to me in a PM exchange that these have been missed. If people can agree on these at least it will give the Developers somehting to work on while other areas are finalised. Gun Platform. I beleive there is a greement that the SPitfire was not as good a gun platform as the Hurricane. Its well documented and shouldn't be made impossible but more difficult Tightening up in a high speed turn Again I don't have a problem in making the pilot have to take action to counter this trendency. In the real world its almost instictive and I wouldn't expect a pilot to have any difficulty dealing with it but it a difference Loss of lift when flying in turbulance All aircraft lose performance when flying in turbulance and this should be reflected in the model. regarding how to model it in the ideal world everyone whould have a feedback stick and feel it but a lot of people don't have this. I would suggest that a visual shaking on the screen piture be built in. 'Overcooking it' when in turbulance If someone in a Spit is in turbulance, ignores the warning and tries to tighten the turn further I totally agree that the plane should flip and go into a spin. Note - I do disagree that the plane should break up in the spin for the simple reason that examples are very rare and often had other factors which almot certanly played a part. Some examples I am sure exist but they are hard to find. Hope that helps |
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Obviously I have done a poor job of communicating the issue. It is a sad fact that this "red vs blue" is toxic to the progress of the game as well as the community. There seems to be an almost mass hysteria among Spitfire fans about this issue but it sharply focuses the "red vs blue" mentality for the community. I think it stems from several sources. First is an deep emotional attachment to this aircraft. It is a cultural icon. Second is a lack of technical insight as to why an aircraft with such unacceptable measured stability qualities could go on to be a successful fighter. Understandable, stability and control is not a common subject outside of aeronautical science. Believe me, if I discussed the science of stability and control with my wife, my daughters would have never been born! it is like an ancient mariners map, labeled "Here be sea serpents". Without the technical insight, the Spitfire fans are left with two possibilities. 1. the issue does not exist 2. the issue must not be a big deal and come naturally to most pilots. Most of the discussion has been dealing with pointy tin foil hat theories that the issue did not exist. It did exist and it was an issue. The instability was a defining characteristic of the early mark Spitfires and pilots had to learn to overcome it. Some even learned to turn it to advantage, btw. The second point is both true and false . It was something the pilot could deal with and become second nature to most pilots with experience in the aircraft. Just as trimming the aircraft is second nature to piloting an aircraft and comes naturally to most pilots. However, you still have to trim the aircraft in the game. Spitfire pilots still had to learn to deal with the instability. It is a big deal because the aircraft would have been safer and more effective without the instability. The lack of technical insight contributes to the misunderstanding. The Spitfire had some essential traits that without them, it would have been undesirable to fly the aircraft with the instability. As it had these essential traits, it was able to enter service and served well for a time without the issue being fixed. England did not have standards for stability and control so when the design firm said it was tested and the pilots said it was good, it was placed into service without modification. 1. The violence and depth of the stall buffet gave essential unmistakable warning of an impending stall. While the accelerated stall itself was violent, the buffet zone was large enough that it gave sufficient warning so the control characteristics were mitigated. Without that buffet zone, inadvertent stalling would have been very difficult to avoid. 2. The stick force gradient is stable. So while the forces are too light for good feel at low speed, at high speed they are light but not so much a pilot has no feel. Unless the air is bumpy or the pilot is excited and over controls, the airplane would be very pleasant to maneuver at high speeds. I would not try to hold it at a maximum acceleration steady state turn without practice. The instability would have to be controlled but the stable gradient makes it easier at high speeds. There is more but I think most people get the picture about the toxic "red vs blue" mentality. |
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http://www.spitfireperformance.com/k9787-fuel.html In the game, they are longitudinally stable both static and dynamic: http://img692.imageshack.us/img692/4...ctlongstab.jpg |
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The inertial elevator improves the control feel by increasing the stick forces. It gives the pilot a more solid foundation to feel the oscillation and more precisely correct it through control input. |
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