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Because shooting a speeding aircraft from a fixed position is so easy. I wonder what manner of dumbed down, auto-aim, clown fused shells do you think they will use?
I frikken weep for the future of this series. |
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"Bf 109 E-4/BN - drive catered DB 601 N engine power of 1175 hp. It was necessary to use stooktanové (?) fuel. Made 35 pieces. " Which one of the 35 they built would you like? :D |
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I cant wait to see who will start the first online regiment of FLAK gunners. That would be funny. Maybe even a tank regiment! |
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I'd have thought shooting a speeding aircraft from a moving position (ie another aircraft) is much harder.... at least until the aircraft is out of range or exploiting a blind spot. Using AA, at least during ww2, was always a mix of skill and sheer luck.... if that was not so, I feel air combat would have been rejected as a strategy. No point flying a plane whatsoever if, the very minute you come up against AA, you are dead. On that note, I welcome the idea of playable AA.... though I can imagine it to be a somewhat frustrating experience. lol |
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Not sure about that, Vulchers shot down can be very addictive :razz:
Also it makes the target bombing very tough, the true balance to level bombing :) |
This is what I humbly think of the alleged uber and easy to use flak. The reason that it is easy for you fighter pilots (I primarily fly pinpoint strike, Jabo, or bombers, not many dedicated fighter flights) is because you guys have mastered the art of leading in the sky but the typical anti aircraft gunner isn't since they don't reactive much training. I think it was during the battle of midway that a Japanese fighter ace took control of a flak gun (he was grumbling on how poor the real crews were) and was successful in shooting down targets but I don't remember where I read that. I really hope we can use the legendary 88mm but it would be a little difficult.
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Manning range finder for a battery might be interesting.
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Yeah I read that too about the pilot kicking a gunner out of an AAA in Saburo Sakai - Samurai :D
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Some spotty albino kid sitting on a bofors gun and blowing the crap out of every friendly aircraft that spawns is something you will have to get used to. Then you'll be wishing you had your vulchers back. ;)
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albino????
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Who knows?
Wonder what the symbols in the top left of the vid screen are all about? |
its okay...give us a manned Flak, let us walk on the ground, after we are shot down and landed with chute on ground.
so we can kill the flak gunners with our Luger :p |
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The right one shows direction and angle of the flak. What the other 2 in the middle mean, I have no clue... maybe distance?? |
HE = High Explosive (AA) :
Type: MkIIIT Mass: 0.93 kg Projectile spec: HighExplosive 0.5 kg / Fragmentation 0.067 kg of TNT MuzzleVelocity: 875 ms Fuse type: Timeout Projectile lifeSpan: 20 sec AP = Armor Piercing (used against the panzer) : Type: MkI Mass: 0.88 kg Projectile spec: ArmorPiercing 0.4 kg / Concussion 0.05 kg of TNT MuzzleVelocity: 875 ms Fuse type: Contact Projectile lifeSpan: 20 sec http://forum.1cpublishing.eu/showthread.php?t=29684 |
For years.. even before IL-2 itself there have been members of the flight simming community that have been asking for manable AAA.
Had 1C not added manable AAA.. All the post complaing about having it would be replaced by post complaing about not having it Just another example of dammed if you do dammed if you don't Personally, I would rather see 1C spent their time and money on plane oriented things But maybe this is an example of what Luither recently talked about? With regards to team members not being able to be pulled off what they are good at and put onto something else. Assuming that is the case here, as in the team member(s) doing the AAA can not work on something else (say gun turrets in a bomber) than I would rather have them doing AAA than nothing at all. It could be worse! At least this is related to flight simming! Let's just hope they draw the line there and don't try to include a tank sim too! As much as I would love to see a good tank sim done by a company like 1C, the reality is (thus far based on 20+ years of gaming) that any game that tries to be all things end up doing no one thing very well. The only exception to this rule I have found is ARMA.. Which is still the most realistic FPS out there.. but at the same time has a vehicle and flight sim build into it. And anyone that has played ARMA knows the vehicle and flight aspects of ARMA are really dumbed down. So with that said, as long as 1C keeps the flight sim aspect the main focus, and all 'other' things added to it are the dumb downed aspects like ARMA than I would be happy. Assuming those 'other' things added are just because said team members have nothing flight sim oriented to work on at the moment. |
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As in no one is holding a BoFo to your head forcing you to use it! ;) |
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I don't care about manable AA in CoD and I don't care if they put it in for someone who does either. Its really no problem. Just as long as they fix CoD's multiple major problems first, then its no issue at all. |
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Yep, they can put in manable rocking horses for all i care as long as they fix the major problems and bugs. |
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Well that depends, I would agree if the team members doing the AAA could be working on the bugs.. But based on what Luther said, that is not allays the case. Therefore if the team members who did the AAA can not help in fixing the bugs, and have no aircraft oriented things to work on, than I think it is a good idea to have them doing the AAA as opposed to doing nothing at all. |
I noticed the He-59 skin...are we going to get this bird at last ?
Screenshots fron a couple of years ago: http://i34.photobucket.com/albums/d1...e-59C-2_01.jpg http://i34.photobucket.com/albums/d1...e-59C-2_02.jpg BTW - do we put these new skins in our Game /skins folder or are they only templates for skinners? |
Thanks B6 and Team for this update. Its great to see the hard work.
I must say i cant wait for the update wich hopefully eliminates stutters and increases performance. S! |
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I will clarify for those who need help. Replace "first" with ""as their first priority" T |
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So, pointing out the facts oh what Luither said with regards to fixing bugs is spliting hairs and starting an argument? You do have a strange view of the CoD world IMHO.. May I make a recomendation that you put me on ignore? Because you allways seem to get upset with anything I say. |
More planes!
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I will clarify for you. Replace "first" with ""as their first priority" It does not mean they can't do anything else as long as their first priority is fixing the multiple major problems with CoD. Sheesh! |
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As for my replies in response to your replies to me It is quite simple.. Don't reply/respond to something I said if you are incapable of accepting my 'point of view' when I reply 'back' to you Now since you refuse to put me on ignore.. And insist on trying to make this into something it is not.. Know that I for one am going to take the high road here and not muddy up this thread anymore by playing tit for tat with you in public.. From this point forward in this thread I will simply respond to you by saying 'see PM' Will that make you happy? |
In when the Sim's in the battle of England ? Lol !
In the battle of Moscow shall we have the possibility of interpreting the role of a Soviet farmer, his doubts and his fears at the approach of the period of the harvests? |
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No do not PM me I do not want to take it to another level with you spamming my email with notifications. |
Thanks BlackSix & 1C Team
as promissed, great update! CoD with it's potential is the best flightsim to me, not perfect yet, but a X-15 one day. Committed community, also. Go on! |
I don't know how many times the phrase "Low flak over Manston" has been uttered on ATAG teamspeak but it is a lot! AA would be great but looking forward to the patch.
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I don't look forward to wait hours for bandits behind a flak gun, without even the fun of flying. And don't tell me about Manston in ATAG, speaking by experience (CAP) you can spend a lot of time even there waiting for low level vulching attacks. Imo, if no flight sim had such a feature before, there must be a reason. Boredom, maybe? Maybe I'm wrong, but this one will be like the useless blond-girl-on-a-spit mission.
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Well you wouldn't wait for hours. I imagine you would spawn in at Manston, see the flak and hop out of your Hurri and into the AAA.
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If it's designed well they'd let you jump from area to area to follow the action too. |
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Intermitant rewards can be more desirable than instant gratification! Sometimes when spawning at LittleStone I've jumped straight to the turret and had a pot shot at the vulchers! I doubt I've actually done any damage but its all a bit of fun. Now we just need the performance increase to enable trees so the gunners can get a bit of visual cover! cheers! |
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I'm glad the dev team decided that this would be the most important feature to add. -_-
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They're working on MULTIPLE things. Just because they posted something clearly just meant as a fun new feature that's more of a bonus than something crucial, it doesn't mean that they're not working on the other stuff.
All that sarcasm and negative posting isn't helping anyone. Come on, we're all on the same team. They're busy making the game that you want to play. Why pay them back with spiteful comments? Remember: We asked for updates. We said, "anything, just give us something!" We'll get the "hey guys, we fixed the AI, AI-comms, performance, etc." at some point, but hey, if we get some playable flak or some new ships in the meantime I'm cool with it. That doesn't deserve a reprimand. Words carry weight. I'm assuming the PC flight sim crowd, one that's primarily past the teenager stage, understands this. Flaming and trolling belong on some Call Of Duty board, not here. Stay positive! Yay! Happiness and rainbows! Shaking hands, smiling faces! http://www.youtube.com/watch?v=z0KkLjABAzg |
For heavens sake. Please just release a patch with improved AI.
At least then the game becomes slightly more enjoyable offline. |
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S!
In Aces High manned ack and AA vehicles are still a big part of base defence. The only problem I see with ack implemented is the too fast movement of it when player controlled. Aces High has it quite nicely done, you do not turn and aim in an instant as it should be. I tried to be the aimer on a 23mm Russian AA gun and boy was it hard :D |
Next....
IL2: Panzer III vs T-34 IL2: Bismark vs Hood Graphic motor has a great growing potential :rolleyes: |
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http://forum.1cpublishing.eu/showthr...859#post387859 check rule 18. i will not report you this time tough |
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ok ill stop it :grin:, i jsut love this new infraction sytem and how hard it is not to break it. pretty sure im breaking rule 14 with the above comment, perhaps rule 5 .... i wouldnt count the trees tough. im MY OPINION, no speculation, simply a mans opinion on computer game development, we wont see it in 5 years. |
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CLOD released March 2011... Working trees sometime maybe depending on other things getting done in 2013! Classic! almost a new sig! In fact...mind if i use it? |
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Chivas i dont think the CLOD maps will be used in 10 years for combined arms, they would be so far behide the technology by then they would be useless. Just take a look at maps being used right now for ground sims ...now imagine 10 years from now.
Not a chance. |
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Alot of people confuse what goes into the 3D mapping info (wire frames, elevation data points, etc) with the 3D graphics engines.. What with the detal going into these maps these days I would not be suprised that they are still around in 10 years. Oh sure the graphics engine will more than likly change greatly over the next 10 years, but the basic map info does not necessarly have to change at all. We use alot of gps data in our 3D too (RAGE) here at WSMR.. But we can scale how much of it we want to use on the fly. As for a combined forces sim.. Emmmm if past experance means anything than I hope they dont! Because thus far every sim that tries to be all things to all people tends to do no 'one thing' very well.. I personally hope 1C sticks with the main focus on flight sims. |
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Wow, I'm just going to shelve this game and fire it up in ten years and then I'll have the best flight sim in the world. Can't wait.
ROTFLMFAO |
The new game engine was designed to be easily upgraded, much more so than the original Il-2 engine. Take the ocean and rivers for example, the engine is capable of improving water much like the water was improved in the original series. Also the new engine is capable of giving the rivers, riverbanks, which will make a huge difference in the overall look of the terrain.
All aspects of the terrain can be adjusted more realistically as resources allow. I have no doubt that the terrain will look much different as it evolves over the next ten years. Personally I don't think we will lose flight sim quality as the sim slowly evolves into a combined forces sim. People building terrain vehicles, or ships arn't adversely affecting those people building the aircraft and other game play features in the sim. It will only add to the overall immersion of flying aircombat with a ground and sea war going on below. Maybe I feel that way as my flying as evolved into enjoying more ground attack missions over air to air. Although I do enjoy jabo runs and shooting a Spit down for something to do on the flight home. ;) |
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Steam won't eve be here in ten years then what? Good luck with that. |
Looking back on luthiers involvement in the il2 series, it is very much his habit to jump from one area to the next without finishing things completely. An all-forces gang bang that fails to represent any area fully would be the ultimate expression of his dilettante style of project management.
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Ten years for a series is reasonable, however the kind of thing that Il-2 did over the last ten years is getting harder and harder to do. Series are becoming more and more separate games now because technology is evolving so fast. The days of running the same graphics engine etc. for ten years are over. |
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Chivas, I wasn't thinking about the NG thing at all, more about trying to represent the entire pacific conflict from Pearl to the Home islands without fleshing out any particular area. Jumping later to the questionable content of 1946, then trying to give the Pacific Fighters treatment to Korea, before being reigned in to assume control of Cliffs, then zooming off on a tangent with the Moscow expansion. I just don't reckon that following through is one of his strengths. Maybe you feel that it is though.
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This implies (by the OP)that... yes the United States was shipping 100 octane fuel to Britain. I just implied that the US was shipping it to them not that we were the only supplier. I'm sure the History channel did their homework also... Oh wait isn't everything that we read on the internet true?? ;) 08-08-2009 07:02 PM #6 Glider Glider is offline Senior Member Join Date Apr 2005 Location London Posts 4,926 7th Meeting of the Oil Committee 18th May 1940 This you will have seen before but I add it for completion. The use of the Fuel has been made clear to Fighter Command and the distribution of the fuel has gone well. What is interesting is what isn't in the file and its a big file. At no stage is any concern expressed about any shortage of 100 Octane Fuel the level of stocks or any lack of supply. There was never any mention of capping distribution or shipping stocks from one station to another or sector. There was concern that the USA might embargo the shipping of 100 Octane Fuel but other sources of fuel had been identified and as a back up 35,000 tons of 100 Octane was to be produced in the UK to see if we could supply it from our own resources. This was done but the plant (Billingham) went back to the processing of 87 Octane when the test was completed. Cost was the reason, it was more expensive to produce 100 Octane in the UK. Cost was a theme in all discussions even to the point where the committee was deciding if a team of workers at one refinery should be paid a weeks overtime. I wish our current leaders were as keen to save money. |
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Regarding CLOD as I predicted some time ago the game is effectively dead, with no plans to add any more aircraft, no dynamic campaign or weather all we can hope for is a fix to finally make the game work without crashing. Maybe if the devs are feeling generous the FM and DM's will get a makeover but other than that the game is finished, to me Luthier as made it quite clear the future is BOM. CLOD was just a way to finance BOM.
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please can you provide the source of that information? Regards Varrattu |
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http://www.spitfireperformance.com/spit1vrs109e.html They state the following: "German data of the Me-109E shows top level speed ranging from 342 to 348 mph. Russian charts show top speed of the Me 109E-3 was 342 mph. French tests of a captured Me 109 returned maximum speeds ranging from 342 to 354 mph. (Il en résulte une incertitude sur les résultats: from estimated position error). 2a 2b 2c Swiss full power horizontal flight speeds of a Me 109 with DB 601 Aa averaged 348 mph at 16,404 ft. 2d US flight tests of an Me 109 E-3 operating at 1.3 ata obtained 290 mph at sea level and 339 mph at 17,500 feet. 2e Some German documents suggest that mature Me 109Es having DB 601As with improved superchargers may have achieved 354 mph at 16,404 ft. All figures without armoured windscreen, excepting Russian where condition is unknown. " Does this help? |
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http://kurfurst.org/#Emil It is need to read it carefully. I found for sure that German tested serial 109 E with Db601A at 1.3 Ata (990 PS) reached at the deck 467 km/h. ( radiator 1/4 open) So with emergency 1-minut power at 1.4 Ata (1100 PS) 109 E would be even faster - about 15-20 km/h faster ----> so about 485 km/h at the deck (1/4 radiator open) According to German manual for 109 E with Db601Aa at 1.45 Ata (1175 PS) it reached at the deck 500 km/h ( probably radiator closed looking at other 109 test like French and British also looking at climb times). Of course it would be very short time to keep that speed beacause 1.4(601A)/1.45Ata(601Aa) could be keep only for 1-minute. Also 1.3/1.35 Ata was allowed only for 5-minutes. Other test - French and British cofirmed German manual claims that 109 E could reach 570 km/h at 5.0km but with closed radiators - position of radiators could change speed of these planes at about 20-30 km/h depend of altitude. For comparision Spitfire MK1 at +6 1/2 lbs (1/2 hour limit) reached at deck 455 km/h (283 mph) but with emergency +12 lbs (5-minutes limit) it reached 505 km/h. |
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Regards Varrattu |
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http://kurfurst.org/Performance_test...chreibung.html Here is data for V15a - German prototype of 109 E with Db601 http://kurfurst.org/Performance_test...15a_blatt6.jpg Here is for German test of 109 E-3 Db601A at 1.3 Ata (1/4 radiator open) http://kurfurst.org/Performance_test...MP16feb39.html |
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There may be factors for 1c that we have little information about. I read that Russia has funding and tax breaks available. For game developers who design games that can teach the population about Russian history. We all recall the photo of Dmitry Medvedev on the control stick...so bom, who knows what's at play here.:) |
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(the yugoslavian manual you have seen is a translation of this document) BAUBESCHREIBUNG für das FLUGZEUGMUSTER MESSERSCHMITT ME 109 mit DAIMLER-BENZ-MOTOR DB 601 Transcription of Part V, Performance datasheets, are found here: http://www.kurfurst.org/Performance_...chreibung.html The relevant speed curve from the above document: http://www.kurfurst.org/Performance_..._Bau_speed.png The current Bf 109E is way too slow, it does about 460 km/h at 1,35ata, and 470 or so at 1,45 ata. [/u]It should do 500 km/h at 1,35ata (1015 HP).[/u] It should do more than 500 km/h at 1.45ata (1175 HP), obviously. Power requirements increase on the cube for speed, so that means with +15.7% power, you will get around +5% speed, or about 525 km/h at 1.45 ata. In the below actual flight trial, 498 km/h was achieved with the Bf 109E-1 prototype, the was identical to the serial production airplane in equipment etc (the engine was not developing full power at the tests, and achieved 493 km/h. They have corrected the figures for full nominal power at 1.35ata) http://www.kurfurst.org/Performance_...w_109V15a.html http://www.kurfurst.org/Performance_...15a_blatt6.jpg |
I really doubt Kurfust that any serial 109 E could do above 500 km/h at the deck - in such case it would be equal or faster then 109 F.
Most German data for serial 109 E Db 601 A at 1.3 Ata ( 1/4 radiator open) claim 460-467 km/h ( 5-minut combat power). I think it is very beliveable result (confirmed e.x. by Swiss test and other data). Of course 109 E at 1-minut emergency power 1.4/1.45 Ata will be faster at about 15-20 km/h (with radiator closed little more). |
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BTW Anybody tested Spit Ia on the deck? It should go up to 583 kph and I think it doesnt. Usually, I have a hard time catching an Emils at full speed on the deck. Btw, Spit IIa should be a bit slower on the deck than Spit Ia (570kph) but with better climb rate. Is it in the game? I think its much faster than anything....But I agree that Emil should probably do about 550 on the deck. |
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Yes I agree that being as fast as the early F on the deck seems strange at first, but when you think it over, the F has a different (smaller diameter prop), that can easily result in +/-10 km difference alone. The G-14/AS, as per the book, was something like 8 km/h slower on the deck than the G-14 with the same horsepower (on the deck), but with a different prop. On the other hand, on the E the 1.45ata rating of 1175 PS was really a short one minute burst, presumably intended for bombers taking off at heavy loads (He 111P!), while the 109F it was a full 5-minute rating. And of course the 109F is much faster at altitude, probably partially down to the new prop.. And of course the Spit I was also faster at the deck at than the early Spit V, so, I guess its just normal that "newer" just doesnt translate to "better" in every performance aspect. Quote:
And, in both trials it is noted that the speeds are not corrected for the nominal engine outputs (which they are in the tests I have posted), so they may understate the actual speeds if the engine was not running at its rated power (which was the case in the test I posted, where the E-1 did 493/498 km/h due to being down in power) Quote:
It makes sense since the Swiss test is not a performance trial, in a sense they wanting to know what are the specs of the plane, but a comparison of top speed with three completely different propellers. Same reasoning as just above. Quote:
There is the German test showing this, and btw, this is what is the OFFICIAL german spec for the plane, 500 km/h at SL. Of course individual planes may have been slower - or faster, hence the +/- 5 % tolerance. Of course Hurris and Spits are neither modelled after the worst flight tests results either, so why would be 109s? They should be modelled after the nominal specs, like Spits and Hurris. The 1.45 Ata speeds can be pondered on, but it seems we agree that the extra speed is worth about 15 - 25 km/h. Its a pretty good guess, becuase the math ruling it is simple. This should be simply added to the figure we know for certain, 500 km/h. |
I'm sorry, I do not find any original German manual / document where a Bf 109E was rated at 500 km/h (1,35 ata) at Sea Level.
Are those 500km/h at Sea Level mean TRUE AIRSPEED or Indicated AIRSPEED? Regards Varrattu |
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BAUBESCHREIBUNG für das FLUGZEUGMUSTER MESSERSCHMITT ME 109 mit DAIMLER-BENZ-MOTOR DB 601 / Type sheet for the aircraft model Me 109 with DB 601 / V. L E I S T U N G S B L Ä T T E R. D a t e n b l a t t Me 109. A b m e s s u n g e n: / dimensions / Spannweite 9,90 m Gesamtlänge 8,76 m Grösste Höhe 2,45 m Flügelfläche 16,40 m G e w i c h t e: Zelle 650 kg Triebwerk 1075 " Ständige Ausrüstung 85 " Zusätliche Ausrüstung 200 " Rüstgewicht 2010 kg Zuladung 530 kg Fluggewicht 2540 kg Bem.: Bei den Gewichten ist eine Toleranz von +/- 3% vorzusehen. B e t r i e b s s t o f f: Kraftstoff 400 l = 303 kg Öl 30 l = 27 kg M o t o r l e i s t u n g: / engine performance / 1) Nennleistung 1100 PS in 3700 m Höhe bei 2400 U/Min. (5 min. Kurzleistung in 3700 m Höhe) Erhöhte Dauerleistung 1050 PS in 4100 m Höhe bei 2400 U/min (30 Min.) Dauerleistung 1000 PS in 4500 m Höhe Sparsame Dauerleistung 970 PS in 3700 m Höhe Bei 2250 U/Min. 2) Startleistung 1175 PS in 0 m Höhe (zulässige Dauer 1 Min.) bei 2500 U/Min. 3) Bodenleistung 1015 PS in 0 m Höhe Kurzleistung (5 Min. Dauer) bei 2400 U/Min. Erhöhte Dauerleistung 950 PS in 0 m Höhe (zulässige Dauer 30 Min.) bei 2300 U/Min. Dauerleistung 860 PS in 0 m Höhe bei 2200 U/Min. 4) Schmierstoffverbrauch 5 - 8 g/PSh je nach Drehzahl und Flughöhe 5) Kraftstoffverbrauch Erhöhte Kurzleistung in 0 m Höhe = 250 g/PSh + 20 g/PSh (zul. Dauer 1 Min.) Kurzleistung in 0 m Höhe = 220 g/PSh + 12 g/PSh (zul. Dauer 5 Min.) Erhöhte Dauerleistung in 0 m Höhe = 220 g/PSh + 12 g/PSh (zul. Dauer 30 Min.) Dauerleistung in 0 m Höhe = 220 g/PSh + 12 g/PSh (dauerend.) Kurzleistung in 3700 m Höhe = 220 g/PSh + 12 g/PSh (zul. Dauer 5 Min.) Erhöhte Dauerleistung in 4100 m Höhe = 220 g/PSh + 12 g/PSh (zul. Dauer 30 Min.) Dauerleistung in 4500 m Höhe = 220 g/PSh + 12 g/PSh (dauerend.) Spars. Dauerflug in 3700 m Höhe = 210 g/PSh + 12 g/PSh (dauerend.) Flugdauer. / flight endurance / Die Flugdauer bei Vollgasflug beträgt 1,1 h in 6000 m. Bei entsprechender Drosselung erhöht sich die Flugzeit bis auf zwei Stunden. G e s c w i n d i g k e i t s - L e i s t u n g e n: / speed performance / Höchtsgeschwindigeit in 0 m 500 km/h in 1000 m 510 " in 2000 m 530 " in 3000 m 540 " in 4000 m 555 " in 5000 m 570 " in 6000 m 565 km/h in 7000 m 560 km/h http://www.kurfurst.org/Performance_..._Bau_speed.png Bei den Geschwindigkeiten ist eine Toleranz von +/- 5 % vor- zusehen. Die Leistungen sind auf Cina-Temperatur gerechnet. S t e i g z e i t e n. / climb times / Steigzeit auf 1000 m 1,0 Minuten auf 2000 m 1,9 " auf 3000 m 3,0 " auf 4000 m 3,8 " auf 5000 m 4,9 " auf 6000 m 6,3 " http://www.kurfurst.org/Performance_..._Bau_climb.png Bei den Steigzeiten ist eine Toleranz von +/- 8 % vorzusehen. Leistungen sind auf Cine-Temperatur gerechnet. Dienstgipfelhöhe. / service ceiling / Die Dienstgipfelhöhe beträgt bei voller Ausrüstung 11 000 m. Engste Kurvenradien. / tightest turn radius / Im Luftkampf betragen die engsten Kurvenradien ohne Ausschlag der Landeklappen / without flaps / in 0 m Höhe 170 m. in 6000 m Höhe 320 m. Mit Klappenausschlag sind die engsten Kurvenradien / with flaps / in 0 m Höhe 125 m. in 6000 m Höhe 230 m. Start- und Landestrecken. / take off-landing distance / Bei dem vollen Fluggewicht von 2540 kg beträgt die Startstrecke bis zu einer Höh von 20 m 420 m. Die Landestrecke vom Aufsetzen bis zum Stillstand beträgt 300 m. Die Landestrecke aus einer Höhe von 20 m bis zum Stillstand beträgt 485 m. Die Landegeschwindigkeit beträgt 125 km/h. Quote:
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French trials at ca. 980 Hgmm. Works out as ca. 1.3ata (we have 1.35ata engined model, which has a bit more power)
http://www.kurfurst.org/Performance_...09EWNR1304.jpg Its seems the French measured about 487 km/h at ca. 250 m with 1.3ata on a E-3. |
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Cheers, Ins |
even the spitfireperformance.com says BF109E should do around 560 max at level :-)
http://www.spitfireperformance.com/spit1vrs109e.html IAS and TAS almost the same at sea level. @Kurfurst - I will test the Emils top level speed tonight and will post results here.....I doubt its only 470 kmh |
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I did not test top speed (ie. at 5000m, where it should reach 570 kph TAS) because its impossible to test high altitude speed with reasonable accuracy. COD only shows IAS speed even in cocpit off mode, and the TAS/IAS conversion creates a too large margin of error to get accurate enough results, to draw any valid conclusions IMHO. |
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I fear you are right, but hope you are wrong. This update left me feeling they have moved on. Hope I'm wrong. If you are right they've lost me as a customer for good. There is no way I would trust a company that takes your money and doesn't finish their work (especially as unfinished as CoD is). Not in my home or online. Only a sucker would buy BoM if CoD doesn't get fixed. |
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@Kurfürst
Thank you for the detailed message. With a little patience it is possible to reach such horizontal speeds at sea level with the BF109E-iL2CoD ... ... By the way: the BF109E-iL2CoD is fitted with a 1200 PS machine. Regards Varrattu |
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