![]() |
Do we really need to do this every single time we get some sort of an update?
|
Quote:
Where you running a C# script to logg the data while flying, which confirmed that you could still obtain the rated top speed and rate of climb? If so could you post a link to that? Because I would like to make a reference to your link as example of how to do bug testing the correct way! Thanks in advance! Now.. that is just one item listed in your list of broken/bugged, mising items.. Care to do a few more? |
ACE are you saying that if the fuel tank explodes on a 109 i should be able to carry on flying and fighting for 20 mins while on fire with no further damage and then fly home and land?
Again...what are you smoking? |
Quote:
|
Quote:
No one is saying CoD has NO bugs! No one I know anyways, bugs are to be expected! Quote:
|
ACE it doesnt really matter what you and me or anyone says...the proof is in the pudding.
nobody is playing CLOD, esp squads playing any sort of online war like the VEF wars. Nobody is playing because it has failed to grab the public players, more people are playing WOP. |
Quote:
But forums is where we come to share all this meaningless banter! ;) Quote:
Quote:
Thus it says no more about CoD than say RoF or any other sim.. Flight simming has allways been a nitch market in the gaming market |
Furbs is right!!!!
I`m now flying more WOP than COD,but i`m sure when the patch is coming out COD will be better.......I hope LOL:grin: Cheers |
40 people playing ATAG + about 20 others on the 5 other servers in the whole world is a tiny amount of people.
|
Quote:
|
Quote:
And it was more like 60 ppl on ATAG... |
Quote:
the game will be awesome once the fix everything......... give it a year ...lol |
Quote:
As I allready stated Flight sims are a nitch market in the gaming market.. Last time I logged into DCS BlackShark or A10 the number of people playing was well under a 100. So 40+ plus playing a.. how did you put it? broken, bugged, missing stuff flight sim says alot IMHO! What does it say you ask? Well IMHO what it says is there is MORE RIGHT about CoD than WRONG |
Quote:
i wish COD had the same ammount of activity that il2 has. but whilst its not working better ( its better, and finally working for me) people wont pass over ( belive me, preatty much every one of those 50 guys that fly on SEOW on my squad TS, are waiting for a general green light, to go and buy COD. best wishes for next patch, and better be released soon. if COD starts working before christmas it would be a blast for the sales. |
There's 450 pilots in Hyperlobby IL2 1946 at the moment 21:00 GMT
No shortage of CoD customers, just a shortage of people willing to host something other than the usual boring Dogfights and generate some interest in the sim. Hyperlobby has a great IL2 1946 community, Cliffs of Dover needs the same help as the original IL2 Series got from its users. I don't think the CoD online interface helps create a community the way Hyperlobby does. CooP FTW :cool: |
Quote:
|
Much truth to that.....:(
|
Quote:
Quote:
I know many of IL-2 customers that have been scared off by all the myths about CoD I also know many of IL-2 customers that would love to be playing CoD right now.. myth or no myths.. but thier PC are not up to the challange, thus once they spend the $1,500 upgrade they will be playing CoD Quote:
Quote:
Quote:
But some of the ATAG CoD servers get pretty close to the COOP feel at times |
I've played coops in CoD.
What's supposed to be the problem? Btw I just can't fly IL2 1946 since I tried CoD. Seems like a toy to me since then :grin: |
450 people playing IL2 right now.
|
How did you play a CO-OP with no CO-OP UI?
|
Some people seem to think they can play COOP's but they are just a little confused, and probably think that they are somehow helping the Dev's by saying that they can play them. They of course cannot play a COOP.
|
Quote:
I think that is how you put it when talking about CoD, right? To which I pointed out once again that flight simming is a nitch market of the gaming market When you consider the thousands upon thousands playing games like WOW |
True ACE and CLOD has 10x less.
As you can tell im still really pissed off that CLOD has turned out this way, im so disappointed because i was looking forward to it more than any other sim than i can think of. |
As a Co-Op squad who have pretty much officially switched to CloD I can say quite fairly that what we are doing is not a true co-op, it is as close as we can get using a dogfght server and fixed "in house" rules however there are so many limitations right now that we cannot operate anywhere near the way we used to which is slowly killing people's enjoyment of the sim.
Bring back proper Co-Ops and fix stability: two of the bigget things they can do to make this sim much more accesible for the online community in my eyes - they say they have the new graphics engine where this launcher crash doesnt occur almost done? well they had no qualms about releasing an alpha copy for us to buy so why not rush this new graphics engine out as a beat patch too! As for this "sequel" - it is kind of what I expected, and I've no real problem, bar a few grumbles, about it providing it merges with CloD and brings a load more to the table, if it is in a similar state to CloD or if it is a stand alone then I really can't see justification in getting it as support has been pretty poor considering the history of the IL2 series. V |
Quote:
But it is not totally fair to compare a recently released sim to IL-2. Because IL-2 has been around for 10+ years and has build up a very large base over that time. So I am not surprised that CoD, RoF, DCS, etc all fall short of the IL-2 numbers Especially when you factor in the hardware equipment! Just about any kid-o in a 3rd world country with a 5 year old PC can play IL-2 on and offline But it takes a very high end system to play CoD, RoF, DCS, etc. That reason alone is why most of the people I have talked to have not made the jump to CoD, or any other current sim. But time will solve this problem! Just as long as 1C does not upgrade their graphics engine every year like they currently are Quote:
Don't get me wrong, there are plenty of things to be upset about wrt CoD! My only point is if we step back and look at it from a un-biased perspective we will realize it is not as bad as most of the gloom'n'doom whiners would have you belive! Knowing what a nitch market flight sims are, it only takes a few gloom'n'doom whiners to float a myth that scares off prospective buyers.. And that does not do us or 1C any good! That is to say, if you only have one GOLDEN GOOSE laying WWII flight sim games eggs.. Are you going to wring it's neck because it only layed 96 out of the 100 eggs you were expecting? |
I think the game is great and has allot of potential. I can no longer play IL1946 after this. For me as a 100% online player the CTD's are the biggest killer...
I can handle every other thing in this game but the CTD issue is killing it. How can we host events and fly against other units when we can't stay in the game longer than about 40 mins?! This game has so much potential. |
Quote:
|
Quote:
Everybody picks a plane, read the briefing, and when everybody is ready the mission starts. How's that called? A dogfight? :rolleyes: Quote:
I agree that the big problem right now is the RAM issue. But coops? C'mon... Just design a cooperative mission instead of a dogfight map, and fly it like a cooperative mission. |
BlackSix / Dev crew, thanks for the update:
I appreciate it. I'm just one guy appreciating it, but thanks. some false things going around Quote:
Wrong. Under OLEG it would be true, but with the neu crew, the games been in development in a shorter amount of time. Oleg isn't a dev on this game so in reality it's development time is alot shorter. I am going under the assumption of the typical programmer. Their Code is their baby, and they don't like to abandon their children. So under Oleg there was a working game, but since he jetted in the jet, he took the Code with him. Luthier and Co, realizing that most of the Code was missing, came up with the best they could in the short amount of time they had. Hence Il-2 STurmovik CLiffs of Dover that we have. ANd its a good effort cuz the game does work in some respects. Lesser coders would have told the software house, its a no go at all. Quote:
Or they would have just stop selling the game apologized, and disassociated with the franchise and maybe in a future (change company assets + rename company, come out with a working WW 2 sim ) come out with a sim that looks like IL-2. But no. The devs are sticking to it and fixing it. If you read carefully, they are putting stuff into a new sequel but they don't explicitly say CLod, COD, or BOB is said and done. and they're keeping us updated even though they know the messenger's going to get shot, burnt, and ripped a new one for doing something useful. Quote:
wait let google work . . . IL-2 Sturmovik 2001 Windows Ubisoft IL-2 Sturmovik: Forgotten Battles 2003 Windows Ubisoft IL-2 Sturmovik: Forgotten Battles: Ace Expansion Pack 2004 Windows Ubisoft IL-2 Forgotten Battles: Gold Pack 2004 Windows Ubisoft Pacific Fighters 2004 Windows Ubisoft IL-2 Sturmovik Series: Complete Edition 2006 Windows Ubisoft PE-2 2006 Windows Ubisoft IL-2 Sturmovik: 1946 (includes Sturmoviks over Manchuria and 46) 2007 Windows Ubisoft 1946: 4.09 patch 2010 - 4.11 (future) Team Diadalos patch 2001, 2002, 2003, yes you can count! Yes Chilr3n that is 3 years! And 2010 minus 2001 is 9 years! google is your friend! Quote:
And nothing is set in stone, especially anything coming from the gaming industry, and especially from a game thats still in development They had a Lord of the Rings game came out, first trailer had human, elf, dwarf, can play any class. The release? human is locked into ranger class, elf is magic, and dwarf is warrior. Lots of ticked off fans? Yes. Does the dev care? No because they told the fans what they were doing. The release was to have locked classes. many complained but said they'd buy anyways. And they still got mad, even though they knew months in advance about it, saying the dev pulled a fast one. The second part . . . If you drive, you understand about a concept of a two way street. If you're driving on your side, and its the right side you're supposed to be on (in your country of driving origin) and someone comes across the other side, clips the double dotted line, and cause a nice accident, nice because you both made it with just scratches *use rectum in sentence: I'm so mad that car came across the street and hit mine and rectum both. So you're going to get mad at the street cuz its two way? No. Its ok to get mad at the other driver for lack of driving skill or the design not including an island or wall in the middle. A seller has a responsibility to sell a working, quality product at a certain price. They have the choice of selling to a customer or not A buyer has the responsibility of making sure the product they get is working, quality and the price they can pay. They have the choice of purchasing or not. They also the the responsibility to inform themselves of the what purchase entails. Naturally Not all buyers and sellers live up to their reponsibility. But people are crying they were cheated and the product doesn't work. Well it does work, you have to read the fine print and have the following qualities . . . (a uber beast plus system, plus know alot about troubleshooting software / hardware + the patience of a saint) 1C or devs never cheated on anything. This was totally on the buyer, to be informed and make a decision to purchase. 1st time adopters: But I and alot of forumites thank you for letting us know about the release. Quote:
this new iteration of sturmovik was aborted when oleg jetted in the jet, and luthier took over. It is a testamount of Luthier and new dev crew's skills the game actually works as good as it does. Most software dev houses would have quit while they were ahead and released something under different name, and diff company years from now. also to salt the wound of obviousness, is the devs are working to make ClOd work. suka Quote:
Quote:
sometimes pride does get stung. but if you can hang tough, you too can have Zed's motorcycle at the end*. just don't spread false notions and waambulance threads *cult movie Quote:
Wanna know how to make God laugh. Tell Him your plans! Granted the devs aren't as good as God is. since God is good all the time, and people are burdened with sin. So if followers of God can be patient with God's timeline, why can't Il-3* fans be patient with the devs? well the devs aren't gods but dang they sure should get props (proper recognition) for working on this game. Patience is truely a virtue. Software coding sometimes has weird things. Mechanics complain about gremlins, dude, software has the king and queens of gremlins. Ask any coder. Sometime the code does weird stuff. that takes time. also google il-2 sturmovik and look at the original games release timeline, patience daniel-san *good you noticed I put Il-3 Quote:
But hardware changes like a chameleon or octopus changes colors . . . and also this 64 bit thing throws things for a loop. Oh and maybe not one but two operating systems (win 7 and dreaded *shivers* vista) in history of development of this game (including oleg and new crew time) I remember a good rule of software dev is to code so its compatible with current and new stuff. A maverick method was to code for software coming out next year (or in 3 years as the crazy prof in college said with that wild gaze in his eyes) . But I don't know what the devs did, but from my own experience with the game, if you have a uber beast plus of a system, it will run. buy a new PC. straight up. That is the answer the latest games have given to every gamer experiencing frame by frame action on the new hotness game they are into. I don't agree with it, but thats the way it is. We just have to roll with it. Is there a way to change it so it isn't so. Yes. But are you willing to give up everything to make that your quest? When it might just be easier to just go with it? Its just accepting things are the way they are. , like some people throw away expensive cars and yachts the way a middle class yuppie throws away half ful starbux coffee . . . |
Quote:
took the code with him leaving Luthier high and dry ? :lol: L.O.L. that was a good one ! :lol: whatever dude ! :roll: S! HG |
Donkey, meet carrot.
|
Quote:
Of course you can try that...but what after 15 mins of forming up one of your pilots has forgotten to load the right bombs? Thats rights....back to the start...another 15 mins forming up...20 mins crossing the channel...dam...the 109s didnt turn up on time....back to the start...15mins...20 mins.... You see? For training you need real CO-OPs...where you can put your flight in the air 10 mins from target and with the CAP flight ready...want to swap round and fly the CAP 109s? easy...couple of clicks and away you go...want to change the planes? easy....5 mins and go again...thats why we haven't got CO-OPs and why we need them. CO-OPs and a stable game, they are the 2 things this sim needs right now. |
+1
COOPs and Stability would keep alot of people happy, content and quiet whilst they developed the game and fixed the minor issues. I just hope the team take note of this otherwise they are in for alot more whining even if they bring out BoM. |
Quote:
|
Thx Alpha.
At least some actually know what they are talking about. |
Quote:
You spawn on the map and then choose the ai-plane to take over, be it fighter or bomber. The bombers have the right loadout (no dumb human involved), and the fighters are the right type. For different combinations you copy the mission and do the needed changes to the copy. If you are willing to reach a goal, it is possible, but then it is way easier to lament the state CoD is in and wait for someone to do the work for the easiest way. |
Quote:
There's a problem though, related to the player position before selecting any plane, but it have easy solution. Quote:
You can make cooperative missions and fly them like cooperative missions. And you can use naryv's coop script to make it easier, or any other script that makes the AIs being idle untill everybody is ready. If you don't want to make scripts, neither use other people scripts, that's another thing... |
It isn't a CooP because there's no CooP GUI just another DF mission because there's no CooP start and no CooP end to the mission.
CooP Place pilots and Aircraft at the start of the mission when the host hits Start Battle, at the moment Start battle launches the mission and pilots have to select aircraft arm and fuel skins etc then join the mission that's already in progress, ending the mission shows no pilots scores or mission success, its just another DF and pointless as it has no structure. I welcome someone to upload a CooP mission that has the host able to launch the mission with all pilots starting at the same time armed and fuelled ready to take off then fly complete the Coop tasks land and the host closes and we see scores and goals in the mission debriefing room, well you wont because it don't exist as it does in IL2 1946 unfortunately. I know this is a different sim/game but fundamentally its one of the biggest flaws not having a proper CooP gui and Ready/Debriefing room. The script everyone keeps mentioning has been discussed and is a work around for using the Channel map to spawn with out DF server born places. Lets hope they fix it soon. |
Except for the missing results/debriefing the rest is rather senseless ballast from old il2, so it seems to me.
The approach seems rather procedure-bound instead solution-bound, at least that is the impression i have. You can have prepared flight-groups to take over to avoid wrong load-outs and/or planes. At the same time you can let every pilot choose plane and load-out and then spawn. As for the mission start on the same time, i fail to see the need for that, either you wait before mission start and join together or you join and wait in game. Of course all that would be easier with the old gui, but then the priority is not that high, i imagine, as there are possibilities to do it without. |
Quote:
CooP's create scenarios and or particular recreations of actual historical missions events or even sometime plain old fun. At the moment the CooP isnt a CooP is a glorified DF you need to have all ac start at the same time If you are a flight leader and have ai starting ahead of you because you are arming fuelling your ac the sync of the mission is displaced all its needs is the Battle start to happen after everyones ready to start. If you have ever flown IL2 1946 CooP you will know the procedure we have a ready room and a debriefing room with mission scores and stats. Theres nothing in CoD to show the CooP's ended or the maps won and how well the pilots did. As for priorities, many of us CooP pilots never use DF servers as they become boring very quickly, especially if you are a mud mover, so having a non functioning Coop GUI is as bad has having no Df server GUI for us. At best the restriction on servers is down to a few Df servers guru's that understand scripts and make it half interesting, but this is left to a select few FMB'ers. Get the CooP function working properly then the online campaign wars can start also. . . |
Quote:
:grin: |
Quote:
Quote:
Ataros would be the one to ask.. But I am pretty sure you can do all that with the 'new' CoD C# script.. AND MORE! I know that back in the IL-2 days.. Mission makers were asking for more and More and MORE FMB control.. So, 1C gave us the C# script methods to do all sorts of things that could not be done in the old IL-2 FMB alone Granted there is a learning curve, granted some mission makers are not going to be able to pick up on it.. Which will make the IL-2 to CoD transition ugly for some mission makers But in the end I think more FMB control is a good thing |
I agree with alpha, coop is the only form of multiplayer that draws me in and keeps me interested in almost any games I play. The old IL-2 interface might be archaic by todays standards but at least it was functional and did the job. Here's for hoping for a better coop interface/implementation in future patches/expansions/add-ons/sequels or whatever they'll be called.
|
Quote:
Quote:
Quote:
Quote:
The posibilities with scripts are there, and are nearly endless. But, as I said, if you don't want/don't know how to use your own scripts, and also you don't want to use any other people scripts, that's a different thing... So if you want the old 1946 coop menu I'm ok and even agree with that. But please people don't say that you can't play cooperative missions right now. That's absolutely false. |
Quote:
But it crashes to desk top... No matter what PC you have after so long, anywhere from 5 - 50 mins, online it will crash which seriously affects coop, dogfights, and campaigns... As was said before this is effecting units that play online together and bringing down other peoples hard work. |
Quote:
1C's answer to that request was to include the ability to run C# scripts Now you know if CoD had the same FMB that IL-2 had.. The current crop of threads complaing about having to learn C# would be replaced by thread complaing abuot how CoD's FMB provides no more control that IL-2's FMB So once again, dammed if you do, dammed if you don't! While on the subject, it would have been great if 1C could have provided both the old and the new.. But in light of the fact that 1C did not provide both, it is safe to conclude that to provide more they had to re-do the whole system, and found it too costly to provide both the old and the new.. Dam real world constraints of time and money! ;) |
CoD does have the same FMB as IL2 has just with some extra stuff.
Look the problem isnt making coops scripted or not................. its the CooP GUI and the way CoD handles the missions. I'm not going further with this as the same blah blah script this script that comes up every time .............. you cannot script your way out of the fact the the CooP GUI is non-existent in CoD at present. Start battle starts the mission and pilots have to catch up to the mission whilst still arming etc etc...............thats a moving dogfight :rolleyes: Further discussion should be directed here >> http://forum.1cpublishing.eu/showthread.php?t=27934 This thread off topic by a light year as it is :) |
Quote:
|
Quote:
Different strokes for different folks, and you couldn't complain to the Chief! ;) Cheers! |
Quote:
Darat : i am, as allways.................watching HERE, EVEN when you are working! On a more serious note, I read here a serious lot and play when i can get enough 'guys' whom I play other games with to do so. Having not the TrackIR is off putttttttttttting though. I still play the game guys and have been shot down may times in my camof or what ever you call it, many times! ( I like to see how long i can live :P ) All the same guys i wait ( and WATCH ) for the Patch that will make this a bit more playable for me and MOAR importantly the SDK. I wait in the WINGS guys...................wait in the Wings. |
Quote:
|
Seriously, the thing that scares me the most is they (the developers) have moved on to Battle for Moscow. Admitedly we will get all the merged goodies but at the price of buy a new standalone sim?
Just how stupid do they think we are? We have the Royal Navy represented by a German mine sweeper the grand total of ten flyable planes, and no I amnot counting variants of the same plane. We have a dedicated few people, unpaid I might add working to figure out exactly how the FM builder, scripts and a whole host of other things work. And we have the developers saying they do not have the time to write a guide to how the FMB works. This was the sim that was supposed to take over from Il2, and yes with the inclusion of the battle of Moscow it should be getting there... The problem is what will they skimp on in that sim. I am definately not going to be an instant buyer of that one, that is for sure. I will give it a good six month waiting period before purchase. If hindsight was worth anything i would never have bought Clod, it sits on my machine, last time played a month ago... So maybe, just maybe, the developers should take a good hard look at their development model and decide to deliver on a few of the empty promises they have made or throw in the towel and leak the SDK to interested third parties that can give a good shining |
Quote:
We are lucky here to get a serious job on most FM with tremendous graphics. You can always compare a fine glass of Bordeaux with a pint of beer and say you can get more burps out of one :evil:;) |
Quote:
However a debriefing screen is not included into the script and has to be added by a C# programmer. GUI would be a nice option though. |
Quote:
Also, on the restaurant thing, does sound quite nice actually...but cooking your own food is a lot quicker than cooking your own game when someone else is getting paid to do it. ;) |
Quote:
Quote:
Quote:
|
Quote:
|
Number 6 ...
that's funny it's not a cosmetic it's SIMULATION.... lol |
Hay Black six,
Do you think we will see anything before christmas??? Thanks for your efforts as well. And to everyone else "Merry Christmas":grin: O_Smiladon |
thanks for the info Black Six but ...
... this FAQ style of posting seems to cause more confusion than supply helpful information.
I understand people who write that they are not pleased if they have to wait for the next sequel of this sim and buy it, in order to have all the current issues of "Cliffs of Dover" fixed. I will "probably" also buy the Moscow scenario but I´d like to get "Cliffs of Dover" running as it should, BEFORE the Moscow theatre comes out! The information given on the next sequel of the sim (Moscow theatre) could have been more precise in order to avoid questions about merged install options with CloD or not. The "probably" that I used in the above sentence on the question if I will get the Moscow scenario as well, could have been a "certainly" if the whole CloD story would not have been such a deceit of customers on release date, when we got a bad beta sold as "collectors edition". Sorry but that is not a "forgotten battle" for me. That`s it so far from me, ... PS: to all those "fanboys" or how you call it, who dislike me for my comments, I say, dont answer, its a waste of time as I do not care for the answers anyway. This message was addressed only to the author of this thread and to the developers. :mrgreen: |
Quote:
|
Quote:
|
Quote:
Quote:
If there was no Dogfight GUI only CooP I suppose you would be happy with that then ? :rolleyes: |
Quote:
|
Anyone of you guys against the COOP GUI have ever been in a SEOW coop war?
If not, get yourself into one. Mind blowing guaranteed. :) Just saying, SEOW wouldn't be there without the coop GUI. Links to SEOW for anyone interested: http://wiki-seow-en.swil.fr/index.php/Main_Page http://www.seowhq.net/ |
Quote:
SEOW rules! |
C'mon, SEOW is implemented the way it is because there was a coop mode and dogfight mode didn't allow the use of AI (ground and air).
A SEOW for the CoD engine would take benefit of the new game engine feature, e.g. allow the creation of a new flight on demand while the mission is running. Also new orders for ground missions could be given in real time and are not delayed till the next mission is started and so on. |
The players became so used to their crutches, they want to keep them instead of running free.
|
we will see in some years how all that will have developed.
just one thing i have to ad, without the Hyperlobby, IL2s COOP play would have not such a success for many years as it was IMO. |
Quote:
|
Quote:
Hopefully that will change, as the developers are still working. |
Quote:
It was meant in the sense to the post I was replying to. ;) |
Quote:
My problem is an obsession with World War aircraft, and I am a private pilot. I certainly hope CLOD is moved off " life support '. It would be best for 1c to sell what they have developed to a corporation with the resources to program all the features advertised post haste before the very limited interest, wanes completly. There is nothing noble about an under funded enterprize with limited resources producing, or rather attempting to produce software for a nitche PC market. After all is said, weather in defense and support of, or in criticism both opinions equally justified, it comes down to satisfying the consumer. While i do not consider $ 50 expensive, my time is worth much more. Hopefully, they resolve the issues shortly. |
Quote:
|
Quote:
Electronic Arts buys small and not so small software companies constantly. Look at SIMS an obscure idea for a niche, that turned out to be the all time leading game/sim of all times. It can be done, just not in Russia. |
Quote:
|
Great potential but all so very dissapointing so far.
This game has great potential but all so very dissapointing so far.:razz:
Visials are great, framerates on the quad core & GTX560Ti (OCD to 1.1MHz) are great, gameplay not so good. Wierd AI (enough said) is one of the most annoying aspects in the strange campaign. Multiplayer is not bad but does not seem busy enough (not surprising I guess). I'm a busy chap, done some real flying in the past and dabble in this game occasionally and will continue to do so (also the awesome 1946) but I will not purchase anything further from this developer unless it takes some big strides in the right direction. This forum is astoundingly good and gives great insights that the developers should take guidance from. |
So am I understanding that the next patch will inclued this Battle For Moscow or is that months away?
|
Quote:
|
Quote:
|
If memory serves the next patch will include a completely new grafics engine and further improvement to the sound.
|
Ok. Thanks just checking.
|
It's funny.... it feels like there is a lot of things now promised in the sequel that feels like it was promised in THIS one particular game... Still no news about the Su 26... I give up with this game, I'd rather not play sims any more.
|
What's the deal with the Su-26?
Don't understand why so many are Hung up on it. Regardless, UP3/DBW have replaced cod for me. |
The Su-26 was promised to the international aerobatics teams aswell as proving to everyone how accurate CoD's Flight Model is.
|
Flying with 3 screens using the "Use3Renders=" conf.ini line
I am succesfully flying on 3 screens at 3840x1024 but not with the left wing, center view and right wing renders like I did with pacific fighters and 1946 using the TripleHead2Go setup.
The "Use3Renders=" in the COD conf.ini file does not seem to work for me like it used to with eariler IL2 games (no longer using TH2GO). Can anyone tell me if the "Use3Renders=" instruction still works like it did in the eariler games, and if so, what am I doing wrong? Thanks ASUS Crosshair V formula 1000 watt Thermaltake power unit 3.3Ghz clocked @ 4.1 GHz AMD Phenom II X6 1100T Coolit Vantage liquid cooler for cpu 32 gigs 1600 MHz corsair mem (using RAMDisk for paging file) XFX Radeon HD6990 Win7 64 |
i hear your pain but...
I think this game is the best flight sim / war game ive ever played.
I started with intellivision B17 bomber in 1971 and Sublogics Flight Sim 2 on a commodore 64 and have flown nearly every flight game for the pc there is. Ive been a licenced pilot since 1992 and pretty well have my head in the clouds 24 7. With all the crying and some praise i read here, i have to say it... This sim is as good as it gets... and yes, its getting better. Megahurt. |
Quote:
|
Dear [strike]Saint Nicholas[/strike] Luthier & Black6,
I have been very good this year. I havent shot anyone in a parachute or Vulched anyone excessively on ATAG server although I have bombed some taking off but that doesn't count as we all know. Please for Christmas can I have a fix or patch to stop the crash to desktop. Yours faithfully, R.Farber. |
Quote:
"Those that ask don't get." Ask my mum. Oh, sorry, you can't but that's what she would have said. Will you settle for a picture of /Stuffy Dowding/Fatty Hermann/Our cat/BlackSix/ ? |
Why do I get a slap?
|
Simply because on this forum, noboby has the right to critisize, complain or even doubt anything Luthier or Blacksix are saying.
Few of my post have been "erased' even though I was only pointing some facts I have observed since Oleg is gone...SO don't take it personnaly, it is how this "forum" works now... Just be happy with what you dont know.... |
Big Brother is watching you.
Ignorance is Strength. Freedom is Oppression. |
Quote:
Excellent Philip. It's either that or be really smart and run like hell . |
well still no news about the xoming beta patch? or other info?
the time passing and luthier and his team seems to be not able to fix their sims.... i'm sad :( |
Update kudos, great job Maddox
We discussed this with some members of the community a while ago and decided that it makes no sense. If we make the guns realistically crappy and unreliable no one will fly it. And if we make the weapons unrealistically reliable it will completely shift the balance and give the Allies a huge advantage. We do not need to add another questionable feature to the project and give the fans another thing no one can agree upon, except to say that we suck.
First point, in reading up on the Spit, if you like to fire three or four rounds and have you guns jam, or have them quit altogether after a high G turn, then you'll love the Hispanno cannon. I just read where Air Marshall Dowding auth a squadron to trade in their Spitfire ib equipped with cannons for Spitfires equipped with the 8 x .303MGs in response to complaints from the Squadron CO. Doesn't sound like a fun time to me. Second point is that I'm no programmer and don't pretend to understand any of the technical stuff that you folks disuss nightly, but from a users standpoint, the sim functionality and graphics leave me in a constant state of amazement at what I see on the screen. The shadows and lighting effects, damage modelling, detail to structures and sound realism and advanced physics are impressive to say the least. I've served 30 plus years in the infantry and have seen plenty of weapon/explosive effects and you guys have nailed it. Is it perfect, hell what is, but what the development team at Maddox have given us all is a glimpse of the sights and sounds that only a few had the privalege (or misfortune) to experience. Congratulations to all of you and your work is greatly appreciated by the many, who owe the few......well you know how that one goes. Keep it up, I'm in it for the long haul. |
Quote:
|
Quote:
|
Quote:
But don't let me take that wide eyed look of wonderment and expectation from your eyes. If Santa brings you a patch maybe he'll bring me one too. :) Funny thing is, in our family now, we give lists of what we'd like, long enough to be unsure of what we'll get but at least we know it'll be something we want and not just socks/underpants/gardening gloves (you know how it goes). I got a CH Control Manager last year! |
All times are GMT. The time now is 06:07 PM. |
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.