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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Friday Update - December 9, 2011 (http://forum.fulqrumpublishing.com/showthread.php?t=28376)

ATAG_Bliss 12-11-2011 06:28 PM

Do we really need to do this every single time we get some sort of an update?

ACE-OF-ACES 12-11-2011 06:31 PM

Quote:

Originally Posted by furbs (Post 369247)
OK DM...ive shot 109s and been flying 109s where the fuel tank has exploded and then the 109 has carried on flying while on fire and it has not affected the flight performance at all.
I would say that is a DM bug.

How did you verify your flight performance was not affected?

Where you running a C# script to logg the data while flying, which confirmed that you could still obtain the rated top speed and rate of climb?

If so could you post a link to that?

Because I would like to make a reference to your link as example of how to do bug testing the correct way!

Thanks in advance!

Now.. that is just one item listed in your list of broken/bugged, mising items.. Care to do a few more?

furbs 12-11-2011 06:33 PM

ACE are you saying that if the fuel tank explodes on a 109 i should be able to carry on flying and fighting for 20 mins while on fire with no further damage and then fly home and land?

Again...what are you smoking?

bongodriver 12-11-2011 06:36 PM

Quote:

Originally Posted by furbs (Post 369252)
ACE are you saying that if the fuel tank explodes on a 109 i should be able to carry on flying and fighting for 20 mins while on fire with no further damage and then fly home and land?

Again...what are you smoking?

it might be an effects bug.......

ACE-OF-ACES 12-11-2011 06:37 PM

Quote:

Originally Posted by furbs (Post 369252)
ACE are you saying that if the fuel tank explodes on a 109 i should be able to carry on flying and fighting for 20 mins while on fire with no further damage and then fly home and land?

No.. what I am saying is listing one bug as some sort of blanket statment that covers all your claims is un-realistic

No one is saying CoD has NO bugs! No one I know anyways, bugs are to be expected!

Quote:

Originally Posted by furbs (Post 369252)
Again...what are you smoking?

Reality.. I put down the myth stogies years ago! ;)

furbs 12-11-2011 06:47 PM

ACE it doesnt really matter what you and me or anyone says...the proof is in the pudding.
nobody is playing CLOD, esp squads playing any sort of online war like the VEF wars.
Nobody is playing because it has failed to grab the public players, more people are playing WOP.

ACE-OF-ACES 12-11-2011 06:52 PM

Quote:

Originally Posted by furbs (Post 369259)
ACE it doesnt really matter what you and me or anyone says...

Agreed 100%

But forums is where we come to share all this meaningless banter! ;)

Quote:

Originally Posted by furbs (Post 369259)
the proof is in the pudding. nobody is playing CLOD, esp squads playing any sort of online war like the VEF wars.

I beg to differ, that and I think the 40 on average playing on the ATAG server would also differ

Quote:

Originally Posted by furbs (Post 369259)
Nobody is playing because it has failed to grab the public players, more people are playing WOP.

But that is true of any flight sim..

Thus it says no more about CoD than say RoF or any other sim.. Flight simming has allways been a nitch market in the gaming market

kakkola 12-11-2011 06:57 PM

Furbs is right!!!!
I`m now flying more WOP than COD,but i`m sure when the patch is coming out COD will be better.......I hope LOL:grin:

Cheers

furbs 12-11-2011 07:36 PM

40 people playing ATAG + about 20 others on the 5 other servers in the whole world is a tiny amount of people.

bongodriver 12-11-2011 07:40 PM

Quote:

Originally Posted by furbs (Post 369284)
40 people playing ATAG + about 20 others on the 5 other servers in the whole world is a tiny amount of people.

Just out of interest how many on WOP servers or ROF or DCS?

JG52Krupi 12-11-2011 07:41 PM

Quote:

Originally Posted by furbs (Post 369284)
40 people playing ATAG + about 20 others on the 5 other servers in the whole world is a tiny amount of people.

TBF RoF is not fairing much better :( all it means is that the large companies producing the same old rubbish are drawing in the sheep as usual :evil:

And it was more like 60 ppl on ATAG...

xHeadbanDx 12-11-2011 07:47 PM

Quote:

Originally Posted by furbs (Post 369259)
ACE it doesnt really matter what you and me or anyone says...the proof is in the pudding.
nobody is playing CLOD, esp squads playing any sort of online war like the VEF wars.
Nobody is playing because it has failed to grab the public players, more people are playing WOP.

no one plays because it crashes ALLOT but, there is actually a descent amount of ppl that do play you can go onto the atag server and find 30 ppl most of the time.

the game will be awesome once the fix everything......... give it a year ...lol

ACE-OF-ACES 12-11-2011 07:48 PM

Quote:

Originally Posted by furbs (Post 369284)
40 people playing ATAG + about 20 others on the 5 other servers in the whole world is a tiny amount of people.

Realitive to???

As I allready stated

Flight sims are a nitch market in the gaming market..

Last time I logged into DCS BlackShark or A10 the number of people playing was well under a 100.

So 40+ plus playing a.. how did you put it? broken, bugged, missing stuff flight sim says alot IMHO!

What does it say you ask?

Well IMHO what it says is there is MORE RIGHT about CoD than WRONG

pupo162 12-11-2011 07:48 PM

Quote:

Originally Posted by bongodriver (Post 369287)
Just out of interest how many on WOP servers or ROF or DCS?

i dont know. but il2 1946, as about 50, twice a week on my squad server, for a single event.

i wish COD had the same ammount of activity that il2 has. but whilst its not working better ( its better, and finally working for me) people wont pass over ( belive me, preatty much every one of those 50 guys that fly on SEOW on my squad TS, are waiting for a general green light, to go and buy COD.

best wishes for next patch, and better be released soon. if COD starts working before christmas it would be a blast for the sales.

KG26_Alpha 12-11-2011 07:51 PM

There's 450 pilots in Hyperlobby IL2 1946 at the moment 21:00 GMT

No shortage of CoD customers, just a shortage of people willing to host something other than the usual boring Dogfights and generate some interest in the sim.

Hyperlobby has a great IL2 1946 community, Cliffs of Dover needs the same help as the original IL2 Series got from its users.

I don't think the CoD online interface helps create a community the way Hyperlobby does.

CooP FTW

:cool:

Tree_UK 12-11-2011 07:58 PM

Quote:

Originally Posted by KG26_Alpha (Post 369294)

CooP FTW

:cool:

100% agree, In killing Coop play Luthier and Oleg have pretty much destroyed a lot of online squads. The dumbest descion ever IMHO.

Pudfark 12-11-2011 08:03 PM

Much truth to that.....:(

ACE-OF-ACES 12-11-2011 08:03 PM

Quote:

Originally Posted by KG26_Alpha (Post 369294)
There's 450 pilots in Hyperlobby IL2 1946 at the moment 21:00 GMT

Not bad for a 10 year old sim aye?

Quote:

Originally Posted by KG26_Alpha (Post 369294)
No shortage of CoD customers, just a shortage of people willing to host something other than the usual boring Dogfights and generate some interest in the sim.

Well..

I know many of IL-2 customers that have been scared off by all the myths about CoD

I also know many of IL-2 customers that would love to be playing CoD right now.. myth or no myths.. but thier PC are not up to the challange, thus once they spend the $1,500 upgrade they will be playing CoD

Quote:

Originally Posted by KG26_Alpha (Post 369294)
Hyperlobby has a great IL2 1946 community, Cliffs of Dover needs the same help as the original IL2 Series got from its users.

Agreed 100%

Quote:

Originally Posted by KG26_Alpha (Post 369294)
I don't think the CoD online interface helps create a community the way Hyperlobby does.

But even with the addition of the CoD lobby in HL there still seems to be more joining via the build in gui.. Some of that I belive is due to fear of a steam ban, some of it is due to not knowing HL has a CoD lobby! ;)

Quote:

Originally Posted by KG26_Alpha (Post 369294)
CooP FTW

Agreed 100%

But some of the ATAG CoD servers get pretty close to the COOP feel at times

HR_Naglfar 12-11-2011 08:07 PM

I've played coops in CoD.

What's supposed to be the problem?


Btw I just can't fly IL2 1946 since I tried CoD. Seems like a toy to me since then :grin:

furbs 12-11-2011 08:25 PM

450 people playing IL2 right now.

furbs 12-11-2011 08:26 PM

How did you play a CO-OP with no CO-OP UI?

Tree_UK 12-11-2011 08:42 PM

Some people seem to think they can play COOP's but they are just a little confused, and probably think that they are somehow helping the Dev's by saying that they can play them. They of course cannot play a COOP.

ACE-OF-ACES 12-11-2011 08:44 PM

Quote:

Originally Posted by furbs (Post 369314)
450 people playing IL2 right now.

450 people playing IL-2 servers in the whole world is a tiny amount of people...

I think that is how you put it when talking about CoD, right?

To which I pointed out once again that flight simming is a nitch market of the gaming market

When you consider the thousands upon thousands playing games like WOW

furbs 12-11-2011 08:56 PM

True ACE and CLOD has 10x less.
As you can tell im still really pissed off that CLOD has turned out this way, im so disappointed because i was looking forward to it more than any other sim than i can think of.

JG53_Valantine 12-11-2011 09:33 PM

As a Co-Op squad who have pretty much officially switched to CloD I can say quite fairly that what we are doing is not a true co-op, it is as close as we can get using a dogfght server and fixed "in house" rules however there are so many limitations right now that we cannot operate anywhere near the way we used to which is slowly killing people's enjoyment of the sim.
Bring back proper Co-Ops and fix stability: two of the bigget things they can do to make this sim much more accesible for the online community in my eyes - they say they have the new graphics engine where this launcher crash doesnt occur almost done? well they had no qualms about releasing an alpha copy for us to buy so why not rush this new graphics engine out as a beat patch too!

As for this "sequel" - it is kind of what I expected, and I've no real problem, bar a few grumbles, about it providing it merges with CloD and brings a load more to the table, if it is in a similar state to CloD or if it is a stand alone then I really can't see justification in getting it as support has been pretty poor considering the history of the IL2 series.
V

ACE-OF-ACES 12-11-2011 10:14 PM

Quote:

Originally Posted by furbs (Post 369322)
True ACE and CLOD has 10x less.

Not only CoD, but most others online sims come in 10x less..

But it is not totally fair to compare a recently released sim to IL-2.

Because IL-2 has been around for 10+ years and has build up a very large base over that time. So I am not surprised that CoD, RoF, DCS, etc all fall short of the IL-2 numbers

Especially when you factor in the hardware equipment! Just about any kid-o in a 3rd world country with a 5 year old PC can play IL-2 on and offline

But it takes a very high end system to play CoD, RoF, DCS, etc. That reason alone is why most of the people I have talked to have not made the jump to CoD, or any other current sim.

But time will solve this problem! Just as long as 1C does not upgrade their graphics engine every year like they currently are

Quote:

Originally Posted by furbs (Post 369322)
As you can tell im still really pissed off that CLOD has turned out this way, im so disappointed because i was looking forward to it more than any other sim than i can think of.

Me too bud!

Don't get me wrong, there are plenty of things to be upset about wrt CoD! My only point is if we step back and look at it from a un-biased perspective we will realize it is not as bad as most of the gloom'n'doom whiners would have you belive!

Knowing what a nitch market flight sims are, it only takes a few gloom'n'doom whiners to float a myth that scares off prospective buyers.. And that does not do us or 1C any good!

That is to say, if you only have one GOLDEN GOOSE laying WWII flight sim games eggs.. Are you going to wring it's neck because it only layed 96 out of the 100 eggs you were expecting?

5./JG27.Farber 12-11-2011 10:35 PM

I think the game is great and has allot of potential. I can no longer play IL1946 after this. For me as a 100% online player the CTD's are the biggest killer...

I can handle every other thing in this game but the CTD issue is killing it. How can we host events and fly against other units when we can't stay in the game longer than about 40 mins?!

This game has so much potential.

JG52Krupi 12-11-2011 10:37 PM

Quote:

Originally Posted by 5./JG27.Farber (Post 369347)
I think the game is great and has allot of potential. I can no longer play IL1946 after this. For me as a 100% online player the CTD's are the biggest killer...

I can handle every other thing in this game but the CTD issue is killing it. How can we host events and fly against other units when we can't stay in the game longer than about 40 mins?!

This game has so much potential.

Agreed, it would be sad to see so much work go to waste due to a lack of polish...

HR_Naglfar 12-11-2011 11:02 PM

Quote:

Originally Posted by Tree_UK (Post 369317)
Some people seem to think they can play COOP's but they are just a little confused, and probably think that they are somehow helping the Dev's by saying that they can play them. They of course cannot play a COOP.

So, a bunch of Blenheims have to cross the channel to bomb some german airbases.

Everybody picks a plane, read the briefing, and when everybody is ready the mission starts.

How's that called? A dogfight? :rolleyes:


Quote:

Originally Posted by JG53_Valantine (Post 369335)
As a Co-Op squad who have pretty much officially switched to CloD I can say quite fairly that what we are doing is not a true co-op, it is as close as we can get using a dogfght server and fixed "in house" rules however there are so many limitations right now that we cannot operate anywhere near the way we used to which is slowly killing people's enjoyment of the sim.

What are these limitations exactly?


I agree that the big problem right now is the RAM issue. But coops? C'mon...

Just design a cooperative mission instead of a dogfight map, and fly it like a cooperative mission.

hiro 12-12-2011 04:33 AM

BlackSix / Dev crew, thanks for the update:


I appreciate it. I'm just one guy appreciating it, but thanks.






some false things going around



Quote:

This games been in development in X years
X = 7, 10


Wrong. Under OLEG it would be true, but with the neu crew, the games been in development in a shorter amount of time. Oleg isn't a dev on this game so in reality it's development time is alot shorter.

I am going under the assumption of the typical programmer. Their Code is their baby, and they don't like to abandon their children.

So under Oleg there was a working game, but since he jetted in the jet, he took the Code with him.


Luthier and Co, realizing that most of the Code was missing, came up with the best they could in the short amount of time they had.

Hence Il-2 STurmovik CLiffs of Dover that we have. ANd its a good effort cuz the game does work in some respects. Lesser coders would have told the software house, its a no go at all.






Quote:

The devs don't give a sh1z
False. If they didn't they'd cancelled the game long time ago, and refunded people's money and said the new Il-2 is postponed



Or they would have just stop selling the game apologized, and disassociated with the franchise and maybe in a future (change company assets + rename company, come out with a working WW 2 sim ) come out with a sim that looks like IL-2.



But no. The devs are sticking to it and fixing it. If you read carefully, they are putting stuff into a new sequel but they don't explicitly say CLod, COD, or BOB is said and done.

and they're keeping us updated even though they know the messenger's going to get shot, burnt, and ripped a new one for doing something useful.




Quote:

whuut thyr rr puttin all in nu sekwal?

wait let google work . . .


IL-2 Sturmovik 2001 Windows Ubisoft

IL-2 Sturmovik: Forgotten Battles 2003 Windows Ubisoft

IL-2 Sturmovik: Forgotten Battles: Ace Expansion Pack 2004 Windows Ubisoft

IL-2 Forgotten Battles: Gold Pack 2004 Windows Ubisoft
Pacific Fighters 2004 Windows Ubisoft

IL-2 Sturmovik Series: Complete Edition 2006 Windows Ubisoft

PE-2 2006 Windows Ubisoft

IL-2 Sturmovik: 1946 (includes Sturmoviks over Manchuria and 46) 2007 Windows Ubisoft

1946: 4.09 patch 2010 - 4.11 (future) Team Diadalos patch

2001, 2002, 2003, yes you can count! Yes Chilr3n that is 3 years! And 2010 minus 2001 is 9 years!



google is your friend!






Quote:

I've been cheated! They said the game would have X feature and it doesn't
Was this a under Oleg or new style Luthier promise?

And nothing is set in stone, especially anything coming from the gaming industry, and especially from a game thats still in development



They had a Lord of the Rings game came out, first trailer had human, elf, dwarf, can play any class. The release? human is locked into ranger class, elf is magic, and dwarf is warrior. Lots of ticked off fans?

Yes. Does the dev care?
No because they told the fans what they were doing. The release was to have locked classes. many complained but said they'd buy anyways.

And they still got mad, even though they knew months in advance about it, saying the dev pulled a fast one.



The second part . . . If you drive, you understand about a concept of a two way street.

If you're driving on your side, and its the right side you're supposed to be on (in your country of driving origin) and someone comes across the other side, clips the double dotted line, and cause a nice accident, nice because you both made it with just scratches

*use rectum in sentence:

I'm so mad that car came across the street and hit mine and rectum both.

So you're going to get mad at the street cuz its two way? No. Its ok to get mad at the other driver for lack of driving skill or the design not including an island or wall in the middle.




A seller has a responsibility to sell a working, quality product at a certain price. They have the choice of selling to a customer or not


A buyer has the responsibility of making sure the product they get is working, quality and the price they can pay. They have the choice of purchasing or not. They also the the responsibility to inform themselves of the what purchase entails.


Naturally Not all buyers and sellers live up to their reponsibility.

But people are crying they were cheated and the product doesn't work.


Well it does work, you have to read the fine print and have the following qualities . . . (a uber beast plus system, plus know alot about troubleshooting software / hardware + the patience of a saint)


1C or devs never cheated on anything. This was totally on the buyer, to be informed and make a decision to purchase.




1st time adopters: But I and alot of forumites thank you for letting us know about the release.





Quote:

original Il-2 release wasn't this buggy
yes captain obvious. if you remember oleg and his dev team developed the game.


this new iteration of sturmovik was aborted when oleg jetted in the jet, and luthier took over. It is a testamount of Luthier and new dev crew's skills the game actually works as good as it does.

Most software dev houses would have quit while they were ahead and released something under different name, and diff company years from now.


also to salt the wound of obviousness, is the devs are working to make ClOd work. suka







Quote:

This game is under development
IL-2 1946 is under "development." Next







Quote:

I'm so angry I can beat a dead horse *beats dead horse with a B-36 wing / fusalage
Its understandable, this was to be the greatness that is worthy of 1946, and uber sim to end all sims, plus also now with a uber ww2 sim you can silence all the LOlz from the ROF crews who have a shiny new toy while ww2 ninjas get dated 1946.

sometimes pride does get stung. but if you can hang tough, you too can have Zed's motorcycle at the end*.


just don't spread false notions and waambulance threads

*cult movie




Quote:

Why can't they tell me release dates

Wanna know how to make God laugh. Tell Him your plans!


Granted the devs aren't as good as God is. since God is good all the time, and people are burdened with sin. So if followers of God can be patient with God's timeline, why can't Il-3* fans be patient with the devs?

well the devs aren't gods but dang they sure should get props (proper recognition) for working on this game.

Patience is truely a virtue.


Software coding sometimes has weird things. Mechanics complain about gremlins, dude, software has the king and queens of gremlins. Ask any coder. Sometime the code does weird stuff. that takes time.



also google il-2 sturmovik and look at the original games release timeline, patience daniel-san

*good you noticed I put Il-3








Quote:

This game should run on Xp/ lesser /weaksauce / current systems
I totally agree with you.


But hardware changes like a chameleon or octopus changes colors . . . and also this 64 bit thing throws things for a loop. Oh and maybe not one but two operating systems (win 7 and dreaded *shivers* vista) in history of development of this game (including oleg and new crew time)

I remember a good rule of software dev is to code so its compatible with current and new stuff. A maverick method was to code for software coming out next year (or in 3 years as the crazy prof in college said with that wild gaze in his eyes) .

But I don't know what the devs did, but from my own experience with the game, if you have a uber beast plus of a system, it will run.



buy a new PC. straight up. That is the answer the latest games have given to every gamer experiencing frame by frame action on the new hotness game they are into.

I don't agree with it, but thats the way it is. We just have to roll with it. Is there a way to change it so it isn't so. Yes. But are you willing to give up everything to make that your quest? When it might just be easier to just go with it?


Its just accepting things are the way they are. , like some people throw away expensive cars and yachts the way a middle class yuppie throws away half ful starbux coffee . . .

Jumo211 12-12-2011 05:18 AM

Quote:

Originally Posted by hiro (Post 369392)

So under Oleg there was a working game, but since he jetted in the jet, he took the Code with him.

Luthier and Co, realizing that most of the Code was missing, came up with the best they could in the short amount of time they had.

Hence Il-2 STurmovik CLiffs of Dover that we have.........

Oleg named Luthier as his successor , yet when Oleg left he
took the code with him leaving Luthier high and dry ? :lol:

L.O.L. that was a good one ! :lol: whatever dude ! :roll:

S! HG

Rattlehead 12-12-2011 07:17 AM

Donkey, meet carrot.

furbs 12-12-2011 08:55 AM

Quote:

Originally Posted by HR_Naglfar (Post 369356)
So, a bunch of Blenheims have to cross the channel to bomb some german airbases.

Everybody picks a plane, read the briefing, and when everybody is ready the mission starts.

How's that called? A dogfight? :rolleyes:




What are these limitations exactly?


I agree that the big problem right now is the RAM issue. But coops? C'mon...

Just design a cooperative mission instead of a dogfight map, and fly it like a cooperative mission.


Of course you can try that...but what after 15 mins of forming up one of your pilots has forgotten to load the right bombs?
Thats rights....back to the start...another 15 mins forming up...20 mins crossing the channel...dam...the 109s didnt turn up on time....back to the start...15mins...20 mins....

You see?

For training you need real CO-OPs...where you can put your flight in the air 10 mins from target and with the CAP flight ready...want to swap round and fly the CAP 109s? easy...couple of clicks and away you go...want to change the planes? easy....5 mins and go again...thats why we haven't got CO-OPs and why we need them.

CO-OPs and a stable game, they are the 2 things this sim needs right now.

Nitrous 12-12-2011 09:27 AM

+1

COOPs and Stability would keep alot of people happy, content and quiet whilst they developed the game and fixed the minor issues.

I just hope the team take note of this otherwise they are in for alot more whining even if they bring out BoM.

KG26_Alpha 12-12-2011 09:41 AM

Quote:

Originally Posted by HR_Naglfar (Post 369356)
So, a bunch of Blenheims have to cross the channel to bomb some german airbases.

Everybody picks a plane, read the briefing, and when everybody is ready the mission starts.

How's that called? A dogfight? :rolleyes:




What are these limitations exactly?


I agree that the big problem right now is the RAM issue. But coops? C'mon...

Just design a cooperative mission instead of a dogfight map, and fly it like a cooperative mission.

http://forum.1cpublishing.eu/showthread.php?t=27934

Nitrous 12-12-2011 09:53 AM

Thx Alpha.

At least some actually know what they are talking about.

robtek 12-12-2011 10:28 AM

Quote:

Originally Posted by furbs (Post 369433)
Of course you can try that...but what after 15 mins of forming up one of your pilots has forgotten to load the right bombs?
Thats rights....back to the start...another 15 mins forming up...20 mins crossing the channel...dam...the 109s didnt turn up on time....back to the start...15mins...20 mins....

You see?

For training you need real CO-OPs...where you can put your flight in the air 10 mins from target and with the CAP flight ready...want to swap round and fly the CAP 109s? easy...couple of clicks and away you go...want to change the planes? easy....5 mins and go again...thats why we haven't got CO-OPs and why we need them.

CO-OPs and a stable game, they are the 2 things this sim needs right now.

What is the problem to create this mission in the fmb? Even i, with no experience in the fmb, would be able to do that.

You spawn on the map and then choose the ai-plane to take over, be it fighter or bomber.

The bombers have the right loadout (no dumb human involved), and the fighters are the right type.

For different combinations you copy the mission and do the needed changes to the copy.

If you are willing to reach a goal, it is possible, but then it is way easier to lament the state CoD is in and wait for someone to do the work for the easiest way.

HR_Naglfar 12-12-2011 11:46 AM

Quote:

Originally Posted by furbs (Post 369433)
Of course you can try that...but what after 15 mins of forming up one of your pilots has forgotten to load the right bombs?
Thats rights....back to the start...another 15 mins forming up...20 mins crossing the channel...dam...the 109s didnt turn up on time....back to the start...15mins...20 mins....

You see?

As Robtek said, you can just put the airplanes with the right loadout, and the right waypoints, and the right briefing in the mission, and when you load the mission you'll have a list with all the airplanes to select which you want.

There's a problem though, related to the player position before selecting any plane, but it have easy solution.


Quote:

Originally Posted by KG26_Alpha (Post 369437)

Yes, CoD doesn't have the exact coop menu like 1946 has. So what? It isn't a cooperative mission just because the menu is different?

You can make cooperative missions and fly them like cooperative missions. And you can use naryv's coop script to make it easier, or any other script that makes the AIs being idle untill everybody is ready.

If you don't want to make scripts, neither use other people scripts, that's another thing...

KG26_Alpha 12-12-2011 12:57 PM

It isn't a CooP because there's no CooP GUI just another DF mission because there's no CooP start and no CooP end to the mission.

CooP

Place pilots and Aircraft at the start of the mission when the host hits Start Battle, at the moment Start battle launches the mission and pilots have to select aircraft arm and fuel skins etc then join the mission that's already in progress, ending the mission shows no pilots scores or mission success, its just another DF and pointless as it has no structure.

I welcome someone to upload a CooP mission that has the host able to launch the mission with all pilots starting at the same time armed and fuelled ready to take off then fly complete the Coop tasks land and the host closes and we see scores and goals in the mission debriefing room, well you wont because it don't exist as it does in IL2 1946 unfortunately.

I know this is a different sim/game but fundamentally its one of the biggest flaws not having a proper CooP gui and Ready/Debriefing room.

The script everyone keeps mentioning has been discussed and is a work around for using the Channel map to spawn with out DF server born places.

Lets hope they fix it soon.

robtek 12-12-2011 01:27 PM

Except for the missing results/debriefing the rest is rather senseless ballast from old il2, so it seems to me.

The approach seems rather procedure-bound instead solution-bound, at least that is the impression i have.

You can have prepared flight-groups to take over to avoid wrong load-outs and/or planes.

At the same time you can let every pilot choose plane and load-out and then spawn.

As for the mission start on the same time, i fail to see the need for that, either you wait before mission start and join together or you join and wait in game.

Of course all that would be easier with the old gui, but then the priority is not that high, i imagine, as there are possibilities to do it without.

KG26_Alpha 12-12-2011 02:29 PM

Quote:

Originally Posted by robtek (Post 369474)
Except for the missing results/debriefing the rest is rather senseless ballast from old il2, so it seems to me.

The approach seems rather procedure-bound instead solution-bound, at least that is the impression i have.

You can have prepared flight-groups to take over to avoid wrong load-outs and/or planes.

At the same time you can let every pilot choose plane and load-out and then spawn.

As for the mission start on the same time, i fail to see the need for that, either you wait before mission start and join together or you join and wait in game.

Of course all that would be easier with the old gui, but then the priority is not that high, i imagine, as there are possibilities to do it without.

You miss the point then of a CooP most treat them like DF servers anyway sometimes.

CooP's create scenarios and or particular recreations of actual historical missions events or even sometime plain old fun.

At the moment the CooP isnt a CooP is a glorified DF you need to have all ac start at the same time If you are a flight leader and have ai starting ahead of you because you are arming fuelling your ac the sync of the mission is displaced all its needs is the Battle start to happen after everyones ready to start.

If you have ever flown IL2 1946 CooP you will know the procedure we have a ready room and a debriefing room with mission scores and stats.

Theres nothing in CoD to show the CooP's ended or the maps won and how well the pilots did.

As for priorities, many of us CooP pilots never use DF servers as they become boring very quickly, especially if you are a mud mover,
so having a non functioning Coop GUI is as bad has having no Df server GUI for us.
At best the restriction on servers is down to a few Df servers guru's that understand scripts and make it half interesting, but this is left to a select few FMB'ers.

Get the CooP function working properly then the online campaign wars can start also.


.



.

KG26_Alpha 12-12-2011 02:40 PM

Quote:

Originally Posted by Nitrous (Post 369438)
Thx Alpha.

At least some actually know what they are talking about.

Who me ............never


:grin:

ACE-OF-ACES 12-12-2011 03:01 PM

Quote:

Originally Posted by KG26_Alpha (Post 369482)
At the moment the CooP isnt a CooP is a glorified DF you need to have all ac start at the same time If you are a flight leader and have ai starting ahead of you because you are arming fuelling your ac the sync of the mission is displaced all its needs is the Battle start to happen after everyones ready to start.

and
Quote:

Originally Posted by KG26_Alpha (Post 369482)
If you have ever flown IL2 1946 CooP you will know the procedure we have a ready room and a debriefing room with mission scores and stats.

Theres nothing in CoD to show the CooP's ended or the maps won and how well the pilots did.

Im not a CoD 'script' expert..

Ataros would be the one to ask.. But I am pretty sure you can do all that with the 'new' CoD C# script.. AND MORE!

I know that back in the IL-2 days.. Mission makers were asking for more and More and MORE FMB control..

So, 1C gave us the C# script methods to do all sorts of things that could not be done in the old IL-2 FMB alone

Granted there is a learning curve, granted some mission makers are not going to be able to pick up on it.. Which will make the IL-2 to CoD transition ugly for some mission makers

But in the end I think more FMB control is a good thing

addman 12-12-2011 03:13 PM

I agree with alpha, coop is the only form of multiplayer that draws me in and keeps me interested in almost any games I play. The old IL-2 interface might be archaic by todays standards but at least it was functional and did the job. Here's for hoping for a better coop interface/implementation in future patches/expansions/add-ons/sequels or whatever they'll be called.

HR_Naglfar 12-12-2011 03:24 PM

Quote:

Originally Posted by KG26_Alpha (Post 369482)
CooP's create scenarios and or particular recreations of actual historical missions events or even sometime plain old fun.

You can do that right now with CoD.

Quote:

Originally Posted by KG26_Alpha (Post 369482)
At the moment the CooP isnt a CooP is a glorified DF you need to have all ac start at the same time If you are a flight leader and have ai starting ahead of you because you are arming fuelling your ac the sync of the mission is displaced all its needs is the Battle start to happen after everyones ready to start.

You can set all AI groups to idle and give them an order to start flying with the menu when everyones ready to start. Using your own made script or naryv's one (wich I didn't try yet btw, but I'll do asap).

Quote:

Originally Posted by KG26_Alpha (Post 369482)
If you have ever flown IL2 1946 CooP you will know the procedure we have a ready room and a debriefing room with mission scores and stats.

Theres nothing in CoD to show the CooP's ended or the maps won and how well the pilots did.

You can add whatever objective you want and make a message appear in the screen when is completed. And I'm not sure if there are some examples yet, but I think that you can also add your own score system to the mission.

Quote:

Originally Posted by KG26_Alpha (Post 369482)
Get the CooP function working properly then the online campaign wars can start also.

CoD don't need any old system to make a campaign war.

The posibilities with scripts are there, and are nearly endless. But, as I said, if you don't want/don't know how to use your own scripts, and also you don't want to use any other people scripts, that's a different thing...


So if you want the old 1946 coop menu I'm ok and even agree with that. But please people don't say that you can't play cooperative missions right now. That's absolutely false.

5./JG27.Farber 12-12-2011 03:58 PM

Quote:

Originally Posted by hiro (Post 369392)
But I don't know what the devs did, but from my own experience with the game, if you have a uber beast plus of a system, it will run.



buy a new PC. straight up. That is the answer the latest games have given to every gamer experiencing frame by frame action on the new hotness game they are into.

I don't agree with it, but thats the way it is. We just have to roll with it. Is there a way to change it so it isn't so. Yes. But are you willing to give up everything to make that your quest? When it might just be easier to just go with it?


Its just accepting things are the way they are. , like some people throw away expensive cars and yachts the way a middle class yuppie throws away half ful starbux coffee . . .


But it crashes to desk top... No matter what PC you have after so long, anywhere from 5 - 50 mins, online it will crash which seriously affects coop, dogfights, and campaigns... As was said before this is effecting units that play online together and bringing down other peoples hard work.

ACE-OF-ACES 12-12-2011 04:10 PM

Quote:

Originally Posted by addman (Post 369493)
I agree with alpha, coop is the only form of multiplayer that draws me in and keeps me interested in almost any games I play. The old IL-2 interface might be archaic by todays standards but at least it was functional and did the job. Here's for hoping for a better coop interface/implementation in future patches/expansions/add-ons/sequels or whatever they'll be called.

For those who remember IL-2, they will remember mission makers requesting more and More and MORE FMB control

1C's answer to that request was to include the ability to run C# scripts

Now you know if CoD had the same FMB that IL-2 had.. The current crop of threads complaing about having to learn C# would be replaced by thread complaing abuot how CoD's FMB provides no more control that IL-2's FMB

So once again, dammed if you do, dammed if you don't!

While on the subject, it would have been great if 1C could have provided both the old and the new.. But in light of the fact that 1C did not provide both, it is safe to conclude that to provide more they had to re-do the whole system, and found it too costly to provide both the old and the new..

Dam real world constraints of time and money! ;)

KG26_Alpha 12-12-2011 04:44 PM

CoD does have the same FMB as IL2 has just with some extra stuff.



Look the problem isnt making coops scripted or not................. its the CooP GUI and the way CoD handles the missions.

I'm not going further with this as the same blah blah script this script that comes up every time .............. you cannot script your way out of the fact the the CooP GUI is non-existent in CoD at present.

Start battle starts the mission and pilots have to catch up to the mission whilst still arming etc etc...............thats a moving dogfight :rolleyes:



Further discussion should be directed here >> http://forum.1cpublishing.eu/showthread.php?t=27934

This thread off topic by a light year as it is :)

TheGrunch 12-12-2011 10:24 PM

Quote:

Originally Posted by HR_Naglfar (Post 369499)
<snip>So if you want the old 1946 coop menu I'm ok and even agree with that. But please people don't say that you can't play cooperative missions right now. That's absolutely false.

That's all very nice, but most of us didn't buy the game to continue programming the multiplayer UI for the developers, we were all rather expecting that the basics would be down and C# scripting would be a cheeky bonus for advanced users rather than a compulsory step for half-decent coop play. I don't go to a restaurant and order steak with peppercorn sauce, then expect the chef to bring me a raw steak with some lovely peppercorn sauce in a jug, and then hand me a pan and apron and tell me to "get on with it then!"

Skoshi Tiger 12-13-2011 12:12 AM

Quote:

Originally Posted by TheGrunch (Post 369645)
I don't go to a restaurant and order steak with peppercorn sauce, then expect the chef to bring me a raw steak with some lovely peppercorn sauce in a jug, and then hand me a pan and apron and tell me to "get on with it then!"

We used to have semi-outdoor BBQ restaurant where I lived where they did just that. It's not for everyone, But the place was packed with groups of people milling around the BBQ's, drinking beers, most of summer nights.

Different strokes for different folks, and you couldn't complain to the Chief! ;)

Cheers!

wolfhound338 12-13-2011 02:13 AM

Quote:

Originally Posted by TheGrunch (Post 369645)
That's all very nice, but most of us didn't buy the game to continue programming the multiplayer UI for the developers, we were all rather expecting that the basics would be down and C# scripting would be a cheeky bonus for advanced users rather than a compulsory step for half-decent coop play. I don't go to a restaurant and order steak with peppercorn sauce, then expect the chef to bring me a raw steak with some lovely peppercorn sauce in a jug, and then hand me a pan and apron and tell me to "get on with it then!"

I really should change my name to the 'Person who reads here 5 times a day' and never posts....... BUT Grunch has a point there.........

Darat : i am, as allways.................watching HERE, EVEN when you are working!

On a more serious note, I read here a serious lot and play when i can get enough 'guys' whom I play other games with to do so. Having not the TrackIR is off putttttttttttting though.

I still play the game guys and have been shot down may times in my camof or what ever you call it, many times! ( I like to see how long i can live :P )

All the same guys i wait ( and WATCH ) for the Patch that will make this a bit more playable for me and MOAR importantly the SDK.

I wait in the WINGS guys...................wait in the Wings.

jayrc 12-13-2011 02:46 AM

Quote:

Originally Posted by TheGrunch (Post 369645)
That's all very nice, but most of us didn't buy the game to continue programming the multiplayer UI for the developers, we were all rather expecting that the basics would be down and C# scripting would be a cheeky bonus for advanced users rather than a compulsory step for half-decent coop play. I don't go to a restaurant and order steak with peppercorn sauce, then expect the chef to bring me a raw steak with some lovely peppercorn sauce in a jug, and then hand me a pan and apron and tell me to "get on with it then!"

We have a restaurant here where you cook your own food, different strokes I guess, that said, what does any of this have to do with IL2, all these analogies? The game is very playable right now, they've given us patches, updates, great sound, new patch coming soon, alot of stuff coming, add-ons. This is going to be the greatest ww2 sim for a very long time, be patient!

Bobb4 12-13-2011 07:34 AM

Seriously, the thing that scares me the most is they (the developers) have moved on to Battle for Moscow. Admitedly we will get all the merged goodies but at the price of buy a new standalone sim?
Just how stupid do they think we are? We have the Royal Navy represented by a German mine sweeper the grand total of ten flyable planes, and no I amnot counting variants of the same plane.
We have a dedicated few people, unpaid I might add working to figure out exactly how the FM builder, scripts and a whole host of other things work.
And we have the developers saying they do not have the time to write a guide to how the FMB works.
This was the sim that was supposed to take over from Il2, and yes with the inclusion of the battle of Moscow it should be getting there...
The problem is what will they skimp on in that sim.
I am definately not going to be an instant buyer of that one, that is for sure. I will give it a good six month waiting period before purchase. If hindsight was worth anything i would never have bought Clod, it sits on my machine, last time played a month ago...
So maybe, just maybe, the developers should take a good hard look at their development model and decide to deliver on a few of the empty promises they have made or throw in the towel and leak the SDK to interested third parties that can give a good shining

TomcatViP 12-13-2011 07:51 AM

Quote:

Originally Posted by Bobb4 (Post 369691)
...We have the Royal Navy represented by a German mine sweeper the grand total of ten flyable planes, and no I amnot counting variants of the same plane.
...
This was the sim that was supposed to take over from Il2...

C'mon those were not planes but floating ghosts.

We are lucky here to get a serious job on most FM with tremendous graphics.

You can always compare a fine glass of Bordeaux with a pint of beer and say you can get more burps out of one :evil:;)

Ataros 12-13-2011 07:02 PM

Quote:

Originally Posted by ACE-OF-ACES (Post 369490)
Ataros would be the one to ask.. But I am pretty sure you can do all that with the 'new' CoD C# script..

It is possible with naryv's COOP script or its modification (AI is put on hold till all players are ready.) http://forum.1cpublishing.eu/showthr...537#post354537
However a debriefing screen is not included into the script and has to be added by a C# programmer.

GUI would be a nice option though.

TheGrunch 12-13-2011 08:19 PM

Quote:

Originally Posted by jayrc (Post 369672)
We have a restaurant here where you cook your own food, different strokes I guess, that said, what does any of this have to do with IL2, all these analogies? The game is very playable right now, they've given us patches, updates, great sound, new patch coming soon, alot of stuff coming, add-ons. This is going to be the greatest ww2 sim for a very long time, be patient!

I'm not complaining, I just don't understand the people who say "don't work on this because if you install <insert unsupported user modification here> it's kind of fixed in a not particularly pretty or satisfying way".

Also, on the restaurant thing, does sound quite nice actually...but cooking your own food is a lot quicker than cooking your own game when someone else is getting paid to do it. ;)

ACE-OF-ACES 12-13-2011 08:34 PM

Quote:

Originally Posted by Ataros (Post 369835)
It is possible with naryv's COOP script or its modification (AI is put on hold till all players are ready.) http://forum.1cpublishing.eu/showthr...537#post354537

Cool! Thanks for the info!

Quote:

Originally Posted by Ataros (Post 369835)
However a debriefing screen is not included into the script and has to be added by a C# programmer.

Roger.. still nice to know you could make a debreifing screen.. Some are under the impression that is not doable

Quote:

Originally Posted by Ataros (Post 369835)
GUI would be a nice option though.

Agreed 100%

Allons! 12-13-2011 10:00 PM

Quote:

Originally Posted by Bobb4 (Post 369691)
We have the Royal Navy represented by a German mine sweeper..

Yep, it took ssome time but finally we made it :grin:

AMVI_Superblu 12-14-2011 10:56 AM

Number 6 ...
that's funny it's not a cosmetic it's SIMULATION.... lol

O_Smiladon 12-14-2011 08:33 PM

Hay Black six,

Do you think we will see anything before christmas???


Thanks for your efforts as well.

And to everyone else "Merry Christmas":grin:

O_Smiladon

Pluto 12-15-2011 08:35 AM

thanks for the info Black Six but ...
 
... this FAQ style of posting seems to cause more confusion than supply helpful information.

I understand people who write that they are not pleased if they have to wait for the next sequel of this sim and buy it, in order to have all the current issues of "Cliffs of Dover" fixed. I will "probably" also buy the Moscow scenario but I´d like to get "Cliffs of Dover" running as it should, BEFORE the Moscow theatre comes out!

The information given on the next sequel of the sim (Moscow theatre) could have been more precise in order to avoid questions about merged install options with CloD or not.

The "probably" that I used in the above sentence on the question if I will get the Moscow scenario as well, could have been a "certainly" if the whole CloD story would not have been such a deceit of customers on release date,
when we got a bad beta sold as "collectors edition".
Sorry but that is not a "forgotten battle" for me.

That`s it so far from me, ...

PS: to all those "fanboys" or how you call it, who dislike me for my comments, I say, dont answer, its a waste of time as I do not care for the answers anyway. This message was addressed only to the author of this thread and to the developers.
:mrgreen:

bongodriver 12-15-2011 08:53 AM

Quote:

PS: to all those "fanboys" or how you call it, who dislike me for my comments, I say, dont answer, its a waste of time as I do not care for the answers anyway. This message was addressed only to the author of this thread and to the developers.
perhaps you should message them via PM then, if it goes on an open forum then it is open to attract whatever reply other forum users choose.

sorak 12-15-2011 09:03 AM

Quote:

Originally Posted by HR_Naglfar (Post 369356)
So, a bunch of Blenheims have to cross the channel to bomb some german airbases.

Everybody picks a plane, read the briefing, and when everybody is ready the mission starts.

How's that called? A dogfight? :rolleyes:




What are these limitations exactly?


I agree that the big problem right now is the RAM issue. But coops? C'mon...

Just design a cooperative mission instead of a dogfight map, and fly it like a cooperative mission.

But they need their precious CO-OP UI BACK!!! lol

KG26_Alpha 12-15-2011 09:08 AM

Quote:

Originally Posted by Pluto (Post 370336)

PS: to all those "fanboys" or how you call it, who dislike me for my comments, I say, dont answer, its a waste of time as I do not care for the answers anyway. This message was addressed only to the author of this thread and to the developers.
:mrgreen:

Please use this thread.>> http://forum.1cpublishing.eu/showthread.php?t=28341


Quote:

Originally Posted by sorak (Post 370339)
But they need their precious CO-OP UI BACK!!! lol


If there was no Dogfight GUI only CooP I suppose you would be happy with that then ?

:rolleyes:

sorak 12-15-2011 09:23 AM

Quote:

Originally Posted by KG26_Alpha (Post 370341)

If there was no Dogfight GUI only CooP I suppose you would be happy with that then ?

:rolleyes:

I suppose I would be sitting here doing the exact same thing im doing now.

Untamo 12-15-2011 12:59 PM

Anyone of you guys against the COOP GUI have ever been in a SEOW coop war?

If not, get yourself into one. Mind blowing guaranteed. :)

Just saying, SEOW wouldn't be there without the coop GUI.

Links to SEOW for anyone interested:
http://wiki-seow-en.swil.fr/index.php/Main_Page
http://www.seowhq.net/

EAF331 Starfire 12-16-2011 03:54 PM

Quote:

Originally Posted by Untamo (Post 370390)
Anyone of you guys against the COOP GUI have ever been in a SEOW coop war?

If not, get yourself into one. Mind blowing guaranteed. :)

Just saying, SEOW wouldn't be there without the coop GUI.

Hear! Hear! The current COOP implementation are useless.
SEOW rules!

41Sqn_Banks 12-16-2011 04:13 PM

C'mon, SEOW is implemented the way it is because there was a coop mode and dogfight mode didn't allow the use of AI (ground and air).

A SEOW for the CoD engine would take benefit of the new game engine feature, e.g. allow the creation of a new flight on demand while the mission is running. Also new orders for ground missions could be given in real time and are not delayed till the next mission is started and so on.

robtek 12-16-2011 06:35 PM

The players became so used to their crutches, they want to keep them instead of running free.

JG53Frankyboy 12-16-2011 09:47 PM

we will see in some years how all that will have developed.

just one thing i have to ad, without the Hyperlobby, IL2s COOP play would have not such a success for many years as it was IMO.

KG26_Alpha 12-16-2011 10:17 PM

Quote:

Originally Posted by robtek (Post 370752)
The players became so used to their crutches, they want to keep them instead of running free.

Unfortunately CoD has no legs to let us run free at present.

Chivas 12-16-2011 10:30 PM

Quote:

Originally Posted by KG26_Alpha (Post 370798)
Unfortunately CoD has no legs to let us run free at present.

I haven't flown much but have enjoyed some offline practice, mission building, and online missions. On line is quite good as you don't have to rely on the AI, or Commands.

Hopefully that will change, as the developers are still working.

KG26_Alpha 12-16-2011 10:55 PM

Quote:

Originally Posted by Chivas (Post 370800)
I haven't flown much but have enjoyed some offline practice, mission building, and online missions. On line is quite good as you don't have to rely on the AI, or Commands.

Hopefully that will change, as the developers are still working.

Hehe

It was meant in the sense to the post I was replying to.

;)

Frequent_Flyer 12-17-2011 03:09 PM

Quote:

Originally Posted by JG52Krupi (Post 369288)
TBF RoF is not fairing much better :( all it means is that the large companies producing the same old rubbish are drawing in the sheep as usual :evil:

And it was more like 60 ppl on ATAG...

I disagree with your assement. I consider myself the norm, I have two children in college, a career and a seemingly unending number of family obligations to attend to. My free time is very limited. I want the most streamlined approach possible in order to maximize my enjoyment. The vast majority of folks, for instance, play Call of Duty- MW3 ( 6 million copies sold on first day ) for the same reason ,log on and away you go play as long as you like no crash to desk top etc. The large well organized, well managed organizations will always succeed. For roughly the same price as CLOD anyone can pick up a " counsel game " of choice and it will work right out of the box. There is nothing evil about product development, implentation ,marketing and customer support. No computer settings, minimuim system requirements to screw with, etc.

My problem is an obsession with World War aircraft, and I am a private pilot.

I certainly hope CLOD is moved off " life support '. It would be best for 1c to sell what they have developed to a corporation with the resources to program all the features advertised post haste before the very limited interest, wanes completly.

There is nothing noble about an under funded enterprize with limited resources producing, or rather attempting to produce software for a nitche PC market. After all is said, weather in defense and support of, or in criticism both opinions equally justified, it comes down to satisfying the consumer. While i do not consider $ 50 expensive, my time is worth much more. Hopefully, they resolve the issues shortly.

Chivas 12-17-2011 04:02 PM

Quote:

Originally Posted by Frequent_Flyer (Post 370903)
I disagree with your assement. I consider myself the norm, I have two children in college, a career and a seemingly unending number of family obligations to attend to. My free time is very limited. I want the most streamlined approach possible in order to maximize my enjoyment. The vast majority of folks, for instance, play Call of Duty- MW3 ( 6 million copies sold on first day ) for the same reason ,log on and away you go play as long as you like no crash to desk top etc. The large well organized, well managed organizations will always succeed. For roughly the same price as CLOD anyone can pick up a " counsel game " of choice and it will work right out of the box. There is nothing evil about product development, implentation ,marketing and customer support. No computer settings, minimuim system requirements to screw with, etc.

My problem is an obsession with World War aircraft, and I am a private pilot.

I certainly hope CLOD is moved off " life support '. It would be best for 1c to sell what they have developed to a corporation with the resources to program all the features advertised post haste before the very limited interest, wanes completly.

There is nothing noble about an under funded enterprize with limited resources producing, or rather attempting to produce software for a nitche PC market. After all is said, weather in defense and support of, or in criticism both opinions equally justified, it comes down to satisfying the consumer. While i do not consider $ 50 expensive, my time is worth much more. Hopefully, they resolve the issues shortly.

Only one problem with this, big companies aren't interested in small genre low profit sims. Thats why the only people developing them are companies formed from small groups of like minded WW2 combat sim enthusiasts. Like you say these small groups are overwhelmed by the complexity we all want in these sims, but without them the genre is finished.

Frequent_Flyer 12-17-2011 06:52 PM

Quote:

Originally Posted by Chivas (Post 370919)
Only one problem with this, big companies aren't interested in small genre low profit sims. Thats why the only people developing them are companies formed from small groups of like minded WW2 combat sim enthusiasts. Like you say these small groups are overwhelmed by the complexity we all want in these sims, but without them the genre is finished.

By no means do I claim to be knowledgeable in software programing. However, I have been in business world for 30 years. If I were in the corner office at 1C. It seems to me the" New Engine" in all its glory real or potential would easily lend itself to more lucrative revenue streams. For example, Lucas Arts/entertainment is doing a " Red Tails" movie. Why not develop a flight sim along with software engineered for movie and /or documentry applications. Modern Warfare has a huge following for its on-line land battles with some air warefare, although very arcadeish. However, you get the point.

Electronic Arts buys small and not so small software companies constantly. Look at SIMS an obscure idea for a niche, that turned out to be the all time leading game/sim of all times. It can be done, just not in Russia.

Chivas 12-17-2011 07:10 PM

Quote:

Originally Posted by Frequent_Flyer (Post 370945)
By no means do I claim to be knowledgeable in software programing. However, I have been in business world for 30 years. If I were in the corner office at 1C. It seems to me the" New Engine" in all its glory real or potential would easily lend itself to more lucrative revenue streams. For example, Lucas Arts/entertainment is doing a " Red Tails" movie. Why not develop a flight sim along with software engineered for movie and /or documentry applications. Modern Warfare has a huge following for its on-line land battles with some air warefare, although very arcadeish. However, you get the point.

Electronic Arts buys small and not so small software companies constantly. Look at SIMS an obscure idea for a niche, that turned out to be the all time leading game/sim of all times. It can be done, just not in Russia.

CGI movies was one of the applications Maddox Games was considering when building the new game engine for the new IL-2 series. They've obviously had problems with the graphic engine so that application is still up in the air, although they wouldn't have worry about getting playable frame rates when doing computer generated effects for movies.

RazzyMan 12-17-2011 07:41 PM

Great potential but all so very dissapointing so far.
 
This game has great potential but all so very dissapointing so far.:razz:
Visials are great, framerates on the quad core & GTX560Ti (OCD to 1.1MHz) are great, gameplay not so good. Wierd AI (enough said) is one of the most annoying aspects in the strange campaign. Multiplayer is not bad but does not seem busy enough (not surprising I guess).
I'm a busy chap, done some real flying in the past and dabble in this game occasionally and will continue to do so (also the awesome 1946) but I will not purchase anything further from this developer unless it takes some big strides in the right direction.
This forum is astoundingly good and gives great insights that the developers should take guidance from.

Richie 12-17-2011 08:36 PM

So am I understanding that the next patch will inclued this Battle For Moscow or is that months away?

addman 12-17-2011 09:34 PM

Quote:

Originally Posted by Richie (Post 370972)
So am I understanding that the next patch will inclued this Battle For Moscow or is that months away?

ROFLMAO!! Good one, BoM included in the patch! Phuuuff! Almost lost my breath there.....

Chivas 12-17-2011 09:52 PM

Quote:

Originally Posted by Richie (Post 370972)
So am I understanding that the next patch will inclued this Battle For Moscow or is that months away?

Probably many many months away, but anyones guess, as they haven't made any annoucements of the release date of the sequel.

Frequent_Flyer 12-17-2011 11:56 PM

If memory serves the next patch will include a completely new grafics engine and further improvement to the sound.

Richie 12-18-2011 01:22 AM

Ok. Thanks just checking.

Kakashi 12-19-2011 02:36 AM

It's funny.... it feels like there is a lot of things now promised in the sequel that feels like it was promised in THIS one particular game... Still no news about the Su 26... I give up with this game, I'd rather not play sims any more.

CWMV 12-19-2011 02:56 AM

What's the deal with the Su-26?
Don't understand why so many are Hung up on it.
Regardless, UP3/DBW have replaced cod for me.

Verhängnis 12-19-2011 02:59 AM

The Su-26 was promised to the international aerobatics teams aswell as proving to everyone how accurate CoD's Flight Model is.

CrusaderOne 12-19-2011 05:12 AM

Flying with 3 screens using the "Use3Renders=" conf.ini line
 
I am succesfully flying on 3 screens at 3840x1024 but not with the left wing, center view and right wing renders like I did with pacific fighters and 1946 using the TripleHead2Go setup.

The "Use3Renders=" in the COD conf.ini file does not seem to work for me like it used to with eariler IL2 games (no longer using TH2GO).

Can anyone tell me if the "Use3Renders=" instruction still works like it did in the eariler games, and if so, what am I doing wrong?

Thanks

ASUS Crosshair V formula
1000 watt Thermaltake power unit
3.3Ghz clocked @ 4.1 GHz AMD Phenom II X6 1100T
Coolit Vantage liquid cooler for cpu
32 gigs 1600 MHz corsair mem (using RAMDisk for paging file)
XFX Radeon HD6990
Win7 64

Megahurt 12-19-2011 06:28 AM

i hear your pain but...
 
I think this game is the best flight sim / war game ive ever played.

I started with intellivision B17 bomber in 1971 and Sublogics Flight Sim 2 on a commodore 64 and have flown nearly every flight game for the pc there is.

Ive been a licenced pilot since 1992 and pretty well have my head in the clouds 24 7.

With all the crying and some praise i read here, i have to say it...

This sim is as good as it gets... and yes, its getting better.


Megahurt.

klem 12-19-2011 07:54 AM

Quote:

Originally Posted by Frequent_Flyer (Post 370945)
By no means do I claim to be knowledgeable in software programing. However, I have been in business world for 30 years. If I were in the corner office at 1C. It seems to me the" New Engine" in all its glory real or potential would easily lend itself to more lucrative revenue streams. For example, Lucas Arts/entertainment is doing a " Red Tails" movie. Why not develop a flight sim along with software engineered for movie and /or documentry applications. Modern Warfare has a huge following for its on-line land battles with some air warefare, although very arcadeish. However, you get the point.

Electronic Arts buys small and not so small software companies constantly. Look at SIMS an obscure idea for a niche, that turned out to be the all time leading game/sim of all times. It can be done, just not in Russia.

I hope EA don't get involved. I don't think they will. They bought out the original Air Warrior which was undergoing upgrading and had a large online following.... and then promptly closed it down, presumably because it wouldn't deliver the volume sales they were looking for.

5./JG27.Farber 12-19-2011 10:11 AM

Dear [strike]Saint Nicholas[/strike] Luthier & Black6,

I have been very good this year. I havent shot anyone in a parachute or Vulched anyone excessively on ATAG server although I have bombed some taking off but that doesn't count as we all know. Please for Christmas can I have a fix or patch to stop the crash to desktop.

Yours faithfully,
R.Farber.

klem 12-19-2011 11:02 AM

Quote:

Originally Posted by 5./JG27.Farber (Post 371331)
Dear [strike]Saint Nicholas[/strike] Luthier & Black6,

I have been very good this year. I havent shot anyone in a parachute or Vulched anyone excessively on ATAG server although I have bombed some taking off but that doesn't count as we all know. Please for Christmas can I have a fix or patch to stop the crash to desktop.

Yours faithfully,
R.Farber.

SLAP!

"Those that ask don't get."

Ask my mum. Oh, sorry, you can't but that's what she would have said.

Will you settle for a picture of /Stuffy Dowding/Fatty Hermann/Our cat/BlackSix/ ?

5./JG27.Farber 12-19-2011 11:36 AM

Why do I get a slap?

kalimba 12-19-2011 12:41 PM

Simply because on this forum, noboby has the right to critisize, complain or even doubt anything Luthier or Blacksix are saying.
Few of my post have been "erased' even though I was only pointing some facts I have observed since Oleg is gone...SO don't take it personnaly, it is how this "forum" works now...
Just be happy with what you dont know....

philip.ed 12-19-2011 01:22 PM

Big Brother is watching you.

Ignorance is Strength.

Freedom is Oppression.

Richie 12-19-2011 08:20 PM

Quote:

Originally Posted by philip.ed (Post 371368)
Big Brother is watching you.

Ignorance is Strength.

Freedom is Oppression.


Excellent Philip. It's either that or be really smart and run like hell .

esmiol 12-20-2011 12:09 AM

well still no news about the xoming beta patch? or other info?

the time passing and luthier and his team seems to be not able to fix their sims.... i'm sad :(

dnr 12-20-2011 01:00 AM

Update kudos, great job Maddox
 
We discussed this with some members of the community a while ago and decided that it makes no sense. If we make the guns realistically crappy and unreliable no one will fly it. And if we make the weapons unrealistically reliable it will completely shift the balance and give the Allies a huge advantage. We do not need to add another questionable feature to the project and give the fans another thing no one can agree upon, except to say that we suck.

First point, in reading up on the Spit, if you like to fire three or four rounds and have you guns jam, or have them quit altogether after a high G turn, then you'll love the Hispanno cannon. I just read where Air Marshall Dowding auth a squadron to trade in their Spitfire ib equipped with cannons for Spitfires equipped with the 8 x .303MGs in response to complaints from the Squadron CO. Doesn't sound like a fun time to me.

Second point is that I'm no programmer and don't pretend to understand any of the technical stuff that you folks disuss nightly, but from a users standpoint, the sim functionality and graphics leave me in a constant state of amazement at what I see on the screen. The shadows and lighting effects, damage modelling, detail to structures and sound realism and advanced physics are impressive to say the least. I've served 30 plus years in the infantry and have seen plenty of weapon/explosive effects and you guys have nailed it. Is it perfect, hell what is, but what the development team at Maddox have given us all is a glimpse of the sights and sounds that only a few had the privalege (or misfortune) to experience. Congratulations to all of you and your work is greatly appreciated by the many, who owe the few......well you know how that one goes. Keep it up, I'm in it for the long haul.

Skoshi Tiger 12-20-2011 03:18 AM

Quote:

Originally Posted by kalimba (Post 371357)
Simply because on this forum, noboby has the right to critisize, complain or even doubt anything Luthier or Blacksix are saying.
Few of my post have been "erased' even though I was only pointing some facts I have observed since Oleg is gone...SO don't take it personnaly, it is how this "forum" works now...
Just be happy with what you dont know....

Yawn!

mungee 12-20-2011 03:40 AM

Quote:

Originally Posted by dnr (Post 371514)
We discussed this with some members of the community a while ago and decided that it makes no sense. If we make the guns realistically crappy and unreliable no one will fly it. And if we make the weapons unrealistically reliable it will completely shift the balance and give the Allies a huge advantage. We do not need to add another questionable feature to the project and give the fans another thing no one can agree upon, except to say that we suck.

First point, in reading up on the Spit, if you like to fire three or four rounds and have you guns jam, or have them quit altogether after a high G turn, then you'll love the Hispanno cannon. I just read where the Leigh-Mallory auth complete squadrons to scrap their cannons to go back to the 8 x .303 MGs. Doesn't sound like a fun time to me.

Second point is that I'm no programmer and don't pretend to understand any of the technical stuff that you folks disuss nightly, but from a users standpoint, the sim functionality and graphics leave me in a constant state of amazement at what I see on the screen. The shadows and lighting effects, damage modelling, detail to structures and sound realism and advanced physics are impressive to say the least. I've served 30 plus years in the infantry and have seen plenty of weapon/explosive effects and you guys have nailed it. Is it perfect, hell what is, but what the development team at Maddox have given us all is a glimpse of the sights and sounds that only a few had the privalege (or misfortune) to experience. Congratulations to all of you and your work is greatly appreciated by the many, who owe the few......well you know how that one goes. Keep it up, I'm in it for the long haul.

I couldn't have put it better!! I agree 100%!!

klem 12-20-2011 06:32 AM

Quote:

Originally Posted by 5./JG27.Farber (Post 371349)
Why do I get a slap?

Because that's what my mum would have done if I had asked for something extraordinary for Christmas. Well, if I'd asked for anything at all. You got what you were given when I was a boy. :)

But don't let me take that wide eyed look of wonderment and expectation from your eyes. If Santa brings you a patch maybe he'll bring me one too. :)

Funny thing is, in our family now, we give lists of what we'd like, long enough to be unsure of what we'll get but at least we know it'll be something we want and not just socks/underpants/gardening gloves (you know how it goes). I got a CH Control Manager last year!


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