![]() |
Quote:
Looking through the broken windows of the HE111 I ca recognise th details of the tree behind it. What are your settings regarding textures and building details????? (not wonder we need 2-3GbVRAM on our GPUs for this game...) ~S~ |
I dont think I had Grass selected with that one. Tweaked CCC and Drivers.
http://i163.photobucket.com/albums/t...board01-10.jpg |
OOps
|
Flying window mode 3072x1024
At the ATAG server, over England at 4000m above the english base. I am watching a plane take off below me. The AAA burst some 2000m below me. http://forums.nichechoppers.com/imag...ine=1292495981http://www.bingertoday.info/huang2.jpghttp://www.bingertoday.info/huang3.jpg Suddenly Win7 gives me the message "Launcher stoped working" and throws me to the desktop. Tried to find the dump file, there was one created at the exact time point but it had 0kb size. |
Quote:
PS. Is that your squadron mate or the AAA gunner that got you down zhu? ;) If the second, I would not even complain about it.... :D ~S~ |
S!
Interesting feature/bug found in Multiplayer. If you land your plane at base and get the message "xxx has landed/returned to base" and take off again, the plane you fly will dissappear after a few moments. You will just see terrain etc. normally and cockpit vanishes. Press ESC and you are back at the briefing screen. Just FYI. Tested and verified on ATAG server moments ago. |
5 Attachment(s)
Ok so these are all graphics bugs.
Running Catalyst 11.9 1: Propeller animation incorrect; one straight blade and the rest bent. 2: Ships can be seen through clouds 3: When injured black artifacts in cockpit 4: Spawning inside a building like this one usually results in the plane bouncing around and exploding when you touch the controls. 5: Two faint blue horizontal lines on the horizon that can be seen through the cockpit. Thats all for now |
1 Attachment(s)
6: Incredibly useless mirror that seems to show an extremley low resolution view of whats behind.
|
I'm not sure this is an exclusuve bug to this patch but...
Yesterday, flying a Campaign Mission ( Eagle Day a third party campaign,) for a long duration mission ( succesful too) during which my 109s attacked an airfield in England,I noted my fellow pilots were spending alot of time over the airfield while I went far afield looking for victims.As I flew back I noticed they weren't moving from their positions over the airfield & they seemed to be smoking .Pausing the game I switched views to their planes & I found them suspended in space ( see screenshots) where apparently they would be doomed to be forever.I flew back to France saddened by my Komrad's fate...Can anyone explain or fix in the next patch do this doesn't happen to others? (BTW Before the patch occassionally this would happen to me...the mission aould just go on while I stopped suspended high over the Channel never to move again..) http://i34.photobucket.com/albums/d1...104_175000.jpg http://i34.photobucket.com/albums/d1...104_175011.jpg http://i34.photobucket.com/albums/d1...104_175054.jpg http://i34.photobucket.com/albums/d1...104_175059.jpg |
The AA guns are visible through terrain: one can see guns behind a hill as small black dots.
|
I have been flying a hell of a lot now. I think I better start listing the bugs. I will focus on the Map bugs like Bridges, Floating Grass etc.
As I have been waiting for Patches to improve i thought I would give the map makers a bit of lead time. But I may as well start building a list. I will begin to add pictures also. English Channel Map:1) Airfield Wissant (nth end as you take off over the village). Grass floating in air from 20-50 meters just at end of the runnway and as you begin to fly over village. 2) Airfield Hawkinge: Small mound on airfield. (Nth side, center area). I don't mind it, but may be a accident and need to be flattened? Fields Beta Map:1) Bridge in centre of map (main access from Nth to South) is missing. |
Improvement of Game after next sequel?
[QUOTE=luthier;350181]Hi everyone,
The patch has gone up to steam. It should autoupdate your game version in a few hours once it propagates down to the world. As long as autoupdate is enabled in your steam (Library – Cliffs of Dover – RMB – Properties – Updates – Always keep this game up to date) you do not to take any further actions. Patch notes can be found below. And here’s where we are in terms of plans. We obviously remain hard at work on the series. We will continue to improve the game up until the eventual release of its sequel. ............................ I do hope the Dev team will continue to fix all the present faults within the game and at least add some allied defensive shipping if not making more of the aircraft flyable before the release of the sequel. If this is not the case I for one Will Boycott any further releases and not purchase them until Cliffs of Dover has been fully fixed. |
Graphic Anomalies
Quote:
I am running 11.10 as well....I havent seen the black artifacts... I noticed some of the flowers and weeds on those funky cellophane tabs are upside down...??? I see blue lines only if Land Shading is on High, if I go to Medium Land Shading the blue lines go away. Tonight I turned everything to max in game settings except land shading... Actually running OK except for the launcher.exe crash. It seems the launcher.exe crash doesn't care what the settings are. I get the crash about 30 mins to 1 hour flight time... I have run some 2 hours with out a crash in single player if I stay away from outside views. Multiplayer is another story... seems more frequent crashes in MP Lack of AA still irks me... |
Quote:
|
S!
+1 on the cockpit black areas when heavily wounded. Looks..mmmh..strange to be polite. |
While playing the Campaign I had very significant slow downs (settings in sig). I also experienced very strange audio bugs that I didn't have before the patch (new sound engine I guess). Some of the ones I remember:
1) Lack of engine noise when throttle is pulled back below about halfway. 2) Lack of machine gun firing sounds (until I got near the end of the ammo belt!???). 3) Lack of wind noise (intermittent, could not isolate the cause). 4) Generally bad quality sounds (i.e. bad compression/signal noise/etc.). |
Quote:
|
Was still getting CTD's with this version. Downclocking GPU from stock settings resolved (all temps were normal)
|
5 Attachment(s)
1: Propeller bent on engine startup, did not hit ground at all
2: Spawning in front of buildings? 3: Again spawning in front of building 4: There seems to be quite an exaggerated lean to the aircraft in certain places on the map...too much of a tilt. 5: Mirror is missing? You can see the mirror post and everything. See system specs, Running Catalyst 11.9 |
Quote:
I just realized i was acctually running Catalyst 11.9 Will update later if new drivers fixed issues (Probly not) |
Bug: The Spitfire MKIa's radiator doesn't work anymore. It works visually but it acts as if it was closed all the time. My engine dies after a minute of full throttle flying. (I'm no noob, it used to work, and still works on the MKII)
The weathering slider usually doesn't work either, my Spitfire for instance is always fully weathered, Hurricanes never are. The belting selection and saving/loading doesn't work in the hangar menu either. |
Making an .avi file with the Track Player.
I ticked all the boxes on the right to remove labels and set 25fps making sure not to enable Blur. Hit the record button and it asks me where I want to save the video. Click save, the screen goes Black and I have to CTRL+ALT+DEL to get to task Manager and quit Launcher.exe Cheers, MP (with a tear in my eye) |
1 Attachment(s)
i have this graphic error...
win 7 gts 450 4 gig ram |
Try and disable the anti-epilepsy filter.
Cheers! |
Please fix the "SERVER FAIL AUTHENTICATION" message when you don't complete the connection attempt to a server.
|
Quote from the Spitfire manual:
Quote:
|
Quote:
|
Quote:
|
Quote:
gear down should result in a nose down. so i bleive the manual is wrong ;) |
Quote:
|
Quote:
well, the Spit's flaps aren't really flaps, but huge airbrakes hanging down vertically. I doubt it gives you more lift (which is always generated on the first 1/3rd of the wing profile) but a massive amount of drag. Another problem/bug: even though I have decent FPS (50-60), sometimes it slows down to 1-2 online when there are some planes dogfighting + AA + I zoom in. Weird... |
1 Attachment(s)
Trains are driving underneath bridges instead upon them to cross rivers.
|
@Foo'bar: Maybe it was an accident ;) lol!
|
I don't know if this will help or not, but I've noticed something regarding my launcher crashes.
I very rarely (actually I don't even remember one) had launcher crashes BEFORE I started using the FOV switch keys to zoom in on targets. Previously, I was just leaning in with Track IR to zoom in on my foe, but that doesn't really 'zoom' like the FOV changes do. So I mapped the FOV ranges to buttons on my joystick to zoom into the gunsight when attacking. Since doing that, I seem to get crashes much more frequently. It could be possible that there's an issue with the FOV setup in the game that is causing problems when switching between them on the fly. I hope that helps. |
Quote:
And yes its more airbrake on the spit than improved lift. Generally, one of the advantages of flaps is it gives a nose down and therefore better forward view although its nowhere near enough in the Spitfire! |
Quote:
|
Pretty much every Low wing aeroplane with Flaps will experience a Nose down trim change with flap deployment, most noticeably with the later stages of flap.
|
That's exactly what I'm talking about, chaps!
In game now we have flaps that makes your nose pitch up, and give you an extra amount of lift - AI Spits sometimes dogfight with the flaps down. That's plain ridiculous. Lower the flaps while truning in a real Spit, and see what happens - no, you won't get more lift and turn better ;) |
Another bug:
When you fly a quick mission and you choose a different plane, no matter what gun belting you pick you'll spawn with the default one. |
And another one:
When I connect to a server (any server) I can't see the flags. I have to quit and reconnect, it always helps. |
Quote:
Also to the other guy wondering about the pitch down. The nose pitches down after deploying flaps typically because the center of lift has shifted forward which gives the plane a pitch down motion. Being a pilot I know that when you deploy the first notch of flaps it usually puts your nose at a perfect descent rate. When you add the other notches of flaps you typically have to trim the nose up or else you will have white knuckles trying to keep the plane from pitching over into the ground. |
OK, thanks for the correction.
But still, it seems you agree with me that it works the other way around in CloD? |
Quote:
I avoid that now but still get occasional freezes which I suspect are due to memory overload which gradually increases from 3.3Gb to over 5Gb (of 6Gb fitted) over about 1.5 hours. http://forum.1cpublishing.eu/showpos...08&postcount=7 Perhaps the memory was almost full and the zoom/F12 tweaked it beyond the limit. |
Quote:
Regarding lift : more camber more lift. When (Split)Flaps are down the camber is increased that shift BCKWRD the center of pressure hence the lift center (remember that the CG is in front). |
Howdy gents,
2 days ago during an ATAG server sortie I tried the E4 for the first time. I was shooting at a Hurri AI over Dover and accidentally rammed the enemy plane loosing half my left wing, I was then able to reach the french coast to crash land over my airfield. I had lost several wings on the E3/E3B and never managed to keep the plane flying (as it should IMHO). I believe this is a huge flaw in the E4 FM... Can anybody confirm this issue? Regards. |
Hi MC,
Seems you 've corrected your soft/hardware issues. :) Many flyable planes in CoD are reported to be still flyable with large portions of the wings missing. So far I know it happen with the 109E3/E4 and Hurri. Flaps losses and gear mechanism doesn't seems to be affected by the loss of one wing. You probably could hve landed safely ;) |
Similar experience due to mid- air collision ( I think) ...Control was ( obviosly ...) a little sluggish, but I'm sure I could have made it down in....uh...two pieces:
http://i34.photobucket.com/albums/d1...1-13_00018.jpg http://i34.photobucket.com/albums/d1...1-13_00017.jpg http://i34.photobucket.com/albums/d1...1-13_00016.jpg |
Quote:
Quote:
Regards. |
Hi, I am an newbie to CloD . My friend bougt me a STEAM key on a russian site. So i downloaded the game , ran it and tried to start single player custom missions, but instead getting into game, :
"Launcher has stopped working" pops up , version is 1.05.15950 , what should I do ? |
bugs
- in multi-crew A/C, Gunners can't shoot off pieces of own planes - 109E3B freezes in mid air when trying to arm and set fuse on non-existent bombs (already dropped). Not tested yet on other planes. - 109E3 and 110 manual prop pitch in-cockpit animation is reversed: lever should move downwards when increasing RPM (according to the text in the cockpit itself) - Antialiasing doesnt work (i guess that one has been reported, but anyway) - Rear view mirrors in Hurricanes and Spitfires don't work on Triple Head (analog edition with LCD monitors). Looks like a TV that's not tuned right on a station... can't explain it better than so. - Hurricane and Spitfire rear view mirrors cause great FPS loss when visible (Triple Head Analog 3840x1024) - Tail wheel lock only works on a couple of multi-crew bombers (bug or historical? We had lockable tail wheels for all these planes in IL-2...) - 109 automatic booster probably shouldn't be called an 'afterburner' in the on-screen messages. - visible mouse cursor can be toggled with F10 but it comes back automatically if you alt-tab off the game and then back in. It shouldn't do that. If I set the cursor to be hidden it should stay hidden. feature requests - separate realism options for 'temperature effects' and 'engine automatically warmed up at startup' would allow to skip the 3-4 minutes wait and still experience overheating, overcooling etc. - ability to toggle on-screen messages and on-screen sliders indicators on and off on the fly with a hotkey - Joystick sensitivity settings interface needs improvement. I couldnt figure out how to decrease sensitivity around the center and incrementally increase it as it goes towards the edges. If that's even possible. (The old IL-2 interface was better. Easy and straightforward. For something more modern, Rise of Flight does a great job) |
I just started receiving this error in the log file from a Dedicated server when running a mission:
Code:
[53743] ERROR [AI] callStateByName(): state "Main.OnActorDied" not found! Should this be calling the OnActorDead method instead ? WildWillie |
For what its worth: Visual Bug Vid
If pictures are worth a thousand words video is worth a million.
http://www.youtube.com/watch?v=WU5Qd8NH0SY This is after a hard / crash landing. |
Can we please fix the sound on the Tiger Moth? At low revs the sound file appears to be just cutting in and out, engine shouldn't sound like that even if it's deliberate!
Very difficult to listen the the engine and is a real immersion killer! Mini |
1 Attachment(s)
Superimposed Crash Crater.:confused:
|
On Multiplayer Servers with the possibility to switch on the exterior view, I'm still not able to hear the engine sound of an enemy spitfire, when switching to it most of the time. I just hear the wind noise and the wheels touching the ground. This is also the case if I take a SPitfire and switch to a friendly spit.
Sometimes the engine sound is present for some reason and sometimes (most of the time actually) it doesn't. |
Apart from that I saw that the control movements of another plane are not visible for me in MP.... e.g. when a squadmate uses his rudders, they just don't change their position. Standing still as if he just don't use them.
|
Quote:
|
I wish I could steer a spifire on the ground as well as I can steer a 109...
|
Quote:
|
Quote:
|
Quote:
It's not a bug. There is a planet with two suns in the outer Ram System... :) |
Quote:
|
Quote:
I can spin a 109 around nicely with my toe brakes... spit.... just wont turn... full rudder...goose the engine...doesnt matter...its a chore to line up on a runway... or taxi? forget it |
Quote:
|
It's odd. I've read that the 109 was very tail heavy on the ground and needed a bunch of power to get rolling. I had always assumed this would affect taxi turns as well. In contrast, the Spit is supposed to be so nose heavy that any inattention will break its prop. I know it is not much of an argument, but I would expect the Spit to turn without effort.
|
I don't believe the Spit has toe-brakes. As I recall you have to apply the brakes via the brake lever and then use the rudder controls to turn.
Hope this helps. |
Quote:
MeshShowLod=1 |
1 Attachment(s)
I got this weird Statistics Screen after flying a quick mission in a Spit2a, i don´t know what caused and wasn´t able to reproduce it, using the same settings. Same happened in a 110 whilst flying TEF´s Dynamic Campaign.
OK i´m a poor shot, but not that poor :grin: . |
JU88
The Pitot Heater lamp indicator (Staurohr) on the cockpit is not working. Instead, pressing the pitot heater turns on the lamp indicator for the autopilot (Kusrsteuerung). ~S~ |
should I post this here ?:
====================== Unable to move Fuel cock switch on Spitfire ========================== Apparently, this problem has been going on almost the whole year... I did a search and found this info after making a post on the Banana forums.. Apparently_more: it was intermittent for some pilots, they thought a patch would fix it,, and it looks like some pilots, like myself stull have thsio problem.. its convaluted... IL-2 COD switch the fuel cock unable to move it: http://forum.1cpublishing.eu/showthr...h+mouse&page=5 threads from many months ago with same problem and maybe fixes: http://forum.1cpublishing.eu/showthread.php?t=20612 |
Some switches only work with full cem enabled.
|
I notice when the canopy blows on the 109 the back section goes away too. This shouldn't be. I'm pretty sure only the centre section flies away.
|
Quote:
http://www.asisbiz.com/il2/Bf-109E/B...nt-1940-01.jpg http://ww2total.com/WW2/History/Batt...e109-px800.jpg http://www.asisbiz.com/il2/Bf-109E/B...ce-1940-01.jpg |
Well blow me down. I'm sorry.
|
bad Richie, bad boy. Now go and make my 109 look all shiney :D
|
Quote:
|
PLEASE MAP DEV TEAM.. ADD the Main Bridge to the Fields Bata map so my little tankies can advance on the enemy.
|
Bugs list
Hi
First of all, the graphism quality is now High and Good. The overall sim quality is very good. But there remains essential things to be changed. Spit Vertical speed gage dial very long to move & stabilize, Hurri same. Tracers look starwars like, they do not appear to have a 3D model which make them rather unreliable in the distance, not much useful for deflection firing. Mark I over boost does'nt seem to work at all. Mark I is under true figures of vertical speed, further it looses power at higher altitude while I read sources claiming it has more power at ~16 kft than SL, falling down above that. It looks too shy aircraft. Mark I has poorer performances than Hurricane (not sure which one is closer from reality). Big temperature problems at high altitude which apparently they could reach no problem in reality. Both marks have the proper elevator trim to one notch up for take off while the lanual recommends one down (on this latter setting you won't properly take off unless pulling strong). Mark II can run constantly at over boost as a normal situation (at 2650 rpm not above). The use of overboost came with high noise and vibration, it reduced the engine life & maintenance schedule. Engine cut out on negative G is much too instantaneous (perfect on-off states as G passes neg) and noiseless. When sun appears into any corner of the screen, you become blind (sometimes far too much), however, if you manage to keep an enemy flying into the sun within the screen and the sun without (even if enemy is very close from the sun) you won't be blinded. Cannot read compass most of the time due to sun reflection either on glass or marked numbers. Proportional brake axis would'nt work anymore (it used to work in previous release). Hurricane Artifical horizon never gets horizontal. Elevator tab has a rough control when set to an axis. Flaps and undercarriage can be actuated together. Flaps and undercarriage each have their own neutral position. There should be only on lever with 5 position, one neutral, undercarriage up/down, flaps up/down. None can be done simultaneously with any other. Boost cut out : no gain in power is available when moving throttle forward. G.50 (seldom flown) Seems very much under modeled, the light aircraft has a very good power to weight ratio, model does'nt reflect this. Blenheim (seldom flown) Engine handling very sensitive, many problems with starting & keeping within correct temperature range. Levelbombing instruments difficult to read (left markings) and units it not readable unless in one of extreme position, no head movement possible. Cannot drop bombs in pilot's view. Cannot properly turn the aircraft on the ground, taxi and roll with yaw, more engine effect than controls on the ground. 109 (seldom flown) Damage model looks incomplete (some said they can leak water forever no problems) All aircrafts Unrealistic/unproper ground Handling in windy conditions. Opened canopy & radiator have no effect on speed. Undercarriage and flaps may be used at any speed without damages (tested on Spit and 109, not on other a/c). Aerodynamics Too perfect normal flying conditions, in particular lower layers are not laminar at all. Too perfect abnormal flying conditions, near stall, spins. Looks like missing environmental disturbances. G effect are pretty much too easy to handle with, in my opinion, we miss a reality option with pilot suffering more from a high G. It actually is a non event as far as kept in near black-out (no controls). Blacked out pilot deliberatly pushed stick forward entering a steep dive. Graphics Aircrafts in the medium distance (between spots and distiguishable a/c) are drawn in such a way that they mostly cannot be seen - at best more difficult to distinguish than when they were more distant spots. Part of it e.g. wings sometimes are simply not drawn due to the distance, so they disappear from view. The landscape and exterior light is too strong at the mid-day daylight, looking like a saturated picture, while instide the aircraft, some areas are dark, like this example [dailyght picture], where the ground & sky are nearly saturated. Horizon can be seen transparently through cockpit (approx 5% transparency). View Mouse look is annoyingly slow, speed limited, yet with a memory effect, both of those being problematic for fast actions. Removing memory effect and increasing max speed would be necessary. 1st person full screen (CTRL+F1 / no panel) view misses the reference (the small 3D icon plane), old 1946 style, thus we tend to loose spatial reference when turning head in this view mode. Realism Pilot air supply system and its damage model seem not existing. Aircrafts are in my opinion too perfect. I'd hope for more damage models on engine over boosting or over running for long periods of time (much too long for actual settings, ATM anything but temperature is apparently hardly modeled). It would be interesting to see e.g. oponent aircraft flick as he pulls his machine to its limits. Other Missing many flyable aircraft especially English side at the present time. Wellington would be great. Very low FPS every time entering a melee - as low as 1 FPS (video memory exceeded ?). Happens occasionally in other situations e.g. a/c passing very close range or dust and smoke around. Manygame exe crashes. Lagged joystick (below video with vert high frame rate - 30+fps - despite the ingame stick looks slow - 5 to 10 moves per secons) Joystick issue |
Quote:
See my sig for system specs. |
Thats interesting, just checked my X52 (SST installed), it too has a slight lag. Not quite as bad as the one in the video fortunately.
|
Quote:
|
Had this happen yesterday afternoon. Two of us on the server and both had been flying for about 5 minutes. Then one by one we magically ended up back in (What looked like) our spawn points chewing up the ground with our propellers. Here is the excerpt from the log file:
Code:
[20:24:01] 16>[20:26:27] Chat: RAF238thWildWillie: sorry about the server crash earlier today... still a few bugs in my commander p RAF238thWildWillie |
Here is an error message that repeated itself for about 1 hour on our Server log.
Code:
[12:19:03] ================================================= |
This bug I witness is not a big problem but may be of help to any of the team that want 'bug' feedback.....hence the post.
On crash landing I get a double version of the aircraft as if 2 aircraft are merged....It only seems to happen once I have crash landed and comes with a mirror (in Spitfire) with psychedelic colours as in the picture.... In the screen shots you will see twin spade grip control and throttle.....and in the second screen shot you will see the mirror....I turn the mirror off in the Spitfire so this mirror suddenly appears on crash landing.. http://i487.photobucket.com/albums/r...1-12_00001.jpg http://i487.photobucket.com/albums/r...1-12_00002.jpg |
1 Attachment(s)
Another Crash today. Just when I started my bomb run
dump attached. |
Quote:
|
Smoke effects are far more of a resource hog than they should be. I get a steady 40+fps a lot of the time, but when dust flies up on takeoff, bombs explode or when smoke come from an aircraft or cannon fires, my fps drops rock bottom. If I move the view away from the effects it shoots up again.
Strangely, there is little change if I put it to low and high effects seem to give more FPS than medium. I think this all needs sorting out. |
On AUS_Nations@war server tonight, a player in a tigermoth was making a left hand bank & his plane diappeared out from under him. He was left in the hand in the air ina stationary position with a lockup. Also, when viewing other planes via external views, the camera will loose the plane after about 5 minutes of tracking. ie the plane being viewed remains in-game but is lost on the camera view.
When will the fun ever end :-P |
S!
Noticed that if looking in outside view STRAIGHT from behind Bf109E the engine sound dissappeared. Slight move to right or left got it back to normal. Feature or just a bug? |
Quote:
You get the same thing in the Bf109 and Bf110 when you land. On the 109 its the lower guages and in the 110 the area is allot bigger. |
Quote:
|
S!
Do not use surround, headphones only and a Realtek onboard soundcard. |
I do not know who is experiencing this, but last night I noticed that very often crashes the game when in the aircraft selection menu i push the TeamSpeak button for a long time. It does not matter when the game started, and there is no other signs (sound stuttering, or whatever).
I've noticed this, that i trying to dictate my own settings to my squad mate, and crashed the game three times in a row (lobby, small map, i was the host). Weird. What is in the TeamSpeak operation, which interrupts the game? |
1 Attachment(s)
Hi to all. I bring to your attention record with an error with dump of bombs. Namely the bomb blows up not in that place where there was a hit. Record is made by Fraps without a stop. Explanatories on record:
2.25 start of mission from the editor, 2.43 inclusion of record of a track of Test.trk, 4.48-5.16 start of a track of Test.trk On what would be desirable to pay attention. Place of explosion of the second bomb are various on both records. On record from a track there are no funnels from explosions. Thanks. I am sorry for my English. I used online translator. http://www.youtube.com/watch?v=dQDWuNy2dlk More videos with this bug are at podvoxx mission thread(Russian lang) http://www.sukhoi.ru/forum/showthrea...t=73858&page=3 |
gunner shooting bug.
Gunner shooting bug.
User controlled gunner (maybe the AI too) lose the possibility of shooting to a closing target. When the target is far, shooting is normal, when its come closer then only two or three bullets will be fired for one click. When the target come really close, gunner can't shoot. The loss of the firing control is not equable: it looks like its connected somehow to the movements/path of the planes. |
Quote:
|
I confirm the confirmation. This absoultly needs to be addressed.
|
Quote:
|
Quote:
Regarding your spit list : it look like more a wish list for Christmas. Cte boost?! Really ?! And with a separate ctrl pull button. And what did they do on the late MkIX? Did they add a raw of extra buttons aside of the first one lol :rolleyes: |
1 Attachment(s)
Can you please put a bridge on the Online-Fields map please.
|
All times are GMT. The time now is 02:25 PM. |
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.