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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   v1.05.15950 PATCH BUG THREAD (http://forum.fulqrumpublishing.com/showthread.php?t=27168)

335th_GRAthos 11-03-2011 06:26 AM

Quote:

Originally Posted by BravoFxTrt (Post 357592)
This is what I mean
http://i163.photobucket.com/albums/t...nshot19702.jpg
Some Bloke was standing out side his Pad and got this snap shot.

This is amazing quality and detail of graphics Bravo!
Looking through the broken windows of the HE111 I ca recognise th details of the tree behind it.
What are your settings regarding textures and building details?????

(not wonder we need 2-3GbVRAM on our GPUs for this game...)

~S~

BravoFxTrt 11-03-2011 07:39 AM

I dont think I had Grass selected with that one. Tweaked CCC and Drivers.
http://i163.photobucket.com/albums/t...board01-10.jpg

BravoFxTrt 11-03-2011 07:43 AM

OOps

zhu7916zhaoso 11-03-2011 07:54 AM

Flying window mode 3072x1024

At the ATAG server, over England at 4000m above the english base.
I am watching a plane take off below me.
The AAA burst some 2000m below me.
http://forums.nichechoppers.com/imag...ine=1292495981http://www.bingertoday.info/huang2.jpghttp://www.bingertoday.info/huang3.jpg
Suddenly Win7 gives me the message "Launcher stoped working" and throws me to the desktop.

Tried to find the dump file, there was one created at the exact time point but it had 0kb size.

335th_GRAthos 11-03-2011 08:54 AM

Quote:

Originally Posted by zhu7916zhaoso (Post 357662)
Flying window mode 3072x1024

At the ATAG server, over England at 4000m above the english base.
I am watching a plane take off below me.
The AAA burst some 2000m below me.
http://forums.nichechoppers.com/imag...ine=1292495981
Suddenly Win7 gives me the message "Launcher stoped working" and throws me to the desktop.

Very interesting, I had EXACTLY the same experience!!!

PS. Is that your squadron mate or the AAA gunner that got you down zhu? ;)
If the second, I would not even complain about it.... :D



~S~

Flanker35M 11-03-2011 09:11 AM

S!

Interesting feature/bug found in Multiplayer. If you land your plane at base and get the message "xxx has landed/returned to base" and take off again, the plane you fly will dissappear after a few moments. You will just see terrain etc. normally and cockpit vanishes. Press ESC and you are back at the briefing screen. Just FYI. Tested and verified on ATAG server moments ago.

SIDWULF 11-05-2011 04:34 AM

5 Attachment(s)
Ok so these are all graphics bugs.

Running Catalyst 11.9

1: Propeller animation incorrect; one straight blade and the rest bent.

2: Ships can be seen through clouds

3: When injured black artifacts in cockpit

4: Spawning inside a building like this one usually results in the plane bouncing around and exploding when you touch the controls.

5: Two faint blue horizontal lines on the horizon that can be seen through the cockpit.

Thats all for now

SIDWULF 11-05-2011 04:35 AM

1 Attachment(s)
6: Incredibly useless mirror that seems to show an extremley low resolution view of whats behind.

jamesdietz 11-05-2011 03:15 PM

I'm not sure this is an exclusuve bug to this patch but...
Yesterday, flying a Campaign Mission ( Eagle Day a third party campaign,) for a long duration mission ( succesful too) during which my 109s attacked an airfield in England,I noted my fellow pilots were spending alot of time over the airfield while I went far afield looking for victims.As I flew back I noticed they weren't moving from their positions over the airfield & they seemed to be smoking .Pausing the game I switched views to their planes & I found them suspended in space ( see screenshots) where apparently they would be doomed to be forever.I flew back to France saddened by my Komrad's fate...Can anyone explain or fix in the next patch do this doesn't happen to others?
(BTW Before the patch occassionally this would happen to me...the mission aould just go on while I stopped suspended high over the Channel never to move again..)
http://i34.photobucket.com/albums/d1...104_175000.jpg

http://i34.photobucket.com/albums/d1...104_175011.jpg

http://i34.photobucket.com/albums/d1...104_175054.jpg

http://i34.photobucket.com/albums/d1...104_175059.jpg

Insuber 11-06-2011 08:01 PM

The AA guns are visible through terrain: one can see guns behind a hill as small black dots.

hc_wolf 11-06-2011 11:16 PM

I have been flying a hell of a lot now. I think I better start listing the bugs. I will focus on the Map bugs like Bridges, Floating Grass etc.

As I have been waiting for Patches to improve i thought I would give the map makers a bit of lead time. But I may as well start building a list. I will begin to add pictures also.

English Channel Map:1) Airfield Wissant (nth end as you take off over the village). Grass floating in air from 20-50 meters just at end of the runnway and as you begin to fly over village.

2) Airfield Hawkinge: Small mound on airfield. (Nth side, center area). I don't mind it, but may be a accident and need to be flattened?

Fields Beta Map:1) Bridge in centre of map (main access from Nth to South) is missing.

6BL Bird-Dog 11-07-2011 11:00 PM

Improvement of Game after next sequel?
 
[QUOTE=luthier;350181]Hi everyone,

The patch has gone up to steam. It should autoupdate your game version in a few hours once it propagates down to the world. As long as autoupdate is enabled in your steam (Library – Cliffs of Dover – RMB – Properties – Updates – Always keep this game up to date) you do not to take any further actions.

Patch notes can be found below.

And here’s where we are in terms of plans. We obviously remain hard at work on the series. We will continue to improve the game up until the eventual release of its sequel.
............................
I do hope the Dev team will continue to fix all the present faults within the game and at least add some allied defensive shipping if not making more of the aircraft flyable before the release of the sequel.
If this is not the case I for one Will Boycott any further releases and not purchase them until Cliffs of Dover has been fully fixed.

MegOhm 11-08-2011 03:25 AM

Graphic Anomalies
 
Quote:

Originally Posted by SIDWULF (Post 358223)
Ok so these are all graphics bugs.

Running Catalyst 11-10

1: Propeller animation incorrect; one straight blade and the rest bent.

2: Ships can be seen through clouds

3: When injured black artifacts in cockpit

4: Spawning inside a building like this one usually results in the plane bouncing around and exploding when you touch the controls.

5: Two faint blue horizontal lines on the horizon that can be seen through the cockpit.

Thats all for now


I am running 11.10 as well....I havent seen the black artifacts...

I noticed some of the flowers and weeds on those funky cellophane tabs are upside down...???

I see blue lines only if Land Shading is on High, if I go to Medium Land Shading the blue lines go away. Tonight I turned everything to max in game settings except land shading... Actually running OK except for the launcher.exe crash. It seems the launcher.exe crash doesn't care what the settings are. I get the crash about 30 mins to 1 hour flight time... I have run some 2 hours with out a crash in single player if I stay away from outside views.

Multiplayer is another story... seems more frequent crashes in MP

Lack of AA still irks me...

klem 11-08-2011 08:30 AM

Quote:

Originally Posted by MegOhm (Post 359415)
I am running 11.10 as well....I havent seen the black artifacts...

I noticed some of the flowers and weeds on those funky cellophane tabs are upside down...???

I see blue lines only if Land Shading is on High, if I go to Medium Land Shading the blue lines go away. Tonight I turned everything to max in game settings except land shading... Actually running OK except for the launcher.exe crash. It seems the launcher.exe crash doesn't care what the settings are. I get the crash about 30 mins to 1 hour flight time... I have run some 2 hours with out a crash in single player if I stay away from outside views.

Multiplayer is another story... seems more frequent crashes in MP

Lack of AA still irks me...

When he says 'black artefacts' I believe he means the black spots and patches that show through when everything else is shaded Red (like a red mist) due to being wounded. I get them too and many others have reported it.

Flanker35M 11-08-2011 04:45 PM

S!

+1 on the cockpit black areas when heavily wounded. Looks..mmmh..strange to be polite.

mattag08 11-09-2011 04:49 AM

While playing the Campaign I had very significant slow downs (settings in sig). I also experienced very strange audio bugs that I didn't have before the patch (new sound engine I guess). Some of the ones I remember:

1) Lack of engine noise when throttle is pulled back below about halfway.
2) Lack of machine gun firing sounds (until I got near the end of the ammo belt!???).
3) Lack of wind noise (intermittent, could not isolate the cause).
4) Generally bad quality sounds (i.e. bad compression/signal noise/etc.).

SIDWULF 11-09-2011 05:00 AM

Quote:

Originally Posted by mattag08 (Post 359816)
While playing the Campaign I had very significant slow downs (settings in sig). I also experienced very strange audio bugs that I didn't have before the patch (new sound engine I guess). Some of the ones I remember:

1) Lack of engine noise when throttle is pulled back below about halfway.
2) Lack of machine gun firing sounds (until I got near the end of the ammo belt!???).
3) Lack of wind noise (intermittent, could not isolate the cause).
4) Generally bad quality sounds (i.e. bad compression/signal noise/etc.).

I also get sounds that seem choppy and cut out...i think this is a common problem with the game that needs to be fixed.

=FI=Scott 11-10-2011 04:16 AM

Was still getting CTD's with this version. Downclocking GPU from stock settings resolved (all temps were normal)

SIDWULF 11-10-2011 04:38 AM

5 Attachment(s)
1: Propeller bent on engine startup, did not hit ground at all
2: Spawning in front of buildings?
3: Again spawning in front of building
4: There seems to be quite an exaggerated lean to the aircraft in certain places on the map...too much of a tilt.
5: Mirror is missing? You can see the mirror post and everything.

See system specs, Running Catalyst 11.9

SIDWULF 11-10-2011 05:03 PM

Quote:

Originally Posted by MegOhm (Post 359415)
I am running 11.10 as well....I havent seen the black artifacts...

I noticed some of the flowers and weeds on those funky cellophane tabs are upside down...???

I see blue lines only if Land Shading is on High, if I go to Medium Land Shading the blue lines go away. Tonight I turned everything to max in game settings except land shading... Actually running OK except for the launcher.exe crash. It seems the launcher.exe crash doesn't care what the settings are. I get the crash about 30 mins to 1 hour flight time... I have run some 2 hours with out a crash in single player if I stay away from outside views.

Multiplayer is another story... seems more frequent crashes in MP

Lack of AA still irks me...


I just realized i was acctually running Catalyst 11.9

Will update later if new drivers fixed issues (Probly not)

reflected 11-10-2011 06:39 PM

Bug: The Spitfire MKIa's radiator doesn't work anymore. It works visually but it acts as if it was closed all the time. My engine dies after a minute of full throttle flying. (I'm no noob, it used to work, and still works on the MKII)

The weathering slider usually doesn't work either, my Spitfire for instance is always fully weathered, Hurricanes never are.

The belting selection and saving/loading doesn't work in the hangar menu either.

Mysticpuma 11-12-2011 09:44 PM

Making an .avi file with the Track Player.

I ticked all the boxes on the right to remove labels and set 25fps making sure not to enable Blur. Hit the record button and it asks me where I want to save the video.

Click save, the screen goes Black and I have to CTRL+ALT+DEL to get to task Manager and quit Launcher.exe

Cheers, MP (with a tear in my eye)

xHeadbanDx 11-12-2011 10:28 PM

1 Attachment(s)
i have this graphic error...

win 7
gts 450
4 gig ram

Insuber 11-12-2011 10:48 PM

Try and disable the anti-epilepsy filter.

Cheers!

l3uLLDoZeR 11-12-2011 10:57 PM

Please fix the "SERVER FAIL AUTHENTICATION" message when you don't complete the connection attempt to a server.

reflected 11-13-2011 10:00 AM

Quote from the Spitfire manual:

Quote:

iii Change of trim

Undercarriage down - nose down
Flaps down - nose down

The undercarriage works well in CloD, but as soon as you lower the flaps, the aeroplane noses UP!

Caveman 11-13-2011 12:19 PM

Quote:

Originally Posted by reflected (Post 361037)
Quote from the Spitfire manual:



The undercarriage works well in CloD, but as soon as you lower the flaps, the aeroplane noses UP!

Well, the way the manual reads, "Changes of trim" is describing what you must do when the following actions of undercarriage down and flaps down occurs: put in down trim to offset the effects (because the nose is going up). It appears that CLOD is correct...

reflected 11-13-2011 02:05 PM

Quote:

Originally Posted by Caveman (Post 361057)
Well, the way the manual reads, "Changes of trim" is describing what you must do when the following actions of undercarriage down and flaps down occurs: put in down trim to offset the effects (because the nose is going up). It appears that CLOD is correct...

That doesn't make sense at all mate. Think about it. That would mean a nose up tendency as soon as you lower the landing gear. You can't possibly think that it's right. According to the manual both te undercarriage and the flaps should have the same trim effect: NOSE DOWN.

pupo162 11-13-2011 03:41 PM

Quote:

Originally Posted by reflected (Post 361086)
That doesn't make sense at all mate. Think about it. That would mean a nose up tendency as soon as you lower the landing gear. You can't possibly think that it's right. According to the manual both te undercarriage and the flaps should have the same trim effect: NOSE DOWN.

well, flaps down result in a nose up,

gear down should result in a nose down.

so i bleive the manual is wrong ;)

klem 11-13-2011 04:01 PM

Quote:

Originally Posted by pupo162 (Post 361105)
well, flaps down result in a nose up,

gear down should result in a nose down.

so i bleive the manual is wrong ;)

Both the Undercarriage and the Flaps, when deployed, should cause a nose down change of attitude.

reflected 11-13-2011 04:52 PM

Quote:

Originally Posted by cheesehawk (Post 361117)
Negative Ghost-rider, applying flaps should result in more lift, and a nose up attitude, hence the need to counter it with nose-down trim. Landing gear results in far more drag, and dirty airflow, but shouldn't be enough to completely negate the flaps.

Strange that the Spitfire manual would be asking you to trim nose down on lowering the landing gear, which should cause a bit of nose down attitude anyways. Perhaps they are trimming in preparation for the flaps?

The manual must be correct...

well, the Spit's flaps aren't really flaps, but huge airbrakes hanging down vertically. I doubt it gives you more lift (which is always generated on the first 1/3rd of the wing profile) but a massive amount of drag.

Another problem/bug:

even though I have decent FPS (50-60), sometimes it slows down to 1-2 online when there are some planes dogfighting + AA + I zoom in. Weird...

Foo'bar 11-13-2011 06:26 PM

1 Attachment(s)
Trains are driving underneath bridges instead upon them to cross rivers.

Qpassa 11-13-2011 07:53 PM

@Foo'bar: Maybe it was an accident ;) lol!

bw_wolverine 11-13-2011 07:55 PM

I don't know if this will help or not, but I've noticed something regarding my launcher crashes.

I very rarely (actually I don't even remember one) had launcher crashes BEFORE I started using the FOV switch keys to zoom in on targets.

Previously, I was just leaning in with Track IR to zoom in on my foe, but that doesn't really 'zoom' like the FOV changes do. So I mapped the FOV ranges to buttons on my joystick to zoom into the gunsight when attacking.

Since doing that, I seem to get crashes much more frequently. It could be possible that there's an issue with the FOV setup in the game that is causing problems when switching between them on the fly.

I hope that helps.

klem 11-13-2011 10:35 PM

Quote:

Originally Posted by cheesehawk (Post 361117)
Negative Ghost-rider, applying flaps should result in more lift, and a nose up attitude, hence the need to counter it with nose-down trim. Landing gear results in far more drag, and dirty airflow, but shouldn't be enough to completely negate the flaps.

Strange that the Spitfire manual would be asking you to trim nose down on lowering the landing gear, which should cause a bit of nose down attitude anyways. Perhaps they are trimming in preparation for the flaps?

Sorry but that's wrong, pilots notes are saying the nose will pitch down on Flaps deployment, as it does for undercarriage. It isn't saying you should trim nose down, the nose needs to be trimmed Up (or it should be).

And yes its more airbrake on the spit than improved lift.

Generally, one of the advantages of flaps is it gives a nose down and therefore better forward view although its nowhere near enough in the Spitfire!

Vonov 11-14-2011 01:46 AM

Quote:

Originally Posted by bw_wolverine (Post 361173)
I don't know if this will help or not, but I've noticed something regarding my launcher crashes.

I very rarely (actually I don't even remember one) had launcher crashes BEFORE I started using the FOV switch keys to zoom in on targets.

Previously, I was just leaning in with Track IR to zoom in on my foe, but that doesn't really 'zoom' like the FOV changes do. So I mapped the FOV ranges to buttons on my joystick to zoom into the gunsight when attacking.

Since doing that, I seem to get crashes much more frequently. It could be possible that there's an issue with the FOV setup in the game that is causing problems when switching between them on the fly.

I hope that helps.

You may be onto something...I think it may have something to do w/key bindings. I've had four separate instances since new patch, where CTD or launcher error occurs when I hit button on JS mapped to bomb arm key. Instantaneous, and doesn't always happen, but four times at that exact instant is more than coincidence.

IvanK 11-14-2011 04:05 AM

Pretty much every Low wing aeroplane with Flaps will experience a Nose down trim change with flap deployment, most noticeably with the later stages of flap.

reflected 11-14-2011 06:11 AM

That's exactly what I'm talking about, chaps!

In game now we have flaps that makes your nose pitch up, and give you an extra amount of lift - AI Spits sometimes dogfight with the flaps down. That's plain ridiculous. Lower the flaps while truning in a real Spit, and see what happens - no, you won't get more lift and turn better ;)

reflected 11-14-2011 06:12 AM

Another bug:

When you fly a quick mission and you choose a different plane, no matter what gun belting you pick you'll spawn with the default one.

reflected 11-14-2011 06:16 AM

And another one:
When I connect to a server (any server) I can't see the flags. I have to quit and reconnect, it always helps.

undpilot87 11-14-2011 06:17 AM

Quote:

Originally Posted by reflected (Post 361127)
The manual must be correct...

well, the Spit's flaps aren't really flaps, but huge airbrakes hanging down vertically. I doubt it gives you more lift (which is always generated on the first 1/3rd of the wing profile) but a massive amount of drag.

Another problem/bug:

even though I have decent FPS (50-60), sometimes it slows down to 1-2 online when there are some planes dogfighting + AA + I zoom in. Weird...

I always find it odd to see someone talk about something as if they know what they are talking about when they don't have a clue. First of all they are not airbrakes they are flaps. They are just called plain flaps. Flaps nowadays are much more efficient but these are still flaps. Also lift is not just produced on the first 1/3 of the wing and yes flaps do help to increase lift. Often flaps increase lift by increasing the angle of attack without actually pitching the nose up. This is preferable when landing because you want to produce as much lift as possible so that you can fly as slow as possible and still maintain a nose-down attitude. Your chord line is a measurement from your wings' leading edge to the trailing edge. When you deploy flaps you are essentially moving the trailing edge of the wing down, which is in turn increasing your angle of attack. Anything past 25 degrees of flaps is not increasing lift, it is just increasing drag.

Also to the other guy wondering about the pitch down. The nose pitches down after deploying flaps typically because the center of lift has shifted forward which gives the plane a pitch down motion. Being a pilot I know that when you deploy the first notch of flaps it usually puts your nose at a perfect descent rate. When you add the other notches of flaps you typically have to trim the nose up or else you will have white knuckles trying to keep the plane from pitching over into the ground.

reflected 11-14-2011 07:06 AM

OK, thanks for the correction.
But still, it seems you agree with me that it works the other way around in CloD?

klem 11-14-2011 08:30 AM

Quote:

Originally Posted by bw_wolverine (Post 361173)
I don't know if this will help or not, but I've noticed something regarding my launcher crashes.

I very rarely (actually I don't even remember one) had launcher crashes BEFORE I started using the FOV switch keys to zoom in on targets.

Previously, I was just leaning in with Track IR to zoom in on my foe, but that doesn't really 'zoom' like the FOV changes do. So I mapped the FOV ranges to buttons on my joystick to zoom into the gunsight when attacking.

Since doing that, I seem to get crashes much more frequently. It could be possible that there's an issue with the FOV setup in the game that is causing problems when switching between them on the fly.

I hope that helps.

I don't want to add to the folklore/chinese whispers but it seemed to me that I also froze up when I was going to fully zoomed view (unprogrammed button giving FOV30) and pressed another button at the same time (and that always seemed to be my TS3 Tx button programmed as F12 which is not used in the game controls).


I avoid that now but still get occasional freezes which I suspect are due to memory overload which gradually increases from 3.3Gb to over 5Gb (of 6Gb fitted) over about 1.5 hours.
http://forum.1cpublishing.eu/showpos...08&postcount=7
Perhaps the memory was almost full and the zoom/F12 tweaked it beyond the limit.

TomcatViP 11-14-2011 12:46 PM

Quote:

Originally Posted by klem (Post 361323)
I don't want to add to the folklore/chinese whispers but it seemed to me that I also froze up when I was going to fully zoomed view (unprogrammed button giving FOV30) and pressed another button at the same time (and that always seemed to be my TS3 Tx button programmed as F12 which is not used in the game controls).


I avoid that now but still get occasional freezes which I suspect are due to memory overload which gradually increases from 3.3Gb to over 5Gb (of 6Gb fitted) over about 1.5 hours.
http://forum.1cpublishing.eu/showpos...08&postcount=7
Perhaps the memory was almost full and the zoom/F12 tweaked it beyond the limit.

I also experience freeze now that I didn't hve before. I think it's related to sound but I am not sure. To clear this prob I hve not only to restart CoD but to restart the computer !! This is very odd. Never heard anything like that with Win 7 pro 64.

Regarding lift : more camber more lift. When (Split)Flaps are down the camber is increased that shift BCKWRD the center of pressure hence the lift center (remember that the CG is in front).

jg27_mc 11-16-2011 10:11 AM

Howdy gents,

2 days ago during an ATAG server sortie I tried the E4 for the first time. I was shooting at a Hurri AI over Dover and accidentally rammed the enemy plane loosing half my left wing, I was then able to reach the french coast to crash land over my airfield.

I had lost several wings on the E3/E3B and never managed to keep the plane flying (as it should IMHO). I believe this is a huge flaw in the E4 FM... Can anybody confirm this issue?

Regards.

TomcatViP 11-16-2011 02:38 PM

Hi MC,

Seems you 've corrected your soft/hardware issues. :)

Many flyable planes in CoD are reported to be still flyable with large portions of the wings missing.

So far I know it happen with the 109E3/E4 and Hurri. Flaps losses and gear mechanism doesn't seems to be affected by the loss of one wing. You probably could hve landed safely ;)

jamesdietz 11-16-2011 03:43 PM

Similar experience due to mid- air collision ( I think) ...Control was ( obviosly ...) a little sluggish, but I'm sure I could have made it down in....uh...two pieces:

http://i34.photobucket.com/albums/d1...1-13_00018.jpg

http://i34.photobucket.com/albums/d1...1-13_00017.jpg

http://i34.photobucket.com/albums/d1...1-13_00016.jpg

jg27_mc 11-16-2011 04:36 PM

Quote:

Originally Posted by TomcatViP (Post 362089)
Hi MC,

Seems you 've corrected your soft/hardware issues. :)

Many flyable planes in CoD are reported to be still flyable with large portions of the wings missing.

So far I know it happen with the 109E3/E4 and Hurri. Flaps losses and gear mechanism doesn't seems to be affected by the loss of one wing. You probably could hve landed safely ;)

TY Tomcat for the feedback I wasn't aware of that, BTW my hardware is flawless I'm playing BF3 and MW3 in Very High / Ultra settings. It's definitely a software issue called IL-2 Cliffs of Dover. :neutral:

Quote:

Originally Posted by jamesdietz (Post 362108)
Similar experience due to mid- air collision ( I think) ...Control was ( obviosly ...) a little sluggish, but I'm sure I could have made it down in....uh...two pieces...

Nasty hardcore pics... FM all porked up. Is it an E4? BTW I only saw something worst than that... MG Spitfires! :P

Regards.

orangec 11-20-2011 11:06 PM

Hi, I am an newbie to CloD . My friend bougt me a STEAM key on a russian site. So i downloaded the game , ran it and tried to start single player custom missions, but instead getting into game, :

"Launcher has stopped working" pops up ,

version is 1.05.15950 ,

what should I do ?

tf_neuro 11-22-2011 02:01 AM

bugs
- in multi-crew A/C, Gunners can't shoot off pieces of own planes
- 109E3B freezes in mid air when trying to arm and set fuse on non-existent bombs (already dropped). Not tested yet on other planes.
- 109E3 and 110 manual prop pitch in-cockpit animation is reversed: lever should move downwards when increasing RPM (according to the text in the cockpit itself)
- Antialiasing doesnt work (i guess that one has been reported, but anyway)
- Rear view mirrors in Hurricanes and Spitfires don't work on Triple Head (analog edition with LCD monitors). Looks like a TV that's not tuned right on a station... can't explain it better than so.
- Hurricane and Spitfire rear view mirrors cause great FPS loss when visible (Triple Head Analog 3840x1024)
- Tail wheel lock only works on a couple of multi-crew bombers (bug or historical? We had lockable tail wheels for all these planes in IL-2...)
- 109 automatic booster probably shouldn't be called an 'afterburner' in the on-screen messages.
- visible mouse cursor can be toggled with F10 but it comes back automatically if you alt-tab off the game and then back in. It shouldn't do that. If I set the cursor to be hidden it should stay hidden.


feature requests
- separate realism options for 'temperature effects' and 'engine automatically warmed up at startup' would allow to skip the 3-4 minutes wait and still experience overheating, overcooling etc.
- ability to toggle on-screen messages and on-screen sliders indicators on and off on the fly with a hotkey
- Joystick sensitivity settings interface needs improvement. I couldnt figure out how to decrease sensitivity around the center and incrementally increase it as it goes towards the edges. If that's even possible. (The old IL-2 interface was better. Easy and straightforward. For something more modern, Rise of Flight does a great job)

wildwillie 11-22-2011 02:02 PM

I just started receiving this error in the log file from a Dedicated server when running a mission:

Code:

[53743] ERROR [AI] callStateByName(): state "Main.OnActorDied" not found!
It usually repeats a few times with a different number in the front.

Should this be calling the OnActorDead method instead ?

WildWillie

ATAG_Doc 11-26-2011 11:50 PM

For what its worth: Visual Bug Vid
 
If pictures are worth a thousand words video is worth a million.

http://www.youtube.com/watch?v=WU5Qd8NH0SY

This is after a hard / crash landing.

_RAAF_Mini 11-29-2011 04:06 PM

Can we please fix the sound on the Tiger Moth? At low revs the sound file appears to be just cutting in and out, engine shouldn't sound like that even if it's deliberate!

Very difficult to listen the the engine and is a real immersion killer!

Mini

BravoFxTrt 12-01-2011 02:30 PM

1 Attachment(s)
Superimposed Crash Crater.:confused:

III/JG53_Don 12-01-2011 02:36 PM

On Multiplayer Servers with the possibility to switch on the exterior view, I'm still not able to hear the engine sound of an enemy spitfire, when switching to it most of the time. I just hear the wind noise and the wheels touching the ground. This is also the case if I take a SPitfire and switch to a friendly spit.
Sometimes the engine sound is present for some reason and sometimes (most of the time actually) it doesn't.

III/JG53_Don 12-01-2011 11:06 PM

Apart from that I saw that the control movements of another plane are not visible for me in MP.... e.g. when a squadmate uses his rudders, they just don't change their position. Standing still as if he just don't use them.

MegOhm 12-02-2011 02:12 AM

Quote:

Originally Posted by timej31 (Post 364783)
If pictures are worth a thousand words video is worth a million.

http://www.youtube.com/watch?v=WU5Qd8NH0SY

This is after a hard / crash landing.

Never seen that myself...must be those nVidia drivers ...LOL

MegOhm 12-02-2011 02:15 AM

I wish I could steer a spifire on the ground as well as I can steer a 109...

robtek 12-02-2011 06:40 AM

Quote:

Originally Posted by MegOhm (Post 366413)
I wish I could steer a spifire on the ground as well as I can steer a 109...

You have a key assigned for the brake and you are using the rudder?

AKA_Scorp 12-03-2011 11:27 PM

Quote:

Originally Posted by Lhowon (Post 354847)
Problems I encounter [Vista 64/E8400/4GB RAM/GTX285]:

- At least 50% of the time when I start CoD and join a server some of the menu UI doesn't work, specifically when I try to change my plane, the box comes up with the plane selection but I cannot click anything at all in the box (have to hit Esc to close it). Only a game restart can fix this as far as I can tell.

Having the same problems with Vista, I usually don't have any problems before I fly but after that GUI pop up windows stop working, Y/N/enter/esc sometimes work to get me out of it.

gelbevierzehn 12-04-2011 09:23 AM

Quote:

Originally Posted by timej31 (Post 364783)
If pictures are worth a thousand words video is worth a million.

http://www.youtube.com/watch?v=WU5Qd8NH0SY

This is after a hard / crash landing.


It's not a bug. There is a planet with two suns in the outer Ram System... :)

Foo'bar 12-04-2011 10:38 AM

Quote:

Originally Posted by timej31 (Post 364783)
If pictures are worth a thousand words video is worth a million.

http://www.youtube.com/watch?v=WU5Qd8NH0SY

This is after a hard / crash landing.

Did you touch/alter the MeshFirstLod attribute in your conf.ini file?

MegOhm 12-06-2011 12:07 AM

Quote:

Originally Posted by robtek (Post 366442)
You have a key assigned for the brake and you are using the rudder?

Yes I have everything mapped correctly....no problem with most planes...can barely manouver a spit on the ground.

I can spin a 109 around nicely with my toe brakes...


spit.... just wont turn... full rudder...goose the engine...doesnt matter...its a chore to line up on a runway...

or taxi? forget it

klem 12-06-2011 07:41 AM

Quote:

Originally Posted by MegOhm (Post 367629)
Yes I have everything mapped correctly....no problem with most planes...can barely manouver a spit on the ground.

I can spin a 109 around nicely with my toe brakes...


spit.... just wont turn... full rudder...goose the engine...doesnt matter...its a chore to line up on a runway...

or taxi? forget it

I find it turns best if you give it a small burst of speed then hit the rudder and brake but I have noticed some of our guys have more trouble than others. There must be a knack in it but I have also found it harder on some fields than on others. Maybe something to do with the way the ground is modelled?

Buster_Dee 12-06-2011 10:17 AM

It's odd. I've read that the 109 was very tail heavy on the ground and needed a bunch of power to get rolling. I had always assumed this would affect taxi turns as well. In contrast, the Spit is supposed to be so nose heavy that any inattention will break its prop. I know it is not much of an argument, but I would expect the Spit to turn without effort.

KelB 12-06-2011 11:03 AM

I don't believe the Spit has toe-brakes. As I recall you have to apply the brakes via the brake lever and then use the rudder controls to turn.

Hope this helps.

ATAG_Doc 12-06-2011 01:23 PM

Quote:

Originally Posted by Foo'bar (Post 367113)
Did you touch/alter the MeshFirstLod attribute in your conf.ini file?

MeshFirstLod=0
MeshShowLod=1

FFCW_Urizen 12-06-2011 09:43 PM

1 Attachment(s)
I got this weird Statistics Screen after flying a quick mission in a Spit2a, i don´t know what caused and wasn´t able to reproduce it, using the same settings. Same happened in a 110 whilst flying TEF´s Dynamic Campaign.
OK i´m a poor shot, but not that poor :grin: .

335th_GRAthos 12-22-2011 09:16 PM

JU88

The Pitot Heater lamp indicator (Staurohr) on the cockpit is not working. Instead, pressing the pitot heater turns on the lamp indicator for the autopilot (Kusrsteuerung).



~S~

ramstein 12-26-2011 07:03 AM

should I post this here ?:
======================

Unable to move Fuel cock switch on Spitfire

==========================
Apparently, this problem has been going on almost the whole year... I did a search and found this info after making a post on the Banana forums..
Apparently_more: it was intermittent for some pilots, they thought a patch would fix it,, and it looks like some pilots, like myself stull have thsio problem.. its convaluted...

IL-2 COD
switch the fuel cock

unable to move it:

http://forum.1cpublishing.eu/showthr...h+mouse&page=5

threads from many months ago with same problem and maybe fixes:

http://forum.1cpublishing.eu/showthread.php?t=20612

robtek 12-26-2011 08:00 AM

Some switches only work with full cem enabled.

Richie 12-26-2011 01:00 PM

I notice when the canopy blows on the 109 the back section goes away too. This shouldn't be. I'm pretty sure only the centre section flies away.

Al Schlageter 12-26-2011 04:25 PM

Quote:

Originally Posted by Richie (Post 373486)
I notice when the canopy blows on the 109 the back section goes away too. This shouldn't be. I'm pretty sure only the centre section flies away.

You were saying.
http://www.asisbiz.com/il2/Bf-109E/B...nt-1940-01.jpg

http://ww2total.com/WW2/History/Batt...e109-px800.jpg

http://www.asisbiz.com/il2/Bf-109E/B...ce-1940-01.jpg

Richie 12-26-2011 04:42 PM

Well blow me down. I'm sorry.

Sven 12-26-2011 09:05 PM

bad Richie, bad boy. Now go and make my 109 look all shiney :D

Richie 12-27-2011 02:59 AM

Quote:

Originally Posted by Sven (Post 373650)
bad Richie, bad boy. Now go and make my 109 look all shiney :D

LOL..I'll explain Sven :). There' is a picture of a 109 g6 in my book Battles With the Luftwaffe. He is in a steep climb and is about to bail out. You can see the centre section of the canopy flying away in the jetstream but no rear section. It is obviously out of the frame of the picture or still on the 109 and hasn't detached yet. The picture is quite dark. That's how I made my mistake. I'd scan the picture but the drivers are out of date :(

hc_wolf 12-29-2011 07:12 AM

PLEASE MAP DEV TEAM.. ADD the Main Bridge to the Fields Bata map so my little tankies can advance on the enemy.

jf1981 01-02-2012 03:19 PM

Bugs list
 
Hi

First of all, the graphism quality is now High and Good. The overall sim quality is very good. But there remains essential things to be changed.

Spit

Vertical speed gage dial very long to move & stabilize, Hurri same.

Tracers look starwars like, they do not appear to have a 3D model which make them rather unreliable in the distance, not much useful for deflection firing.

Mark I over boost does'nt seem to work at all.

Mark I is under true figures of vertical speed, further it looses power at higher altitude while I read sources claiming it has more power at ~16 kft than SL, falling down above that. It looks too shy aircraft.

Mark I has poorer performances than Hurricane (not sure which one is closer from reality).

Big temperature problems at high altitude which apparently they could reach no problem in reality.

Both marks have the proper elevator trim to one notch up for take off while the lanual recommends one down (on this latter setting you won't properly take off unless pulling strong).

Mark II can run constantly at over boost as a normal situation (at 2650 rpm not above).
The use of overboost came with high noise and vibration, it reduced the engine life & maintenance schedule.

Engine cut out on negative G is much too instantaneous (perfect on-off states as G passes neg) and noiseless.

When sun appears into any corner of the screen, you become blind (sometimes far too much), however, if you manage to keep an enemy flying into the sun within the screen and the sun without (even if enemy is very close from the sun) you won't be blinded.

Cannot read compass most of the time due to sun reflection either on glass or marked numbers.

Proportional brake axis would'nt work anymore (it used to work in previous release).


Hurricane

Artifical horizon never gets horizontal.

Elevator tab has a rough control when set to an axis.

Flaps and undercarriage can be actuated together. Flaps and undercarriage each have their own neutral position. There should be only on lever with 5 position, one neutral, undercarriage up/down, flaps up/down. None can be done simultaneously with any other.

Boost cut out : no gain in power is available when moving throttle forward.

G.50 (seldom flown)

Seems very much under modeled, the light aircraft has a very good power to weight ratio, model does'nt reflect this.

Blenheim (seldom flown)

Engine handling very sensitive, many problems with starting & keeping within correct temperature range.

Levelbombing instruments difficult to read (left markings) and units it not readable unless in one of extreme position, no head movement possible.

Cannot drop bombs in pilot's view.

Cannot properly turn the aircraft on the ground, taxi and roll with yaw, more engine effect than controls on the ground.

109 (seldom flown)

Damage model looks incomplete (some said they can leak water forever no problems)

All aircrafts

Unrealistic/unproper ground Handling in windy conditions.
Opened canopy & radiator have no effect on speed.
Undercarriage and flaps may be used at any speed without damages (tested on Spit and 109, not on other a/c).

Aerodynamics

Too perfect normal flying conditions, in particular lower layers are not laminar at all.

Too perfect abnormal flying conditions, near stall, spins. Looks like missing environmental disturbances.

G effect are pretty much too easy to handle with, in my opinion, we miss a reality option with pilot suffering more from a high G. It actually is a non event as far as kept in near black-out (no controls).

Blacked out pilot deliberatly pushed stick forward entering a steep dive.

Graphics

Aircrafts in the medium distance (between spots and distiguishable a/c) are drawn in such a way that they mostly cannot be seen - at best more difficult to distinguish than when they were more distant spots.
Part of it e.g. wings sometimes are simply not drawn due to the distance, so they disappear from view.
The landscape and exterior light is too strong at the mid-day daylight, looking like a saturated picture, while instide the aircraft, some areas are dark, like this example [dailyght picture], where the ground & sky are nearly saturated.
Horizon can be seen transparently through cockpit (approx 5% transparency).

View

Mouse look is annoyingly slow, speed limited, yet with a memory effect, both of those being problematic for fast actions. Removing memory effect and increasing max speed would be necessary.

1st person full screen (CTRL+F1 / no panel) view misses the reference (the small 3D icon plane), old 1946 style, thus we tend to loose spatial reference when turning head in this view mode.

Realism

Pilot air supply system and its damage model seem not existing.

Aircrafts are in my opinion too perfect. I'd hope for more damage models on engine over boosting or over running for long periods of time (much too long for actual settings, ATM anything but temperature is apparently hardly modeled).

It would be interesting to see e.g. oponent aircraft flick as he pulls his machine to its limits.

Other

Missing many flyable aircraft especially English side at the present time. Wellington would be great.
Very low FPS every time entering a melee - as low as 1 FPS (video memory exceeded ?). Happens occasionally in other situations e.g. a/c passing very close range or dust and smoke around.
Manygame exe crashes.
Lagged joystick (below video with vert high frame rate - 30+fps - despite the ingame stick looks slow - 5 to 10 moves per secons)
Joystick issue

5./JG27.Farber 01-02-2012 06:41 PM

Quote:

Originally Posted by jf1981 (Post 375582)

I have an X52 also and get no joystick lag. I do not have the Saitek X52 SST program installed.

See my sig for system specs.

SEE 01-03-2012 03:22 PM

Thats interesting, just checked my X52 (SST installed), it too has a slight lag. Not quite as bad as the one in the video fortunately.

heloguy 01-03-2012 04:56 PM

Quote:

Originally Posted by Al Schlageter (Post 373548)

Definitely from The Last Crusade. Strike this one from the record.

wildwillie 01-05-2012 01:12 PM

Had this happen yesterday afternoon. Two of us on the server and both had been flying for about 5 minutes. Then one by one we magically ended up back in (What looked like) our spawn points chewing up the ground with our propellers. Here is the excerpt from the log file:

Code:

[20:24:01]        16>[20:26:27]        Chat: RAF238thWildWillie:        sorry about the server crash earlier today... still a few bugs in my commander p
[20:26:55]        Chat: BlitzPig_EL:        Glad I missed it...
[20:27:14]        Server: BlitzPig_EL returned to base.
[20:27:29]        Chat: RAF238thWildWillie:        yes it happened around 5:30 during a mission change
[20:27:43]        Chat: RAF238thWildWillie:        shame there were 39 in at one point this afternoon
[20:28:35]        Chat: BlitzPig_EL:        Hmmm... I was flying just now at 1000ft, then magically I was in the ground
[20:29:01]        Server: RAF238thWildWillie is safe on the ground.
[20:29:23]        Chat: RAF238thWildWillie:        same just happened to me
[20:29:35]        Chat: RAF238thWildWillie:        cc2
[20:29:46]        Server: RAF238thWildWillie has left the server.
[20:30:24]        Server: Pilot of a Bf 110 C-7 () (AI) was killed.
[20:30:24]        Server: Gunner of a Bf 110 C-7 () (AI) was killed.
[20:30:24]        Server: AI in a Bf 110 C-7 () collided with terrain.

As you can see the server sends out a message that we returned to base or is safe on the ground. I exited the server, restarted my game, rejoined and flew two more sorties without incident. Not sure what happened.

RAF238thWildWillie

wildwillie 01-10-2012 08:55 PM

Here is an error message that repeated itself for about 1 hour on our Server log.

Code:

[12:19:03]        =================================================
[12:19:03]        System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
[12:19:03]        Parameter name: index
[12:19:03]       
[12:19:03]        Server stack trace:
[12:19:03]          at System.ThrowHelper.ThrowArgumentOutOfRangeException()
[12:19:03]          at maddox.game.world.Strategy.GetEnemyAirGroupIDs(Player player)
[12:19:03]          at System.Runtime.Remoting.Messaging.StackBuilderSink._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs)
[12:19:03]          at System.Runtime.Remoting.Messaging.StackBuilderSink.SyncProcessMessage(IMessage msg, Int32 methodPtr, Boolean fExecuteInContext)
[12:19:03]       
[12:19:03]        Exception rethrown at [0]:
[12:19:03]          at System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg)
[12:19:03]          at System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type)
[12:19:03]          at maddox.game.IBattle.GetEnemyAirGroupIDs(Player player)
[12:19:03]          at maddox.game.GameDef.battleGetEnemyAirGroupIDs(Player player)
[12:19:03]          at rCHuABc4H9R25xoZ2rS.gwP5Oxc9GIHdhmTmZwt.EkcJhCuZRP2()
[12:19:03]          at j2Oi368sT48xkPNe2h5.jIKWgB8qAeO1lM0plCB.kS01PhSet5()
[12:19:03]          at 1NBR9d3uUwR7QEljw0J.MdZ0Ei3Gj30Id1Nrrjr.uwsMcYXxecTHuaEfVM1f(Object )
[12:19:03]          at 1NBR9d3uUwR7QEljw0J.MdZ0Ei3Gj30Id1Nrrjr.5Mr9aL4yCNt(Boolean )
[12:19:03]          at 1NBR9d3uUwR7QEljw0J.MdZ0Ei3Gj30Id1Nrrjr.DFd9arQH8PO()
[12:19:03]          at 93bAC3gAbOoH4F4mw53.Pljjc2gU48bdLjaViwW.Af3oASrUh27g1Z9hCmya(Object )
[12:19:03]          at 93bAC3gAbOoH4F4mw53.Pljjc2gU48bdLjaViwW.9B8JM8x755B(Boolean , Boolean )
[12:19:03]        =================================================
[12:19:03]

Same message repeated over and over.

FS~Lewis 01-12-2012 02:26 PM

This bug I witness is not a big problem but may be of help to any of the team that want 'bug' feedback.....hence the post.

On crash landing I get a double version of the aircraft as if 2 aircraft are merged....It only seems to happen once I have crash landed and comes with a mirror (in Spitfire) with psychedelic colours as in the picture....

In the screen shots you will see twin spade grip control and throttle.....and in the second screen shot you will see the mirror....I turn the mirror off in the Spitfire so this mirror suddenly appears on crash landing..


http://i487.photobucket.com/albums/r...1-12_00001.jpg

http://i487.photobucket.com/albums/r...1-12_00002.jpg

wildwillie 01-14-2012 06:55 PM

1 Attachment(s)
Another Crash today. Just when I started my bomb run

dump attached.

salmo 01-15-2012 02:23 AM

Quote:

Originally Posted by wildwillie (Post 376512)
Had this happen yesterday afternoon. Two of us on the server and both had been flying for about 5 minutes. Then one by one we magically ended up back in (What looked like) our spawn points chewing up the ground with our propellers. Here is the excerpt from the log file:

Code:

[20:24:01]        16>[20:26:27]        Chat: RAF238thWildWillie:        sorry about the server crash earlier today... still a few bugs in my commander p
[20:26:55]        Chat: BlitzPig_EL:        Glad I missed it...
[20:27:14]        Server: BlitzPig_EL returned to base.
[20:27:29]        Chat: RAF238thWildWillie:        yes it happened around 5:30 during a mission change
[20:27:43]        Chat: RAF238thWildWillie:        shame there were 39 in at one point this afternoon
[20:28:35]        Chat: BlitzPig_EL:        Hmmm... I was flying just now at 1000ft, then magically I was in the ground
[20:29:01]        Server: RAF238thWildWillie is safe on the ground.
[20:29:23]        Chat: RAF238thWildWillie:        same just happened to me
[20:29:35]        Chat: RAF238thWildWillie:        cc2
[20:29:46]        Server: RAF238thWildWillie has left the server.
[20:30:24]        Server: Pilot of a Bf 110 C-7 () (AI) was killed.
[20:30:24]        Server: Gunner of a Bf 110 C-7 () (AI) was killed.
[20:30:24]        Server: AI in a Bf 110 C-7 () collided with terrain.

As you can see the server sends out a message that we returned to base or is safe on the ground. I exited the server, restarted my game, rejoined and flew two more sorties without incident. Not sure what happened.

RAF238thWildWillie

The AUS_Nations@War server has also experienced the same issue. I don't have server log, but we often see Ai's in their apparent spawn points either with wheel down & rocking forwards & backwards as though having an epileptic seizure, or with wheels up & prop(s) spinning madly in the dirt.

GraveyardJimmy 01-15-2012 10:11 AM

Smoke effects are far more of a resource hog than they should be. I get a steady 40+fps a lot of the time, but when dust flies up on takeoff, bombs explode or when smoke come from an aircraft or cannon fires, my fps drops rock bottom. If I move the view away from the effects it shoots up again.

Strangely, there is little change if I put it to low and high effects seem to give more FPS than medium. I think this all needs sorting out.

salmo 01-15-2012 10:30 AM

On AUS_Nations@war server tonight, a player in a tigermoth was making a left hand bank & his plane diappeared out from under him. He was left in the hand in the air ina stationary position with a lockup. Also, when viewing other planes via external views, the camera will loose the plane after about 5 minutes of tracking. ie the plane being viewed remains in-game but is lost on the camera view.

When will the fun ever end :-P

Flanker35M 01-27-2012 07:41 AM

S!

Noticed that if looking in outside view STRAIGHT from behind Bf109E the engine sound dissappeared. Slight move to right or left got it back to normal. Feature or just a bug?

5./JG27.Farber 01-27-2012 08:18 AM

Quote:

Originally Posted by FS~Lewis (Post 378698)


You get the same thing in the Bf109 and Bf110 when you land. On the 109 its the lower guages and in the 110 the area is allot bigger.

5./JG27.Farber 01-27-2012 08:21 AM

Quote:

Originally Posted by Flanker35M (Post 384929)
S!

Noticed that if looking in outside view STRAIGHT from behind Bf109E the engine sound dissappeared. Slight move to right or left got it back to normal. Feature or just a bug?

Thats your sound set up not the game. Turn surround sound off.

Flanker35M 01-30-2012 09:32 PM

S!

Do not use surround, headphones only and a Realtek onboard soundcard.

VO101_Tom 02-04-2012 07:59 AM

I do not know who is experiencing this, but last night I noticed that very often crashes the game when in the aircraft selection menu i push the TeamSpeak button for a long time. It does not matter when the game started, and there is no other signs (sound stuttering, or whatever).
I've noticed this, that i trying to dictate my own settings to my squad mate, and crashed the game three times in a row (lobby, small map, i was the host).

Weird. What is in the TeamSpeak operation, which interrupts the game?

Nezu 02-08-2012 10:34 AM

1 Attachment(s)
Hi to all. I bring to your attention record with an error with dump of bombs. Namely the bomb blows up not in that place where there was a hit. Record is made by Fraps without a stop. Explanatories on record:
2.25 start of mission from the editor, 2.43 inclusion of record of a track of Test.trk, 4.48-5.16 start of a track of Test.trk
On what would be desirable to pay attention.
Place of explosion of the second bomb are various on both records. On record from a track there are no funnels from explosions. Thanks.
I am sorry for my English. I used online translator.
http://www.youtube.com/watch?v=dQDWuNy2dlk
More videos with this bug are at podvoxx mission thread(Russian lang)
http://www.sukhoi.ru/forum/showthrea...t=73858&page=3

bravoalpha 02-20-2012 02:18 PM

gunner shooting bug.
 
Gunner shooting bug.

User controlled gunner (maybe the AI too) lose the possibility of shooting to a closing target.
When the target is far, shooting is normal, when its come closer then only two or three bullets will be fired for one click. When the target come really close, gunner can't shoot. The loss of the firing control is not equable: it looks like its connected somehow to the movements/path of the planes.

VO101_Tom 02-20-2012 02:59 PM

Quote:

Originally Posted by bravoalpha (Post 392379)
Gunner shooting bug.

User controlled gunner (maybe the AI too) lose the possibility of shooting to a closing target.
When the target is far, shooting is normal, when its come closer then only two or three bullets will be fired for one click. When the target come really close, gunner can't shoot. The loss of the firing control is not equable: it looks like its connected somehow to the movements/path of the planes.

I confirm the bug. Need to fix this.

OutlawBlues 02-20-2012 06:39 PM

I confirm the confirmation. This absoultly needs to be addressed.

kristorf 02-20-2012 08:50 PM

Quote:

Originally Posted by VO101_Tom (Post 387696)
I do not know who is experiencing this, but last night I noticed that very often crashes the game when in the aircraft selection menu i push the TeamSpeak button for a long time. It does not matter when the game started, and there is no other signs (sound stuttering, or whatever).
I've noticed this, that i trying to dictate my own settings to my squad mate, and crashed the game three times in a row (lobby, small map, i was the host).

Weird. What is in the TeamSpeak operation, which interrupts the game?

I find that holding the TS talk button for a long time causes the aircraft controls to lock in that position until released??:shock:

TomcatViP 02-20-2012 09:44 PM

Quote:

Originally Posted by jf1981 (Post 375582)
Lagged joystick (below video with vert high frame rate - 30+fps - despite the ingame stick looks slow - 5 to 10 moves per secons)

Why shld it be instantaneous ? Have you try first to think abt that ?

Regarding your spit list : it look like more a wish list for Christmas. Cte boost?! Really ?! And with a separate ctrl pull button. And what did they do on the late MkIX? Did they add a raw of extra buttons aside of the first one lol :rolleyes:

hc_wolf 02-21-2012 05:21 AM

1 Attachment(s)
Can you please put a bridge on the Online-Fields map please.


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