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My remarks
The new patch 2 is superb.
I think the game has realy progressed well Think you Mr LUTHIER and all the team 1 - The colors are better but i think the planes and the cockpits sould be -25% or -30% contrast. They are a little too dark. 2 - The sounds are better but it miss always the tipical motor sound of Real Spit and the cockpit gun sound is too low. 3 - The sound of the bullets hitting the cockpit are also too low I thing it must be terrible and panicking with a little of smoke when the bullets hit the instruments 4 - To enter in the atmosphere of the fight it necessary to have interior sounds more strong even it is not entirely exact 5 - It while be very well if the pilote could go out of is plane after have cut his motor 6 - The crash smoke sould be no regular with a slant, and volume change Thank you for you big work |
Engine sounds for start and warm up in the Tiger Moth is corrupt for me, is fine once it's running though.
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Hi folks!
Just checked back in here to see how development of CoD is doing. Getting a little shocked till it looks like things are as bad as they were, when i kickt CoD off my harddisk in May/June? So, one question: Is it worth it to install COD again, or is it still some kind of a sim with high potential but Alpha-Release style gameplay? The comm is still out of order? huh... annoying! Greetings |
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Also the trees shimmer like crazy and it actually hurts my eyes. I turn them off most of the time as its just too much. Latest nividia beta driver. But this shimmering and movement has been going from the start even with ati too so its not a driver of card issue. |
I have 285.38 NV driver and got this "white beam" in BD. My specs in my signature
http://img821.imageshack.us/img821/6...enshot7251.jpg |
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It happens sometimes with tracers and wingtip trails, when the plane crash they are not reset properly, stop their animation and stay there forever. |
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Was scrambling from an airfield last night under attack by hurricanes. Got off the ground, stayed low and was firewall it when the pitch dropped to 930 and wouldn't change. Oh and the breaking auto radiator! Ahhhhhhhhhhhhhhhhh! Shouldn't even be an option! |
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if i install the core update/hotfix posted by luthier, the game fails to start.
Is there anybody else with this problem?? if i roll back to the beta patch it works fine again thanks |
- Impossible to create mission vith the creator of Mission
- Impossible to put bombs in the Blenheim |
Bugs
Hi
Nice patch. I've got very high followed by very low frame rates all of a suddun. |
I just created a mission in the FMB - 12 Wellingtons bombing a German airfield with 109s scrambling. The first few times I ran it it was fine - but I had forgot to set bombs in the Wellingtons. When I ran it again with bombs, it was fine until the first bombs hit the ground (I was watching from a nearby static camera) this caused a complete lock-up. I restarted and ran this mission again, again watching from static camera and same thing - lock up as bombs impacted. I then restarted COD and watched it from within a Spitfire escourting the bombers - viewing from a much greater distance, this time there were huge stutters as the bombs impacted but no lock-up, it managed to pull through the mass of explosions and kept running.
Sorry no crashfile made as a total lock-up. Looks like the explosions when viewed far away cause huge stutters and when viewed closer, cause complete crash of the game. This is with the latest beta - including the explosions fix, which resolved lock-up in such as the Black Death track as discusssed. I run nvidia driver 285.38 with vsync and SSAO set in the game on highest settings. Edit': just found the CPPcrash files - in the 1c_club documents folder , not in Steam folder! |
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E4 Autopitch bug
After a high speed dive when pitch automatically drives down to 8:30 the pitch is sticked and will stay at 08:30 even during the following climb.
You have to switch back to manual pitch, increase the pitch manual a few degrees, than you can switch back to autopitch which is than working regular again. |
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CDT's every once in a while, usually during big explosions, freezes, stutters, fps drops, needs to be smoothed out some, otherwise I am very happy with the direction this patch has gone:grin: very realistic:cool:
driver version 275.33 |
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Not sure if anyone else has reported similar happenings.
Was in the ATAG server last night and the map in rotation was a "night mission". I spawned in a Hurri and got he start up procedures done and then opened the cockpit and my screen went black, as though I had been "p/k'd". the game was still running as I had full engine sounds and could hear someone flying overhead. Once I hit ESC screen returned to normal view. I respawned again same aircraft, this time after about 10 seconds after opening the canopy same thing happened. Again I hit ESC respawned and this time left the canopy closed. got airborne and after about five minutes and taking several screen shots and gun firing it happened again. The map was then changed to a daylight mission and for the next 1 hour + I was able to fly with no problems at all. Using 280.26 for my graphics drivers. Will hunt around for any new sound drivers. Will add setting screen shot soon. |
when turning shadows on and off in video options, stereomode setting changes from 0 to some 7 digit number making fps drop in half, I just change it back in conf and back to normal
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During online play - After about 10 minutes, it starts to stutter bad, then locks up completely.
Auto prop pitch in the E4, getting stuck at 8.30 (already noted by others, doesnt really bother me anyways, ive gotten used to manual ) *EDIT* Found that Auto PP goes down, but wouldnt come back up. Disabled it, manually turned pp up and down a few times, then re-enabled it and it worked fine after that (I think someone already mentioned it). Bullet holes on the glass of the Ju87's cockpit are using the same decals as the bullet holes of the metal skin. Black shadows still stand out in a redout situation. Ill add more to this post if i find em to save on having posts everywhere lol |
@JAYRC
I had the same problem,stereomode went to 7 digit after changing resolution from 1920x1080 to 1440x900 (i did not touch shadow settings though). Put it to zero and back to normal!!!! Win 7 64 Phenom x4 965 3.4ghz oced @ 3.9ghz gtx 570 1280 mb 8 gig ram nvidia 285.38 |
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Not so important but......
E4 window is locked or not operative. About FPS ecc. ecc. With my ATI 5770HD (driver 19) all work fine, with one only CTD. |
S!
Well, not sure if a bug or feature but can not select Tracks to be played if I have Disable desktop composition and Disable themes checked. With them Off I can use them just fine. Performance is hideous. Chose Bf109E free flight and Fly. After a while over land FPS dropped to some 16 or so. At sea steady 55-60fps. Clouds do affect quite a bit, near buildings stuttering noticeable, some land patches flicker sand colored in France etc. Trees shimmer and change LOD very clearly in a spehere around you, shadows flicker. Also noted that the new colored landscape is visible like that only to a certain distance and after that turns to the old or lighter color. This is the same where people noticed the strange banding or stripe, like a square. The lines in horizon can be seen through the instrument panel as well, not only in outside view or thru cockpit windows. In short..will wait a bit until playing full time. Too many issues at the moment that hinder this sim to become the star it deserves. |
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The switch Land Detail in the Video settings will affect how far ground texture is rendered. Try setting it to High if you haven't already. Btw good match yesterday. You guys are real fighters. |
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A control response bug is occurring whereby pitch control, radiators and mix etc stop working for minutes at a time. I can verify that this is definitely not due to 'anthropomorphic' difficulty setting being selected. Control will then resume as normal.......There is no real pattern or time duration to this bug I can discern.
Hotfix has thus far completely solved the random crash-freezes, after some 4 hours play I have not had another CTD or freeze. Still massive slow downs with smoke, explosions, flames....and an FPS loss of 10-12. Particularly bad when in proximity to clouds. Geometric artifacts bug (usually rectangular) has made a reappearance, have confirmed with GPU-Z that this is not a card overheating issue, nor is it related to 'Epilepsy filter' being selected. http://i761.photobucket.com/albums/x...1-28-33-43.jpg http://i761.photobucket.com/albums/x...3-26-46-37.jpg PS I can confirm what Veltro is saying about the window when using keybinding control, haven't tried on the ground yet but I experience the same bug. Also in E4 I cannot open canopy using the CTRL+O keybinding anymore. Have to use Jettison command instead. Specs: i7 940 Asus P6T M/B GTX 580 6gb DDR3 Corsair ram 1600mhz Onboard 'SoundMax' audio W7 64 bit O/S Nvidia 285.38 Beta drivers |
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I use High as settings. Disabled settings are: SSAO, Epilepsy, Grass, FSAA. Building detail at medium or low, Forest low and rest at high. |
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In the last 2 days i had several launcher crashes!
Here my crashlogfiles: PS: After the hotfix the game is running as hell! |
In the spit the trim knobs are not working (animated)
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Wow...
I gave up on you guys already, but I thought I'd try this new beta. Well ,the graphics are breathtaking, the sound is fantastic, I even love the menu music! I get a decent FPS - around 40-50, above London it's 15-20. Rarely any stutters. Negative: - AI still rolls like crazy - Radio chatter is inaudible - Radio commands don't work - Irvin Jacket sticks through the Spitfire. GTX470, i7-920, 6G RAM here. Well done! |
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http://www.150gct.it/users/150GCT_Veltro/COCKPITE4.jpg |
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I think all the AI comes in to land at much too steep an angle, doesnt look right to me, but at least they hit the right approach angle, not like in il2 where some invisible hand swung them round at the last minute to line up with the runway. I was watching some FW200s coming into land and their angle looked wierd, to the point that they were almost nose down on the runway, when this happened...... http://www.youtube.com/watch?v=xla_nmYNDYY sorry for low light it was a dawn mission (clearer full screen on YouTube), the two fires on the runway are where the previous 2 FW200s did the same flip! |
if you select the bombardier sight in german planes
and stay enough time it crashes the game also the superchargers doesn't move [1 and a half year now] |
Hi folks!
With the latest patch applied and details maxed I ve got micro stuttering over london. But not only @london. Also in dogfights the sim stutters. Video@London: http://www.youtube.com/user/mcdaniel.../0/YwrLfii0aZ8 As I can say so far it is in "connection" with the text which is being displayed when the wingmen talk to each other. Simultanously when the text of the comm. appears the game stutters. Flying over london I got micro stuttering as mentioned. I can not say where from this is coming...? Amd Phenom2 X3 @2.8GHZ 8GB RAM Win 7 PRo 64Bit AMD Saphire Radeon HD 6850 1 GB Ram |
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I'm seeing way to much warping from the new E4 models I get on ones tail he warps magically 1000m away from me.
ATAG server beta. my ping was 34 his was 64. or he was screen shooting like crazy? which don't make since, theres no screen shot folder anymore. |
Not a new one but its presence get realy annoying :
Activating the boost cut-out in the Hurri makes the eng run cooler :confused: It's easier to run flat out with the boost activated than without. (btw I do not use this trick) Don't know how it works in the Spit ~S! |
Ping is NOT directly connected with lags!
And skouras, with sentences like that: Quote:
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BUG!
When the action gets thick, the sound starts to stutter and the picture freezes - the game goes on though, and if I alt tab out and back, it goes back to normal - for a second or two. :( |
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probably your right i apologise.. |
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Did you guys notice and install the small 2.41Mb patch for partical effects and explosions? Update – October 6, 2011 Copied from Luthier's original post for patch... "Please download and install a small update to the beta that fixes the most commonly encountered issue that has to do with explosions and particle effects hanging up the game. http://www.1cfiles.com/IL2_CliffsofD...core_patch.rar" FULL ORIGINAL POST http://forum.1cpublishing.eu/showthread.php?t=26761 If not perhaps you all should take the time to read luthiers posts before complaining about graphical issues. THAT IS READ IT ALL BEFORE YOU START BLINDLY INSTALLING BETA PATCHES:evil: It also is quite apparent from the complaints that most have low end systems running mid to high graphics settings...take a reallity check guys and turn the settings down or upgrade the items deficient in your sytems. use a process of ellimination by starting at low and slowly turning things up.... Me personally am impressed with this new patch, I am not without the odd crash here and there, but i think visibillity of other Planes has improved ten fold. THUMBS UP TO THE TEAM AT 1C FOR THE PROGRESS SO FAR...You can't please everone all the time...:!: MY SYSTEM CPU Phenom II X4 965 @ 3.4 Ghz (Quad Core) MB Gygabyte GA-78LMT-S2P GPU Gigabyte 1gb GTX550 ti Nvidea Drive Ver 280.26 RAM G.Skill 8gb DDR3 1333mhz OS Win 7 Home Premium 64Bit OEM PSU A-Power M80 Plus 550W 80+ Certified CASE Antec 300 gaming tower with twin 140mm fans 1x inlet 1x exhaust MONITOR Acer 21.5" V223HQBD 5ms Monitor HDD WD 3.5" 500gb Blue Sata 3 7200rpm JOYSTICK Saitek Cyborg evo My graphics settings are in the attached files (Screenshots) The global setting in Nvidia Settings has made a huge difference to my game... |
There is also one thing, which I did not do previously and had an impact on my game:
- Please open your conf.ini and make sure the anti epilepsy filter is turned off (set to 0). After turning it off, my performance became very similar to the one from the 1.02. Before doing that, I had about 15 fps less, even the AE Filter was unchecked in my settings. So, all the Gents, who claim that the performance is much worse, please check the conf.ini! As for the bugs, I would like to ask the Dev Team to rework the low res, non-detail ground textures which still have the old color palette. If someone like me is using the landscape detail set to low or medium, it can be easily spotted, because the color difference is huge and the higher you are, the worse it looks like. Lucas |
nothing to do with ANTI ep filter not even in my config ini, and yes the small hot fix from the 6th is installed.
other than that cant wait to get me a 120hrz monitor when they come down in price to try out my NVIDIA 3D. |
Flying on ATAG over French coastline tonight, large sections of land became black (no texture). Also, while chasing a plane across the channel, ships were hovering in midair upside down and listing (as if sunk).
Also, where the land was black, grass was in mid air, maybe 1000 ft up. Yikes. Core i7 940, GTX580 with up to date NON-beta drivers, 12gb ram, running CloD from 128gb SSD, SB X-Fi card, MSFFB2 stick, Track IR. Win 7 Pro 64bit |
Installed the patch and the hotfix, cleared the cache and loaded a flight and watched the black death.
Looks great now. The cockpit looked terrible at first now looks good. Maybe it looks different at different times of day. I can't work out why it looked so bad at first but fine now. FPS has dropped quite badly. Black death dropped from around 55-60 to 25-30fps! and minimum has dropped from 18 to 5fps. In the cockpit flying low the fps is barely playable and I had to drop the rez from 1600x900 to 1366x768 to play at all. PS.I checked the anti Epilepsy in conf.ini it is off. =0 |
SmK and Mine (MG FF/M)
(Sorry for bad english, Google-translator) :-|
Hi Everyone, There are several types of ammunition displayed wrong once shot the mine and the PMK-phosphorus nucleus (MG17) First (MGFF/M) Mine-ammuition Mine's, the game will be provided with smoke and tracer that is wrong! The RL had no such tracer (and smoke) because otherwise they lose their "power". This is an error ;P The Explusion the ammunition is too large, the smaller should be seen, but is nicely made and looks more realistic the MK108. It is missing "armor-piercing shell" in the selection of ammunition (and MGFF MGFF/M) It's like the SmK, H only harder to suitable ships and tanks to attack, or to hunt the bombers. (http://de.wikipedia.org/wiki/MG_FF [German]) MG17, P.m.K phosphorus nucleus Here, clearly missing the smoke coming out of this ammunition (from phosphorus). P.M.K. 1:13 to 1:27 B.-Patrone 1:28 to 1:40 (?) L´Spur 0:30 to 0:50 http://www.youtube.com/watch?v=T5XIh...ature=youtu.be |
hi folks!
I ve played now a little time and would revert my opinion. Especially online things work much better now. Its really fun to fly online. On the other handside, if i dont set the details to max. the framerate also is ok. So I ve to say, that you ve done a good job! Except this I still could not figure out why the sim stutters always when wingmen are talking / and the text is displayed... any one else got this issue? Greetings Daniel |
after starting a mission, no matter if its single- or multiplayer, the slats of the bfs will move spastically for some seconds until they rest again.
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Some impressions from Multiplayer after applying the Patch
http://www.youtube.com/embed/lcbyKJ1ECSo?hl=de&fs=1 |
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Confirmed after a lot of testing. The new ground textures only show within a "square" around your plane. Outside that textures are a lot lighter or even sand colored. This square is the same area where you can see the shimmering "edge", most easily spotted on sea. Add to this the spherical area around your plane where the LODs change to more precise, most notably seen on trees but at altitude you can see it as well on houses appearing. Before they popped up so this smooth transition is better. This LOD sphere is what causes most of stutter to me, especially with shadows on as some of shadows do not even appear even they are inside this LOD sphere or they turn to a more detailed, less shimmering one inside it. SSAO causes stutter and loss of FPS so not using it even there is a slight improvement in IQ with it on. Grass and shadows are also stutter sources along with the trees. With the trees you can also note the "LOD sphere" when at low level. The trees outside this area look a lot like the ones in original IL-2. So IMHO there is a lot to do with the graphics engine to be able to really make the sim shine. Now it requires too much fiddling and tweaking to get it to run with enjoyable FPS. For me that is a solid 60FPS at any given situation. Currently CoD has these 6FPS dips that make the stutter and longer stops with effects/AI etc. nearby. Anyways..state of sim much better than at release :) |
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Plane Transforms to Comet
It only happens occasionally but last night it happened several times.
A bomber I'm diving on becomes a giant solid white snowball comet complete with tail before my eyes and also while shooting down a bandit it transformed and remained that way until it hit the ground. It has happened prior to the beta patch so I guess it is an ongoing thing. Anyone else seen this effect? Cirrus |
Please include system specs and operating system with any graphical bugs encountered.
If as in your case the bug is repeatable please make a track or take a screen shot and attach it in your post. ANY OTHER FORM OF RPORTING ISSUES OR BUGS IS USELESS . |
Two bugs;
First; looking at a mission from the outside I did see 3 planes stop in midair over an airfield during a strafing attack they did never move again! Second; if you land last during a mission all the planes that land before you and disappear from the game before you land are counted has destroyed! Strange is it not. It is a nice game. :-P My PC; ;) Win7 x64. Asus p6x58d. I7 975 3.75Ghz. System & game HDD 256Gb 10.000rpm. 12 Gb (6*2Gb) ddr3 1333Mhz memory. Geforce gtx580 1.5Gb. Trackir 5. Logitech G940. |
Ati blue lines are back
While not as obvious as in earlier versions , I noticed them in some quick missions flying low over water. It might be linked to the time of day - it was the Axis vs Allied dogfight ( advantage axis ) with the time set at 4am and 6am . Flying low I could see the blue lines on the horizon. I didn't test things too much but the next quick mission i did was just the 'cross country' mission and didnt notice anything with the default time. |
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I think the Supercharger is working just fine. DB601A Full throttle height is around 5000m according to most sources. Propeller Pitch in AUTO is a function of throttle lever position. As to RPM and ATA the 2 are effectively the same below Full throttle height as in general terms Throttle position determines or is directly linked to ATA and therefore RPM . Above Full throttle height that is obviously no longer the case as ATA reduces since the supercharger has reached its max output. Here is a burst from "Schwarzeman" who has restored a number of DB engines and knows these things inside out He is a pilot as well. Its DB605 specific but the principal is the same: "High altitude- above rated altitude(5.7km/605A) the ATA will reduce in relation to further climb, the U/min will stay the same (until the throttle is moved) and the prop clock will stay the same (until the TAS is changed)" So what happens in COD at the moment ? Start at 4800m Max ATA Prop AUTO 1.34ATA at say 250KMH then climb. I see ATA start to reduce at 4800m indicating Full throttle height (Supercharger at max output). As I continue to climb ATA is reducing but RPM remains 2300RPM. I continued the climb to 6000m ATA reduces to 1.1 but RPM is still steady at 2300RPM. As I climb at constant IAS (increasing TAS) I see the Prop clock fining (slight clockwise movement) to maintain the 2300RPM. So that to me indicates Throttle position is determining RPM in COD. This behaviour looks correct to me and replicates what Schwarzeman states pretty well, though I haven't documented the relationship of ATA drop off with Altitude above Full Throttle Height. (I will test this though :). EDIT: ATA DROP OFF ABOVE FTH 1.34 ATA 4800m 1.2 ATA 5400m 1.1 ATA 5950m 1.0 ATA 6550m 0.9 ATA 7100m So ATA reduction above FTH is around 0.1ATA per 500m That agrees reasonably well with the RAE test data from AVIA 6/9352 "Performance tests on a Me 110 and a Me 109E (DB601 engines) http://img11.imageshack.us/img11/1281/atavaltsmall.jpg |
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Edited my first reply with the ATA v altitude drop off data.
The supercharger in the DB601A was continuous type thing through a fluid coupling (as I recall which means its output was continous up to FTH). At Sea level its doing very little work but as you climb it works progressively harder maintain the ATA. However it can only work so hard eventually it gets to its max output that becomes Full throttle height thats around the 5000m. That is exactly what I am seeing. The Flight test I did was on the Steppe map Full throttle Prop pitch AUTO max ATA (non WEP). The numbers recorded exactly as shown on the climb. So the indications look good to me. What we dont know is the Power output going to the FM. Cheesehawk you said: "After this point, the ATA quickly drops to about 0.8 at 6k, and the prop pitch coarsens to about 1500rpm." I am not seeing anything remotely like this I have done it 3 times with identical results. I suggest you repeat the flight test exactly as I did it and see what Attached file is the single mission I was using for the test. Has you starting at 5000m. Test offline in a dedicted test environment. Who knows what has gone on previously On line. .... You might have thrashed your engine getting to 5000m :) You also said: "From my understanding, the AutoPP would adjust the prop based on throttle position, so it shouldn't have been coarsening the pitch when the air pressure dropped." Its a function of TAS. Thats why in MANUAL or in the E3 in a constant IAS Climb at constant ATA you need to vary the prop to hold the RPM. Above FTH the throttle is firewalled the only variables in the climb are ATA and TAS . |
Cheesehawk you said:
"Seems though, that the supercharger effect is disappearing too quickly after 5.5k or so" Its dropping off in the Sim at the same rate as the RAE Test data. Once you get to Full Throttle height the supercharger is effectively out of the loop in terms of maintaining any further impact on Boost drop off. Its done its job in maintaining the boost at sea level values up to FTH, after that it cant do any more....its running at 100% output. The rate of ATA/BOOST drop off is then pretty much constant ... at a similar rate to a non supercharged engine as it climbs above Sea level. To get higher still with Sea Level ATA you would need stepped supercharger with a different set of ratios/speeds etc. Like in the later Merlins with MS and FS gears requiring a manual shift at MS gear FTH. Or the BMW801 that shifted itself via Kommandgerate output. The DB601A was variable speed but only single stage. (I am pretty sure :). So at sea level its just idling, as altitude increases its speeds up, at FTH (5000m) its running 100%. Good discussion makes us get into the books and references :) Try the Test file I uploaded and see how you get on. |
Current Steam IL-2: COD release is generally stable and Crossfire runs well with good frame-rates on my machine. However, since installing the 15866 beta-2 (and core patch) when I ALT-TAB out and then go back into the game, Crossfire performance is affected with second card subsequently showing only half the utilization of the first and very significantly degraded graphics performance... so far only a full restart of Windows will fix this, restarting the game won't.
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When ever a two formations converge, there is a point where the vidio freezes for up to 3 seconds. This occurred everytime with out fail on 40 seperate occasions. When close behind an air craft spraying fuel or coolant the frame rate decreased,if this aircraft starts emitting fire or smoke frame rate decrease to almost a stand still.
This was noticed after installing the Beta 2 patch. This did not occur with the last offical patch. I never installed first beta patch. System Specs: Intel core i7 960 3.2, 6 GB memory, GTX560 2GB vidio card, Win. 7/ 64bits |
Custom ammunition belting still does not work properly. For example, with a custom weapon set and gun belting saved, select a quick mission. Then check to make sure your weapon set is selected for the plane. Next visit the loadout screen and you will see all looks well. But during the mission itself the belts are not as set (I think convergence is ok, although the values are still reversed if this hasn't been fixed).
This was found by using a belting for the 109 where the tracers were staggered instead of fired at the same time. Using this belting I could see that it wasn't being applied when flying a quick mission, but was being applied when it was specifically selected in the FMB. Secondarily im not sure there is any in game difference between the "weiss" and "gelb" tracers for the german planes. I think they are supposed to be different colours. |
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Mirror problem
When switched off, the mirror reappears as an almost blank shape.
It may be associated with the low sun (and therefore may be a shadow issue). 56RAF_phoenix |
New patch slowed frame rate,still has microstudders,Xfire not working both ATI cards.(Ubi logo disabled ,Anti Epi filter off).
Applied the small anti freeze on explosion patch to the beta then clod exe would no longer launch the game.After verifying files to roll back to previous alpha via steam clod exe would not launch the game.Uninstalled and re-installed via steam clod exe would not launch the game. Uninstalled Clod and steam from system and cleared the registry. Re-installed Steam and Clod and now running 1.02.14821. PLEASE NOTE:THE FIRST UPDATE YOU RELEASED THAT ENABELED XFIRE WORKED BRILLIANTLY FOR MY SYSTEM (ACCEPT FOR MICRO STUDDERS)BUT THE SMALL PATCH RELEASE THE NEXT DAY SCREWED IT UP. System Information OS Name Microsoft Windows 7 64 bit Home Premium Version 6.1.7601 Service Pack 1 Build 7601 System Type x64-based PC Water Cooling (CPU & GPU`S) Gigabyte GA-890FXA-UD5 BIOS Version/Date F6, 24/11/2010 SMBIOS Version 2.4 Processor AMD Phenom(tm) II X6 1100T Processor, 3817 Mhz, RAM 8.00 GB 2x4GB 1600mhz Corsair Dominator Vertex 240GB SSD Hard drive 1xSeial DVD reader/writer 2xATI Saphire 5870 OC Vapour X Steel series USB soundcard & Headset Saitek X52 PRO 2xThrustmaster MFD`s. |
since i have in stall the last patch i keep get frame freezing and and the the longer i play the game it get to a point it freezers up my game and crashes my PC. The frame are good till i meet up or try and dog fight with another aircraft. I have i had to drop my game video from high to medium to make the game playable.
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Firsto of all i want to say 'Thank You' to DEVs for the work they are doing.
Now some feedback for this patch: LANDSCAPE: Now colors are awesome eye-candy, sometimes having some "strange" textures colors on water COCKPITS: A bit 'strange' colours at the beginning but after a while they look good BF109 E4/E4B: Can't manage to open/close water and oil radiators JU88: Engines are still under powered. with a standard fuel and weapons load you can't go higher than 3000 / 3500 meters (in real life it was able of a cruise altitude between 6000 and 7000 with full load and 7500+ without weapons and half fuel tanks) ALL AIRCRAFTS: No damages caused by speed exceeding (ex. Ju88 from 7000mt. start dive 90° nose down at 900+ Km/h you loose control until you slow down, may damage engines but no structural damages.) PERFORMANCES: Got a nice improvement (more 10 / 15 FPS, now can't go lower than 30FPS) and stuttering is almoust gone (still some micro-stutter where going from high to low altitude at high speed ON LAND, not sea) My system specs are in the signature and my team-mates from my virtual wing also have similar specs. No notable difference between AMD/ATI and INTEL/NVIDIA systems for us. EDIT Forgot to give my graphics settings Screen Resolution1920x1080, 60Hz Fullscreen ON Model Detail HIGH Buildings Detail LOW Land Detail HIGH Forest LOW Visual Effects HIGH Texture Quality ORIGINAL AntiAliasing OFF Anti-Epilepsy Filter OFF SSAO OFF vSync ON Damage Decals HIGH Buildings Amount LOW Land Shading HIGH Grass OFF Shadows ON Roads ON |
I was getting CTD with ATI CAT. 11.9 drivers, so I switched to CAT. 11.10 preview drivers and no more CTD. fps 17-32ish all sets to high-(BomberIntercept London). And another discovery with Radeon Pro the graphic bug is gone from the GUI/game, much to my surprise its working now.
edit: Disregard: I have started getting CTD at will, dont understand why, to cut it short. I reinstalled the game/patches and damned if it just dont fly with it making my Desk top part of the mission. "Real Life Bummer" |
BUG Alert!!!
OK we spawn in to H/Lobby ATAG, 3 of us..two of can see each other and the 3rd we can see his plane.. but he is flying around but all we can see is his stationary aircraft no prop going nothing,, and when he hits the ground like 5 miles away that plane that is sitting besides us goes Bang and explodes leaving a big crater. Soo what the story there?????? O_Smiladon |
When bombs fall on houses , the houses are never destroyed? Strange!:!:
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No major noticable differences between pseudo and fullscreen. * Does anyone know the settings in the config file to make the editable info window (standard upscreen left.) transparent again? It shows up solid grey now on my system. I can disable it during play but not in the tracks. *Declaring emergency over the radio to the tower sounds great..no effect though..(yes comms are still out.. i know, except changing formations. That seems to work). |
haven't found a report about this in a quick search, maybe someone already posted it:
after selecting the plane type for a second or third time in MP the interiour engine sound is sometimes replaced by the outside sound. Found this for Hurri, Spit and 109 so far. |
Yeah I collided with a BR20 and my Hurricane lost most of a wing. (Hurricane Rotol). I was still able to fly it back towards britain. It was a little heavy on the left side but still quite flyable. Might I think be an error with the Damage model as I dont think this plane should be flyable?
http://i1117.photobucket.com/albums/...0-10_00003.jpg Recon. |
just had an extremely annoying bug while playing online on ATAG server...
i crossed the channel with my bf 109E1 and headed towards Manston. i saw a spit and a hurri dogfighting another bf, so i engaged.at the second i placed myself nicely at the six of the hurri, suddenly the screen froze.i could still hear the sound and how the engine began to overrev slowy.after about 5seconds the game seemed to continue, but after only half a second, the screen froze again.this lag continued until i crashed into the channel.:evil: those lags/screen freezes are extremely annoying, especially when playing online.in singleplayer mode, i rarely have them and not nearly as dramatic as when playing onlline. however i played two and a half hour today on ATAG server, and had those screenfreezes several times.sometimes midair when nothing obvious seemed to happen in my near surrounding. but everytime when i engaged an enemy plane, the screen froze for some seconds(certainly 2-3 seconds).this makes onlinegaming really frustrating.i imagine my oponent grinning when he saw that i suddenly disengaged without any reason,diving straight from his six into the channel:evil: again those screenfreezes happen really often, but normally after some few seconds, the game continues.which is annoying enough... but the last freeze caused not only a crash of my plane, but of the game as well. i looked at the crashfile in the 1c folder, but it was 0kb big.so nothing i can send to the devs. another bug which kills immersion when playing online, is the solution how planes and targets are shown from far distance. the dots are not white anymore, but black...so they are not that obvious anymore, but still visible through land, which is a nogo. the dots are clearly visible from hundred of miles, but when you actually come close, the black dot suddenly jumps to a grey one which is far smaller in size.so one can spot objects from the other side of the channel, but when you actually come closer, the objects suddenly seem to dissapear.thats ridiculous and really needs improvement.i know that problem exists since day one, but all the devs did was to suddenly make the dots even more visible and turned them into a shiny white/trying to resemble reflections(which btw did not look like reflections at all), and after everybody was complaining about this feature/bug, they just made them black, instead of finding a solution. |
The AI for the Avro Anson does not work when it comes into land it always crashes and then disapears, then respawns in a hanger jittering around like a rampant rabbit.
Artificial horizon gauge on the spitfire1 also needs tweaking as it is Lazy in flight manouvres. |
http://s2.postimage.org/jajzug1uz/image.png
http://s2.postimage.org/544m7iixa/image.png http://s2.postimage.org/c7cpwteve/image.png http://s2.postimage.org/jal3jcdpp/image.png This are for picture to prove that four BF 109 E3b do strafe a Tiger Moth in a mission I have created and get stuck in midair and do not move from there, if you look at the number of frames on the pictures you see that the Bf109 do not move but are in midair and do make sounds. My PC; ;) Win7 x64. Asus p6x58d. I7 975 3.75Ghz. System & game HDD 256Gb 10.000rpm. 12 Gb (6*2Gb) ddr3 1333Mhz memory. Geforce gtx580 1.5Gb. Trackir 5. Logitech G940. It does this only in this mission, this pictures are taken during a big mission with more than 50 planes and there from there low fps count. :) Have all a fun game, Ihave! |
Still have the no-engine-sound bug in multiplayer and experience frequent crashes of game to desktop.
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Problem with flying sunken ships online again.
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109 explosion bug
This has been around for a while - you can engage a 109 and after a few hits it will explode in a huge fireball with loads of smoke and flames. The smoke and flames then die down and the 109 is still able to fly away. Sure it might be a little beat up - but a fireball like that should be the end of the plane - not half way through its damage model. Are you 109 drivers aware of this explosion when flying? |
It's the 109's superb fake death system, it's especially build in for pilots like you.
I've seen this device installed on spits and hurris as well, dang... they are close behind our technology. Although I have to admit, they do have the advantage when it comes to soaking up M-geschoss. :rolleyes: |
When typing in the chat bar it turns on and off components in the cockpit quit annoying when your landing gear and flaps and radiator come on and off while flying and typing in the chat bar!
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(1) Am I right in assuming that the ambulance/fuel truck script has been incoporated into v15866 patch? I've experienced planes taxiing after landing that are running into these vehicles and exploding or flipping over. This occurs both on the runway/taxiway & off the runway/taxiway.
(2) I like the changed landscape colors, a great improvement on previously. (3) The bofors sounds seem to have changed. I liked the previous bofors gunfire sound. (4) The flak explosions seem to have changed, they look rather like cotton-ball puffs now. I prefered the previous flak explosion effect. (5) Also, I'm getting some small stutters, when I previously had no stutters at all. Mostly when aircraft spawn in I think. System specs below. |
Q1 No
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i don't see buildings in town !!!
just see flat ground with picture of building ??? i can see hangars but no other buildings and walls and castle. . . pls help |
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there is a section called stereromode....if the value states anything else than 0 or 1,change it to 0.will propably help with performance as well |
tnhks work :)
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how I'm supposed to set my compass?
I have no idea which way I'm facing when I spawn. the gyro or glide scope does not stay level when flying. Intermittent sounds, no flack sounds hitting the plane no bullet hit sound when hitting the plane. other than that my system specs are in the sig and here is my video settings Avrg FPS is 35 to 60.1 |
Make sure you set your altitude and compass before you take off, best done while the engine is warming up..
Use the 'course setter' plus or minus, to rotate the compass so that 'North' is lined up with the white line with the bar across it.. (on British Aircraft). Then read the actual heading at the top of the compass to see which direction your aircraft is pointing too.. read off the heading, and then adjust your Directional Gyro compass to read the same.. Thats it, you are ready to go! See this.. http://simhq.com/forum/ubbthreads.ph...e_compass.html |
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This is a video I found in Youtube that you may find helpful: http://www.youtube.com/watch?v=CTRC0sY67Pg It's not a perfect explanation, but it gives you an idea. It's a good idea to practice in Single Player (pick the cross country mission so you start on the ground and are not jumped by enemy aircraft). Be sure to have icons turned on in the Realism settings so you can verify your actual (when you hit "map") aircraft direction vs your compass reading -- which you then set on your gyro compass. It's a good practice to note the position of the sun in relation to where you took off from and where you're heading. In a dogfight or other emergency you may not have the opportunity to peer down at your compass. (The gyro may be out of adjustment, anyway. The magnetic compass may be jumping around, too). If you remember that the way home is to have the sun on your right wing you can quickly set a rough course -- it can be a life saver. On the runway at take off, note the time of day = position of the sun. Sunrise = East, Sunset = West, Noon hour = South, Midnight = You're screwed. |
thanks snapper that worked.
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servers stop refreshing when going to main menu, after being in the sim and returning to the server list. No server appears. I have to close out the sim and relaunch Steam to get the list in the servers back up. Also if you have a list and go back into the server no flags available to pick you have to back out of the sim and relaunch Steam again and restart the sim.
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Minor bug. In the Spitfire Ia (At least. Presumably effects all Spits and Hurris, potentially even all planes) the exhaust flames disappear when flying low over buildings. Effects are on high
I'm also unfortunately getting the terribly timed performace hits online. Freezing, slideshows and CTD's just when I approach somebody's 6 or something similar. It's almost like it happens whenever I'm about to shoot at someone. GTX570 w/ latest beta driver (285.36?) 1055t @ 3.5ghz 4gb ram Win7 x64 |
Have any of you had this kind of graphics bugs? They seem like jagged edges of a skybox or something.
The seem to follow a rectangular shape on the ground around the viewpoint. The effect can be seen on both land and sea. Sorry for the hueg res :) EDIT: Res: 2560x1600, everything on medium, forests/buildings/grass on, Vsync on, epilepsy off http://cloud.steampowered.com/ugc/59...48935BB18370C/ http://cloud.steampowered.com/ugc/59...09117AE7FAB23/ http://cloud.steampowered.com/ugc/59...619F58F106A65/ I've had these from the first version till this newest betabetapatchpatch. Just couldn't be arsed to upload screens before :) |
Untamo - this are "features" of low GFX settings. i have them too, if land detail is set to medium or low .
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Game Crashes with Explosions
I have a problem with the GUI menu. When I try to select a plane or loadout I have to alt+tab out of the game and maximize the window so that I can click on a plane.
I also cannot change key bindings after the game starts up because the mouse button cannot select ok. (I click ok, but it doesn't select the button) GTX 480 Core i7 Processor Windows Vista 6GB Ram |
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