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Anders, if it's not clear to you by the documentation what you can do with the file then perhaps you should stick with the initial files as suggested by Tvrdi.
No offence. |
I can't get this to work for some reason. CoD will not start when I put the 3 files below from the DX10 folder where the old FSAA files used to go.
dxgi.dll injFX_Settings.h shader.hlsl Any ideas on how to get it to work chaps? I opened the injFX_Shaders folder, then plonked these files in the il2cliffsofdover folder, which is where I put the old ones and they work fine. Must be doing something wrong. :confused: Cheers. |
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*EDIT Yes of course it would help lol. I just looked in the folder now (all in there) and had thought all that was in it was the 3 files I mentioned. D'oh! :) Cheers mate. :) |
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This new version is much nicer! Now there is no need to edit CoD config files to use DX09 in that this new version supports DX10! And easy to use! It does not get any simpler than this! Just drop the files/folders into your game's root directory and wa-la! I mean you would have to 'try' and F that up to F that up (read dont read the readme.txt) I tried it online last night.. Tried a few servers, never got kicked or any warnings of cheating this or that, so, for now STEAM seems to be fine with it. Now I just need to see if it truly fixxes the 'jaggies' at far distances.. In that no one was online last night that I could find.. I did see a few blimps that looked much smoother at distances, and thier 'dot's at far distance looked better too.. and the transtion from dot to outline of a blimp was.. well not smooth but at least I did not loose sight of it Down side is Ill bet once I get all the settings the way I like it, Luither will pop in and say they got a patch to enable AA in the game ;) |
The beauty of this version is that is customizable...the AA with the default configuration is too mild, but you can increare the effect and it becomes almost perfect, except the black antennas..
This is the part that sets the amunt of antialiasing with my settings : /*------------------------------------------------------------------------------ FXAA SHADER ------------------------------------------------------------------------------*/ // Set values to calculate the amount of Anti Aliasing applied float fxaaQualitySubpix = 0.85; // Default: 0.75 Raise to increase amount of blur float fxaaQualityEdgeThreshold = 0.010; // Lower the value for more smoothing float fxaaQualityEdgeThresholdMin = 0.0233; // Lower the value for more smoothing Some sharpening is a great improvement, mainly if you´re running at relatively low resolutions; but if it does not fit your taste, simply disable it.(//).These are my setttings (milder than default, I think): /*------------------------------------------------------------------------------ PRE_SHARPEN ------------------------------------------------------------------------------*/ //For higher precision in the calculation of contour, requires slightly more processing power bool highQualitySharpen = 1; //0 = Disable | 1 = Enable // Set values to calculate the amount of AA produced blur to consider for the sharpening pass #define Average 0.8 #define CoefBlur 2 // Set values of the sharpening amount #define SharpenEdge 0.2 #define Sharpen_val0 1.1 All the rest are alterations in color and tone; That can be lowered or disabled according both to personal tastes and monitors.. So, yes, you only want the AA, maybe some sharpening, but the original colors; disable all the rest and fit the AA amount to your taste. And as an additional remark, I found that, FOR ME, it works even better if you ALSO put the ingame antialiasing active (x2 in my desk). |
So what would be the settings for MAX AA?
Also, we need to use the DX10 version right? |
Thanks for the help and posting this......I have a GTX580 and was struggling to get rid of the jagged edges...this seems a great little fix....not a perfect fix but it certainly makes it a lot more bearable...~S~
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FYI SMAA works too and doesnt blur everything as much because it only works on edges.
I couldnt get the newer FXAA to work in DX10 (the old one does though) so I guess it doesnt work unless your using DX9, where as this SMAA works in any DX9/10/11 version. Not sure if both were working at the same time but I was also able to start with both SMAA and the older FXAA installed at the same time. http://mrhaandi.blogspot.com/p/injectsmaa.html |
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On that note, I made a JSGME version of injectSMAA and posted here in this fourm, here is the link http://forum.1cpublishing.eu/showthread.php?t=28978 |
I tried it, my old eyes can't see much difference, if any in the game.. and the examples in the films provided do show difference and some clips and snapshots form actual games show slight diffrences, but all-in-all, my eyes are too old to tell such diffrences in games (sims). I tried to check the fps while flying by comparing the fps with and without (DX10 mode) injector. I really am not sure, as I can't tell any differences,, I would have to crunch numbers to find out if it is doing anything worthwhile with my fps and my eyes...
alos, even though I read about Steam, and whther or not it is safe to use when in Steam servers... I offer nothing except that anyone interested needs to go through all the links they find and read about whther or not it's safe to use in such servers.. It does look like a nice tool (and easy to use)... and am keeping it, just in case i find out it's a keeper... my jury is still out,,, main reason, I really don't percieve differences while flying while using it... but again, my old eyes are going bad,,, what with catatracts, glaucoma,, though I have had an operation on one eye and I take meds for the other.. I am not blind, by any means,, but watching things happen in micro seconds is hard to do even with the best eyes.. Thanx to all for keeping us informed on the goodies we can use to make the sim experience better.. :) |
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Based on a post at the STEAM forums, i.e. STEAM on Can Subpixel Morphological Anti-Aliasing be whitelisted? Where it was said wrt SMAA & FXAA injectors.. Quote:
JSGME FXAA and SMAA utils Where I used JSGME to combine the current crop of injectors into one package, which allows you to try out each one separately to see which one you like best Enjoy |
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