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S!
Well, testing the latest patch inside out regarding performance..and this applies to all previous ones as well..is that the devs need to take a serious look into the shadows and SSAO implementation + the mirrors issue in planes. Those 3 kill most of FPS on my system. In this order from most to least effect: Shadows, SSAO, Mirrors. SSAO and mirrors are very close to eachother, around 10-25fps. But shadows give 20-40fps more if OFF! IL-2 had shadows and they NEVER caused such impact than these flickering things we have. So it seems the code needs a lot of work.. |
sound system breaks down with more than 10 aircraft or is it more than freeman.:!:
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At least that's what i remember reading on this forum after a few people tested it and reported back with their findings. |
FIAT G.50, ammocounters dont work
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Haven't seen anyone mention this so..
109 fuel tank explosion.. No noticeable damage in the slightest but fuel tank completely dry. I have experienced this twice online must be rather infuriating to see a huge fire ball and yet still see a pristine 109 fly onwards :) Not sure if this was a bug but another time flying a spit I got a black screen and thought my pilot was dead yet there was no kill message and I found I could still fly :D managed to land with external view (repka 1) |
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Didnt see this...
The ground seems to be made of ice, belly landed on a slight hill, came to a stop then started to slide down the hill as if i was on snow covered hilltop. would explain the planes turning round on the runways! and explains the black death track where the huricanes go flying across the ground. So... "Ground friction bug" |
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Or did it have self-sealing tanks? |
Replace TREES !!
Replace trees with a selection of large forest blocks with hit boxes. Build large forests from a few forest blocks.
Make a selection of different size Forest blocks with single hit boxes. A large forest can be built with a few larger blocks, a copse with a small one. After all where in CoD is there a historically accurate forest and who really cares if individual branches aren't waving? They could always put a perimeter of the 'no hitbox' trees round the edge if people want that. The individual stand-alone trees with no hit box don't matter and could stay. It might even be possible then for them to have hit boxes with the major quantity of trees now represented by a forest block. That would also bring a huge improvement in fps. |
for me the FPS hit are the clouds...
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Hello 1C
Newest patch at least seems to have alleviated the crashes, but other problems persist. http://img832.imageshack.us/img832/4...1529344.th.jpg Jagged coastlines and watershores when viewed from a large distance. The black line bug is also present (Though not shown here.) Performance is still on the low end of the scale, rarely climbing above 25 fps. Over cities, especially london, it gets as low as 5. http://img832.imageshack.us/img832/2...1536264.th.jpg Clouds also cast shadows on planes ABOVE the clouds. I didn´t spend enough time in the game this time to see if it crashed on me again, but since crashing hasn´t been adressed in your patch changelogs, I assume it´s not been targeted for a fix yet. Cheers Insta Edit: Also my Rig is the following. Intel Core 2 Duo E8400 @ 3mhz Nvidia 260GTX (newest drivers) 4 gigs of RAM Don´t know what else is important. |
I had an odd one & so far not re-occuring:flying back on a mission over England ( I actually lived thru) over english coast in a 109 ,while I was chasing a Hurricane or two & having flak lobbed up at me,my 109 went into hover mode.It stopped in midair ( I assume so did the Hurricanes, but didn't check...) I still had engine noise & throttle -tach control & flak still came up & exploded quite close ( the AI gunners probably couldn't believe their luck!) I tried everything to try to get out of the 109 helicopter :fast forward,1/2 speed, but there I hung in some sort of stop timed twilight zone...it was wierd,but kind of cool for the first minute or two...
Oh yes- still have low FPS low to ground & over built up areas or when going to "telephoto" view...maks for miserable shooting over land. I did notice that I get lower than average 15-20FPS) in RoF when in similar conditions.Not as bad as CloD but still.... |
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http://forum.1cpublishing.eu/showpos...&postcount=156 http://forum.1cpublishing.eu/showpos...&postcount=157 |
[bugs]
Options->Realism->Realistic setting can not used with Co-op missions
Description: When Options Realism setting are set to Realistic it is not possible to play Co-op missions, because by default "No Map Icons" and "Cannot Select Planes" are Enabled resulting human player not beeing able to jump into pilot set in any aircraft. To fly you need to turn off 2 settings and that changes Realistic to Custom. See picture. Reproduce: Multiplayer->Server-Realism->Realistic->OK->OK->(click ..)->Multi->Co-Op->Blue v Red - Carrier Wars->Start Battle Click allied flag Try to click allied airfields (you can not and no Pilot & Enter appear which normally would put you to pilot seat and show cockpit) Fly Observe: You start outside aircraft that AI flying and you are without any control of aircraft Expected: There should be a method to fly Co-op even when Realistic setting is on. --- Options->Realism->Realistic setting can not used with Dogfight missions Description: When Options Realism setting are set to Realistic it is not possible to play Dogfight missions, because by default "Cannot Select Planes" is Enabled resulting human player not beeing able to jump into pilot set in any aircraft. To fly you need to disable "Cannot Select Planes" setting and that changes Realistic to Custom. Reproduce: Multiplayer->Server-Realism->Realistic->OK->OK->(click ..)->Multi->Dogfight->Blue v Red - Volcanic Isles->Start Battle Click allied flag Click allied airfield to choose aircraft Create (normally this would put you to pilot seat and show cockpit) Fly Observe: You start outside aircraft that AI flying and you are without any control of aircraft Expected: There should be a method to fly Dogfight yourself even when Realistic setting is on. --- I also want to verify these 3 already reported bugs: AI pilot artifical intelligence is very bad. They crash into mountains with 99% chance if one is on their fly path. The mirror is not working correctly. Even at high altitude it shows the water as if close. One does not see the antenna of the spit. Nor the vertical stabilizer True. I have all graphics setting set to maximum and I see close up on water even when flying in high altitudes. It is like mirror is more of a binocular than just mirror. Fix the poor decapitated AA gunner in the black death track. True and it actually looks like AA gunner is sitting under AA seat. |
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correct, the G.50 ammocounters are working , it was my mistake ! about the Bf109E-1: I assume the winguns have 420rpg. At least the ammocounter is reading 42! That would be not correct, it has to be 500rpg .... |
Ju88A-1 propeller CEM :
the A-1 version had no CSP like in the actual gameversion. It had a manual variable pitch propeller like the Bf109E-3 ! It's propeller-levers woked also like the one in the 109 , they were springloaded. additional there was an automatic setting, that set the rpm to a FIXED 2350rpm , used during the start and the dive. source -> http://forum.sturmovik.de/index.php/topic,471.240.html |
BUGS in OPTIONS->CONTROL OPTIONS
OPTIONS->CONTROL OPTIONS have many bugs.
1) There is a typing error in Override Assignment warning box. It says Override Assignmemt 2) Override Assignment is not working between Categories. Try mapping for example P-key to all Categories (Game, General, Aircarft, Turret, View, Camera and so on...) and you should get message Override Assignmemt Key already assigned to Pause. Override? Yes No But above warning message only comes if there is a conflict inside same Category. 3 Category Aircraft default keys have double Assigments: Full Left Rudder Ctrl 7 Full Left Rudder Z 4) Category View default keys have multiple double Assigments: External View Alt F2 External View F2 External Padlock - Friendly Aircraft Shift F6 External Padlock - Friendly Aircraft Shift F4 External Padlock - Friendly Vehicle Shift F7 External Padlock - Friendly Vehicle Shift F5 5) Category View Events are listed in illogical order. Look at those Function key combinations. For example everything related to Padlock should be listed close to each other. Not everyone even want to use Padlock when playing in higher realism and/or with TrackIR hardware. So by categorizing them better, would allow easier ignorance for those who do not care for such functions and want to delete key mapping for them to release more keys for more important use. 6) There are some assignments that have absolutely nonsense default key combinations. There are too many to list but I give you an example: Autorudder: High Joystick+Key 12 Joystick+Key 16 To conclude: Basically you have no idea if some key or key combination is alreary used in some Category. Lot of events only work in some type of aircraft, so you have hard time noticing and testing which ones actually work and which ones are not working because they have double assignment causing conflict. The fastest fix would be to make new category called "All" to list all keys in same list. Suggestion for future game development (because this one is pretty much a disaster by its default controls or a lack of them): In perfect CONTROL OPTIONS you should be able to sort Events and Keys in alphabetical order by clicking the top row. There should also be a list of unused keys to help speeding up remapping. There is no point using key combinations as long as there are unused keys. |
Map/Terrain improvements
Clearly to go under Improvements for the future.
Revisit the Terrain mesh. The South Downs appear to be only half to two thirds the height they should be and Roads/Railways drop off cliffs to the beach. |
ATI GPU's and Overclocking
I have a Hd 5850 and i have to run the card BELOW stock speeds to be able to even launch the game without it crashing at the UBISOFT logo screen. Please fix it.
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It could be your card needs some driver updates or regression depending. |
I noticed you can see ship objects like the light beacons through everything including terrain, clouds etc..may have been posted already, while flying on Syndicate server I saw this as I was landing. I have also seen flights of dots that dissolve as I get closer to them as if they were fading into the distance only to reappear behind me, very strange, foo fighters this early in the war.
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The menu is very hard to read against the splash of the Ju-88's over London where the letters are in that pale sandy color across the middle of the screen, perhaps a more yellow color would show up better on some monitors.
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....crashing at the UBISOFT logo screen
\Steam\steamapps\common\il-2 sturmovik cliffs of dover\parts\core\GUI if you go into that folder you can delete the Ubi Logo.wmv |
Judge for yourselves the grandiose bug discovered in this Saturday evening while flying with a 109 E3 on England, unfortunately my point was a little silly and is released two times against me, with consequences in the video you can see...Thankfully, that physics was not well modelled, if I had not killed! jajajajaja
the title of the video is "Physical harm, damaged"http://www.youtube.com/watch?v=9PYCt-LaQ5c |
LOL :) When you clip both wings, your roll rate goes way up!
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Beautiful sunset, mind...
Besides the obvious screwy stuff, there's a lot to admire... I just hope I get the chance to find out for meself on the 19th...? |
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http://www.youtube.com/watch?v=OTRyQVBL4J8 |
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Sound - intermitting AI comm chatter, you don´t know who´s saying what to whom, because they are all talking at the same time :confused: . Sound - Missing Soundsamples during GB-Campaign, mostly late Hurri part and common during Spitpart. Dialoguelines keep repeating over and over :!: Campaign - Where do i have to stop the BF110 in order to complete the Mission, it´s not mentioned anywhere :confused: . Campaign - You are not able to succeed in the first two missions of the axis campaign, first off, the Hurris ( or spits ??? ) are more or less already on the tail of the bomber you have to escort, second your flightpath is way off :!: Campaign - The AI is able to take off immediately (as is the autopilot btw), without needing to warmup the Engine first. Graphics - As stated by someone else, stripes of land/water overlapping water/land Performance - Decreasing performance over time, resulting in stuttering and a "laggy" input. FM - I pushed the BF110 to its limits, trying to match the AIs ability to manouver and guess what, i failed, pls fix :grin: Campaign - to second another user: pls give me a dynamic campaign. So Long Uri PS: thx Insuber for this thread and thx Maddox for satisfying my DF need. Keep it up :!: |
empty cases of the Bf109E's 20mm MG-FF (and MG-FF/M) were collected in the wings and not thrown out
-> http://forum.1cpublishing.eu/showpos...9&postcount=19 |
3renders support for eyefinity please! :cool:
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I've lost throttle control in the 109 a number of times in CEM. I can cycle the view from wide, normal, etc and get throttle control back.
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heres my 2 bob,
there are no instructions for new folks to the sim, its a major headache just trying to figure out how to set it up,this is a major concern frankly,please provide pdf or something with instructions,if possible, and remember the kiss principle,keep it simple stupid!!!!! i have a problem with grey boxes in top left hand corner too,u know the ones,i had to reinstall to fix,im still trying to figure out how to play online,as im not used to online gaming,even tho ive been gaming for 20+ years,just never online until now,its so confusing, look,i have been reading here that some folks criticisms are less than constructive about c.o.d,well,to those who criticise with unecessary vigour and spite,get out of here,id rather have a sim that needs work,than no sim at all!!!!!!===ungrateful fools; yes the sound of the armament is not so stellar,some frame rendering is choppy, i miss the ability to zoom inside the cockpit in a linear fashion such as how it could be in wings of prey,instead,as far as i know,its in 30/50/90 degrees implements[unless im missing something] it was better to be able to zoom in and out with smooth in/out like w.o.p. forgive me my 11cents worth,bit new in here,love the game anyway,its like a slightly unfinished masterpiece.,no other sim has the graphics and realism that i know of,so thanks,hope more work is forthcoming for it,it deserves it,regs ms. |
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Statistics
I'm wondering what will happen to our statistics in future patches. Most of mine are frozen at the point when the last patch came out. Most of them are the result of learning the game by trial and error. Most of my flight time is after the last patch. So, I'm in the dark as to what my stats really are.
I know my gunnery is better, but don't how much, or how many kills I have. I know how many deaths and plane crashes I have had, but not if I am getting better. I'd like to know how I am progressing, especially in the campaigns. Can we, as of now, zero our stats, and start as more experienced CoD fliers? Or, is Steam keeping our stats so they will get updated some day? Or what? binky9 |
Saw this myslf tonight, a convoy of ships 50 ft in the air, I flew underneath them. Stick this one on the growing 'to do' list please Luthier if you can find the end of it.
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My trains all float on some sort of magnetic flux field...no track bed...needed!
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Offline 109E-1
Loadout- all 4 guns firing 7.92 beobachtung ammo. When firing my guns all 4 are firing tracers!! i think the beobachtung ammo was NO tracer? possible bug? |
IIRC the Beobachtungs Ammo equals the british observer ammunition.
So Long Uri |
the Beobachtungs has no tracers
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The german B-round wasxrealyxsomething special, i was also surprised, because i thought of it of a useless round in my belts!
Its more liken a small HE round :D For peopel who understand german or use a translator, here the link again http://www.zg26.de/index.php?option=...kel&Itemid=114 About Furbs Bugreport- i guess its more because of the weird ammoloadout GUI! |
OK, so it is a bug.
anyone else test? |
Changed Ammo online, then tested offline, Ammo loadout was the same for both.
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The launcher exe. bug. the game crashes because of a bug in the launcher exe. for some people this happens when they try to start the game, for me it happens when i try to load any mission, and for some people it crashes 5 mins 15 mins or an hour into playing. More info here:
http://forum.1cpublishing.eu/showthread.php?t=21241 G.C. |
He111P:
the white 'plane' symbol on the secondary compass is 180° reverse.When you put the mousecursor on this compass, the heading is showing correct , its only the planeindicator that is off. In the He111H it shows correct. Ju88A: -the secondary cockpit lighting does not work. The cockpitswitch is moving, but the is no light showing up. I guess the secondary should light up the engine controlgauges - the Ju88 would need them because they are very dark and because of that difficult to read (i know the 'trick' with deleting the foward MG15 to get better view to these gauges, thx ;) ) -the bombdoors of the Ju88's fuselage bombbays are now opening automaticly (and close automaticly) if you release a bomb. actually, this kind should work the bombdoors in the Blenheim (just faster!)! The weight of the bombs opened the Blenheim's bombdoors in reality, there was no need for a 'open bombdoor' command, imagine why there is no lever for that in the cockpit ....... ! |
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its not only with beobachtungs- but with all kind of bullets.the loadouts dont work when set up in the menu and then loaded in quick- or stock single missions.but they will work if playing online, or self made single missions.and no....in game the beobachtungs ammo has no tracers!
this all is a bug in the loadout menu. |
And in reality the German Beobachtungs Patrone had no tracer too.
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It's assuredly been reported, but just adding that I get this bug too (I didn't see it in first post):
When taking off, sometimes the sound of the tires rolling and bumping on the ground does not go away after becoming airborn and will continue to play until you finish flying. |
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This also explains why I come across so many planes with broken gear hanging down :P |
It has been reported in this thread that hitting the esc key during flying is a major bug and needs to be fixed.
Thanks! http://forum.1cpublishing.eu/showthread.php?t=24174 |
Player's airplane getting a kommandeur << code, no matter which position it actually have.
This also might be related with the command bugs. |
in singleplayermissions the airplane get the code that the airplane had the last time you set in the Options>Plane menu.
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I saw some odd smoke when flying on the syndicate server yesterday.
http://s3.postimage.org/fz8pslhx8/sh...807_175219.png hosting images Upon flying closer this is what I found. http://s3.postimage.org/n2hlm1a9b/sh...807_175307.png upload pngpng http://s3.postimage.org/5cggvg2ko/sh...807_175309.png image upload http://s3.postimage.org/cfq6gk3qm/sh...807_175611.png image upload The more observant of you may have notice that the blem was missing a wing in the last shot, I had attempted to shoot it down and... well... urggh... Okay Okay Yes I may have got a bit too close and knocked his wing and the tip of mine off as well :lol: |
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1.MP sound
2.Sli support/profile -------------------------------- COOLER MASTER HAF 922 ATX COOLER MASTER Silent Pro 1000W ASUS P6T X58 6DDR3 3xPCI-E CF SLI Glan SATA2 RAID INTEL Core i7 930 PATRIOT DDR3 1600MHz 6GB(3x2Gb) Viper II 8-8-8 ASUS ENGTX470 1280MB GDDR5 Dual SLI SEAGATE Barracuda 1.5TB SATA2 32MB LG BH10LS30 BlueRay DVD±RW Sata MICROSOFT Windows 7 Home Prem 64bit ACER GD245HQ 24" HD 1920x1080 3D 120Hz 2ms 80000:1 NVIDIA 3D VISION BUNDLE |
Since last patch I finally get quite a lot runtime error messages when starting a mission (game starts normally). It comes when the screen changes to the loading screen.
I initially thought that this was due when I launched COD from the desktop icon (which no longer has a symbol but some default windows icon symbol). But now I also got this runtime error when launching COD from steam. Again at the same location. However, it does not occur everytime I launch COD. My OS is Vista 64b My system: quad core intel i7 920 6 GB ram Nvidia GTX 275 |
Here are my observations/ issues with this beast. Im sure they are repeated
(1) GROUND SHADOWS (2) SLI SUPPORT that was broken in pre release that has nothing to do with Nvidia profile (3) BUILDINGS POPPING IN AND OUT (4) SOUND GLITCH OF WHEELS ON TAKEOFFS (5) ONLINE COOP !! |
This may have been mentioned before, but if you watch a train go over a bridge its wheels fall through the bridge like as though the bridge is melting or something.
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AI seriously those AI cheaters performing mad rolls in high speeds make me real angry. Nothing beats following hurri in dive only to see it do 5 rolls and then peel away like if laws of physics did not apply on him.
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When a He-115 is shot down if it lands floats first on water it bounces 200ft into the air instead of just crashing, doesn't go down successfully every time. Floats seem too sturdy on hard impacts. So kills aren't always recieved.
Not sure if it was mentioned yet or not. S! Mini |
Very nice! Keep it up!
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As I've mentioned umpteen times before but thought I'd give it a bump. :grin:
The bf109 force feedback for the cannon uses the wrong ffe file and makes the stick jump uncontrollably when you fire the cannon. The only way to turn this off is to disable "realistic gunnery", which oddly enough corrects this problem, or you are forced to fly the E1 without cannons. |
Little bug with Fiat Falco engine DM, after an unfortunate collision this occurred:
http://cloud.steampowered.com/ugc/57...5A0FE660B3FF2/ |
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