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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Priority bugs & other issues that need to be looked into (http://forum.fulqrumpublishing.com/showthread.php?t=23405)

Flanker35M 07-03-2011 10:49 AM

S!

Well, testing the latest patch inside out regarding performance..and this applies to all previous ones as well..is that the devs need to take a serious look into the shadows and SSAO implementation + the mirrors issue in planes. Those 3 kill most of FPS on my system. In this order from most to least effect: Shadows, SSAO, Mirrors. SSAO and mirrors are very close to eachother, around 10-25fps. But shadows give 20-40fps more if OFF! IL-2 had shadows and they NEVER caused such impact than these flickering things we have.

So it seems the code needs a lot of work..

fireflyerz 07-03-2011 11:32 AM

sound system breaks down with more than 10 aircraft or is it more than freeman.:!:

Blackdog_kt 07-03-2011 03:51 PM

Quote:

Originally Posted by cheesehawk (Post 305084)
We need working slats on the 109s...

I think they work correctly in regards to FM and it's just the animation that's somewhat toned down. In other words, they seem to extend less and with greater difficulty while they are in fact not, a mismatch between visuals and FM.

At least that's what i remember reading on this forum after a few people tested it and reported back with their findings.

JG53Frankyboy 07-04-2011 09:04 AM

FIAT G.50, ammocounters dont work

albx 07-04-2011 09:41 AM

Quote:

Originally Posted by JG53Frankyboy (Post 305377)
FIAT G.50, ammocounters dont work

mine works ok

SNAFU 07-04-2011 10:06 AM

Quote:

Originally Posted by cheesehawk (Post 305198)
If there's no visuals, how can anyone say reliably that they are modeled into the FM?

If there would be visuals for slat deployment, would you they are modeled in the FM? I am just curiuos and would guess that it would depend mainly on the AoA and the IAS, when the slats pop out. So a High AoA turn at low speeds should lead to a higher rate of turn, with slats, than without, but more drag and would give you low minium landing speed? I would gues to check the minimum flight speed is the easiest way to find out if the slats are modelled or not? :confused:

JG52Krupi 07-04-2011 02:33 PM

Haven't seen anyone mention this so..

109 fuel tank explosion.. No noticeable damage in the slightest but fuel tank completely dry. I have experienced this twice online must be rather infuriating to see a huge fire ball and yet still see a pristine 109 fly onwards :)

Not sure if this was a bug but another time flying a spit I got a black screen and thought my pilot was dead yet there was no kill message and I found I could still fly :D managed to land with external view (repka 1)

335th_GRAthos 07-05-2011 05:37 AM

Quote:

Originally Posted by JG52Krupi (Post 305470)
109 fuel tank explosion.. No noticeable damage in the slightest but fuel tank completely dry.

Yes, I have experienced that (in a Spitfire, shooting at a Bf109) very beautiful explosion, no effect :(

furbs 07-05-2011 06:04 AM

Didnt see this...

The ground seems to be made of ice, belly landed on a slight hill, came to a stop then started to slide down the hill as if i was on snow covered hilltop.

would explain the planes turning round on the runways!
and explains the black death track where the huricanes go flying across the ground.

So...

"Ground friction bug"

klem 07-05-2011 07:04 AM

Quote:

Originally Posted by 335th_GRAthos (Post 305737)
Yes, I have experienced that (in a Spitfire, shooting at a Bf109) very beautiful explosion, no effect :(

Same or similarr effect is the 109 catches fire then the flames go out after perhaps 15 seconds - voila! a new 109 is born from the flames with no apparent damage. It might at least have the good grace to be out of fuel as it all just burned away.

Or did it have self-sealing tanks?

klem 07-05-2011 07:36 AM

Replace TREES !!
 
Replace trees with a selection of large forest blocks with hit boxes. Build large forests from a few forest blocks.

Make a selection of different size Forest blocks with single hit boxes. A large forest can be built with a few larger blocks, a copse with a small one. After all where in CoD is there a historically accurate forest and who really cares if individual branches aren't waving? They could always put a perimeter of the 'no hitbox' trees round the edge if people want that. The individual stand-alone trees with no hit box don't matter and could stay. It might even be possible then for them to have hit boxes with the major quantity of trees now represented by a forest block.

That would also bring a huge improvement in fps.

albx 07-05-2011 07:49 AM

for me the FPS hit are the clouds...

Waaagh 07-09-2011 01:42 PM

Hello 1C

Newest patch at least seems to have alleviated the crashes, but other problems persist.

http://img832.imageshack.us/img832/4...1529344.th.jpg

Jagged coastlines and watershores when viewed from a large distance. The black line bug is also present (Though not shown here.)

Performance is still on the low end of the scale, rarely climbing above 25 fps. Over cities, especially london, it gets as low as 5.

http://img832.imageshack.us/img832/2...1536264.th.jpg

Clouds also cast shadows on planes ABOVE the clouds. I didn´t spend enough time in the game this time to see if it crashed on me again, but since crashing hasn´t been adressed in your patch changelogs, I assume it´s not been targeted for a fix yet.

Cheers

Insta

Edit: Also my Rig is the following.

Intel Core 2 Duo E8400 @ 3mhz
Nvidia 260GTX (newest drivers)
4 gigs of RAM

Don´t know what else is important.

jamesdietz 07-09-2011 03:09 PM

I had an odd one & so far not re-occuring:flying back on a mission over England ( I actually lived thru) over english coast in a 109 ,while I was chasing a Hurricane or two & having flak lobbed up at me,my 109 went into hover mode.It stopped in midair ( I assume so did the Hurricanes, but didn't check...) I still had engine noise & throttle -tach control & flak still came up & exploded quite close ( the AI gunners probably couldn't believe their luck!) I tried everything to try to get out of the 109 helicopter :fast forward,1/2 speed, but there I hung in some sort of stop timed twilight zone...it was wierd,but kind of cool for the first minute or two...
Oh yes- still have low FPS low to ground & over built up areas or when going to "telephoto" view...maks for miserable shooting over land. I did notice that I get lower than average 15-20FPS) in RoF when in similar conditions.Not as bad as CloD but still....

RE77ACTION 07-09-2011 03:27 PM

Quote:

Originally Posted by jamesdietz (Post 307179)
I had an odd one & so far not re-occuring:flying back on a mission over England ( I actually lived thru) over english coast in a 109 ,while I was chasing a Hurricane or two & having flak lobbed up at me,my 109 went into hover mode.It stopped in midair ( I assume so did the Hurricanes, but didn't check...) I still had engine noise & throttle -tach control & flak still came up & exploded quite close ( the AI gunners probably couldn't believe their luck!) I tried everything to try to get out of the 109 helicopter :fast forward,1/2 speed, but there I hung in some sort of stop timed twilight zone...it was wierd,but kind of cool for the first minute or two...
Oh yes- still have low FPS low to ground & over built up areas or when going to "telephoto" view...maks for miserable shooting over land. I did notice that I get lower than average 15-20FPS) in RoF when in similar conditions.Not as bad as CloD but still....

Same thing is also posted by adonys and me in the other sticky bug thread.

http://forum.1cpublishing.eu/showpos...&postcount=156

http://forum.1cpublishing.eu/showpos...&postcount=157

Hanzu 07-09-2011 09:42 PM

[bugs]
 
Options->Realism->Realistic setting can not used with Co-op missions

Description:
When Options Realism setting are set to Realistic it is not possible to play Co-op missions, because by default "No Map Icons" and "Cannot Select Planes" are Enabled resulting human player not beeing able to jump into pilot set in any aircraft. To fly you need to turn off 2 settings and that changes Realistic to Custom. See picture.

Reproduce:
Multiplayer->Server-Realism->Realistic->OK->OK->(click ..)->Multi->Co-Op->Blue v Red - Carrier Wars->Start Battle
Click allied flag
Try to click allied airfields (you can not and no Pilot & Enter appear which normally would put you to pilot seat and show cockpit)
Fly

Observe:
You start outside aircraft that AI flying and you are without any control of aircraft

Expected:
There should be a method to fly Co-op even when Realistic setting is on.

---

Options->Realism->Realistic setting can not used with Dogfight missions

Description:
When Options Realism setting are set to Realistic it is not possible to play Dogfight missions, because by default "Cannot Select Planes" is Enabled resulting human player not beeing able to jump into pilot set in any aircraft. To fly you need to disable "Cannot Select Planes" setting and that changes Realistic to Custom.

Reproduce:
Multiplayer->Server-Realism->Realistic->OK->OK->(click ..)->Multi->Dogfight->Blue v Red - Volcanic Isles->Start Battle
Click allied flag
Click allied airfield to choose aircraft
Create (normally this would put you to pilot seat and show cockpit)
Fly

Observe:
You start outside aircraft that AI flying and you are without any control of aircraft
Expected:
There should be a method to fly Dogfight yourself even when Realistic setting is on.

---

I also want to verify these 3 already reported bugs:

AI pilot artifical intelligence is very bad. They crash into mountains with 99% chance if one is on their fly path.

The mirror is not working correctly. Even at high altitude it shows the water as if close. One does not see the antenna of the spit. Nor the vertical stabilizer True. I have all graphics setting set to maximum and I see close up on water even when flying in high altitudes. It is like mirror is more of a binocular than just mirror.

Fix the poor decapitated AA gunner in the black death track. True and it actually looks like AA gunner is sitting under AA seat.

JG53Frankyboy 07-10-2011 12:29 PM

Quote:

Originally Posted by albx (Post 305389)
mine works ok


correct, the G.50 ammocounters are working , it was my mistake !

about the Bf109E-1:
I assume the winguns have 420rpg. At least the ammocounter is reading 42! That would be not correct, it has to be 500rpg ....

JG53Frankyboy 07-11-2011 09:22 AM

Ju88A-1 propeller CEM :
the A-1 version had no CSP like in the actual gameversion. It had a manual variable pitch propeller like the Bf109E-3 !
It's propeller-levers woked also like the one in the 109 , they were springloaded.

additional there was an automatic setting, that set the rpm to a FIXED 2350rpm , used during the start and the dive.

source -> http://forum.sturmovik.de/index.php/topic,471.240.html

Hanzu 07-12-2011 10:10 PM

BUGS in OPTIONS->CONTROL OPTIONS
 
OPTIONS->CONTROL OPTIONS have many bugs.

1)
There is a typing error in Override Assignment warning box. It says Override Assignmemt

2)
Override Assignment is not working between Categories.
Try mapping for example P-key to all Categories (Game, General, Aircarft, Turret, View, Camera and so on...) and you should get message
Override Assignmemt
Key already assigned to Pause. Override?
Yes No

But above warning message only comes if there is a conflict inside same Category.

3
Category Aircraft default keys have double Assigments:
Full Left Rudder Ctrl 7
Full Left Rudder Z

4)
Category View default keys have multiple double Assigments:

External View Alt F2
External View F2

External Padlock - Friendly Aircraft Shift F6
External Padlock - Friendly Aircraft Shift F4

External Padlock - Friendly Vehicle Shift F7
External Padlock - Friendly Vehicle Shift F5

5)
Category View Events are listed in illogical order. Look at those Function key combinations. For example everything related to Padlock should be listed close to each other. Not everyone even want to use Padlock when playing in higher realism and/or with TrackIR hardware. So by categorizing them better, would allow easier ignorance for those who do not care for such functions and want to delete key mapping for them to release more keys for more important use.

6)
There are some assignments that have absolutely nonsense default key combinations. There are too many to list but I give you an example:
Autorudder: High Joystick+Key 12 Joystick+Key 16

To conclude:
Basically you have no idea if some key or key combination is alreary used in some Category. Lot of events only work in some type of aircraft, so you have hard time noticing and testing which ones actually work and which ones are not working because they have double assignment causing conflict. The fastest fix would be to make new category called "All" to list all keys in same list.

Suggestion for future game development (because this one is pretty much a disaster by its default controls or a lack of them):
In perfect CONTROL OPTIONS you should be able to sort Events and Keys in alphabetical order by clicking the top row. There should also be a list of unused keys to help speeding up remapping. There is no point using key combinations as long as there are unused keys.

klem 07-13-2011 08:39 AM

Map/Terrain improvements
 
Clearly to go under Improvements for the future.

Revisit the Terrain mesh. The South Downs appear to be only half to two thirds the height they should be and Roads/Railways drop off cliffs to the beach.

kyletiernan 07-13-2011 03:15 PM

ATI GPU's and Overclocking
 
I have a Hd 5850 and i have to run the card BELOW stock speeds to be able to even launch the game without it crashing at the UBISOFT logo screen. Please fix it.

JG27CaptStubing 07-13-2011 03:38 PM

Quote:

Originally Posted by kyletiernan (Post 308370)
I have a Hd 5850 and i have to run the card BELOW stock speeds to be able to even launch the game without it crashing at the UBISOFT logo screen. Please fix it.

That sounds like you have a hardware issue... The game runs.

It could be your card needs some driver updates or regression depending.

Krt_Bong 07-14-2011 11:44 PM

I noticed you can see ship objects like the light beacons through everything including terrain, clouds etc..may have been posted already, while flying on Syndicate server I saw this as I was landing. I have also seen flights of dots that dissolve as I get closer to them as if they were fading into the distance only to reappear behind me, very strange, foo fighters this early in the war.

Krt_Bong 07-15-2011 12:54 PM

The menu is very hard to read against the splash of the Ju-88's over London where the letters are in that pale sandy color across the middle of the screen, perhaps a more yellow color would show up better on some monitors.

Krt_Bong 07-15-2011 12:56 PM

....crashing at the UBISOFT logo screen
\Steam\steamapps\common\il-2 sturmovik cliffs of dover\parts\core\GUI
if you go into that folder you can delete the Ubi Logo.wmv

lothar29 07-17-2011 06:36 AM

Judge for yourselves the grandiose bug discovered in this Saturday evening while flying with a 109 E3 on England, unfortunately my point was a little silly and is released two times against me, with consequences in the video you can see...Thankfully, that physics was not well modelled, if I had not killed! jajajajaja

the title of the video is "Physical harm, damaged"http://www.youtube.com/watch?v=9PYCt-LaQ5c

MadBlaster 07-17-2011 06:47 AM

LOL :) When you clip both wings, your roll rate goes way up!

retrojet 07-17-2011 07:43 AM

Beautiful sunset, mind...
Besides the obvious screwy stuff, there's a lot to admire...
I just hope I get the chance to find out for meself on the 19th...?

gelbevierzehn 07-17-2011 09:41 AM

Quote:

Originally Posted by lothar29 (Post 309741)
Judge for yourselves the grandiose bug discovered in this Saturday evening while flying with a 109 E3 on England, unfortunately my point was a little silly and is released two times against me, with consequences in the video you can see...Thankfully, that physics was not well modelled, if I had not killed! jajajajaja

the title of the video is "Physical harm, damaged"http://www.youtube.com/watch?v=9PYCt-LaQ5c

Thats for sure the "duxford 2011 skyraider tribute 109"...:grin:

lothar29 07-17-2011 11:05 AM

Quote:

Originally Posted by gelbevierzehn (Post 309770)
Thats for sure the "duxford 2011 skyraider tribute 109"...:grin:

I thought the same thing when I got land...because the best part is that I managed to land the 109! tube which get the rudas with their feet, because they not emerged from the wells...impressive video of the SKIRIDER in DUXFORT landing without a large piece of the wing

http://www.youtube.com/watch?v=OTRyQVBL4J8

15.Span_Valalo 07-18-2011 04:57 PM

Quote:

Originally Posted by lothar29 (Post 309741)
Judge for yourselves the grandiose bug discovered in this Saturday evening while flying with a 109 E3 on England, unfortunately my point was a little silly and is released two times against me, with consequences in the video you can see...Thankfully, that physics was not well modelled, if I had not killed! jajajajaja

the title of the video is "Physical harm, damaged"http://www.youtube.com/watch?v=9PYCt-LaQ5c

Loe que caña que tio, impresionante!!!

FFCW_Urizen 07-19-2011 03:02 PM

Quote:

Originally Posted by Dutch_851 (Post 303325)
Very peculiar 'surge and cut' engine behaviour when replaying tracks.

Sounds like a bike being blipped down the gearbox

Here's a clip. (ignore the bad shooting, just watch the rpm and boost :))

That one is really annoying, especially when you are used to use your recorded tracks for analyzing what you´ve done wrong and right. :evil:

Sound - intermitting AI comm chatter, you don´t know who´s saying what to whom, because they are all talking at the same time :confused: .

Sound - Missing Soundsamples during GB-Campaign, mostly late Hurri part and common during Spitpart. Dialoguelines keep repeating over and over :!:

Campaign - Where do i have to stop the BF110 in order to complete the Mission, it´s not mentioned anywhere :confused: .

Campaign - You are not able to succeed in the first two missions of the axis campaign, first off, the Hurris ( or spits ??? ) are more or less already on the tail of the bomber you have to escort, second your flightpath is way off :!:

Campaign - The AI is able to take off immediately (as is the autopilot btw), without needing to warmup the Engine first.

Graphics - As stated by someone else, stripes of land/water overlapping water/land

Performance - Decreasing performance over time, resulting in stuttering and a "laggy" input.

FM - I pushed the BF110 to its limits, trying to match the AIs ability to manouver and guess what, i failed, pls fix :grin:

Campaign - to second another user: pls give me a dynamic campaign.

So Long
Uri

PS: thx Insuber for this thread and thx Maddox for satisfying my DF need. Keep it up :!:

JG53Frankyboy 07-20-2011 11:22 AM

empty cases of the Bf109E's 20mm MG-FF (and MG-FF/M) were collected in the wings and not thrown out

-> http://forum.1cpublishing.eu/showpos...9&postcount=19

AlarmedBread 07-23-2011 05:21 AM

3renders support for eyefinity please! :cool:

Chivas 07-23-2011 06:28 AM

I've lost throttle control in the 109 a number of times in CEM. I can cycle the view from wide, normal, etc and get throttle control back.

mediasorcerer 07-24-2011 06:03 AM

heres my 2 bob,

there are no instructions for new folks to the sim, its a major headache just trying to figure out how to set it up,this is a major concern frankly,please provide pdf or something with instructions,if possible, and remember the kiss principle,keep it simple stupid!!!!!

i have a problem with grey boxes in top left hand corner too,u know the ones,i had to reinstall to fix,im still trying to figure out how to play online,as im not used to online gaming,even tho ive been gaming for 20+ years,just never online until now,its so confusing,

look,i have been reading here that some folks criticisms are less than constructive about c.o.d,well,to those who criticise with unecessary vigour and spite,get out of here,id rather have a sim that needs work,than no sim at all!!!!!!===ungrateful fools;


yes the sound of the armament is not so stellar,some frame rendering is choppy,


i miss the ability to zoom inside the cockpit in a linear fashion such as how it could be in wings of prey,instead,as far as i know,its in 30/50/90 degrees implements[unless im missing something] it was better to be able to zoom in and out with smooth in/out like w.o.p.

forgive me my 11cents worth,bit new in here,love the game anyway,its like a slightly unfinished masterpiece.,no other sim has the graphics and realism that i know of,so thanks,hope more work is forthcoming for it,it deserves it,regs ms.

Heliocon 07-24-2011 07:29 PM

Quote:

Originally Posted by mediasorcerer (Post 313957)
heres my 2 bob,

there are no instructions for new folks to the sim, its a major headache just trying to figure out how to set it up,this is a major concern frankly,please provide pdf or something with instructions,if possible, and remember the kiss principle,keep it simple stupid!!!!!

i have a problem with grey boxes in top left hand corner too,u know the ones,i had to reinstall to fix,im still trying to figure out how to play online,as im not used to online gaming,even tho ive been gaming for 20+ years,just never online until now,its so confusing,

look,i have been reading here that some folks criticisms are less than constructive about c.o.d,well,to those who criticise with unecessary vigour and spite,get out of here,id rather have a sim that needs work,than no sim at all!!!!!!===ungrateful fools;


yes the sound of the armament is not so stellar,some frame rendering is choppy,


i miss the ability to zoom inside the cockpit in a linear fashion such as how it could be in wings of prey,instead,as far as i know,its in 30/50/90 degrees implements[unless im missing something] it was better to be able to zoom in and out with smooth in/out like w.o.p.

forgive me my 11cents worth,bit new in here,love the game anyway,its like a slightly unfinished masterpiece.,no other sim has the graphics and realism that i know of,so thanks,hope more work is forthcoming for it,it deserves it,regs ms.

+1, smooth zome like in WOP/ROF is the best by far as it allows better situational awareness, looks and "feels" better among other reasons.

badfinger 07-25-2011 02:49 AM

Statistics
 
I'm wondering what will happen to our statistics in future patches. Most of mine are frozen at the point when the last patch came out. Most of them are the result of learning the game by trial and error. Most of my flight time is after the last patch. So, I'm in the dark as to what my stats really are.

I know my gunnery is better, but don't how much, or how many kills I have. I know how many deaths and plane crashes I have had, but not if I am getting better.

I'd like to know how I am progressing, especially in the campaigns.

Can we, as of now, zero our stats, and start as more experienced CoD fliers? Or, is Steam keeping our stats so they will get updated some day? Or what?

binky9

JG52Krupi 07-26-2011 09:13 PM

Not sure if this bug is known about..


ARGHH AILEN ATTACK....

http://s3.postimage.org/13iecocw4/sh...723_005932.jpg

http://s3.postimage.org/13ig07pdw/sh...723_005954.jpg

http://s2.postimage.org/i2nsjxwk/sho...723_005955.jpg

http://s3.postimage.org/13ihnr1vo/sh...723_005956.jpg

http://s4.postimage.org/zwrm1skk/sho...723_010124.jpg

http://s3.postimage.org/13j84cls4/sh...723_010128.jpg

http://s1.postimage.org/521i0c3o/sho...723_010247.jpg

http://s2.postimage.org/i2r3mmw4/sho...723_010248.jpg

http://s3.postimage.org/13it8ihc4/sh...723_010249.jpg

Tree_UK 07-26-2011 09:17 PM

Saw this myslf tonight, a convoy of ships 50 ft in the air, I flew underneath them. Stick this one on the growing 'to do' list please Luthier if you can find the end of it.

jamesdietz 07-26-2011 11:28 PM

My trains all float on some sort of magnetic flux field...no track bed...needed!

furbs 07-27-2011 01:20 PM

Offline 109E-1

Loadout- all 4 guns firing 7.92 beobachtung ammo. When firing my guns all 4 are firing tracers!!

i think the beobachtung ammo was NO tracer? possible bug?

FFCW_Urizen 07-27-2011 01:51 PM

IIRC the Beobachtungs Ammo equals the british observer ammunition.

So Long
Uri

skouras 07-27-2011 02:05 PM

the Beobachtungs has no tracers

VO101_Tom 07-27-2011 02:49 PM

Quote:

Originally Posted by skouras (Post 315699)
the Beobachtungs has no tracers

Should be? Beobachtung ammo without a tracer existed in ww2. Would it be possible to find out exactly which version is in the game?

JG53Frankyboy 07-27-2011 03:35 PM

The german B-round wasxrealyxsomething special, i was also surprised, because i thought of it of a useless round in my belts!
Its more liken a small HE round :D

For peopel who understand german or use a translator, here the link again
http://www.zg26.de/index.php?option=...kel&Itemid=114

About Furbs Bugreport- i guess its more because of the weird ammoloadout GUI!

furbs 07-27-2011 03:52 PM

OK, so it is a bug.

anyone else test?

furbs 07-27-2011 04:14 PM

Changed Ammo online, then tested offline, Ammo loadout was the same for both.

giovanni the ace 08-01-2011 04:13 PM

The launcher exe. bug. the game crashes because of a bug in the launcher exe. for some people this happens when they try to start the game, for me it happens when i try to load any mission, and for some people it crashes 5 mins 15 mins or an hour into playing. More info here:
http://forum.1cpublishing.eu/showthread.php?t=21241

G.C.

JG53Frankyboy 08-02-2011 02:04 PM

He111P:
the white 'plane' symbol on the secondary compass is 180° reverse.When you put the mousecursor on this compass, the heading is showing correct , its only the planeindicator that is off.
In the He111H it shows correct.

Ju88A:
-the secondary cockpit lighting does not work. The cockpitswitch is moving, but the is no light showing up.
I guess the secondary should light up the engine controlgauges - the Ju88 would need them because they are very dark and because of that difficult to read (i know the 'trick' with deleting the foward MG15 to get better view to these gauges, thx ;) )

-the bombdoors of the Ju88's fuselage bombbays are now opening automaticly (and close automaticly) if you release a bomb.
actually, this kind should work the bombdoors in the Blenheim (just faster!)! The weight of the bombs opened the Blenheim's bombdoors in reality, there was no need for a 'open bombdoor' command, imagine why there is no lever for that in the cockpit ....... !

Timberwolf 08-04-2011 12:17 AM

I want to fly the ship! Looks like its got some good speed

David198502 08-04-2011 05:41 AM

its not only with beobachtungs- but with all kind of bullets.the loadouts dont work when set up in the menu and then loaded in quick- or stock single missions.but they will work if playing online, or self made single missions.and no....in game the beobachtungs ammo has no tracers!
this all is a bug in the loadout menu.

JG53Frankyboy 08-04-2011 06:51 AM

And in reality the German Beobachtungs Patrone had no tracer too.

bw_wolverine 08-04-2011 04:11 PM

It's assuredly been reported, but just adding that I get this bug too (I didn't see it in first post):

When taking off, sometimes the sound of the tires rolling and bumping on the ground does not go away after becoming airborn and will continue to play until you finish flying.

bw_wolverine 08-04-2011 06:00 PM

Quote:

Originally Posted by cheesehawk (Post 319169)
Wolverine, that bug is known. One of my squaddies has been attempting to cancel the bug by doing touch-n-go's which starts the wheels rolling and stops them again. Funny when he blows the landing part of it though! ;)

I forsee a lot of broken landing gear struts in my future.

This also explains why I come across so many planes with broken gear hanging down :P

Targ 08-05-2011 03:09 AM

It has been reported in this thread that hitting the esc key during flying is a major bug and needs to be fixed.
Thanks!

http://forum.1cpublishing.eu/showthread.php?t=24174

adonys 08-05-2011 09:04 AM

Player's airplane getting a kommandeur << code, no matter which position it actually have.

This also might be related with the command bugs.

JG53Frankyboy 08-05-2011 09:22 AM

in singleplayermissions the airplane get the code that the airplane had the last time you set in the Options>Plane menu.

JG52Krupi 08-08-2011 05:22 PM

I saw some odd smoke when flying on the syndicate server yesterday.

http://s3.postimage.org/fz8pslhx8/sh...807_175219.png
hosting images

Upon flying closer this is what I found.

http://s3.postimage.org/n2hlm1a9b/sh...807_175307.png
upload pngpng

http://s3.postimage.org/5cggvg2ko/sh...807_175309.png
image upload

http://s3.postimage.org/cfq6gk3qm/sh...807_175611.png
image upload

The more observant of you may have notice that the blem was missing a wing in the last shot, I had attempted to shoot it down and... well... urggh... Okay Okay Yes I may have got a bit too close and knocked his wing and the tip of mine off as well :lol:

David198502 08-08-2011 05:30 PM

Quote:

Originally Posted by JG52Krupi (Post 321318)
I saw some odd smoke when flying on the syndicate server yesterday.

http://s3.postimage.org/fz8pslhx8/sh...807_175219.png
hosting images

Upon flying closer this is what I found.

http://s3.postimage.org/n2hlm1a9b/sh...807_175307.png
upload pngpng

http://s3.postimage.org/5cggvg2ko/sh...807_175309.png
image upload

http://s3.postimage.org/cfq6gk3qm/sh...807_175611.png
image upload

The more observant of you may have notice that the blem was missing a wing in the last shot, I had attempted to shoot it down and... well... urggh... Okay Okay Yes I may have got a bit too close and knocked his wing and the tip of mine off as well :lol:

i had this kind of smoke as well on syndicate once.i was chasing a spit, the spit turned away,i tried to follow and all of a sudden it disappeared in this kind of smoke, which looked almost looked like a splash of water.it appeard suddenly, lasted some seconds and then dissapeared as quick as it came.the only difference to your screenshots was that the spit became invisible through that cloud.it overcasted it.but i was really surprised and due to this incident, i missed my chance to kill that spit.but at least i made some holes in that beauty.

Cataplasma 08-09-2011 05:04 PM

1.MP sound
2.Sli support/profile

--------------------------------
COOLER MASTER HAF 922 ATX
COOLER MASTER Silent Pro 1000W
ASUS P6T X58 6DDR3 3xPCI-E CF SLI Glan SATA2 RAID
INTEL Core i7 930
PATRIOT DDR3 1600MHz 6GB(3x2Gb) Viper II 8-8-8
ASUS ENGTX470 1280MB GDDR5 Dual SLI
SEAGATE Barracuda 1.5TB SATA2 32MB
LG BH10LS30 BlueRay DVD±RW Sata
MICROSOFT Windows 7 Home Prem 64bit
ACER GD245HQ 24" HD 1920x1080 3D 120Hz 2ms 80000:1
NVIDIA 3D VISION BUNDLE

41Sqn_Stormcrow 08-15-2011 08:53 PM

Since last patch I finally get quite a lot runtime error messages when starting a mission (game starts normally). It comes when the screen changes to the loading screen.

I initially thought that this was due when I launched COD from the desktop icon (which no longer has a symbol but some default windows icon symbol). But now I also got this runtime error when launching COD from steam. Again at the same location.

However, it does not occur everytime I launch COD.

My OS is Vista 64b

My system:
quad core intel i7 920
6 GB ram
Nvidia GTX 275

katdogfizzow 08-16-2011 01:16 PM

Here are my observations/ issues with this beast. Im sure they are repeated

(1) GROUND SHADOWS
(2) SLI SUPPORT that was broken in pre release that has nothing to do with Nvidia profile
(3) BUILDINGS POPPING IN AND OUT
(4) SOUND GLITCH OF WHEELS ON TAKEOFFS
(5) ONLINE COOP !!

Tree_UK 08-16-2011 01:38 PM

This may have been mentioned before, but if you watch a train go over a bridge its wheels fall through the bridge like as though the bridge is melting or something.

palker4 08-16-2011 03:54 PM

AI seriously those AI cheaters performing mad rolls in high speeds make me real angry. Nothing beats following hurri in dive only to see it do 5 rolls and then peel away like if laws of physics did not apply on him.

_RAAF_Mini 08-22-2011 09:47 PM

When a He-115 is shot down if it lands floats first on water it bounces 200ft into the air instead of just crashing, doesn't go down successfully every time. Floats seem too sturdy on hard impacts. So kills aren't always recieved.

Not sure if it was mentioned yet or not.

S!
Mini

chungpe84s 08-29-2011 06:37 AM

Very nice! Keep it up!

xnomad 09-01-2011 07:30 AM

As I've mentioned umpteen times before but thought I'd give it a bump. :grin:

The bf109 force feedback for the cannon uses the wrong ffe file and makes the stick jump uncontrollably when you fire the cannon. The only way to turn this off is to disable "realistic gunnery", which oddly enough corrects this problem, or you are forced to fly the E1 without cannons.

Sven 09-02-2011 06:24 PM

Little bug with Fiat Falco engine DM, after an unfortunate collision this occurred:

http://cloud.steampowered.com/ugc/57...5A0FE660B3FF2/


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