![]() |
Luthier can i just ask what is goin on with the 3 blue lines on hd 69xx cards,is it the game or ATI drivers???????
|
Quote:
|
1 Attachment(s)
Quote:
The pic below is in Stock Il2-1946 at the same res with real 8xAA Cheers, Neil :) |
Full screen still dont work i still see desktop when exiting a mission etc same as the beta's before, when i put key inputs in now, i hear ding! from my desktop as i push the key press.
|
1 Attachment(s)
The picture attached shows a comparison between the two sims, 8xAA definately looks better in the IL2 shot :D
Both at 1360x768 resolution. Cheers, Neil :) |
now for the first time,full screen dont seem to work a bit.if i want to end a mission with hitting escape,it will bring me to desktop.so i have to end the game with task manager.
|
Quote:
|
Quote:
If i fly London sometime and go back to Cross-country or England i don't get good FPS anymore in there, 30-37. So all is good as long i don't go London. Actually really good performance now. Freeflight France is laggy too, those factoryareas. As mentioned before, on airstarts there is no FF Centering Spring at all, some tight G turns and they come. |
Quote:
|
Quote:
before i stated, that im not sure if i see a difference in the lightening.i flew now some missions at 5 and 6am and there you can clearly see that they changed the lightening.but in my opinion it looked better the way it was before.i hate to be that negative but this patch is actually three steps backwards. -prop pitch not working -more stutters(i even turned down buildings detail to medium now to see if there is an improvement.but with the beta patch i had it set to very high,and there were less stutters than now with medium detail) -ugly lightening(of course thats only my opinion). i would be interested about other experiences with the new lightening.is it just me or was it better the way it was before the official patch? |
Now tested ready QMB missions, they are unplayable, really bad stuttering sometimes when i close to AI Bombers :(
All is good when i'm flying alone. |
exactly!thats something else i recognized.if i come close to other planes there are massive stutters which were not before the patch.
|
Anyone else having problems with flying through clouds?
They flicker wildly from white to black which makes it really hard on the eyes. Flickering stops when you speed up to game to 2x, not when you slow it down. Using the 6950 + ATI 11.4 drivers, didn't try to last betapatches but this problem wasen't present in the previous steam release. |
it was present in the last 2 beta's
|
Some initial patch input: Patch works fine here, everything good, performance seems improved, it still has some way to go, it still has some unacceptable microstutters but its much improved. But no big issues with the patch, works good.
System: Win7 Sp1 fully updated. GTX470 1GB latest drivers, Sandy bridge CPU, 8GB RAM, regular harddrives nothing fancy there. |
Aftert this patch I dare to say that they're most likely unable to fix this game.
|
Quote:
|
The beta versions were bad for me.
This version shows a lower framerate (15 to 30 as opposed to 15-60 in the betas, no vsync) but better overall smoothness. Much less stuttering (almost none) and mostly over London, but playable. I can finally play the campaigns on medium-high settings! Previously I couldn't fly under 300 meters because the framerate would drop under 10FPS (it "kicked in" exactly under a certain altitude). Now there's nearly no drop no matter how low I fly. Right now I can only think of better hardware as a means to increase performance. |
My game was working flawlessly until this patch. Now it appears i have stutters around planes and cities and that my anti alaising doesnt work at all. Friend with same OS reported huge black triangle followong head movement and repoted my plane disapearing and reapearing in formation flight online. Glad for all who see improvement but this patch gave me problems for the first time ever since playing this game. Last official patch worked perfect for me. luthier tried helping but initial response was that i shouldnt be having problems with my rig on current seetings so im a bit worried.
|
Hi Ilya,
thanks for the new patch. Trying it now. I appreciate your hard work. Thanks |
Just tried it for 10 mins, Stuka still shakes after take-off but not in multiplayer! I'm flying full real both offline and online but the Stuka only shakes in offline mode, plz put in fix list cuz it's really annoying.:)
|
Quote:
http://tuliodibao.files.wordpress.co...ever-alone.jpg |
Quote:
http://dl.dropbox.com/u/7721109/Il2%20CoD/Slow.PNG Stutter: I'd call it random hitches, some seem to be somewhat linked to loading events such as voice but others I cannot see any reason for. This current patch is in second place only to the original release for me. However I do need to verify that it's not being caused by the new Nvidia drivers... Oh, and I'm also having very flickery shadows. |
My fps are slightly down compared to last beta but even with Avg fps around 50 I have more stuttering with same video setting, particularly when close to ac or looking around. Doesn't seem as smooth as prev beta but will do more testing and tweaking today.
Desktop sounds generated during launch (as others report). Same warning as above and have Aero Off and Full screen enabled. Duel Core E5400 - 4Gb - GFX560ti - win7 /64 |
For f*k sake!..
Ive been calm about the Cod situation lately and have to admitt i was a bit hot headed at first regarding this game so apologies to anyone i pi$$ed off. But seriously what the f*k have they done in regards to this patch?... they have fixed NOTHING that was stated and this is a retail patch..ive only used 1 beta patch as that was the most beneficial one for me so ive been waiting a long time for this patch to iron out some performance issues but for me the GUI and multiplayer experience were the important ones..(for now) FM/DM's etc can come later in patches as my game runs okay on max settings since ive UPGRADED my machine. This patch has done none of the above..it has literely gave me another version number..i have yet to actually play the game so it better not be worse or unplayable now.. this whole thing is just taking the pi$$ now...I just cant actually believe they released a 'retail' patch that has done absolutely nothing for my game as far as what was important to me and my setup and from which was stated as 'now fixed'.. |
Dear 1C,
I run one of the stable servers in your multiplayer list, but now due to your new patch can not play on my OWN system. Yours Faithfully Paying Beta Tester... Matoni |
Official report on my system
My game was working flawlessly until this patch. Now it appears i have stutters around planes and cities and that my anti alaising doesnt work at all. Friend with same OS reported huge black triangle following head movement while in spitfire and repoted my plane disapearing and reapearing in distance online due to anti alaising. Also reporting 20 FPS drop from steady 60 to 40 and below. Glad for all who see improvement but this patch gave me problems for the first time ever since playing this game. Last official patch worked perfect for me. luthier tried helping but initial response was that i shouldnt be having problems with my rig on current seetings so im a bit worried. Specs and setting recommended by big Luth below:
Full screen All settings on high 8X AA no Anti E filter V sync on and that SAAO thing was on no Crossfire Asus P8P67 Motherboard I7 Processor 3.4 GH not overclocked yet 2X ASUS 6950 (not linked yet) waiting for game to support it properly 2 solid state hard drives raided (game installed here) 1 terrabite hard drive (nothing on it yet) 8 gigs ripjawx ddr3 ram mega cooling heat sink to overclock processer when required. OH, and windows 7 ultimate |
Installed patch, verified cache, cleaned cache folder ...
Well, the new lighting system is very nice, all looks more real now :), huge improvement in clouds lighting. However there new shuttering : -This shuttering can be solved setting Buildings Detail to low, I had in medium with the last beta patch. There no huge difference in Buildings quality though, I suggest to everyone having this new shuttering try this. |
Quote:
Well now thats sorted i can relax and enjoy my flying experience :S |
Quote:
So u complain about the patch before u tried it?........ooooook. 2 things u can do: 1. Try it BEFORE u report buggs. 2. Wait a day, so everyone have tested it more than 5 min BEFORE reporting buggs based on other peoples problems. Ex. Many reports decrease in fps. Maby they forgot that Luthier stated that real full screen mode takes more out of thire system than psudo full screen. They now enable it since it was fixed it, hence lower fps. (if his statement still holds true, that is). either way, not a "bugg". |
The patch didnt brought real noticeable increasements for me to be honest.
The prop pitch doesnt pip back to neutral which makes it unplayable in a Bf109 with CEM. The full screen mode seem to work now, had no crashes or black screens as b4. |
Quote:
I now have a GTX580 and I got one of these warnings the other day,thought it was just my pc,glad I'm not alone. |
the 109 is still flyable with CEM, it just depends on how you have mapped the proppitch.
mapping two buttons, one for increase the other for decrease pitch, is not working. having it on a slider/wheel with a center is. |
Quote:
NONE of those things have been fixed and the last being quite common from what ive read, i was saying that i havent tried the gameplay yet as that didnt really bother me because my game was running okay anyway.. |
Quote:
Try turning grass off. |
Quote:
|
Have not posted previously as a result of patches as the video card I have is not great and is not listed as supported. Also did not try beta patches for same reason.
Interestingly the update this time seemed to make things a little worse. A series of quite noticable pauses which were definatley not like that previously - it may be others refer to a stutters - I don't know. However, I deleted 1C dir and then verified game in Steam. It came back to being smoother much like it was maybe better. Which was never great but then Vid card not good either)- and this is over London. Only problem now is I did not save config so I am starting over amd need to remember how to get FPS back. Just thought that others may benefit from similar actions. Cheers |
Quote:
had it too, i think it was when playing with beta patch. At the moment i do not getting that "error message". Lets wait and see!!!:rolleyes: |
Quote:
Like i said, give it more than 5 min. Some even reported that rebooting the pc a couple of times "fixed" issues after installing patch. Things of that nature, may sound stupid but sometimes letting the game "settle" fixes alot of eleged "buggs". Happend to me in many games. Give it a day of testing to run through your settinsg, graphical and controles and so on. Just a tip. ;) |
Quote:
Iv gotten the same warning when running 3DMark Vantage and 3DMark11 |
Quote:
ps No one's panicking here,with COD I have learnt the art of patience! hehe |
This patch is another improvement for me. My system;
intel Core i7 950 @ 3.8Ghz EX58-UD5 motherboard 6 Gig 1600 DDR3 Ram ATI 5970 win 7 64 bit Track Ir 4 I have only tried a handful of the quick missions. As before, flying over water is silky smooth but also now very smooth over land as well. (I have not tried over London yet however). I get poor performance (low FPS (to the eye) and stutters) with the true full screen but Psuedo seems to be working very well now (as per the ATI card readme suggestion). The only downside in Pseudo is the tearing with track IR whether full sync is on or off, but its not so bad. Hopefully further Crossfire optimization and or an ATI/AMD made crossfire profile will allow true fullscreen to work as intended in the near future. I am still getting quite bad flickering in the clouds as others have reported however...very bad to be fair. I am running all in game settings maxed out except building detail on medium, trees on high, textures down to high from original. SSAO off, V-sync and Aero off (in Pseudo mode). Anti Epilepsy off. Oh, and I also turned down building amount from unlimited to high. Reducing any of these options had very little, if any, noticeable effect for me in the previous beta patches. I did get one crash to desktop after about five or so missions but my video card was running hot. I had forgotten to up the fan RPM so, touch wood, that will cure it for my next session after work tomorrow. Overall I am quite happy with the game's performance on my rig now, with further improvements to come no doubt. In respect of performance (on my rig at least), this is how the game should have been released. Keep up the good work Luthier et al. With further optimizations and the host of other fixes and improvements you are working on we seem to be well on the way now. Thanks for your continuing support. :grin: |
Massive Improvement.
Gentlemen,
We now have a new born Thoroughbred. A Massive improvement for me. Except that London on Medium settings is not practical. Only ok if at medium altitude. Many thanks to the Team :grin: Best Regards, MB_Avro |
The pseudo mode is ok but the full-screen mode isnt good for me. With the previous official patch i had much better frame rate than now. And now i have a lot of stutters when im low. For now i only flew offline.
|
Quote:
|
Quote:
Besides that, micro stutters are back over land, really bad stuttering now over LeHavre, lower performance over London than with previous versions both in Full and Pseudo. In addition to that, still no GUI fixes for custom loadouts in quick and single mission, still wrong prop on the Spit MkIa, an unflayable 109 if you don't map pitch to a slider... Seriously... Hope you will do better next time. |
S!
Did smoothen things, but had first Launcher.exe crash after running Black Death track. So cleared Cache, restarted computer and worked again. Still get occasional pauses/stutters while the game loads(or whatever). Especially around buildings, sometimes above water. Black Death gave lower FPS average than before. Dropped from 34-37 to 30-32. Also seems the view in BD was more zoomed out. Anyone noticed this? Shadows flicker at distance but if you look at them within "the circle of LOD" they most of times do not. Three blue stripes are in the horizon. Step towards right direction, but will wait a few patches before making any conclusions. Would be happy to have the AMD related issues sorted as I want to try CrossFire :) More testing to commence.. |
Quote:
If this game reacts that differently to different configs as to what were seeing they have a MAMMOTH task in front of them.. I dont understand coding/programming etc so i have no idea but to state what has been fixed of which their sure about to then it not happen and not happen in a big way..Wow Does this patch have the right to be called a 'retail' patch? |
Quote:
Just noticed the new amazing flicker effect I have on the shadows now, geeez. I'll stop posting before I start ranting, lol. |
Quote:
Haters gonna hate, lol. |
very good work. Keep it up. CoD is very good, realistic and plyable now and will become the best flight sim ever due to your hard work and excellent patches.
|
For the next patch.
Is it possible to improve how trees fade on the horizon?. The shadows and trees close up are not bad but when looking further away trees look really horrible and very unrealistic. Same thing for land textures, over sea the sim looks really nice but once on land at least over England textures at midday look bad. |
Something I've noticed with this patch that wasn't in the beta is disappearing arrow markers - i.e. the red/blue 'arrows' that point to nearby aircraft. Turning towards them now, roughly half of them disappear (as if you'd brought the plane into view) with no aircraft present.
I've also seen what I think is enemy planes skipping large distances in front/behind me, which may be what's causing the arrows to 'glitch' (if the game suddenly realise the plane you're turning toward is actually now behind you!) - but I can't be sure. Anyone else getting anything like this? |
ok i have to excuse!i played a bit more,and actually i like the look with the new lightening system.
but the stutters and the prop pitch is annoying. |
Quote:
The fact that they ran into major trouble when struggling to implement True Full Screen Mode leads me to think that either their codebase is botched or their programming abilities are not exactly stellar. Or both. Now, what to expect for my CoD purchase? I really don't know...this patch did absolutely nothing for me; the game was running okay since almost release and major functionality is still missing and untouched. If there is no major re-thinking, things look bleak from my perspective. Quote:
So don't cook up home-made 'bugs' please... the devs might jump on it feverishly, 'fixing' it for a month or two while neglecting anything else and we're back at the situation from above :rolleyes: |
Having rig upgraded ( again...) to go to 64 bit ,more memory & a new motherboard,to get everything out of this sim in particular...can't wait to try it with latest patch...thanks so much!
Will this announcement of patch pre-stage release in North America or is another one coming before that? May I ask if this patch should be used with previous betas or does this patch simply overwrite them? I loved the sim even with CTDs! You go Oleg...you go! |
This is a simulation! Turn Icons and Labels Off
|
ps No one's panicking here,with COD I have learnt the art of patience! hehe[/QUOTE]
Hi again, i didnt mean that word by word. I only wanted to point out that i have it too. Sorry if has been misunderstood! |
Joined multi-player server and immediately had no sound from the start. I have experienced this before intermittantly but it seems patch has made things worse.
It is unacceptable to have no sound in a simulator/game. So very very disappointing, I have tried to be patient with this game but I have to confess that whilst this game has potential it was fraudulently sold way too early. I have never experienced a worse software release than this. |
Fooling around in MP a bit this afternoon, I noticed that too. Sometimes it drops from the start, sometimes it drops when a new larger group of AI aircraft is spawned. For comparison, SYN and Repka #1 are good for recreating the issue.
|
Quote:
It wasn't present in either beta. Not sure if it only affects the player 'team' or not as I've not been chasing friendly planes. If you've had it like that since the start that's your issue, it's not how it's previously performed for me. Don't get all whiny/up the arse about it, all bug reports are useful to some extent, especially if new effects are being observed. I'm sure Luthier and co are quite capable of prioritizing their workload on their own. |
Quote:
ciao |
I just played for an hour or two, had 3 CTD, never had that problem before.
But the spits finally got tracers so it's worth it :-P |
With the new Pitch control in the BF 109, it´s kinda weird now since the pitch control is either on UP or DOWn al lthe time, making a control of the prop. pitch impossible.
|
People jsut tell me ingame you have to assign pitch control to a joystick axis, however I have no axis to spare on my joystick.
Now for the first tiem this game became unplayable since even by hand with the mouse you can´t regulate the prop pitch with the mouse in the cockpit. |
Quote:
|
Reporting my issues:
1) No AA 2) No map path even if the option is turned on and no path in briefings 3) Randomly no sound when i got hit from other planes guns 4) Anthropomorphic option not filtering controller spikes thus preventing to control plane even if not touching the joysticks 5) Mirrors images are hugely zoomed. 6) Plane would fly even with half a wing 7) hurricane Mixture seems up side down. at 100% seems to be all lean. Asus P6T I920 2.6 ghz @ 3.4 Nvidia GTX580 |
Quote:
and whats going on with the Icons if im in a server that has them...they are pointing to stuff thats not even there.. Honestly ive upgarded my Vid card so this game is playable so i cant be deadly accurate here but there are more things porked now with this game tan what there was when i recieved it through the post...period |
Quote:
|
Can we get mirror on/off to options just like clouds.
|
Quote:
|
Quote:
|
Quote:
|
Quote:
The one thing that might be considered though is to not actually get rid of the mirror's mounting but only getting rid of the image. I do find it disturbing to look at the external model and then seeing no mirror inside the cockpit a second later. However, that's something for another thread, sorry for the OT. |
Quote:
Just to give you an idea: This test where I only got about 430 kph was in exactly the same mission that I used before patch and where I got 450 kph on sea level and both times with the same fuel loading. Nothing has been changed except the patch. |
Quote:
|
Can we get a rollback to pre-patch option please.
|
Quote:
|
Quote:
|
Quote:
|
I am very pleased with this patch, on full screen mode I am getting about 30 fps flying low over london with no stuttering and much more fluid rendering. And little screen tearing. AA (2x) seems to be working for me. I run the game at high for most setting except building detail which i set to medium. My resolution is 2560x1600 on 30 inch display. On smaller multiplayer map i was getting about 40-60 fps. I'm running SLI and havent disabled this. I can imagine the fps should become really good once the SLI becomes functional with the next nvidia patch.
A funny bug i had was while playing multiplayer, sound suddenly crackled and disappeared. Pleased to annouce i got my first 2 kills on multiplayer as well while flying my 109 :) It was on aero quake server hehe. Thanks Luthier and gang for the great work in producing this patch. :grin: I'm pretty much satisfied with the performance rite now. So like the rest have said, its the other aspects of gameplay that should receive some attention from now on. |
i meant less screen tearing
|
Quote:
|
I did not install any of the beta patches, so this is a straight up comparison between patch 1.00.1401 and this one.
General settings: 1900x1080, 2xAA, V-sync off, full screen mode on. Positives *Flying solo, the performance flying over London is GREATLY improved for me. Before, at rooftop level, I was getting between 12-15 fps with a fair amount of stutter. Now, it's closer to 18-30 fps, with basically zero stutter. The stutter is so rare that it's basically gone. It is much smoother overall. This is much better. :) Over Caen, it is much the same...better fps and stutter almost nil. *The 2D map is an improvement over the old one. *The Hurricane now has a mirror. Negatives *AA is still only half working in my case. it doesn't matter if it's 2x or 8x, there are still jaggies present, and there is no noticeable difference between 2x and 8x. *Comms not working. (Not sure if it was supposed to be with this patch) *Game performance over industrial areas is still very poor. Black Death Track (All settings on 'high' for uniformity) Patch 1.00.1401 Min=1 Avg=32 Max=88 Now Min=0 Avg=26 Max=71 This test was inconclusive as the track kept playing in widescreen mode with the new patch. Not sure why. Overall imppressions Performance over cities is much better...stutter is much reduced and fps is sometimes double in my case. THANK YOU. With a decent quad core I'm sure performance will be better still... The lack of proper AA is something of a sore point. I will try force AA through the drivers and see if it works. Comms...please gentlemen, this is really something we need urgently. :( Thank you for the patch...I still can't believe the huge difference flying over London. |
Comms is not maybe easy task it's sounds, it's a big deal with A.I coding.
|
Quote:
|
Quote:
|
Quote:
|
Still two quite annoying issues :
- Josystick control is a bit laggy and late - Head view is too a bit laggy and too slow Anything else running quite well |
ive been generaly quite happy with it lately and before this latest patch, my experiences now are that the annoying stuttering is back. and i feel its attributed to something scenery related and the full screen thing. turning back on the Aero did help somewhat i "THINK". and choosing native rez 1920 (16:9) was better than 1680 (16:10). dogfighting with the same amount of aircraft over france was much much smoother. Also im having a Launcher crashes ,freezing everything sometimes my mouse too. And i mean no disrespect but over land its like it was on DAY 1but a bit better. i didnt dare try over london. not to enjoyable all round. bit of a step backwards imo. but on the positive the new lighting effects are actually spot on. love its looks !
unrelated but i get these framerate increases when i turn these off. but it does not add to the smoothness you might think 17 fps might give. so its unrelated imo. mirrors cost me 7 fps. SSAO costs me 10 fps. i7 950@3.07g(no OC) GTX 280 (latest beta drivers), 3 g ram. |
Quote:
|
Small bug report:
1. Sounds comes and goes during MP sessions, sometimes totally disapears. 2. Graphic anomaly during a MP session, I have V-sync on so no tearing otherwise: http://cloud.steampowered.com/ugc/57...C693358604522/ |
Quote:
Now that's a bigg stargate!!!!!!!!!!!! |
|
No sound in MP
Hi,
i tested the new patch in SP and i get good fps now on my brand new rig so i cannot realy compare it to my old E8400 setup. In MP i get 30+ fps with very high settings preset (vsync on, SSAO on, 8x AA). But i don't have any sound in MP. In SP sound works like before patch. Any hints? greez mugen |
Sound also disappears in single player so now and then. On the other side, it also comes back after a while...
|
Mmm....not good is it?
|
Guys, please read a bit of the thread before jumping in and posting straight away. I know it's not always feasible to read 30 pages before we post, but at least skim through the last 3-4 pages in an effort to keep the information concentrated in groups of relevant subjects.
During the course of this thread i've seen people jump up and flail around like headless chickens claiming the patch screwed everything up, then post a couple of posts down the line saying that everything is fine. There's a bunch of FAQs and all sorts of guides around, but i get the feeling nobody bothers reading them. Apply the patch, clear the cache folder, restart you PC and run the sim, standard procedure by now for all patches and that's why i see improvements with every single patch. The pitch issue has been adequately explained, how it should work, what the sim tries to model, how it works on a slider, how it doesn't work when using buttons, back around page 14. Yet, the issue still keeps coming back and most of all, without sufficient explanation and in some cases with conflicting statements, adding confusion. We're going around in circles here, let's make an effort to keep things consistent and the information easy to find. It's in our benefit to do so, because it makes it easier for the devs to see what works and what doesn't so they know what to focus on. I know some of you are frustrated with the sim, but there's also a lot of people who make useful contributions becoming frustrated with having to explain the same thing over and over again in multiple threads, which hardly anybody reads and in the span of less than 10 posts they come up with inaccurate information about the exact same subject. Some of us here should stop acting like they're jumping into a room where they're granted an audience to receive answers in the form of chewed foor and start being a bit more proactive in how they look for information, being polite to the people one is asking for help doesn't harm either. If one out of every five people jumps in repeating the same thing over and over again and taking the thread in circles it's counter productive for everyone, including himself. I'm not trying to be a smart*ss here or play backseat moderator. I'm trying to say that there are easier and more efficient ways to maintain our knowledgebase of issues and tweaks for the sim. So please, read back a couple of pages before you post, 90% of the time you'll find the answer you need. |
Vsync still doesn't work even in full screen and neither do screenshots, in full screen again rather than pseudo.
|
Quote:
|
All times are GMT. The time now is 12:57 AM. |
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.