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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Il-2 Sturmovik: Cliffs of Dover: Patch 1.0.13954 (http://forum.fulqrumpublishing.com/showthread.php?t=20911)

Flanker35M 04-09-2011 01:07 PM

S!

Fully playable with little stutter. I tried buildings Low with Very Low details on them..no joy but horrible stutter down low. Then I left the building detail to Very Low but slapped Unlimited amount o buildings = a LOT less stutter?!

So did the unlimited amount of buildings set them there = less popping up => less stutter? Same applied when upped resolution 1440x900 to 1650x1080. Strange..back to experimenting!

Buzzer 04-09-2011 01:13 PM

Great patch for my part!

Also disabling Aero (http://forum.1cpublishing.eu/showthread.php?t=20842) and running Gamebooster might also have helped.

I am now playing with shadows, clouds, trees and buildings low, 1680res, grass on, roads on - rest on medium.
Its looking good, and performing very well.

Quick notice: buildings (over London) seems to be loaded at a short distance, so they keep popping up everywhere around you. Once loaded though, they stay there "a long time". Trees are drawn much farther away.
This is on Building Amount=low.
Setting Building Amount=unlimited the popping-up disappears...instead building blocks/squares/areas seems to be loaded in chunks.

Loading times also lowered here.

Kankkis 04-09-2011 02:15 PM

Quote:

Originally Posted by Crackerboy (Post 258210)
HELP

how i can update game with cracked version??

i have game without Steam

lol

=XIII=Shea 04-09-2011 02:23 PM

Quote:

Originally Posted by crackerboy (Post 258210)
help

how i can update game with cracked version??

I have game without steam

wtf????

IbanezLaney 04-09-2011 02:25 PM

Quote:

Originally Posted by Crackerboy (Post 258210)
HELP

how i can update game with cracked version??

i have game without Steam


Easy - goto this link

http://store.steampowered.com/app/63950/

Click ADD TO CART

Enter your Credit Card or PayPal details and pay for the game.

Then you will get the Patch.

garengarch 04-09-2011 02:36 PM

try this?

pay now and support devs to make the game you want?

Friendly_flyer 04-09-2011 02:36 PM

Quote:

Originally Posted by Crackerboy (Post 258252)
i pay only for games who works

Then do as me: Wait until the deveolpers have ironed out the bugs.

I don't think you can get the patch witout having Steam.

garengarch 04-09-2011 02:42 PM

I'M stupid?
Come back when you've some hair on your balls, son.

Friendly_flyer 04-09-2011 02:52 PM

http://i740.photobucket.com/albums/x...dTheTrolls.jpg

Daniël 04-09-2011 03:03 PM

Quote:

Originally Posted by Friendly_flyer (Post 258258)
Then do as me: Wait until the deveolpers have ironed out the bugs.

Wise words.

brp51d 04-09-2011 03:55 PM

I have a powerful system i7975@3.9, gtx580 6gigs ddr3. Patch has increased fps slightly but has improved stuttering significantly. I am playing at 1680x1050. Models landscape effects decals high land shading medium shadows on all other settings low no trees,roads or grass. Clouds on. I am very pleased with post patch performance. I see very wide differences in performance between systems with similar specs. However, I am increasingly confident that the game will be sorted out for all with time. After 10years with il 2 I was anxious to get this sim. I recall that il2 had it's share of teething problems. I think that putting together a program of this depth and complexity is an enormous achievement. With so few titles in this area, much less sims with high quality fm,w etc, I am very pleased that this development team is still committed to providing a first class product.

wedmonds 04-09-2011 04:03 PM

I have a brand spanking new rig and the game is simply stunning now.
I have everything set to high and only london gives me some slow fps but still playable. Not had major battles at same time though.

The controls are my biggest issue. Sometimes keys work, sometimes they dont. Very random. Surely this has to be high on the list of fixes?

Kankkis 04-09-2011 04:09 PM

When i fly low level(rooftop) over london about 15min, then london is allmost stutterfree and FPS is great also, minimal detail on buildings and buildings is unlimited(not better with low), resolution 1920*1080.

Really beutiful when it works, so it takes time to load diffrent building textures to memory, those first 15min was a stuttershow, it going better and better more you fly and textures loaded more, after 15-20min its was totally smooth, really minimal stuttering time to time.

Great sim, yesterday i made high g turns from diving, positive and negative, it makes me ill, the feelings of flying is so unbeliable good in this sim.

Thanks to Devs so great game, i'll just love how it feels, great.

If there is cure that first 15min stuttering this sim is blowing my mind.

Great work gyus.

Try it, fly allmost on rooftops about 15min, it goes better and better and finally i got really smooth FPS, of course it's a pain fly first that 15min :(

Kankkis

lensman1945 04-09-2011 05:35 PM

Quote:

Originally Posted by wedmonds (Post 258334)
I have a brand spanking new rig and the game is simply stunning now.
I have everything set to high and only london gives me some slow fps but still playable. Not had major battles at same time though.

The controls are my biggest issue. Sometimes keys work, sometimes they dont. Very random. Surely this has to be high on the list of fixes?

3072MB!...good grief!:eek:

wow that's quite a set up...

now where's my credit card....

lucky79 04-09-2011 05:41 PM

Quote:

Originally Posted by fruitbat (Post 257511)
nope, 280 isn't good enough, speaking form personal experience.

got to be 4 series or better.

Sorry I cant agree...

Got GTX280 1GB OC and on medium (some high) settings 1680x1050 over channel avg 50 over land avg 30fps, smooth gameplay

Q9650 @ 3,6GHz | 4GB DDR3 | 2x GTX280 1GB OC | Win7 Ultimate 64-bit

jibo 04-09-2011 05:43 PM

the random performance bug is clearly also impacting high end Nvidia GTX 5xx cards

GOZR 04-09-2011 05:49 PM

Wedmonds "GeForce GTX 580 3072MB" is the key.. VRAM is the st Graal.

SLI MUST work in this Sim.. I really hope they will fix it well.. and really optimized it for it.

41Sqn_Stormcrow 04-09-2011 06:11 PM

I too now think it is the buildings to which my microfreezes are related to mostly. However I have the impression that it is not so much a graphic issue but rather how the buildings are handled in terms of memory management or something related.

Here my observations:

When I fly over land and in the distance I see these greyish areas where a small town is located no problem with stutters. When I approach the town and the first buildings pop up I get these microfreezes. When finally I have had all buildings in this particular town once on my screen I don't have a big issue with microfreezes for this town as long as I stay there. However, when I go on flying to another small town it is as if the buildings were never loaded to the memory once and again I get microfreezes until I had seen all buildings in this town once.

It is as if as soon as I leave one town the algorithm throws all building presentation out of the memory (I don't know which memory, RAM or video card RAM) and so I have to reload them again when over the next town and that this causes the microfreezes on my system. I cannot judge if this is the problem though. It just feels this way.

My system
Vista 64b
i7 920
6 GB RAM
Nvidia GTX 275 1 GB

Silverback 04-09-2011 06:14 PM

Skymood you will probly have to deleat and reinstall your game. The same kinda thing happened to me. All is mostly OK now. Good luck

reflected 04-09-2011 06:20 PM

Hmm...

Even if I lower my settings to the minimum these bugs won't go away:

1: buildings cause heavy stutters

2: dust and hitting an enemy plan cause massive fps drop

Skiiwa 04-09-2011 06:21 PM

Quote:

Originally Posted by Kikuchiyo (Post 257837)
You can get Win 7 64 bit for 100 USD through newegg.com. OEM version, but it's pretty much the exact same OS, so vOV.

Win7 pro 64bit oem isn't 100. That's what I require. I've been using oem since the 8088 days.
Im thinking its a driver issue not a OS issue. I just got a brand new gtx 460. Seems tthis issue is mostly nvidia also.
I may bite the bullet at the end of the month and get win7 if I have any money left. Issue still needs to be fixed cause it makes the game unplayable.

louisv 04-09-2011 06:27 PM

Quote:

Originally Posted by Skymood (Post 258341)
This is terrible for me now.

Before the patch I could play fairly ok, and now my computer reboots itselft when in game.
HELLLLPPPP!!!!

If you want help you need to tell us about your system !

RXMAN 04-09-2011 07:48 PM

How about background stuff running, I never see/read about that. Any kind of virus checking, malware checks, can slow down the load of a texture as it is checked by the background software. I've seen it happen before on hungry games. Everything possible in the background must be turned off, esp prgs that check what you're doing. Waiting on new system and COfD in the US. Being built with absolutely nothing extra, and even checking in Win7 will be off by default. No way to play it on this system I built for IL-2.

This is probably why you see almost identical systems with wide difference of results

OG84 04-09-2011 08:03 PM

guys it's not your system, it's the game engine. so just wait for the next patches.

Skoshi Tiger 04-10-2011 12:06 AM

Quote:

Originally Posted by OG84 (Post 258515)
guys it's not your system, it's the game engine. so just wait for the next patches.

If it was just the game engine then everyone would be experiencing the same problems.

Since the patch many people have experienced improved performance and game play. I expect that when reporting issues to the developers it very important to fully explain the issues, when it occurs and your system set up.

Otherwise it would be impossible for them to identify the problem.

Cheers!

Wolf_Rider 04-10-2011 02:11 AM

black lines shooting across the water after a crash... both pre and post patch (outside F2 view)

JG14_Jagr 04-10-2011 04:59 AM

Quote:

Originally Posted by Skiiwa (Post 258421)
Win7 pro 64bit oem isn't 100. That's what I require. I've been using oem since the 8088 days.
Im thinking its a driver issue not a OS issue. I just got a brand new gtx 460. Seems tthis issue is mostly nvidia also.
I may bite the bullet at the end of the month and get win7 if I have any money left. Issue still needs to be fixed cause it makes the game unplayable.

Yes, its $99 at Newegg for a single license OEM version of Win7 64 bit. I bought it 3 weeks ago from them...

Rickusty 04-10-2011 05:58 AM

Quote:

Originally Posted by reflected (Post 258420)
Hmm...

Even if I lower my settings to the minimum these bugs won't go away:

1: buildings cause heavy stutters

2: dust and hitting an enemy plan cause massive fps drop

Exactly the same thing...
Dust and the "fog" that appears when hitting an enemy airplane causes massive fps drops...
Even on takeoff, dust almost freezes the game..

eshati 04-10-2011 06:01 AM

Quote:

Originally Posted by reflected (Post 258420)
Hmm...

Even if I lower my settings to the minimum these bugs won't go away:

1: buildings cause heavy stutters

2: dust and hitting an enemy plan cause massive fps drop

Have you tryed full settings? It might run better. Mine did. But I found in my case, clouds to be heavy stutters.

justme262 04-10-2011 06:25 AM

big improvement here.. I flew a hurricane low over land and was getting 50- 80 fps! much less stuttering too. is a pleasure to fly now. still get a bit of stutter when i played bomber intercept but over all very happy
well done

senseispcc 04-10-2011 07:57 AM

Key settings
 
I tried everything but still.

Since the patch, the official one, the game forget my key configuration. I must load my configuration everty time I launch the game. :rolleyes: :!:

BG-09 04-10-2011 09:35 AM

What the hell is this...O! its Maddox games again...
 
Quote:

Originally Posted by Malc29 (Post 257371)
I had this occur when I heavily damaged a Dornier. It may have been there before the patch and I hadn't managed to do this much damage before!

This will be a great game and is well worth the patience needed to let the guys have the time to fix the current issues.

http://farm6.static.flickr.com/5262/...c880c90714.jpg

What the hell is this...O! its Maddox games again...

I am crying on the floor...laughing...Oleg...why you are doing this to us...I am going to fly Il-2 Demo, version 2000!

Wolf_Rider 04-10-2011 10:41 AM

Video/ Control settings are bit hit and miss as to consistency in staying selected, in the way they (randomly don't) stay set from quick mission to quick mission.

gelbevierzehn 04-10-2011 11:04 AM

Patch verison
 
Sry for that dumb question...
Can somebody tell me where I can find the info of the current game version.
Just want to see if Steam has done the update to 1.0.13954 on my system.

Many Thanks...

kaisey 04-10-2011 11:07 AM

bottom right corner of start up screen (Ep warning screen)

Flanker35M 04-10-2011 11:07 AM

S!

In main menu lower right corner.

gelbevierzehn 04-10-2011 11:13 AM

Oh shit... I must be completly blind...
Thx guys for the quick help :)

41Sqn_Stormcrow 04-10-2011 11:17 AM

There is still some shift between tracers and visual plane for ai planes (gunner position at least)

We need a key binding for track recording.

When having to close game because video settings were altered I get a launcher.exe crash message (Vista 64b)

No601_Merlin 04-10-2011 01:55 PM

http://www.youtube.com/watch?v=4_BlEXv8jm8

I was previously getting 25FPS with the beta patch and 267 drivers. now average 41FPS similar conditions with Patch 1.0.13954 and 270.51 drivers

1680 x 1050
Mirror: off
Model detail: high
Building detail : very low
Land detail: low
Visual effects: medium
Damage decals: medium
Building amount: low
Land shadow: low
Grass: off / Shadows: on / Roads: off

Skiiwa 04-10-2011 02:09 PM

Quote:

Originally Posted by JG14_Jagr (Post 258837)
Yes, its $99 at Newegg for a single license OEM version of Win7 64 bit. I bought it 3 weeks ago from them...

Crap! I was lookin on amazons site. I willbe getting it then! Thanks man! God I hate having to redo my puter!

EDIT: u purchased the home premium version. I need the profesional version. Its 139:99 ,I can get it for 133 at amazon but it dont have the firs service pack.

Got me excited there :)

Spinnetti 04-10-2011 04:07 PM

Quote:

Originally Posted by luthier (Post 257289)
Drats, we got three more reports about it from other uses, and the cards they have are HD 6950, HD 6870, HD 6850 and 6970. Clearly there's a pattern there. We'll be looking into this ASAP.

I have a 4850... Quad core i7 4 gig ram - completely unplayable, even at lowest settings.

V3teran 04-10-2011 07:19 PM

this game is just as bad as it was before the patch performance wise tbh,no real improvement here,even when using 1 gpu,still rubbish!

Blakduk 04-11-2011 01:26 AM

I have to say the patch has made no noticeable difference on my system. I still get playable framerates running at 1680 x 1050 with
Mirror: off
Model detail: high
Building detail : very low
Land detail: low
Visual effects: high
Damage decals: high
Building amount: low
Land shadow: low
Grass: off / Shadows: on / Roads: off

I still get some stutters in the midst of a furball (6v6) when lots of guns and hits are happening. When i turn any of my settings higher the fps drops sharply, same as before.

BTW- i'm still loving it, same as before ;-)

JG14_Jagr 04-11-2011 03:17 AM

Quote:

Originally Posted by V3teran (Post 259416)
this game is just as bad as it was before the patch performance wise tbh,no real improvement here,even when using 1 gpu,still rubbish!

What are your settings, what conf.ini changes have you made? Your ststem should run this game pretty well I would think. What FPS are you getting? If you post information, people with similar setups will help you.. complaining won't really fix it :)

JG14_Jagr 04-11-2011 03:19 AM

Quote:

Originally Posted by Blakduk (Post 259663)
I have to say the patch has made no noticeable difference on my system. I still get playable framerates running at 1680 x 1050 with
Mirror: off
Model detail: high
Building detail : very low
Land detail: low
Visual effects: high
Damage decals: high
Building amount: low
Land shadow: low
Grass: off / Shadows: on / Roads: off

I still get some stutters in the midst of a furball (6v6) when lots of guns and hits are happening. When i turn any of my settings higher the fps drops sharply, same as before.

BTW- i'm still loving it, same as before ;-)

Try Shadows OFF and grass and roads ON.. Shadows seems to be a big factor.. Also, try a test mission with some of your "LOW" settings.. from my testing some things on HIGH have almost no real impact.. might as well leave them HIGH and have it look better.

Phazon 04-11-2011 05:17 AM

Luthier, the issue with HD6xxx series cards might be the same issue I get with my HD4870. The issue is the cards do not clock up to max clock speeds when running Cliffs of Dover, they sit at idle. All ATI/AMD graphics card users should check their clockspeeds while playing Cliffs of Dover, you may find its not clocking up and this is a significant cause of FPS issues.

I get poor performance from this. My workaround involves forcing clockspeeds on the card and overriding the PowerPlay function which controls the clocks dynamically. I am not sure if this is a driver related issue or due to the fact the game runs in a pseudo-fullscreen mode which is not common in 3D games.

Blakduk 04-11-2011 05:22 AM

Quote:

Originally Posted by JG14_Jagr (Post 259694)
Try Shadows OFF and grass and roads ON.. Shadows seems to be a big factor.. Also, try a test mission with some of your "LOW" settings.. from my testing some things on HIGH have almost no real impact.. might as well leave them HIGH and have it look better.

To me it's all about the eye candy you prefer. I love the shadows effects in the cocpkpit and can live without the higher detail on the ground- the slight stuttering i get with my current settings is not too significant for me and i can wait for more optimisation.
I'm less concerned about the graphics at the moment and concentrating more on how to get a merlin to run fast without blowing it up- this CEM is HARD!

Wolf_Rider 04-11-2011 05:52 AM

@ Blakduk...

How are you turning your Land Shadows to Low?

Kankkis 04-11-2011 05:58 AM

Quote:

Originally Posted by Phazon (Post 259739)
Luthier, the issue with HD6xxx series cards might be the same issue I get with my HD4870. The issue is the cards do not clock up to max clock speeds when running Cliffs of Dover, they sit at idle. All ATI/AMD graphics card users should check their clockspeeds while playing Cliffs of Dover, you may find its not clocking up and this is a significant cause of FPS issues.

I get poor performance from this. My workaround involves forcing clockspeeds on the card and overriding the PowerPlay function which controls the clocks dynamically. I am not sure if this is a driver related issue or due to the fact the game runs in a pseudo-fullscreen mode which is not common in 3D games.

I got help with MSI afterburner, i overclocked my card and now its working on full speed. if you not want to overclock much you can overclock 1mhz core and mem.

http://www.guru3d.com/article/overcl...on-5970-guide/

Hunkster 04-11-2011 06:32 AM

new patch not on steam
 
I have waited since last friday that the patch would show on Steam. I am from the Netherlands and have my region also set on the Netherlands......no patch

On which region is the patch available on steam ?

Blakduk 04-11-2011 07:59 AM

Quote:

Originally Posted by Wolf_Rider (Post 259759)
@ Blakduk...

How are you turning your Land Shadows to Low?

Wolf- sorry, it should be 'Land Shading' (that will teach me for cutting and pasting from another post) :-(

Malk 04-11-2011 08:05 AM

Still no servers for me ingame, i tried refreshing several times, and all filters are at "Doesnt matter".

Also i used direct connect and found a server, i could choose plane and loadout but i could NOT get in the game, there was simply no "FLY" button.

gonk 04-11-2011 08:29 AM

Quote:

Originally Posted by Malk (Post 259831)
Still no servers for me ingame, i tried refreshing several times, and all filters are at "Doesnt matter".

Also i used direct connect and found a server, i could choose plane and loadout but i could NOT get in the game, there was simply no "FLY" button.


First Choose a Side.... Red/Blue
Second Choose a Airfield...
Third Click the airfield again to get a plane... don't know what they were thinking...
Forth.. On the right of the screen there is a scroll down slide... it does not stand out... slide to the bottom and hit fly... again what where they thinking...

grunge 04-11-2011 08:59 AM

Does the problem that the vga doesn't clocks up to 3D mode affect nv users too? it's a wierd issue, maybe the drivers should be also improved.

V3teran 04-11-2011 09:37 AM

Quote:

Originally Posted by JG14_Jagr (Post 259693)
What are your settings, what conf.ini changes have you made? Your ststem should run this game pretty well I would think. What FPS are you getting? If you post information, people with similar setups will help you.. complaining won't really fix it :)

[BOB]
EpilepsyFilter=1

[window]
DepthBits =24
StencilBits=8
DrawIfNotFocused=0
SaveAspect=0
Render=D3D10_0
width=1280
height=1024
posLeft=0
posTop=0
ColourBits=32
FullScreen=1
ChangeScreenRes=1
Frequency=60

[NET]
speed=100000
localPort=27015
serverName=My Server
serverDescription=IL-2 Sturmovik: Cliffs of Dover
serverInfo1=
serverInfo2=
serverInfo3=
serverInfo4=
VAC=1
maxPlayers=16
socksEnable=0
socksHost=
socksPort=1080
socksUser=
socksPwd=

[Console]
IP=20001
UseStartLog=1
WRAP=1
PAUSE=1
HISTORY=1024
HISTORYCMD=1024
PAGE=20
LOG=0
LOGTIME=0
LOAD=console.cmd
SAVE=console.cmd
LOGFILE=log.txt
LOGKEEP=0

[rts]
tickLen=30
;ProcessAffinityMask=2
maxTimerTicksInRealTick=20
; 0 - not use, 1 - show cursor and not capture, 2 - not show cursor, and capture
mouseUse=2
; 0 - not use, 1 - use if hardware exist
joyUse=1
; 0 - not use, 1 - use if hardware exist
trackIRUse=1
DisableIME=0
culture=en-GB

[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
SensitivityZ=1.0
Invert=0
SwapButtons = 0

[rts_joystick]
FF=1

[core]
RandSeed = 0
TexQual=3
TexFlags.PolygonStipple=0
Shadows=0
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=1
LandShading=1
LandDetails=1
Sky=3
Forest=2
VisibilityDistance=3
LandGeom=2
DrawCollisions=1
Water=-1
Effects=1
EffFlags.Light=1
EffFlags.SpriteRender=0
Grass=-1
CordEffect=1
UseFog=0
UseLandCube=1
UseLandConnectedObject=1
LinearObjectManager=1
Roads=1
Sun=1
Clouds=1
EffFlags.LightSpritesProj=1
ShadowMapSize=5
TexFlags.AsyncLoad=1
TexFlags.ShowTexture=0
SimpleMesh.SWTransform=0
SimpleMesh.QuadTreeClip=1
SimpleMesh.InstancingHW=1
EffFlags.LightContextSprites=1
CloudsFlags.Detailed=1
TexFlags.CreateHDR=1
Decals=1
EffFlags.SWLight=0
TexFlags.CockpitOnePass=0
MegaTexture=0
TexFlags.Reflection=0
RenderTargetQual=3
MSAA=0
MeshStatics=1
MeshStaticsDetail=2
SimpleMesh.QTNoCompose=0
MeshFirstLod=0
MeshShowLod=0
SpawnHumans=0
TexFlags.FastTransparency=1

[sound]
SoundUse=1
DebugSound=0
SoundEngine=1
Speakers=1
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=14
ObjectVolume=7
MusState.takeoff=1
MusState.inflight=1
MusState.crash=1
MusFlags.play=1
MasterVolume=14
Attenuation=7
SoundMode=0
SamplingRate=0
NumChannels=2
SoundExt.occlusions=1
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=1
SoundExt.volumefx=1
SoundFlags.voicemgr=1
SoundFlags.static=1
VoiceVolume=8
Channels=1
SoundFlags.bugscorrect=0
SoundExt.extrender=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.8
RadioLatency=0.5
AGC=1
PTTMode=1
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=1
ActLevel=9
MicLevel=10
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
SoundFlags.forceEAX1=0
speakers=1




im getting 70fps with kegetys mod but it still stutters and the sound is broken,loads of things wrong with it,if its not fixed in the next patch,im gonna get a refund and be done with it tbh,even though i know it will be fixed it may be good while before it is fixed(like 6 months).

HamishUK 04-11-2011 10:52 AM

Quote:

Originally Posted by Blakduk (Post 259742)
I'm less concerned about the graphics at the moment and concentrating more on how to get a merlin to run fast without blowing it up- this CEM is HARD!

Which aircraft? To be honest I have not found the full CEM too much hard work.

Mix, rad and prop pitch is all you need to fiddle with and by watching the colour of the exhaust stacks it's pretty easy to gauge your mix. Keep props below 3000rpm and temp around 80 and you are fine.

coopdeo 04-11-2011 11:32 AM

Quote:

Originally Posted by V3teran (Post 259896)
[BOB]
EpilepsyFilter=1


im getting 70fps with kegetys mod but it still stutters and the sound is broken,loads of things wrong with it,if its not fixed in the next patch,im gonna get a refund and be done with it tbh,even though i know it will be fixed it may be good while before it is fixed(like 6 months).

Turn off the Epilepsy Filter and you'll get much better performance.

Ctrl E 04-11-2011 12:53 PM

any word on when we might get the next patch?

V3teran 04-11-2011 02:03 PM

Quote:

Originally Posted by coopdeo (Post 259964)
Turn off the Epilepsy Filter and you'll get much better performance.

Actually mate i get better performance with it on strangely...wierd man.

JG14_Jagr 04-11-2011 02:55 PM

Quote:

Originally Posted by V3teran (Post 259896)
[BOB]
EpilepsyFilter=1 Make This ZERO
[window]
DepthBits =24
StencilBits=8
DrawIfNotFocused=0
SaveAspect=0
Render=D3D10_0
width=1280
height=1024
posLeft=0 Did you add these? If so delete them for now
posTop=0 Same here..get rid of this for now
ColourBits=32
FullScreen=1
ChangeScreenRes=1
Frequency=60

[NET]
speed=100000
localPort=27015
serverName=My Server
serverDescription=IL-2 Sturmovik: Cliffs of Dover
serverInfo1=
serverInfo2=
serverInfo3=
serverInfo4=
VAC=1
maxPlayers=16
socksEnable=0
socksHost=
socksPort=1080
socksUser=
socksPwd=

[Console]
IP=20001
UseStartLog=1
WRAP=1
PAUSE=1
HISTORY=1024
HISTORYCMD=1024
PAGE=20
LOG=0
LOGTIME=0
LOAD=console.cmd
SAVE=console.cmd
LOGFILE=log.txt
LOGKEEP=0

[rts]
tickLen=30
;ProcessAffinityMask=2 If you are trying to use PAM you need to remove the ";" at the beginning.... And for now, try 15 rather than 2
maxTimerTicksInRealTick=20
; 0 - not use, 1 - show cursor and not capture, 2 - not show cursor, and capture
mouseUse=2
; 0 - not use, 1 - use if hardware exist
joyUse=1
; 0 - not use, 1 - use if hardware exist
trackIRUse=1
DisableIME=0
culture=en-GB

[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
SensitivityZ=1.0
Invert=0
SwapButtons = 0

[rts_joystick]
FF=1

[core]
RandSeed = 0
TexQual=3
TexFlags.PolygonStipple=0
Shadows=0
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=1
LandShading=1
LandDetails=1
Sky=3
Forest=2
VisibilityDistance=3
LandGeom=2
DrawCollisions=1
Water=-1
Effects=1
EffFlags.Light=1
EffFlags.SpriteRender=0
Grass=-1
CordEffect=1
UseFog=0
UseLandCube=1
UseLandConnectedObject=1
LinearObjectManager=1
Roads=1
Sun=1
Clouds=1
EffFlags.LightSpritesProj=1
ShadowMapSize=5
TexFlags.AsyncLoad=1
TexFlags.ShowTexture=0
SimpleMesh.SWTransform=0
SimpleMesh.QuadTreeClip=1
SimpleMesh.InstancingHW=1
EffFlags.LightContextSprites=1
CloudsFlags.Detailed=1
TexFlags.CreateHDR=1
Decals=1
EffFlags.SWLight=0
TexFlags.CockpitOnePass=0
MegaTexture=0
TexFlags.Reflection=0
RenderTargetQual=3
MSAA=0
MeshStatics=1
MeshStaticsDetail=2
SimpleMesh.QTNoCompose=0
MeshFirstLod=0
MeshShowLod=0
SpawnHumans=0
TexFlags.FastTransparency=1

[sound]
SoundUse=1
DebugSound=0
SoundEngine=1
Speakers=1
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=14
ObjectVolume=7
MusState.takeoff=1
MusState.inflight=1
MusState.crash=1
MusFlags.play=1
MasterVolume=14
Attenuation=7
SoundMode=0
SamplingRate=0
NumChannels=2
SoundExt.occlusions=1
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=1
SoundExt.volumefx=1
SoundFlags.voicemgr=1
SoundFlags.static=1
VoiceVolume=8
Channels=1
SoundFlags.bugscorrect=0
SoundExt.extrender=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.8
RadioLatency=0.5
AGC=1
PTTMode=1
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=1
ActLevel=9
MicLevel=10
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
SoundFlags.forceEAX1=0
speakers=1




im getting 70fps with kegetys mod but it still stutters and the sound is broken,loads of things wrong with it,if its not fixed in the next patch,im gonna get a refund and be done with it tbh,even though i know it will be fixed it may be good while before it is fixed(like 6 months).

In game settings turn video settings to HIGH then UNCHECK Shadow, and Grass I unchecked roads only because some of them are floating on the map. I'm running at 1920X1200 and I get 60-65 fps smooth in the bomber intercept mission with the Hurricane and the He111's when I initially start it. I've also try at various settings of FSAA.. I honestly cannot see any big visual improvement at my resolution so I leave it low of off. I would turn IN Anist Filtering in the controls of your video card, 8X or better gets rid of the graphica issues with visible tile seams and lines on the horizon. If you fly offline mostly I'd install the MOD from Kegety for now, it gives me almost 100% improvement in FPS from 60>>>>110 at my resolution and detail settings. If you mainly fly online it will need to be turned off each time..

I think you'll find a lot of people that have played this game series for a LONG time are willing to help, but the "If I don't get what I want I'm going to take my ball and go home" attitude isn't going to win you are sympathy here

Wolf_Rider 04-11-2011 04:05 PM

tried that one... no shadows make the image looks stark with no real improvement in stutter, except for buildings @ Low Detail and Low amount of.

basically stutters came when over buildings, even with trees @ 3 or -1

oh yeah...

turn shadows off... sim says to restart... after restart and at desktop for a few seconds



Problem signature:
Problem Event Name: CLR20r3
Problem Signature 01: launcher.exe
Problem Signature 02: 1.0.0.0
Problem Signature 03: 4d6e3d08
Problem Signature 04: System
Problem Signature 05: 4.0.0.0
Problem Signature 06: 4ba1dff4
Problem Signature 07: 2fd6
Problem Signature 08: 2a9
Problem Signature 09: System.ComponentModel.Win32
OS Version: 6.1.7601.2.1.0.256.1
Locale ID: 1033
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789



and from the Event Viewer

Application: Launcher.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.ComponentModel.Win32Exception
Stack:
at System.Diagnostics.Process.StartWithShellExecuteEx (System.Diagnostics.ProcessStartInfo)
at System.Diagnostics.Process.Start()
at System.Diagnostics.Process.Start(System.Diagnostic s.ProcessStartInfo)
at SAxrHC18kGYfA1LuctK.d78S2a1Oypw3l8jbY4W.SHxTOhJN27 bSvpIQc0CU(System.Object, System.Object)
at SAxrHC18kGYfA1LuctK.d78S2a1Oypw3l8jbY4W.lulhQkp8N( SAxrHC18kGYfA1LuctK.d78S2a1Oypw3l8jbY4W, System.String[], System.String, System.String)
at 14fevyfp9h0b2g25Khm.VPFLAafJEpSutpBmpVL.YrjN2UuHm( System.String[])
at maddox.Launch.Program(System.String[])
at Launcher.Program.Main(System.String[])




Faulting application name: Launcher.exe_Launcher, version: 1.0.0.0, time stamp: 0x4d6e3d08
Faulting module name: KERNELBASE.dll, version: 6.1.7601.17514, time stamp: 0x4ce7bafa
Exception code: 0xe0434352
Fault offset: 0x0000b727
Faulting process id: 0xf18
Faulting application start time: 0x01cbf85a5c2fd01f
Faulting application path: f:\program files (x86)\steam\steamapps\common\il-2 sturmovik cliffs of dover\Launcher.exe
Faulting module path: C:\Windows\syswow64\KERNELBASE.dll
Report Id: 8250f1df-644e-11e0-9987-001b2152d602

martinhjerpe 04-11-2011 06:05 PM

Multiplayer
 
Nice with a patch, still can't find any servers though :/

Old_Canuck 04-11-2011 06:06 PM

Quote:

Originally Posted by brp51d (Post 258331)
I have a powerful system i7975@3.9, gtx580 6gigs ddr3. Patch has increased fps slightly but has improved stuttering significantly. I am playing at 1680x1050. Models landscape effects decals high land shading medium shadows on all other settings low no trees,roads or grass. Clouds on. I am very pleased with post patch performance. I see very wide differences in performance between systems with similar specs. However, I am increasingly confident that the game will be sorted out for all with time. After 10years with il 2 I was anxious to get this sim. I recall that il2 had it's share of teething problems. I think that putting together a program of this depth and complexity is an enormous achievement. With so few titles in this area, much less sims with high quality fm,w etc, I am very pleased that this development team is still committed to providing a first class product.

+1

Your non-hysterical analysis was refreshing to read. I might come back and read it again just before the downloading starts in Canada. :grin:

V3teran 04-11-2011 07:01 PM

Quote:

Originally Posted by JG14_Jagr (Post 260162)
In game settings turn video settings to HIGH then UNCHECK Shadow, and Grass I unchecked roads only because some of them are floating on the map. I'm running at 1920X1200 and I get 60-65 fps smooth in the bomber intercept mission with the Hurricane and the He111's when I initially start it. I've also try at various settings of FSAA.. I honestly cannot see any big visual improvement at my resolution so I leave it low of off. I would turn IN Anist Filtering in the controls of your video card, 8X or better gets rid of the graphica issues with visible tile seams and lines on the horizon. If you fly offline mostly I'd install the MOD from Kegety for now, it gives me almost 100% improvement in FPS from 60>>>>110 at my resolution and detail settings. If you mainly fly online it will need to be turned off each time..

I think you'll find a lot of people that have played this game series for a LONG time are willing to help, but the "If I don't get what I want I'm going to take my ball and go home" attitude isn't going to win you are sympathy here

Tried that,dont do anything for me tbh,however this game does seem to work better on ati cards,thanks for helping anyhow.

Fall_Pink? 04-11-2011 07:11 PM

Quote:

Originally Posted by Hunkster (Post 259771)
I have waited since last friday that the patch would show on Steam. I am from the Netherlands and have my region also set on the Netherlands......no patch

On which region is the patch available on steam ?

I'm in Kaaskopland as well ;-) For me the Steam patches were available Friday night aand the moment I started, it started to download the patch right away.

Regards,
FP

BBrus 04-11-2011 08:09 PM

I'm having the same problem as others here. My IL-2 won't update, everything seems to be set correctly.

It's not a region issue, as I have changed it a couple times and it still doesn't work. :(

Any help will be appreciated.

Fjordmonkey 04-11-2011 08:11 PM

Just out of idle curiosity, what do you get for version when you launch the game, BBrus? And have you tried to verify the game's Cache?

BBrus 04-11-2011 08:16 PM

Quote:

Originally Posted by Fjordmonkey (Post 260467)
Just out of idle curiosity, what do you get for version when you launch the game, BBrus? And have you tried to verify the game's Cache?

1.00.13954 :-P

Darn it. Did it update automatically without even me asking, or without letting me see that it was downloading?

Well, I guess everything's right then!

Thanks

_79_dev 04-11-2011 11:16 PM

~s~

After installing that patch, people experiencing fps and stutter improvement but from the other side many more launcher.exe crashes and network problems. I got boost in performance but my game is crashing now much more often, for example I start game hit single player quick mission and until I change aircraft types I got my game crashed while loading, that was happening ealier on but so frequent, there is many more bugs sand problems bit I am real surprised that Your update was so quick, thanks for that...can't wait until You sort out multiplayer...

Maico 04-12-2011 10:46 AM

Thanks for the Patch guys. I am running at 40 to 50 fps. Everything on medium except models and Decals on High. Sim looks good. Now if I could only figure out Engine management I will be in buisness. I turned both of these off and had me a BALL!!!
Nice sim. Keep up the good work.

My specs:
i7 950 @ 4.0Mhz
Asus P6X58D
GTX 470 SLI
GSkill DDR3 1600 x 8gigs
Win7 Home Premium 64bit

janpitor 04-12-2011 10:58 AM

The FPS is slightly higher than before. Still unplayable at 1920x1080 at whatever setting (low fps max 40 over water, 20 london, heavy stutters). At 1600x900 significantly better. Playabe at medium settings...low over a small town around 30-35 fps, london cca 20-27, water 50-60.
But, again whatever settings the stutter especially low over land is significant but less pronounced. Low/high settings dont do much difference, with high it is slightly worse.

THE BIGGEST ISSUE...nvidia control pannel cant see the sim, so I cant try to set anything (especially AA and AF and vertical synchronisation)

THE GPU is rarely at full power (only in london at 1920x1080 and high settings. usually around 53%max)

THE CPU is also somewhere 20 - 30% max (even the first core doesnt come more than 50). Seems the game isnt utilising even one core.

Affinitymask to 14 helped a little with fps/stutter, but the cpu isnt going higher

I have aero switched off...just in case, because i didnt see much difference

I use the first 2 series nvidia drivers (257.xx?). Did you people see better results with newer drivers? (did it help with nvidia control pannel?)

Also the logitech G940 manager cant seem to recognize the game. The centering force sometimes works and sometimes not.

I use Freetrack and all FPS was recorded by fraps.
Tested with tiger moth free flight over england.

My rig:
i5-450 oc 4GHz
4GB RAM 1600 7-7-7-24
GTX480 stock (1,5GB)
SSD AHCI mode for WIN 7 64b Enterprise
Another SSD IDE mode for sims (IDE mode made a big difference in stutters not only in il2 but also A-10)
Pagefile on WD caviar green i dont remember 4 or 6 GB

grunge 04-12-2011 12:49 PM

Quote:

Originally Posted by janpitor (Post 260919)
The FPS is slightly higher than before. Still unplayable at 1920x1080 at whatever setting (low fps max 40 over water, 20 london, heavy stutters). At 1600x900 significantly better. Playabe at medium settings...low over a small town around 30-35 fps, london cca 20-27, water 50-60.
But, again whatever settings the stutter especially low over land is significant but less pronounced. Low/high settings dont do much difference, with high it is slightly worse.

THE BIGGEST ISSUE...nvidia control pannel cant see the sim, so I cant try to set anything (especially AA and AF and vertical synchronisation)

THE GPU is rarely at full power (only in london at 1920x1080 and high settings. usually around 53%max)

THE CPU is also somewhere 20 - 30% max (even the first core doesnt come more than 50). Seems the game isnt utilising even one core.

Affinitymask to 14 helped a little with fps/stutter, but the cpu isnt going higher

I have aero switched off...just in case, because i didnt see much difference

I use the first 2 series nvidia drivers (257.xx?). Did you people see better results with newer drivers? (did it help with nvidia control pannel?)

Also the logitech G940 manager cant seem to recognize the game. The centering force sometimes works and sometimes not.

I use Freetrack and all FPS was recorded by fraps.
Tested with tiger moth free flight over england.

My rig:
i5-450 oc 4GHz
4GB RAM 1600 7-7-7-24
GTX480 stock (1,5GB)
SSD AHCI mode for WIN 7 64b Enterprise
Another SSD IDE mode for sims (IDE mode made a big difference in stutters not only in il2 but also A-10)
Pagefile on WD caviar green i dont remember 4 or 6 GB


Try to overclock the GPU let's say by 1 MHz, maybe it will run then at full speed. Lot of ATI users reported such behaviour. I can try it myself later, after US release I'll gonna buy the sim too. Lets hope this will be sorted till End of April! :)

silvio melani 04-12-2011 01:39 PM

It was better the unpatched version
 
Does someone among you, guys, know the way to restore the unpatched version of the game? Sometimes before the program worked, now not at all...
Thx!

Triggaaar 04-12-2011 05:59 PM

Quote:

Originally Posted by luthier (Post 257660)
We'll be looking into this aggressively and by Monday should have either a hotfix or a rollback for the affected users. My apologies to everyone affected.

How's this hotfix going Luthier?

Thanks

janpitor 04-12-2011 06:10 PM

Quote:

Originally Posted by grunge (Post 261004)
Try to overclock the GPU let's say by 1 MHz, maybe it will run then at full speed. Lot of ATI users reported such behaviour. I can try it myself later, after US release I'll gonna buy the sim too. Lets hope this will be sorted till End of April! :)

I have maximum frequencies, but the GPU load measured with GPUZ goes to about 53%.

grunge 04-13-2011 05:48 AM

Quote:

Originally Posted by janpitor (Post 261278)
I have maximum frequencies, but the GPU load measured with GPUZ goes to about 53%.

Ok m8, now i'm understanding :) so the game simply don't uses all of the recources? No wonder that it runs rusty..

Pluto 04-13-2011 08:53 AM

... why does multicore support need to be patched in this sim, like so many other things that should already work without the need for a patch?

This sim is in development for many years now, was it not clear years ago that it would use/need multicore cpu support for smooth performance?

All in all I rather have the impression that Ubisoft released a half finished game/sim. Considering the money you spend on the collectors edition this is insolent!

That`s as if you buy a car without wheels and the dealer tells you: "well, the wheels you will get later - maybe, lets wait and see".
Dammit! F... Ubisoft!
:evil:

Fjordmonkey 04-13-2011 09:19 AM

Quote:

Originally Posted by Pluto (Post 261761)
... why does multicore support need to be patched in this sim, like so many other things that should already work without the need for a patch?

This sim is in development for many years now, was it not clear years ago that it would use/need multicore cpu support for smooth performance?

There's many reasons as to why this wasn't implemented before launch, one of which might be time/budget-restraints. When those hit, compromises must be made. For all we know, that might have been one of them.

Quote:

Originally Posted by Pluto (Post 261761)
All in all I rather have the impression that Ubisoft released a half finished game/sim. Considering the money you spend on the collectors edition this is insolent!

That`s as if you buy a car without wheels and the dealer tells you: "well, the wheels you will get later - maybe, lets wait and see".
Dammit! F... Ubisoft!
:evil:

Your comparison is flawed. A car needs wheels to work, whereas a game isn't 100% dependant on having mulitcore-support to function.

bongodriver 04-13-2011 09:23 AM

I wonder how many more consumer goods this sim will be compared to?

Wolf_Rider 04-13-2011 09:49 AM

in cockpit view, the (RPM, Speed, etc) gauge needles are rather bouncy... but in wonder woman view, they are all rock steady.

Pluto 04-13-2011 10:07 AM

... maybe the comparison is not quite right but I am still pissed off.
To sell half finished products becomes a habit recently not only concerning this game!

:evil:

602Sqn.McLean 04-13-2011 11:10 AM

I'm not going to swear but has anybody who developed this sim bothered to explain when the 'next' patch is going to be released to fix the myriad of problems. Would be nice to actually know if they're as dedicated to fixing this thing than those who spend the money to buy it. I know there are many that will 'back' them up but surely they too must be wondering. If they are 'TELL US' when it's going to be FIXED.

Ala13_Kokakolo 04-13-2011 11:20 AM

Quote:

Originally Posted by Fjordmonkey (Post 261774)
There's many reasons as to why this wasn't implemented before launch, one of which might be time/budget-restraints. When those hit, compromises must be made. For all we know, that might have been one of them.



Your comparison is flawed. A car needs wheels to work, whereas a game isn't 100% dependant on having mulitcore-support to function.

I do not agree with you. Multicore support was obviously essential already a year ago when it was clear all computers were going to use multicore structures. On the other issue, I think the comparison is valid. So far the sim is unplayable because the aim of this sim is the multiplayer mode. So far is not possible.

I think they spend too much time and money in nice textures but the core of the game is the original IL2.

Wolf_Rider 04-13-2011 12:17 PM

multicore or SLI (whichever one it was) support was inadvertently broken when the epilepsy filter was programmed in.....

read the post by Luthier

Opitz 04-13-2011 12:41 PM

Quote:

Originally Posted by Wolf_Rider (Post 261875)
multicore or SLI (whichever one it was) support was inadvertently broken when the epilepsy filter was programmed in.....

read the post by Luthier

Especially when there wat NOT any anti-epilepsy filter and if yes, it has NO effect or impact on game performance...

dflion 04-13-2011 01:06 PM

I have been upgrading
 
1 Attachment(s)
I have just upgraded my system from Windowa XP to Window 7 and increased my RAM from 3GB to 8GB - so have been 'off the air' for a few days? I am now running ver. 1.0.13954.

Today, I finally got back into the COD after a (1 day download from Steam? and 5 days getting the Windows set-up working?) - its a bit slower down in OZ??) and finally started flying the Hurricane. On the new system, I still had to 'dumb down' everything (graphics)? to get the whole thing working at a a reasonable FPS?

I am having problems getting 'ATI Catylist control centre' to work in 'Windows 7' ( I would like any thoughts on this?) so I don't think my video graphics are working at their best?

I have attached a 'jpeg' showing some of my graphic problems , now that I have upgraded? My graphics were better on my old XP system? Ilya, I think you have to quickly get the sim running effectively on '4 Cores' to get everything working properly - all members might have to eventually upgrade?

System specs.
Operating system: Windows 7 Professional 64-bit
Motherboard: Gigabyte P35-DS4
Processor: Intel (R) Core (Tm) 2 Extreme CPU Q6850 @ 3.00ghz
Memory: 8192MB RAM
Pagefile: 1893MB used, 14485MB available
Direct X version: Direct X 11
Display: Benq 1920x1200 (32bit) (59hz)
Video card: ATI Radeon HD 4870x2
Driver version: 8.831.2.0
Memory: 1768MB

See attached jpeg?

DFLion

Wolf_Rider 04-13-2011 01:17 PM

Quote:

Originally Posted by Opitz (Post 261891)
Especially when there wat NOT any anti-epilepsy filter and if yes, it has NO effect or impact on game performance...

which/ what?






http://forum.1cpublishing.eu/showthread.php?t=19819

Derinahon 04-14-2011 01:00 AM

Quote:

Originally Posted by luthier (Post 257660)
We'll be looking into this aggressively and by Monday should have either a hotfix or a rollback for the affected users. My apologies to everyone affected.

Has anyone seen any update since luthier posted last Friday? Just wondering what's going on.

JG14_Jagr 04-14-2011 02:47 AM

Quote:

Originally Posted by 602Sqn.McLean (Post 261831)
I'm not going to swear but has anybody who developed this sim bothered to explain when the 'next' patch is going to be released to fix the myriad of problems. Would be nice to actually know if they're as dedicated to fixing this thing than those who spend the money to buy it. I know there are many that will 'back' them up but surely they too must be wondering. If they are 'TELL US' when it's going to be FIXED.

They released what they are working on the day they released this patch.. last week.. SLI and Multi Core support were at the fore front.. Do a little looking and you will find what you are looking for..

JG14_Jagr 04-14-2011 03:04 AM

Quote:

Originally Posted by dflion (Post 261916)
I have just upgraded my system from Windowa XP to Window 7 and increased my RAM from 3GB to 8GB - so have been 'off the air' for a few days? I am now running ver. 1.0.13954.

Today, I finally got back into the COD after a (1 day download from Steam? and 5 days getting the Windows set-up working?) - its a bit slower down in OZ??) and finally started flying the Hurricane. On the new system, I still had to 'dumb down' everything (graphics)? to get the whole thing working at a a reasonable FPS?

I am having problems getting 'ATI Catylist control centre' to work in 'Windows 7' ( I would like any thoughts on this?) so I don't think my video graphics are working at their best?

I have attached a 'jpeg' showing some of my graphic problems , now that I have upgraded? My graphics were better on my old XP system? Ilya, I think you have to quickly get the sim running effectively on '4 Cores' to get everything working properly - all members might have to eventually upgrade?

System specs.
Operating system: Windows 7 Professional 64-bit
Motherboard: Gigabyte P35-DS4
Processor: Intel (R) Core (Tm) 2 Extreme CPU Q6850 @ 3.00ghz
Memory: 8192MB RAM
Pagefile: 1893MB used, 14485MB available
Direct X version: Direct X 11
Display: Benq 1920x1200 (32bit) (59hz)
Video card: ATI Radeon HD 4870x2
Driver version: 8.831.2.0
Memory: 1768MB

See attached jpeg?

DFLion

Setting Anistropic Filtering to 8X or higher got rid of that for me...

erratik 04-14-2011 12:13 PM

Quote:

Originally Posted by bongodriver (Post 261776)
I wonder how many more consumer goods this sim will be compared to?

i wouldn't look at steam forums then, someone compared it to buying a cheesebuger with no cheese. :lol:

undpilot87 04-15-2011 07:26 PM

COD 1.00.13954 and no improvement.
 
Hey guys I have a question I was hoping someone could answer for me. I have been looking forward to the release of IL2 COD for a long time. When I heard that I could get it 2 weeks before the release in the US I jumped on it. I bought the game from justflight.com and they gave me an activation code for Steam. I know everyone is having problems with this game and I expected to have problems (wishful thinking told me that maybe I wouldn't).

The question I have is that I know the company is releasing updates for the game and I read that they are being released by Steam by region. Being that I have the game before the US release am I going to get the updates? I am currently running the 1.00.13954 version of the game.

I was also just told by Ubisoft technical support that because I bought a European version of the game that I will have problems getting updates, patches, and technical support with the game and that I should try to get a refund and get it when it comes out in the US. Is this true? I asked her what the difference would be since they are all just being bought through Steam and she said that because I would have a European IP that I would always have problems. Can anyone verify this or does she not know what she is talking about? I really appreciate you taking the time to clarify this for me. Thanks again.

System Specs:

Asus P6T Deluxe V2
Intel i7 950 @ 3.06
Nvidia GTX 260
12gb Corsair Ram
Win 7 x64

JG52Krupi 04-15-2011 07:50 PM

Quote:

Originally Posted by undpilot87 (Post 264217)
Hey guys I have a question I was hoping someone could answer for me. I have been looking forward to the release of IL2 COD for a long time. When I heard that I could get it 2 weeks before the release in the US I jumped on it. I bought the game from justflight.com and they gave me an activation code for Steam. I know everyone is having problems with this game and I expected to have problems (wishful thinking told me that maybe I wouldn't).

The question I have is that I know the company is releasing updates for the game and I read that they are being released by Steam by region. Being that I have the game before the US release am I going to get the updates? I am currently running the 1.00.13954 version of the game.

I was also just told by Ubisoft technical support that because I bought a European version of the game that I will have problems getting updates, patches, and technical support with the game and that I should try to get a refund and get it when it comes out in the US. Is this true? I asked her what the difference would be since they are all just being bought through Steam and she said that because I would have a European IP that I would always have problems. Can anyone verify this or does she not know what she is talking about? I really appreciate you taking the time to clarify this for me. Thanks again.

System Specs:

Asus P6T Deluxe V2
Intel i7 950 @ 3.06
Nvidia GTX 260
12gb Corsair Ram
Win 7 x64

Thats the right version, I don't think you should experience any problems, the patches are international only the russians have a standalone patch.

BUT I definitely would not contact steam, they might have given you a refund if it was pre-release but not now, especially if you didn't buy the game from steam in the first place ;).

What problems are you experiencing?

undpilot87 04-15-2011 10:16 PM

Quote:

Originally Posted by JG52Krupi (Post 264249)
Thats the right version, I don't think you should experience any problems, the patches are international only the russians have a standalone patch.

BUT I definitely would not contact steam, they might have given you a refund if it was pre-release but not now, especially if you didn't buy the game from steam in the first place ;).

What problems are you experiencing?

Hey thanks for the response. Currently the game is unplayable on practically any settings, however I can play on medium settings over water. When I am over the water it will run and look great until the game puts the bombers on the screen, then it gets choppy and stutters alot. Do you think I should consider getting a new graphics card or wait until they release more updates? What I don't understand is that I can run Birds of Prey at max settings with no stutter and the graphics look better than this game on medium settings. Too bad that game is so unrealistic in how the planes stall. You have any experience with it? I am a Commercial Pilot and I do have time in high performance aircraft and I can tell you that no plane stalls as easy as that game shows. I wish we could get that games graphics with this games plane models. I really don't want to get a refund for the game, but I was worried that I would not get all of the updates.

JG52Krupi 04-16-2011 10:33 AM

Quote:

Originally Posted by undpilot87 (Post 264417)
Hey thanks for the response. Currently the game is unplayable on practically any settings, however I can play on medium settings over water. When I am over the water it will run and look great until the game puts the bombers on the screen, then it gets choppy and stutters alot. Do you think I should consider getting a new graphics card or wait until they release more updates? What I don't understand is that I can run Birds of Prey at max settings with no stutter and the graphics look better than this game on medium settings. Too bad that game is so unrealistic in how the planes stall. You have any experience with it? I am a Commercial Pilot and I do have time in high performance aircraft and I can tell you that no plane stalls as easy as that game shows. I wish we could get that games graphics with this games plane models. I really don't want to get a refund for the game, but I was worried that I would not get all of the updates.

You can tell if it has worked when the patch is released on monday.

What are your PC specs?

undpilot87 04-16-2011 11:46 PM

Quote:

Originally Posted by JG52Krupi (Post 264914)
You can tell if it has worked when the patch is released on monday.

What are your PC specs?

System Specs:

Win 7 x64
Intel i7 950 @3.06
Nvidia gtx 260 Driver 266.58
12 gb Corsair ram


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