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S!
Fully playable with little stutter. I tried buildings Low with Very Low details on them..no joy but horrible stutter down low. Then I left the building detail to Very Low but slapped Unlimited amount o buildings = a LOT less stutter?! So did the unlimited amount of buildings set them there = less popping up => less stutter? Same applied when upped resolution 1440x900 to 1650x1080. Strange..back to experimenting! |
Great patch for my part!
Also disabling Aero (http://forum.1cpublishing.eu/showthread.php?t=20842) and running Gamebooster might also have helped. I am now playing with shadows, clouds, trees and buildings low, 1680res, grass on, roads on - rest on medium. Its looking good, and performing very well. Quick notice: buildings (over London) seems to be loaded at a short distance, so they keep popping up everywhere around you. Once loaded though, they stay there "a long time". Trees are drawn much farther away. This is on Building Amount=low. Setting Building Amount=unlimited the popping-up disappears...instead building blocks/squares/areas seems to be loaded in chunks. Loading times also lowered here. |
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Easy - goto this link http://store.steampowered.com/app/63950/ Click ADD TO CART Enter your Credit Card or PayPal details and pay for the game. Then you will get the Patch. |
try this?
pay now and support devs to make the game you want? |
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I don't think you can get the patch witout having Steam. |
I'M stupid?
Come back when you've some hair on your balls, son. |
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I have a powerful system i7975@3.9, gtx580 6gigs ddr3. Patch has increased fps slightly but has improved stuttering significantly. I am playing at 1680x1050. Models landscape effects decals high land shading medium shadows on all other settings low no trees,roads or grass. Clouds on. I am very pleased with post patch performance. I see very wide differences in performance between systems with similar specs. However, I am increasingly confident that the game will be sorted out for all with time. After 10years with il 2 I was anxious to get this sim. I recall that il2 had it's share of teething problems. I think that putting together a program of this depth and complexity is an enormous achievement. With so few titles in this area, much less sims with high quality fm,w etc, I am very pleased that this development team is still committed to providing a first class product.
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I have a brand spanking new rig and the game is simply stunning now.
I have everything set to high and only london gives me some slow fps but still playable. Not had major battles at same time though. The controls are my biggest issue. Sometimes keys work, sometimes they dont. Very random. Surely this has to be high on the list of fixes? |
When i fly low level(rooftop) over london about 15min, then london is allmost stutterfree and FPS is great also, minimal detail on buildings and buildings is unlimited(not better with low), resolution 1920*1080.
Really beutiful when it works, so it takes time to load diffrent building textures to memory, those first 15min was a stuttershow, it going better and better more you fly and textures loaded more, after 15-20min its was totally smooth, really minimal stuttering time to time. Great sim, yesterday i made high g turns from diving, positive and negative, it makes me ill, the feelings of flying is so unbeliable good in this sim. Thanks to Devs so great game, i'll just love how it feels, great. If there is cure that first 15min stuttering this sim is blowing my mind. Great work gyus. Try it, fly allmost on rooftops about 15min, it goes better and better and finally i got really smooth FPS, of course it's a pain fly first that 15min :( Kankkis |
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wow that's quite a set up... now where's my credit card.... |
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Got GTX280 1GB OC and on medium (some high) settings 1680x1050 over channel avg 50 over land avg 30fps, smooth gameplay Q9650 @ 3,6GHz | 4GB DDR3 | 2x GTX280 1GB OC | Win7 Ultimate 64-bit |
the random performance bug is clearly also impacting high end Nvidia GTX 5xx cards
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Wedmonds "GeForce GTX 580 3072MB" is the key.. VRAM is the st Graal.
SLI MUST work in this Sim.. I really hope they will fix it well.. and really optimized it for it. |
I too now think it is the buildings to which my microfreezes are related to mostly. However I have the impression that it is not so much a graphic issue but rather how the buildings are handled in terms of memory management or something related.
Here my observations: When I fly over land and in the distance I see these greyish areas where a small town is located no problem with stutters. When I approach the town and the first buildings pop up I get these microfreezes. When finally I have had all buildings in this particular town once on my screen I don't have a big issue with microfreezes for this town as long as I stay there. However, when I go on flying to another small town it is as if the buildings were never loaded to the memory once and again I get microfreezes until I had seen all buildings in this town once. It is as if as soon as I leave one town the algorithm throws all building presentation out of the memory (I don't know which memory, RAM or video card RAM) and so I have to reload them again when over the next town and that this causes the microfreezes on my system. I cannot judge if this is the problem though. It just feels this way. My system Vista 64b i7 920 6 GB RAM Nvidia GTX 275 1 GB |
Skymood you will probly have to deleat and reinstall your game. The same kinda thing happened to me. All is mostly OK now. Good luck
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Hmm...
Even if I lower my settings to the minimum these bugs won't go away: 1: buildings cause heavy stutters 2: dust and hitting an enemy plan cause massive fps drop |
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Im thinking its a driver issue not a OS issue. I just got a brand new gtx 460. Seems tthis issue is mostly nvidia also. I may bite the bullet at the end of the month and get win7 if I have any money left. Issue still needs to be fixed cause it makes the game unplayable. |
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How about background stuff running, I never see/read about that. Any kind of virus checking, malware checks, can slow down the load of a texture as it is checked by the background software. I've seen it happen before on hungry games. Everything possible in the background must be turned off, esp prgs that check what you're doing. Waiting on new system and COfD in the US. Being built with absolutely nothing extra, and even checking in Win7 will be off by default. No way to play it on this system I built for IL-2.
This is probably why you see almost identical systems with wide difference of results |
guys it's not your system, it's the game engine. so just wait for the next patches.
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Since the patch many people have experienced improved performance and game play. I expect that when reporting issues to the developers it very important to fully explain the issues, when it occurs and your system set up. Otherwise it would be impossible for them to identify the problem. Cheers! |
black lines shooting across the water after a crash... both pre and post patch (outside F2 view)
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Dust and the "fog" that appears when hitting an enemy airplane causes massive fps drops... Even on takeoff, dust almost freezes the game.. |
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big improvement here.. I flew a hurricane low over land and was getting 50- 80 fps! much less stuttering too. is a pleasure to fly now. still get a bit of stutter when i played bomber intercept but over all very happy
well done |
Key settings
I tried everything but still.
Since the patch, the official one, the game forget my key configuration. I must load my configuration everty time I launch the game. :rolleyes: :!: |
What the hell is this...O! its Maddox games again...
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I am crying on the floor...laughing...Oleg...why you are doing this to us...I am going to fly Il-2 Demo, version 2000! |
Video/ Control settings are bit hit and miss as to consistency in staying selected, in the way they (randomly don't) stay set from quick mission to quick mission.
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Patch verison
Sry for that dumb question...
Can somebody tell me where I can find the info of the current game version. Just want to see if Steam has done the update to 1.0.13954 on my system. Many Thanks... |
bottom right corner of start up screen (Ep warning screen)
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S!
In main menu lower right corner. |
Oh shit... I must be completly blind...
Thx guys for the quick help :) |
There is still some shift between tracers and visual plane for ai planes (gunner position at least)
We need a key binding for track recording. When having to close game because video settings were altered I get a launcher.exe crash message (Vista 64b) |
http://www.youtube.com/watch?v=4_BlEXv8jm8
I was previously getting 25FPS with the beta patch and 267 drivers. now average 41FPS similar conditions with Patch 1.0.13954 and 270.51 drivers 1680 x 1050 Mirror: off Model detail: high Building detail : very low Land detail: low Visual effects: medium Damage decals: medium Building amount: low Land shadow: low Grass: off / Shadows: on / Roads: off |
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EDIT: u purchased the home premium version. I need the profesional version. Its 139:99 ,I can get it for 133 at amazon but it dont have the firs service pack. Got me excited there :) |
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this game is just as bad as it was before the patch performance wise tbh,no real improvement here,even when using 1 gpu,still rubbish!
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I have to say the patch has made no noticeable difference on my system. I still get playable framerates running at 1680 x 1050 with
Mirror: off Model detail: high Building detail : very low Land detail: low Visual effects: high Damage decals: high Building amount: low Land shadow: low Grass: off / Shadows: on / Roads: off I still get some stutters in the midst of a furball (6v6) when lots of guns and hits are happening. When i turn any of my settings higher the fps drops sharply, same as before. BTW- i'm still loving it, same as before ;-) |
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Luthier, the issue with HD6xxx series cards might be the same issue I get with my HD4870. The issue is the cards do not clock up to max clock speeds when running Cliffs of Dover, they sit at idle. All ATI/AMD graphics card users should check their clockspeeds while playing Cliffs of Dover, you may find its not clocking up and this is a significant cause of FPS issues.
I get poor performance from this. My workaround involves forcing clockspeeds on the card and overriding the PowerPlay function which controls the clocks dynamically. I am not sure if this is a driver related issue or due to the fact the game runs in a pseudo-fullscreen mode which is not common in 3D games. |
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I'm less concerned about the graphics at the moment and concentrating more on how to get a merlin to run fast without blowing it up- this CEM is HARD! |
@ Blakduk...
How are you turning your Land Shadows to Low? |
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http://www.guru3d.com/article/overcl...on-5970-guide/ |
new patch not on steam
I have waited since last friday that the patch would show on Steam. I am from the Netherlands and have my region also set on the Netherlands......no patch
On which region is the patch available on steam ? |
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Still no servers for me ingame, i tried refreshing several times, and all filters are at "Doesnt matter".
Also i used direct connect and found a server, i could choose plane and loadout but i could NOT get in the game, there was simply no "FLY" button. |
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First Choose a Side.... Red/Blue Second Choose a Airfield... Third Click the airfield again to get a plane... don't know what they were thinking... Forth.. On the right of the screen there is a scroll down slide... it does not stand out... slide to the bottom and hit fly... again what where they thinking... |
Does the problem that the vga doesn't clocks up to 3D mode affect nv users too? it's a wierd issue, maybe the drivers should be also improved.
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EpilepsyFilter=1 [window] DepthBits =24 StencilBits=8 DrawIfNotFocused=0 SaveAspect=0 Render=D3D10_0 width=1280 height=1024 posLeft=0 posTop=0 ColourBits=32 FullScreen=1 ChangeScreenRes=1 Frequency=60 [NET] speed=100000 localPort=27015 serverName=My Server serverDescription=IL-2 Sturmovik: Cliffs of Dover serverInfo1= serverInfo2= serverInfo3= serverInfo4= VAC=1 maxPlayers=16 socksEnable=0 socksHost= socksPort=1080 socksUser= socksPwd= [Console] IP=20001 UseStartLog=1 WRAP=1 PAUSE=1 HISTORY=1024 HISTORYCMD=1024 PAGE=20 LOG=0 LOGTIME=0 LOAD=console.cmd SAVE=console.cmd LOGFILE=log.txt LOGKEEP=0 [rts] tickLen=30 ;ProcessAffinityMask=2 maxTimerTicksInRealTick=20 ; 0 - not use, 1 - show cursor and not capture, 2 - not show cursor, and capture mouseUse=2 ; 0 - not use, 1 - use if hardware exist joyUse=1 ; 0 - not use, 1 - use if hardware exist trackIRUse=1 DisableIME=0 culture=en-GB [rts_mouse] SensitivityX=1.0 SensitivityY=1.0 SensitivityZ=1.0 Invert=0 SwapButtons = 0 [rts_joystick] FF=1 [core] RandSeed = 0 TexQual=3 TexFlags.PolygonStipple=0 Shadows=0 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=1 LandShading=1 LandDetails=1 Sky=3 Forest=2 VisibilityDistance=3 LandGeom=2 DrawCollisions=1 Water=-1 Effects=1 EffFlags.Light=1 EffFlags.SpriteRender=0 Grass=-1 CordEffect=1 UseFog=0 UseLandCube=1 UseLandConnectedObject=1 LinearObjectManager=1 Roads=1 Sun=1 Clouds=1 EffFlags.LightSpritesProj=1 ShadowMapSize=5 TexFlags.AsyncLoad=1 TexFlags.ShowTexture=0 SimpleMesh.SWTransform=0 SimpleMesh.QuadTreeClip=1 SimpleMesh.InstancingHW=1 EffFlags.LightContextSprites=1 CloudsFlags.Detailed=1 TexFlags.CreateHDR=1 Decals=1 EffFlags.SWLight=0 TexFlags.CockpitOnePass=0 MegaTexture=0 TexFlags.Reflection=0 RenderTargetQual=3 MSAA=0 MeshStatics=1 MeshStaticsDetail=2 SimpleMesh.QTNoCompose=0 MeshFirstLod=0 MeshShowLod=0 SpawnHumans=0 TexFlags.FastTransparency=1 [sound] SoundUse=1 DebugSound=0 SoundEngine=1 Speakers=1 Placement=0 SoundFlags.reversestereo=0 RadioFlags.Enabled=1 RadioEngine=2 MusicVolume=14 ObjectVolume=7 MusState.takeoff=1 MusState.inflight=1 MusState.crash=1 MusFlags.play=1 MasterVolume=14 Attenuation=7 SoundMode=0 SamplingRate=0 NumChannels=2 SoundExt.occlusions=1 SoundFlags.hardware=1 SoundFlags.streams=1 SoundFlags.duplex=1 SoundExt.acoustics=1 SoundExt.volumefx=1 SoundFlags.voicemgr=1 SoundFlags.static=1 VoiceVolume=8 Channels=1 SoundFlags.bugscorrect=0 SoundExt.extrender=0 SoundSetupId=8 ActivationLevel=0.02 Preemphasis=0.8 RadioLatency=0.5 AGC=1 PTTMode=1 RadioFlags.PTTMode=0 RadioFlags.PlayClicks=1 ActLevel=9 MicLevel=10 SoundFlags.UseRadioChatter=0 SoundFlags.AutoActivation=0 SoundFlags.forceEAX1=0 speakers=1 im getting 70fps with kegetys mod but it still stutters and the sound is broken,loads of things wrong with it,if its not fixed in the next patch,im gonna get a refund and be done with it tbh,even though i know it will be fixed it may be good while before it is fixed(like 6 months). |
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Mix, rad and prop pitch is all you need to fiddle with and by watching the colour of the exhaust stacks it's pretty easy to gauge your mix. Keep props below 3000rpm and temp around 80 and you are fine. |
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any word on when we might get the next patch?
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I think you'll find a lot of people that have played this game series for a LONG time are willing to help, but the "If I don't get what I want I'm going to take my ball and go home" attitude isn't going to win you are sympathy here |
tried that one... no shadows make the image looks stark with no real improvement in stutter, except for buildings @ Low Detail and Low amount of.
basically stutters came when over buildings, even with trees @ 3 or -1 oh yeah... turn shadows off... sim says to restart... after restart and at desktop for a few seconds Problem signature: Problem Event Name: CLR20r3 Problem Signature 01: launcher.exe Problem Signature 02: 1.0.0.0 Problem Signature 03: 4d6e3d08 Problem Signature 04: System Problem Signature 05: 4.0.0.0 Problem Signature 06: 4ba1dff4 Problem Signature 07: 2fd6 Problem Signature 08: 2a9 Problem Signature 09: System.ComponentModel.Win32 OS Version: 6.1.7601.2.1.0.256.1 Locale ID: 1033 Additional Information 1: 0a9e Additional Information 2: 0a9e372d3b4ad19135b953a78882e789 Additional Information 3: 0a9e Additional Information 4: 0a9e372d3b4ad19135b953a78882e789 and from the Event Viewer Application: Launcher.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: System.ComponentModel.Win32Exception Stack: at System.Diagnostics.Process.StartWithShellExecuteEx (System.Diagnostics.ProcessStartInfo) at System.Diagnostics.Process.Start() at System.Diagnostics.Process.Start(System.Diagnostic s.ProcessStartInfo) at SAxrHC18kGYfA1LuctK.d78S2a1Oypw3l8jbY4W.SHxTOhJN27 bSvpIQc0CU(System.Object, System.Object) at SAxrHC18kGYfA1LuctK.d78S2a1Oypw3l8jbY4W.lulhQkp8N( SAxrHC18kGYfA1LuctK.d78S2a1Oypw3l8jbY4W, System.String[], System.String, System.String) at 14fevyfp9h0b2g25Khm.VPFLAafJEpSutpBmpVL.YrjN2UuHm( System.String[]) at maddox.Launch.Program(System.String[]) at Launcher.Program.Main(System.String[]) Faulting application name: Launcher.exe_Launcher, version: 1.0.0.0, time stamp: 0x4d6e3d08 Faulting module name: KERNELBASE.dll, version: 6.1.7601.17514, time stamp: 0x4ce7bafa Exception code: 0xe0434352 Fault offset: 0x0000b727 Faulting process id: 0xf18 Faulting application start time: 0x01cbf85a5c2fd01f Faulting application path: f:\program files (x86)\steam\steamapps\common\il-2 sturmovik cliffs of dover\Launcher.exe Faulting module path: C:\Windows\syswow64\KERNELBASE.dll Report Id: 8250f1df-644e-11e0-9987-001b2152d602 |
Multiplayer
Nice with a patch, still can't find any servers though :/
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Your non-hysterical analysis was refreshing to read. I might come back and read it again just before the downloading starts in Canada. :grin: |
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Regards, FP |
I'm having the same problem as others here. My IL-2 won't update, everything seems to be set correctly.
It's not a region issue, as I have changed it a couple times and it still doesn't work. :( Any help will be appreciated. |
Just out of idle curiosity, what do you get for version when you launch the game, BBrus? And have you tried to verify the game's Cache?
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Darn it. Did it update automatically without even me asking, or without letting me see that it was downloading? Well, I guess everything's right then! Thanks |
~s~
After installing that patch, people experiencing fps and stutter improvement but from the other side many more launcher.exe crashes and network problems. I got boost in performance but my game is crashing now much more often, for example I start game hit single player quick mission and until I change aircraft types I got my game crashed while loading, that was happening ealier on but so frequent, there is many more bugs sand problems bit I am real surprised that Your update was so quick, thanks for that...can't wait until You sort out multiplayer... |
Thanks for the Patch guys. I am running at 40 to 50 fps. Everything on medium except models and Decals on High. Sim looks good. Now if I could only figure out Engine management I will be in buisness. I turned both of these off and had me a BALL!!!
Nice sim. Keep up the good work. My specs: i7 950 @ 4.0Mhz Asus P6X58D GTX 470 SLI GSkill DDR3 1600 x 8gigs Win7 Home Premium 64bit |
The FPS is slightly higher than before. Still unplayable at 1920x1080 at whatever setting (low fps max 40 over water, 20 london, heavy stutters). At 1600x900 significantly better. Playabe at medium settings...low over a small town around 30-35 fps, london cca 20-27, water 50-60.
But, again whatever settings the stutter especially low over land is significant but less pronounced. Low/high settings dont do much difference, with high it is slightly worse. THE BIGGEST ISSUE...nvidia control pannel cant see the sim, so I cant try to set anything (especially AA and AF and vertical synchronisation) THE GPU is rarely at full power (only in london at 1920x1080 and high settings. usually around 53%max) THE CPU is also somewhere 20 - 30% max (even the first core doesnt come more than 50). Seems the game isnt utilising even one core. Affinitymask to 14 helped a little with fps/stutter, but the cpu isnt going higher I have aero switched off...just in case, because i didnt see much difference I use the first 2 series nvidia drivers (257.xx?). Did you people see better results with newer drivers? (did it help with nvidia control pannel?) Also the logitech G940 manager cant seem to recognize the game. The centering force sometimes works and sometimes not. I use Freetrack and all FPS was recorded by fraps. Tested with tiger moth free flight over england. My rig: i5-450 oc 4GHz 4GB RAM 1600 7-7-7-24 GTX480 stock (1,5GB) SSD AHCI mode for WIN 7 64b Enterprise Another SSD IDE mode for sims (IDE mode made a big difference in stutters not only in il2 but also A-10) Pagefile on WD caviar green i dont remember 4 or 6 GB |
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Try to overclock the GPU let's say by 1 MHz, maybe it will run then at full speed. Lot of ATI users reported such behaviour. I can try it myself later, after US release I'll gonna buy the sim too. Lets hope this will be sorted till End of April! :) |
It was better the unpatched version
Does someone among you, guys, know the way to restore the unpatched version of the game? Sometimes before the program worked, now not at all...
Thx! |
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Thanks |
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... why does multicore support need to be patched in this sim, like so many other things that should already work without the need for a patch?
This sim is in development for many years now, was it not clear years ago that it would use/need multicore cpu support for smooth performance? All in all I rather have the impression that Ubisoft released a half finished game/sim. Considering the money you spend on the collectors edition this is insolent! That`s as if you buy a car without wheels and the dealer tells you: "well, the wheels you will get later - maybe, lets wait and see". Dammit! F... Ubisoft! :evil: |
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I wonder how many more consumer goods this sim will be compared to?
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in cockpit view, the (RPM, Speed, etc) gauge needles are rather bouncy... but in wonder woman view, they are all rock steady.
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... maybe the comparison is not quite right but I am still pissed off.
To sell half finished products becomes a habit recently not only concerning this game! :evil: |
I'm not going to swear but has anybody who developed this sim bothered to explain when the 'next' patch is going to be released to fix the myriad of problems. Would be nice to actually know if they're as dedicated to fixing this thing than those who spend the money to buy it. I know there are many that will 'back' them up but surely they too must be wondering. If they are 'TELL US' when it's going to be FIXED.
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I think they spend too much time and money in nice textures but the core of the game is the original IL2. |
multicore or SLI (whichever one it was) support was inadvertently broken when the epilepsy filter was programmed in.....
read the post by Luthier |
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I have been upgrading
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I have just upgraded my system from Windowa XP to Window 7 and increased my RAM from 3GB to 8GB - so have been 'off the air' for a few days? I am now running ver. 1.0.13954.
Today, I finally got back into the COD after a (1 day download from Steam? and 5 days getting the Windows set-up working?) - its a bit slower down in OZ??) and finally started flying the Hurricane. On the new system, I still had to 'dumb down' everything (graphics)? to get the whole thing working at a a reasonable FPS? I am having problems getting 'ATI Catylist control centre' to work in 'Windows 7' ( I would like any thoughts on this?) so I don't think my video graphics are working at their best? I have attached a 'jpeg' showing some of my graphic problems , now that I have upgraded? My graphics were better on my old XP system? Ilya, I think you have to quickly get the sim running effectively on '4 Cores' to get everything working properly - all members might have to eventually upgrade? System specs. Operating system: Windows 7 Professional 64-bit Motherboard: Gigabyte P35-DS4 Processor: Intel (R) Core (Tm) 2 Extreme CPU Q6850 @ 3.00ghz Memory: 8192MB RAM Pagefile: 1893MB used, 14485MB available Direct X version: Direct X 11 Display: Benq 1920x1200 (32bit) (59hz) Video card: ATI Radeon HD 4870x2 Driver version: 8.831.2.0 Memory: 1768MB See attached jpeg? DFLion |
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http://forum.1cpublishing.eu/showthread.php?t=19819 |
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COD 1.00.13954 and no improvement.
Hey guys I have a question I was hoping someone could answer for me. I have been looking forward to the release of IL2 COD for a long time. When I heard that I could get it 2 weeks before the release in the US I jumped on it. I bought the game from justflight.com and they gave me an activation code for Steam. I know everyone is having problems with this game and I expected to have problems (wishful thinking told me that maybe I wouldn't).
The question I have is that I know the company is releasing updates for the game and I read that they are being released by Steam by region. Being that I have the game before the US release am I going to get the updates? I am currently running the 1.00.13954 version of the game. I was also just told by Ubisoft technical support that because I bought a European version of the game that I will have problems getting updates, patches, and technical support with the game and that I should try to get a refund and get it when it comes out in the US. Is this true? I asked her what the difference would be since they are all just being bought through Steam and she said that because I would have a European IP that I would always have problems. Can anyone verify this or does she not know what she is talking about? I really appreciate you taking the time to clarify this for me. Thanks again. System Specs: Asus P6T Deluxe V2 Intel i7 950 @ 3.06 Nvidia GTX 260 12gb Corsair Ram Win 7 x64 |
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BUT I definitely would not contact steam, they might have given you a refund if it was pre-release but not now, especially if you didn't buy the game from steam in the first place ;). What problems are you experiencing? |
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What are your PC specs? |
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Win 7 x64 Intel i7 950 @3.06 Nvidia gtx 260 Driver 266.58 12 gb Corsair ram |
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