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Probably it will be revised, since the 3D model will change. But not for 4.11. Don't misunderstand pls. |
Doesn`t matter if for 4.11, you are doing a great job. I`m still a big fan of il2 so take your time and I think most of us are happy with the stuff you have done so far.
All new stuff is a welcomed addition to this series ;) |
hi team daidalos, with good graphic cards, and recent drivers, it seems IL-2 is getting worse (with an ATI 6950 and latest drivers 11.5 i have so many microstutters)... do you guys have the possibility to update the graphic engine or you don't have the source code of those dll's or don't have the rights to do it?
thank you Alberto |
Exist a release date for the 4.11 update?
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It will be released in exactly two weeks.
Or when it's done. |
If you travel very fast, then Mr. Albert Einstein will "magically" compress our life and you'll get your patch in two weeks, or less, if you are fast enough!
:P |
Yeah, something close to Mach 893019. But don't forget your brake parachute otherwise you'll have some more updating to do than just 4.11.
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If I could go so fast, I wouldn't care for my PC or anything materialistic anymore. :)
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any news? :rolleyes:
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Yes... we can travel with light-speed now. :D
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Me too... :grin:
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Tell me... Does TD take donations... considering the work they're doing is breaking more ground than Clod ;)
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almost light speed, almost... light speed is for massless particles! ;) |
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Thank you very much! Good luck! ;) |
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Just wondering is their going to be an IL4 bombardiers position as their wasn't one in in the dev vid
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You have to watch the movie frame by frame. Light speed ya know ...
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Cheers, Fafnir_6 |
At the time the movie was made, it wasn't finished yet. And of course there will be a working bombsight.
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On the topic of Static Plane Spawning.
If a mission is created BEFORE the release of 4.11 so does not include this feature will the option just need to be checked in the Home Base menu to enable it? SO a mission created in 4.10.1 with static aircraft can it be edited in 4.11 so that pilots can spawn in those same static aircraft? As i write i guess this will be the case just needed to confirm =] S! Mini |
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Excuse me for bumping this question...is it, could it be possible? Cheers, MP |
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Thank you for the answer, much appreciated.
Hopefully it can be set up so we can have a 'Scramble' Four-abreast take-off, but I leave it in the hands of you guys who have served us so well. Cheers, MP |
Just checking in, great work guys, looking forward to the new Hawks, and that pit is awesome.
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Small text & pics only update posted at first page.
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Some interesting new features. I like;
"No Players Own View option: When this options is enabled, the player cannot view his own plane in external view. However this has one exception. When player is on ground, he still can access the external view for easier taxing. As soon as the player gets airborne, he is forced back to cockpit view." If you fly online and have a crowded take-off area this would be pretty cool. I should ask, now this has triggered a memory; A while back there were requests for the F6 key to possibly be disabled "Server Side". This was so those players who want to fly Servers like UK Dedicated 1, or any server with External views, would not be able to Padlock an enemy effectively 'cheating' an attacking player from a surprise attack. Additional to the above, I just wonder if it would be at-all possible to disable enemy Arrows in external view but keep Friendly arrows (or disable all arrows) Server Side? I just think that this would give a nice option for those servers that want to run settings, maybe with a Forced Cockpit but allowing External Views. This would mean a new variation for Servers? I'm just asking in-case it is possible and now that you have access to the workings of the code, that something that was much requested (disable F6 key) may be possible now? Cheers, MP |
Thank you!
Thank you for the update!!!
Salutes. |
Yeah, new features, I love it (:
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Well prioritised inclusion of features.
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Thank you.
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External view padlock views in 4.11 are disabled when the pit padlock is disabled.
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Very nice, tanks for update!
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Excellent. Thanks for that. |
Great update guys!!! http://www.mission4today.com/images/smiles/023.gif
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Just asking again, but great news on the above, cheers, MP |
By thinking of the static plane spawn update, I have a couple of questions
1. If you spawn a static bomber, would you be able to control the gunnery positions ? 2.If take off from a static plane from a Hangar or under a shed, would the plane collapse if it was put on grass or in any places put the runway. (I played few missions that are like this and the plane just brakes up) ? 3. Is it possible that you can control it on autopilot to the direction you want or it just returns to the base that it came from ? I could come up with more questions soon, however that is my current questions for the Static plane spawn. |
I'm not sure if this was raised here, but:
I would very much like to be able to switch off external views for parachutes. A lot of us would actually. |
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You can spawn inside hangars, blast pen/shed, etc. Old camo nets had solid collision mesh so it was not possible to taxi under these or spawn under the net. We've changed the collision mesh so that now it is possible to spawn under camo net. Also we added few new nets. Medium sized for medium planes and large net for large planes. |
Brilliant!
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I got a very serious question for you guys. I have been flying il2 for a very, very long time so I know what I am talking about and I met people saying same thing. When you released 4.10 & 4.10.1 patches, we played it since the very first hour of release. We noticed that the plane moves very slow compared to 4.09 version. For example, it takes ages to close in on contacts 6 o'clock, when you dive on contact with 800 km/h it also takes ages to get to him, compared to 4.09. It is kinda weird. Did you change some code of the game? Can you explain a little? And will you change this in 4.11 to be like in the old times?
Thank you, all the best! |
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:grin: Sorry, I couldn't resist. :grin: |
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Thanks TD, I would look for more features, keep working hard :) |
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Its alone your impression, that seems to have changed. All we can do for you, is to suggest to ask yourself, why this did happen to you and to the guys you met. Maybe its because of the 'very, very long time'...? ;) I remember very well, that the game made a compeltely different impression on me, as I started with it and that doesn't refer to FMs only. And that impression constantly changed during the years and still does. |
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Awesome Guys!!!!!!! looking forward to the release.... 2 weeks? :-P:-P:-P j/k with the 2 weeks bit. ;) |
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Could you please fix the FM Focke Wulf?
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Excellent news on the camo nets!
Keep it up! |
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Pretty open ended statement, don't you think? No indication of what needs "fixed". No evidence to back up what you want "fixed". Translation: "I got shot down and didn't like it much." |
Acceleration, energy retention and final velocities are wrong
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There are quite a few of the Fw-190 family in game, are they all wrong? What about the Ta-152s? "Translation: "I got shot down and didn't like it much." Nail on the head perhaps? ;) Good news about the camo nets, I've bounced bullets off the damn things often enough trying to get at the prizes lurking within. :cool: |
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We will include a new difficulty option: 'sensitive matters' (if activated, it includes new FMs, DMs and anything else, that can be based on feelings... polished with a random pattern - for bad days and good days). :D
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:grin::grin:
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New question,
If you request more planes in combat from the home base, would the Stationary aircraft would be moving from its position. |
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Thanks for the reply, |
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Data is numbers, and numbers have no language. Feel free to post them.
Or as google would say: Datos son números, y números no tienen idioma. |
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Los datos son números, y los números no tienen habla. Thats the rigth form, In the last case the books was reviced by focke wulf pilots ;) |
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Los numeros no tienen "idioma". Y si, Sturm , es una de las pocas veces que el google la pega. Saludos! |
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For the Yak-9UT armament and ammo corrections I ran a couple of documents through Google translate from Russian to English. Different alphabet even. But the translator made it make enough sense to establish what they were saying and data is data...so it was "easy" enough after the documentation was tracked. No matter what language... if you just pop over and say "Hey it's wrong" with nothing else. Magic isn't going to happen, on the other hand, something substantive would be really interesting. |
Indeed, or you could perhaps name these books and provide ISBN so that others can look at the data for themselves.
Is that too hard to do? |
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Last time I tried to mod/build campaigns for DGen, it was somewhat dodgy getting planes to be used properly if they were not already programmed into DGen, which doesn't happen anymore since Starshoy dissappeared. |
A question about the static planes and FMB.
Can we get an option to see where the default spawn points are on a specific base within each map. This will allow Mission Builders to see where default spawn points are so that when static spawn plane spawn points are exhausted the default ones are not blocked with static objects. Haulting play for some pilots. Cheers Mini |
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http://i25.photobucket.com/albums/c6...2/GR_field.jpg http://i25.photobucket.com/albums/c6.../SEA_field.jpg |
Excellent!!!!
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Is there any more planes that are Ai only and new flyable aircraft added to 4.11 that is not include in the update ?
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Thanks TD!
Mini |
Update at first page.
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Great work TD, you never cease to amaze us with your hard work and effort. Keep up the great work and keep the updates coming :)
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Thanks for the update DT.
The dated skins feature looks really good.:grin: I was wondering if this feature will also address the the occasional problem in an offline campaign when your own plane's skin is different from the rest of your squadron ? Again, thanks for all your hard (and it should be remembered unpaid) work. |
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Verrrrrry Nice!!!
on the last pictures, Gladiator with three-blade propeller, he will be flyable?) |
Nice, I would look forward to the patch even more.
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Nice work! Good looking Finnish skins with the MS.406 included, (sorry for asking but..) any chance it will be flyable? :rolleyes:
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Excellent update! Wow, this is far and beyond anything I imagined was possible in this game, great idea!
EDIT - looking at the Brewster, I see it has grey undersides. According to my research, they were initially left in the factory applied silver-dope. At least some Brewsters even had the original serial codes on the wing bottoms. Later on, when some were serviced, they were repainted on the bottom with grey, covering up the serials as well. Not a huge issue, and I don't think it's possible to get codes on the wings, but it would be nice to see silver-bottomed Brewsters :) |
Thanks for update!
Camo & marking are a real good addition! |
Thank you again...
lots of small details make a great improvement!!!
Thank you again. |
With the new default skins, will it be possible to have proper RAF SEAC markings for the Burma map?
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yeah, and with the IK-3, now I can make the invasion of Yugoslavia.
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I guess we all have too many interests :) Obviously it'll take time to follow through on even a few of these. |
Hoo-ee guys, looks great. Love the new default skins, that TBD will be a nice addition. The new view options are something I've wanted to see for while, instead of having to cycle through all the aircraft, It will be nice to play a mission with external views without 'compromising' the objective of the mission.
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Hello,
Great updates, DT! I have one small question concerning the new default skin management scheme. Will it be possible to have the option to set the date for quick missions and multi-play dogfight servers so that a specific default skins can be selected by the user/server admin? Thanks, Fafnir_6 |
That has to be set in mission file, when a mission is build/generated, then yes, its working in all situations.
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Will it be possible to have stationary planes assigned into regiments?
It would be really cool with the regiment-specific skins. |
Will the Static Plane Spawn be available for Dogfight servers? UP 3.0 RC already has this (it's called Stand Alone Home Base) and it's one of my favorite features. Very simply, you can designate spawn point locations on Home Bases. Not only is it very easy to accomplish in the FMB, it gives you a lot of cool options that were not available before.
Personally, I like to place spawn points in more conveniant locations, such as near the end of runways. This cuts down on taxi time and encourages players to actually USE the runway. Sometimes I like to place hangars and have players spawn inside of them. They get a kick out of that as well as a little extra protection from vulchers. Aviar |
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Fafnir_6 |
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