![]() |
hello,
today i flew quick missions-on very low resolution, 1x1 intercept, sound is strange,i can hear bullets how they hit a plane 300 meters away in closed cocpit, when i collided with wellington i vanished and the wellington carried on flying just with one engine slightly damaged, next refly when plane hits water and goes under the game slow down to 0 fps for long time,intercepting suterland wav not found,i was missing sound, my specs:Windows 7 64 bit,q6600 OC3.0Ghz,4GB ram,8800 gts 512 mb,10000 rpm hard disc,onboard sound realtek hd. even its buggy as hell i enjoyed the damage model a lot but what a pity, that iam limited to quick mission cause other is unplayable,impposible to land or take off,slideshow! |
Antialiasing not working. Only cockpit a little bit (2x). All above 2xAA ingame takes no effect. In external view it looks not nice.
Some info: GTX570 nvidia driver newest beta and latest official @default 22" 1680x1050. |
A.I. Seems very week somehow. You can flight near a bomber and the shooter in the back cannot hit you even you are 30 meters away.
|
i recorded a track in FMB.but as i played the track later,it showed the default skin with the yellow nose of the bf and not the one i used during the mission.
|
Fiat BR-20 bombers
1- cowl flaps not visible when trying to opening them. No 3d animation. They just stay there. 2 - Bomber aiming device = you can set only a maximum altitude of 2700 meters. Not more than that. Fiat G.50 fighter = max speed at sea level 330 km/h (same as BR20 - lower than the Blenheim). Max mmHg 700. It could reach in "WEP" mode , 860mmHg. Way too slow. Cheers |
'A very enjoyable Sunday afternoon's flying'
1 Attachment(s)
In the 'Land of Oz' its Sunday afternoon, its a beautiful day (what am I doing on the computer?) and I have just had an incredible 'crash free' fly with the the Spitfire 1 and Messerschmitt 109-E3 in BOB COD. All the land features have been turned down though the aircraft and airfield buildings are on high.
I have decided to turn everything on in the cockpit and just fly from A to B to familiarize myself with the aircraft. Everything is working well! I started with Ver. 1.00.13716 and have noticed 'Steam' has upgraded me to Ver. 1.00.13820. llya keep those upgrades coming! For all the doubter's there is certainly some issues with this release, though the potential of IL2 ver.2 will be amazing. Firstly the map is something to behold, even though things don't work properly now, it can only get better. What I really like is the 'geographical relief' at ground level. It is a vast improvement on IL2 ver.1, you can look around and really see the landscape with its valleys and hills. The airfields look real - flat with low undulations. From the air you can easily follow a large relief map. Now to the cockpit. Firstly you need to understand where everything is (I have attached a Bf109 cockpit sketch I did for IL2 ver.1 - this might help a few people when all the cockpit features are turned on?). For all the the people having problems lowering the flaps on the Bf109, firstly turn everything on in the cockpit, then 'pan down' to the flap contol wheel (bottom left hand corner) and using your mouse raise or lower the flaps. If you understand the basics of flying a 'piston engined' aircraft you will be a lot better-off in this sim when everything is turned on. For the 'Newbies' some extra study will be very worthwhile. Finally, you need to map your controls very carefully to make everything work. Sadly there isn't enough published info. to really get you started in this sim. this is a very bad omission? DFLion |
That's a nice summary dflion, but I don't think it really belongs in a bug reporting thread. :-P
Another bug/missing feature - no way to select gun belting presets in multiplayer when spawning aircraft. |
Completley unable to load game. Just get this when I try to open it.
http://img228.imageshack.us/img228/878/helps.th.jpg I am able to press [ and ] to change gamespeed at this screen, even though the menu has not loaded yet even. i7 2.66, 6 gigs of corsair ram, asus rampage II gene mobo, nvidia GTX 480. Running nvidia drivers 270.57. Reinstalled everything in the COD 'redist' folder, uninstalled .net and reinstalled from microsoft, updated direct x from the microsoft website, and deleted and redownloaded COD twice. Still the same screen on startup. |
2 Attachment(s)
FMB issues:
- apparently unable to enter small hangars on german airfields, plane explodes ( this also happens if you select 'spawn parked' under 'Group Settings' ) - unable to spawn more than one plane group on an airfield, planes spawn at the same spot Settings: - no shadows - buildings low - trees low - no AA - everything else on high @ 1920x1200 in the attached mission i get ~25fps on the ground, ~20-30 in flight low over cities ( not London) and above 40 over rural land 2600k, stock speeds 8GB DDR3 Win7 64 6950/2GB stock bios |
Win 7, 64bit, AMD 6970
Running the game, the Graphics Card Clock speed stays at 500 MGHz instead of going up to the maximum of 880 MGHz. The GC usage is running at 100% and the clock speed should increase (I'm monitoring it, and it works in all other games). It's as if IL2 CoD isn't identifying itself as a 3D application to the GC software, not sure. But it definitely isn't right. |
What tool do you use to monitor this?
I just checked with Open Hardware Monitor and there i can only see the max values which went up to 800 for my card, mem clock up to 1250 max. Max clocks for the CPU cores 48%/28%/28%/36% ?!? But i don't know if this tool is reliable. At least the temp logs are comparable to the performance readout of the CCC. |
Quote:
|
Quote:
I've tried the same things as Corrvan and everything else I could think of/find with zero success. There doesn't seem to be any solution at all atm! |
Can somebody confirm or infirm this?
It seems to me that since yesterday I cannot trim my plane any longer. Actually, when using the keys for elevator trim it well activates the trip taps on the elevator in the desired direction. Unfortunately I cannot see this from cockpit as the trimming wheels are not animated. But in flight I don't seem to be able to trim at all. I don't feel any difference ... |
Launcher error.
As per following post: http://forum.1cpublishing.eu/showthread.php?t=19874 Can't even start game consistently - sometimes I get in, sometimes not. Mostly not. Have tried all suggested fixes. R |
Quote:
|
I concur about the clockspeed of the GPU not ramping up from idle sometimes.
On my system with crossfire disabled and HD 6870 cards and CCC 11.3 (the same with 11.2). It's intermittent. It clocks up and down seemingly random sometimes and sometimes it won't clock up at all?! Tested with ATT monitoring option letting it run in the background and then shutting down the game to watch the monitored timeperiod. |
Markings on ground vehicles (as can be set in FMB) do not show. I tried this yesterday - setting up a company of Panzer III and Panzer IV and assigned them to 1. Panzerdivision but no decals were shown (not even the obligatory Balkenkreuze).
|
When taking off ground rolling sound persists even in flight with wheels retracted.
One thing I redid today on purpose with respect to the little black lines connected to the windows in the in-flight-screen: They appear in fact when one clicks INTO the window in order to activate them. They seem to some sort of cursor waiting for some written input. I handle them right now by leaving activated the frames and cautiously klicking on the frame when trying to activate this window. If they are once there only closing the window helps. |
The barges have wake inside their hulls see screen shot
http://i107.photobucket.com/albums/m.../Odd-barge.jpg |
Quote:
http://forum.1cpublishing.eu/showthread.php?t=20024 |
I'm sorry, didn't have the strength to read through all, so there might be some redundance in my post.
Here's the Bug's I've found sofar: 1. Full mission builder - to ADD a plane to list (in spawn point), you need to DELETE it, and vice versa - so the buttons are switched. Same for ADD ALL/DELETE ALL Edit: This actually works correct - however the labeling is confusing, as the left hand side states "available" and right side "selected". Thus I'd understand that "available" is the list where I can "select" the planes to use. In reality it's the otherway around. Planes listed in "available" are the ones used - this being the case, ADD and DELETE buttons work correct. However, I recommend changing the labeling 2. Tracks have stutter/lag that was not there in the actual play 3. 50% of my tracks so far stop after 10-30sec and crashes the whole client. The tracks behave the same in other comps too. 4. In game - AVI-converter doesn't work, might be related to not working tracks, as it sometimes seems to work fairly ok, at least for a while. 5. Sometimes, when plane on ground and not moving, there is constant "background" clanging (like you would be rolling on the ground) - it will stop when you take off, but after landing and coming to full stop and turning engine off, the sound still stays. I've had one time when this didn't happen and everything was "as it should". 6. When selecting quick mission and changing the aircraft (for example from spit to 109) and then flying - everything ok. After the mission you launch the same mission with same setup - you end up in spit, even if the mission-window indicated that you are flying a 109. This keeps happening, until you select another mission, select the mission you wanted again, and again change the plane. 7. Radio doesn't work in anyway (at least for me). I can't order my wingmen or contact ground. I can actually ask for takeoff/landing clearance, but I will never get response. No-one ever responses either by voice or by actions to my orders. Couldn't find anywhere what "frequency" I should use. 8. AI is (if possible) even more stupid than in "original" Il-2. While going to land, I had 7 109's in formation with me. I did ask for landing clearance (no answer of anykind for several minutes), I did order my group to do several other things, like go home, and so on. But they stayed right on my wing. So when I landed, ALL 7 of them made nice crashlands AT THE SAME TIME on both sides of the runway... It was both hilarious as well as very sad moment. 9. ADD (6/4/2011) - in FMB when you set a spawn area and mark it as "spawn as parked" the planes will randomly spawn on some airfield - these fields can be very far apart (several minutes of flight time ~ 100km?) - and usually NOT in the AF you placed the spawn area. Now - the game is beautiful, the aircrafts behave as they should and (compared to the orig. Il-2) the dogfights are now much more like they should be. Weapons and ammunition behave more believable (goes to AA as well) The graphics are great and overall I'm VERY happy about it and this game has extreme potential. And the FMB is extremely promising, that future Online-wars will be awesome. BUT - you'd think that after the so many years we've been waiting for this game, you'd do your testing yourself, not with paying customers. Or enlist volunteers to do the testing for free - because all of those bugs I've found are so obvious, that either you didn't do testing at all, or your testing team needs to be fired. In future (patches, add-ons) - if you need free testing resources, feel free to contact me and my squadmates at www.lelv30.net. While I'm at it - if anyone can send me how to make an "old time" dogfight multiplay map with FMB (people can join midfight, select ac and spawn on airfield) I'd appreciate it. Post a link to "how to" or send me a mission so I can open it and check it out myself. I'll be updating this post with bugs as I find them. - LeLv30_Finwolf - |
Quote:
|
@Finwolf: How do you record a track? I couldn't find the keybinding in the menu ...
|
Quote:
- Finwolf - |
Please forgive me for not going through the previous pages to check,
Has anybody put on the list the shame that AI can see through thick clouds? http://forum.1cpublishing.eu/showthread.php?t=20425 Now that each of has has min 2 to 4 CPU cores in his mashine there is no way we are going to hear the same old story "too CPU intensive" again... ~S~ |
Thanks, Finwolf!
Another issue that I believe is not correctly implemented at least for the Spit 2a. It concerns elevator trimming (perhaps also for rudder and aileron trimming, didn't look at this). Currently, when the trim tab is pointing up (that is its trailing edge) it works as nose up that is it reduced nose-down tendencies without trimming. When trim tab is pointing down it works as nose down. In other words trim tab down "pulls" the elevator down hence making dip the nose while trim tab up "pulls" elevator up hence making the nose go up. I think it should be the other way round: trim tab down should "pull" elevator up hence making nose rise and trim tab up should "pull" elevator down hence making nose dip down. Here a little drawing of the horizontal stabilizer with elevator and trim tab to illustrate what I mean. The upper drawing presents the current situation while I think it should be like in the bottom drawing: http://img52.imageshack.us/img52/861...itionissue.jpg I tried to draw some qualitative stream lines as I think they would be on a real aircraft. I draw the lines closer where there is acceleration and pressure decrease. Let's consider the upper side for a moment: The elevator and the horizontal stabilizer surface form a profile and with the elevator down the stream lines expand on the upper surface, accelerate and have air pressure reduced. Hence the air "sucks" the tail upward. Now the streamlines hit the trim tab that is - as seen from the air particles - like some sort of obstacle. The particle will rush against it and therefore will decelerate. Pressure climbs up. So lockally in this reagion the air wants to push the surface down. But it is important to note that this pushing down is only lockally that is where the trim tab is. From this results a moment that will push the elevator down so helping the pilot to push the nose down. That's exactly how we want it. Of course the stream lines on the belly side experience it in the opposite way. First the stream lines want to push the tail up but locally near trim tab it wants to pull the elevator down. I hope I was able to explain it as I see it in an understandable way. |
Code:
================================================= AFAIK you are absolutely correct about the trim tabs, Stormcrow. |
Code:
================================================= |
Sound
I've got problems with the sound.
Sounds like having carcks in every played sound while hearing radio messages. While no radio-sound is played, everything sounds good, as soon as i receive a msg, the cracks appear. Tried all sound configs possible, nothing solved the problem. Specs are: i5 750 8gb DDR3 1333mhz HD 5850 x-fi titanium win7 64bit premium |
Quote:
What you're showing is the balance or trim tab to reduce stick forces or to trim. Says the student PPL pilot currently distance studying for all 7 JAR PPL exams... R |
I just checked again: it seems that the trim tabs are indeed correctly implemented according to my drawings. Can somebody confirm this?
|
Quote:
|
Hello, wanted to know that there is a problem which we are having quite a few people, which is that when you change some parameters graphics within the Simulator in video options, sometimes the Luncher.exe stops working with the following problem that the game hangs.
Me to last especially after test Flight Simulator window mode in order to enjoy a little more than... not you but it is a topic that has already happened I sometimes... |
uber me109 frightened the daylights outta me!
I set up a quick high altitude dogfight (using FMB) over Hawkinge, with the spitfires in the dogfight set to land at Hawkinge when they were done.
I ran out of ammo early on, so landed and taxied inside a hangar and watched the melee. After quite some time, a few aircraft were dogfighting at very low altitude (all below 3000 feet). When reduced to 1 ME109 and a handful of spits, the spitfires chose to land, and the 109 decided to strafe the spits on the open airfield, which it did with ease. It then turned its wrathful attention to those spits that had huddled inside the safety of the hangars (including me). It started its attack dive, and when about 2000 feet up, on a dive angle of about 30 to 40 degrees, it started firing at one of the spits poking out of the hangar. As soon as it started firing, it stopped/hovered in mid-air, still firing, as it took its time to riddle the spit and set it on fire. It was like an (:evil:) end of level boss, and frighteningly awesome in its ability to bend time, gravity and space to its own will. :eek: :confused: Just to prove its own skill, it did it again, this time firing at a spit that was fully protected by the hangar, but the uber-BF tried to shoot out the hangar windows! I was truly scared (and hid under my spit!) It was like something out of Doctor Who. :grin: My system is a core2 quad Q6600 (2.4 GHz), with 4GB ram, 64 bit windows 7 OS, and geforce GTX460 graphics card. BobTuck. |
Quote:
|
Sometimes, the sound of rolling gear remains during the flight.
Here is a video to show you this bug. http://www.youtube.com/watch?v=S8-gHL7z7vQ |
Hi, firstly the game runs beautifully and is excellent
I noticed too stars through the cockpit dash Major bug for me is when flying online over direct connect which took me several hours to resolve is I cannot hear other peoples aircraft. No sound what so ever other than my own. PC Win 7 64bit Soundblaster X-FI Extreme 4GB DDR3 1600 ATI XFX 5850 Black (765) Zaba I5 Quad 3.04Ghz With trees and building low I can run full settings and works well. |
Not sure if anyone else caught this, but the animation for the radiator in the hurrie is backwards: when you open the rad it closes graphically, and vice verse. It physically works fine though.
|
Some bugs:
1) Gunsight on low illumination setting disapppears in shadow, but reappears in direct sunlight (reversed??) 2) In full realism I managed to belly land a 109 with only my port wing. Applied full left rudder and managed to land with no firther damage to the aircraft. 3) When playing back tracks, the engine doesn't behave as it did in the original flight, as well as that the oil pressure gauge didn't drop in the track as it did in the original flight. 4) Ground noise in 109, Hurri and Spit when stood still. 5) Can't fit Spit with tracers, or modify any loadouts in the QMB. Also, I vote for the return of the old QMB!! Nothing wrong with that and far more customisable. That's all I can think of right now, sorry if any of these a repeated. System Specs: Asus M4A79XTD EVO motherboard Phenom X4 965 Black Edition CPU - OC to 3.7Ghz Asus HD6870 Direct CU 1Gb DDR5 GPU Vengeance 8GB Dual Channel DDR3 Memory Kit WD 500GB SATAII 7200RPM 16MB Cache Caviar Blue HDD Arctic Freezer 2 CPU Cooler 580W PSU |
Quote:
|
-Saving loadouts doesn't work
-can't choose skins -Can't choose anything in quick missions (whatever happened to the good old il2 QMB? I remember Oleg saying that CoD QMB will be better...well... -Sounds - they're a placeholder, right? -Chatter - ditto. Only 1 actor, saying 10 things at a time, and the end is always cut off. -Radio commands: noone cares about them, nobody answers either. -Spitfire MKI - 2 pitch prop, Spitfire MKIa - constant speed prop, Spitfire MKIIa - constant speed prop, Merlin XII. That's how it's supposed to be. -RAF code letter fonts: WRONG! see here: http://forum.1cpublishing.eu/showthread.php?t=19022 (with a download link to the correct fonts) -Ground noise, even when the airplane is standing still. |
Fiat G50
I have flown in it only once but I did see that none of the instruments did work in this Fiat G50!
|
S!
Posting for a friend who has this graphical problem while flying over water. These shots were taken over the channel, the "Free flight-channel" on QMB. http://untamo.kuvat.fi/kuvat/Pelit/I...illu2.JPG/full http://untamo.kuvat.fi/kuvat/Pelit/I...illu3.JPG/full He described it "as if the sea had been covered with this awful green tapestry from the 70's" :D As he flies lower, the sea begins to appear below as seen in the second pic. As said, this happens only on water. Pics taken with high settings, though he says that the same happens with low settings. His graphics settings are as follows: Resolution: 1680x1050, Full screen: on, Detail level: custom, Model detail: high, buildings detail: high, Land detail: High, Forest: high, Visual effects: high, Anti-aliasing: off, Anti-epilepsy filter: off, Damaged decals: high, Buildings amount: high, Land shading: high, Grass: off, Shadows: on, Roads: on PC specs: AMD Athlon 64 x2 5400+ 2.8GHz, ATI RADEON Club 3D 5770 1GB, 2xA-Data 2GB DDR2 800MHzCL6, MSI K9N Neo-F ATI v11.3 drivers installed. EDIT: Forgot to mention: OS is Windows Xp 32 bit. -Untamo |
Radio comms are broken, can't communicate with either flightmembers nor ground control.
|
My GPU runs very hot, I read somwhere else it's running 100%, so until next patch that fix that, I'll have to leave CoD alone.
Also some minor bugs I noticed; All full realism... The Throttle moves to zero input, if pressing 'I' don't do a successful start. (please kill that ghost, no automatic help needed on full realism) In full mission builder, the first Hurricane, with Rotol prop ( guessing here), have some strange control while warming up, could not lower full mix, but it suddenly went from max to bottom when i once selected more mix. Also the two different Hurricanes can't use same Ammo loadout, saved different places i guess. I wish there was a copy and paste function for ammo loadouts, from weapon#1 - #8 |
nvcp seems to recogise only the .exe. name
eg... assign COD launcher.exe and the DCS (launcher.exe) icon will appear after closing nvcp and reopening. pilot controls aircraft after "bailing out" after ground belly landing |
Quote:
I when I added Luncher.exe to control panel Simulator worsens its operation |
Quote:
Switch FOREST = OFF and this should immediately fix your problem If still having problems search the posts of 355th_GRAthos and you should be able to find my post with exactly the same pictures and my setup. Happy flying! |
Probably posted (perhaps a mod needs to make a list?).
Mission loads, hit full throttle, put flaps down, flaps go down for around 5 seconds then start retracting again without any warning. |
Quote:
|
Quote:
edit: Oh, and it seems to can't complete the missions, so I've just hit "Next" each time. |
some axis setting issues, when assigned an axis for such flap or radiator and go back to the game, the throttle does not work anymore.
|
Forgive me for not reading all 26 pages so if its already been picked up, my apologies.
Can the MAP size and position be Saved? My ammo belt Saved profile disappeared after re-entering the game. Actually I don't know if it stayed on the list when I Saved it but Save it I did. |
.... and one more if it hasn't been picked up.
Apart from several guys saying their Hurricane fuel cocks no longer Click there is the problem that the Clicking cycle takes you through :- Off - Main - Reserve - Off, i.e. you can't go back to Main from Reserve. I think it needs two clickable areas, + and - to go forward and back (like there is for setting the Gyro). |
Quote:
edit: weird thing is, all was well 2 days ago. Now its broken. Quote:
edit: above quote is actually not the culprit to this problem. its the "Limited Fuel" disabled which causes the fuel cock to be dead. Normally I would guess you wouldnt need the fuel cock when you have unlimitless fuel, were it not that the fuel cock on take off is set to OFF by default. so the devs should when all major issues are taken care of make sure that when limitless fuel is disabled then the fuel cock is set to MAIN at all times. For now set your "limited fuel" to ON in the realism options. |
I quote you all about several bugs and I don't want to repeat.
This one I hope is a new entry maybe: I was shot down by a bomber, my BF109 crashed and I died (ctrl/E does not work for me.... no eject!) but listen to this: the rest of the squadron followed me!! They all pointed their noses to the grund and went for a deadly faceplant like a band of dumb kamikazes I was astonished. |
It seems that no emergency power (12 lbs boost) is available for the Merlin. At least pressing the key doesn't provoke any altering in boost.
|
* The game suddenly has stopped recognizing my Z axis. (X-52 pro)
* All the info boxes that I removed are mysteriously back. * All my controls have reverted back to default, and I can no longer seem to save my control settings. Update: I can save my settings again, but the Z axis is still not being recognized. |
None of the Quick Mission scenarios load for me. The bar proceeds to 100 %, then the game locks up. Only way around this is to kill it via task manager.
Sometimes clicking on menu options causes the game to completely lock up, necessitating a reboot. This is erratic, and I´ve not been able to reproduce this with the same options twice. The training scenarios all load, but performance is abysmal. Sometimes the game crashes midflight, only to be shut down via task manager. Didn´t try any of the SP missions yet because performance is too low. Nowhere near the league of IL2 right now. Uninstalling this and reinstalling 1946. Will continue to pay attention to these forums though to see what fixes are being supplied. Edit: none of the missions load, and when constructing a mission in FMB, they don´t load either. System specs: Intel Core 2 Duo E8400 Nvidia GTX260 3 gigs of ram Windows XP SP3 32bit |
Quote:
btw I just read that you can set the position on your Throttle travel that represents 100% boost by using the "100%" slider in the Axis control for Throttle. I guess I'll move mine to about 90% travel to ensure I get 110% at full travel. Is yours set fully to the right? Is that then only delivering 100% at full throttle and preventing 110%/WEP? Just guessing as I'm not at the CoD PC atm. |
ok here goes....
1. joystick lag . slow responce setting are at 100% 2. trackir 4-5 not center laggy. 3. trimm way out. ME109. 4. laggy when in combat enemy up close. 5. sound is in mono .there some good sound flies out there . 6. no kill zone range for guns / cannons .(200m or 300m 0r 500m) like il-2. 7. pilots voices need to be fixed . become anoying like me 8. black lines in the sea. 9. keep up the good work ..cockpits are awsome 10. oh and tracer rounds smoke and trails please , like the ME109 has..for all aircraft . |
My buggs
Hi everybody, is there an admin here who have an e-mail address, where I can send my DxDiaq report and various NET Runtime error raports of hang-ups and buggs I have had.???
Running with graphics settings as follows:Resolution: 1680x1050, Full screen: on, Detail level: custom, Model detail: high, buildings detail: low, Land detail: low, Forest: off, Visual effects: high, Anti-aliasing: off, Anti-epilepsy filter: off, Damaged decals: high, Buildings amount: low, Land shading: low, Grass: off, Shadows: off, Roads: off. Fbs by Fraps: 1 - 24 with one plane flying, tryed missionbuilder and 6 bombers and one fighter, fps vent down to 5 - 9 specially when flying over landscape. After ending an mission, not able to come back to missionbuilder without freezing/hang upp, have to shoot down with task manager. When flying Spitfire, not able to adjust mixture... either full rich or nothing at all. Sometimes there is some gauges missing. When watching tracks, there is no engine sound on opposite planes. And after some time, there is no sound or tracers from my own gunns. After shutting down the engine... sound is stil there with the sound from landing. If i turn the forrest on... there is just nice green carpet all over the sea. And when i hit the F10 button, all turn out to grey... pretty fancy... I hope, there is really an uppdate coming soon... keep up good working. :cool: And sorry for to replay tasks... I'm running XP Prof. Service Pack 3. BIOS: Phoenix - AwardBIOS v6.00PG Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 6400+ MMX,3DNow (2 CPUs), ~3.3GHz Memory: 2046MB RAM Page File: 1305MB used, 2633MB available Windows Dir: C:\WINDOWS DirectX Version: DirectX 9.0c (4.09.0000.0904) DX Setup Parameters: Not found DxDiag Version: 5.03.2600.5512 32bit Unicode Card name: NVIDIA GeForce 9800 GTX/9800 GTX+ Manufacturer: NVIDIA Chip type: GeForce 9800 GTX/9800 GTX+ DAC type: Integrated RAMDAC Display Memory: 512.0 MB Current Mode: 1680 x 1050 (32 bit) (60Hz) Monitor: LG L226W(Digital) Monitor Max Res: 1680,1050 Driver Name: nv4_disp.dll Driver Version: 6.14.0012.6724 (English) DDI Version: 9 (or higher) Driver Attributes: Final Retail Driver Date/Size: 2/23/2011 08:27:00, 6398720 bytes |
Could we have in the far future moving pilot heads moving alongside the player head? In Rise of Flight it adds a lot to the atmosphere when one travels alongside a friend and you indeed can look at each other ... :)
A little less important: Can we again have player profils via COD rather than steam as in il2 sturmovik? But more on the upper priority: I experience some severe launcher problems recently that make COD shut down. Others seem to have the same problem. The Spitfire mirror has some strange pixeling. I usually turn it off as it reduces my fps. I also have issues with the fmb, I cannot place spawn places or other objects. I though can place airfields and local weather ... |
Quote:
|
It would be great if CoD could use the option Use3Renders=1 like the old IL-2.
For users on 3-monitor setups the IL-2 way works much better than simply zooming out. |
possible glitch, i was in a spit and had just emptied my ammunition into a He 111 who didn't seem to notice, anyway, one thing led to another and i rammed him in the fuselage between the wing and tail, he survived, i didn't, surprise surprise. the odd thing was my plane just disappeared, no debris, no nothing. this was in some MP mission with a friend who happened to be spectating and he mentioned seeing the same thing.
|
Rivers and waterways: They get wider in the distance which looks very odd, should be that they get smaller. I guess it's something to do with the way that the engine generates a lower resolution terrain for distant landscape.
|
Quote:
|
when we start the game we're dropped onto a bugged menu where we can't do anything. Still can't play the game AT ALL since the release...
issue described here under "CoD won't fully start up" http://forum.1cpublishing.eu/showthread.php?t=19862 My specs: STEAM VERSION of COD Vista 64 Quad Q9550 Ati 4890 1gb 6Gb RAM |
Need:
AUDIO: Volume Can't believe it's not there. |
Quote:
|
Quote:
I also have this issue, Windows 7 64 STEAM VERSION i7 2.66ghz Nvidia GTX 480 6 gig corsair ram I've also posted in that thread, but would really like to be able to launch the game so I can complain about horrible frame rates too! |
Quote:
Quote:
|
1 Attachment(s)
I have found a terrain problem ware the height is misplaced.
Its on the south cost of England, near waypoint 5 of the early campaign mission ware you are transferring from Tangmere (Hurricane) to a spitfire squadron some way along the south cost and you get bounced by ~6 bf109 about 2min after takeoff. Attachment 5236 |
Quote:
|
fuel cock#1 hurricane with limited fuel disabled is bug.
Hi there,
Klem and I posted somewhere on here about a fuel cock problem with the hurricane where it was unresponsive to mouse clicks and binds. The problem is the following: If you disable "limited fuel" in realism then you can't operate the fuel cock. Since the fuel cock in the campaign (this is the only game option i have tested) is set to off initially this causes serious problems for take off. Read:you can't :) So be sure to set "limited fuel" to ON in realism menu untill the devs can fix this. |
Controls in the Spitfire work at random. Hit a key, sometimes it works, sometimes it doesnt.
Move a slider, sometimes it works sometimes it doesnt. (antropomorphic controls disabled, problem still there) Problem encountered the only one time I tried the spitfire, on one of the stock multiplayer games (volcanic islands). I was the host. Another guy flying spitfires in the same mission (client) reported no problem. specs i7 970 Asus Rampage 3 GTS 250 6G DDR3 Settings: All low or very low, except for Detail (high) Effect (medium) roads and shadows on, grass off. |
Horizontal Stabilizer
has the horizontal stabilizer been mentioned?
im wanna level bomb stuff :P |
Hi Luthier,
Thank you for doing all you can, as fast as you can. Stomping bugs isn't done at once and I realize it will take numerous attempts to get them all. Please remember to take a break once in a while or you'll get sore feet. Another bug has possibly reared its head, although this one is only an issue with users that have multiple network adapters installed. http://forum.1cpublishing.eu/showthread.php?t=20656 Cheers |
German translation problem:
In the options where you can set your keys it says in German Schlüssel which mean Key with which you open a lock. It should say Tastatur or Tasten. These are the ones that you find on your keyboard. |
It seems that in multiplayer the axis single engine fighters spawn without ammo.
|
Shouldn't the Merlin III (Spit 2a) have 12 lbs /sq.in with emergency boost (100 octane fuel)? Currently it has only 8 max it seems. From "Spitfire in action" it says that the Spit 2 used the 100 octane fuel ...
|
Quote:
|
Thanks for this game.
I think when all the troubles will be ok, it will be a nearly perfect game. No graphic problems. But a lot in the main menu. - Audio menu: can't change the volume (as it already said). - in flight, after some loops, my Artificial Horizon sucks. Is it normal? - Campaign: Can't save my game!! In the menu, the only thing I could do is come back, New.There is no loading button. - Multiplayer: any server. I can't play in multiplayer. - There is no plane settings before launching the game (can't choose my amno explosive bullets, fire bullets...) and with some planes my only choice is "empty" for the ammo even if i choose dogfight. Is it normal or is my game suck? :confused: Sorry for my english. |
Gyroscopic gauges can tumble easily. Only problem is that it seems quite often that they weren't working to start with in this sim.
Still lots of landscape errors with the beta patch (the big blue one is one I never had before personally, as well): http://img.photobucket.com/albums/v2...4-07_00007.jpg http://img.photobucket.com/albums/v2...4-07_00010.jpg http://img.photobucket.com/albums/v2...4-07_00008.jpg |
When I go to press "Start Record" the game freezes and I am unable to press fly to return to the game. I have to open task manager to end the launcher.exe process.
|
Ive got a big problem with my saitek X52 pro, I simply cannot change sttings, everytime i want to input a setting (flaps for example) I click on change and before i can press the desired key or joystick button another setting appears which i dont wish to use, when i select 'clear' that same unwanted setting comes back. i spent over an hour trying to resolve this, then eventually gave up!.
|
Another minor bug: When I am inside a mission and I go to main screen with ESC then choose "Steuerung" (where you set the key bindings) and then return to the mission the aircraft axes are blocked, at least my joystick movements don't have any impact. I though still can activate buttons etc. It is solved when restarting the mission but it can only be a work around for the future me thinks.
|
Ships can be seen through clouds as long as oneself is outside the cloud (minor bug)
|
Quote:
Think about what is barging in and whether or not the above could be the problem. Look in the Windows Controller properties for your X52 and see if anything is twitchy. btw, my twitchy Axis is on my second old X45 that I use for various other Axes/buttons but it is quite happy to hijack a setting I want to use for my X52 (main stick). |
As this was deleted in another tread....
The game does load all texture LODs for every object instead of just the LOD0. As my system is ratehr slow I can watch this rathr pronounced effect whenever I switch between cockpit view and external view, for example. I will always see te game load the LOD4-0 instead of just loading LOD0, which can't be very efficient. Yet would explain why approaching an object, plane or crowded city, will result in heavy stuttering, while on the retrun leg everything is fine as all LOD textures are already int he cache. Any thoughts? |
Great game with lot of potential.
I heve heard that Hotas of any manufacturer isn't supported ? I use a Logitech G940 Hotas set and that isn't supported at all. Throttle responds half way the other 50% isn't been picked up, respons when backing up the throttle from full, the first 50% is not responding. In the options screen/controls is i miss the Stick selector to choose from :( |
- When I shit/ctrl-f2 to cycle through all planes and come back to my own plane, all sound seems gone.
- still missing radio commands (no confirmation, no response). Am I missing something here? - AI: Sometimes acceptable and looking good, but on other occassions they crash into the sea for no apparant reason or crash in to me or other wingmen. Need however more time to look at ace and veteran levels. Rgs, FP |
Here is my problem, and I know I am not alone there are MANY posts by people with many different controllers, all reporting the same problem.
The game will not recognise my controller axes. I have 3 CH controllers and the game simply will NOT recognise the axes when I click in the change box. Please do not patronise me by telling me how easy it is to make the game see axes, I have played IL2 from DAY 1; I KNOW HOW TO SET THE AXES; in that game and in this one. I am using Win 7 64 bit and as I say the game WILL NOT RECOGNISE my controller axes. |
Probably already mentioned but:-
Anti Aliasing/Anisotropic filtering still not working correctly ie still lots of jaggies and shimmering present. In padlock view when destroyed planes hit the sea or land there is no crash or splash, they just seem to disappear on impact. ME 109 machine guns sound like a synthesized drum roll! Still lots of stuttering at low/medium altitudes along with wildly varying frame-rates. Setting up joystick/throttle axis needs attention ie 'jumping' and not remembering saved settings. Exiting the campaign game means starting again, ie progress is not saved. Aircraft customisation/loadout/paint schemes are not saved/usable Radio Comms not working. Ai planes crashing for no reason. Ai not taking evasive action when under fire. Trees flying out of enemy planes when they are being hit by machine gun fire (LOL !) Wot! No widescreen support!!! Multi-player still broken. More to come! : ) System specs:- Q9550@3.8 Nvidia GTX480 on 266.58 drivers 4gb ram 1680x1050 res Sounblaster Extreme Music |
Occasionally huge discrepancy between external view and cockpit view:
when I sit in my cockpit I fly around as usual. When I switch to external view it happened to me once that I no longer could control the aircraft and it behaved as if autopilot was switched on (it wasn't). Also on this occasion I had my engine badly damaged and it only turned through wind. In external view it was still running (though not well) and I would bet that I even got some thrust from it ... |
Axis do not work for me as well.
The game will not see my controllers no matter what I do. |
I also have the unrecognized controller axes problem, and agree with Wulf...it seems to be a 64-bit Windows issue. That is the only common denominator among everyone with the problem who has posted their specs. I will also post this in the controls section.
Mine: Saitek Aviator Saitek Throttle Quadrent CH Rudder Pedals ************* Windows 7 Ultimate x64 Asus P5KC Intel Q6600 8 GB DDR2 Palit GTX 460 |
Think that tail wheel of Blenheim have a problem, still offset to right even if rudder is trimmed to left. The command "Lock tail skid" (dont find "Lock tail wheel) dont work in this plane.
http://img16.imageshack.us/img16/1976/rudderblen.jpg http://img832.imageshack.us/img832/3927/rudderble.jpg Sokol1 |
All times are GMT. The time now is 10:38 AM. |
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.