Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   Technical threads (http://forum.fulqrumpublishing.com/forumdisplay.php?f=191)
-   -   Describe issues with BOB COD that need patch - for Oleg, Luthier (http://forum.fulqrumpublishing.com/showthread.php?t=19629)

easytarget3 04-03-2011 12:11 AM

hello,
today i flew quick missions-on very low resolution, 1x1 intercept, sound is strange,i can hear bullets how they hit a plane 300 meters away in closed cocpit, when i collided with wellington i vanished and the wellington carried on flying just with one engine slightly damaged, next refly when plane hits water and goes under the game slow down to 0 fps for long time,intercepting suterland wav not found,i was missing sound, my specs:Windows 7 64 bit,q6600 OC3.0Ghz,4GB ram,8800 gts 512 mb,10000 rpm hard disc,onboard sound realtek hd. even its buggy as hell i enjoyed the damage model a lot but what a pity, that iam limited to quick mission cause other is unplayable,impposible to land or take off,slideshow!

JumpingHubert 04-03-2011 12:39 AM

Antialiasing not working. Only cockpit a little bit (2x). All above 2xAA ingame takes no effect. In external view it looks not nice.

Some info:
GTX570
nvidia driver newest beta and latest official @default
22" 1680x1050.

Devastat 04-03-2011 07:12 AM

A.I. Seems very week somehow. You can flight near a bomber and the shooter in the back cannot hit you even you are 30 meters away.

David198502 04-03-2011 07:19 AM

i recorded a track in FMB.but as i played the track later,it showed the default skin with the yellow nose of the bf and not the one i used during the mission.

Rickusty 04-03-2011 07:28 AM

Fiat BR-20 bombers
1- cowl flaps not visible when trying to opening them. No 3d animation. They just stay there.
2 - Bomber aiming device = you can set only a maximum altitude of 2700 meters. Not more than that.


Fiat G.50 fighter = max speed at sea level 330 km/h (same as BR20 - lower than the Blenheim).
Max mmHg 700. It could reach in "WEP" mode , 860mmHg. Way too slow.

Cheers

dflion 04-03-2011 08:10 AM

'A very enjoyable Sunday afternoon's flying'
 
1 Attachment(s)
In the 'Land of Oz' its Sunday afternoon, its a beautiful day (what am I doing on the computer?) and I have just had an incredible 'crash free' fly with the the Spitfire 1 and Messerschmitt 109-E3 in BOB COD. All the land features have been turned down though the aircraft and airfield buildings are on high.

I have decided to turn everything on in the cockpit and just fly from A to B to familiarize myself with the aircraft. Everything is working well! I started with Ver. 1.00.13716 and have noticed 'Steam' has upgraded me to Ver. 1.00.13820. llya keep those upgrades coming!

For all the doubter's there is certainly some issues with this release, though the potential of IL2 ver.2 will be amazing. Firstly the map is something to behold, even though things don't work properly now, it can only get better. What I really like is the 'geographical relief' at ground level. It is a vast improvement on IL2 ver.1, you can look around and really see the landscape with its valleys and hills. The airfields look real - flat with low undulations.
From the air you can easily follow a large relief map.

Now to the cockpit. Firstly you need to understand where everything is (I have attached a Bf109 cockpit sketch I did for IL2 ver.1 - this might help a few people when all the cockpit features are turned on?). For all the the people having problems lowering the flaps on the Bf109, firstly turn everything on in the cockpit, then 'pan down' to the flap contol wheel (bottom left hand corner) and using your mouse raise or lower the flaps. If you understand the basics of flying a 'piston engined' aircraft you will be a lot better-off in this sim when everything is turned on. For the 'Newbies' some extra study will be very worthwhile.

Finally, you need to map your controls very carefully to make everything work. Sadly there isn't enough published info. to really get you started in this sim. this is a very bad omission?

DFLion

TheGrunch 04-03-2011 08:33 AM

That's a nice summary dflion, but I don't think it really belongs in a bug reporting thread. :-P

Another bug/missing feature - no way to select gun belting presets in multiplayer when spawning aircraft.

Corrvan 04-03-2011 08:43 AM

Completley unable to load game. Just get this when I try to open it.
http://img228.imageshack.us/img228/878/helps.th.jpg

I am able to press [ and ] to change gamespeed at this screen, even though the menu has not loaded yet even.

i7 2.66, 6 gigs of corsair ram, asus rampage II gene mobo, nvidia GTX 480.
Running nvidia drivers 270.57. Reinstalled everything in the COD 'redist' folder, uninstalled .net and reinstalled from microsoft, updated direct x from the microsoft website, and deleted and redownloaded COD twice.
Still the same screen on startup.

touchdown42 04-03-2011 09:18 AM

2 Attachment(s)
FMB issues:

- apparently unable to enter small hangars on german airfields, plane explodes
( this also happens if you select 'spawn parked' under 'Group Settings' )
- unable to spawn more than one plane group on an airfield, planes spawn at the same spot

Settings:
- no shadows
- buildings low
- trees low
- no AA
- everything else on high @ 1920x1200

in the attached mission i get ~25fps on the ground, ~20-30 in flight low over cities ( not London) and above 40 over rural land

2600k, stock speeds
8GB DDR3
Win7 64
6950/2GB stock bios

Triggaaar 04-03-2011 09:20 AM

Win 7, 64bit, AMD 6970

Running the game, the Graphics Card Clock speed stays at 500 MGHz instead of going up to the maximum of 880 MGHz.

The GC usage is running at 100% and the clock speed should increase (I'm monitoring it, and it works in all other games). It's as if IL2 CoD isn't identifying itself as a 3D application to the GC software, not sure. But it definitely isn't right.

touchdown42 04-03-2011 09:53 AM

What tool do you use to monitor this?
I just checked with Open Hardware Monitor and there i can only see the max values which went up to 800 for my card, mem clock up to 1250 max.

Max clocks for the CPU cores 48%/28%/28%/36% ?!?

But i don't know if this tool is reliable. At least the temp logs are comparable to the performance readout of the CCC.

jimbop 04-03-2011 09:55 AM

Quote:

Originally Posted by Corrvan (Post 250489)
Completley unable to load game. Just get this when I try to open it.
http://img228.imageshack.us/img228/878/helps.th.jpg

I am able to press [ and ] to change gamespeed at this screen, even though the menu has not loaded yet even.

i7 2.66, 6 gigs of corsair ram, asus rampage II gene mobo, nvidia GTX 480.
Running nvidia drivers 270.57. Reinstalled everything in the COD 'redist' folder, uninstalled .net and reinstalled from microsoft, updated direct x from the microsoft website, and deleted and redownloaded COD twice.
Still the same screen on startup.

Are they beta nvidia drivers? I thought current version was 266.58?

Lhowon 04-03-2011 10:21 AM

Quote:

Originally Posted by jimbop (Post 250551)
Are they beta nvidia drivers? I thought current version was 266.58?

I have exactly the same problem (as do quite a few, see here) and I at least upgraded to those beta drivers because the FAQ suggested it. The current drivers do not work and nor do any others from what others say.

I've tried the same things as Corrvan and everything else I could think of/find with zero success. There doesn't seem to be any solution at all atm!

41Sqn_Stormcrow 04-03-2011 10:36 AM

Can somebody confirm or infirm this?

It seems to me that since yesterday I cannot trim my plane any longer. Actually, when using the keys for elevator trim it well activates the trip taps on the elevator in the desired direction. Unfortunately I cannot see this from cockpit as the trimming wheels are not animated.
But in flight I don't seem to be able to trim at all. I don't feel any difference ...

Russkly 04-03-2011 10:44 AM

Launcher error.

As per following post:

http://forum.1cpublishing.eu/showthread.php?t=19874

Can't even start game consistently - sometimes I get in, sometimes not. Mostly not.

Have tried all suggested fixes.

R

Corrvan 04-03-2011 10:46 AM

Quote:

Originally Posted by jimbop (Post 250551)
Are they beta nvidia drivers? I thought current version was 266.58?

Indeed beta drivers, upgraded to them after getting this error with 266.58, as per the faq. =)

JG301_HaJa 04-03-2011 11:30 AM

I concur about the clockspeed of the GPU not ramping up from idle sometimes.
On my system with crossfire disabled and HD 6870 cards and CCC 11.3 (the same with
11.2).

It's intermittent. It clocks up and down seemingly random sometimes and sometimes
it won't clock up at all?!

Tested with ATT monitoring option letting it run in the background and then shutting down
the game to watch the monitored timeperiod.

csThor 04-03-2011 11:33 AM

Markings on ground vehicles (as can be set in FMB) do not show. I tried this yesterday - setting up a company of Panzer III and Panzer IV and assigned them to 1. Panzerdivision but no decals were shown (not even the obligatory Balkenkreuze).

41Sqn_Stormcrow 04-03-2011 12:07 PM

When taking off ground rolling sound persists even in flight with wheels retracted.

One thing I redid today on purpose with respect to the little black lines connected to the windows in the in-flight-screen: They appear in fact when one clicks INTO the window in order to activate them. They seem to some sort of cursor waiting for some written input. I handle them right now by leaving activated the frames and cautiously klicking on the frame when trying to activate this window. If they are once there only closing the window helps.

Wutz 04-03-2011 12:38 PM

The barges have wake inside their hulls see screen shot
http://i107.photobucket.com/albums/m.../Odd-barge.jpg

Zorin 04-03-2011 03:15 PM

Quote:

Originally Posted by csThor (Post 250649)
Markings on ground vehicles (as can be set in FMB) do not show. I tried this yesterday - setting up a company of Panzer III and Panzer IV and assigned them to 1. Panzerdivision but no decals were shown (not even the obligatory Balkenkreuze).

Already have it listed in my FMB bug report thread. Please use it to post futurre findings to keep it all in one place.

http://forum.1cpublishing.eu/showthread.php?t=20024

LeLv30_Finwolf 04-03-2011 03:23 PM

I'm sorry, didn't have the strength to read through all, so there might be some redundance in my post.

Here's the Bug's I've found sofar:

1. Full mission builder - to ADD a plane to list (in spawn point), you need to DELETE it, and vice versa - so the buttons are switched. Same for ADD ALL/DELETE ALL
Edit: This actually works correct - however the labeling is confusing, as the left hand side states "available" and right side "selected". Thus I'd understand that "available" is the list where I can "select" the planes to use. In reality it's the otherway around. Planes listed in "available" are the ones used - this being the case, ADD and DELETE buttons work correct. However, I recommend changing the labeling
2. Tracks have stutter/lag that was not there in the actual play

3. 50% of my tracks so far stop after 10-30sec and crashes the whole client. The tracks behave the same in other comps too.

4. In game - AVI-converter doesn't work, might be related to not working tracks, as it sometimes seems to work fairly ok, at least for a while.

5. Sometimes, when plane on ground and not moving, there is constant "background" clanging (like you would be rolling on the ground) - it will stop when you take off, but after landing and coming to full stop and turning engine off, the sound still stays. I've had one time when this didn't happen and everything was "as it should".

6. When selecting quick mission and changing the aircraft (for example from spit to 109) and then flying - everything ok. After the mission you launch the same mission with same setup - you end up in spit, even if the mission-window indicated that you are flying a 109. This keeps happening, until you select another mission, select the mission you wanted again, and again change the plane.

7. Radio doesn't work in anyway (at least for me). I can't order my wingmen or contact ground. I can actually ask for takeoff/landing clearance, but I will never get response. No-one ever responses either by voice or by actions to my orders. Couldn't find anywhere what "frequency" I should use.

8. AI is (if possible) even more stupid than in "original" Il-2. While going to land, I had 7 109's in formation with me. I did ask for landing clearance (no answer of anykind for several minutes), I did order my group to do several other things, like go home, and so on. But they stayed right on my wing. So when I landed, ALL 7 of them made nice crashlands AT THE SAME TIME on both sides of the runway... It was both hilarious as well as very sad moment.

9. ADD (6/4/2011) - in FMB when you set a spawn area and mark it as "spawn as parked" the planes will randomly spawn on some airfield - these fields can be very far apart (several minutes of flight time ~ 100km?) - and usually NOT in the AF you placed the spawn area.


Now - the game is beautiful, the aircrafts behave as they should and (compared to the orig. Il-2) the dogfights are now much more like they should be. Weapons and ammunition behave more believable (goes to AA as well) The graphics are great and overall I'm VERY happy about it and this game has extreme potential. And the FMB is extremely promising, that future Online-wars will be awesome.

BUT - you'd think that after the so many years we've been waiting for this game, you'd do your testing yourself, not with paying customers. Or enlist volunteers to do the testing for free - because all of those bugs I've found are so obvious, that either you didn't do testing at all, or your testing team needs to be fired.
In future (patches, add-ons) - if you need free testing resources, feel free to contact me and my squadmates at www.lelv30.net.

While I'm at it - if anyone can send me how to make an "old time" dogfight multiplay map with FMB (people can join midfight, select ac and spawn on airfield) I'd appreciate it. Post a link to "how to" or send me a mission so I can open it and check it out myself.

I'll be updating this post with bugs as I find them.

- LeLv30_Finwolf -

TheGrunch 04-03-2011 03:24 PM

Quote:

Originally Posted by 41Sqn_Stormcrow (Post 250678)
When taking off ground rolling sound persists even in flight with wheels retracted.

One thing I redid today on purpose with respect to the little black lines connected to the windows in the in-flight-screen: They appear in fact when one clicks INTO the window in order to activate them. They seem to some sort of cursor waiting for some written input. I handle them right now by leaving activated the frames and cautiously klicking on the frame when trying to activate this window. If they are once there only closing the window helps.

Personally I have removed the red dialogue window and the blue secondary controls, etc. window and simply made visible window with a scrollbar that reports all of them in the bottom left of the screen, I'd recommend it.

41Sqn_Stormcrow 04-03-2011 03:41 PM

@Finwolf: How do you record a track? I couldn't find the keybinding in the menu ...

LeLv30_Finwolf 04-03-2011 03:50 PM

Quote:

Originally Posted by 41Sqn_Stormcrow (Post 250871)
@Finwolf: How do you record a track? I couldn't find the keybinding in the menu ...

You need to press esc from the mission back to the menu, form there you can select "record track".

- Finwolf -

335th_GRAthos 04-03-2011 04:29 PM

Please forgive me for not going through the previous pages to check,

Has anybody put on the list the shame that AI can see through thick clouds?

http://forum.1cpublishing.eu/showthread.php?t=20425

Now that each of has has min 2 to 4 CPU cores in his mashine there is no way we are going to hear the same old story "too CPU intensive" again...


~S~

41Sqn_Stormcrow 04-03-2011 04:41 PM

Thanks, Finwolf!

Another issue that I believe is not correctly implemented at least for the Spit 2a. It concerns elevator trimming (perhaps also for rudder and aileron trimming, didn't look at this).

Currently, when the trim tab is pointing up (that is its trailing edge) it works as nose up that is it reduced nose-down tendencies without trimming. When trim tab is pointing down it works as nose down. In other words trim tab down "pulls" the elevator down hence making dip the nose while trim tab up "pulls" elevator up hence making the nose go up.

I think it should be the other way round: trim tab down should "pull" elevator up hence making nose rise and trim tab up should "pull" elevator down hence making nose dip down.

Here a little drawing of the horizontal stabilizer with elevator and trim tab to illustrate what I mean.

The upper drawing presents the current situation while I think it should be like in the bottom drawing:
http://img52.imageshack.us/img52/861...itionissue.jpg

I tried to draw some qualitative stream lines as I think they would be on a real aircraft. I draw the lines closer where there is acceleration and pressure decrease.

Let's consider the upper side for a moment: The elevator and the horizontal stabilizer surface form a profile and with the elevator down the stream lines expand on the upper surface, accelerate and have air pressure reduced. Hence the air "sucks" the tail upward. Now the streamlines hit the trim tab that is - as seen from the air particles - like some sort of obstacle. The particle will rush against it and therefore will decelerate. Pressure climbs up. So lockally in this reagion the air wants to push the surface down. But it is important to note that this pushing down is only lockally that is where the trim tab is. From this results a moment that will push the elevator down so helping the pilot to push the nose down. That's exactly how we want it.

Of course the stream lines on the belly side experience it in the opposite way. First the stream lines want to push the tail up but locally near trim tab it wants to pull the elevator down.

I hope I was able to explain it as I see it in an understandable way.

TheGrunch 04-03-2011 04:41 PM

Code:

=================================================
System.IO.IOException: File not found: $bob/maps/Online_Isles_of_Doom/texts.txt
  at N2BiDI1oGweavJmGnhF.mXTj8h1rHOf2o0c2T5L..ctor(String )
  at ULeav2VPGCHFqFwjsiV.ia6h66VIgadq7bLclIj.I6Q6w5DWE(String )
=================================================

Exception found in logfile after loading Isles of Doom coop mission.

AFAIK you are absolutely correct about the trim tabs, Stormcrow.

TheGrunch 04-03-2011 04:53 PM

Code:

=================================================
System.ArithmeticException: Function does not accept floating point Not-a-Number values.
  at System.Math.Sign(Double value)
  at ZETt4qxhsHxetQbbDVp.dqxLQIxCOjffBIY180h.20jHL1x89RVffIrypcO.a7CwGm3Z9FsQV1FxvlEo(Double )
  at ZETt4qxhsHxetQbbDVp.dqxLQIxCOjffBIY180h.20jHL1x89RVffIrypcO.IXKOWD7SP(Double , Vector3d& )
  at ZETt4qxhsHxetQbbDVp.dqxLQIxCOjffBIY180h.20jHL1x89RVffIrypcO.N5Yt36r2t(Double )
  at ZETt4qxhsHxetQbbDVp.dqxLQIxCOjffBIY180h.20jHL1x89RVffIrypcO.pdHqHvxvOGUb41G2vKf.SmWOt73ZDPdJEs5jkUVR(Object , Double )
  at ZETt4qxhsHxetQbbDVp.dqxLQIxCOjffBIY180h.20jHL1x89RVffIrypcO.pdHqHvxvOGUb41G2vKf.tick()
  at 5DlOOYc8sqVYqDBCsDl.dQCoRUcTmvlblpSWm23.q3B32omKj()
  at rqjmTh6fIqNWfkobtD.tTXnnLqJwQnT5L5Tns.LZoK80KjZBSFhLwj7bP(Object )
  at rqjmTh6fIqNWfkobtD.tTXnnLqJwQnT5L5Tns.interpolateTick()
=================================================

Constantly repeated exception found in logfile while playing London Attack mission on multiplayer server. Log file size reached 18MB's worth of this exception repeated over and over before I closed the mission, in only about 2 minutes of play!

Licher888 04-03-2011 05:56 PM

Sound
 
I've got problems with the sound.

Sounds like having carcks in every played sound while hearing radio messages.

While no radio-sound is played, everything sounds good, as soon as i receive a msg, the cracks appear.

Tried all sound configs possible, nothing solved the problem.

Specs are:

i5 750
8gb DDR3 1333mhz
HD 5850
x-fi titanium
win7 64bit premium

Russkly 04-03-2011 06:43 PM

Quote:

Originally Posted by 41Sqn_Stormcrow (Post 250928)
Thanks, Finwolf!

Another issue that I believe is not correctly implemented at least for the Spit 2a. It concerns elevator trimming (perhaps also for rudder and aileron trimming, didn't look at this).

Currently, when the trim tab is pointing up (that is its trailing edge) it works as nose up that is it reduced nose-down tendencies without trimming. When trim tab is pointing down it works as nose down. In other words trim tab down "pulls" the elevator down hence making dip the nose while trim tab up "pulls" elevator up hence making the nose go up.

I think it should be the other way round: trim tab down should "pull" elevator up hence making nose rise and trim tab up should "pull" elevator down hence making nose dip down.

Here a little drawing of the horizontal stabilizer with elevator and trim tab to illustrate what I mean.

The upper drawing presents the current situation while I think it should be like in the bottom drawing:
http://img52.imageshack.us/img52/861...itionissue.jpg

I tried to draw some qualitative stream lines as I think they would be on a real aircraft. I draw the lines closer where there is acceleration and pressure decrease.

Let's consider the upper side for a moment: The elevator and the horizontal stabilizer surface form a profile and with the elevator down the stream lines expand on the upper surface, accelerate and have air pressure reduced. Hence the air "sucks" the tail upward. Now the streamlines hit the trim tab that is - as seen from the air particles - like some sort of obstacle. The particle will rush against it and therefore will decelerate. Pressure climbs up. So lockally in this reagion the air wants to push the surface down. But it is important to note that this pushing down is only lockally that is where the trim tab is. From this results a moment that will push the elevator down so helping the pilot to push the nose down. That's exactly how we want it.

Of course the stream lines on the belly side experience it in the opposite way. First the stream lines want to push the tail up but locally near trim tab it wants to pull the elevator down.

I hope I was able to explain it as I see it in an understandable way.

Think you're right - the current drawing shows an anti-balance tab usually seen on stabilators (prevents too drastic inputs at high speeds, I believe).

What you're showing is the balance or trim tab to reduce stick forces or to trim.

Says the student PPL pilot currently distance studying for all 7 JAR PPL exams...

R

41Sqn_Stormcrow 04-03-2011 08:16 PM

I just checked again: it seems that the trim tabs are indeed correctly implemented according to my drawings. Can somebody confirm this?

TheGrunch 04-03-2011 08:50 PM

Quote:

Originally Posted by 41Sqn_Stormcrow (Post 251116)
I just checked again: it seems that the trim tabs are indeed correctly implemented according to my drawings. Can somebody confirm this?

Just checked the Spit Mk. I and they're correct, but that doesn't mean they're correct on every aircraft I guess?

lothar29 04-03-2011 09:13 PM

Hello, wanted to know that there is a problem which we are having quite a few people, which is that when you change some parameters graphics within the Simulator in video options, sometimes the Luncher.exe stops working with the following problem that the game hangs.


Me to last especially after test Flight Simulator window mode in order to enjoy a little more than... not you but it is a topic that has already happened I sometimes...

BobTuck 04-03-2011 09:57 PM

uber me109 frightened the daylights outta me!
 
I set up a quick high altitude dogfight (using FMB) over Hawkinge, with the spitfires in the dogfight set to land at Hawkinge when they were done.

I ran out of ammo early on, so landed and taxied inside a hangar and watched the melee. After quite some time, a few aircraft were dogfighting at very low altitude (all below 3000 feet). When reduced to 1 ME109 and a handful of spits, the spitfires chose to land, and the 109 decided to strafe the spits on the open airfield, which it did with ease.

It then turned its wrathful attention to those spits that had huddled inside the safety of the hangars (including me). It started its attack dive, and when about 2000 feet up, on a dive angle of about 30 to 40 degrees, it started firing at one of the spits poking out of the hangar. As soon as it started firing, it stopped/hovered in mid-air, still firing, as it took its time to riddle the spit and set it on fire. It was like an (:evil:) end of level boss, and frighteningly awesome in its ability to bend time, gravity and space to its own will. :eek: :confused:

Just to prove its own skill, it did it again, this time firing at a spit that was fully protected by the hangar, but the uber-BF tried to shoot out the hangar windows! I was truly scared (and hid under my spit!) It was like something out of Doctor Who. :grin:

My system is a core2 quad Q6600 (2.4 GHz), with 4GB ram, 64 bit windows 7 OS, and geforce GTX460 graphics card.

BobTuck.

Rattlehead 04-03-2011 10:42 PM

Quote:

Originally Posted by BobTuck (Post 251205)
As soon as it started firing, it stopped/hovered in mid-air, still firing, as it took its time to riddle the spit and set it on fire. It was like an (:evil:) end of level boss, and frighteningly awesome in its ability to bend time, gravity and space to its own will. :eek: :confused:

Just to prove its own skill, it did it again,.

How did the Germans lose the battle with such amazing pilots and/or planes?? :-P

Jwam 04-03-2011 11:56 PM

Sometimes, the sound of rolling gear remains during the flight.

Here is a video to show you this bug.

http://www.youtube.com/watch?v=S8-gHL7z7vQ

Wolfy20x5 04-04-2011 01:36 AM

Hi, firstly the game runs beautifully and is excellent

I noticed too stars through the cockpit dash
Major bug for me is when flying online over direct connect which took me several hours to resolve is I cannot hear other peoples aircraft. No sound what so ever other than my own.

PC
Win 7 64bit
Soundblaster X-FI Extreme
4GB DDR3 1600
ATI XFX 5850 Black (765) Zaba
I5 Quad 3.04Ghz

With trees and building low I can run full settings and works well.

BadAim 04-04-2011 03:16 AM

Not sure if anyone else caught this, but the animation for the radiator in the hurrie is backwards: when you open the rad it closes graphically, and vice verse. It physically works fine though.

seaeye 04-04-2011 10:10 AM

Some bugs:

1) Gunsight on low illumination setting disapppears in shadow, but reappears in direct sunlight (reversed??)

2) In full realism I managed to belly land a 109 with only my port wing. Applied full left rudder and managed to land with no firther damage to the aircraft.

3) When playing back tracks, the engine doesn't behave as it did in the original flight, as well as that the oil pressure gauge didn't drop in the track as it did in the original flight.

4) Ground noise in 109, Hurri and Spit when stood still.

5) Can't fit Spit with tracers, or modify any loadouts in the QMB. Also, I vote for the return of the old QMB!! Nothing wrong with that and far more customisable.

That's all I can think of right now, sorry if any of these a repeated.

System Specs:
Asus M4A79XTD EVO motherboard
Phenom X4 965 Black Edition CPU - OC to 3.7Ghz
Asus HD6870 Direct CU 1Gb DDR5 GPU
Vengeance 8GB Dual Channel DDR3 Memory Kit
WD 500GB SATAII 7200RPM 16MB Cache Caviar Blue HDD
Arctic Freezer 2 CPU Cooler
580W PSU

jimbop 04-04-2011 10:37 AM

Quote:

Originally Posted by seaeye (Post 251610)
Also, I vote for the return of the old QMB!! Nothing wrong with that and far more customisable.

+1 including the ability to choose AI level if possible.

reflected 04-04-2011 10:47 AM

-Saving loadouts doesn't work

-can't choose skins

-Can't choose anything in quick missions (whatever happened to the good old il2 QMB? I remember Oleg saying that CoD QMB will be better...well...

-Sounds - they're a placeholder, right?

-Chatter - ditto. Only 1 actor, saying 10 things at a time, and the end is always cut off.

-Radio commands: noone cares about them, nobody answers either.

-Spitfire MKI - 2 pitch prop, Spitfire MKIa - constant speed prop, Spitfire MKIIa - constant speed prop, Merlin XII. That's how it's supposed to be.


-RAF code letter fonts: WRONG! see here:
http://forum.1cpublishing.eu/showthread.php?t=19022
(with a download link to the correct fonts)


-Ground noise, even when the airplane is standing still.

senseispcc 04-04-2011 11:11 AM

Fiat G50
 
I have flown in it only once but I did see that none of the instruments did work in this Fiat G50!

Untamo 04-04-2011 11:13 AM

S!

Posting for a friend who has this graphical problem while flying over water.

These shots were taken over the channel, the "Free flight-channel" on QMB.

http://untamo.kuvat.fi/kuvat/Pelit/I...illu2.JPG/full

http://untamo.kuvat.fi/kuvat/Pelit/I...illu3.JPG/full

He described it "as if the sea had been covered with this awful green tapestry from the 70's" :D

As he flies lower, the sea begins to appear below as seen in the second pic.

As said, this happens only on water. Pics taken with high settings, though he says that the same happens with low settings.

His graphics settings are as follows:
Resolution: 1680x1050, Full screen: on, Detail level: custom, Model detail: high, buildings detail: high, Land detail: High, Forest: high, Visual effects: high, Anti-aliasing: off, Anti-epilepsy filter: off, Damaged decals: high, Buildings amount: high, Land shading: high, Grass: off, Shadows: on, Roads: on

PC specs:
AMD Athlon 64 x2 5400+ 2.8GHz, ATI RADEON Club 3D 5770 1GB, 2xA-Data 2GB DDR2 800MHzCL6, MSI K9N Neo-F

ATI v11.3 drivers installed.

EDIT: Forgot to mention: OS is Windows Xp 32 bit.

-Untamo

addman 04-04-2011 11:54 AM

Radio comms are broken, can't communicate with either flightmembers nor ground control.

Buzpilot 04-04-2011 01:02 PM

My GPU runs very hot, I read somwhere else it's running 100%, so until next patch that fix that, I'll have to leave CoD alone.
Also some minor bugs I noticed; All full realism...
The Throttle moves to zero input, if pressing 'I' don't do a successful start. (please kill that ghost, no automatic help needed on full realism)
In full mission builder, the first Hurricane, with Rotol prop ( guessing here), have some strange control while warming up, could not lower full mix, but it suddenly went from max to bottom when i once selected more mix.
Also the two different Hurricanes can't use same Ammo loadout, saved different places i guess.
I wish there was a copy and paste function for ammo loadouts, from weapon#1 - #8

Wolf_Rider 04-04-2011 03:44 PM

nvcp seems to recogise only the .exe. name

eg... assign COD launcher.exe and the DCS (launcher.exe) icon will appear after closing nvcp and reopening.


pilot controls aircraft after "bailing out" after ground belly landing

lothar29 04-04-2011 05:36 PM

Quote:

Originally Posted by Wolf_Rider (Post 251900)
nvcp seems to recogise only the .exe. name

eg... assign COD launcher.exe and the DCS (launcher.exe) icon will appear after closing nvcp and reopening.


pilot controls aircraft after "bailing out" after ground belly landing

could get a screenshot on your configuration in the nvidia control panel...Please.


I when I added Luncher.exe to control panel Simulator worsens its operation

335th_GRAthos 04-04-2011 08:16 PM

Quote:

Originally Posted by Untamo (Post 251672)
S!

Posting for a friend who has this graphical problem while flying over water.

These shots were taken over the channel, the "Free flight-channel" on QMB.

He described it "as if the sea had been covered with this awful green tapestry from the 70's" :D

As he flies lower, the sea begins to appear below as seen in the second pic.

As said, this happens only on water. Pics taken with high settings, though he says that the same happens with low settings.

His graphics settings are as follows:
Resolution: 1680x1050, Full screen: on, Detail level: custom, Model detail: high, buildings detail: high, Land detail: High, Forest: high, Visual effects: high, Anti-aliasing: off, Anti-epilepsy filter: off, Damaged decals: high, Buildings amount: high, Land shading: high, Grass: off, Shadows: on, Roads: on

PC specs:
AMD Athlon 64 x2 5400+ 2.8GHz, ATI RADEON Club 3D 5770 1GB, 2xA-Data 2GB DDR2 800MHzCL6, MSI K9N Neo-F

ATI v11.3 drivers installed.

-Untamo

The solution I posted already.

Switch FOREST = OFF and this should immediately fix your problem
If still having problems search the posts of 355th_GRAthos and you should be able to find my post with exactly the same pictures and my setup.

Happy flying!

DumKopf 04-05-2011 02:02 AM

Probably posted (perhaps a mod needs to make a list?).

Mission loads, hit full throttle, put flaps down, flaps go down for around 5 seconds then start retracting again without any warning.

jimbop 04-05-2011 02:10 AM

Quote:

Originally Posted by DumKopf (Post 252341)
Probably posted (perhaps a mod needs to make a list?).

Mission loads, hit full throttle, put flaps down, flaps go down for around 5 seconds then start retracting again without any warning.

Which aircraft?

DumKopf 04-05-2011 02:17 AM

Quote:

Originally Posted by jimbop (Post 252343)
Which aircraft?

I'm doing single player campaign, around mission 3 or 4 (I'll confirm the exact details when I can), it's one of the hurricanes.

edit: Oh, and it seems to can't complete the missions, so I've just hit "Next" each time.

schnorchel 04-05-2011 03:07 AM

some axis setting issues, when assigned an axis for such flap or radiator and go back to the game, the throttle does not work anymore.

klem 04-05-2011 11:33 AM

Forgive me for not reading all 26 pages so if its already been picked up, my apologies.

Can the MAP size and position be Saved?

My ammo belt Saved profile disappeared after re-entering the game. Actually I don't know if it stayed on the list when I Saved it but Save it I did.

klem 04-05-2011 11:59 AM

.... and one more if it hasn't been picked up.

Apart from several guys saying their Hurricane fuel cocks no longer Click there is the problem that the Clicking cycle takes you through :-

Off - Main - Reserve - Off, i.e. you can't go back to Main from Reserve.

I think it needs two clickable areas, + and - to go forward and back (like there is for setting the Gyro).

kingpinda 04-05-2011 12:04 PM

Quote:

Originally Posted by klem (Post 252721)
.... and one more if it hasn't been picked up.

Apart from several guys saying their Hurricane fuel cocks no longer Click there is the problem that the Clicking cycle takes you through :-

Off - Main - Reserve - Off, i.e. you can't go back to Main from Reserve.

I think it needs two clickable areas, + and - to go forward and back (like there is for setting the Gyro).

In addition to this: In some cases. Mine and a couple of others I know about, The fuel cock is simply dead. Not clickable and keys bound to fuelcock#1 toggle, next, previous in addition to the axes bind, is not responding in game. I've tried binding to be safe fuelcock#1 to#8 just to be save. No go. So for us the few. The hurricane is not flyable in campaign. Since you need to get fuel running in order to take off :p

edit: weird thing is, all was well 2 days ago. Now its broken.

Quote:

Originally Posted by Tymi (Post 252786)
It seems that the fuel cock stops working when you enable the Engine Temperature Effects. I can start the hurricane just fine with ETE turned off but it simply wont start when it's enabled.

This should narrow it down hopefully for the devs. but above quote is only relevant now. 2 days ago I was flying with this enabled and it worked fine.

edit: above quote is actually not the culprit to this problem. its the "Limited Fuel" disabled which causes the fuel cock to be dead. Normally I would guess you wouldnt need the fuel cock when you have unlimitless fuel, were it not that the fuel cock on take off is set to OFF by default. so the devs should when all major issues are taken care of make sure that when limitless fuel is disabled then the fuel cock is set to MAIN at all times.

For now set your "limited fuel" to ON in the realism options.

Conte Zero 04-05-2011 12:47 PM

I quote you all about several bugs and I don't want to repeat.

This one I hope is a new entry maybe: I was shot down by a bomber, my BF109 crashed and I died (ctrl/E does not work for me.... no eject!) but listen to this: the rest of the squadron followed me!! They all pointed their noses to the grund and went for a deadly faceplant like a band of dumb kamikazes
I was astonished.

41Sqn_Stormcrow 04-05-2011 02:16 PM

It seems that no emergency power (12 lbs boost) is available for the Merlin. At least pressing the key doesn't provoke any altering in boost.

Rattlehead 04-05-2011 03:47 PM

* The game suddenly has stopped recognizing my Z axis. (X-52 pro)
* All the info boxes that I removed are mysteriously back.
* All my controls have reverted back to default, and I can no longer seem to save my control settings.

Update:

I can save my settings again, but the Z axis is still not being recognized.

Waaagh 04-05-2011 04:25 PM

None of the Quick Mission scenarios load for me. The bar proceeds to 100 %, then the game locks up. Only way around this is to kill it via task manager.

Sometimes clicking on menu options causes the game to completely lock up, necessitating a reboot. This is erratic, and I´ve not been able to reproduce this with the same options twice.

The training scenarios all load, but performance is abysmal. Sometimes the game crashes midflight, only to be shut down via task manager. Didn´t try any of the SP missions yet because performance is too low.

Nowhere near the league of IL2 right now. Uninstalling this and reinstalling 1946. Will continue to pay attention to these forums though to see what fixes are being supplied.

Edit: none of the missions load, and when constructing a mission in FMB, they don´t load either.

System specs:

Intel Core 2 Duo E8400
Nvidia GTX260
3 gigs of ram
Windows XP SP3 32bit

klem 04-05-2011 04:38 PM

Quote:

Originally Posted by 41Sqn_Stormcrow (Post 252868)
It seems that no emergency power (12 lbs boost) is available for the Merlin. At least pressing the key doesn't provoke any altering in boost.

I experience the same but the manual says the full throttle travel takes it to 110% which = WEP. Does your full throttle take the boost gauge to +12?

btw I just read that you can set the position on your Throttle travel that represents 100% boost by using the "100%" slider in the Axis control for Throttle. I guess I'll move mine to about 90% travel to ensure I get 110% at full travel. Is yours set fully to the right? Is that then only delivering 100% at full throttle and preventing 110%/WEP? Just guessing as I'm not at the CoD PC atm.

JZG_Con 04-05-2011 06:32 PM

ok here goes....
1. joystick lag . slow responce setting are at 100%
2. trackir 4-5 not center laggy.
3. trimm way out. ME109.
4. laggy when in combat enemy up close.
5. sound is in mono .there some good sound flies out there .
6. no kill zone range for guns / cannons .(200m or 300m 0r 500m) like il-2.
7. pilots voices need to be fixed . become anoying like me
8. black lines in the sea.
9. keep up the good work ..cockpits are awsome
10. oh and tracer rounds smoke and trails please , like the ME109 has..for all aircraft .

hemi426 04-05-2011 09:40 PM

My buggs
 
Hi everybody, is there an admin here who have an e-mail address, where I can send my DxDiaq report and various NET Runtime error raports of hang-ups and buggs I have had.???

Running with graphics settings as follows:Resolution: 1680x1050, Full screen: on, Detail level: custom, Model detail: high, buildings detail: low, Land detail: low, Forest: off,
Visual effects: high, Anti-aliasing: off, Anti-epilepsy filter: off, Damaged decals: high, Buildings amount: low, Land shading: low, Grass: off, Shadows: off, Roads: off.

Fbs by Fraps: 1 - 24 with one plane flying, tryed missionbuilder and 6 bombers and one fighter, fps vent down to 5 - 9 specially when flying over landscape.

After ending an mission, not able to come back to missionbuilder without freezing/hang upp, have to shoot down with task manager.

When flying Spitfire, not able to adjust mixture... either full rich or nothing at all.

Sometimes there is some gauges missing.

When watching tracks, there is no engine sound on opposite planes. And after some time, there is no sound or tracers from my own gunns.

After shutting down the engine... sound is stil there with the sound from landing.

If i turn the forrest on... there is just nice green carpet all over the sea. And when i hit the F10 button, all turn out to grey... pretty fancy...


I hope, there is really an uppdate coming soon... keep up good working. :cool: And sorry for to replay tasks...

I'm running XP Prof. Service Pack 3.

BIOS: Phoenix - AwardBIOS v6.00PG
Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 6400+ MMX,3DNow (2 CPUs), ~3.3GHz
Memory: 2046MB RAM
Page File: 1305MB used, 2633MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.2600.5512 32bit Unicode
Card name: NVIDIA GeForce 9800 GTX/9800 GTX+
Manufacturer: NVIDIA
Chip type: GeForce 9800 GTX/9800 GTX+
DAC type: Integrated RAMDAC

Display Memory: 512.0 MB
Current Mode: 1680 x 1050 (32 bit) (60Hz)
Monitor: LG L226W(Digital)
Monitor Max Res: 1680,1050
Driver Name: nv4_disp.dll
Driver Version: 6.14.0012.6724 (English)
DDI Version: 9 (or higher)
Driver Attributes: Final Retail
Driver Date/Size: 2/23/2011 08:27:00, 6398720 bytes

41Sqn_Stormcrow 04-05-2011 10:28 PM

Could we have in the far future moving pilot heads moving alongside the player head? In Rise of Flight it adds a lot to the atmosphere when one travels alongside a friend and you indeed can look at each other ... :)

A little less important: Can we again have player profils via COD rather than steam as in il2 sturmovik?

But more on the upper priority:
I experience some severe launcher problems recently that make COD shut down. Others seem to have the same problem.

The Spitfire mirror has some strange pixeling. I usually turn it off as it reduces my fps.

I also have issues with the fmb, I cannot place spawn places or other objects. I though can place airfields and local weather ...

Buster_Dee 04-06-2011 02:35 AM

Quote:

Originally Posted by hc_wolf (Post 244534)
First time posting. Been reading this forum for 5 years. Not here to complain. Just letting you know my rig and current FPS I am getting in game.

OK so I am in Melbourne Australia. Installed the Collector edition last night (cool cloth map). Key would not recognise with Steam. Logged in this morning and it works.. Fewww Awesome.. AAAA NO!

Known issues:

SLI not working. You will get black menu's and the game runs like a dog. So if you have SLI on turn it off and that fixes the black menu issues. Say bye bye to full graphics.

In Game I am sad to say (until epilepsy filter is removed and SLI works and CPU use is better managed I can not play)

On low graphics (what's the point) I get 30FPS and lots of Stutter and this is over the water only. 8-14 fps over land.


Not complaining.. I know patches and fixes are on the way. But here are my specs so you know what to expect. I can not run this game on any settings above low.

I run Arma2 on full graphics settings in SLI and that is a demanding game and get 45fps @ 1980x1080

Not running in sli I see 1 core been used at 70-90% the other 3 cores minimal below 10%.
GPU1 used at 80-95% when not run in SLi. GPU2 not used at all as sli turned off.

Below is giving me 8-14fps over land and 14-30fps over water on low to medium settings


Win64 7 ultimate Professional
Panasonic 42' LCD @ native 1980x1080
Q6600 oc to 4.0ghz - fan air cooled
8gig ddr3 OCZ ram
780i EVGA MB
128 OCZ SSD
2x 285GTX SLI

Bring on the patching! :D Love your work Oleg and Team. Look forward to the patching. may it be swift.

If anyone has any clues as to why game is so slow even on q6600 let me know. I am wanting to upgrade this weekend if patches help but have not seen any high end posts yet.

Just a little confused. I have 790i, which I thought introduced DDR3. I thought 780i had DDR2.

tf_neuro 04-06-2011 04:20 AM

It would be great if CoD could use the option Use3Renders=1 like the old IL-2.
For users on 3-monitor setups the IL-2 way works much better than simply zooming out.

Comrade_Mike 04-06-2011 05:33 AM

possible glitch, i was in a spit and had just emptied my ammunition into a He 111 who didn't seem to notice, anyway, one thing led to another and i rammed him in the fuselage between the wing and tail, he survived, i didn't, surprise surprise. the odd thing was my plane just disappeared, no debris, no nothing. this was in some MP mission with a friend who happened to be spectating and he mentioned seeing the same thing.

Dano 04-06-2011 08:23 AM

Rivers and waterways: They get wider in the distance which looks very odd, should be that they get smaller. I guess it's something to do with the way that the engine generates a lower resolution terrain for distant landscape.

jimbop 04-06-2011 08:39 AM

Quote:

Originally Posted by Dano (Post 253842)
Rivers and waterways: They get wider in the distance which looks very odd, should be that they get smaller. I guess it's something to do with the way that the engine generates a lower resolution terrain for distant landscape.

And while we're on the topic I'm sure it's been mentioned but the wave height is too great, especially on the rivers where it is very noticeable.

poudjik 04-06-2011 11:09 AM

when we start the game we're dropped onto a bugged menu where we can't do anything. Still can't play the game AT ALL since the release...

issue described here under "CoD won't fully start up"
http://forum.1cpublishing.eu/showthread.php?t=19862



My specs:

STEAM VERSION of COD

Vista 64
Quad Q9550
Ati 4890 1gb
6Gb RAM

swiss 04-06-2011 11:48 AM

Need:
AUDIO: Volume


Can't believe it's not there.

Dano 04-06-2011 11:58 AM

Quote:

Originally Posted by swiss (Post 254086)
Need:
AUDIO: Volume


Can't believe it's not there.

Indeed, noticed that last night.

Corrvan 04-06-2011 12:01 PM

Quote:

Originally Posted by poudjik (Post 254036)
when we start the game we're dropped onto a bugged menu where we can't do anything. Still can't play the game AT ALL since the release...

issue described here under "CoD won't fully start up"
http://forum.1cpublishing.eu/showthread.php?t=19862


I also have this issue, Windows 7 64
STEAM VERSION
i7 2.66ghz
Nvidia GTX 480
6 gig corsair ram
I've also posted in that thread, but would really like to be able to launch the game so I can complain about horrible frame rates too!

klem 04-06-2011 12:08 PM

Quote:

Originally Posted by swiss (Post 254086)
Need:
AUDIO: Volume


Can't believe it's not there.

Definitely! We could not hear eachother on TS3 until we edited the volume in conf.ini


Quote:

There comes a point where you need to put a steak in the ground.
George W. ??

b101uk 04-06-2011 12:47 PM

1 Attachment(s)
I have found a terrain problem ware the height is misplaced.

Its on the south cost of England, near waypoint 5 of the early campaign mission ware you are transferring from Tangmere (Hurricane) to a spitfire squadron some way along the south cost and you get bounced by ~6 bf109 about 2min after takeoff.

Attachment 5236

CharveL 04-06-2011 01:12 PM

Quote:

Originally Posted by b101uk (Post 254146)
I have found a terrain problem ware the height is misplaced.

Its on the south cost of England, near waypoint 5 of the early campaign mission ware you are transferring from Tangmere (Hurricane) to a spitfire squadron some way along the south cost and you get bounced by ~6 bf109 about 2min after takeoff.

Attachment 5236

There must be a couple of those kicking around as I flew by one in the middle of a river somewhere.

kingpinda 04-06-2011 01:50 PM

fuel cock#1 hurricane with limited fuel disabled is bug.
 
Hi there,

Klem and I posted somewhere on here about a fuel cock problem with the hurricane where it was unresponsive to mouse clicks and binds.

The problem is the following: If you disable "limited fuel" in realism then you can't operate the fuel cock.

Since the fuel cock in the campaign (this is the only game option i have tested) is set to off initially this causes serious problems for take off. Read:you can't :)

So be sure to set "limited fuel" to ON in realism menu untill the devs can fix this.

tf_neuro 04-06-2011 02:07 PM

Controls in the Spitfire work at random. Hit a key, sometimes it works, sometimes it doesnt.
Move a slider, sometimes it works sometimes it doesnt.
(antropomorphic controls disabled, problem still there)

Problem encountered the only one time I tried the spitfire, on one of the stock multiplayer games (volcanic islands). I was the host. Another guy flying spitfires in the same mission (client) reported no problem.

specs
i7 970
Asus Rampage 3
GTS 250
6G DDR3

Settings:
All low or very low, except for
Detail (high)
Effect (medium)
roads and shadows on, grass off.

meplay 04-06-2011 04:03 PM

Horizontal Stabilizer
 
has the horizontal stabilizer been mentioned?

im wanna level bomb stuff :P

Gromic 04-06-2011 05:34 PM

Hi Luthier,

Thank you for doing all you can, as fast as you can. Stomping bugs isn't done at once and I realize it will take numerous attempts to get them all. Please remember to take a break once in a while or you'll get sore feet.

Another bug has possibly reared its head, although this one is only an issue with users that have multiple network adapters installed.

http://forum.1cpublishing.eu/showthread.php?t=20656

Cheers

II/JG54_Emil 04-06-2011 05:48 PM

German translation problem:
In the options where you can set your keys it says in German Schlüssel which mean Key with which you open a lock.
It should say Tastatur or Tasten. These are the ones that you find on your keyboard.

robtek 04-06-2011 06:35 PM

It seems that in multiplayer the axis single engine fighters spawn without ammo.

41Sqn_Stormcrow 04-06-2011 10:37 PM

Shouldn't the Merlin III (Spit 2a) have 12 lbs /sq.in with emergency boost (100 octane fuel)? Currently it has only 8 max it seems. From "Spitfire in action" it says that the Spit 2 used the 100 octane fuel ...

lep1981 04-07-2011 11:46 AM

Quote:

Originally Posted by meplay (Post 254376)
has the horizontal stabilizer been mentioned?

im wanna level bomb stuff :P

Oh yes please FIX THE HORIZONTAL LEVEL control!! :-P

Littlepea 04-07-2011 01:37 PM

Thanks for this game.

I think when all the troubles will be ok, it will be a nearly perfect game.

No graphic problems.

But a lot in the main menu.
- Audio menu: can't change the volume (as it already said).
- in flight, after some loops, my Artificial Horizon sucks. Is it normal?
- Campaign: Can't save my game!! In the menu, the only thing I could do is come back, New.There is no loading button.
- Multiplayer: any server. I can't play in multiplayer.
- There is no plane settings before launching the game (can't choose my amno explosive bullets, fire bullets...) and with some planes my only choice is "empty" for the ammo even if i choose dogfight.

Is it normal or is my game suck? :confused:

Sorry for my english.

TheGrunch 04-07-2011 03:49 PM

Gyroscopic gauges can tumble easily. Only problem is that it seems quite often that they weren't working to start with in this sim.

Still lots of landscape errors with the beta patch (the big blue one is one I never had before personally, as well):

http://img.photobucket.com/albums/v2...4-07_00007.jpg

http://img.photobucket.com/albums/v2...4-07_00010.jpg

http://img.photobucket.com/albums/v2...4-07_00008.jpg

DrPepper 04-07-2011 05:41 PM

When I go to press "Start Record" the game freezes and I am unable to press fly to return to the game. I have to open task manager to end the launcher.exe process.

Tree_UK 04-07-2011 06:10 PM

Ive got a big problem with my saitek X52 pro, I simply cannot change sttings, everytime i want to input a setting (flaps for example) I click on change and before i can press the desired key or joystick button another setting appears which i dont wish to use, when i select 'clear' that same unwanted setting comes back. i spent over an hour trying to resolve this, then eventually gave up!.

41Sqn_Stormcrow 04-07-2011 06:22 PM

Another minor bug: When I am inside a mission and I go to main screen with ESC then choose "Steuerung" (where you set the key bindings) and then return to the mission the aircraft axes are blocked, at least my joystick movements don't have any impact. I though still can activate buttons etc. It is solved when restarting the mission but it can only be a work around for the future me thinks.

41Sqn_Stormcrow 04-07-2011 07:54 PM

Ships can be seen through clouds as long as oneself is outside the cloud (minor bug)

klem 04-07-2011 08:27 PM

Quote:

Originally Posted by Tree_UK (Post 256021)
Ive got a big problem with my saitek X52 pro, I simply cannot change sttings, everytime i want to input a setting (flaps for example) I click on change and before i can press the desired key or joystick button another setting appears which i dont wish to use, when i select 'clear' that same unwanted setting comes back. i spent over an hour trying to resolve this, then eventually gave up!.

Tree I have that problem on Axis settings and it's due to a twitchy Axis that jumps in ahead of what I am trying to set. I have to move my twitchy axis until I find a quiet spot then select what I want. If yours is a button problem you could have a noisy button or a twitchy Axis that you have set to Banded and programmed keys into.

Think about what is barging in and whether or not the above could be the problem. Look in the Windows Controller properties for your X52 and see if anything is twitchy.

btw, my twitchy Axis is on my second old X45 that I use for various other Axes/buttons but it is quite happy to hijack a setting I want to use for my X52 (main stick).

Zorin 04-07-2011 10:03 PM

As this was deleted in another tread....


The game does load all texture LODs for every object instead of just the LOD0.

As my system is ratehr slow I can watch this rathr pronounced effect whenever I switch between cockpit view and external view, for example. I will always see te game load the LOD4-0 instead of just loading LOD0, which can't be very efficient. Yet would explain why approaching an object, plane or crowded city, will result in heavy stuttering, while on the retrun leg everything is fine as all LOD textures are already int he cache.

Any thoughts?

322Sqn_Bbird 04-08-2011 08:42 AM

Great game with lot of potential.

I heve heard that Hotas of any manufacturer isn't supported ?
I use a Logitech G940 Hotas set and that isn't supported at all.
Throttle responds half way the other 50% isn't been picked up, respons when backing up the throttle from full, the first 50% is not responding.
In the options screen/controls is i miss the Stick selector to choose from :(

Fall_Pink? 04-08-2011 06:22 PM

- When I shit/ctrl-f2 to cycle through all planes and come back to my own plane, all sound seems gone.
- still missing radio commands (no confirmation, no response). Am I missing something here?
- AI: Sometimes acceptable and looking good, but on other occassions they crash into the sea for no apparant reason or crash in to me or other wingmen. Need however more time to look at ace and veteran levels.


Rgs,
FP

123-Wulf-123 04-08-2011 09:52 PM

Here is my problem, and I know I am not alone there are MANY posts by people with many different controllers, all reporting the same problem.

The game will not recognise my controller axes.

I have 3 CH controllers and the game simply will NOT recognise the axes when I click in the change box.

Please do not patronise me by telling me how easy it is to make the game see axes, I have played IL2 from DAY 1; I KNOW HOW TO SET THE AXES; in that game and in this one.

I am using Win 7 64 bit and as I say the game WILL NOT RECOGNISE my controller axes.

ChocsAway 04-08-2011 10:41 PM

Probably already mentioned but:-

Anti Aliasing/Anisotropic filtering still not working correctly ie still lots of jaggies and shimmering present.

In padlock view when destroyed planes hit the sea or land there is no crash or splash, they just seem to disappear on impact.

ME 109 machine guns sound like a synthesized drum roll!

Still lots of stuttering at low/medium altitudes along with wildly varying frame-rates.

Setting up joystick/throttle axis needs attention ie 'jumping' and not remembering saved settings.

Exiting the campaign game means starting again, ie progress is not saved.

Aircraft customisation/loadout/paint schemes are not saved/usable

Radio Comms not working.

Ai planes crashing for no reason. Ai not taking evasive action when under fire.

Trees flying out of enemy planes when they are being hit by machine gun fire (LOL !)

Wot! No widescreen support!!!

Multi-player still broken.

More to come! : )

System specs:-

Q9550@3.8
Nvidia GTX480 on 266.58 drivers
4gb ram
1680x1050 res
Sounblaster Extreme Music

41Sqn_Stormcrow 04-08-2011 10:59 PM

Occasionally huge discrepancy between external view and cockpit view:

when I sit in my cockpit I fly around as usual. When I switch to external view it happened to me once that I no longer could control the aircraft and it behaved as if autopilot was switched on (it wasn't).

Also on this occasion I had my engine badly damaged and it only turned through wind. In external view it was still running (though not well) and I would bet that I even got some thrust from it ...

emtguf 04-09-2011 12:26 AM

Axis do not work for me as well.

The game will not see my controllers no matter what I do.

FS~Noonan 04-09-2011 03:20 AM

I also have the unrecognized controller axes problem, and agree with Wulf...it seems to be a 64-bit Windows issue. That is the only common denominator among everyone with the problem who has posted their specs. I will also post this in the controls section.

Mine:
Saitek Aviator
Saitek Throttle Quadrent
CH Rudder Pedals
*************
Windows 7 Ultimate x64
Asus P5KC
Intel Q6600
8 GB DDR2
Palit GTX 460

Sokol1 04-09-2011 04:27 AM

Think that tail wheel of Blenheim have a problem, still offset to right even if rudder is trimmed to left. The command "Lock tail skid" (dont find "Lock tail wheel) dont work in this plane.

http://img16.imageshack.us/img16/1976/rudderblen.jpg
http://img832.imageshack.us/img832/3927/rudderble.jpg

Sokol1


All times are GMT. The time now is 10:38 AM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.