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-   -   Cliffs of Dover Video Thread V1.0 [Closed] (http://forum.fulqrumpublishing.com/showthread.php?t=19455)

Hoverbug 03-30-2011 03:22 PM

Quote:

Originally Posted by F16_Petter (Post 244994)
The engine of a Hurricane has a dry weight of 1,640 lb (744 kg) and is ofcourse located forward of centre of gravity. (almost at the edge of forward momentum.)

A small plane losing that much weight so far out of cg would defenetly become unstable and probably uncontrollable in pitch axis especially when speed drops.
(Empty weight of Hurri is about 5,700 lb (2,600 kg) and the engine is almost a third of that value)

Speed proves that bricks can fly, but I think that Zoom2136 has a valid point here... There are several videos showing that the damage model may note be flawless... (hurricane flying without two wings etc.)

I guess the only way is to let Mytbusters do the test!

You don't need to involve Mythbusters to understand what should happen. If the engine comes off the CG will shift aft of the center of pressure. The CG can sit forward of the center of pressure in normal operation because you have a tail down force (the horizontal stab being a wing with a lift vector acting downwards) with a long arm balancing it out. This lever arm is providing the stability and pitch control. Move the CG aft of the center of pressure and you have an unbalanced system. If you were in a vacuum, it would result in a sustained backwards tumble. In the atmosphere, there are going to be some chaotic and extreme aerodynamic loads that would be applied to the airframe, which in reality would probably result in some significant structural failures.

So, it's safe to say it's not accurately modeled at present. It's also probably too much to ask for realistic CG and center of mass modeling under all flight conditions. What they should do consider is to have the loss of an engine result in a rapid pitch up and general structural failure. For a multi-engine, it would be more of a roll into the good engine side with structural failure at the root of the wing that lost the engine.

F16_Petter 03-30-2011 03:22 PM

Quote:

Originally Posted by Koyan (Post 244995)
Thanks to all vids creators and posters. Gave me a excellent impression that Il2 CoD is a must have for me. Great sim!

A few notes: Pilots and crew seem sometimes very quick when bailing out. The plane catches fire and immediately someone jumps out. In reality it would take more time imho. Belts, open canopy or getting to the exit, climbing out, takes more time especially when in panic.

The vid of the high speed dawn. Wonder if it would gain fps if you could switch off the animated clouds. Because at normal speed you hardly notice this.

I second that (Since I have not got the sim yet, I must say what I have seen from vids posted on youtube.)
I guess it would take quite some time to strap yourself off the seat or get up from a bellygun etc and climb up or down if the plane is diving in a spiral.. :D

A sidenote: also they seem to drop their bombload almost immideatly after being shot at aswell..? I might be wrong, Ive just seen a couple of clips..

Hoverbug 03-30-2011 03:24 PM

Quote:

Originally Posted by spahis (Post 245009)
I haven't been following the debates but yes, i've fired real tracers on 30mm automatic cannon and machine gun, and i'm 100% sure they don't look like they do in COD nor like most other games. On video they look "long" because the camera burns the image during a period of time and during that time the bullet moves on. I don't want to start another debate but it's always bothered me while playing ;)

Not having done that myself, would the current effect be more realistic at night when the tracer movement would tend to burn in? In other words, it should be ball like in daytime but a bit more light saberish at night.

F16_Petter 03-30-2011 03:25 PM

Yes, Hoverbug.. great Idea about loss of engine/loss of tail section !

Okay.. lets keep the thread living, show us some vids!
Gunkan, por favor.. mas videos!!!

:D

Oldschool61 03-30-2011 04:31 PM

Quote:

Originally Posted by F16_Petter (Post 245014)
I guess it would take quite some time to strap yourself off the seat or get up from a bellygun etc and climb up or down if the plane is diving in a spiral.. :D

My old neighbor was a togglier/bombardier in a B-17 who flew 31 missions out of Grafton-Underwood and he said that if the plane starts spinning you get pinned against the fueselage and cant move so if these planes are spinning almost no one should be able to bail out.

Qpassa 03-30-2011 04:35 PM

Quote:

Originally Posted by F16_Petter (Post 245004)
Can anyone post some videos of the bombsight in the He111?
*curious*
:D

Less flood, more research. One has been uploaded

Strike 03-30-2011 05:02 PM

Quote:

Originally Posted by Mysticpuma (Post 244701)
Actually, after watching the production threads, I really would love to see that great animation showing the Pilot bailing from the aircraft, you know, the one where he climbs onto the wing and then falls?

Is that in the game?

Cheers, MP

I believe from what I've seen that they've cut that out. Imagine this:

If the spitfire has a bailout sequence, all planes should eventually have a bailout sequence..

That means the developers not only have to make 1 unique animation for each plane, but infact Multiple animations for each bomber with all the different crew positions. That requires a LOT of work. Maybe we'll see something like it in the future.

Also, such an animation would not be realistic in all circumstances, say in a steep 500 Km/h death-dive you wouldn't get far out of the cockpit with those wind strengths. I'd say you could easily hit the horizontal stabilizer doing a jump like that one in the video at high speeds. I read somewhere that the common way to bail out (also as seen in the movie Dark Blue World) was to open/jettison the canopy, release your harness, and with both legs retracted towards your body - kick the stick forwards so that the negative G dive would "launch" you clear of the plane.

I think as far as bailouts go, the devs should reconsider the skydiving animation for a more "tumbling and rolling" animation. I've never seen a guncam video or a 40's era parachute instruction video where the men are in a "spread eagle" move. They usually tumble about for a little until they can reach the rip-cord.

Also it looks like the pilots don't follow/retain the planes speed as they initially bail out. They seem to fall straight down whereas they should more or less fall like a bomb (with higher speed bleedoff because bombs are streamline unlike falling humans.) If they could combine this with a better animation and perhaps the pilot bailing out in a random direction (to simulate that the pilot leaps away from the plane instead of "spawning" inside it and falling straight down).

And finally, I think the chute should generally use a little more time to fully unfold. Right now it's quite instant, but chutes like that can use up to 2 seconds or more to deploy fully, actually it's quite random.

Interesting listen about bailing out :

http://www.youtube.com/watch?v=KrKzz9P794A

More "evidence" ;)

http://www.youtube.com/watch?v=MgWWIDNzM78

Hoverbug 03-30-2011 05:07 PM

Quote:

Originally Posted by Oldschool61 (Post 245077)
My old neighbor was a togglier/bombardier in a B-17 who flew 31 missions out of Grafton-Underwood and he said that if the plane starts spinning you get pinned against the fueselage and cant move so if these planes are spinning almost no one should be able to bail out.

Very true in a bomber because you won't usually be able to get to an exit without effort. In a fighter, it may be possible depending on the dynamics of the spin - i.e. flat spin. If its a bit more of a dynamic oscillation, the plane might become unloaded at various points where the pilot may get lucky and be able to push out - of course not getting whacked by the tail in the process is a different issue.

badfinger 03-30-2011 05:53 PM

I have read several times that a bomber going down was always somebody's coffin.

I crawled into a B-25 once, from the bomb bay, and then through a tunnel up into the nose. I had trouble getting through with the plane sitting on the ground. My impression was that these guys knew they had little chance of getting out of a plane in trouble, and they went anyway. That's courage.

binky9

Space Communist 03-30-2011 06:03 PM

Quote:

Originally Posted by spahis (Post 244980)
Have you ever seen real tracers shot? I mean real real, not vids. In reality they don't look like flying light sabers but like fireballs. It's the same with every game it seems, i'm surprised nobody ever points it out.

As was mentioned this has been debated endlessly. The majority of people with military experience describe how surprised they were that tracers looked like "lasers" (real lasers look nothing like Star Wars lasers but I won't get into that.)

Some people did describe them as more like points, or fireballs as you say. But generally the consensus seemed to be that they only look like points when they are being fired out of a barrel you are looking down, so that the round is not moving much laterally to you. When seen from the side (someone else firing, or a gun in your wing or well underneath you in the nose,) they turn more or less into bars, though often with the front of the "bar" being brighter than the tail.

Now I am not speaking from personal experience so please feel free to correct me, I am simply summarizing the conclusions come to in other threads.

JG52Uther 03-30-2011 06:23 PM

Can we keep this thread for video's please rather than debate? Theres plenty of other threads for that.

choctaw111 03-30-2011 06:31 PM

Quote:

Originally Posted by spahis (Post 244980)
Have you ever seen real tracers shot? I mean real real, not vids. In reality they don't look like flying light sabers but like fireballs. It's the same with every game it seems, i'm surprised nobody ever points it out.

In reality they do look like flying light sabers.

choctaw111 03-30-2011 06:34 PM

Quote:

Originally Posted by Space Communist (Post 245195)
As was mentioned this has been debated endlessly. The majority of people with military experience describe how surprised they were that tracers looked like "lasers" (real lasers look nothing like Star Wars lasers but I won't get into that.)

Some people did describe them as more like points, or fireballs as you say. But generally the consensus seemed to be that they only look like points when they are being fired out of a barrel you are looking down, so that the round is not moving much laterally to you. When seen from the side (someone else firing, or a gun in your wing or well underneath you in the nose,) they turn more or less into bars, though often with the front of the "bar" being brighter than the tail.

Now I am not speaking from personal experience so please feel free to correct me, I am simply summarizing the conclusions come to in other threads.

The "bar" is not brighter in the front than at the tail.
They have the same brightness for their entire apparent length.
The tracers in Cliffs of Dover look very good.
The only complaint that I have as they appear too fat when close.
Of course, that would all depend on ambient light conditions.

major_setback 03-30-2011 06:40 PM

Quote:

Originally Posted by Sternjaeger (Post 242685)
..erm,this is probably me,but wasn't there a curfew on during the battle of Britain?! What's with all the lit up windows?!?

Yes. The blackout.
No lights were allowed at all. Not just during air raids.
Curtains had to be closed, and light proofed.

major_setback 03-30-2011 06:44 PM

I'll repost the link Hecke posted earlier.

Lots of videos here at the Russian Sukhoi forum (this is the second page):

http://www.sukhoi.ru/forum/showthrea...t=67882&page=2

http://www.youtube.com/watch?v=UnADD...layer_embedded

Royraiden 03-30-2011 07:24 PM

Quote:

Originally Posted by major_setback (Post 245249)
I'll repost the link Hecke posted earlier.

Lots of videos here at the Russian Sukhoi forum (this is the second page):

http://www.sukhoi.ru/forum/showthrea...t=67882&page=2

http://www.youtube.com/watch?v=UnADD...layer_embedded

Thanks for the link.Im still amazed with the mg fire and engine sounds of the G50,its awesome.

Dores 03-30-2011 07:55 PM

Am I the only one noticing the really obvious looping of the external G50 engine sound?:(

Royraiden 03-30-2011 08:14 PM

Quote:

Originally Posted by Dores (Post 245343)
Am I the only one noticing the really obvious looping of the external G50 engine sound?:(

I didnt notice that, but the sound itself is one of the best I've heard so far.

mattag08 03-30-2011 11:10 PM

Quote:

Originally Posted by Sven (Post 244981)
Not necessarily, example: The Airacobra, an American fighter plane, had it's point of gravity in the middle ( since the engine was placed there ), this was purposely done to create a very manoeuvrable airplane. Engine chopped off will surely cause for a very unpleasant flight, but that's the aerodynamics that mainly cause that, the centre of gravity will probably be where the pilot is, and actually improve flight characteristics, although it doesn't add up to what I previously said.

No, that Hurricane should've immediately pitched up, stalled, and spun into the ground. There is no possible way that removing the engine would not also move the C.G. so far aft as to become uncontrollable. This is true even with today's lighter engines and shorter nosed GA aircraft. It's doubly true for a heavy-engined, long-nosed WWII fighter.

Strike 03-30-2011 11:14 PM

Agree... only way that hurricane could be flyable is if it had a modern flight control system :P

Hoverbug 03-30-2011 11:34 PM

Quote:

Originally Posted by Strike (Post 245679)
Agree... only way that hurricane could be flyable is if it had a modern flight control system :P

No, even that wouldn't be enough. The CG would be aft of the center of pressure, so there's an unbalanced couple. No amount of elevator input would change that.

Sternjaeger 03-30-2011 11:48 PM

it's pretty simple: you lose your engine on a single engine plane, your CG is gone for good, you crash and burn. No exceptions unless your engine sits bang in the middle of the CG and miraculously drops out of the fuselage..

BadAim 03-31-2011 12:10 AM

I am thinking that the vids of planes flying with wings and stuff missing are definitely not on full realism settings. I clipped about two feet off the end of my hurrie's wing last night and it flew along just fine until I tried to turn! I managed to wrestle her back under control and she flew just fine so long as I was gentle. That's about exactly what I'd expect. When I lost half a wing (damn stutters!) I spiraled straight into the drink. Again, exactly as I would expect.

15JG52_Brauer 03-31-2011 02:55 PM

http://www.youtube.com/watch?v=hX8NrgtT8Ww

TomcatViP 03-31-2011 03:51 PM

Quote:

Originally Posted by Strike (Post 241100)
Actually, on one note, given that the wing-root is the area of the wings that provide the most lifting force during flight, it may indeed be possible if his speed is high enough. In a real life situation, creating a symmetric wing-loss is not possible so the plane would spiral, but in the sim, this may indeed be an "accurate" representation of aerodynamics. However it's hard to say since I cannot make out speed. Ailerons seem to be disabled, he's getting roll from using rudder.

I have had similar things happen to me in IL-2 and LockOn flying the Su-25T (the one with the best FM).

EDIT:

Another EXTREMELY interesting find in the hurrpedo video is that if you fullscreen it and watch the remaining flaps, you can see them "flutter" in the wind. Probably because the mechanizm is damaged and they're just flopping around. Very interesting!

I hve heard abt Nethld relax policy on soft drugs but tht .... ???!!! :rolleyes:

just like saying tht redfish can fly just by flapping their fin

major_setback 03-31-2011 08:45 PM

Nice clouds!!!!
:-)

http://www.youtube.com/watch?v=WCxQA...embedded#at=39

http://i4.photobucket.com/albums/y12...k/Clouds03.jpg

Wynthorpe 03-31-2011 09:07 PM

Sorry for the Markers on :(

[youtube]zB2qStl17dw[/youtube]

SG1_Gunkan 03-31-2011 10:04 PM

http://www.youtube.com/watch?v=7tuVVNb7tC4

nearmiss 04-01-2011 12:50 AM

I really like to see a furrball with about 16 fighter planes per side in air combat.

I don't have BOB COD yet, and I won't get it until the end of the month.

SO...my question is not to expose issues. I'd just like to see a good furrball where someone is actually having a good experience with the BOB COD.

I don't care if you are over London or water, just like to see a good air combat mashup.

major_setback 04-01-2011 10:25 AM

Another trailer:

http://www.youtube.com/watch?v=hFZ2B...embedded#at=77

the Dutchman 04-01-2011 10:56 AM

In the ship attack vid the Stuka flies relatively low,it seems to take far to long for the bombs to reach their goal,or is it just me?

Lhowon 04-01-2011 10:59 AM

Quote:

Originally Posted by major_setback (Post 247977)

It's so damn beautiful, you can see that this game is something really special, I can't wait to play it. But on the other hand... 128 player battles? Doesn't exactly seem likely!

major_setback 04-01-2011 11:23 AM

Quote:

Originally Posted by the Dutchman (Post 248019)
In the ship attack vid the Stuka flies relatively low,it seems to take far to long for the bombs to reach their goal,or is it just me?

I think it's just the fusing/detonation delay. Or do you mean their time in the air?

the Dutchman 04-01-2011 12:01 PM

Well only after the Stuka pulled up and turns i see a first detonation,can't really tell if the bombs were already on target from that distance....

Wynthorpe 04-01-2011 01:56 PM

[youtube]lhqeSU91mLc[/youtube]

Avionsdeguerre 04-01-2011 02:12 PM

Quote:

Originally Posted by Wynthorpe (Post 248265)
[youtube]lhqeSU91mLc[/youtube]

I love the germans voices lol :)
Nice video

Wynthorpe 04-01-2011 02:16 PM

Thanks! :) Im totally rubbish at this sim though, come from DCS:A10 :D

SG1_Mino 04-01-2011 02:59 PM

Hi enjoy this video:

http://www.youtube.com/watch?v=t4hICgJ64_8

the video editing is very bad i only was testing.


Regards

Avionsdeguerre 04-01-2011 03:04 PM

Hi SG1 Mino you're on "god mode" ?
Nice video :)

Foo'bar 04-01-2011 05:02 PM

Quote:

Originally Posted by SG1_Mino (Post 248343)
Hi enjoy this video:

http://www.youtube.com/watch?v=t4hICgJ64_8

the video editing is very bad i only was testing.


Regards

Next time perhaps without music wich makes the video in germany unavailable? ;)

Marmusman 04-01-2011 08:25 PM

I haven't seen any in-cockpit or flyby videos of the Ju-88. I have a month left over here to get the game.

HenFre 04-01-2011 09:28 PM

How about a video showing a staffel of 109's taking off from a french airbase :grin:

Robert 04-01-2011 10:58 PM

Quote:

Originally Posted by major_setback (Post 247977)


That was rather cinematic and I though the music was rather inspirational for a flight sim. The writer deserves a nod.

A couple of the screens had water effects that made me go, "woah!"

I hope the intended effect to garner more players is successful. I like this hobby.

=GI=Joel 04-01-2011 11:13 PM

Question... How do they get that performance from there machines? Corei7 sandybridge 2600 running at nearly 5 gigs with 12gig ram SSHD raid 0 gtx590 playing at stuttery mess lol ? Any ideas ?

sod16 04-01-2011 11:32 PM

Quote:

Originally Posted by =GI=Joel (Post 248873)
Question... How do they get that performance from there machines? Corei7 sandybridge 2600 running at nearly 5 gigs with 12gig ram SSHD raid 0 gtx590 playing at stuttery mess lol ? Any ideas ?

590 is a dual GPU card. Dual GPU support has been broken on there half. It will be fixed. The game WILL run once they fix it. Read luthiers post regarding performance. There are 1 or 2.

Jg2001_Rasputin 04-02-2011 05:52 AM

40 He 111 versus 24 Spitfires.

http://www.youtube.com/watch?v=GPofQ...eature=related

Yes, I had unlimited ammo and yes the end of my flight isn´t the smartest. :rolleyes:

Recorded with FRAPS at 20fps

the Dutchman 04-02-2011 07:16 AM

Looks great,all fluid!

Daniël 04-02-2011 08:58 AM

Woohooh! Nice vids :cool:
But I think I will wait to buy the game when the worst bugs are fixed.

He111 04-02-2011 10:15 AM

Quote:

Originally Posted by Wynthorpe (Post 248265)
[youtube]lhqeSU91mLc[/youtube]

HIMMEL!!!! you're firing far too far away! .. let the enemy fill your gun sights.

He111.

Wurschtie 04-02-2011 10:41 AM

[youtube]U8xXtbU5GhM[/youtube]

Hecke 04-02-2011 10:43 AM

Quote:

Originally Posted by Jg2001_Rasputin (Post 249116)
40 He 111 versus 24 Spitfires.

http://www.youtube.com/watch?v=GPofQ...eature=related

Yes, I had unlimited ammo and yes the end of my flight isn´t the smartest. :rolleyes:

Recorded with FRAPS at 20fps


What are you specs, pelase?

Royraiden 04-02-2011 11:44 AM

Quote:

Originally Posted by Jg2001_Rasputin (Post 249116)
40 He 111 versus 24 Spitfires.

http://www.youtube.com/watch?v=GPofQ...eature=related

Yes, I had unlimited ammo and yes the end of my flight isn´t the smartest. :rolleyes:

Recorded with FRAPS at 20fps

Wow, that video was great, even while being recorded.

BigC208 04-02-2011 01:57 PM

Quote:

Originally Posted by Hecke (Post 249406)
What are you specs, pelase?

I think it's more important to know his settings. Looked very nice but not at the highest settings. I,ve read reports from guys with 980x, 990x gtx 580 and gtx 590 and gobs of ram that are still getting bad performance. There are a few things that need to be turned down in order to get acceptable performance on any machine.

kalimba 04-02-2011 02:03 PM

Quote:

Originally Posted by BigC208 (Post 249583)
I think it's more important to know his settings. Looked very nice but not at the highest settings. I,ve read reports from guys with 980x, 990x gtx 580 and gtx 590 and gobs of ram that are still getting bad performance. There are a few things that need to be turned down in order to get acceptable performance on any machine.

Hey guys, read this and be patient !;)

http://forum.1cpublishing.eu/showthread.php?t=20055

You may tweek and tweek all you want, it will not do good til next week...:grin:

Salute !

BigC208 04-02-2011 04:57 PM

Quote:

Originally Posted by kalimba (Post 249593)
Hey guys, read this and be patient !;)

http://forum.1cpublishing.eu/showthread.php?t=20055

You may tweek and tweek all you want, it will not do good til next week...:grin:

Salute !

I don't even have the game yet. I'll buy it when it gets released in the US just to support Oleg. Not even going to mess with it unless the micro stutters get fixed. My computer is at the lower end of the spectrum and I just don't have the time/patience to screw around with it when I know that at best it'll be a stuttering mess. I can deal with low framerates in the low twenties but micro stutters freak me out. When it is optimized I'll built a rig that will run the game at the highest settings. Probably after the summer, Bulldozer and Ivey Bridge will be on the market then.

major_setback 04-02-2011 05:19 PM

From kankkis thread, linking to simHQ: http://simhq.com/forum/ubbthreads.ph...ml#Post3256942


http://www.youtube.com/watch?v=hcHFQ9dSb1I

Avionsdeguerre 04-02-2011 05:30 PM

It's so...beautiful...

Kankkis 04-02-2011 05:34 PM

Quote:

Originally Posted by Avionsdeguerre (Post 249818)
It's so...beautiful...

Yes it is when it doesen't stutter, i don't know how is it, are there any owner of 1gb GBU can play over land with good fsp like that video.

Sven 04-02-2011 11:57 PM

http://www.youtube.com/watch?v=kkNt_osAwe4

Absolutely amazing video made by MisogiWaAikidoDesu, worth watching! Looks very much like actual historical guncam footage:)

Sim 04-03-2011 03:52 AM

http://www.youtube.com/watch?v=9OvNG6wMPLQ


My first try making videos.

hc_wolf 04-03-2011 05:19 AM

can you post your PC specs when you post a vid so we can form some sort of judgement when we are going to upgrade our own PC's thanks.

Sim 04-03-2011 06:03 AM

Quote:

Originally Posted by hc_wolf (Post 250386)
can you post your PC specs when you post a vid so we can form some sort of judgement when we are going to upgrade our own PC's thanks.

Me? This is from a build-in track to video. It doesn't matter what your system is like....replay will always be smooth.

SG1_Gunkan 04-03-2011 07:32 AM

The amazing detail of the sim
 
http://www.youtube.com/watch?v=eXyRGEHhhh8

Maximum graphics quality, 1920x1080 showing the amazing details of the sim in ground combat.

kammo 04-03-2011 08:13 AM

Wow Gunkan! That was...Amazing!!!

baronWastelan 04-03-2011 08:13 AM

Can the poor people play too? :(

http://www.youtube.com/watch?v=wrhpynDN_aE

bongodriver 04-03-2011 10:40 AM

@ Baron....

that didn't look like a CLOD video to me.....looked more like FSX.....:confused:

booterboy 04-03-2011 11:24 AM

Great vid Gun,
Looking forward to playing CoD in about 2 or 3 months time.

Royraiden 04-03-2011 11:27 AM

Quote:

Originally Posted by Sim (Post 250402)
Me? This is from a build-in track to video. It doesn't matter what your system is like....replay will always be smooth.

How do you do that sim?Is there a replay option that i dont know about?

Royraiden 04-03-2011 11:30 AM

Quote:

Originally Posted by SG1_Gunkan (Post 250433)
http://www.youtube.com/watch?v=eXyRGEHhhh8

Maximum graphics quality, 1920x1080 showing the amazing details of the sim in ground combat.

Excelente video tío!Thanks for sharing

SG1_Gunkan 04-03-2011 11:41 AM

http://www.youtube.com/watch?v=mQnQxMpzzC8

We must support his game. Will be the game we all -lovers of WWII- will play the next decade. It's a huge enginiering master piece. Need some work, it's ok, but let's support it!

Robert 04-03-2011 11:43 AM

Quote:

Originally Posted by bongodriver (Post 250600)
@ Baron....

that didn't look like a CLOD video to me.....looked more like FSX.....:confused:

I was going to post the same thing, bongodriver, but I noticed SIMULATOR in the description and poorer folks being able to play. So I assume he's poking at the target audience for CoD not being mid range PCs.

I don't have it yet, but foresee an upgrade in my future. ATM, I'm one of the poor. :)

bongodriver 04-03-2011 11:55 AM

Quote:

I was going to post the same thing, bongodriver, but I noticed SIMULATOR in the description and poorer folks being able to play. So I assume he's poking at the target audience for CoD not being mid range PCs.

I don't have it yet, but foresee an upgrade in my future. ATM, I'm one of the poor.
Yes I can see that now........but I would suggest no need to buy hardware yet, I have faith that the issues will be dealt with.

Avionsdeguerre 04-03-2011 12:07 PM

Quote:

Originally Posted by SG1_Gunkan (Post 250653)
http://www.youtube.com/watch?v=mQnQxMpzzC8

We must support his game. Will be the game we all -lovers of WWII- will play the next decade. It's a huge enginiering master piece. Need some work, it's ok, but let's support it!

+1 :)

smink1701 04-03-2011 02:16 PM

Great Vids. Thanks for posting!

Space Communist 04-03-2011 03:18 PM

Quote:

Originally Posted by SG1_Gunkan (Post 250433)
http://www.youtube.com/watch?v=eXyRGEHhhh8

Maximum graphics quality, 1920x1080 showing the amazing details of the sim in ground combat.

Wooooow god damn this game has infinite possibilities.

Sim 04-03-2011 03:43 PM

Quote:

Originally Posted by Royraiden (Post 250645)
How do you do that sim?Is there a replay option that i dont know about?

That there is. :D

Royraiden 04-03-2011 05:57 PM

Quote:

Originally Posted by Sim (Post 250873)
That there is. :D

Care to explain Sim??I really dont know where it is.

Tbag 04-03-2011 06:19 PM

Gunkan, thank you so much for these great vids! Such well made videos show the true potential and the day will come when we can play the game fluently at such settings.

Keep them coming :)

Sim 04-03-2011 06:47 PM

Quote:

Originally Posted by Royraiden (Post 251004)
Care to explain Sim??I really dont know where it is.

In a main menu, there is additional options. Go there and you can replay tracks there as well as do "track to video".



(I have Russian version so I'm not sure what its called in English)

Royraiden 04-03-2011 07:05 PM

Quote:

Originally Posted by Sim (Post 251049)
In a main menu, there is additional options. Go there and you can replay tracks there as well as do "track to video".



(I have Russian version so I'm not sure what its called in English)

Thanks.

*EDIT*Just tried it but the video was even choppier than the game itself, plus the image was multiplied everywhere :(

Les 04-03-2011 10:59 PM

Just a funny vid showing off some ground details, full description and vid here -

Edit - video removed.

nearmiss 04-03-2011 11:18 PM

This a special feature that only occurs when you get around a windmill.

Something about empathetic programming.

Les 04-03-2011 11:31 PM

Quote:

Originally Posted by nearmiss (Post 251294)
This a special feature that only occurs when you get around a windmill.

Something about empathetic programming.

lol I thought something similar.

dflion 04-04-2011 03:35 AM

Les's vid
 
Les, I am still laughing at your vid. I had to turn it off, started feeling giddy.

What I did like was the interesting and unique tour of the ground features on 'high res'. I am definately going to upgrade my system with more RAM and Window's 7 @ 64bit.

DFLion

Les 04-04-2011 03:45 AM

Quote:

Originally Posted by dflion (Post 251399)
Les, I am still laughing at your vid. I had to turn it off, started feeling giddy.

What I did like was the interesting and unique tour of the ground features on 'high res'. I am definately going to upgrade my system with more RAM and Window's 7 @ 64bit.

DFLion

Thanks mate. The lowest frame-rates I was seeing while recording that stuff were in the high teens. I think the final video actually makes it look a little bit smoother than it really was.

Just to state the obvious though, it was almost all flown and recorded using external views, there's no way it would have looked that smooth using cockpit view, even with minimum settings.

Opitz 04-04-2011 12:38 PM

rendered or ingame?
 
Guys,

I think it is time to start including an information if you rendered these videos or not.

thank you...

Les 04-04-2011 12:55 PM

Quote:

Originally Posted by Opitz (Post 251747)
Guys,

I think it is time to start including an information if you rendered these videos or not.

thank you...

Now that you mention it, has anyone actually posted a video that was made using the built in recorder thing? I still haven't seen one as far as I know.

What I have just done is make a video showing London on full settings with no stuttering, using an old technique from way back. Am just waiting for it to upload, will explain more later.

Edit - here you go (Edit- Video removed.)

Decrease in-game speed to 25%, record with FRAPS at 30 fps, speed up the clip by 400% in an editor that can do that, and there you have it. You lose sound, but you could try adding some in later from another recording if you wanted to.

Robert 04-04-2011 01:31 PM

I don't have CoD yet, so I don't know how the AVI renderer works in the game.

That said, anyone I've read who's said they tried to use this feature couldn't get it working. Not sure if a codec has to be installed or what, but.....

I know the latest hysteria is rendered videos being used to fake out unsuspecting customers and fans. I asked below in a different topic because another forum was propagating that mystery/fallacy.





Personally, the game not being smooth for 40 - 100 planes doesn't affect me yet. I've got a low end system and don't see me upgrading for a while. Sorties of me in a Hawker taking pot shots at Ju 87s over the channel will be all I manage for a while. I'm much more concerned about AI.

Robert 04-04-2011 01:35 PM

B-E-A-Uuuuuuuuuuuuuuuuuuuuuu- Tee- Fulllllll, Les.

Les 04-04-2011 01:58 PM

Quote:

Originally Posted by Robert (Post 251797)
B-E-A-Uuuuuuuuuuuuuuuuuuuuuu- Tee- Fulllllll, Les.

Thanks mate. It was just a quick demo of the technique, showing off the beauty the developers have created. Hopefully others can use it to make some better video's.

Edit - Here's another one, http://www.vimeo.com/21929549. A lot of the finer details have been crushed in converting the video, it looks better on the version you can download via the link on the bottom right of the screen. I sped this one up more too, so the camera moves around a lot more, but I think the object's movements look more normal.

Positronic 04-05-2011 12:39 PM

heres a video I made, spitfire mkIIa vs bf110 c-4

recorded during gameplay

http://www.youtube.com/watch?v=twN9wAEVcZA

bongodriver 04-05-2011 12:43 PM

Quote:

heres a video I made, spitfire mkIIa vs bf110 c-4

recorded during gameplay

surely that's impossible, apparently the sim is unplayable......


p.s. that AI is looking pretty good, the way it hung on in there for dear life and looked as it it was deliberately trying to make you crash in the sea

1.JaVA_Sharp 04-05-2011 04:14 PM

ad with regards to the wingtip thingy, that has been posted as screenshots bya couple of people so it is cool, but not new.

nearmiss 04-05-2011 04:56 PM

Quote:

Originally Posted by Positronic (Post 252765)
heres a video I made, spitfire mkIIa vs bf110 c-4

recorded during gameplay

http://www.youtube.com/watch?v=twN9wAEVcZA


One thing you accomplished in your video...

The .303 doesn't pack much power. You have to get so darn close to make kills, almost to point of thinking you're going to ram.

In Online combat, if you shut down your Spit to follow a 110 like that you will be toast.

I suggest you maintain higher speeds and don't shoot until you are about to run over the enemy. You will have to make more passes of course, but your chances of staying alive are improved.

I think you'll find that may be the way of it in BOB COD, unless you fly for German side.

The .303 is a peashooter you really have to hit the rights spots with the new damage modeling. Little puffs of smoke and pieces flying don't mean zip even when you think you are getting good hits. The smoke, flashes and pieces are just to let you know hit something. LOL

We will have to fly the German side, if we want to really break some stuff.

Thanks for the video

Positronic 04-05-2011 06:35 PM

Thanks for the tips, I have just started playing flight simulators, a lot to learn.
I had tried getting very close before, last time I got to close to a bomber, my engine fell out
http://img.skitch.com/20110405-djwxs...4qb9nict1u.jpg

nearmiss 04-05-2011 06:55 PM

Who needs an engine when you can fly without it?

carguy_ 04-05-2011 07:05 PM

Quote:

Originally Posted by nearmiss (Post 253067)
One thing you accomplished in your video...
In Online combat, if you shut down your Spit to follow a 110 like that you will be toast.

Don`t worry. Spitn00bs will get toast, also by me.

This reminds me. Haven`t seen one BnZ video so far.

baronWastelan 04-05-2011 07:07 PM

Quote:

Originally Posted by Positronic (Post 252765)
heres a video I made, spitfire mkIIa vs bf110 c-4

recorded during gameplay

Very nice! Now lets see that in a rain shower with a DD nearby firing AAA!

commie 04-05-2011 11:39 PM

Quote:

Originally Posted by Les (Post 251283)
Just a funny vid showing off some ground details, full description and vid here - http://www.vimeo.com/21889396

Words mostly fail me, where would one begin to describe the bizarre world that exists on ground level in this game?

However, easily the most surreal sight is to be found in your other vid, the one where Tower Bridge sinks below the surface of the Thames like a ship that has been torpedoed....

And trees, greenery, and open spaces between every row of houses in London. What are they like, these Russian developers? :razz:

zakkandrachoff 04-05-2011 11:56 PM

109e3 guncam
http://www.youtube.com/watch?v=MJ1F7ztnqyk


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