![]() |
Quote:
So, it's safe to say it's not accurately modeled at present. It's also probably too much to ask for realistic CG and center of mass modeling under all flight conditions. What they should do consider is to have the loss of an engine result in a rapid pitch up and general structural failure. For a multi-engine, it would be more of a roll into the good engine side with structural failure at the root of the wing that lost the engine. |
Quote:
I guess it would take quite some time to strap yourself off the seat or get up from a bellygun etc and climb up or down if the plane is diving in a spiral.. :D A sidenote: also they seem to drop their bombload almost immideatly after being shot at aswell..? I might be wrong, Ive just seen a couple of clips.. |
Quote:
|
Yes, Hoverbug.. great Idea about loss of engine/loss of tail section !
Okay.. lets keep the thread living, show us some vids! Gunkan, por favor.. mas videos!!! :D |
Quote:
|
Quote:
|
Quote:
If the spitfire has a bailout sequence, all planes should eventually have a bailout sequence.. That means the developers not only have to make 1 unique animation for each plane, but infact Multiple animations for each bomber with all the different crew positions. That requires a LOT of work. Maybe we'll see something like it in the future. Also, such an animation would not be realistic in all circumstances, say in a steep 500 Km/h death-dive you wouldn't get far out of the cockpit with those wind strengths. I'd say you could easily hit the horizontal stabilizer doing a jump like that one in the video at high speeds. I read somewhere that the common way to bail out (also as seen in the movie Dark Blue World) was to open/jettison the canopy, release your harness, and with both legs retracted towards your body - kick the stick forwards so that the negative G dive would "launch" you clear of the plane. I think as far as bailouts go, the devs should reconsider the skydiving animation for a more "tumbling and rolling" animation. I've never seen a guncam video or a 40's era parachute instruction video where the men are in a "spread eagle" move. They usually tumble about for a little until they can reach the rip-cord. Also it looks like the pilots don't follow/retain the planes speed as they initially bail out. They seem to fall straight down whereas they should more or less fall like a bomb (with higher speed bleedoff because bombs are streamline unlike falling humans.) If they could combine this with a better animation and perhaps the pilot bailing out in a random direction (to simulate that the pilot leaps away from the plane instead of "spawning" inside it and falling straight down). And finally, I think the chute should generally use a little more time to fully unfold. Right now it's quite instant, but chutes like that can use up to 2 seconds or more to deploy fully, actually it's quite random. Interesting listen about bailing out : http://www.youtube.com/watch?v=KrKzz9P794A More "evidence" ;) http://www.youtube.com/watch?v=MgWWIDNzM78 |
Quote:
|
I have read several times that a bomber going down was always somebody's coffin.
I crawled into a B-25 once, from the bomb bay, and then through a tunnel up into the nose. I had trouble getting through with the plane sitting on the ground. My impression was that these guys knew they had little chance of getting out of a plane in trouble, and they went anyway. That's courage. binky9 |
Quote:
Some people did describe them as more like points, or fireballs as you say. But generally the consensus seemed to be that they only look like points when they are being fired out of a barrel you are looking down, so that the round is not moving much laterally to you. When seen from the side (someone else firing, or a gun in your wing or well underneath you in the nose,) they turn more or less into bars, though often with the front of the "bar" being brighter than the tail. Now I am not speaking from personal experience so please feel free to correct me, I am simply summarizing the conclusions come to in other threads. |
Can we keep this thread for video's please rather than debate? Theres plenty of other threads for that.
|
Quote:
|
Quote:
They have the same brightness for their entire apparent length. The tracers in Cliffs of Dover look very good. The only complaint that I have as they appear too fat when close. Of course, that would all depend on ambient light conditions. |
Quote:
No lights were allowed at all. Not just during air raids. Curtains had to be closed, and light proofed. |
I'll repost the link Hecke posted earlier.
Lots of videos here at the Russian Sukhoi forum (this is the second page): http://www.sukhoi.ru/forum/showthrea...t=67882&page=2 http://www.youtube.com/watch?v=UnADD...layer_embedded |
Quote:
|
Am I the only one noticing the really obvious looping of the external G50 engine sound?:(
|
Quote:
|
Quote:
|
Agree... only way that hurricane could be flyable is if it had a modern flight control system :P
|
Quote:
|
it's pretty simple: you lose your engine on a single engine plane, your CG is gone for good, you crash and burn. No exceptions unless your engine sits bang in the middle of the CG and miraculously drops out of the fuselage..
|
I am thinking that the vids of planes flying with wings and stuff missing are definitely not on full realism settings. I clipped about two feet off the end of my hurrie's wing last night and it flew along just fine until I tried to turn! I managed to wrestle her back under control and she flew just fine so long as I was gentle. That's about exactly what I'd expect. When I lost half a wing (damn stutters!) I spiraled straight into the drink. Again, exactly as I would expect.
|
|
Quote:
just like saying tht redfish can fly just by flapping their fin |
|
Sorry for the Markers on :(
[youtube]zB2qStl17dw[/youtube] |
|
I really like to see a furrball with about 16 fighter planes per side in air combat.
I don't have BOB COD yet, and I won't get it until the end of the month. SO...my question is not to expose issues. I'd just like to see a good furrball where someone is actually having a good experience with the BOB COD. I don't care if you are over London or water, just like to see a good air combat mashup. |
|
In the ship attack vid the Stuka flies relatively low,it seems to take far to long for the bombs to reach their goal,or is it just me?
|
Quote:
|
Quote:
|
Well only after the Stuka pulled up and turns i see a first detonation,can't really tell if the bombs were already on target from that distance....
|
[youtube]lhqeSU91mLc[/youtube] |
Quote:
Nice video |
Thanks! :) Im totally rubbish at this sim though, come from DCS:A10 :D
|
Hi enjoy this video:
http://www.youtube.com/watch?v=t4hICgJ64_8 the video editing is very bad i only was testing. Regards |
Hi SG1 Mino you're on "god mode" ?
Nice video :) |
Quote:
|
I haven't seen any in-cockpit or flyby videos of the Ju-88. I have a month left over here to get the game.
|
How about a video showing a staffel of 109's taking off from a french airbase :grin:
|
Quote:
That was rather cinematic and I though the music was rather inspirational for a flight sim. The writer deserves a nod. A couple of the screens had water effects that made me go, "woah!" I hope the intended effect to garner more players is successful. I like this hobby. |
Question... How do they get that performance from there machines? Corei7 sandybridge 2600 running at nearly 5 gigs with 12gig ram SSHD raid 0 gtx590 playing at stuttery mess lol ? Any ideas ?
|
Quote:
|
40 He 111 versus 24 Spitfires.
http://www.youtube.com/watch?v=GPofQ...eature=related Yes, I had unlimited ammo and yes the end of my flight isn´t the smartest. :rolleyes: Recorded with FRAPS at 20fps |
Looks great,all fluid!
|
Woohooh! Nice vids :cool:
But I think I will wait to buy the game when the worst bugs are fixed. |
Quote:
He111. |
[youtube]U8xXtbU5GhM[/youtube]
|
Quote:
What are you specs, pelase? |
Quote:
|
Quote:
|
Quote:
http://forum.1cpublishing.eu/showthread.php?t=20055 You may tweek and tweek all you want, it will not do good til next week...:grin: Salute ! |
Quote:
|
From kankkis thread, linking to simHQ: http://simhq.com/forum/ubbthreads.ph...ml#Post3256942
http://www.youtube.com/watch?v=hcHFQ9dSb1I |
It's so...beautiful...
|
Quote:
|
http://www.youtube.com/watch?v=kkNt_osAwe4
Absolutely amazing video made by MisogiWaAikidoDesu, worth watching! Looks very much like actual historical guncam footage:) |
|
can you post your PC specs when you post a vid so we can form some sort of judgement when we are going to upgrade our own PC's thanks.
|
Quote:
|
The amazing detail of the sim
http://www.youtube.com/watch?v=eXyRGEHhhh8
Maximum graphics quality, 1920x1080 showing the amazing details of the sim in ground combat. |
Wow Gunkan! That was...Amazing!!!
|
|
@ Baron....
that didn't look like a CLOD video to me.....looked more like FSX.....:confused: |
Great vid Gun,
Looking forward to playing CoD in about 2 or 3 months time. |
Quote:
|
Quote:
|
http://www.youtube.com/watch?v=mQnQxMpzzC8
We must support his game. Will be the game we all -lovers of WWII- will play the next decade. It's a huge enginiering master piece. Need some work, it's ok, but let's support it! |
Quote:
I don't have it yet, but foresee an upgrade in my future. ATM, I'm one of the poor. :) |
Quote:
|
Quote:
|
Great Vids. Thanks for posting!
|
Quote:
|
Quote:
|
Quote:
|
Gunkan, thank you so much for these great vids! Such well made videos show the true potential and the day will come when we can play the game fluently at such settings.
Keep them coming :) |
Quote:
(I have Russian version so I'm not sure what its called in English) |
Quote:
*EDIT*Just tried it but the video was even choppier than the game itself, plus the image was multiplied everywhere :( |
Just a funny vid showing off some ground details, full description and vid here -
Edit - video removed. |
This a special feature that only occurs when you get around a windmill.
Something about empathetic programming. |
Quote:
|
Les's vid
Les, I am still laughing at your vid. I had to turn it off, started feeling giddy.
What I did like was the interesting and unique tour of the ground features on 'high res'. I am definately going to upgrade my system with more RAM and Window's 7 @ 64bit. DFLion |
Quote:
Just to state the obvious though, it was almost all flown and recorded using external views, there's no way it would have looked that smooth using cockpit view, even with minimum settings. |
rendered or ingame?
Guys,
I think it is time to start including an information if you rendered these videos or not. thank you... |
Quote:
What I have just done is make a video showing London on full settings with no stuttering, using an old technique from way back. Am just waiting for it to upload, will explain more later. Edit - here you go (Edit- Video removed.) Decrease in-game speed to 25%, record with FRAPS at 30 fps, speed up the clip by 400% in an editor that can do that, and there you have it. You lose sound, but you could try adding some in later from another recording if you wanted to. |
I don't have CoD yet, so I don't know how the AVI renderer works in the game.
That said, anyone I've read who's said they tried to use this feature couldn't get it working. Not sure if a codec has to be installed or what, but..... I know the latest hysteria is rendered videos being used to fake out unsuspecting customers and fans. I asked below in a different topic because another forum was propagating that mystery/fallacy. Personally, the game not being smooth for 40 - 100 planes doesn't affect me yet. I've got a low end system and don't see me upgrading for a while. Sorties of me in a Hawker taking pot shots at Ju 87s over the channel will be all I manage for a while. I'm much more concerned about AI. |
B-E-A-Uuuuuuuuuuuuuuuuuuuuuu- Tee- Fulllllll, Les.
|
Quote:
Edit - Here's another one, http://www.vimeo.com/21929549. A lot of the finer details have been crushed in converting the video, it looks better on the version you can download via the link on the bottom right of the screen. I sped this one up more too, so the camera moves around a lot more, but I think the object's movements look more normal. |
heres a video I made, spitfire mkIIa vs bf110 c-4
recorded during gameplay http://www.youtube.com/watch?v=twN9wAEVcZA |
Quote:
surely that's impossible, apparently the sim is unplayable...... p.s. that AI is looking pretty good, the way it hung on in there for dear life and looked as it it was deliberately trying to make you crash in the sea |
ad with regards to the wingtip thingy, that has been posted as screenshots bya couple of people so it is cool, but not new.
|
Quote:
One thing you accomplished in your video... The .303 doesn't pack much power. You have to get so darn close to make kills, almost to point of thinking you're going to ram. In Online combat, if you shut down your Spit to follow a 110 like that you will be toast. I suggest you maintain higher speeds and don't shoot until you are about to run over the enemy. You will have to make more passes of course, but your chances of staying alive are improved. I think you'll find that may be the way of it in BOB COD, unless you fly for German side. The .303 is a peashooter you really have to hit the rights spots with the new damage modeling. Little puffs of smoke and pieces flying don't mean zip even when you think you are getting good hits. The smoke, flashes and pieces are just to let you know hit something. LOL We will have to fly the German side, if we want to really break some stuff. Thanks for the video |
Thanks for the tips, I have just started playing flight simulators, a lot to learn.
I had tried getting very close before, last time I got to close to a bomber, my engine fell out http://img.skitch.com/20110405-djwxs...4qb9nict1u.jpg |
Who needs an engine when you can fly without it?
|
Quote:
This reminds me. Haven`t seen one BnZ video so far. |
Quote:
|
Quote:
However, easily the most surreal sight is to be found in your other vid, the one where Tower Bridge sinks below the surface of the Thames like a ship that has been torpedoed.... And trees, greenery, and open spaces between every row of houses in London. What are they like, these Russian developers? :razz: |
109e3 guncam
http://www.youtube.com/watch?v=MJ1F7ztnqyk |
All times are GMT. The time now is 01:43 PM. |
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.