Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   Friday update and discussions 2011-03-18 (http://forum.fulqrumpublishing.com/showthread.php?t=19267)

335th_GRSwaty 03-19-2011 06:55 AM

Thank you Oleg and team!

Fantastic videos!

furbs 03-19-2011 07:07 AM

Quote:

Originally Posted by SYN_Bliss (Post 236117)
Awesome videos! The game looks phenomenal :grin:

Thanks Oleg and team!

@furbs - there was a leaked video that showed in game sounds and in game cockpit action. Not only did it look great, it sounded great as well. This was an early beta version. I could only imagine what it looks like now. I take it you didn't see it?

Thanks Bliss, yes ive seen the leaked vids but they dont count and yes i was impressed, but i still waiting for something from Oleg.

Were seeing nice videos but they dont really tell us how the sim is going to really work, and i dont really understand why we cant hear some in game sound videos when the release is just days away.

BTW did i fly ROF with you SYN guys?

Getting a COD server?

ATAG_Bliss 03-19-2011 07:14 AM

Quote:

Originally Posted by furbs (Post 236121)
Thanks Bliss, yes ive seen the leaked vids but they dont count and yes i was impressed, but i still waiting for something from Oleg.

Were seeing nice videos but they dont really tell us how the sim is going to really work, and i dont really understand why we cant hear some in game sound videos when the release is just days away.

BTW did i fly ROF with you SYN guys?

Getting a COD server?

I understand, but you know Oleg's a tease ;) I think we'll all be more than pleasantly surprised!

I imagine you have played ROF with us btw:)

And we'll have at least one full switch server in COD if not several of them.

We gotta 12 core dedi machine just waiting to be labored :grin:

furbs 03-19-2011 07:25 AM

sounds good Bliss, looking forward to popping in to have a look round.

Foo'bar 03-19-2011 07:40 AM

Quote:

Originally Posted by whatnot (Post 235942)
Cool! It's those little things combined with the big ones (FM, DM etc) that I think will put this title in a league of it's own.

Do you know of the damage model of the trains as I recon you're the artist behind them?

I can't believe we might be installing this within a week! I won't believe it even when I'm flying my moth under the london bridge!!1one Can't stop watching the videos.. 8)

Ground vehicle's damage model is there but not as complex as aircraft have.

whatnot 03-19-2011 07:44 AM

Bombing in WW2 era
 
Haven't done much bomber action in IL-2 myself but plan on on starting soon with Clod. As I watch and drool the bombload release sequence it makes me wonder: did WW2 era bombers have configurable release sequences? Meaning whether you want to drop all of your bombs with one lump, have a delay of xxx ms between each etc? Also if you can configure to drop n bombs or is it all or nothing?

Tree_UK 03-19-2011 08:10 AM

A very nice movie, but not a real indication on how well the game will run, apart from the stutter over London (no fly zone). Still the best marketing video so far.

Next week could we see actual in game footage with sound, movies are ok but dont really show how the game will run.

Hecke 03-19-2011 08:13 AM

I guess there won't be an update next week 'cause the game is then already out in russia and hopefully there will be some of them uploading videos (please no handycam bs)

Richie 03-19-2011 08:26 AM

Quote:

Originally Posted by Tree_UK (Post 236137)
A very nice movie, but not a real indication on how well the game will run, apart from the stutter over London (no fly zone). Still the best marketing video so far.

Next week could we see actual in game footage with sound, movies are ok but dont really show how the game will run.


You will, I have to wait another bl**dy month :(

MD_Titus 03-19-2011 10:39 AM

hmmm

"This order will be shipped after the release date of 21/03/2011 for IL-2 Sturmovik: Cliffs of Dover - Collector's Edition."

Mysticpuma 03-19-2011 10:57 AM

Firstly, Tinus, well done on getting the job. They couldn't have asked for a better movie-maker.

If Tinus gets a chance to answer I wonder if you could say whether there have been any improvements in the cameras? The angles all look pretty similar to me, so I hope that there are still some more to come?

The smoke effects are excellent on the ship, as is the wake trail left from above, although I still see the bog standard IL2 foamy effect from low-down looking at the back of the ship.

I will of-course be buying this, as we know it will be updated and patched over the following years, but apart from HDR lighting, better cockpit models and damage modelling, I don't see anything that makes me go "Wow, that is the next evolution!"

I was thoroughly disappointed to see the usual plane breaking in half effect shown on bombers and Stuka. I had hoped for maybe more 'stress' points where breaks could occur, so that's a bit gutting :(

Tracer has been covered in many threads. If it's accurate, it's accurate, but I still want to see decaying smoke trails with them?

It would have been nice to see ground detonation of bombs, a train being strafed, etc,etc, but I did notice that there were certain frame-rate issues as the Spitfires flew over the town/city? Was that your PC Tinus? If so, what was it's specification?

I wonder too if when boats get hit/struck, they will leave Oil slicks or debris in the water, maybe by changing the colour of the wake we have seen already?

I think I set my sights far too high when I think of the years this has been in development, but I also have to take on board where we are now, Un-Modded or Modded, with the current IL2 and look forward to seeing what the future updates bring? Especially RAF Coastal Command on Boat/U-Boat hunting duties!

Roll on the 25th and I'll be buying it......just not as excitedly (yet) as I had hoped.

Cheers, MP

Freycinet 03-19-2011 11:00 AM

Quote:

Originally Posted by furbs (Post 236116)
Thanks Oleg but any chance of hearing COD before i spend my cash?

If you don't plan to spend your cash on the day of release you will have PLENTY of opportunities to hear the game. Just wait till two days after release and there will be about 100 youtube vids for you to look at.

Freycinet 03-19-2011 11:05 AM

Quote:

Originally Posted by Tree_UK (Post 236137)
A very nice movie, but not a real indication on how well the game will run, apart from the stutter over London (no fly zone).

Why do you still pretend that we haven't seen movies with planes flying over all-built-up area? And with totally smooth frames. We have.

- You're just willfully spreading disinformation and you know it.

Of course you will need a good gaming rig to fly it at high graphics settings at 1920x1080. And CoD is MADE to not be able to run on top-of-the-line machines at full graphics settings. Built-in longevity.

Anyway, nice to see how this vid has shut you up totally.

He111 03-19-2011 11:55 AM

OMG!! OMG!! THIS WILL BE THE ULTIMATE SIM!! :grin:

(But i dtill didn't see those defiants shoot back!) :(

He111.

BTW, I'm now using this excellent video as my desktop background! THANK YOU!

.

No601_Swallow 03-19-2011 12:02 PM

Tree, how will you spend your days after this sim is finally released? I mean, what will you do? What will your purpose be?

No601_Merlin 03-19-2011 12:07 PM

Thanks Oleg & team fantastic video and very pleased about the support for movie makers.

Hello Swallow.:grin:

Propwash_ 03-19-2011 12:17 PM

Quote:

Originally Posted by jcenzano (Post 235849)
vids are AWESOME. Thanks to the team. COD will set a new standard.

With that in mind, random lights on/off of the windows onn the buildings (not all of them all) would improve this thing 0,000001%.

But there is always room for improvement despite de "AWESOMENESS" of what we have watched.

"

Folks,

We are indeed spoiled :) (and thankfully so). We get so dazzled with the sheer wonder of this game that we forget that this is a combat sim and that combat is the key factor here. Detailed and accurate scenery, authentic weather, realistic damage models are all eye candy and add to the immersion but can only be carried so far. How many of you plan to fly under the London station platforms or down a London street to verify that the window detail is correct? When will you ever be that low unless you crash land there? Why insist on so much detail that can rob your system of performance elsewhere?

The key to a good flight sim is balance, and it's obvious Oleg and his team are trying to achieve that. So be happy in combat first, enjoy the amazing detail when you don't have a 109 on your 6 or you're not struggling to set down your crippled bird. Chances are you won't be worrying that that lorey below is not moving or you can't read the latest sales information on the local meat market window you just flew over.

Think what a quantum leap this new COD is....and be happy :)

Thanks Oleg and team for your skill... and your heart.

Defender 03-19-2011 12:24 PM

The one nice thing about not having the highest rated machine is eventually after some years the game continues to look fresh as upgrades persist. I've enjoyed that process with all of my PC sims. Framerate being the utmost importance and I'll cut the graphics down to the bare minimum if I must to maintain that.

In just over a week you'll see thousands of video's up with sound, performance specs etc. This isn't going to fade into the shadows 3 weeks after release day like 99.9% of other games, so a day 1 "blockbuster" record sales won't make the game any better.

I can't explain why we haven't heard any nat sound yet from in game. I'm sure it won't be perfect because nothing is, but I'm sure it will be a great representation of what it might have sounded like to fly and war inside these planes.


Quote:

Originally Posted by Propwash_ (Post 236198)
Folks,

We are indeed spoiled :) (and thankfully so). We get so dazzled with the sheer wonder of this game that we forget that this is a combat sim and that combat is the key factor here. Detailed and accurate scenery, authentic weather, realistic damage models are all eye candy and add to the immersion but can only be carried so far. How many of you plan to fly under the London station platforms or down a London street to verify that the window detail is correct? When will you ever be that low unless you crash land there? Why insist on so much detail that can rob your system of performance elsewhere?

The key to a good flight sim is balance, and it's obvious Oleg and his team are trying to achieve that. So be happy in combat first, enjoy the amazing detail when you don't have a 109 on your 6 or you're not struggling to set down your crippled bird. Chances are you won't be worrying that that lorey below is not moving or you can't read the latest sales information on the local meat market window you just flew over.

Think what a quantum leap this new COD is....and be happy :)

Thanks Oleg and team for your skill... and your heart.


^^ +1

I can smell that dewy early morning air in the London trailer, they've created a wonderfully interactive environment here I'm sure to enjoy for YEARS to come. I plan to grow old with this sim.

Helrza 03-19-2011 12:34 PM

oh man.... oleg and team..... thank you very very much for your work.

i cant wait for this, utterly breathtaking, i dunno wat to say.

Thanks heaps guys, cliff of dover is gonna be asolutely hectik!

furbs 03-19-2011 12:46 PM

Quote:

Originally Posted by Freycinet (Post 236176)
If you don't plan to spend your cash on the day of release you will have PLENTY of opportunities to hear the game. Just wait till two days after release and there will be about 100 youtube vids for you to look at.

Very true, but doesnt explain why Oleg and the team havnt shown us the in game sound so far.

Propwash_ 03-19-2011 12:51 PM

It's Christmas morning! Let papa have something to make your eyes glow even brighter ;)

Sutts 03-19-2011 12:56 PM

Quote:

Originally Posted by Propwash_ (Post 236198)
Folks,

We are indeed spoiled :) (and thankfully so). We get so dazzled with the sheer wonder of this game that we forget that this is a combat sim and that combat is the key factor here. Detailed and accurate scenery, authentic weather, realistic damage models are all eye candy and add to the immersion but can only be carried so far. How many of you plan to fly under the London station platforms or down a London street to verify that the window detail is correct? When will you ever be that low unless you crash land there? Why insist on so much detail that can rob your system of performance elsewhere?

The key to a good flight sim is balance, and it's obvious Oleg and his team are trying to achieve that. So be happy in combat first, enjoy the amazing detail when you don't have a 109 on your 6 or you're not struggling to set down your crippled bird. Chances are you won't be worrying that that lorey below is not moving or you can't read the latest sales information on the local meat market window you just flew over.

Think what a quantum leap this new COD is....and be happy :)

Thanks Oleg and team for your skill... and your heart.

Very true, but many of us are looking forward to the non-flight aspects of the sim too. I for one would love to hop in an MG and take a drive through the villages to the coast. I'm hoping we'll see much more of the ground detail as the series progresses and ground wars become more of a feature.

Having said that, flying will always be the main attraction for me.

JAMF 03-19-2011 01:43 PM

Quote:

Originally Posted by Foo'bar (Post 236128)
Ground vehicle's damage model is there but not as complex as aircraft have.

On a level as the ships, would you say? That'd be my guess.

Tires/wheels hit = vehicle leans over
Engine hit = vehicle rolls to a stop (I hope)
Tank/Oil hit = fire
Bomb hit = vehicle ends up on it's side/roof

choctaw111 03-19-2011 02:12 PM

Quote:

Originally Posted by furbs (Post 236210)
Very true, but doesnt explain why Oleg and the team havnt shown us the in game sound so far.

They have. There was a video in the last two weeks or so that showed the Hurri from in the pit engaging some bombers...with in game sound.

Hecke 03-19-2011 02:20 PM

Quote:

Originally Posted by choctaw111 (Post 236222)
They have. There was a video in the last two weeks or so that showed the Hurri from in the pit engaging some bombers...with in game sound.

That was one of the leaked videos that were instantly removed.

Stealth_Eagle 03-19-2011 02:22 PM

Very good Oleg. You have made yet another revolution that is unmatched since the introduction of the first IL-2.

I see several improvements over the original engine. For one, rather than having boring straight train tracks with abrupt curves, you have made it possible for curved track and if I saw correctly, train switches that should work. I think as you get to later sections of the war with more ships, ship damage modeling will rapidly increase. Did I really see that the ships were taking evasive action from the stukas?

The trailers look incredible and I still am not sure about it being released in about a week. I personally think that you should take more time and maybe release a small demo with 2 aircraft (Hurricane and Me-110?) and a small chunk of the map to see how well our computers are compatible with the new game. I don't really mind waiting about a month for you and your amazing team to iron out a majority of the bugs and maybe add some other small things that would help game play purposes.

Hopefully when you finally finish this series, we will be able to accurately simulate all major conflicts and some minor but lessor known conflicts.

Tree_UK 03-19-2011 02:43 PM

Quote:

Originally Posted by Freycinet (Post 236179)
Why do you still pretend that we haven't seen movies with planes flying over all-built-up area? And with totally smooth frames. We have.

- You're just willfully spreading disinformation and you know it.

Of course you will need a good gaming rig to fly it at high graphics settings at 1920x1080. And CoD is MADE to not be able to run on top-of-the-line machines at full graphics settings. Built-in longevity.

Anyway, nice to see how this vid has shut you up totally.


lol, you really are an idiot, "COD IS MADE NOT TO BE ABLE TO RUN ON TOP OF THE LINE MACHINES" Have you heard yourself, your saying that by design this game is going to suck until many years to come. :grin::grin:

Avionsdeguerre 03-19-2011 02:43 PM

Great !
One question : a quick mission builder like il2 1946 for COD ?
Because I like the QMB
Thanks.

Tree_UK 03-19-2011 02:44 PM

Quote:

Originally Posted by No601_Swallow (Post 236193)
Tree, how will you spend your days after this sim is finally released? I mean, what will you do? What will your purpose be?

Well hopefully I will be spending them by saying how wrong I was, however there's a good chance that there will be a fair few 'I told you so' posts. Watch this space.:grin:

Hecke 03-19-2011 02:45 PM

Yes, but more simple (IIRC)

zapatista 03-19-2011 03:20 PM

Quote:

Originally Posted by Tree_UK (Post 236231)
lol, you really are an idiot, "COD IS MADE NOT TO BE ABLE TO RUN ON TOP OF THE LINE MACHINES" Have you heard yourself, your saying that by design this game is going to suck until many years to come. :grin::grin:

you'r nothing but a petulant little whiner tree, and you know F all about game creation or pc hardware requirements for CoD

the whole project is coming together nicely by all indications, and after years of waiting we will in a few short weeks have the newest oleg creation to enjoy. ALL THE NEWS IS GOOD !! and the latest video's clearly show it beyond any doubt

the reason that people post in the il2/CoD forums is because they presumably have genuine interest in the project, and for them to exchange information and try and give constructive feedback on olegs updates. as past il2 users most here are looking very much forward to the new SoW/BoB series, and it is most unusual in the sim world to have a creator give so much information during the creation of the project

yet that doesnt seem to be the case for you, the only thing you do here is DELIBERATELY whine and moan and bitch, taking minute issues totally out of proportion and trying to deliberately mislead people dont know any better and come her to get information.

you dont have any genuine interest in the project, let alone contribute anything positive to try and make it better. the only thing you do here is post deliberate constant negative crap. to now still continue with your nonsense in spite of everything positive we have seen just before final release shows you up for what you really are, a petulant little whiner !!

zapatista 03-19-2011 03:26 PM

Quote:

Originally Posted by JAMF (Post 236217)
On a level as the ships, would you say? That'd be my guess.

Tires/wheels hit = vehicle leans over
Engine hit = vehicle rolls to a stop (I hope)
Tank/Oil hit = fire
Bomb hit = vehicle ends up on it's side/roof

and explosions or other major destruction causing parts of vehicles being blown to bits ? :)

as detailed as the new ground vehicles are, i suspect there will be a greatly improved damage model to (maybe not completely implemented at release time ?)

Heliocon 03-19-2011 03:30 PM

Quote:

Originally Posted by zapatista (Post 236245)
you'r nothing but a petulant little whiner tree, and you know F all about game creation or pc hardware requirements for CoD

the whole project is coming together nicely by all indications, and after years of waiting we will in a few short weeks have the newest oleg creation to enjoy. ALL THE NEWS IS GOOD !! and the latest video's clearly show it beyond any doubt

the reason that people post in the il2/CoD forums is because they presumably have genuine interest in the project, and for them to exchange information and try and give constructive feedback on olegs updates. as past il2 users most here are looking very much forward to the new SoW/BoB series, and it is most unusual in the sim world to have a creator give so much information during the creation of the project

yet that doesnt seem to be the case for you, the only thing you do here is DELIBERATELY whine and moan and bitch, taking minute issues totally out of proportion and trying to deliberately mislead people dont know any better and come her to get information.

you dont have any genuine interest in the project, let alone contribute anything positive to try and make it better. the only thing you do here is post deliberate constant negative crap. to now still continue with your nonsense in spite of everything positive we have seen just before final release shows you up for what you really are, a petulant little whiner !!

Eh man cool it down, he has as much a right to post what he thinks as you do on the board, as long as he is sensible and honest about how he perceives the situation.
Many little things dont bother me like they bother other players - for example plan decals or canopy design/glitches. I do care about bad optimization or low quality graphics and popping though as they are emersion breakers, and we have still not seen much/any real gameplay footage except for the leaked video which is still around btw, you just need an invite/link to view it on youtube because it is not listed for public search.

meplay 03-19-2011 03:38 PM

Quote:

Originally Posted by Heliocon (Post 236255)
Eh man cool it down, he has as much a right to post what he thinks as you do on the board, as long as he is sensible and honest about how he perceives the situation.
Many little things dont bother me like they bother other players - for example plan decals or canopy design/glitches. I do care about bad optimization or low quality graphics and popping though as they are emersion breakers, and we have still not seen much/any real gameplay footage except for the leaked video which is still around btw, you just need an invite/link to view it on youtube because it is not listed for public search.

yup but tree is also openly calling people names, so you could paint him with the same brush?

Biggs 03-19-2011 03:48 PM

dude Xilon... This is completely the WRONG THREAD to be posting this stuff in.

and dont spam either... use the EDIT BUTTON!

HenFre 03-19-2011 03:50 PM

+1 Biggs.. Totally agree.. Remove the video's please :)

meplay 03-19-2011 03:52 PM

[QUOTE=Xilon_x;236262]
well, this is a lovely update...but i think for the wrong place?

chiefrr73 03-19-2011 03:53 PM

WTF!!
Why you post that here, have respect man

Tree_UK 03-19-2011 04:15 PM

Quote:

Originally Posted by zapatista (Post 236245)
you'r nothing but a petulant little whiner tree, and you know F all about game creation or pc hardware requirements for CoD

the whole project is coming together nicely by all indications, and after years of waiting we will in a few short weeks have the newest oleg creation to enjoy. ALL THE NEWS IS GOOD !! and the latest video's clearly show it beyond any doubt

the reason that people post in the il2/CoD forums is because they presumably have genuine interest in the project, and for them to exchange information and try and give constructive feedback on olegs updates. as past il2 users most here are looking very much forward to the new SoW/BoB series, and it is most unusual in the sim world to have a creator give so much information during the creation of the project

yet that doesnt seem to be the case for you, the only thing you do here is DELIBERATELY whine and moan and bitch, taking minute issues totally out of proportion and trying to deliberately mislead people dont know any better and come her to get information.

you dont have any genuine interest in the project, let alone contribute anything positive to try and make it better. the only thing you do here is post deliberate constant negative crap. to now still continue with your nonsense in spite of everything positive we have seen just before final release shows you up for what you really are, a petulant little whiner !!

Zap, that is my opinion and I am entitled to it, yours and others constant bullying is not going to change that, now im going to ask you once more to either put me on your 'ignore' list or pm your abuse to me, i dont want you getting all upset again and people on these forums dont need to hear your 'whines'. I know you love Oleg, but he is married and I really dont think your his type.

Hood 03-19-2011 04:22 PM

Quote:

Originally Posted by domian (Post 236276)
@ Xilon_x

Are you a little bit stupid in the head?

Maybe he is, but it puts things in perspective.

Blackdog_kt 03-19-2011 04:32 PM

Quote:

Originally Posted by whatnot (Post 236129)
Haven't done much bomber action in IL-2 myself but plan on on starting soon with Clod. As I watch and drool the bombload release sequence it makes me wonder: did WW2 era bombers have configurable release sequences? Meaning whether you want to drop all of your bombs with one lump, have a delay of xxx ms between each etc? Also if you can configure to drop n bombs or is it all or nothing?

I guess it all depends on how each individual bomber design handled this. Most of what you describe was possible in mid-late war heavies like the B-17 but i don't know what kind of controls an Italian crew had in a Br-20.

In most USAF bombers that used the Norden bombsight, it was possible to set the delay between bombs if you were dropping the normal way (coupling the gyro-stabilised bombsight to the aircraft's autopilot, setting wind drift, moving the crosshairds on top of the target and letting it calculate the release point automatically).

There was also a salvo switch that dropped everything at once, probably also used to jettison bombs in a time of emergency (unless they had a separate jettison switch, i can't remember with 100% certainty). I don't remember if they had a manual bomb release switch that still made use of the delay setting between bombs (useful for dropping on the command of the lead ship in a good pattern, instead of dropping all the bombs in one salvo), but it was still possible to fool the gyroscopic bombsight into dropping the bombs on command, by moving the crosshairs.

I think the German Lofte bombsight was also a gyroscopic unit with automatic release features.

British bombsights i'm not familiar with, but i think that during the earlier part of the war they were using manual release bombsights, where the bomb aimer would dial in the aircraft's speed and altitude and the sight would calculate the impact point or the release point. It was then the bomb aimer's job to press the release button as the target passed below the crosshairs.
That's more or less similar in principle to the bombsights used in the TB-3, Pe-2 and SM-79 in IL2:1946.

Since such a bombsight couldn't interface with the autopilot and couldn't fly the bomber where the crosshairs were pointed (something that the gyro bombsights could do), the bomb aimer would provide directions to the pilot over the intercom: "Steady, left, left, a bit right, ok steady....bombs away". It would be awesome to have this CoD, switching to the bomb aimer's position and when looking through the scope, being able to give such commands to the pilot by press the left/right keys :grin:



Quote:

Originally Posted by cheesehawk (Post 236230)
I'm not sure balance is the key. I'm more interested in historical accuracy in FM, DM, and weapons systems. Don't give me UFO Spitfires with high damage capabilities if blue seems to be better equipped, and likewise, don't tinker with the 109's FM if it seems to not be able to handle the Spits...

Every week there's a new post about how so-and-so's favorite plane doesn't fly like it should, that the guns are too weak, or whatever... Screw them, make it closest we can to what was actually available, and we'll adjust our flying to that!

I think that when previous posters talked about balance, they meant it as in "balance in the various types of game content" and not in the sense of "gameplay balance between the aircraft of the two sides" ;)


Quote:

Originally Posted by Tree_UK (Post 236231)
lol, you really are an idiot, "COD IS MADE NOT TO BE ABLE TO RUN ON TOP OF THE LINE MACHINES" Have you heard yourself, your saying that by design this game is going to suck until many years to come. :grin::grin:

Do you judge visual quality by what you see or by how far you can push the sliders in the graphics options screen? ;)
If medium detail CoD looks better than maximum detail IL2 enjoy the improvement instead of stressing yourself over being unable to run CoD at maximum, because in most probability you're not meant to just yet. And if medium detail CoD looks equal to or better than the competition, it will definitely not suck unless one is obsessed with benchmarks and the like, or expects maximum performance and quality at the same time.
I couldn't max out IL2 for years and even then, whenever i thought i had peaked it some kind of new detail feature would surface in a patch, like improved water and so on.

In that sense, being unable to run the game at max with most of the current mid-range PCs is not stupid, it just means that the game engine is ahead of current hardware capabilities and this gives people something new to expect in the future. As long as you can scale it down to match current hardware so you can play it you should be fine, instead of being worried that you can't max it out when it's clear the hardware for that is not here yet. Luthier said it himself a few weeks ago in another thread, something to the effect of "we made a 2013 game, then we had to scale it down so it runs on 2011 PCs". If that's the case then of course you'll not be able to max it out....unless you have a time machine in your garage :-P

Richie 03-19-2011 04:38 PM

Now now now. Let's all stay friends :)

Biggs 03-19-2011 04:44 PM

Quote:

Originally Posted by Xilon_x (Post 236279)
when you made the post about religion and not 'say anything.
even when you did the post on the earthquake in Japan there 'was no protest.
now I do a post on Libya and protest and you want to ignore me.
no sorry i am not stupid please not offend me.

but your posting it in THE FREAKING FRIDAY UPDATE THREAD!...


you already made a thread about libya... post that stuff in there!

Use your head man!

meplay 03-19-2011 04:49 PM

[QUOTE=Blackdog_kt;236281]

If medium detail CoD looks better than maximum detail IL2 enjoy

here here mate, you hit the nail on the head!

S!

Trumper 03-19-2011 04:51 PM

Quote:

Originally Posted by Biggs (Post 236290)
but your posting it in THE FREAKING FRIDAY UPDATE THREAD!...


you already made a thread about libya... post that stuff in there!

Use your head man!

Hi Biggs,
Just to let you know i have reported the videos posted [i know you didn't post them,just agreeing with you ] ,they are NOT in the right forum and there MAY be children looking at the forums.
I appreciate the freedom of speech BUT put it in the correct place with a warning and age limit.:(

Richie 03-19-2011 05:04 PM

One thing I want to say is I bet Wings Of Prey doesn't have the detail down low like this does. I don't think it has posters in train stations.

JumpingHubert 03-19-2011 05:13 PM

the videos are good. But for marketing you need to have a Trailer with wow-Effect like this one http://www.youtube.com/watch?v=MxQKuLKOcC0

Shrike_UK 03-19-2011 05:15 PM

What makes this so extra special to me, is the houses, i grew up in London, and so this will feel like i'm fighting for home. It warmed my cockles. What immersion, love it. The houses do look like typical 1901-onward architecture, some looking like my old house of my parents in the East End that withstood the bombing.

Still today there are gaps in streets between houses, where you find playing fields, or just patches of grass or new blocks of flats. there were once houses in these places. which were bombed and never rebuilt.

Its great to see that Oleg and co made it, finally a new IL2. I had played it for like 12 years, loved it dearly, and its great to see flight simming still doing great and still being competitive against the horrible fps console games. Lets get all our freinds to buy it. Enjoy and keep the series alive!.

See you In the skies everyone after the 25th.

(aka in order of appearance... Squadron Leader/Founder NDS_Shrike_UK, -=BSW=-Shrike_UK, -=US8th=-Shrike_UK, Squadron Leader/Founder DEY_Shrike_UK, Squadron Leader/Founder KSS_Shrike_UK, 101st Kokutai Shrike_UK, RAF33_Shrike_UK.)

nearmiss 03-19-2011 06:05 PM

The most exciting update thread we have ever gotten and the thread turns into another ragged mess from off topic junk and arguments.

There is an Orange header bar above

Click on the UserCP and scroll down the left most column to Ignore list.

Enter - the nickname of troublesome posters and you will not see any more of their responses to your postings unless you want to see them.

Serious stuff here, some members are about to get banned.

Everyone knows the reason for maintaining ON TOPIC discussion in the update threads. We've gone over it many times and there have been many pleadings for good behavior on these threads.

nearmiss 03-19-2011 06:16 PM

Quote:

Originally Posted by Trumper (Post 236292)
Hi Biggs,
Just to let you know i have reported the videos posted [i know you didn't post them,just agreeing with you ] ,they are NOT in the right forum and there MAY be children looking at the forums.
I appreciate the freedom of speech BUT put it in the correct place with a warning and age limit.:(

I need to clarify... Trumper is correct, I didn't properly address his posting when using it as an example.

This should be to all posters:

If you recall when you registered on this forums there was a COPPA disclosure, which requires rigid registration for persons under 13 years of age.

There are definitely children that see the threads, and some are registered users. 1C Company is a game developer and distributor, which has all age levels using the forums.

There are similar forums that do not accept registration of under 13 year old persons. As a member of this forums, if you cannot refrain your speech from using child friendly discussion, you might want to use other forums.

Xilon_x 03-19-2011 06:19 PM

my topic is separate to all orgoument nearmiss why you post etorquacke in japan? is off topic?

sallee 03-19-2011 06:46 PM

Quote:

Originally Posted by Tree_UK (Post 236273)
Zap, that is my opinion and I am entitled to it, yours and others constant bullying is not going to change that, now im going to ask you once more to either put me on your 'ignore' list or pm your abuse to me, i dont want you getting all upset again and people on these forums dont need to hear your 'whines'. I know you love Oleg, but he is married and I really dont think your his type.

Fascinating. Your opinion is valid and worthy of expression, but anyone else's which differs is a "whine" &*(&*(&U*(U*&*(&*(&.
You can't have it both ways, fellah.

nearmiss 03-19-2011 06:50 PM

Quote:

Originally Posted by Xilon_x (Post 236319)
my topic is separate to all orgoument nearmiss why you post etorquacke in japan? is off topic?

What is the topic of this thread?

It is Friday update and discussions 2011-03-18

That means your discussions should be about the update, which is the first postings by the thread starter. That is Oleg Maddox in this thread.

Oleg posted 2 videos for members to see and discuss, that is TOPIC.

Actually, postings about the Tsunami in Japan anywhere on this forums is OFF TOPIC. The only ON TOPIC discussion threads should be about IL2 Sturmovik, IL2 Sturmovik COD and IL2 Movies. Those are the three forums on this website about IL2 series products.

When you post violent videos, horrible pictures they are unsuitable for members. We have many members under 13 years of age. If you cannot understand that you should not post here.

kestrel79 03-19-2011 06:51 PM

Just be patient guys. In less that a few weeks we will all be viewing tons of youtube videos from people flying the sim and know how it runs and whatnot. I cannot wait.

Just be lucky you get the sim 3 weeks before us in the US :(

sallee 03-19-2011 06:55 PM

Kestrel, don't worry. I feel lucky. I'm in the UK. I'll take up a Spit for a quick hop for you.;)

SlipBall 03-19-2011 07:28 PM

Nice up-date, when spotting danger, the facial expressions of AI are crazy cool...you are still holding the game sounds close to the vest, would love to hear a bit of them.:grin:

Biggs 03-19-2011 07:29 PM

Quote:

Originally Posted by sallee (Post 236333)
Kestrel, don't worry. I feel lucky. I'm in the UK. I'll take up a Spit for a quick hop for you.;)

for me too please. post as many vids as you like, I wont mind ;):grin:

nearmiss 03-19-2011 07:46 PM

Quote:

Originally Posted by SlipBall (Post 236343)
Nice up-date, when spotting danger, the facial expressions of AI are crazy cool...you are still holding the game sounds close to the vest, would love to hear a bit of them.:grin:

You know it isn't very difficult to isolate and extract sound from youtube videos.

There is free software available to do it.

At least within the actual BOB COD application Oleg may have a way to make it very difficult to extract the sound files.

There are sound software that will let you separate music from other sounds as well.

I mean it is practically a snap to extract engine sounds.

It hasn't been much interest to me, the game sounds, but there is definitely a reason we may never hear actual in game sounds until we have the application on our computer.

If that is the reason, I'm OK with it.

ATAG_Dutch 03-19-2011 08:08 PM

Lord above, what a smashing way to discuss what is going to be the thing we all supposedly wanted.

It's becoming obvious that a good deal of the people posting here aren't the slightest bit interested in what's going to come after release.

For what it's worth, both of this week's clips brought a bit of a lump to my throat.

Did anyone hear the baby cry, followed by the menacing throb of engines?

I did.

SlipBall 03-19-2011 08:30 PM

Quote:

Originally Posted by nearmiss (Post 236348)
You know it isn't very difficult to isolate and extract sound from youtube videos.

There is free software available to do it.

At least within the actual BOB COD application Oleg may have a way to make it very difficult to extract the sound files.

There are sound software that will let you separate music from other sounds as well.

I mean it is practically a snap to extract engine sounds.

It hasn't been much interest to me, the game sounds, but there is definitely a reason we may never hear actual in game sounds until we have the application on our computer.

If that is the reason, I'm OK with it.


Thanks but I won't bother to try that. Sounds are real important for me, and I am certain that I won't be disappointed after loading.:grin:

Hecke 03-19-2011 10:23 PM

You should read Oleg's (and maybe Luthier's) post at sukhoi forum.

2. Because of not very powerful computer self-shadowing (slefshading) he oklyuchil, sometimes used arcade units for weapons and so forth. (So ​​the fuselage machine guns and sawed off),

I can only say that no one beta tester is not able to master the direct export of the track in the video embedded in a game that allows you to get just the perfect picture on the highest setting ... Therefore, they use FRAPS, which itself retarding the game.
I do not know why ... There all Leko and just ... The main thing that stood codecs on your computer. Colors in the video - stylized faded old movie. In fact, they are different.


3. Water and did not have time to change, with only one graphics programmer in the team. Yes, dominant visible tile. As well as not altered by finishing water effects in ships. Physically, no time And it's the only thing that is really not so simpotnaya.


Finally I want to say for everyone to get everything 100% better than all ...
1. Would you like a sharp ground at such a distance as shown in the video - buy the complex, which will be available after 5 years. Otherwise is 0 FPS in that visibility, that is in the game. Asked the visibility range to 100 km in good weather - get it.

2. It's all the same flight simulator. Therefore, the emphasis on them. Will not find it. Somehow, nobody paid attention to how the bomb dropped by a group, consistently, the choice of ... But in the video is clearly shown.

3. Get ready to buy the most powerful hardware. Ordered this and that, yes, detail, yes Bole complicated realistic control of the plane - get and do not cry, that pancake is not on such a comp .... Warned that your Wishlist for simply are not given.

4. The game has great potential for the future. But will it be used for all 100 - God knows. I personally do not know what will and how. Honestly.


All for today. I have everything at home sick. And I was always there ...

24 will be the event 1C, which I will - see announced.
25 will be meeting up with old friends. In the cafe. Organizer - Alex. Maybe I can drag someone out of our guys, too.


Link: http://translate.google.de/translate...ge%3D3&act=url

P.S: What a crappy translater

ATAG_Dutch 03-19-2011 10:28 PM

Quote:

Originally Posted by Hecke (Post 236386)
You should read Oleg's (and maybe Luthier's) post at sukhoi forum.

2. Because of not very powerful computer self-shadowing (slefshading) he oklyuchil, sometimes used arcade units for weapons and so forth. (So ​​the fuselage machine guns and sawed off),

I can only say that no one beta tester is not able to master the direct export of the track in the video embedded in a game that allows you to get just the perfect picture on the highest setting ... Therefore, they use FRAPS, which itself retarding the game.
I do not know why ... There all Leko and just ... The main thing that stood codecs on your computer. Colors in the video - stylized faded old movie. In fact, they are different.


3. Water and did not have time to change, with only one graphics programmer in the team. Yes, dominant visible tile. As well as not altered by finishing water effects in ships. Physically, no time And it's the only thing that is really not so simpotnaya.


Finally I want to say for everyone to get everything 100% better than all ...
1. Would you like a sharp ground at such a distance as shown in the video - buy the complex, which will be available after 5 years. Otherwise is 0 FPS in that visibility, that is in the game. Asked the visibility range to 100 km in good weather - get it.

2. It's all the same flight simulator. Therefore, the emphasis on them. Will not find it. Somehow, nobody paid attention to how the bomb dropped by a group, consistently, the choice of ... But in the video is clearly shown.

3. Get ready to buy the most powerful hardware. Ordered this and that, yes, detail, yes Bole complicated realistic control of the plane - get and do not cry, that pancake is not on such a comp .... Warned that your Wishlist for simply are not given.

4. The game has great potential for the future. But will it be used for all 100 - God knows. I personally do not know what will and how. Honestly.


All for today. I have everything at home sick. And I was always there ...

24 will be the event 1C, which I will - see announced.
25 will be meeting up with old friends. In the cafe. Organizer - Alex. Maybe I can drag someone out of our guys, too.


Link: http://translate.google.de/translate...ge%3D3&act=url

P.S: What a crappy translater

Oh yes, I quite agree, but by the way, erm....wot?

easytarget3 03-19-2011 10:30 PM

amazing!thanks, personally i love the gun camera and the power of 110's guns!i hope i have enough power to run the game!

Heliocon 03-19-2011 10:31 PM

Quote:

Originally Posted by Hecke (Post 236386)
You should read Oleg's (and maybe Luthier's) post at sukhoi forum.

2. Because of not very powerful computer self-shadowing (slefshading) he oklyuchil, sometimes used arcade units for weapons and so forth. (So ​​the fuselage machine guns and sawed off),

I can only say that no one beta tester is not able to master the direct export of the track in the video embedded in a game that allows you to get just the perfect picture on the highest setting ... Therefore, they use FRAPS, which itself retarding the game.
I do not know why ... There all Leko and just ... The main thing that stood codecs on your computer. Colors in the video - stylized faded old movie. In fact, they are different.


3. Water and did not have time to change, with only one graphics programmer in the team. Yes, dominant visible tile. As well as not altered by finishing water effects in ships. Physically, no time And it's the only thing that is really not so simpotnaya.


Finally I want to say for everyone to get everything 100% better than all ...
1. Would you like a sharp ground at such a distance as shown in the video - buy the complex, which will be available after 5 years. Otherwise is 0 FPS in that visibility, that is in the game. Asked the visibility range to 100 km in good weather - get it.

2. It's all the same flight simulator. Therefore, the emphasis on them. Will not find it. Somehow, nobody paid attention to how the bomb dropped by a group, consistently, the choice of ... But in the video is clearly shown.

3. Get ready to buy the most powerful hardware. Ordered this and that, yes, detail, yes Bole complicated realistic control of the plane - get and do not cry, that pancake is not on such a comp .... Warned that your Wishlist for simply are not given.

4. The game has great potential for the future. But will it be used for all 100 - God knows. I personally do not know what will and how. Honestly.


All for today. I have everything at home sick. And I was always there ...

24 will be the event 1C, which I will - see announced.
25 will be meeting up with old friends. In the cafe. Organizer - Alex. Maybe I can drag someone out of our guys, too.


Link: http://translate.google.de/translate...ge%3D3&act=url

P.S: What a crappy translater

I was reading it and was thinking - Hecke... did you just have a few drinks? Man this guy sucks at translating!

Then I read the ps and loled :grin:

Hecke 03-19-2011 10:34 PM

Quote:

Originally Posted by Heliocon (Post 236389)
I was reading it and was thinking - Hecke... did you just have a few drinks? Man this guy sucks at translating!

Then I read the ps and loled :grin:

:grin: Yeah, it's annoying that Oleg doesn't post in english (and at the banana forum).

Feuerfalke 03-19-2011 10:49 PM

Quote:

Originally Posted by Hecke (Post 236391)
:grin: Yeah, it's annoying that Oleg doesn't post in english (and at the banana forum).

LOL. Poor man, this Mr. Maddox.

If he posts here he's the bad guy: breaking promises, no idea about marketing, etc.
If he makes his conclusions and posts somewhere else, he's the bad guy, too, because he doesn't give this forum the priority.

Hecke 03-19-2011 10:52 PM

Quote:

Originally Posted by Feuerfalke (Post 236396)
LOL. Poor man, this Mr. Maddox.

If he posts here he's the bad guy: breaking promises, no idea about marketing, etc.
If he makes his conclusions and posts somewhere else, he's the bad guy, too, because he doesn't give this forum the priority.


This is the official forum, isn't it? Poor poor Oleg ... (hopefully not)

major_setback 03-19-2011 11:19 PM

Quote:

Originally Posted by Dutch_851 (Post 236350)
Lord above, what a smashing way to discuss what is going to be the thing we all supposedly wanted.

It's becoming obvious that a good deal of the people posting here aren't the slightest bit interested in what's going to come after release.

For those of you that are interested, both of this week's clips brought a bit of a lump to my throat.

Did anyone hear the baby cry, followed by the menacing throb of engines?

I did.

Two questions:

1) What are you talking about?
2) Are you taking your medication?

Feuerfalke 03-19-2011 11:27 PM

Quote:

Originally Posted by Hecke (Post 236397)
This is the official forum, isn't it? Poor poor Oleg ... (hopefully not)

Why do people behave the way the do, if this really was the only source?

Sokol1 03-20-2011 12:52 AM

This damage - the Fiat bomber "sawed" in two pieces by Gladiator 4 machine gun is not exaggeration?

http://img857.imageshack.us/img857/5485/cauda.jpg

Fiat rear fuselage is welded steel tubes with fabric cover...

Sokol1

undercut 03-20-2011 02:01 AM

Quote:

Originally Posted by HanneG (Post 235667)
Dear Lord that was painful. I hope they can fix at least the graphics until release, reviewers will be much less forgiving than the sycophants around here. Nice weapon and engine sounds, though, ahem. Was the lack of self-shadowing part of the "glitch" or done for performance reasons?

Oh.. my.. god.. are you f'ing kidding me buddy? Do you ever find the good points in anything.. you sound like a spoiled little kid who is having a temper tantrum because he's not eating his ice cream with a silver spoon..

booterboy 03-20-2011 06:50 AM

Nice Vids,
Congrats Oleg and team, nearly over the finishing line.From what ive seen
and read so far im really looking forward to playing CoD.
It seems that Oleg and the team could have done with maybe another 6
months to polish and optimise,but i guess Ubi were calling the shots to
get the title out.
Just in the middle of building my new sb rig,just trying to decide on what
gpu's im gonna buy.
[IMG][img=http://img41.imageshack.us/img41/3744/pc025.th.jpg][/IMG]
I reckon within a few months of patching,this will be one of the best pc games of all time.
Again thanks to Oleg and crew for keeping pc gaming alive.

Feuerfalke 03-20-2011 07:05 AM

Quote:

Originally Posted by Sokol1 (Post 236425)
This damage - the Fiat bomber "sawed" in two pieces by Gladiator 4 machine gun is not exaggeration?

http://img857.imageshack.us/img857/5485/cauda.jpg

Fiat rear fuselage is welded steel tubes with fabric cover...

Sokol1

As posted a few pages before:
Gunnery was set to easy to demonstrate damage effects.

Insuber 03-20-2011 07:06 AM

Quote:

Originally Posted by Sokol1 (Post 236425)
This damage - the Fiat bomber "sawed" in two pieces by Gladiator 4 machine gun is not exaggeration?

http://img857.imageshack.us/img857/5485/cauda.jpg

Fiat rear fuselage is welded steel tubes with fabric cover...

Sokol1

I understood that some realism option were in arcade mode for this part of the movie. I hope so, really ...

tourmaline 03-20-2011 07:16 AM

Oleg and team, you've done it. I am drooling.;):grin::o

If the planes fly as good as they look, you're on to a definite winner.

Really nice movies and that composer is quite talented, very nice music to the images.:cool:

To the people who always complain...put a sock in it.

Richie 03-20-2011 07:52 AM

Does anyone know why these release dates are so staggered? Almost a month apart from Europe and the States and Canada. Seeing movies on youtube of other folks flying will be pure torture while I sit here in Canada waiting till the 26th of April for my download on UBISOFT. :(

whatnot 03-20-2011 08:00 AM

This thread kept on topic and in good spirit for a good 18-or-so pages. That must be some kind of a record, but then the anxiety kicked in and made a mess of things on a grand scale even on banana forums standards.

Back to the damage model of the ground wehicles: I've understood that the caliber dependent 'bullet hole' decals appear on every ground object regardless of the damage model? And the damage model is about pieces falling of etc, is that correct?

Would love to see Oleg or Luthier here every now and then instead of wasting their time arguing a troll on youtube etc. We've got lot better trolls here :-). The thread with luthier posting >10 answers to different questions was a godsend!

meplay 03-20-2011 08:08 AM

Quote:

Originally Posted by whatnot (Post 236467)
This thread kept on topic and in good spirit for a good 18-or-so pages. That must be some kind of a record, but then the anxiety kicked in and made a mess of things on a grand scale even on banana forums standards.

Back to the damage model of the ground wehicles: I've understood that the caliber dependent 'bullet hole' decals appear on every ground object regardless of the damage model? And the damage model is about pieces falling of etc, is that correct?

Would love to see Oleg or Luthier here every now and then instead of wasting their time arguing a troll on youtube etc. We've got lot better trolls here :-). The thread with luthier posting >10 answers to different questions was a godsend!

Maybe he has been stopped from being so open, or just realise when answering stuff all it does is open a can of worms, i just cant wait to get a hold of clod and find out the answers for my self :)

StG2_Winni 03-20-2011 09:09 AM

Is that fantastic,



...or fantastic,



...or is it just fantastic ??? :)





(My 2nd post in this forum)

jctrnacty 03-20-2011 09:14 AM

I really Like the way (physics) the bombs fall from the plane.

Good job, very realistic.

Richie 03-20-2011 09:24 AM

I haven't one complaint on this game. just the late North American release date. I guess this has nothing to do with Maddox and 1c but Uselessoft

Skoshi Tiger 03-20-2011 09:33 AM

Great update!

Quote:

Originally Posted by Dutch_851 (Post 236043)
Lies. All Lies.;)

From my year and a half in London (early 90's) I thought 30 minutes was being rather generous!

"Unfortunately due to leaves on the tack, this service has been delayed! British rail would like to offer its appologies for this ....."

MD_Titus 03-20-2011 09:45 AM

i seriously heard "the wrong kind of air" once.

apparently atmospheric pressure was outside the range in which our trains could operate properly.

i stood on the platform laughing.

ATAG_Dutch 03-20-2011 11:24 AM

Quote:

Originally Posted by major_setback (Post 236409)
Two questions:

1) What are you talking about?
2) Are you taking your medication?

:grin::grin::grin:

1) The two fantastic vids we were shown this week and the inane rambling blx that ensued from various quarters.

2) The only medication I take comes either in a pump or in a can, and yes I'd had quite a bit!;) However, towards the end of the London clip, there is a distinct baby noise followed by engine thrum.

Tree_UK 03-20-2011 11:41 AM

I dont know if this question as been raised before, but does anyone know if after dropping your payload from a bomber in CLOD that your aircraft gains sudden altitude, in the recent video it appeared that one of the bombers did gain altitude after dropping its load which looked real good.

ATAG_Dutch 03-20-2011 11:57 AM

Quote:

Originally Posted by Tree_UK (Post 236502)
I dont know if this question as been raised before, but does anyone know if after dropping your payload from a bomber in CLOD that your aircraft gains sudden altitude, in the recent video it appeared that one of the bombers did gain altitude after dropping its load which looked real good.

Not sure, could be the camera zooming out if you're referring to the Dornier, the others looked fairly steady, although the altitude gain happens in IL2, so I wouldn't have thought it'd be any different for CoD.

Freycinet 03-20-2011 12:02 PM

Quote:

Originally Posted by Dutch_851 (Post 236350)
Lord above, what a smashing way to discuss what is going to be the thing we all supposedly wanted.

It's becoming obvious that a good deal of the people posting here aren't the slightest bit interested in what's going to come after release.

For those of you that are interested, both of this week's clips brought a bit of a lump to my throat.

Did anyone hear the baby cry, followed by the menacing throb of engines?

I did.

Quote:

Originally Posted by major_setback (Post 236409)
Two questions:

1) What are you talking about?
2) Are you taking your medication?

Hmm, I thought that reply by you Major was quite insulting and not in character. There is a baby crying in the movie and then you hear the bombers. Quite a poignant moment, at least to those of us who are not only in this forum to slag the sim constantly (not you, others).

No601_Swallow 03-20-2011 12:48 PM

Quote:

Originally Posted by Tree_UK (Post 236502)
... which looked real good.

OMG! ;)

:cool:

(Tee hee!)

choctaw111 03-20-2011 12:55 PM

Quote:

Originally Posted by Tree_UK (Post 236231)
lol, you really are an idiot, "COD IS MADE NOT TO BE ABLE TO RUN ON TOP OF THE LINE MACHINES" Have you heard yourself, your saying that by design this game is going to suck until many years to come. :grin::grin:

By design, the game will be able to take advantage of the latest technology for years to come...so if you have a current rig, the sim will always look great.
Tree, if you have said some things to praise Oleg's newest creation, I haven't seen it.
If you like Cliffs of Dover so much, why are you so negative?
I have said from the beginning that Oleg will surpass my wildest imagination and from what I have seen over the years I seem to be spot on.
This is only gaging from the short video cliffs and numerous photos.
I can't imagine what goodies are in store once we have an opportunity to mess around with it.

choctaw111 03-20-2011 01:17 PM

Quote:

Originally Posted by Tree_UK (Post 236502)
I dont know if this question as been raised before, but does anyone know if after dropping your payload from a bomber in CLOD that your aircraft gains sudden altitude, in the recent video it appeared that one of the bombers did gain altitude after dropping its load which looked real good.

I was wondering this as well but I didn't notice a gain in altitude. I'll have to watch the video again.
There are some things that I notice in a photo or a video that I may notice as not being "right", but they are so minor in comparison to all the great things, I usually don't ever mention it.
One thing I haven't noticed are bullet ricochets, which were talked about by Ilya as being included several years ago in an interview by MysticPuma.
Ricochets would be really great.

philip.ed 03-20-2011 02:00 PM

Excellent update, can't wait for the release.
If one were to be picky, it'd be nice to see a move away from smoke effects generated from seemingly repeated .tga pictures, but I'm sure when the game's in front of us, things will look very different.

Richie 03-20-2011 02:29 PM

I'd love to see a landing and a take off :)

MD_Titus 03-20-2011 03:00 PM

Quote:

lol, you really are an idiot, "COD IS MADE NOT TO BE ABLE TO RUN ON TOP OF THE LINE MACHINES" Have you heard yourself, your saying that by design this game is going to suck until many years to come.
i'd say it's pretty sensible to say that CoD will not run well at maximum settings on a current top end machine. however it's a bit of a leap from that to saying it will suck until the tech catches up. it'll still look great, as in the videos, we just won't see the best (or all features at good frame rates) of it for years. looking at the recommended requirements for FB and what i run the game on now... same deal as IL-2.

maybe ricochets are only from armoured bits of the planes, or really low angle hits at the edges of effective bullet ranges on semi-toughened bits?

Freycinet 03-20-2011 04:02 PM

Quote:

Originally Posted by Tree_UK (Post 236231)
lol, you really are an idiot, "COD IS MADE NOT TO BE ABLE TO RUN ON TOP OF THE LINE MACHINES" Have you heard yourself, your saying that by design this game is going to suck until many years to come. :grin::grin:

Ehh, should we just see what I actually posted, before being called an idiot by Tree? (I thought moderators would care about that, btw, but it seems they don't)

Quote:

Originally Posted by Freycinet (Post 236179)
Of course you will need a good gaming rig to fly it at high graphics settings at 1920x1080. And CoD is MADE to not be able to run on top-of-the-line machines at full graphics settings. Built-in longevity.

AT FULL GRAPHICS SETTINGS. That means that you cannot just pile anything on and have the sim run perfectly at max resolution. I'll bet you that that will be the case with CoD.

Actually the developers have already said as much. You won't have "perfect weather" in the sim itself, because it grinds everything to a halt. But they have left the opportunity open for users to use the setting in the Full Mission Builder, as an unsupported feature. In the rest of the sim it will be unlocked later, when computers catch up.

Of course I don't expect Tree to understand a word of this, but I just wanted to communicate it to others in here, so they aren't left with his false quote of what I wrote. He is deliberately misinforming as much as he can about CoD, so of course he does the same about fellow posters as well. I think there will be a position as Ghadaffi Information Minister open for him, now that CoD will come out, which should turn off his faucet of hate towards the sim...

philip.ed 03-20-2011 04:14 PM

Please, the arguing (a masquerade of secret sexual tension) is so two weeks ago. Be sure.

kendo65 03-20-2011 04:54 PM

For months now people have been asking to hear the in-game sounds in one of the Friday updates.

As we're nearly there now (some of us nearer than others ;) - sorry American readers) it seems clear that the devs probably decided some way back to keep sounds under wraps until release. [and not necessarily because they didn't work - Tree ;) ]

Another absence that raised questions for me was the lack of any weather conditions (and clouds!) other than the fine and sunny option we've seen all the way through. I was worried at one point that this was all we were going to get.

Also bomb explosions, ground vehicle damage effects and quite a few others have yet to make an official appearance.

This week we got the first glimpse of the London skyline.

Given this week's video maker's comment:

Quote:

Originally Posted by biltongbru (Post 235830)
The only comment I am prepared to make is that this game will totally surprise everyone. :)

it seems clear that there is an official dev-imposed embargo on revealing certain features in videos, or discussing them.

But the comment above has me wondering if there are any MAJOR surprises to come - or will it just be features we all expect but haven't seen yet?

---

I'd really like to see aircraft collisions with the (speed)trees - remember that SpeedTree demo video from last year?!. Also - I really want to see a Sunderland take off!!

Biggs 03-20-2011 05:14 PM

Quote:

Originally Posted by Freycinet (Post 236561)
Ehh, should we just see what I actually posted, before being called an idiot by Tree? (I thought moderators would care about that, btw, but it seems they don't)



AT FULL GRAPHICS SETTINGS. That means that you cannot just pile anything on and have the sim run perfectly at max resolution. I'll bet you that that will be the case with CoD.

Actually the developers have already said as much. You won't have "perfect weather" in the sim itself, because it grinds everything to a halt. But they have left the opportunity open for users to use the setting in the Full Mission Builder, as an unsupported feature. In the rest of the sim it will be unlocked later, when computers catch up.

Of course I don't expect Tree to understand a word of this, but I just wanted to communicate it to others in here, so they aren't left with his false quote of what I wrote. He is deliberately misinforming as much as he can about CoD, so of course he does the same about fellow posters as well. I think there will be a position as Ghadaffi Information Minister open for him, now that CoD will come out, which should turn off his faucet of hate towards the sim...

whatever... as long as i can run it like this.. ill be happy.

http://img.photobucket.com/albums/v215/Biggs222/3-1.jpg

Heliocon 03-20-2011 05:38 PM

Quote:

Originally Posted by choctaw111 (Post 236516)
By design, the game will be able to take advantage of the latest technology for years to come...so if you have a current rig, the sim will always look great.
Tree, if you have said some things to praise Oleg's newest creation, I haven't seen it.
If you like Cliffs of Dover so much, why are you so negative?
I have said from the beginning that Oleg will surpass my wildest imagination and from what I have seen over the years I seem to be spot on.
This is only gaging from the short video cliffs and numerous photos.
I can't imagine what goodies are in store once we have an opportunity to mess around with it.

Its a lie, it is not able to take advantage of the latest tech OR EVEN CURRENT TECH. Why? Because DX11 has been available for coming up to two years now and its not ingame (and devs would of known about it/be able to get info before the general public). Now I am not saying that they wont add it in (which they said they are going to do), but if you run it dx9 thats very dated, dx10 is also getting long in the tooth.

Point is on release the game's engine will be antiquated upon release, it may look good, but its foolish to call (and a lie) to say it will be able to harness all the tools for years to come since it cant even use hardware and software from coming up to two years ago!

Heliocon 03-20-2011 05:46 PM

Quote:

Originally Posted by Biggs (Post 236589)
whatever... as long as i can run it like this.. ill be happy.

http://img.photobucket.com/albums/v215/Biggs222/3-1.jpg

From that screenshot I can already tell its old stuff, a huge amount of options are missing.
HDR, DOF, MSAA, particle settings, distortion effects, PP, Shader model, volumetric lighting, DS - and the list goes on, note that the ss is a pic of the options in "advanced" settings...

Tree_UK 03-20-2011 05:47 PM

Quote:

Originally Posted by Heliocon (Post 236598)
Its a lie, it is not able to take advantage of the latest tech OR EVEN CURRENT TECH. Why? Because DX11 has been available for coming up to two years now and its not ingame (and devs would of known about it/be able to get info before the general public). Now I am not saying that they wont add it in (which they said they are going to do), but if you run it dx9 thats very dated, dx10 is also getting long in the tooth.

Point is on release the game's engine will be antiquated upon release, it may look good, but its foolish to call (and a lie) to say it will be able to harness all the tools for years to come since it cant even use hardware and software from coming up to two years ago!

+1 thats the way most rational people would see it.


All times are GMT. The time now is 05:11 AM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.