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there's 128 player online feature. I don't think that is meant as a joke :grin:
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I think that Microsoft movie is actually real life footage.
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Sorry I am just so fed up with the people who talk xxxx its funny because any time i have played il-2 i was too busy trying to shoot someone down or trying not to to worry about minor flaws reading these forums can be a real pain with people crying all the time do they even fly i wonder if they do because i'm not sure where they get the time for looking at every little thing that is not perfect:evil:
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Sorry, couldn't find a better picture: Wide angle lens: http://www.fototime.com/65CB82517402CA6/orig.jpg |
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On the other hand, imagine if we got a 1941-1943 channel front simulator as the first release and they progressed backwards into battle of Britain from that. Having a total of 60 aircraft visible at the same time would be very realistic for the kind of cross-channel skirmishes (plus i'd have a Fw190 to play with a little bit earlier :-P). The scale would be just fine, but i give it less than a month before people would complain that the scope is limited and "since we can get 60 aircraft, why not 100? they should have done the BoB first" :-P My theory is that this is not about graphics, but CPU. The new FM/DM with many individual subsystems is probably the main resource hog here. When flying in single player everything is done by our own CPU and the complexity of the FM/DM limits the total amount of aircraft we can display. I mean, why would the single player limit be 60 aircraft for a minimum spec PC, when the multiplayer limit is double that amount? The answer is easy, in multiplier your CPU only has to deal with your own aircraft, the others are dealt with by the CPUs of those flying them and the server just sends you positional/vector data on where your PC needs to draw them. In singleplayer however, your PC needs to deal with the FM/DM of your aircraft as well as the AI/FM/DM of the AI aircraft ;) This all points to the amount of aircraft being very CPU-dependent due to the new FM/DM. My personal opinion is that this title is the foundation and building block for something that will take at least a couple of years to fully mature, simply because we don't have the hardware to run something so ambitious yet. It's all a compromise: we can't have aircraft done at this level of FM/DM and systems modeling AND have 100s of them visible at the same time without using simplified FM/DM AND have this kind of visual/graphics quality and effects. Something will have to be turned down a notch and in this case, it seems to be the scale of what the sim displays. However, the way they did it makes sense because the focused on completing the features that take the most work. When we get better hardware in the future, it will be easy as pie to go into the mission builder, open the properties for each aircraft group and change the amount of units from 10 to 100 for each bomber formation and save it...rinse and repeat and voila, we can refly the scripted campaign with accurate numbers of aircraft in the air. Not to mention that even though there's not a stock dynamic campaign provided, they said that through a combination of output logs, scripting tools and possibly the SDK to be released later on, we will be able to have community made dynamic campaign generators (like DCG for IL2). And once we have that, we will be able to set the highest amount of unit density that our PCs can handle, just like we can in DCG today. On the other hand, if there's not built in support for things like advanced FM/DM, engine management and so on, it's much harder to add it at a later stage when the sim will have grown from 12 to 50 flyable aircraft and it's definitely not something that can be done completely by the community. I'm glad they focused on the features that have to do with how aircraft operate and fly, because that's not only the most important work for creating a sim that has an ambition to span multiple theaters and aircraft types in the future, but also the hardest part to get out of the way. Increasing the numbers of aircraft in missions is just like increasing graphics settings, after a year or two and 4-5 patches all we'll need to do is click on a slider. We can't code the new complex engine management on our own though, so i'm glad they did it for us ;) Quote:
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Yep obviously I meant the hardware will catch up indeed :cool: |
What are the cars shown in the update? I think one might be a Morgan, but I can't find it on Google.
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Sports car is an MG TA, (wipers mounted high whereas TB had them mounted low). The TC was not made until 1945, after war's end. Saloon almost certainly an Austin 7. I believe I'm correct in saying that all pre-war Morgans were 3 wheelers, (single wheel at the rear). but I'd need to check that.
Pete Edit: Checked and stand corrected. Morgan's first four-wheeler was the 4–4, for four-cylinder engine and four wheels. The first production 4-wheeled Morgan was released to the public in 1936 and is known as the Morgan 4–4 Series 1. Three-wheeler production continued alongside the 4–4 until 1952. You learn something everyday if you have an open mind. |
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Thanks for the detail. A pipe-smoker should have this info at his fingertips. As an ex-pipe smoker, the info has left mine. |
In checking out the facts on the Morgan I came across this and just couldn't resist it. If you see one of these in CofD you'll know its a fake.
http://i646.photobucket.com/albums/u...r2011-rear.jpg But I want one just like it. |
I think 75% quite reasonable.
Cheers Pete |
Let me start by saying that I am the chief mechanic for a small antique auto museum in the US. I've worked on a fair few MG T series cars.
Yup, it's nit picking time... :grin: The fenders (wings in Brit speak) on the TA are far too wide, as are the wheels and tyres. The TA through TC series MGs had very narrow 19" diameter wheels and tyres. Also that colour is more than a bit too bright for a 1930s/40s era MG. The Austin Seven is spot on however. (Worked on one of those as well, not many on our side of the pond though). Now what I'd like to see is a Triumph Gloria Southern Cross, as I'm a Triumph man myself (TR3). :cool: |
I always thought a "fender" was a mudguard. Never heard it called a "wing" - in UK or SA, but maybe I just don't get out enough ;)
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We have bonnet,wings,doors,boot,tailgate,bumper,headlights , tail lights,indicators,brake lights. How we can make something so simple so complicated :) |
Very true. Must have been a dodgy set of blueprints they worked from. This one is a lot better, IMO.
http://www.autosports-gallery.co.uk/...00000010-4.jpg To be found here: http://www.autosports-gallery.co.uk/...g-tc-1943.html |
22 pages of mostly whining, and nobody mentioned that the Spitfire had a B/W belly? It has me tingeling all over! Does it come as a form of markings or as a skin? I'm really ecited about the possibilities!
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Being a British car owner for almost 40 years I am quite familiar with the Queen's English versions of the bits of the automobile. |
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Also what on earth has this got to do with our much anticipated flight sim?!:rolleyes::) Surely we're not really complaining about the width of mudguards/fenders/wings on a virtual mg in a flight sim? Or are we? Confused of Milton Keynes. |
Sorry Zorin but I think your source (autosports-gallery.co) is more likely to be the dodgy one. The TC was not launched until 1945. So a blueprint showing a 1943 MG TC is bogus. Can't see a date on the "blueprint" so it may be that someone just guessed 1943. It is a fact that there was no motor car production for the civilian market during the war.
I have to agree with ElAurens that the wings are too wide and the green is much too bright, an MG TA in green would almost certainly have been British Racing Green (BRG). However I think the wheels are just about correct. Compare with this: http://i646.photobucket.com/albums/u...s/MGTA1936.jpg Try this site for dates, production details etc for TA - TF: http://en.wikipedia.org/wiki/MG_TB#TB As a matter of interest what is the US term for what we in the UK call a bumber? Regards Pete |
Still, even if the caption of the file is wrong, the blueprint itself is certainly more in line with the actual vehicle than what we see in the screenshots. Besides, the exterior of a TC is pretty much identical to a TA from what I can tell by checking reference photographs, so a valid source for a pre-war TA.
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Zorin, from modeling viewpoint agree 100%.
Pete |
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http://upload.wikimedia.org/wikipedi.../b/b7/MGTA.jpg |
[QUOTE=major_setback;234395]Maybe they are aiming at this colour?
Could well be for that is certainly not BRG. Beautiful example but question whether a TA ever left the production line in that shade of green. Wish I had a 1936 brochure. Pete |
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In the age the game/sim (your choice) depicts, flying was considered an adventure and, most of the people that joined the RAF/Luftwaffe at the time wanted to tale part in said adventure. The scene depicted in this video (to me) shows that love of of flying that joy of being a part of said adventure. But then there's the setting sun, that casts its shadow, and that's the shadow of war. and you're right, I love the details too, but I also look at the bigger picture. Oleg wants to show what's coming without revealing all of it. So I figure he attempts to show what's coming without revealing all, and in my opinion that's an attempt. any more questions? |
Hi, could you plaese direct me to the IL2 COD forum?
I was trying to get there but i ended up in this Grand Prix Legends forum somehow. Thank you :grin: PS: Thank you Oleg for the beautiful video, looking forward to be the first to get COD in Uruguay!!! |
speaking of "lasers" - you can see on this footage how the impression of "laser beams" depends on the lightng conditions...
I was shooting with almost the same guns from jet aircraft and I know how they shoudl look like... |
Will we see the rounds bouncing off the ground like that does anyone know?
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at 0:47 in that video, Mrs Smith is sitting at the table quietly enjoying a nice cup of tea and strudel whilst 50 cal rounds punch through her roof, demolish her kitchen, pulverise the cat and blow a hole through pretty much everything she owns.
i pictured straight away the teacup being blown to bits whilst she holds it. |
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The "squiggle" effect is a camera issue while shooting the guns...In real life , the tracers are straight as a pen....Many real soldiers have come forward regarding the tracers...You can make a search on this forum and the conclusions were : In COD: Very good representation of real life tracers but: 1-They are indeed too much "even" as the right and left guns were mostly asymertric as seen in WW2 guncams 2- They are too "thick" or " fat" and not enough "string-like" for the daytime effect....For night-time, they would be ok as they are now... 3- Squiggling does not appear in real life shooting...It comes from the camera shaking wen the guns fire. Salute ! |
Killing of a horse by fighter machine gun.
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Look at the video at: from 2:08 sec to 2:09 sec. The horse falls down pierced by the big caliber bullets. |
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But this is all the info we have here....for now..;) Salute ! |
Squiggles happen because the gun cam's recorded fps is probably ~24fps. That means shutter time of 41ms. Your eyes have much better reaction time depending on light settings. I can't cite, but I recall that our eyes can detect up to ~200fps. That's right around 5ms.
Greater shutter time = longer squiggles. |
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You wouldn't believe the shake that was visible when viewing another guy firing a 20mm flak gun, but when i took the seat to fire it felt completely stable. I could feel the movement of the gun but tracers were still straight as an arrow. |
Apologies to all - mis-spelling, intended to write "bumper".:oops:
Nice to know its the same in the US. Pete |
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Oh God, it's tracers again. And I responded.....................:( |
Lovin the grass,man :)
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You know what ? Well, until something very very exciting and new happens here, we are subject to this kind of " beatin'thedeadHorsekindadiscussion"....;) Salute ! |
From what I hear, a great improvement on Il2 will be the music. The silly marches of Sturmovik are gone!
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The only reason we are hearing music in video releases is the sound packs aren't being used. |
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Good music is expensive, but it adds a lot to the atmosphere of a game. |
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my point was, that there are so many factors involved, that Oleg is simply unable to cover them all. Even the naked eye in certain lighting conditions sees the "lasers" ;)
from what I've seen on the videos posted so far, I can only congratulate Oleg and team to achieve some realy groundbraking features, which will certanly shape the future of this genre. I can see some not so good things on the videos/screenshots too, but I'm pretty sure they know about them and that they are not going to leave them out. But COD has been in development for almost 6 years now, and it is time to finish it with all the features, "bugs" and all things some people don't like. Knowing Oleg and the team from the past, they will continue developing the series. Be sure :) |
T minus 9 days!!!! The silence is deafening.
Delay announced shortly (prob 24 hours before 'release') |
no one would release on the 1st april, would he?
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I thought March 25th?
I doubt anyone will be playing it on that date or thereafter for some time |
and these doubts are based on.... nothing concrete whatsoever.
2 wee.... 9 days, be sure! |
it's based on ... the info directly from an ubisoft forum manager.
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Regardless of my opinion of them I've cancelled my pre-order and am wrapping myself up in RoF. The next time I look, maybe IL2COD will be available for purchase, if not, I'm over it. I've not anticipated a game like this since Tie Fighter came out in the 90's, and I can't bear to sit around and bounce release dates in my head till god knows when. It's time to fly something :) |
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Fly one of the better maps. The Slot is an awesome map, and you might find you enjoy flying over alot of water island to island in a Corsair. A great plane... makes lots of noise and breaks stuff pretty easy too. I spent one year just building missions on the Kuban map when I first started with IL2. If the IL2 was all the end of Oleg's efforts it would still be the very best air combat sim. The IL2 is still darned awesome, if you haven't done the TD additions you have missed some good action. It's just the promise of something better that cranks us up. When it comes out then it will be time to buy one someplace. If you can download it through "scream" it won't matter what day it releases. You can spend your money and have it in a few minutes. |
Eight days left ... Pressure is rising :)
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Now it says April 26 in UBI Shop Canada :(
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I love IL2, I fly it often. Lately I've just been craving something new for my eyes and have been all amped up for the release of CoD! For the longest time the release date was 25th March. When I pre-ordered it was 25th March. I have a 3 day weekend then, and my GF leaves for france a few weeks later which frees up TONS more time to play CoD.. I really thought my stars were aligned. I was destined to have time to play it! But now release dates are "officially" changed to 26th April and I'm just more than frustrated with it all :( Between IL2 and RoF, I'm sure I can make the time go by. I just hope I have the time to fly this sim properly when it comes out. With the amount of time I have on a regular basis, it'll take me a week just to get my hotas set up for it heh. Here's to hoping it's all just a dream and we all see it released 25th March as Oleg said. :cool: |
*ahem*
http://games.1c.ru/il2_britain/?type=news perhaps something comes out in europe before america, for a change? |
Ubi France:
ACHETEZ MAINTENANT * SITE OFFICIEL* PLATEFORME: PC SORTIE: 24 MARS 2011 DÉVELOPPEUR: 1C MADDOX GAMES |
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3.15.2011 | "IL-2 Sturmovik: The Battle of Britain: a steep turn
Sent to press a computer game ' IL-2 Sturmovik: Battle of Britain ", created by studio 1C: Maddox Games. March 25, 2011 will go on sale standard and collector's editions of the new flight simulator. The complete collector's edition of Il-2 Sturmovik: Battle of Britain ", in addition to DVD with the game, part map of the area of hostilities and guide the pilot. Everyone who is waiting for release to continue the world-famous series, portal Kanobu.ru provides a unique opportunity to communicate with the main artist on the aircraft and cabin Alexander Prozorov. Ask any questions regarding 3D-simulation in the special theme for Kanobu.ru until March 16 . Answers will be posted there as well. Recall that " IL-2 Sturmovik: Battle of Britain "covers events in the largest air battles of the Second World War, which raged in the summer and autumn 1940. During this period, rising into the sky hundreds of aircraft of the Royal Air Force against the superior strength of squadrons of the Third Reich and their Italian allies. The game has been recreated in detail the vast territory: the air battle will unfold over the whole of Europe - from London to Normandy from Southampton to Dankerka. On the game card displays thousands of cities, towns, roads, airfields, radar stations, ports and industrial areas - all located right where there were in 1940. Fans of the legendary flight simulator will be able to take control of any of the more than thirty English, German and Italian fighters and bombers during the Second World War, including the famed Messerschmitt, Junkers Ju-87 », Supermarine Spitfire and the Heinkel He-111". Interactive learning system will allow beginners to quickly master the management of combat aircraft, and flexible settings - to optimize the gameplay depending on skill level virtual pilot. In addition to the single-player campaign that includes a variety of tasks - from assaults and interception missions to rescue comrades, the game shows online. Each multiplayer battle can take part up to 128 pilots. The game is developed on the new 3D-engine of the last generation, it supports the API DirectX 10 and DirectX 11. Opportunities of modern technology have allowed a detailed reliably simulate Europe early 1940's, as well as implement a balanced system damage. |
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