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-   -   Friday update and discussions 2011-03-11 (http://forum.fulqrumpublishing.com/showthread.php?t=19154)

Theshark888 03-13-2011 06:43 PM

Quote:

Originally Posted by zauii (Post 233779)
As far as i've heard about 50-60 planes on each side which isn't bad considering how detailed the product is,
i'd rather have that than 200 ai planes with inferior ai, modelling etc. The game will catch up eventually indeed.

I know, I've "heard" this too. Is there any ingame screen shot or video with this amount of aircraft? I have a feeling that we will be playing 12 against 12, or something close to that:(

Royraiden 03-13-2011 07:12 PM

Quote:

Originally Posted by Theshark888 (Post 234006)
I know, I've "heard" this too. Is there any ingame screen shot or video with this amount of aircraft? I have a feeling that we will be playing 12 against 12, or something close to that:(

There are at least two pics showing 20+ Blenheims in the sky maybe 30.Not a huge amount but Im ok with that.

Hecke 03-13-2011 08:39 PM

there's 128 player online feature. I don't think that is meant as a joke :grin:

Royraiden 03-13-2011 08:50 PM

Quote:

Originally Posted by Hecke (Post 234031)
there's 128 player online feature. I don't think that is meant as a joke :grin:

If it works online it should work offline, we will see how that goes.

Crossfade 03-13-2011 09:01 PM

Quote:

Originally Posted by Redwan (Post 233452)
Wonderfull movie !

It’s so realistic that it’s almost impossible to make the difference with the reality … I watched this week’s update movie after watching this MS trailer and I reached the sad conclusion that a small development team is far from being able of even approaching the graphic quality that we can find in this fantastic Microsoft trailer.

I hope that MS will one day decide to make a new version of his CFS4 with the same graphic quality.

Maybe a feature like 'camera shaking' would have made Oleg's video look less candid and naive (the planes look like standing still above the water .... I almost felt assleep watching that ...) And Oleg's clouds look ridiculous compared to MS.

Goodness me you nice man if you think thats what the next ms sim will look like you better start saving for you cray super computer it's fmv you intelligent person.

Hecke 03-13-2011 09:37 PM

Quote:

Originally Posted by Crossfade (Post 234042)
OMFG you noob... you idiot.

Calm down, no need to insult other people.

Richie 03-13-2011 09:52 PM

I think that Microsoft movie is actually real life footage.

Crossfade 03-13-2011 09:52 PM

Sorry I am just so fed up with the people who talk xxxx its funny because any time i have played il-2 i was too busy trying to shoot someone down or trying not to to worry about minor flaws reading these forums can be a real pain with people crying all the time do they even fly i wonder if they do because i'm not sure where they get the time for looking at every little thing that is not perfect:evil:

major_setback 03-13-2011 10:18 PM

Quote:

Originally Posted by Insuber (Post 233930)
Bravo, that's what I meant ... shadows are in perspective, as all objects are.

Cheers,
Insuber

It is more than just that, there is a lens effect too. The screenshot is taken using a very wide angle effect. It is distorting the image.

Sorry, couldn't find a better picture:

Wide angle lens:

http://www.fototime.com/65CB82517402CA6/orig.jpg

Blackdog_kt 03-14-2011 01:45 AM

Quote:

Originally Posted by LukeFF (Post 233597)
Blackdog, seriously, your posts are wayyyy too long. ;)

I usually post a lot of stuff in a single post, other people like to post a little bit in a lot of individual posts...the final amount of text is more or less the same :grin:


Quote:

Originally Posted by Robert (Post 233603)
So are Stephen King novels, but that doesn't mean they're not fun to read. LOL I do wonder if Blackdog gets paid by the inch, though.

Lol, this has dirty connotations that i'm not going to delve into :-P


Quote:

Originally Posted by Theshark888 (Post 233776)
It is quite disturbing that release is only weeks away and this is what we get as an update. Eventually this will become a great sim when it gets updated and hardware catches up to its potential. Looks like it is going to run quite rough on todays PC's and the missions will be nowhere close to the needed "hundreds" of aircraft (much like IL2 was). In hindsight Oleg should have started out in a theater with less expectations for the amount of aircraft in the missions. You cannot fight the Battle of Britain with a dozen aircraft in the air!

Not knocking it since it will probably be the best flight sim around, when released, but some of you guys on this board are much too easily impressed and buy into the company line and Olegs laurels from IL2.

To be honest, it's not about buying the company line but what kind of features each one of us prefers. You are right however when you say that they might be getting complaints for choosing a theater/battle which historically had a lot of "traffic".

On the other hand, imagine if we got a 1941-1943 channel front simulator as the first release and they progressed backwards into battle of Britain from that. Having a total of 60 aircraft visible at the same time would be very realistic for the kind of cross-channel skirmishes (plus i'd have a Fw190 to play with a little bit earlier :-P). The scale would be just fine, but i give it less than a month before people would complain that the scope is limited and "since we can get 60 aircraft, why not 100? they should have done the BoB first" :-P

My theory is that this is not about graphics, but CPU. The new FM/DM with many individual subsystems is probably the main resource hog here. When flying in single player everything is done by our own CPU and the complexity of the FM/DM limits the total amount of aircraft we can display.

I mean, why would the single player limit be 60 aircraft for a minimum spec PC, when the multiplayer limit is double that amount? The answer is easy, in multiplier your CPU only has to deal with your own aircraft, the others are dealt with by the CPUs of those flying them and the server just sends you positional/vector data on where your PC needs to draw them. In singleplayer however, your PC needs to deal with the FM/DM of your aircraft as well as the AI/FM/DM of the AI aircraft ;)
This all points to the amount of aircraft being very CPU-dependent due to the new FM/DM.

My personal opinion is that this title is the foundation and building block for something that will take at least a couple of years to fully mature, simply because we don't have the hardware to run something so ambitious yet.

It's all a compromise: we can't have aircraft done at this level of FM/DM and systems modeling AND have 100s of them visible at the same time without using simplified FM/DM AND have this kind of visual/graphics quality and effects. Something will have to be turned down a notch and in this case, it seems to be the scale of what the sim displays.

However, the way they did it makes sense because the focused on completing the features that take the most work.

When we get better hardware in the future, it will be easy as pie to go into the mission builder, open the properties for each aircraft group and change the amount of units from 10 to 100 for each bomber formation and save it...rinse and repeat and voila, we can refly the scripted campaign with accurate numbers of aircraft in the air. Not to mention that even though there's not a stock dynamic campaign provided, they said that through a combination of output logs, scripting tools and possibly the SDK to be released later on, we will be able to have community made dynamic campaign generators (like DCG for IL2). And once we have that, we will be able to set the highest amount of unit density that our PCs can handle, just like we can in DCG today.

On the other hand, if there's not built in support for things like advanced FM/DM, engine management and so on, it's much harder to add it at a later stage when the sim will have grown from 12 to 50 flyable aircraft and it's definitely not something that can be done completely by the community.

I'm glad they focused on the features that have to do with how aircraft operate and fly, because that's not only the most important work for creating a sim that has an ambition to span multiple theaters and aircraft types in the future, but also the hardest part to get out of the way. Increasing the numbers of aircraft in missions is just like increasing graphics settings, after a year or two and 4-5 patches all we'll need to do is click on a slider. We can't code the new complex engine management on our own though, so i'm glad they did it for us ;)

Quote:

Originally Posted by zauii (Post 233779)
As far as i've heard about 50-60 planes on each side which isn't bad considering how detailed the product is,
i'd rather have that than 200 ai planes with inferior ai, modelling etc. The game will catch up eventually indeed.

I agree, except on the last sentence. It's the hardware that has to catch up ;)

zauii 03-14-2011 02:02 AM

Quote:

Originally Posted by Blackdog_kt (Post 234097)
I agree, except on the last sentence. It's the hardware that has to catch up ;)

My bad,
Yep obviously I meant the hardware will catch up indeed :cool:

major_setback 03-14-2011 09:54 AM

What are the cars shown in the update? I think one might be a Morgan, but I can't find it on Google.

sallee 03-14-2011 11:26 AM

Quote:

Originally Posted by major_setback (Post 234180)
What are the cars shown in the update? I think one might be a Morgan, but I can't find it on Google.

I think it's an MG (TC?) and an Austin Seven, but wait to be proved wrong!

peterwoods@supanet.com 03-14-2011 03:04 PM

Sports car is an MG TA, (wipers mounted high whereas TB had them mounted low). The TC was not made until 1945, after war's end. Saloon almost certainly an Austin 7. I believe I'm correct in saying that all pre-war Morgans were 3 wheelers, (single wheel at the rear). but I'd need to check that.
Pete

Edit: Checked and stand corrected. Morgan's first four-wheeler was the 4–4, for four-cylinder engine and four wheels. The first production 4-wheeled Morgan was released to the public in 1936 and is known as the Morgan 4–4 Series 1. Three-wheeler production continued alongside the 4–4 until 1952. You learn something everyday if you have an open mind.

sallee 03-14-2011 03:15 PM

Quote:

Originally Posted by peterwoods@supanet.com (Post 234263)
Sports car is an MG TA, (wipers mounted high whereas TB had them mounted low). The TC was not made until 1945, after war's end. Saloon almost certainly an Austin 7. I believe I'm correct in saying that all pre-war Morgans were 3 wheelers, (single wheel at the rear). but I'd need to check that.
Pete

Edit: Checked and stand corrected. Morgan's first four-wheeler was the 4–4, for four-cylinder engine and four wheels. The first production 4-wheeled Morgan was released to the public in 1936 and is known as the Morgan 4–4 Series 1. Three-wheeler production continued alongside the 4–4 until 1952. You learn something everyday if you have an open mind.

Do I get 75%?

Thanks for the detail. A pipe-smoker should have this info at his fingertips. As an ex-pipe smoker, the info has left mine.

peterwoods@supanet.com 03-14-2011 03:28 PM

In checking out the facts on the Morgan I came across this and just couldn't resist it. If you see one of these in CofD you'll know its a fake.

http://i646.photobucket.com/albums/u...r2011-rear.jpg

But I want one just like it.

peterwoods@supanet.com 03-14-2011 03:32 PM

I think 75% quite reasonable.
Cheers
Pete

ElAurens 03-14-2011 03:48 PM

Let me start by saying that I am the chief mechanic for a small antique auto museum in the US. I've worked on a fair few MG T series cars.

Yup, it's nit picking time...

:grin:

The fenders (wings in Brit speak) on the TA are far too wide, as are the wheels and tyres. The TA through TC series MGs had very narrow 19" diameter wheels and tyres. Also that colour is more than a bit too bright for a 1930s/40s era MG. The Austin Seven is spot on however. (Worked on one of those as well, not many on our side of the pond though).

Now what I'd like to see is a Triumph Gloria Southern Cross, as I'm a Triumph man myself (TR3).

:cool:

Sturm_Williger 03-14-2011 04:54 PM

I always thought a "fender" was a mudguard. Never heard it called a "wing" - in UK or SA, but maybe I just don't get out enough ;)

Trumper 03-14-2011 05:21 PM

Quote:

Originally Posted by Sturm_Williger (Post 234298)
I always thought a "fender" was a mudguard. Never heard it called a "wing" - in UK or SA, but maybe I just don't get out enough ;)

By fender which i don't hear in the UK very often if at all i would guess you mean the bumper.
We have bonnet,wings,doors,boot,tailgate,bumper,headlights , tail lights,indicators,brake lights.
How we can make something so simple so complicated :)

Zorin 03-14-2011 05:22 PM

Very true. Must have been a dodgy set of blueprints they worked from. This one is a lot better, IMO.

http://www.autosports-gallery.co.uk/...00000010-4.jpg

To be found here: http://www.autosports-gallery.co.uk/...g-tc-1943.html

Friendly_flyer 03-14-2011 07:53 PM

22 pages of mostly whining, and nobody mentioned that the Spitfire had a B/W belly? It has me tingeling all over! Does it come as a form of markings or as a skin? I'm really ecited about the possibilities!

ElAurens 03-14-2011 08:08 PM

Quote:

Originally Posted by Trumper (Post 234307)
By fender which i don't hear in the UK very often if at all i would guess you mean the bumper.
We have bonnet,wings,doors,boot,tailgate,bumper,headlights , tail lights,indicators,brake lights.
How we can make something so simple so complicated :)

I US auto speak, a fender is that portion of the bodywork that covers the wheel. I.E. "wing" or "mudguard".

Being a British car owner for almost 40 years I am quite familiar with the Queen's English versions of the bits of the automobile.

ElAurens 03-14-2011 08:10 PM

Quote:

Originally Posted by Zorin (Post 234309)
Very true. Must have been a dodgy set of blueprints they worked from. This one is a lot better, IMO.

http://www.autosports-gallery.co.uk/...00000010-4.jpg

To be found here: http://www.autosports-gallery.co.uk/...g-tc-1943.html

Perfect.

;)

ATAG_Dutch 03-14-2011 08:17 PM

Quote:

Originally Posted by Sturm_Williger (Post 234298)
I always thought a "fender" was a mudguard. Never heard it called a "wing" - in UK or SA, but maybe I just don't get out enough ;)

I seem to recall that american folk refer to a motorcycle mudguard as a 'fender' so the mudguard confusion is understandable, however with cars the american 'fender' is referred to as a 'wing' in the uk, unless you're referring to the famous guitar manufacturer of which I own two.

Also what on earth has this got to do with our much anticipated flight sim?!:rolleyes::)
Surely we're not really complaining about the width of mudguards/fenders/wings on a virtual mg in a flight sim? Or are we?

Confused of Milton Keynes.

peterwoods@supanet.com 03-14-2011 08:38 PM

Sorry Zorin but I think your source (autosports-gallery.co) is more likely to be the dodgy one. The TC was not launched until 1945. So a blueprint showing a 1943 MG TC is bogus. Can't see a date on the "blueprint" so it may be that someone just guessed 1943. It is a fact that there was no motor car production for the civilian market during the war.
I have to agree with ElAurens that the wings are too wide and the green is much too bright, an MG TA in green would almost certainly have been British Racing Green (BRG). However I think the wheels are just about correct. Compare with this:
http://i646.photobucket.com/albums/u...s/MGTA1936.jpg

Try this site for dates, production details etc for TA - TF: http://en.wikipedia.org/wiki/MG_TB#TB

As a matter of interest what is the US term for what we in the UK call a bumber?
Regards
Pete

Zorin 03-14-2011 09:03 PM

Still, even if the caption of the file is wrong, the blueprint itself is certainly more in line with the actual vehicle than what we see in the screenshots. Besides, the exterior of a TC is pretty much identical to a TA from what I can tell by checking reference photographs, so a valid source for a pre-war TA.

peterwoods@supanet.com 03-14-2011 09:14 PM

Zorin, from modeling viewpoint agree 100%.
Pete

major_setback 03-14-2011 09:32 PM

Quote:

Originally Posted by peterwoods@supanet.com (Post 234364)
....
I have to agree with ElAurens that the wings are too wide and the green is much too bright, an MG TA in green would almost certainly have been British Racing Green (BRG)....

Maybe they are aiming at this colour?

http://upload.wikimedia.org/wikipedi.../b/b7/MGTA.jpg

peterwoods@supanet.com 03-14-2011 09:42 PM

[QUOTE=major_setback;234395]Maybe they are aiming at this colour?

Could well be for that is certainly not BRG. Beautiful example but question whether a TA ever left the production line in that shade of green. Wish I had a 1936 brochure.

Pete

1.JaVA_Sharp 03-14-2011 09:44 PM

Quote:

Originally Posted by Former_Older (Post 233913)
I stopped by the forums to see the latest video. It looks quite good; in my opinion showing this type of thing is a very good indication that the little things, the necessary details, are being taken care of

But I felt I had to comment on your comment as it were.

In common English usage, your comment may not be what you intended to mean. I mention because not everyone speaks English as a primary language, and English confuses even native speakers at times. Right now, for example, in the USA, I have noticed a disturbing trend for the word "anymore" being used to replace the word "now".

But, "nice attempt" means about the same thing as "nice try" in many English speaking lands, and it is usually a slightly derisive, or in other words, mocking term that means "You failed and it wasn't a very good attempt really, but at least I recognized that you are trying".

"Foreshadowing" is a dramatic event in which a hint of things to come is mentioned or shown.

So your comment may most commonly be read as:

"Your attempt at showing us what is coming wasn't good but at least you made some small effort".

I'm not sure you want to say that

Let me explain in a little more detail then.

In the age the game/sim (your choice) depicts, flying was considered an adventure and, most of the people that joined the RAF/Luftwaffe at the time wanted to tale part in said adventure. The scene depicted in this video (to me) shows that love of of flying that joy of being a part of said adventure. But then there's the setting sun, that casts its shadow, and that's the shadow of war.

and you're right, I love the details too, but I also look at the bigger picture. Oleg wants to show what's coming without revealing all of it. So I figure he attempts to show what's coming without revealing all, and in my opinion that's an attempt.

any more questions?

[URU]AkeR 03-14-2011 10:25 PM

Hi, could you plaese direct me to the IL2 COD forum?
I was trying to get there but i ended up in this Grand Prix Legends forum somehow.

Thank you :grin:


PS: Thank you Oleg for the beautiful video, looking forward to be the first to get COD in Uruguay!!!

dali 03-14-2011 11:29 PM

speaking of "lasers" - you can see on this footage how the impression of "laser beams" depends on the lightng conditions...

I was shooting with almost the same guns from jet aircraft and I know how they shoudl look like...

wildone_106 03-15-2011 12:56 AM

Will we see the rounds bouncing off the ground like that does anyone know?

Quote:

Originally Posted by dali (Post 234432)
speaking of "lasers" - you can see on this footage how the impression of "laser beams" depends on the lightng conditions...

I was shooting with almost the same guns from jet aircraft and I know how they shoudl look like...


engarde 03-15-2011 05:09 AM

at 0:47 in that video, Mrs Smith is sitting at the table quietly enjoying a nice cup of tea and strudel whilst 50 cal rounds punch through her roof, demolish her kitchen, pulverise the cat and blow a hole through pretty much everything she owns.

i pictured straight away the teacup being blown to bits whilst she holds it.

Damixu 03-15-2011 07:57 AM

Quote:

Originally Posted by engarde (Post 234476)
at 0:47 in that video, Mrs Smith is sitting at the table quietly enjoying a nice cup of tea and strudel whilst 50 cal rounds punch through her roof, demolish her kitchen, pulverise the cat and blow a hole through pretty much everything she owns.

i pictured straight away the teacup being blown to bits whilst she holds it.

You mean Frau Schmidt? ;)

scissorss 03-15-2011 08:13 AM

Quote:

Originally Posted by peterwoods@supanet.com (Post 234364)

As a matter of interest what is the US term for what we in the UK call a bumber?
Regards
Pete

If a "bumber" in the U.K. is generally the front and rear protective pieces, here in the U.S. we call 'em "bumpers". :)

major_setback 03-15-2011 10:12 AM

Quote:

Originally Posted by dali (Post 234432)
speaking of "lasers" - you can see on this footage how the impression of "laser beams" depends on the lightng conditions...

I was shooting with almost the same guns from jet aircraft and I know how they shoudl look like...

Pause that video at any point and you will see that the tracers are not perfectly even like the ones we have seen in the updates. They are quite uneven squiggles.

major_setback 03-15-2011 10:15 AM

Quote:

Originally Posted by scissorss (Post 234497)
If a "bumber" in the U.K. is generally the front and rear protective pieces, here in the U.S. we call 'em "bumpers". :)

No, in the UK it is definitely called a bumper.

kalimba 03-15-2011 12:04 PM

Quote:

Originally Posted by major_setback (Post 234519)
Pause that video at any point and you will see that the tracers are not perfectly even like the ones we have seen in the updates. They are quite uneven squiggles.

Hi Major,

The "squiggle" effect is a camera issue while shooting the guns...In real life , the tracers are straight as a pen....Many real soldiers have come forward regarding the tracers...You can make a search on this forum and the conclusions were :

In COD:

Very good representation of real life tracers but:

1-They are indeed too much "even" as the right and left guns were mostly asymertric as seen in WW2 guncams

2- They are too "thick" or " fat" and not enough "string-like" for the daytime effect....For night-time, they would be ok as they are now...

3- Squiggling does not appear in real life shooting...It comes from the camera shaking wen the guns fire.

Salute !

BG-09 03-15-2011 12:12 PM

Killing of a horse by fighter machine gun.
 
Quote:

Originally Posted by dali (Post 234432)
speaking of "lasers" - you can see on this footage how the impression of "laser beams" depends on the lightng conditions...

I was shooting with almost the same guns from jet aircraft and I know how they shoudl look like...

I am very sure about this:

Look at the video at: from 2:08 sec to 2:09 sec.

The horse falls down pierced by the big caliber bullets.

major_setback 03-15-2011 01:05 PM

Quote:

Originally Posted by kalimba (Post 234558)
Hi Major,

The "squiggle" effect is a camera issue while shooting the guns...In real life , the tracers are straight as a pen....Many real soldiers have come forward regarding the tracers...You can make a search on this forum and the conclusions were :

In COD:

Very good representation of real life tracers but:

1-They are indeed too much "even" as the right and left guns were mostly asymertric as seen in WW2 guncams

2- They are too "thick" or " fat" and not enough "string-like" for the daytime effect....For night-time, they would be ok as they are now...

3- Squiggling does not appear in real life shooting...It comes from the camera shaking wen the guns fire.

Salute !

Yes, but a squiggle is what you would see in real life, as the plane is jolting around and so are you (as the pilot).

kalimba 03-15-2011 02:04 PM

Quote:

Originally Posted by major_setback (Post 234569)
Yes, but a squiggle is what you would see in real life, as the plane is jolting around and so are you (as the pilot).

That is what I also tought...Until real pilots wrote on this forum that they did not experienced that effect while firiing guns from their planes... ...And Oleg also stated thet after many reaserch and interviews, WW2 pilots did not see the squiggles...But I will agree with you that maybe a very tiny squiggle f/x could also be correct for WW2 planes since the pilot did not have that much of a "suspension" underneath his seat...SO can we really extrapolate that today's planes weapons recoil have less effect on pilots ? Maybe...
But this is all the info we have here....for now..;)

Salute !

recoilfx 03-15-2011 02:32 PM

Squiggles happen because the gun cam's recorded fps is probably ~24fps. That means shutter time of 41ms. Your eyes have much better reaction time depending on light settings. I can't cite, but I recall that our eyes can detect up to ~200fps. That's right around 5ms.

Greater shutter time = longer squiggles.

Blackdog_kt 03-15-2011 02:36 PM

Quote:

Originally Posted by major_setback (Post 234569)
Yes, but a squiggle is what you would see in real life, as the plane is jolting around and so are you (as the pilot).

Not really, the human tissue has a lot of damping properties and our eyes auto-adjust by instinct.

You wouldn't believe the shake that was visible when viewing another guy firing a 20mm flak gun, but when i took the seat to fire it felt completely stable. I could feel the movement of the gun but tracers were still straight as an arrow.

peterwoods@supanet.com 03-15-2011 05:32 PM

Apologies to all - mis-spelling, intended to write "bumper".:oops:

Nice to know its the same in the US.

Pete

ATAG_Dutch 03-15-2011 06:26 PM

Quote:

Originally Posted by recoilfx (Post 234603)
Squiggles happen because the gun cam's recorded fps is probably ~24fps. That means shutter time of 41ms. Your eyes have much better reaction time depending on light settings. I can't cite, but I recall that our eyes can detect up to ~200fps. That's right around 5ms.

Greater shutter time = longer squiggles.

Added to which is the fact that you can neither take screenshots nor make films using an eyeball.

Oh God, it's tracers again.

And I responded.....................:(

Crunchieone 03-15-2011 06:42 PM

Lovin the grass,man :)

kalimba 03-15-2011 07:19 PM

Quote:

Originally Posted by Dutch_851 (Post 234675)
Added to which is the fact that you can neither take screenshots nor make films using an eyeball.

Oh God, it's tracers again.

And I responded.....................:(

Haha! Me too ! And I was the one who ended the subject in the other thread with "final" conclusions!:rolleyes:
You know what ? Well, until something very very exciting and new happens here, we are subject to this kind of " beatin'thedeadHorsekindadiscussion"....;)

Salute !

Insuber 03-15-2011 09:56 PM

From what I hear, a great improvement on Il2 will be the music. The silly marches of Sturmovik are gone!

Sven 03-15-2011 10:11 PM

Quote:

Originally Posted by Insuber (Post 234737)
From what I hear, a great improvement on Il2 will be the music. The silly marches of Sturmovik are gone!

They still give me sleepless nights:grin::grin::grin:

nearmiss 03-15-2011 11:43 PM

Quote:

Originally Posted by Insuber (Post 234737)
From what I hear, a great improvement on Il2 will be the music. The silly marches of Sturmovik are gone!

You hear? where do you get that information?

The only reason we are hearing music in video releases is the sound packs aren't being used.

secretone 03-16-2011 03:11 AM

Quote:

Originally Posted by Insuber (Post 234737)
From what I hear, a great improvement on Il2 will be the music. The silly marches of Sturmovik are gone!

Maybe I'm the only one out here in cyberspace who feels this way but .... I actually LIKE those marches and the movie music!

SQB 03-16-2011 05:01 AM

Quote:

Originally Posted by secretone (Post 234785)
Maybe I'm the only one out here in cyberspace who feels this way but .... I actually LIKE those marches and the movie music!

They used to get stuck in my head, and I would spend ages wondering where they came from, never realising it was good ol' il2. I liked that music, for the first 10,000 plays :rolleyes:

Flying_Nutcase 03-16-2011 05:52 AM

Quote:

Originally Posted by Insuber (Post 234737)
From what I hear, a great improvement on Il2 will be the music. The silly marches of Sturmovik are gone!

Oh man, I've always LOVED the Sturmi tune. It's great to hum along to. Give it a try. ;-)

Insuber 03-16-2011 11:51 AM

Quote:

Originally Posted by nearmiss (Post 234759)
You hear? where do you get that information?

The only reason we are hearing music in video releases is the sound packs aren't being used.

I hope that they keep the good music after all. And why do you think that that is the only reason?

Good music is expensive, but it adds a lot to the atmosphere of a game.

=XIII=Shea 03-16-2011 11:54 AM

Quote:

Originally Posted by Insuber (Post 234865)
I hope that they keep the good music after all. And why do you think that that is the only reason?

Good music is expensive, but it adds a lot to the atmosphere of a game.

+1

dali 03-16-2011 12:16 PM

my point was, that there are so many factors involved, that Oleg is simply unable to cover them all. Even the naked eye in certain lighting conditions sees the "lasers" ;)

from what I've seen on the videos posted so far, I can only congratulate Oleg and team to achieve some realy groundbraking features, which will certanly shape the future of this genre. I can see some not so good things on the videos/screenshots too, but I'm pretty sure they know about them and that they are not going to leave them out. But COD has been in development for almost 6 years now, and it is time to finish it with all the features, "bugs" and all things some people don't like. Knowing Oleg and the team from the past, they will continue developing the series. Be sure :)

wildone_106 03-16-2011 02:13 PM

T minus 9 days!!!! The silence is deafening.

Delay announced shortly (prob 24 hours before 'release')

Hecke 03-16-2011 02:31 PM

no one would release on the 1st april, would he?

wildone_106 03-16-2011 02:34 PM

I thought March 25th?

I doubt anyone will be playing it on that date or thereafter for some time

MD_Titus 03-16-2011 06:00 PM

and these doubts are based on.... nothing concrete whatsoever.

2 wee.... 9 days, be sure!

Hecke 03-16-2011 06:12 PM

it's based on ... the info directly from an ubisoft forum manager.

blampars 03-16-2011 07:01 PM

Quote:

Originally Posted by Hecke (Post 234950)
it's based on ... the info directly from an ubisoft forum manager.

TBH I've had my fill of "forum managers" in the past and they don't know their head from a hole in the ground.
Regardless of my opinion of them I've cancelled my pre-order and am wrapping myself up in RoF. The next time I look, maybe IL2COD will be available for purchase, if not, I'm over it. I've not anticipated a game like this since Tie Fighter came out in the 90's, and I can't bear to sit around and bounce release dates in my head till god knows when.

It's time to fly something :)

nearmiss 03-16-2011 09:31 PM

Quote:

Originally Posted by blampars (Post 234968)
TBH I've had my fill of "forum managers" in the past and they don't know their head from a hole in the ground.
Regardless of my opinion of them I've cancelled my pre-order and am wrapping myself up in RoF. The next time I look, maybe IL2COD will be available for purchase, if not, I'm over it. I've not anticipated a game like this since Tie Fighter came out in the 90's, and I can't bear to sit around and bounce release dates in my head till god knows when.

It's time to fly something :)

Why don't you just do the Il2 with 4.101 from DT.

Fly one of the better maps. The Slot is an awesome map, and you might find you enjoy flying over alot of water island to island in a Corsair. A great plane... makes lots of noise and breaks stuff pretty easy too.

I spent one year just building missions on the Kuban map when I first started with IL2. If the IL2 was all the end of Oleg's efforts it would still be the very best air combat sim. The IL2 is still darned awesome, if you haven't done the TD additions you have missed some good action.

It's just the promise of something better that cranks us up.

When it comes out then it will be time to buy one someplace. If you can download it through "scream" it won't matter what day it releases. You can spend your money and have it in a few minutes.

Insuber 03-16-2011 10:06 PM

Eight days left ... Pressure is rising :)

Richie 03-16-2011 10:19 PM

Now it says April 26 in UBI Shop Canada :(

blampars 03-16-2011 10:39 PM

Quote:

Originally Posted by nearmiss (Post 235031)
Why don't you just do the Il2 with 4.101 from DT.

Fly one of the better maps. The Slot is an awesome map, and you might find you enjoy flying over alot of water island to island in a Corsair. A great plane... makes lots of noise and breaks stuff pretty easy too.

I spent one year just building missions on the Kuban map when I first started with IL2. If the IL2 was all the end of Oleg's efforts it would still be the very best air combat sim. The IL2 is still darned awesome, if you haven't done the TD additions you have missed some good action.

It's just the promise of something better that cranks us up.

When it comes out then it will be time to buy one someplace. If you can download it through "scream" it won't matter what day it releases. You can spend your money and have it in a few minutes.

Oh I've been flying IL2 since 2002 or so, and I do use all the TD additions.
I love IL2, I fly it often. Lately I've just been craving something new for my eyes and have been all amped up for the release of CoD!
For the longest time the release date was 25th March. When I pre-ordered it was 25th March. I have a 3 day weekend then, and my GF leaves for france a few weeks later which frees up TONS more time to play CoD.. I really thought my stars were aligned. I was destined to have time to play it! But now release dates are "officially" changed to 26th April and I'm just more than frustrated with it all :(

Between IL2 and RoF, I'm sure I can make the time go by. I just hope I have the time to fly this sim properly when it comes out. With the amount of time I have on a regular basis, it'll take me a week just to get my hotas set up for it heh. Here's to hoping it's all just a dream and we all see it released 25th March as Oleg said. :cool:

MD_Titus 03-16-2011 10:44 PM

*ahem*

http://games.1c.ru/il2_britain/?type=news

perhaps something comes out in europe before america, for a change?

Insuber 03-16-2011 10:47 PM

Ubi France:

ACHETEZ MAINTENANT *
SITE OFFICIEL*
PLATEFORME: PC
SORTIE: 24 MARS 2011
DÉVELOPPEUR: 1C MADDOX GAMES

blampars 03-16-2011 10:51 PM

Quote:

Originally Posted by MD_Titus (Post 235047)
*ahem*

http://games.1c.ru/il2_britain/?type=news

perhaps something comes out in europe before america, for a change?

why does one have to get it before the other anyway? how about we all get it on the same day, for a change?

Royraiden 03-17-2011 12:52 AM

Quote:

Originally Posted by MD_Titus (Post 235047)
*ahem*

http://games.1c.ru/il2_britain/?type=news

perhaps something comes out in europe before america, for a change?

What does it say?Cant translate it now because Im at work.

blampars 03-17-2011 12:54 AM

3.15.2011 | "IL-2 Sturmovik: The Battle of Britain: a steep turn
Sent to press a computer game ' IL-2 Sturmovik: Battle of Britain ", created by studio 1C: Maddox Games. March 25, 2011 will go on sale standard and collector's editions of the new flight simulator.

The complete collector's edition of Il-2 Sturmovik: Battle of Britain ", in addition to DVD with the game, part map of the area of hostilities and guide the pilot.

Everyone who is waiting for release to continue the world-famous series, portal Kanobu.ru provides a unique opportunity to communicate with the main artist on the aircraft and cabin Alexander Prozorov. Ask any questions regarding 3D-simulation in the special theme for Kanobu.ru until March 16 . Answers will be posted there as well.

Recall that " IL-2 Sturmovik: Battle of Britain "covers events in the largest air battles of the Second World War, which raged in the summer and autumn 1940. During this period, rising into the sky hundreds of aircraft of the Royal Air Force against the superior strength of squadrons of the Third Reich and their Italian allies.

The game has been recreated in detail the vast territory: the air battle will unfold over the whole of Europe - from London to Normandy from Southampton to Dankerka. On the game card displays thousands of cities, towns, roads, airfields, radar stations, ports and industrial areas - all located right where there were in 1940.

Fans of the legendary flight simulator will be able to take control of any of the more than thirty English, German and Italian fighters and bombers during the Second World War, including the famed Messerschmitt, Junkers Ju-87 », Supermarine Spitfire and the Heinkel He-111".

Interactive learning system will allow beginners to quickly master the management of combat aircraft, and flexible settings - to optimize the gameplay depending on skill level virtual pilot. In addition to the single-player campaign that includes a variety of tasks - from assaults and interception missions to rescue comrades, the game shows online. Each multiplayer battle can take part up to 128 pilots.

The game is developed on the new 3D-engine of the last generation, it supports the API DirectX 10 and DirectX 11. Opportunities of modern technology have allowed a detailed reliably simulate Europe early 1940's, as well as implement a balanced system damage.


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