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-   -   Friday update and discussions 2011-03-04 (http://forum.fulqrumpublishing.com/showthread.php?t=19025)

Novotny 03-05-2011 01:31 PM

Quote:

Originally Posted by Vyrtuoz (Post 230864)
Hi Oleg,

Nice videos!

I'm Vyrtuoz, the creator of Tacview. A flight analysis tool you probably heard about: http://tacview.strasoftware.com

I always wanted to support IL2 to see how modern flight analysis can improve WWII pilots' skills. But since IL2 data export abilities were reduced to the minimum I was not able to create flight recordings for Tacview by the past.

Will CoD offer more data export capabilities? For example, will it be easy to get aircrafts' coordinates through a script or a SDK?

It is possible to grant me access to a private beta or to a dedicated SDK so I can write an add-on to support CoD for its launch? (I can sign a NDA if required)

Man, I would love to see this working with CoD. Hopefully you guys can figure something out.

major_setback 03-05-2011 02:26 PM

Quote:

Originally Posted by Strike (Post 230998)
Dude, really.. I'm sure Oleg added the use of 6DOF for those who have trackers and conventional "gunsight view" button from IL-2 for non-trackers to place head infront of gunsight :)

We don't have a gunsight view for rear gunners in Il2.

It is that I am asking about, and asking for; nothing more.


(And yes, I realise that 6dof will be implemented in the game, hopefully from the start. I do follow the forums! Even if a am a dude!)

speculum jockey 03-05-2011 02:57 PM

Quote:

Originally Posted by major_setback (Post 231029)
We don't have a gunsight view for rear gunners in Il2.

It is that I am asking about, and asking for; nothing more.


(And yes, I realise that 6dof will be implemented in the game, hopefully from the start. I do follow the forums! Even if a am a dude!)

This is something I hope is implemented. In Il-2 you spend 90% of the time trying to guess where you are pointing your weapon. Usually tracers are the only indication that you're somewhere near the target. Sure you can't have your guy's head on a 3 foot long rubber neck that will follow the gun everywhere, but it should be able to follow something like +/-20 degrees.

Space Communist 03-05-2011 03:27 PM

Quote:

Originally Posted by ElAurens (Post 231007)
+1

I don't think FPS players or people trying to compare a FPS game or an arcade flying game like WoP quite understand that it's far easier to have great visuals when you have a map the size of a postage stamp.

I have mentioned this before, ArmA II Operation Arrowhead's visuals are often held up as state of the art for "simulations", yet no one bothers to mention that the largest map in that title, "Takistan" is a mere 164 square kilometers. That makes it roughly 12km on a side, if my admittedly poor math skills are right. So it's slightly larger than one grid square on the original IL2 Kuban map. And even at it's small size, cranking up the visibility distance to a mere three kilometers will grind many current computers to single digit frame rates.

Think a bit folks.

Also, When you are actually up in the air the detail in ArmA 2 is not, in my view, any better than what we have seen in CoD. At least at the medium-high graphics settings I can run the game at. The atmospheric effects (of ArmA) in particular are plainly inferior.

Don't get me wrong I love ArmA. It looks great on the ground, and it's the closest thing we have to a full war sim as far as I know.

If the development path of IL-2 was any indicator than CoD will look like ArmA 2 does on the ground but at any altitude after a few years of Moore's law at work.

Jaws2002 03-05-2011 03:47 PM

Quote:

Originally Posted by major_setback (Post 231029)
We don't have a gunsight view for rear gunners in Il2.

It is that I am asking about, and asking for; nothing more.


(And yes, I realise that 6dof will be implemented in the game, hopefully from the start. I do follow the forums! Even if a am a dude!)

I think what you see is the AI using the gun, not the human. That's why he's not lining up the sights, he's just "witnesing" the fight.....



.......but of course, I could be barking to the wrong tree.:lol:

Blackdog_kt 03-05-2011 07:40 PM

Quote:

Originally Posted by Vyrtuoz (Post 230864)
Hi Oleg,

Nice videos!

I'm Vyrtuoz, the creator of Tacview. A flight analysis tool you probably heard about: http://tacview.strasoftware.com

I always wanted to support IL2 to see how modern flight analysis can improve WWII pilots' skills. But since IL2 data export abilities were reduced to the minimum I was not able to create flight recordings for Tacview by the past.

Will CoD offer more data export capabilities? For example, will it be easy to get aircrafts' coordinates through a script or a SDK?

It is possible to grant me access to a private beta or to a dedicated SDK so I can write an add-on to support CoD for its launch? (I can sign a NDA if required)

This would be a very welcome addition. The guy is willing to enhance our enjoyment of CoD for free, putting his personal time and dedication into it.

If someone from the developer team has any available time during this last few hectic weeks to contact this guy it would be much appreciated by most of us. After all he's just going to work to make the product even better and that's a good thing for everyone, developers and fans alike :grin:


Quote:

Originally Posted by TUSA/TX-Gunslinger (Post 230904)
Oh my God! Those videos were stunning!

I cannot believe after all these years that it's almost here. Everything has already been mentioned with one exception.

The thing that impressed me most was the transition of distant aircraft to close aboard in the fighting videos. I watched them many times - you can see many LOD's at work here. This is so much not Il2!

And I find the terrain to be top notch for a REAL flight sim. Excellent visual rendering of the atmosphere below the clouds, you can almost smell the thick air in the high summer mornining humidity.

S!

Gunny

Interesting points there. I guess that every time we view these short videos there will be something new to discover, until we finally have this running on our home PC and are able to experience and dissect it at our leisure.


Quote:

Originally Posted by major_setback (Post 230996)
A question to Oleg/Luthier:

The first video: The gunner does not look down the barrel of the gun. I don't think I saw it in any game so far except for first person shooters.

Is it possible to do? If you can't align the 1)ring and 2)bead (point) and 3)target so that these 3 points are in one line then you are just guessing when you shoot.

Or will 6 dof in itself make this possible?

Otherwise it would be good with a fixed cam attached to the gun looking through the sight, so it always moves with the gun (maybe as an option/keystroke), as if you had your head pressed against it.

Good point as well, it would be very useful to have a "toggle gunsight view" for gunners just like we already have for pilots. Of course, as someone else already said it might just be that way because the video is captured from track playback and not actual gameplay.


Finally, i see people are still worrying about the tracers. I've been a flak gunner, i have fairly recent memories of it (i served as a conscript in the local air force between may 2008-may 2009) and i can honestly say these tracers are the best i've ever seen in a flight sim. If you want my explanation as to why and how i came to that conclusion, head on over to the other thread: http://forum.1cpublishing.eu/showthr...t=19027&page=3

Xilon_x 03-05-2011 08:37 PM

http://www.youtube.com/watch?v=8YkTo...layer_embedded

Dear Oleg Maddox and 1C company ciao da Xilon_x.

i loock your video is Fantastic and very good work your team.

but I do not like the free fall of man when he eject and droop down from aircraft.

I have a feeling that did not conceal the texture.
a sky without gas and vacuum.(space) not terrestrial atmosphere.
I think there is a difference between the atmosphere and space.
http://www.youtube.com/watch?v=GPK-sR5pnjQ

http://www.youtube.com/watch?v=D0OIgKV0oBY

http://www.youtube.com/watch?v=GGphG...eature=related

brando 03-05-2011 09:14 PM

Xilon
I don't see much connection between the examples you give and the sequence as shown in the CoD video. Firstly we see a static-line drop from a transport - a wholly different technique to the use of a manual rip-cord; then we see some shots of men wriggling about on sailplane wings, followed by a certifiable lunatic - sorry, free-fall parachutist - doing a neat trick and upsetting his mother ;)

I can't see how any of this can be compared to the sequence in the CoD video. The impression of no speed is because the 'camera' is falling at the same speed as the jumper.

mungee 03-05-2011 09:30 PM

I must add my compliments from down here in South Africa.

Jaw-dropping stuff Oleg!

CoD will be a "masterpiece"!

Xilon_x 03-05-2011 09:30 PM

ok ok you not understand me the video not have 100% connection but i want loock to you is DIFFERENCE HUMAN DROOP IN THE SPACE
HUMAN DROOP DOWN IN THE ATMOSPHERE.

http://www.youtube.com/watch?v=XbCsA...eature=related

White Owl 03-05-2011 09:52 PM

Both videos look great! Thanks very much for the update. I'm hoping and praying that there will be some way to get a Collectors Edition in the USA.

However, I have to agree with others here that the pilot in freefall is a weak point of these videos. I've jumped out of airplanes a few times, and let me tell you... if you go unstable and start tumbling like that guy was doing, things happen very very fast. Going unstable isn't like most of the Youtube videos of experienced skydivers maintaining control in freefall. Tumbling is chaotic, violent, disorienting... it's fast. The guy in the video looked like he was placidly drifting in outer space like Xilon_x said, not spinning out of control in a 150-200 mph wind.

But of course that's only a small gripe, and not too relevant to the big picture here. Just about everything else looks better than great. Oleg and team, I have great faith that the airplanes you're producing will handle like real planes, even more so than the first IL-2. As long as the flight modeling is still up to your very high standards, I'm sold. Everything else is just fun little details.

Apologies if this has already been addressed, (I haven't been following these forums as long as many others) but is the taxiing in Dover improved on the original game? Do we have two separate toe brakes? Will airplanes roll on smooth pavement even with the engine at idle if you take your feet off the brakes? Are the various tail-draggers prone to ground looping if you're careless with your steering?

bf-110 03-05-2011 09:58 PM

Great wallpapers!
You could do shirts with them,Oleg!

Sutts 03-05-2011 10:09 PM

Quote:

Originally Posted by White Owl (Post 231140)
Both videos look great! Thanks very much for the update. I'm hoping and praying that there will be some way to get a Collectors Edition in the USA.

However, I have to agree with others here that the pilot in freefall is a weak point of these videos. I've jumped out of airplanes a few times, and let me tell you... if you go unstable and start tumbling like that guy was doing, things happen very very fast. Going unstable isn't like most of the Youtube videos of experienced skydivers maintaining control in freefall. Tumbling is chaotic, violent, disorienting... it's fast. The guy in the video looked like he was placidly drifting in outer space like Xilon_x said, not spinning out of control in a 150-200 mph wind.

But of course that's only a small gripe, and not too relevant to the big picture here. Just about everything else looks better than great. Oleg and team, I have great faith that the airplanes you're producing will handle like real planes, even more so than the first IL-2. As long as the flight modeling is still up to your very high standards, I'm sold. Everything else is just fun little details.

Apologies if this has already been addressed, (I haven't been following these forums as long as many others) but is the taxiing in Dover improved on the original game? Do we have two separate toe brakes? Will airplanes roll on smooth pavement even with the engine at idle if you take your feet off the brakes? Are the various tail-draggers prone to ground looping if you're careless with your steering?

Spit and Hurri had a single brake lever on the control column. The brake pressure to each wheel was controlled through the rudder pedals..just like it is already in IL2.

AdMan 03-05-2011 10:48 PM

great, for a flight sim anyhow

Sauf 03-05-2011 11:01 PM

Re the pilot bailing, yes once he went into the D (arch) position he should have stabilized, but then i thought of the current model we have. and I realised it is a major improvment in a small part of the game, so am completely happy with it. These things can be improved as the game matures over time.

He111 03-05-2011 11:41 PM

Why wasn't the defiant firing back??? I hope this isn't a sign of bad AI! :(

BTW, noone uses Wallpapers anymore, it's all videos! Can we have a downloadable looped video clip .. please!

.

_79_dev 03-05-2011 11:51 PM

Quote:

Originally Posted by baronWastelan (Post 230773)
This month we'll have it? Really, this month???

2 weeks mate as from always

Heliocon 03-06-2011 01:40 AM

Quote:

Originally Posted by ElAurens (Post 231007)
+1

I don't think FPS players or people trying to compare a FPS game or an arcade flying game like WoP quite understand that it's far easier to have great visuals when you have a map the size of a postage stamp.

I have mentioned this before, ArmA II Operation Arrowhead's visuals are often held up as state of the art for "simulations", yet no one bothers to mention that the largest map in that title, "Takistan" is a mere 164 square kilometers. That makes it roughly 12km on a side, if my admittedly poor math skills are right. So it's slightly larger than one grid square on the original IL2 Kuban map. And even at it's small size, cranking up the visibility distance to a mere three kilometers will grind many current computers to single digit frame rates.

Think a bit folks.

Thats a stupid comparison, arma 2 maps are far far more detailed then anything in COD or il2 or any flightsim. When you can get out of the plane, walk around buildings, hide in the grass/bush, see individual pebbles on the ground your comparison looks absurd.

COD does not have anywhere near the up close visual fidelity arma 2 has, while arma 2 does not have the scope that cod has. But arma 2 is also a flightsim, and ground combat sim all in one. Also the engine came out 2 years ago I believe...

TheGrunch 03-06-2011 02:07 AM

Quote:

Originally Posted by Heliocon (Post 231179)
COD does not have anywhere near the up close visual fidelity arma 2 has, while arma 2 does not have the scope that cod has.

Isn't this just a para-phrasing of ElAurens' post? I don't see where you actually disagree with him. His post is just pointing out how this difference in scope makes their up-close visual fidelity incomparable.

Quote:

Originally Posted by Heliocon (Post 231179)
But arma 2 is also a flightsim, and ground combat sim all in one. Also the engine came out 2 years ago I believe...

I'd say calling Arma 2 a flight sim is pretty generous.

SQB 03-06-2011 06:11 AM

I sort of understand the gripes with the bailed out pilot... but honestly? At 500kph a small body tumbling out of a plane is hard to spot in detail, sure we could get euphoria physics if you feel like forking out 2 grand for the game but I think this is good enough.

addman 03-06-2011 06:24 AM

I would like to see what the ground in ArmA II looks like from 20k up in the air. Somebody who have the game, plz take a screenshot from that altitude and let's compare it with the high altitude screens we've seen of CoD.

McHilt 03-06-2011 09:00 AM

don't know if anyone has seen this, so in case you've missed it... stumbled upon it today so I thought I'd share:

http://www.youtube.com/watch?v=sw3dlLYft0g

Hecke 03-06-2011 09:24 AM

It's old.

And it's already reposted in another thread.

philip.ed 03-06-2011 09:28 AM

Nice video, I think I saw it before on some Russian site.

However, no wonder the game is called Cliffs of Dover; the game is a slide-show over land! I know WoP has a postage-stamp map, but I can play the WoP demo at full settings on my ageing core-2 duo (2.00ghz) and ATI 4650 without any fps loss, and similarly I can fly the 352nd CCM in Il-2 (everything set to max) with tons of objects and trees on the map, and no noitceable FPS drop like that.
I understand CoD has a lot more in it than either of those sims, but if the game runs like that on most systems, I can see many people shelving it for a year until it's properly playable. I hope I'm wrong.

McHilt 03-06-2011 09:42 AM

Quote:

Originally Posted by philip.ed (Post 231263)
Nice video, I think I saw it before on some Russian site.

However, no wonder the game is called Cliffs of Dover; the game is a slide-show over land! I know WoP has a postage-stamp map, but I can play the WoP demo at full settings on my ageing core-2 duo (2.00ghz) and ATI 4650 without any fps loss, and similarly I can fly the 352nd CCM in Il-2 (everything set to max) with tons of objects and trees on the map, and no noitceable FPS drop like that.
I understand CoD has a lot more in it than either of those sims, but if the game runs like that on most systems, I can see many people shelving it for a year until it's properly playable. I hope I'm wrong.

I have to buy myself a new machine to be able to play this, which won't be within a year from now... unfortunately. It's just like when I started playing Il2 in 2004, three yrs after release, but that's life -sigh-. ;)

@Hecke: I didn't know the vid; it's old you say... so be it

The Kraken 03-06-2011 10:50 AM

In this case it's the video that stutters, not the game. The original video is way more fluid: http://www.youtube.com/watch?v=7kVocagsoUY

Al Schlageter 03-06-2011 11:16 AM

Are the roundels generic? A photo of the Sunderland KG-F has no yellow outer ring.

AdMan 03-06-2011 01:15 PM

CoD is an unfortunate acronym as CoD is synonymous "Call of Duty"

1conu59 03-06-2011 01:49 PM

Quote:

Originally Posted by AdMan (Post 231303)
CoD is an unfortunate acronym as CoD is synonymous "Call of Duty"

Yes but BOB is even worse because there is the Battle of Britain games and it's a simulation about 2WW :grin:

major_setback 03-06-2011 02:31 PM

Quote:

Originally Posted by Al Schlageter (Post 231289)
Are the roundels generic? A photo of the Sunderland KG-F has no yellow outer ring.

Where did you see the Sunderland?

ElAurens 03-06-2011 03:02 PM

Quote:

Originally Posted by Heliocon (Post 231179)
But arma 2 is also a flightsim

Best laugh Ive had yet today.

Your credibility just went into the minus column.

There is no part of ArmA II that can be called a flight sim. The "FM" is totally canned, there are no structural limits of any kind, no cockpit instrumentation, no real damage model, and AI that make IL2 AI look like Albert Einstein. Last night I watched one of my squad mates in our regular ArmA II OA session doing aerobatics in a C-130. (He is a real pilot).

Hilarious.

Immelmans, Cuban Eights, outside loops, hammer head stalls, tail slides, prolonged inverted flight etc... A real C-130 would have torn it's wings off.

The only thing worse than ArmA II's aircraft is it's protrayal of armor.

ArmA II is an infantry tactics simulator, nothing more, nothing less.

It's a great game, but it's no flight sim.

Xilon_x 03-06-2011 03:08 PM

impossible i realty aereobatic manouvres whit ERCULES C130 is fantascience.

ElAurens 03-06-2011 03:09 PM

Quote:

Originally Posted by addman (Post 231229)
I would like to see what the ground in ArmA II looks like from 20k up in the air. Somebody who have the game, plz take a screenshot from that altitude and let's compare it with the high altitude screens we've seen of CoD.

Impossible to do.

The game cannot draw details that far away. You might be able to get it up to 3000 meters and get a screen shot, if you have a really good computer.

addman 03-06-2011 04:56 PM

Quote:

Originally Posted by ElAurens (Post 231327)
Impossible to do.

The game cannot draw details that far away. You might be able to get it up to 3000 meters and get a screen shot, if you have a really good computer.

That was the point of my question. There is no comparison between the two. It's like comparing Tetris to Pro Evolution Soccer, they're both about scoring but that's where the similarities end.:)

BadAim 03-06-2011 06:00 PM

Quote:

Originally Posted by addman (Post 231340)
That was the point of my question. There is no comparison between the two. It's like comparing Tetris to Pro Evolution Soccer, they're both about scoring but that's where the similarities end.:)

+1 Brilliant. Too many people are biting into an apple and complaining that it doesn't represent an orange correctly!

GnigruH 03-06-2011 07:53 PM

Quote:

arma 2 is also a flightsim
Oh rly?
BFBC2 is as well.

Insuber 03-06-2011 08:37 PM

Oleg, Luthier - the videos are beautiful. Tank you, the game seems to surpass my expectations. The amount of small details of the Stuka model is amazing and never seen before in a flight sim.

Insuber

BG-09 03-06-2011 08:39 PM

At the Attention Of Mr. Oleg Maddox. URGENT!!!
 
Dear Oleg, Sir, please look very carefully at the exhaust tubes/pipes of 3D model of the Bf-109!
There is very big texture/skin problem with the exaust pipes and the lower (inner) side of the metal sheet ribbon covering them from above /clearly seen on this close picture:

http://fooblog.mexxoft.com/il2cod-sc...ts-24-02-2011/

Look at the left exhaust tubes of the Bf-109: there is some white stain at the end of the second left exhaust tube, and some ugly painting on the lower (inner) side of the metal sheet ribbon, covering all tubes from above!!! What a huge PROBLEM!!! Immersion killer! Please fix it!
I see this problem at the wallpapers Bf-109 from the update: "Friday update and discussions 2011-03-04", too!

Kindest regards!
BG-09

kalimba 03-06-2011 08:53 PM

Quote:

Originally Posted by BG-09 (Post 231387)
Dear Oleg, Sir, please look very carefully at the exhaust tubes/pipes of 3D model of the Bf-109!
There is very big texture/skin problem with the exaust pipes and the lower (inner) side of the metal sheet ribbon covering them from above /clearly seen on this close picture:

http://fooblog.mexxoft.com/il2cod-sc...ts-24-02-2011/

Look at the left exhaust tubes of the Bf-109: there is some white stain at the end of the second left exhaust tube, and some ugly painting on the lower (inner) side of the metal sheet ribbon, covering all tubes from above!!! What a huge PROBLEM!!! Immersion killer! Please fix it!
I see this problem at the wallpapers Bf-109 from the update: "Friday update and discussions 2011-03-04", too!

Kindest regards!
BG-09

Good one.... I would like to have your opinion regarding :

Pilot's size
Spitfire marking colors
Choice of leaves in trees
Color of grass in summer in England
Tracers size and looks.

:cool:

Thanks !

Skoshi Tiger 03-06-2011 11:23 PM

Quote:

Originally Posted by BG-09 (Post 231387)
What a huge PROBLEM!!! Immersion killer! Please fix it!

If your talking about the white triangle on the exhaust outlet second from the front then your right. There is a problem. But "Huge PROBLEM!!! Imersion Killer!" Are you slightly over reacting? Honestly, I haddn't noticed it before you pointed it out. Even had to zoom into the screen shot to see it clearly.

When I am in a dog fight and a 109 flashes accross my windscreen at 400kph, I doubt I'll even notice (It will be obscured by exhaust flames ;) ). I don't think it will spoil my immersion in the game.

Surely this falls into the realm of "Please fix when the opportunity arrises".

For me Immersion Killers will be framerate issues, Objects popping in at set distances and changes in LODs. Most of these are dependant on the power of our computers and the settings that we use, and we won't get to see if they even exist until the game is released.

Cheers!

julien673 03-07-2011 01:12 AM

Quote:

Originally Posted by domian (Post 231360)
Please speak English, not gibberish!

Speak white ????? is what u said ? Just relax and think he isn t speaking is first language ... pissing me off this time

Ecrit en francais pour voir.... simplet ;)

Robert 03-07-2011 01:13 AM

Quote:

Originally Posted by domian (Post 231360)
Please speak English, not gibberish!


This isn't You Tube. Stop acting like it is. Obviously English isn't Xilon's first language, and even at that it's still better than some poster's. It may take a moment to decipher, but he's clearly understandable if you aren't too impatient.

julien673 03-07-2011 01:18 AM

Quote:

Originally Posted by kalimba (Post 231391)
Good one.... I would like to have your opinion regarding :

Pilot's size
Spitfire marking colors
Choice of leaves in trees
Color of grass in summer in England
Tracers size and looks.

:cool:

Thanks !

:D

GnigruH 03-07-2011 08:31 PM

Quote:

Originally Posted by kalimba (Post 231391)
Good one.... I would like to have your opinion regarding :

Pilot's size
...

:cool:

Thanks !

LOL, you must be kidding.
Pilot's size is completely ok!

http://img695.imageshack.us/img695/8...ro20100453.jpg


This guy obviously had a head of twice the average size.


:grin:

DC338 03-08-2011 06:02 AM

Grass colour at dawn is great, however grass colour at around midday is way to light for England. It is not dark enough green. How boring do the menu screens look. EAW was much better at creating an ambience.

louisv 03-08-2011 06:11 AM

Oh....Do you know how many hundreds of posts there are already on this subject...Please not again.

Insuber 03-08-2011 11:51 AM

Quote:

Originally Posted by DC338 (Post 231938)
Grass colour at dawn is great, however grass colour at around midday is way to light for England. It is not dark enough green. How boring do the menu screens look. EAW was much better at creating an ambience.

I like the COD ambience. Just an idea, did you calibrate properly your monitor?

KOM.Nausicaa 03-08-2011 12:08 PM

Quote:

Originally Posted by Heliocon (Post 231179)
Thats a stupid comparison, arma 2 maps are far far more detailed then anything in COD or il2 or any flightsim. When you can get out of the plane, walk around buildings, hide in the grass/bush, see individual pebbles on the ground your comparison looks absurd.

COD does not have anywhere near the up close visual fidelity arma 2 has, while arma 2 does not have the scope that cod has. But arma 2 is also a flightsim, and ground combat sim all in one. Also the engine came out 2 years ago I believe...

Arma 2 doesn't need to calculate a fraction of what IL2 COD does. The damage models of one single plane engine on screen in COD is probably eating more processing power than everything happening at once in an Arma2 screen. You are comparing apples to oranges.

kalimba 03-08-2011 01:14 PM

2 Attachment(s)
Quote:

Originally Posted by DC338 (Post 231938)
Grass colour at dawn is great, however grass colour at around midday is way to light for England. It is not dark enough green. How boring do the menu screens look. EAW was much better at creating an ambience.

You are damn right !
EAW is soooooooooooo much more plus best better realisticly perfect in ambiance and immersion than COD....:cool:
And here is the proof !

Salute !

lbuchele 03-08-2011 06:32 PM

Quote:

Originally Posted by kalimba (Post 232069)
You are damn right !
EAW is soooooooooooo much more plus best better realisticly perfect in ambiance and immersion than COD....:cool:
And here is the proof !

Salute !

That was great kalimba!

Sometimes people really dont think before write.

Old_Canuck 03-08-2011 07:16 PM

Quote:

Originally Posted by lbuchele (Post 232268)
That was great kalimba!

Sometimes people really dont think before write.

Indeed! Idiotic posts will increase exponentially as release date draws near. Skimming these last couple of pages brings back some bad feelings from the 10 years I worked at a mental health facility. :cool:

Hecke 03-08-2011 07:55 PM

I got a stupid question:

Can we have (accelerated) day-night change in those 24/7 online matches?

tourmaline 03-08-2011 08:41 PM

That's probably why he's such an easy target,LOL.:cool::-):grin::rolleyes::!:

Quote:

Originally Posted by GnigruH (Post 231774)
LOL, you must be kidding.
Pilot's size is completely ok!

http://img695.imageshack.us/img695/8...ro20100453.jpg


This guy obviously had a head twice the average size.


:grin:


tourmaline 03-08-2011 08:44 PM

Ehhmm, like people said before that actually experienced that summer, it was really dry and hot for an English summer and very sunny, so i think everything looks just right.:cool:

Go out in the fields after 3 months of dry summer and you'll see it's just like that.

On other thing, when bullets are chasing me, i don't care too much about the landscape...




Quote:

Originally Posted by DC338 (Post 231938)
Grass colour at dawn is great, however grass colour at around midday is way to light for England. It is not dark enough green. How boring do the menu screens look. EAW was much better at creating an ambience.


kalimba 03-08-2011 10:23 PM

Quote:

Originally Posted by tourmaline (Post 232328)
On other thing, when bullets are chasing me, i don't care too much about the landscape...

Yeah, but you will once you'll be shot down....:cool:

Salute !

nearmiss 03-08-2011 11:05 PM

Quote:

Originally Posted by kalimba (Post 232358)
Yeah, but you will once you'll be shot down....:cool:

Salute !

You'll be looking for a soft spot.

DC338 03-09-2011 06:29 AM

It's not the graphics that create the ambience, the selections screens are rubbish compared to EAW was what I was getting at. They are rubbish, boring and bland is what they look like ZERO IMMERSION.

I reckon it's going to be like ROF mk II. Basically a beta on release, unfinished though with potential. Rubbish interface and a crap campaign, let alone sound, I predict a spitfire lawn mower not a merlin. Happy to be proved wrong but a fiver says I'm not. I'll buy it none the less but I would expect better than what I believe I'm going to recieve given the lead in time. I so want it to succeed because I love this era, yet I'm underwhelmed.

White Owl 03-09-2011 07:23 AM

Wait... what the hell do selection screens have to do with immersion? Unless you're playing a game that simulates ordering from a drive-through restaurant or something, the immersion starts after the selection screen. It's like claiming the cover art on the box ruins immersion. :rolleyes:

kaisey 03-09-2011 09:26 AM

It's not the graphics that create the ambience, the selections screens are rubbish compared to EAW was what I was getting at. They are rubbish, boring and bland is what they look like ZERO IMMERSION.

I reckon it's going to be like ROF mk II. Basically a beta on release, unfinished though with potential. Rubbish interface and a crap campaign, let alone sound, I predict a spitfire lawn mower not a merlin. Happy to be proved wrong but a fiver says I'm not. I'll buy it none the less but I would expect better than what I believe I'm going to recieve given the lead in time. I so want it to succeed because I love this era, yet I'm underwhelmed.




Immersion is all in the game play, I am yet to find a better game than the original Red Baron for that.
being invited to join other squadrons , challenged for a duel and navigating your self etc.

louisv 03-09-2011 12:50 PM

Quote:

Originally Posted by DC338 (Post 232447)
It's not the graphics that create the ambience, the selections screens are rubbish compared to EAW was what I was getting at. They are rubbish, boring and bland is what they look like ZERO IMMERSION.

I reckon it's going to be like ROF mk II. Basically a beta on release, unfinished though with potential. Rubbish interface and a crap campaign, let alone sound, I predict a spitfire lawn mower not a merlin. Happy to be proved wrong but a fiver says I'm not. I'll buy it none the less but I would expect better than what I believe I'm going to recieve given the lead in time. I so want it to succeed because I love this era, yet I'm underwhelmed.

Do yourself a favor man, don't buy it.:confused:

kalimba 03-09-2011 01:24 PM

Quote:

Originally Posted by DC338 (Post 232447)
It's not the graphics that create the ambience, the selections screens are rubbish compared to EAW was what I was getting at. They are rubbish, boring and bland is what they look like ZERO IMMERSION.

I reckon it's going to be like ROF mk II. Basically a beta on release, unfinished though with potential. Rubbish interface and a crap campaign, let alone sound, I predict a spitfire lawn mower not a merlin. Happy to be proved wrong but a fiver says I'm not. I'll buy it none the less but I would expect better than what I believe I'm going to recieve given the lead in time. I so want it to succeed because I love this era, yet I'm underwhelmed.

Hum....Wait a minute !...Is that you honey ? Are you writing this from your office ? Are you trying to convince me NOT to buy the game so I will :
Wash the dishes
Take out the garbage
Prepare supper
Go to bed early
Take the kids to school in time
Not miss a couple of days at work

Well, my dear wife, it won't work ! Caught you !

Love,

Kalimba ;)

Drum_tastic 03-09-2011 01:49 PM

Quote:

Originally Posted by kalimba (Post 232540)
hum....wait a minute !...is that you honey ? Are you writing this from your office ? Are you trying to convince me not to buy the game so i will :
Wash the dishes
take out the garbage
prepare supper
go to bed early
take the kids to school in time
not miss a couple of days at work

well, my dear wife, it won't work ! Caught you !

Love,

kalimba ;)

lol

lbuchele 03-09-2011 02:25 PM

Quote:

Originally Posted by kalimba (Post 232540)
Hum....Wait a minute !...Is that you honey ? Are you writing this from your office ? Are you trying to convince me NOT to buy the game so I will :
Wash the dishes
Take out the garbage
Prepare supper
Go to bed early
Take the kids to school in time
Not miss a couple of days at work

Well, my dear wife, it won't work ! Caught you !

Love,

Kalimba ;)

I'm in tears...:-P

nearmiss 03-09-2011 02:33 PM

Quote:

Originally Posted by Old_Canuck (Post 232294)
Indeed! Idiotic posts will increase exponentially as release date draws near. Skimming these last couple of pages brings back some bad feelings from the 10 years I worked at a mental health facility. :cool:


Yeah!

Think about it.

You knew the people in the mental health facility were nuts

On this forums they don't come with a file and credentials of craziness.

You have to do your own diagnosis

Richie 03-09-2011 06:27 PM

1 Attachment(s)
Quote:

Originally Posted by GnigruH (Post 231774)
LOL, you must be kidding.
Pilot's size is completely ok!

http://img695.imageshack.us/img695/8...ro20100453.jpg


This guy obviously had a head of twice the average size.


:grin:


Men can come in all different shapes and sizes can't they.

Coog 03-09-2011 06:33 PM

Quote:

Originally Posted by He111 (Post 231166)
Why wasn't the defiant firing back??? I hope this isn't a sign of bad AI! :(

There are other possibilities beyond "bad AI," you know. For example, gunner could already be WIA/KIA, monitoring something else, OR just plain shell-shocked with eyes as big as saucers. ;)

GnigruH 03-09-2011 06:57 PM

Quote:

Originally Posted by Richie (Post 232623)
Men can come in all different shapes and sizes can't they.

So what if they are all the same (very small) size? :wink:

Old_Canuck 03-09-2011 07:13 PM

Quote:

Originally Posted by Richie (Post 232623)
Men can come in all different shapes and sizes can't they.

The pilot is leaning towards the camera a bit so his head appears bigger than it is. Ever taken a photo of a fish you just caught and held towards the camera so it would look bigger?:)

Sven 03-09-2011 07:22 PM

Quote:

Originally Posted by Coog (Post 232626)
There are other possibilities beyond "bad AI," you know. For example, gunner could already be WIA/KIA, monitoring something else, OR just plain shell-shocked with eyes as big as saucers. ;)

At 0.55 you can clearly see the 109 taking hits from the 4 x .303 machine guns from the Defiant, he's pulling a quite tight turn as well, that's what makes me think it's definitely the Defiant

TheGrunch 03-09-2011 07:38 PM

On a completely unrelated note to the current discussion, I'm just gonna say that I really appreciated the music over both of these videos, especially 0:44 onward on Air Battle, although the music for Air Battle really was more the sort of music you'd expect on a longer video watching a lot of aircraft form up before a scrap. Big panning shots of large formations and that sort of thing.

DC338 03-09-2011 08:23 PM

Quote:

Originally Posted by kalimba (Post 232540)
Hum....Wait a minute !...Is that you honey ? Are you writing this from your office ? Are you trying to convince me NOT to buy the game so I will :
Wash the dishes
Take out the garbage
Prepare supper
Go to bed early
Take the kids to school in time
Not miss a couple of days at work

Well, my dear wife, it won't work ! Caught you !

Love,

Kalimba ;)

I wonder why so few of the videos have in game sound? (The official trailer has dubbed in sound). I wonder why none of them show a dog fight over land? I wonder why the videos are all shot in the early morning/late afternoon? I wonder why we have Italian aircraft yet no belgium on the ingame map for them to take off from?(http://fooblog.mexxoft.com/sow-screenshots-03-12-2010/)

I guess as it is the 10th here you only have to wait another 20 days till you can find the answers to the above questions.

As I said I'll buy it without hesitation and I think everyone else should too. I just don't want you to have too higher hopes.

kalimba 03-09-2011 09:01 PM

Quote:

Originally Posted by DC338 (Post 232670)
I just don't want you to have too higher hopes.

I know...You are right...You keep telling me that every night before we go to bed ,honey...But one man can dream...:rolleyes:

:cool:

SQB 03-10-2011 07:20 AM

Quote:

Originally Posted by DC338 (Post 232670)
...I wonder why the videos are all shot in the early morning/late afternoon?

As any amateur photographer will know, things just look better in the golden hours (dawn and dusk).

Evidently they are showing off the graphics by taking footage at the most beautiful time of day. Also colours are much more vivid at this time of day so it is great for proofing. :cool:

Royraiden 03-10-2011 11:40 AM

Quote:

Originally Posted by SQB (Post 232792)
As any amateur photographer will know, things just look better in the golden hours (dawn and dusk).

Evidently they are showing off the graphics by taking footage at the most beautiful time of day. Also colours are much more vivid at this time of day so it is great for proofing. :cool:

Exactly.Is the only time when you can get soft shadows.

SQB 03-11-2011 12:25 AM

Quote:

Originally Posted by Royraiden (Post 232849)
Exactly.Is the only time when you can get soft shadows.

Unless it is cloudy, however you would lose most of the colour and my bet is that people would start calling it too "dreary". :rolleyes:

Royraiden 03-11-2011 02:15 AM

Quote:

Originally Posted by SQB (Post 233165)
Unless it is cloudy, however you would lose most of the colour and my bet is that people would start calling it too "dreary". :rolleyes:

Its not the same, you said it yourself.And yes that would start another debate.

Redwan 03-11-2011 12:47 PM

Quote:

Originally Posted by Royraiden (Post 232849)
Exactly.Is the only time when you can get soft shadows.

Even Rowan BoB with his crappy graphics looks good in the evening light ...

Royraiden 03-11-2011 12:50 PM

Quote:

Originally Posted by Redwan (Post 233291)
Even Rowan BoB with his crappy graphics looks good in the evening light ...

So its a bad thing for you then?LMAO

SQB 03-11-2011 12:56 PM

Quote:

Originally Posted by Royraiden (Post 233292)
So its a bad thing for you then?LMAO

Oh dear, they really do complain about everything don't they... :grin:

Royraiden 03-11-2011 01:21 PM

New video out,posted by Oleg on his youtube channel.


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