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-   -   Friday update and duscussions 2011-02-18 (http://forum.fulqrumpublishing.com/showthread.php?t=18803)

Biggs 02-19-2011 06:40 PM

This has got to be one of the most beautiful shots Oleg's released so far....

http://img.photobucket.com/albums/v2...218_155918.jpg

nakedsquirrel 02-19-2011 07:09 PM

Holy flying monkeys Batman! What the world is wrong with this game?! Forget the stupid screenshots of the spit and 109. Look at the screen shot of the cars. Those trucks have different license plate numbers for heavens sake! How am I supposed to see that while I'm firing cannon and machine gun rounds into the side of a truck at 300mph!?:confused:?!

I honestly can't beleive it. I'm speechless...

JAMF 02-19-2011 07:28 PM

Quote:

Originally Posted by nakedsquirrel (Post 226221)
Holy flying monkeys Batman! What the world is wrong with this game?! Forget the stupid screenshots of the spit and 109. Look at the screen shot of the cars. Those trucks have different license plate numbers for heavens sake! How am I supposed to see that while I'm firing cannon and machine gun rounds into the side of a truck at 300mph!?:confused:?!

I honestly can't beleive it. I'm speechless...

It's not for you, the gamer. It's for the movie makers. :cool:

bf-110 02-19-2011 07:56 PM

The ground objects are still the center of attentions.
Even if they aren't perfect,the details,like the screws and the plates are stunning.
It's almost scary to think how a computer will handle so many detailed objects,terrain,planes and etc..

klem 02-19-2011 08:23 PM

Quote:

Originally Posted by 4H_V-man (Post 226210)
I didn't read every page, so somebody may have already noted this...that isn't corn. It's wheat.

But is it genetically modified wheat? I couldn't possibly buy a game that contains GM wheat.

We demand to know! Has Oleg researched this in adequate detail?!

zauii 02-19-2011 08:24 PM

Quote:

Originally Posted by JAMF (Post 226227)
It's not for you, the gamer. It's for the movie makers. :cool:

I doubt all the nitpick details are there only to please movie makers.. but like he said .. point being this game has some amazing details to it and sometimes the community just goes bananas for nothing.. things that we'll never see anyway.

philip.ed 02-19-2011 08:44 PM

Hmmm, we're not all movie-makers. I'd sooner see huge bomber formations then trucks with rivets and different number plates or perfect vehicles etc....
but each to his own :o :grin:

Abbeville-Boy 02-19-2011 08:52 PM

Quote:

Originally Posted by zauii (Post 226243)
I doubt all the nitpick details are there only to please movie makers..

there for documentary type
movie makers, as in hollywood

JAMF 02-19-2011 08:52 PM

Quote:

Originally Posted by zauii (Post 226243)
I doubt all the nitpick details are there only to please movie makers.. but like he said .. point being this game has some amazing details to it and sometimes the community just goes bananas for nothing.. things that we'll never see anyway.

I'm sure that only movie makers are thrilled that the number plates vary. Such detail is wasted on an attack pilot. He'll notice the driver (or it's absence), but not the numbers.

OTOH, it's laying the groundwork for player controlled vehicles/ground combat.

sallee 02-19-2011 08:56 PM

Quote:

Originally Posted by 4H_V-man (Post 226210)
I didn't read every page, so somebody may have already noted this...that isn't corn. It's wheat.

Depends where you come from! In the US corn is what we in the UK call Maize. In the UK corn means wheat or even barley.

Richie 02-19-2011 09:01 PM

I wonder why English started to change when we came over to North America? Centre center zed zee etc...Of topic I better shut up.

Abbeville-Boy 02-19-2011 09:01 PM

Quote:

Originally Posted by sallee (Post 226255)
Depends where you come from! In the US corn is what we in the UK call Maize. In the UK corn means wheat or even barley.


in the states we call pot
corn just to throw off the cops

Richie 02-19-2011 09:11 PM

When I was in grade school we still use to sing God Save the Queen along with Oh Canada in the morning. Thinking of that makes me feel a little guilty about always flying Messerschmitts lol. My best friend got the strap for washing his hands in cold water and one day I got it for breaking my pencil...harsh.

peterwoods@supanet.com 02-19-2011 09:26 PM

There's something very wrong with the fin/rudder of the 109 in the second shot of the second set! Any ideas?

Crunchieone 02-19-2011 09:34 PM

I remember the first screenshot I ever saw of iL2,was of four BF109E's in line,..and it took my breath away,..well you've done it again..,not bad,in these jaded times.



All the best.............C

Trooper117 02-19-2011 09:44 PM

Quote:

Originally Posted by peterwoods@supanet.com (Post 226265)
There's something very wrong with the fin/rudder of the 109 in the second shot of the second set! Any ideas?

Nothing wrong as far as I can see.. the pilot is applying full rudder.

Hecke 02-19-2011 09:55 PM

But the fin doesn't seem to be turned diagonal. It's turned only in the front? Maybe bug, Idk.

peterwoods@supanet.com 02-19-2011 10:04 PM

I realised that from the shifted position of the horn counterbalance but the rest looked looked strange (probably because of the shadowed yellow of the rudder viewed from almost above). On second look realise I was suffering an optical delusion :confused::(. Thanks
Pete

peterwoods@supanet.com 02-19-2011 10:12 PM

Quote:

Originally Posted by Hecke (Post 226272)
But the fin doesn't seem to be turned diagonal. It's turned only in the front? Maybe bug, Idk.

Exactly what I thought Hecke but when I looked again and considered the viewpoint I realised that it was an illusion. For sure the rudder is hard left.
Pete

Hecke 02-19-2011 10:16 PM

My eyes are bugged. Still don't see it right, lol.

peterwoods@supanet.com 02-19-2011 10:30 PM

Quote:

Originally Posted by Hecke (Post 226277)
My eyes are bugged. Still don't see it right, lol.

Follow the fine black line virtualy from the tail end to the a/c to the horn counterbalance (almost exactly in line with the spine of the a/c), this is the pivot line of the rudder. Everything left of the line is the rudder, hard over to the left.

Pete

302_Corsair 02-19-2011 10:41 PM

Hello Oleg.

Will your Bf-109E have an independent automatic edge slats, which will working separetly like in real?

I ask because I don't see any on the movies and pictures.

All the best. Corsair

major_setback 02-19-2011 11:13 PM

Quote:

Originally Posted by Richie (Post 226256)
I wonder why English started to change when we came over to North America? Centre center zed zee etc...Of topic I better shut up.

The Centre to Center change was implicated by Webster (of dictionary fame). He had some very odd ideas when it came to spelling. Some of them stayed with us, others didn't. (He changed Aluminium to Aluminum in USA too, and also changed the American pronunciation of 'schedule' to 'skedule', and Luitenant to 'lefftenant').

Lots of old English terms were kept by Americans, but sound strange now to our English ears...but they are actually older English terms...such as ''sidewalk.
...And the term 'gotten' : I only found out today that it is old English (from Bill Bryson's 'Mother Tongue'). It is a term we British have not used for a long time, but Americans have preserved.

Skoshi Tiger 02-19-2011 11:42 PM

Has anyone else mentioned that they are looking forward to the Release of BoB (Opps! CoD!)

Quote:

Originally Posted by Richie (Post 226256)
I wonder why English started to change when we came over to North America? Centre center zed zee etc...Of topic I better shut up.

As with the colonisation of Australia and other parts of the English speaking world, when the people read the travel brochures any one who was literate decided very quickly that Dear Old England wasn't so bad after all! ;)

To digress there was a study done to find the origins of the Australian accent. From what I remember it appeared very early days of the Sydney colony among the children who were rebelling against the adults who kept on telling them to speak proper. It didn't work and as people moved around quite a bit in the early colonial days it spread.

It's also accounts for the law in France that forbids Australians from speaking French!


(Edit: or what Setback says, he seams to have looked into it in greater depth!)
Cheers

Richie 02-19-2011 11:47 PM

Quote:

Originally Posted by peterwoods@supanet.com (Post 226265)
There's something very wrong with the fin/rudder of the 109 in the second shot of the second set! Any ideas?

I don't see it. The top of the inner rudder is used as a counterbalance for wind to catch onto so rudder forces are easier to apply to the opposite side if that's what you see?

Strike 02-19-2011 11:47 PM

As much as this tracertalk has been debated, I think I'd like to chip in my 2 cents or rather, my experience on firing tracermunitions.

I fired 7.62x51mm ammunition from a H&K AG-3 (Norwegian version of G3A3 with some small improvements). That's relatively close to our BOB type spitfire/hurricane/blenheim whatnot ammo.

My opinion is that when firing a shot, the tracer burns in the "wake" of the projectile, and in reality it's our own eye that cannot capture the small lightsource with enough speed. So that what we see is a "laser" because the lightsource is blurred. I have never seen a twitching twirling zigzag tracer like we see in guncam videos because the bullet DOES NOT zigzag. However, a zigzag effect would be natural for the human eye to see if the eye is vibrating. That is, if your body is vibrating because you're firing 8x guns from a hurri or spit, or in turbulence or just shaking cause engine is going max rpm or something. I think shaking tracers are REALISTIC for guncams, and for a shaking aircraft, BUT the thing that bothers me the most with the screenies is the "Girth" of the tracer. It's too fat. I shot tracers during the night, and we had illumination rockets/flares over the targets so that the tracers seemed thin, but bright orange/red. However in the pause when the illumination rocket burned out, and the next was being prepared, the tracers apperad MUCH larger, longer and fatter because they were the only light source and kindof "blinded" us. In daytime however, tracers do still look like lasers, but are much thinner and stick less out. I think these tracers look ideal for night conditions, but not daytime.

Here is what I in real-life can relate to and say "Ah, that's just like what I experienced with my own eyes". http://www.youtube.com/watch?v=juUJdzFFORs

The first being seen through NVGs, the tracers seem to "Glow" much more because of the surrounding darkness and sensitive NVGs. - thats how they appeared to me too without nvg in pitch black darkness... glowing orange lasers from starwars!!

and then daytime without nvg.. much thinner, slim tracers, to the eye they appear to be about 2-3 m long, whilst in reality it's only a small light in the rear of the bullet. If however, you are firing tracers and looking down your ironsights, they appear to be small "orbs" that slightly fall down until they ricochet off the ground and again appear to be about 2-3 meters long. So when firing a tracer round, with your eye at the same level of the bullet trajectory, it only looks like a small glowing ball.. but seeing the tracers from the guy next to me, they look extremely long coming out of the barrel, and then they look shorter and shorter the further away they are, until they ricochet off the ground and fly upwards... so it's all because of the BLUR of the human eye.. I HOPE that's what Oleg is doing with this game. Letting motionblur decide how tracers look :D that is the most realistic approach to it :D then tracer length would depend on bullet speed too which is realistic!!

I'm really excited about the "ball" tracers we have. Let the graphics card make it blurred :D that way, detecting tracers being fired at you is harder when looking forwards, than when looking at your 3 and 9 O'clock because then they will look long as they're wizzing by!!

Skoshi Tiger 02-20-2011 12:26 AM

Quote:

Originally Posted by Strike (Post 226298)
So when firing a tracer round, with your eye at the same level of the bullet trajectory, it only looks like a small glowing ball.. but seeing the tracers from the guy next to me, they look extremely long coming out of the barrel, and then they look shorter and shorter the further away they are, until they ricochet off the ground and fly upwards... so it's all because of the BLUR of the human eye.

Interesting observation.

On the Hurricane the inboard guns are about (very roughly) 1.8m (6') from the centerline of the plane. Hopefully these will look different (from the pilots perspective) in operation than the nose cowling guns on the Me109!

Cheers!

winny 02-20-2011 12:54 AM

Here's what OM said about shutter speeds etc..

Quote:

Originally Posted by Oleg Maddox (Post 184374)
You are prefectly right (writing at home already...)
The leight of tracer depending of the sutter speed. As shorter shutter speed - shorter tracer fixed on the image.
If we will have the speed, say for example, 1/100000 sec, then we will see the light of tracer like the exhaust of small jet engine on a fixed image. But in reality the inertion of the human eye/brain is close to shutter speed of 1/125 sec fixing image.

In the beginning we have variable leight of tracers (Roman Denisking did right calculation and programmed it) depending of frame rate (which is really almost the same like shutter speed of camera, iof the frame rate is constant.)... But when we have slow frame rate of the game... the tracers had too great leight.
So now they are fixed as a middle possible for all realistic frame rates and human eye inertion.
You may see we really did the good job of searching and programming for such things...

I think he's saying that a camera running at 125 fps would show the same view as the human eye.

Caveman 02-20-2011 01:58 AM

Quote:

Originally Posted by Kikuchiyo (Post 226027)
In all honesty the first image looks the most realistic to me. The others look like movie or cartoon interpretations. The third doesn't look bad, but still obviously filtered.

ditto...

kalimba 02-20-2011 02:06 AM

Quote:

Originally Posted by Strike (Post 226298)
As much as this tracertalk has been debated, I think I'd like to chip in my 2 cents or rather, my experience on firing tracermunitions.

I fired 7.62x51mm ammunition from a H&K AG-3 (Norwegian version of G3A3 with some small improvements). That's relatively close to our BOB type spitfire/hurricane/blenheim whatnot ammo.

My opinion is that when firing a shot, the tracer burns in the "wake" of the projectile, and in reality it's our own eye that cannot capture the small lightsource with enough speed. So that what we see is a "laser" because the lightsource is blurred. I have never seen a twitching twirling zigzag tracer like we see in guncam videos because the bullet DOES NOT zigzag. However, a zigzag effect would be natural for the human eye to see if the eye is vibrating. That is, if your body is vibrating because you're firing 8x guns from a hurri or spit, or in turbulence or just shaking cause engine is going max rpm or something. I think shaking tracers are REALISTIC for guncams, and for a shaking aircraft, BUT the thing that bothers me the most with the screenies is the "Girth" of the tracer. It's too fat. I shot tracers during the night, and we had illumination rockets/flares over the targets so that the tracers seemed thin, but bright orange/red. However in the pause when the illumination rocket burned out, and the next was being prepared, the tracers apperad MUCH larger, longer and fatter because they were the only light source and kindof "blinded" us. In daytime however, tracers do still look like lasers, but are much thinner and stick less out. I think these tracers look ideal for night conditions, but not daytime.

Here is what I in real-life can relate to and say "Ah, that's just like what I experienced with my own eyes". http://www.youtube.com/watch?v=juUJdzFFORs

The first being seen through NVGs, the tracers seem to "Glow" much more because of the surrounding darkness and sensitive NVGs. - thats how they appeared to me too without nvg in pitch black darkness... glowing orange lasers from starwars!!

and then daytime without nvg.. much thinner, slim tracers, to the eye they appear to be about 2-3 m long, whilst in reality it's only a small light in the rear of the bullet. If however, you are firing tracers and looking down your ironsights, they appear to be small "orbs" that slightly fall down until they ricochet off the ground and again appear to be about 2-3 meters long. So when firing a tracer round, with your eye at the same level of the bullet trajectory, it only looks like a small glowing ball.. but seeing the tracers from the guy next to me, they look extremely long coming out of the barrel, and then they look shorter and shorter the further away they are, until they ricochet off the ground and fly upwards... so it's all because of the BLUR of the human eye.. I HOPE that's what Oleg is doing with this game. Letting motionblur decide how tracers look :D that is the most realistic approach to it :D then tracer length would depend on bullet speed too which is realistic!!

I'm really excited about the "ball" tracers we have. Let the graphics card make it blurred :D that way, detecting tracers being fired at you is harder when looking forwards, than when looking at your 3 and 9 O'clock because then they will look long as they're wizzing by!!

Aaaaaaaaaaaaaaah ! Thank you Strike ! The guy who saw it all for real ! :grin:
So, to conclude, if the "daytime" tracers were thinner , more like a string of light and getting much shorter with distance, you would say this would be a perfect rendition of what you saw for real ?
And at eye level, we would only see a kind of a "dot"...
Well, I would be happy with that !
Thanks for your input ! ;)

Salute !

drewpee 02-20-2011 02:20 AM

Quote:

Originally Posted by peterwoods@supanet.com (Post 226280)
Follow the fine black line virtualy from the tail end to the a/c to the horn counterbalance (almost exactly in line with the spine of the a/c), this is the pivot line of the rudder. Everything left of the line is the rudder, hard over to the left.

Pete

Man it had me fooled as well but now I see, all the yellow is the pivoted rudder. The fin (the bit that doesn't move) is the same blue as the underside of the a/c.

But take your eyes off it then go back and once again it screws with your eyes.

Skoshi Tiger 02-20-2011 02:39 AM

Also it's the angular distance that the tracer in travels in relation to the observer in that shutter period that determines the apparent length of the tracer.

If you think of the observer at one vertex (A) of a triangle, the position of the tracer when the shutter opens at B and the the position of the tracer when the shutter closes C, then the apparent length is determined by the angle BAC.

Of cource this triagngle is in the 3D space represented the simulation world, but when its plotted on our 2D monitors it will look like line of various lengths determined by the angle.

If your behind the sights that angle would be very small forming a dot in our view, If the guns to either side that angle would be a lot larger forming the laser effect.

Cheers!

Il2Pongo 02-20-2011 06:08 AM

Streams too visible from altitude
 
Most stream features on the map would not be visible from such high altitude.
Most of them would not appear blue at all. They might be a shadow in the trees.
Many flight sims seem to do this, grossly exaggerate the visibility of small streams from altitude.

peterwoods@supanet.com 02-20-2011 09:53 AM

Quote:

Originally Posted by Richie (Post 226297)
I don't see it. The top of the inner rudder is used as a counterbalance for wind to catch onto so rudder forces are easier to apply to the opposite side if that's what you see?

Appreciate that, usually known as horn counterbalance. But see my later posts on subject. What I failed to grasp :confused: when first viewing was that the straight edge is the bottom edge of the rudder. It just looked wrong - an illusion. Now appreciate that there is nothing wrong at all.:)
Pete

peterwoods@supanet.com 02-20-2011 11:40 AM

Thanks Drewpee. Nice to know that Hecke & I were not alone.

Cheers
Pete

Strike 02-20-2011 11:59 AM

Quote:

Originally Posted by Skoshi Tiger (Post 226322)
Also it's the angular distance that the tracer in travels in relation to the observer in that shutter period that determines the apparent length of the tracer.

If you think of the observer at one vertex (A) of a triangle, the position of the tracer when the shutter opens at B and the the position of the tracer when the shutter closes C, then the apparent length is determined by the angle BAC.

yeah you're absolutely right! I was going to add that but decided to keep it simple. If being shot at by a tailgunner when coming from a six o clock position you would have a harder time seeing tracers infront of you, then looking out to either side as they pass by. Our eye's "shutter speed" is an EXCELLENT and afaik first feature in computer simulations ever!

Also like you say.. Firing from a messerschmitts cowling guns should really limit the tracers to looking like small dots, while wing cannons initially look very long, they look more like dots once they reach convergence distance!

Can't wait to see more! Tracers should look more dim in daylight and "stringlike". And more fat and blinding in night conditions.. :) Based on my own experience! Thanks for commenting on my first post which such positive feedback! I hope i brought some concerns to ease :)

Cheers!

Trooper117 02-20-2011 12:31 PM

Ref the rudder.. just look at the next picture along, and you will see the same 109 from another perspective, and you will see the rudder hard over, as seen from the spitfires perspective..

phoenix1963 02-20-2011 03:25 PM

Quote:

Originally Posted by Il2Pongo (Post 226334)
Most stream features on the map would not be visible from such high altitude.
Most of them would not appear blue at all. They might be a shadow in the trees.
Many flight sims seem to do this, grossly exaggerate the visibility of small streams from altitude.

+1

In fact, most streams and rivers (most UK rivers would actually qualify as streams in the rest of the world!) are visible from the air ONLY because of the lines of trees and bushes on their banks. I can see how making those continuous lines or bushes and trees compatible with a tiled landscape is hard, so I sympathise with Oleg & his team.

The rather il2ish landscape is perhaps the least satisfactory aspect of CoD at present, great damage & engine modelling, fm sounds great.

Also, some weather that is better than il2 but not fully dynamic is surely possible.

We only can hope that Oleg & team start getting some revenue in that enables improvement.

56RAF_phoenix

jocko417 02-20-2011 03:38 PM

Quote:

Originally Posted by Tenebrae (Post 225958)
Was it usual for spits to deploy flaps in combat? 1 of the screenshots has the spit with flaps down - is he trying to land on the 109? (or am i overlooking something/crazy-drunk?)


I really, REALLY hope that they are not going to use "magic flaps" again as a cop out for AI/autopilot performance like they did in IL2. That was one of the most irritating things about IL2, looking out and seeing a bunch of Spits lined up for take off with 1/2 flap extended - impossible!

Full up or Full down for the Spitfire, and never used in combat, there was no combat setting. They went from 0 to 89 degrees deflection, way too much drag to be useful in a fight.

While I'm at it, I hope they aren't going to (again) use that ridiculous "full rudder" method of turning the AI aircraft, looks bad in screen shots and a complete immersion killer for me when the AI does it.

White Owl 02-20-2011 06:08 PM

Quote:

Originally Posted by jocko417 (Post 226445)
I really, REALLY hope that they are not going to use "magic flaps" again as a cop out for AI/autopilot performance like they did in IL2. That was one of the most irritating things about IL2, looking out and seeing a bunch of Spits lined up for take off with 1/2 flap extended - impossible!

Full up or Full down for the Spitfire, and never used in combat, there was no combat setting. They went from 0 to 89 degrees deflection, way too much drag to be useful in a fight.

While I'm at it, I hope they aren't going to (again) use that ridiculous "full rudder" method of turning the AI aircraft, looks bad in screen shots and a complete immersion killer for me when the AI does it.

I believe the most recent patch fixed the Spitfires' flaps, didn't it?

fireflyerz 02-20-2011 06:31 PM

Quote:

Originally Posted by Hecke (Post 225939)
what's wrong?

High expectations , but its as Nearmiss sais too close to release for anything to change , but I see it gave all the yesmen somthing to wave there angry handbags at :rolleyes:

philip.ed 02-20-2011 07:04 PM

Quote:

Originally Posted by fireflyerz (Post 226484)
High expectations , but its as Nearmiss sais too close to release for anything to change , but I see it gave all the yesmen somthing to wave there angry handbags at :rolleyes:

Although I disagree with you mate, there are way too many people here who wish to be Oleg's online boyfriend, and try to ram their thoughts down your throat. They don't realise that, in moaning about 'whiners' they become that which they hate.
If any of the latter people are interested, I'm selling rope and nooses quite cheap :cool:


can't wait for release now just to see the user made videos

Richie 02-20-2011 07:26 PM

Quote:

Originally Posted by philip.ed (Post 226498)
Although I disagree with you mate, there are way too many people here who wish to be Oleg's online boyfriend, and try to ram their thoughts down your throat. They don't realise that, in moaning about 'whiners' they become that which they hate.
If any of the latter people are interested, I'm selling rope and nooses quite cheap :cool:


can't wait for release now just to see the user made videos

I don't do that do I? LOL. Remember I was horrified when I saw those flames coming out of the stacks in the daylight! I do police Tree but it's all kind of a tongue in cheek kind of thing with me and him. I don't like it when people really come down on him. I can see why people are nervous about some things. If they say this or that looks bad I'll hunt down a quote by someone... Ilya or Oleg... or hunt down a good pic of the terrain on good settings but I'm never nasty about it. I always let them come to their on conclusions. It's hard to not believe in these guys when you've been flying everything they've down since the demo in August 2001 and have loved every minute of it. That's not being a Butt Kisser, that's just being honest about what a kick I get out of flying this sim. I'm sure Tree will have fun too ;)

Novotny 02-20-2011 07:42 PM

Yes indeed - there is a difference between slavish devotion to a developer and railing against ignorance and negativity.

philip.ed 02-20-2011 07:46 PM

Richie, you definately aren't in that camp mate! (scuse the pun)

Richie 02-20-2011 07:50 PM

Good! :)

fireflyerz 02-20-2011 09:23 PM

Quote:

Originally Posted by philip.ed (Post 226498)
Although I disagree with you mate, there are way too many people here who wish to be Oleg's online boyfriend, and try to ram their thoughts down your throat. They don't realise that, in moaning about 'whiners' they become that which they hate.
If any of the latter people are interested, I'm selling rope and nooses quite cheap :cool:


can't wait for release now just to see the user made videos


No problem mate , each to there own , hey did you now know that im a troll , I wonder if all these idiots live on the same street and compare Ignor Lists :rolleyes:

Richie 02-20-2011 10:07 PM

Does anyone have a clue what's going on here? Where the two question answerer's Oleg and Iya? Did everyone get fired over the leaked video catastrophe?

SlipBall 02-20-2011 10:19 PM

Quote:

Originally Posted by philip.ed (Post 226498)
A


can't wait for release now just to see the user made videos


You may not understand the direction that the developers intend for the engine...the detailed equipment in game, is for much more than the videos that you mention. So sarcasm may not be a mature stance to take on this matter.:grin:

Gallandwolf 02-21-2011 05:28 AM

I'm quite sceptical if we're going to see CoD this Spring. I have not noticed has there been any dates or information when they're going to release this (hopefully awesome simulator) but I do not know if it's the genre or what why this game has not yet been advertised or promoted so much. Usually game developers want to create great homepages etc. to promote the upcoming game (ok, I saw the promotion pics when they presented the game in Russia). But all information about this need to be searched from the forums and even that it is somewhat held back? Sigh.

Anyways, I will order CoD as soon as possible and I'm going to enjoy it since I have waited so many years. I can wait for a bit longer... :-x

Richie 02-21-2011 06:33 AM

Quote:

Originally Posted by Gallandwolf (Post 226610)
I'm quite sceptical if we're going to see CoD this Spring. I have not noticed has there been any dates or information when they're going to release this (hopefully awesome simulator) but I do not know if it's the genre or what why this game has not yet been advertised or promoted so much. Usually game developers want to create great homepages etc. to promote the upcoming game (ok, I saw the promotion pics when they presented the game in Russia). But all information about this need to be searched from the forums and even that it is somewhat held back? Sigh.

Anyways, I will order CoD as soon as possible and I'm going to enjoy it since I have waited so many years. I can wait for a bit longer... :-x

Put "IL-2 Sturmovik: Cliffs Of Dover" in google. About 20 or more pages will come up. Every other one has a release date in there somewhere whether it's late March 22, 25, this spring or April 19 etc. there's release dates plastered all threw those pages. They've been there for weeks.

Kikuchiyo 02-21-2011 06:44 AM

Quote:

Originally Posted by Novotny (Post 226511)
Yes indeed - there is a difference between slavish devotion to a developer and railing against ignorance and negativity.

Yes, this distinction needs to be made. I understand criticisms when they are constructive, but we see to many responses in here that are just foaming at the mouth rants about something that is relatively trivial or personal preference. Being critical is one thing, but just being rude and unpleasant is another. There are many legitimate complaints about things we won't have at release, but at the same time some of these have been promised in later updates when they are fully ready. Too many of the really mean spirited criticisms though seem to come from people that want things in a way that virtually only they want that way. I know it's useless sometimes trying to talk sense into this community, but I would really love to see people be more constructive in the way they say things. We all have things we really want out of it, and in some areas what each of us wants varies widely from what others expect.

Personally the main things I wanted are already in. A very detailed damage model, and an improved (over Sturmovik) flight model. Things I want that aren't expected at release is the dynamic weather, and a dynamic campaign. The main thing I wish for that just isn't going to be fulfilled though is a PC on the current market that will be able to run this at full spec, but then the same was true of Sturmovik wasn't it?

I have high expectations of 1C Maddox, and I can assure anyone that believes me to be a "They can do no wrong" fan that simply is not the case, but I am an optimist. I believe they will do the best they can with the time and budget at hand, but if it doesn't meet my expectations I will be amongst the first back here to throw a fit ;) I just don't see that as very likely.

I assume there is still no word on whether or not the release has changed?

Richie 02-21-2011 07:47 AM

Some sites say as early as March 22. First UBISOFT had it at March 22 then sping of 2011. Now UBISOFT Canada has it at April 19 of 2011. I guess all you can do is say spring of 2011 or someone will get mad at you when it doesn't come out on the exact date. :)

philip.ed 02-21-2011 08:59 AM

Quote:

Originally Posted by SlipBall (Post 226547)
You may not understand the direction that the developers intend for the engine...the detailed equipment in game, is for much more than the videos that you mention. So sarcasm may not be a mature stance to take on this matter.:grin:

I'm not being sarcastic. I think the game looks great here, and if one rolls their mind back to the beginning of Il-2, the game looked a lot better in real life than it did in the initial pictures. I remember when Il-2 came out, I put off buying it until I found the demo, and it blew me away. It just looked, played and seemed so much better than I had pre-estimated.
So with SoW, I can't wait to see how it looks in the hands of the community: especially on a really good PC, and not Luthier's 'crappy' one I can't afford a new PC to run the game at the moment, so I don't know when I'll be able to play the game.

Richie 02-21-2011 09:26 AM

Quote:

Originally Posted by philip.ed (Post 226648)
I'm not being sarcastic. I think the game looks great here, and if one rolls their mind back to the beginning of Il-2, the game looked a lot better in real life than it did in the initial pictures. I remember when Il-2 came out, I put off buying it until I found the demo, and it blew me away. It just looked, played and seemed so much better than I had pre-estimated.
So with SoW, I can't wait to see how it looks in the hands of the community: especially on a really good PC, and not Luthier's 'crappy' one I can't afford a new PC to run the game at the moment, so I don't know when I'll be able to play the game.

I think whats going to be the most fun Philip is the damage model to the engines. I remember Ilya talking about that. Something about each cylinder in an engine could be individually damaged. Probably many other things too like reduction gears etc. We'll have to wait and see.

Oleg Maddox 02-21-2011 10:22 AM

Release date.
 
At the moment there is no changes for the release date - march 25 of this year :) In Russia and in the west - at the same date.

Sauf 02-21-2011 10:26 AM

Quote:

Originally Posted by Oleg Maddox (Post 226669)
At the moment there is no changes for the release date - march 25 of this year :) In Russia and in the west - at the same date.

Thank you for that, :-P

Hecke 02-21-2011 10:30 AM

Thank you Oleg, it's great to here this from you.
Thx

brando 02-21-2011 10:30 AM

Quote:

Originally Posted by Oleg Maddox (Post 226669)
At the moment there is no changes for the release date - march 24 of this year :) In Russia and in the west - at the same date.

Thank you for setting that point straight :) I hope Cliffs of Dover will be a resounding success and development will continue onwards. I can't wait to get in that Tiger Moth! :)

brando

Hecke 02-21-2011 10:33 AM

Oleg, there was a thread at SimHQ in December or November where we could ask questions to you in a sort of Q&A.
When will you be ready to show us the answers?
Can't wait to read them.

mr71mb0 02-21-2011 10:33 AM

Quote:

Originally Posted by Oleg Maddox (Post 226669)
At the moment there is no changes for the release date - march 25 of this year :) In Russia and in the west - at the same date.

Thanks Oleg for putting some minds at rest. Obviously most here understand that developing a Flight Sim of this calibre is a great challenge, we know you guys are working hard and doing your best. I hope no one is yet having to sleep under their desk?

P.S

I have told my Wife not to expect to see me much on the Week End of the 25th ;-)

Mick 02-21-2011 11:17 AM

Quote:

Originally Posted by Oleg Maddox (Post 226669)
At the moment there is no changes for the release date - march 25 of this year :) In Russia and in the west - at the same date.

... looks like the release will be delayed at least in the USA ...

http://www.amazon.com/-2-Sturmovik-C...8284558&sr=8-2

This is the email an american customer has just received :

"We have received new release date information related to your pre-ordered video game in the order you placed on February 05 2011. The release date for the video game listed below has been changed by the publisher, and we want to provide you with a new delivery estimate based on the new release date:

"IL-2 Sturmovik: Cliffs of Dover"
Release date: April 19 2011
Estimated arrival date: April 25 2011 - April 27 2011"

major_setback 02-21-2011 11:32 AM

Quote:

Originally Posted by Mick (Post 226688)
... looks like the release will be delayed at least in the USA ...

http://www.amazon.com/-2-Sturmovik-C...8284558&sr=8-2

This is the email an american customer has just received :

"We have received new release date information related to your pre-ordered video game in the order you placed on February 05 2011. The release date for the video game listed below has been changed by the publisher, and we want to provide you with a new delivery estimate based on the new release date:

"IL-2 Sturmovik: Cliffs of Dover"
Release date: April 19 2011
Estimated arrival date: April 25 2011 - April 27 2011"

I imagine that the in-shop (boxed version) release might be a bit later than the download (time taken for printing and shipping to Amazon etc.).

Royraiden 02-21-2011 12:32 PM

Thanks Oleg!!!!That put a smile on my face :D

zauii 02-21-2011 01:27 PM

Quote:

Originally Posted by Mick (Post 226688)
... looks like the release will be delayed at least in the USA ...

http://www.amazon.com/-2-Sturmovik-C...8284558&sr=8-2

This is the email an american customer has just received :

"We have received new release date information related to your pre-ordered video game in the order you placed on February 05 2011. The release date for the video game listed below has been changed by the publisher, and we want to provide you with a new delivery estimate based on the new release date:

"IL-2 Sturmovik: Cliffs of Dover"
Release date: April 19 2011
Estimated arrival date: April 25 2011 - April 27 2011"

So despite the fact that the man behind the game itself posted a few rows above you that it wouldnt get delayed you keep referring to amazon etc? ....

louisv 02-21-2011 02:19 PM

I ordered the game at Ubisoft Canada, not the boxed version, I couldn't find the boxed version, so the indicated date is for the download version.

The fact that Amazon in the US makes a difference between a release date and an arrival date shows there probably is a mixup here...

Il2Pongo 02-21-2011 03:01 PM

Quote:

Originally Posted by phoenix1963 (Post 226442)
+1

In fact, most streams and rivers (most UK rivers would actually qualify as streams in the rest of the world!) are visible from the air ONLY because of the lines of trees and bushes on their banks. I can see how making those continuous lines or bushes and trees compatible with a tiled landscape is hard, so I sympathise with Oleg & his team.

The rather il2ish landscape is perhaps the least satisfactory aspect of CoD at present, great damage & engine modelling, fm sounds great.

Also, some weather that is better than il2 but not fully dynamic is surely possible.

We only can hope that Oleg & team start getting some revenue in that enables improvement.

56RAF_phoenix

I am not sure on the limitations of tiled landscapes, but a line of shrubs or even something green would be way more imersive then the BIG BLUE LINE they currently render when the map says "creek, stream, river, canal"
Even just shutting off 80% of them in the map would be better then where it is.
I hope at least they shut them off at 5000 feet or so. Seeing the bright glare on dozens of "creeks" at once from altitude(like the recent MS screen shot) would be a shame.

SlipBall 02-21-2011 03:12 PM

Stream's and rivers with their unique shape and flow direction, are needed for navigation. Turn off 80% of them and then wind-up in???:grin:

Kudlius 02-21-2011 03:38 PM

I can see burning Spit from mine E killing machine in my dreams already:).

Hecke 02-21-2011 04:31 PM

Is this common procedure to release the download version earlier?
Never had that before, so I can't imagine that it is this way with CoD.

Blackdog_kt 02-21-2011 05:05 PM

Quote:

Originally Posted by Blakduk (Post 225969)
A quick question- in the 3rd picture of the second series posted today, what's the panel open on the wing of the Spit?
Is it something to do with deploying the flaps?

I think that's a mechanical indicator for the pilot. You just look at your wing and if the small "rod" is pushing up the panel you can be sure that your flap is down for that particular wing.

What i'm more interested to know is if the AI will be able to use partial flaps in aircraft that only had retracted and full down positions (like it used to be in IL2). In the screenshot with the two Spits climbing after the 109 i think that the trailing one has full flaps, but on the screenshot you mention it seems as if it's using partial flaps which is not possible in the Spitfire. I can't be sure though without viewing it from a head-on angle.


Quote:

Originally Posted by Strike (Post 226298)
As much as this tracertalk has been debated, I think I'd like to chip in my 2 cents or rather, my experience on firing tracermunitions.

I fired 7.62x51mm ammunition from a H&K AG-3 (Norwegian version of G3A3 with some small improvements). That's relatively close to our BOB type spitfire/hurricane/blenheim whatnot ammo.

My opinion is that when firing a shot, the tracer burns in the "wake" of the projectile, and in reality it's our own eye that cannot capture the small lightsource with enough speed. So that what we see is a "laser" because the lightsource is blurred. I have never seen a twitching twirling zigzag tracer like we see in guncam videos because the bullet DOES NOT zigzag. However, a zigzag effect would be natural for the human eye to see if the eye is vibrating. That is, if your body is vibrating because you're firing 8x guns from a hurri or spit, or in turbulence or just shaking cause engine is going max rpm or something. I think shaking tracers are REALISTIC for guncams, and for a shaking aircraft, BUT the thing that bothers me the most with the screenies is the "Girth" of the tracer. It's too fat. I shot tracers during the night, and we had illumination rockets/flares over the targets so that the tracers seemed thin, but bright orange/red. However in the pause when the illumination rocket burned out, and the next was being prepared, the tracers apperad MUCH larger, longer and fatter because they were the only light source and kindof "blinded" us. In daytime however, tracers do still look like lasers, but are much thinner and stick less out. I think these tracers look ideal for night conditions, but not daytime.

Here is what I in real-life can relate to and say "Ah, that's just like what I experienced with my own eyes". http://www.youtube.com/watch?v=juUJdzFFORs

The first being seen through NVGs, the tracers seem to "Glow" much more because of the surrounding darkness and sensitive NVGs. - thats how they appeared to me too without nvg in pitch black darkness... glowing orange lasers from starwars!!

and then daytime without nvg.. much thinner, slim tracers, to the eye they appear to be about 2-3 m long, whilst in reality it's only a small light in the rear of the bullet. If however, you are firing tracers and looking down your ironsights, they appear to be small "orbs" that slightly fall down until they ricochet off the ground and again appear to be about 2-3 meters long. So when firing a tracer round, with your eye at the same level of the bullet trajectory, it only looks like a small glowing ball.. but seeing the tracers from the guy next to me, they look extremely long coming out of the barrel, and then they look shorter and shorter the further away they are, until they ricochet off the ground and fly upwards... so it's all because of the BLUR of the human eye.. I HOPE that's what Oleg is doing with this game. Letting motionblur decide how tracers look :D that is the most realistic approach to it :D then tracer length would depend on bullet speed too which is realistic!!

I'm really excited about the "ball" tracers we have. Let the graphics card make it blurred :D that way, detecting tracers being fired at you is harder when looking forwards, than when looking at your 3 and 9 O'clock because then they will look long as they're wizzing by!!

I've fired 20mm rheinmetal AA guns during my time as a conscripted flak gunner and what you describe is similar to what i experienced. It's like a thin, elongated light that's moving away from the gun at tremendous speed, but as it goes further away it shrinks into a dot (much similar to the ones in today's screenshots).
The most interesting thing for me was that the fast "shortening" of the tracer from rod to dot created the illusion that the round was slowing down much more rapidly and to a much lower speed than it really was, it seemed as if they stopped to a hover at about 2km range (which is the approximate effective range of the gun i was shooting).


As far as the rest of the update is concerned, i'm really impressed with the tuned colours and the sense of scale and altitude. Definitely one of the best set of screenshots so far.

Edit:
I was a bit slow about the flaps it seems :-P

Quote:

Originally Posted by Superluminal_8 (Post 226128)
They´re flap indicators.
"Flap position on Spitfires is fully UP or DOWN only, the only indication being two small doors on the upper surface of each wing which are spring loaded flush. These are pushed open by each actuator as the flaps go down, which they do very quickly".


=XIII=Shea 02-21-2011 05:20 PM

Thanks for that oleg

Strike 02-21-2011 06:05 PM

Hey Oleg! As I'm sure you know a lot of people already said thanks for the update on release date.

But really, thank you! Or .. Spaziba ;) Спасибо!!

It means alot to the community to stay in touch with the developers, and vice versa!

I have pre-ordered your simulation, and recommended it to every collegue, friend and person I know who is interested in flight simulation. I think I have convinced around 30 people already to keep an eye out for this :) about 10 have pre-ordered ;)

jocko417 02-21-2011 06:05 PM

Quote:

Originally Posted by Blackdog_kt (Post 226782)
I think that's a mechanical indicator for the pilot. You just look at your wing and if the small "rod" is pushing up the panel you can be sure that your flap is down for that particular wing.

What i'm more interested to know is if the AI will be able to use partial flaps in aircraft that only had retracted and full down positions (like it used to be in IL2). In the screenshot with the two Spits climbing after the 109 i think that the trailing one has full flaps, but on the screenshot you mention it seems as if it's using partial flaps which is not possible in the Spitfire. I can't be sure though without viewing it from a head-on angle.


I too am concerned by the shots of the Spits with flap extended in flight, I'm hoping it's not a carry over from IL2 and the flap on a slider "cheat" the AI/autopilot used to use, especially during take off.

Richie 02-21-2011 06:16 PM

Quote:

Originally Posted by Oleg Maddox (Post 226669)
At the moment there is no changes for the release date - march 25 of this year :) In Russia and in the west - at the same date.

Woo hoo. :)

Hecke 02-21-2011 06:24 PM

Oleg, could you please go more in detail whether this applies only for the downloadable versions or also for the boxed ones.

BadAim 02-21-2011 06:49 PM

Quote:

Originally Posted by jocko417 (Post 226796)
I too am concerned by the shots of the Spits with flap extended in flight, I'm hoping it's not a carry over from IL2 and the flap on a slider "cheat" the AI/autopilot used to use, especially during take off.

Let me dispel your concern..... Since a screen shot is not a video, you have no idea if your looking at a shot showing the flap deployed to something less than full flap or if it has been caught in the process of being deployed to full flap, since this takes a period of time.

The screen shot is therefore no cause for concern.

jocko417 02-21-2011 07:06 PM

Respectfully, I don't care if I'm looking at a screen shot, a video still or an out of body experience. ;) I never want to look at a CoD Spitfire in a fight with it's flaps in any position but fully retracted because they will only hinder performance during air fighting if extended.

So, if this is an AI piloted aircraft then it is a cause for concern because it means the AI is seriously flawed.

If this is a human piloted aircraft then it just means he has no idea what he is doing and I look forward to meeting him online :-P

The Kraken 02-21-2011 07:16 PM

Quote:

Originally Posted by Il2Pongo (Post 226749)
I am not sure on the limitations of tiled landscapes, but a line of shrubs or even something green would be way more imersive then the BIG BLUE LINE they currently render when the map says "creek, stream, river, canal"
Even just shutting off 80% of them in the map would be better then where it is.
I hope at least they shut them off at 5000 feet or so. Seeing the bright glare on dozens of "creeks" at once from altitude(like the recent MS screen shot) would be a shame.

Well I can see why it's not possible to line up every river with hedges and shrubs (and then roads and railroads on top of that) without any gaps. And I've certainly seen bright reflective surfaces of even narrow rivers from the air more than once (needs the right lighting conditions though).

What I don't get though is the deep blue colour for water. At best the water appears somewhat transparent from the air, and shows the darker riverbed below. Usually though it's simply some muddy brownish-greenish tone. That would also blend a lot better with the landscape.

EAF51/155_TonyR 02-21-2011 07:33 PM

Quote:

Originally Posted by jocko417 (Post 226824)
If this is a human piloted aircraft then it just means he has no idea what he is doing and I look forward to meeting him online :-P

Im not a real Spit pilot but, in IL-2, the flaps seems to works in this way:
Im climbing and at low speed. The 109 has a little more energy. For a chance to hit it i have to get up the nose a bit more. So i extend the flaps.
It's a risky maneuver. If you have energy enough to hit the 109 it's ok, or you will become an easy target dangling.


Sorry for my bad english

Biggs 02-21-2011 07:45 PM

Quote:

Originally Posted by zauii (Post 226722)
So despite the fact that the man behind the game itself posted a few rows above you that it wouldnt get delayed you keep referring to amazon etc? ....

he's referring to amazon because Amazon is referring to UBI which is the publisher for 1C... UBI has the last say as to the release date even if 1c has completed development for the 'march release'... UBI could be delaying shipment to the west for marketing reasons... its always a possibility.

Strike 02-21-2011 07:57 PM

Quote:

Originally Posted by EAF51/155_TonyR (Post 226831)
Im climbing and at low speed. The 109 has a little more energy. For a chance to hit it i have to get up the nose a bit more. So i extend the flaps.


Sorry for my bad english

actually, and I am no spitfire expert, the extension of flaps (such as the spitfires landing flaps) can be quite destructive in combat situations, because the landing flaps are equally designed to reduce aircraft speed and increase drag and lift. Thing is, you have to remember this drag is offset from the aircraft center of mass and may actually cause a nose pitch-down effect, even if the amount of lift increases.

Generally a high-wing aircraft will pitch up after deploying landing flaps, whilst a low-wing aircraft, will pitch down, even if the aircraft actually gains altitude from this.

I only base this on my aerodynamics education from the airforce..

Maybe somebody else can back me up more on this.

Edit: nvm here:

http://www.key.aero/view_feature.asp...ection=general

Quoted from article :

" After several graceful, sweeping turns, I slowly reduced power, lowered the undercarriage and dropped the flaps. As John had indicated, there is a marked pitch down with flap selection, and also significant deceleration. "

"Abeam the numbers, I pulled the power back to minus four on the boost gauge, waited for the speed to drop below 140mph, then lowered the flaps and added some more nose-up trim before curving back towards the runway."

I think it speaks that spifire had flaps ONLY intended for Landing Purposes!

I read somewhere that some versions of the seafire had 3 settings, UP, TakeOff and Landing to reduce the excessive drag on takeoff from carriers when previously using "Landing" flaps :)

Hope this answers your questions!

Il2Pongo 02-21-2011 08:49 PM

Quote:

Originally Posted by SlipBall (Post 226753)
Stream's and rivers with their unique shape and flow direction, are needed for navigation. Turn off 80% of them and then wind-up in???:grin:

No one is navigating by streams. Rivers, sure, canals sure, but brooks and creeks and streams? they are inviisble from the air, that is my whole point.
A brook on the map that this game is based from that is never more then 10 feet wide on its highest flow day will still be 50 scale feet of shiny water visible from altitude, that is just not correct

Chivas 02-21-2011 08:56 PM

Quote:

Originally Posted by Biggs (Post 226836)
he's referring to amazon because Amazon is referring to UBI which is the publisher for 1C... UBI has the last say as to the release date even if 1c has completed development for the 'march release'... UBI could be delaying shipment to the west for marketing reasons... its always a possibility.

You could be right as the publisher has the final say, depending when Maddox games releases the gold copy to them. Amazon etc gets the product from IC, and UBI depending on their location, which could be delayed. But UBI isn't the publisher of IC. Maddox Games is the developer, IC and UBI are publishers, Eastern and Western publishers respectively.

Richie 02-21-2011 09:56 PM

Quote:

Originally Posted by Chivas (Post 226852)
You could be right as the publisher has the final say, depending when Maddox games releases the gold copy to them. Amazon etc gets the product from IC, and UBI depending on their location, which could be delayed. But UBI isn't the publisher or IC. Maddox Games is the developer, IC and UBI are publishers, Eastern and Western publishers respectively.

Just before he answered the question I gave all of the hoge- poge of dates. The first date was 25 then on US UBI it was 22 of March then spring of 2011 on US UBI. Then on Canadian UBI it was April 19. About two lines down of questions he answers 25 of March so he saw all the dates and he sure saw UBI,

http://forum.1cpublishing.eu/showthr...=18803&page=26

robtek 02-21-2011 10:29 PM

Quote:

Originally Posted by Il2Pongo (Post 226851)
No one is navigating by streams. Rivers, sure, canals sure, but brooks and creeks and streams? they are inviisble from the air, that is my whole point.
A brook on the map that this game is based from that is never more then 10 feet wide on its highest flow day will still be 50 scale feet of shiny water visible from altitude, that is just not correct

Thats a interpretion of stream that isn't shared by many, i assume.
A stream is a very large river!
And brooks and creeks i haven't seen so far, only fair sized rivers.

Biggs 02-21-2011 10:39 PM

Quote:

Originally Posted by robtek (Post 226880)
A stream is a very large river!

:confused:

Triggaaar 02-21-2011 10:41 PM

Quote:

Originally Posted by Oleg Maddox (Post 226669)
At the moment there is no changes for the release date - march 25 of this year :) In Russia and in the west - at the same date.

Thanks for taking the time to keep us informed, much appreciated.

Triggaaar 02-21-2011 10:56 PM

Quote:

Originally Posted by zauii (Post 226722)
So despite the fact that the man behind the game itself posted a few rows above you that it wouldnt get delayed you keep referring to amazon etc? ....

Just to be clear, Oleg said 'At the moment there is no changes for the release date' - he didn't say it won't get delayed.

Quote:

Originally Posted by robtek (Post 226880)
Thats a interpretion of stream that isn't shared by many, i assume.
A stream is a very large river!

No it isn't. A stream is smaller than a river.

~BeoWolf~ 02-21-2011 10:58 PM

Quote:

Originally Posted by Oleg Maddox (Post 226669)
At the moment there is no changes for the release date - march 25 of this year :) In Russia and in the west - at the same date.


This is from one of the Mod sites

Hello,
Here we go with the BS. Cant even believe that these guys have pushed it back. Here is the email I got from amazon about Cliffs of Dover. Sad really...


"We have received new release date information related to your pre-ordered video game in the order you placed on February 05 2011. The release date for the video game listed below has been changed by the publisher, and we want to provide you with a new delivery estimate based on the new release date:

"IL-2 Sturmovik: Cliffs of Dover"
Release date: April 19 2011
Estimated arrival date: April 25 2011 - April 27 2011"

Strike 02-21-2011 11:05 PM

Quote:

Originally Posted by ~BeoWolf~ (Post 226891)
This is from one of the Mod sites

Hello,
Here we go with the BS. Cant even believe that these guys have pushed it back. Here is the email I got from amazon about Cliffs of Dover. Sad really...


"We have received new release date information related to your pre-ordered video game in the order you placed on February 05 2011. The release date for the video game listed below has been changed by the publisher, and we want to provide you with a new delivery estimate based on the new release date:

"IL-2 Sturmovik: Cliffs of Dover"
Release date: April 19 2011
Estimated arrival date: April 25 2011 - April 27 2011"

Well, according to my forum clock This was posted on the MOD site exactly 1 hour before Oleg Maddox posted in this forum. So who are you going to believe ye of little faith?

I choose to believe Oleg Maddox, because after all, it's his game. If ubi is pulling some stunt then who knows. All I know is that if YOU believe it has been pushed back to 19th of april, you will have to wait and see and perhaps you will be positively surprised when it is available march 25th? OR, you take it like a true man, face the fact that there's one more month to wait, and deal with it instead of FLIP OUT! Man! I've been waiting for STORM OF WAR: Battle of Britain for 5 years! and Now I'm waiting for IL-2 : Cliffs of Dover... I can wait another month...... ;) and so should you, that is... IF it even has been pushed back. Relax, take a chill pill...

kendo65 02-21-2011 11:12 PM

+1 to the above.

I don't know what else can be said or done regarding the situation. None of us know what the reason is for the date change listed on some U.S. sites. Possibly it could just be down to error?

If an assurance from the devs that nothing has changed in their release plans fails to satisfy people then nothing will.

Richie 02-21-2011 11:20 PM

One guy got a rececpt that said August so who are you going to believe? These stores don't know when it's coming out. How can UBI set an exact date until the game is gold. Until March 26 I say it's coming out on the 25th

Strike 02-21-2011 11:34 PM

http://img.photobucket.com/albums/v4...e/ubifaith.png

Richie 02-21-2011 11:38 PM

May the force be with the Russian :)

Ravenous 02-21-2011 11:42 PM

hehe, may the FM be with you!

lbuchele 02-22-2011 12:03 AM

Strike,You are killing me man!:grin:
I only wanted that more people here had so good mood like you...

kalimba 02-22-2011 02:17 AM

Quote:

Originally Posted by lbuchele (Post 226907)
Strike,You are killing me man!:grin:
I only wanted that more people here had so good mood like you...

I AM IN A GOOD MOOD TOO !!! You son of a $#%#@0!!!! Where is that f%$#?ng CoD !!! I WANT IT NOWWWWWWWWWWWWWWWW !!!! WHat is THIS ????!!!
WHATTTTTT!!???! COD DelaYED ?!!!! NOOOOOOOOOOOOOOO !!@#%#%?$!!!!


:cool:

kestrel79 02-22-2011 06:04 AM

Oleg looks a bit like Palpatine in that pic.

lbuchele 02-22-2011 08:49 AM

Quote:

Originally Posted by kalimba (Post 226925)
I AM IN A GOOD MOOD TOO !!! You son of a $#%#@0!!!! Where is that f%$#?ng CoD !!! I WANT IT NOWWWWWWWWWWWWWWWW !!!! WHat is THIS ????!!!
WHATTTTTT!!???! COD DelaYED ?!!!! NOOOOOOOOOOOOOOO !!@#%#%?$!!!!


:cool:

:-P


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