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This has got to be one of the most beautiful shots Oleg's released so far....
http://img.photobucket.com/albums/v2...218_155918.jpg |
Holy flying monkeys Batman! What the world is wrong with this game?! Forget the stupid screenshots of the spit and 109. Look at the screen shot of the cars. Those trucks have different license plate numbers for heavens sake! How am I supposed to see that while I'm firing cannon and machine gun rounds into the side of a truck at 300mph!?:confused:?!
I honestly can't beleive it. I'm speechless... |
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The ground objects are still the center of attentions.
Even if they aren't perfect,the details,like the screws and the plates are stunning. It's almost scary to think how a computer will handle so many detailed objects,terrain,planes and etc.. |
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We demand to know! Has Oleg researched this in adequate detail?! |
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Hmmm, we're not all movie-makers. I'd sooner see huge bomber formations then trucks with rivets and different number plates or perfect vehicles etc....
but each to his own :o :grin: |
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movie makers, as in hollywood |
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OTOH, it's laying the groundwork for player controlled vehicles/ground combat. |
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I wonder why English started to change when we came over to North America? Centre center zed zee etc...Of topic I better shut up.
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in the states we call pot corn just to throw off the cops |
When I was in grade school we still use to sing God Save the Queen along with Oh Canada in the morning. Thinking of that makes me feel a little guilty about always flying Messerschmitts lol. My best friend got the strap for washing his hands in cold water and one day I got it for breaking my pencil...harsh.
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There's something very wrong with the fin/rudder of the 109 in the second shot of the second set! Any ideas?
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I remember the first screenshot I ever saw of iL2,was of four BF109E's in line,..and it took my breath away,..well you've done it again..,not bad,in these jaded times.
All the best.............C |
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But the fin doesn't seem to be turned diagonal. It's turned only in the front? Maybe bug, Idk.
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I realised that from the shifted position of the horn counterbalance but the rest looked looked strange (probably because of the shadowed yellow of the rudder viewed from almost above). On second look realise I was suffering an optical delusion :confused::(. Thanks
Pete |
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Pete |
My eyes are bugged. Still don't see it right, lol.
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Pete |
Hello Oleg.
Will your Bf-109E have an independent automatic edge slats, which will working separetly like in real? I ask because I don't see any on the movies and pictures. All the best. Corsair |
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Lots of old English terms were kept by Americans, but sound strange now to our English ears...but they are actually older English terms...such as ''sidewalk. ...And the term 'gotten' : I only found out today that it is old English (from Bill Bryson's 'Mother Tongue'). It is a term we British have not used for a long time, but Americans have preserved. |
Has anyone else mentioned that they are looking forward to the Release of BoB (Opps! CoD!)
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To digress there was a study done to find the origins of the Australian accent. From what I remember it appeared very early days of the Sydney colony among the children who were rebelling against the adults who kept on telling them to speak proper. It didn't work and as people moved around quite a bit in the early colonial days it spread. It's also accounts for the law in France that forbids Australians from speaking French! (Edit: or what Setback says, he seams to have looked into it in greater depth!) Cheers |
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As much as this tracertalk has been debated, I think I'd like to chip in my 2 cents or rather, my experience on firing tracermunitions.
I fired 7.62x51mm ammunition from a H&K AG-3 (Norwegian version of G3A3 with some small improvements). That's relatively close to our BOB type spitfire/hurricane/blenheim whatnot ammo. My opinion is that when firing a shot, the tracer burns in the "wake" of the projectile, and in reality it's our own eye that cannot capture the small lightsource with enough speed. So that what we see is a "laser" because the lightsource is blurred. I have never seen a twitching twirling zigzag tracer like we see in guncam videos because the bullet DOES NOT zigzag. However, a zigzag effect would be natural for the human eye to see if the eye is vibrating. That is, if your body is vibrating because you're firing 8x guns from a hurri or spit, or in turbulence or just shaking cause engine is going max rpm or something. I think shaking tracers are REALISTIC for guncams, and for a shaking aircraft, BUT the thing that bothers me the most with the screenies is the "Girth" of the tracer. It's too fat. I shot tracers during the night, and we had illumination rockets/flares over the targets so that the tracers seemed thin, but bright orange/red. However in the pause when the illumination rocket burned out, and the next was being prepared, the tracers apperad MUCH larger, longer and fatter because they were the only light source and kindof "blinded" us. In daytime however, tracers do still look like lasers, but are much thinner and stick less out. I think these tracers look ideal for night conditions, but not daytime. Here is what I in real-life can relate to and say "Ah, that's just like what I experienced with my own eyes". http://www.youtube.com/watch?v=juUJdzFFORs The first being seen through NVGs, the tracers seem to "Glow" much more because of the surrounding darkness and sensitive NVGs. - thats how they appeared to me too without nvg in pitch black darkness... glowing orange lasers from starwars!! and then daytime without nvg.. much thinner, slim tracers, to the eye they appear to be about 2-3 m long, whilst in reality it's only a small light in the rear of the bullet. If however, you are firing tracers and looking down your ironsights, they appear to be small "orbs" that slightly fall down until they ricochet off the ground and again appear to be about 2-3 meters long. So when firing a tracer round, with your eye at the same level of the bullet trajectory, it only looks like a small glowing ball.. but seeing the tracers from the guy next to me, they look extremely long coming out of the barrel, and then they look shorter and shorter the further away they are, until they ricochet off the ground and fly upwards... so it's all because of the BLUR of the human eye.. I HOPE that's what Oleg is doing with this game. Letting motionblur decide how tracers look :D that is the most realistic approach to it :D then tracer length would depend on bullet speed too which is realistic!! I'm really excited about the "ball" tracers we have. Let the graphics card make it blurred :D that way, detecting tracers being fired at you is harder when looking forwards, than when looking at your 3 and 9 O'clock because then they will look long as they're wizzing by!! |
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On the Hurricane the inboard guns are about (very roughly) 1.8m (6') from the centerline of the plane. Hopefully these will look different (from the pilots perspective) in operation than the nose cowling guns on the Me109! Cheers! |
Here's what OM said about shutter speeds etc..
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So, to conclude, if the "daytime" tracers were thinner , more like a string of light and getting much shorter with distance, you would say this would be a perfect rendition of what you saw for real ? And at eye level, we would only see a kind of a "dot"... Well, I would be happy with that ! Thanks for your input ! ;) Salute ! |
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But take your eyes off it then go back and once again it screws with your eyes. |
Also it's the angular distance that the tracer in travels in relation to the observer in that shutter period that determines the apparent length of the tracer.
If you think of the observer at one vertex (A) of a triangle, the position of the tracer when the shutter opens at B and the the position of the tracer when the shutter closes C, then the apparent length is determined by the angle BAC. Of cource this triagngle is in the 3D space represented the simulation world, but when its plotted on our 2D monitors it will look like line of various lengths determined by the angle. If your behind the sights that angle would be very small forming a dot in our view, If the guns to either side that angle would be a lot larger forming the laser effect. Cheers! |
Streams too visible from altitude
Most stream features on the map would not be visible from such high altitude.
Most of them would not appear blue at all. They might be a shadow in the trees. Many flight sims seem to do this, grossly exaggerate the visibility of small streams from altitude. |
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Pete |
Thanks Drewpee. Nice to know that Hecke & I were not alone.
Cheers Pete |
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Also like you say.. Firing from a messerschmitts cowling guns should really limit the tracers to looking like small dots, while wing cannons initially look very long, they look more like dots once they reach convergence distance! Can't wait to see more! Tracers should look more dim in daylight and "stringlike". And more fat and blinding in night conditions.. :) Based on my own experience! Thanks for commenting on my first post which such positive feedback! I hope i brought some concerns to ease :) Cheers! |
Ref the rudder.. just look at the next picture along, and you will see the same 109 from another perspective, and you will see the rudder hard over, as seen from the spitfires perspective..
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In fact, most streams and rivers (most UK rivers would actually qualify as streams in the rest of the world!) are visible from the air ONLY because of the lines of trees and bushes on their banks. I can see how making those continuous lines or bushes and trees compatible with a tiled landscape is hard, so I sympathise with Oleg & his team. The rather il2ish landscape is perhaps the least satisfactory aspect of CoD at present, great damage & engine modelling, fm sounds great. Also, some weather that is better than il2 but not fully dynamic is surely possible. We only can hope that Oleg & team start getting some revenue in that enables improvement. 56RAF_phoenix |
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I really, REALLY hope that they are not going to use "magic flaps" again as a cop out for AI/autopilot performance like they did in IL2. That was one of the most irritating things about IL2, looking out and seeing a bunch of Spits lined up for take off with 1/2 flap extended - impossible! Full up or Full down for the Spitfire, and never used in combat, there was no combat setting. They went from 0 to 89 degrees deflection, way too much drag to be useful in a fight. While I'm at it, I hope they aren't going to (again) use that ridiculous "full rudder" method of turning the AI aircraft, looks bad in screen shots and a complete immersion killer for me when the AI does it. |
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If any of the latter people are interested, I'm selling rope and nooses quite cheap :cool: can't wait for release now just to see the user made videos |
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Yes indeed - there is a difference between slavish devotion to a developer and railing against ignorance and negativity.
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Richie, you definately aren't in that camp mate! (scuse the pun)
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Good! :)
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No problem mate , each to there own , hey did you now know that im a troll , I wonder if all these idiots live on the same street and compare Ignor Lists :rolleyes: |
Does anyone have a clue what's going on here? Where the two question answerer's Oleg and Iya? Did everyone get fired over the leaked video catastrophe?
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You may not understand the direction that the developers intend for the engine...the detailed equipment in game, is for much more than the videos that you mention. So sarcasm may not be a mature stance to take on this matter.:grin: |
I'm quite sceptical if we're going to see CoD this Spring. I have not noticed has there been any dates or information when they're going to release this (hopefully awesome simulator) but I do not know if it's the genre or what why this game has not yet been advertised or promoted so much. Usually game developers want to create great homepages etc. to promote the upcoming game (ok, I saw the promotion pics when they presented the game in Russia). But all information about this need to be searched from the forums and even that it is somewhat held back? Sigh.
Anyways, I will order CoD as soon as possible and I'm going to enjoy it since I have waited so many years. I can wait for a bit longer... :-x |
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Personally the main things I wanted are already in. A very detailed damage model, and an improved (over Sturmovik) flight model. Things I want that aren't expected at release is the dynamic weather, and a dynamic campaign. The main thing I wish for that just isn't going to be fulfilled though is a PC on the current market that will be able to run this at full spec, but then the same was true of Sturmovik wasn't it? I have high expectations of 1C Maddox, and I can assure anyone that believes me to be a "They can do no wrong" fan that simply is not the case, but I am an optimist. I believe they will do the best they can with the time and budget at hand, but if it doesn't meet my expectations I will be amongst the first back here to throw a fit ;) I just don't see that as very likely. I assume there is still no word on whether or not the release has changed? |
Some sites say as early as March 22. First UBISOFT had it at March 22 then sping of 2011. Now UBISOFT Canada has it at April 19 of 2011. I guess all you can do is say spring of 2011 or someone will get mad at you when it doesn't come out on the exact date. :)
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So with SoW, I can't wait to see how it looks in the hands of the community: especially on a really good PC, and not Luthier's 'crappy' one I can't afford a new PC to run the game at the moment, so I don't know when I'll be able to play the game. |
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Release date.
At the moment there is no changes for the release date - march 25 of this year :) In Russia and in the west - at the same date.
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Thank you Oleg, it's great to here this from you.
Thx |
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brando |
Oleg, there was a thread at SimHQ in December or November where we could ask questions to you in a sort of Q&A.
When will you be ready to show us the answers? Can't wait to read them. |
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P.S I have told my Wife not to expect to see me much on the Week End of the 25th ;-) |
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http://www.amazon.com/-2-Sturmovik-C...8284558&sr=8-2 This is the email an american customer has just received : "We have received new release date information related to your pre-ordered video game in the order you placed on February 05 2011. The release date for the video game listed below has been changed by the publisher, and we want to provide you with a new delivery estimate based on the new release date: "IL-2 Sturmovik: Cliffs of Dover" Release date: April 19 2011 Estimated arrival date: April 25 2011 - April 27 2011" |
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Thanks Oleg!!!!That put a smile on my face :D
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I ordered the game at Ubisoft Canada, not the boxed version, I couldn't find the boxed version, so the indicated date is for the download version.
The fact that Amazon in the US makes a difference between a release date and an arrival date shows there probably is a mixup here... |
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Even just shutting off 80% of them in the map would be better then where it is. I hope at least they shut them off at 5000 feet or so. Seeing the bright glare on dozens of "creeks" at once from altitude(like the recent MS screen shot) would be a shame. |
Stream's and rivers with their unique shape and flow direction, are needed for navigation. Turn off 80% of them and then wind-up in???:grin:
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I can see burning Spit from mine E killing machine in my dreams already:).
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Is this common procedure to release the download version earlier?
Never had that before, so I can't imagine that it is this way with CoD. |
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What i'm more interested to know is if the AI will be able to use partial flaps in aircraft that only had retracted and full down positions (like it used to be in IL2). In the screenshot with the two Spits climbing after the 109 i think that the trailing one has full flaps, but on the screenshot you mention it seems as if it's using partial flaps which is not possible in the Spitfire. I can't be sure though without viewing it from a head-on angle. Quote:
The most interesting thing for me was that the fast "shortening" of the tracer from rod to dot created the illusion that the round was slowing down much more rapidly and to a much lower speed than it really was, it seemed as if they stopped to a hover at about 2km range (which is the approximate effective range of the gun i was shooting). As far as the rest of the update is concerned, i'm really impressed with the tuned colours and the sense of scale and altitude. Definitely one of the best set of screenshots so far. Edit: I was a bit slow about the flaps it seems :-P Quote:
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Thanks for that oleg
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Hey Oleg! As I'm sure you know a lot of people already said thanks for the update on release date.
But really, thank you! Or .. Spaziba ;) Спасибо!! It means alot to the community to stay in touch with the developers, and vice versa! I have pre-ordered your simulation, and recommended it to every collegue, friend and person I know who is interested in flight simulation. I think I have convinced around 30 people already to keep an eye out for this :) about 10 have pre-ordered ;) |
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I too am concerned by the shots of the Spits with flap extended in flight, I'm hoping it's not a carry over from IL2 and the flap on a slider "cheat" the AI/autopilot used to use, especially during take off. |
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Oleg, could you please go more in detail whether this applies only for the downloadable versions or also for the boxed ones.
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The screen shot is therefore no cause for concern. |
Respectfully, I don't care if I'm looking at a screen shot, a video still or an out of body experience. ;) I never want to look at a CoD Spitfire in a fight with it's flaps in any position but fully retracted because they will only hinder performance during air fighting if extended.
So, if this is an AI piloted aircraft then it is a cause for concern because it means the AI is seriously flawed. If this is a human piloted aircraft then it just means he has no idea what he is doing and I look forward to meeting him online :-P |
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What I don't get though is the deep blue colour for water. At best the water appears somewhat transparent from the air, and shows the darker riverbed below. Usually though it's simply some muddy brownish-greenish tone. That would also blend a lot better with the landscape. |
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Im climbing and at low speed. The 109 has a little more energy. For a chance to hit it i have to get up the nose a bit more. So i extend the flaps. It's a risky maneuver. If you have energy enough to hit the 109 it's ok, or you will become an easy target dangling. Sorry for my bad english |
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Generally a high-wing aircraft will pitch up after deploying landing flaps, whilst a low-wing aircraft, will pitch down, even if the aircraft actually gains altitude from this. I only base this on my aerodynamics education from the airforce.. Maybe somebody else can back me up more on this. Edit: nvm here: http://www.key.aero/view_feature.asp...ection=general Quoted from article : " After several graceful, sweeping turns, I slowly reduced power, lowered the undercarriage and dropped the flaps. As John had indicated, there is a marked pitch down with flap selection, and also significant deceleration. " "Abeam the numbers, I pulled the power back to minus four on the boost gauge, waited for the speed to drop below 140mph, then lowered the flaps and added some more nose-up trim before curving back towards the runway." I think it speaks that spifire had flaps ONLY intended for Landing Purposes! I read somewhere that some versions of the seafire had 3 settings, UP, TakeOff and Landing to reduce the excessive drag on takeoff from carriers when previously using "Landing" flaps :) Hope this answers your questions! |
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A brook on the map that this game is based from that is never more then 10 feet wide on its highest flow day will still be 50 scale feet of shiny water visible from altitude, that is just not correct |
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http://forum.1cpublishing.eu/showthr...=18803&page=26 |
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A stream is a very large river! And brooks and creeks i haven't seen so far, only fair sized rivers. |
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This is from one of the Mod sites Hello, Here we go with the BS. Cant even believe that these guys have pushed it back. Here is the email I got from amazon about Cliffs of Dover. Sad really... "We have received new release date information related to your pre-ordered video game in the order you placed on February 05 2011. The release date for the video game listed below has been changed by the publisher, and we want to provide you with a new delivery estimate based on the new release date: "IL-2 Sturmovik: Cliffs of Dover" Release date: April 19 2011 Estimated arrival date: April 25 2011 - April 27 2011" |
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I choose to believe Oleg Maddox, because after all, it's his game. If ubi is pulling some stunt then who knows. All I know is that if YOU believe it has been pushed back to 19th of april, you will have to wait and see and perhaps you will be positively surprised when it is available march 25th? OR, you take it like a true man, face the fact that there's one more month to wait, and deal with it instead of FLIP OUT! Man! I've been waiting for STORM OF WAR: Battle of Britain for 5 years! and Now I'm waiting for IL-2 : Cliffs of Dover... I can wait another month...... ;) and so should you, that is... IF it even has been pushed back. Relax, take a chill pill... |
+1 to the above.
I don't know what else can be said or done regarding the situation. None of us know what the reason is for the date change listed on some U.S. sites. Possibly it could just be down to error? If an assurance from the devs that nothing has changed in their release plans fails to satisfy people then nothing will. |
One guy got a rececpt that said August so who are you going to believe? These stores don't know when it's coming out. How can UBI set an exact date until the game is gold. Until March 26 I say it's coming out on the 25th
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May the force be with the Russian :)
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hehe, may the FM be with you!
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Strike,You are killing me man!:grin:
I only wanted that more people here had so good mood like you... |
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WHATTTTTT!!???! COD DelaYED ?!!!! NOOOOOOOOOOOOOOO !!@#%#%?$!!!! :cool: |
Oleg looks a bit like Palpatine in that pic.
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