Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   no friday update today??? (http://forum.fulqrumpublishing.com/showthread.php?t=18667)

Blackdog_kt 02-14-2011 02:54 AM

I have an i7 920 @ 2.6 GHz (stock speed, no overclocking) with 3GB of RAM (i initially had XP so no use going for 4GB, plus the i7 utilizes triple channel RAM, so i got 3 sticks of 1GB each). As for my graphics card, it's an Ati 4890 1GB.

My most likely upgrade would be to get an extra 3GB of RAM after i test run the sim a few times. However, i would be interested to know how the 4890 compares to some of the newer cards in DX9 and DX10 mode.

I don't plan to set every single thing at maximum and my monitor's native resolution is not huge (i have a 16:10 Dell Ultrasharp 22" IPS panel that runs 1680x1050).

We don't know yet what kind of detail settings the guy in the video runs so it's no use to ask if i'll be able to set the graphics sliders at a comfortable medium level.

However, since we have a lot of hardware savvy people i'd like to ask for a different comparison between the GPUs that would likely be easier to answer. So, if a guy runs a 6850 at a higher resolution like 1080p or 1920x1200 at X detail settings, would i be able to run more or less similar settings at my lower resolution with the 4890?

I could probably estimate this myself if i knew the differences between the 6850 and the 4890 in the amount of video RAM, shader processors and clock speeds they use, but sadly i'm not familiar with the specs for the new DX11 cards.

Rodolphe 02-14-2011 02:57 AM

...

Quote:

Originally Posted by VO101_Tom (Post 223681)
Bf 109 G-2 in flight cocpit video (from 6:45). I think DB 601 close just like this :)
http://www.youtube.com/watch?v=tluzb...eature=related


The inflight cockpit sound from 7:01 to 08:13 in this video is a not a live sound.
If you pay more attention, you'll be able to hear a repetitive sound sequence (cycle every 6 seconds) ;) which means that a sound editing process was involved.

Great video anyway ! :grin:

...

Royraiden 02-14-2011 03:05 AM

Quote:

Originally Posted by Blackdog_kt (Post 223758)
I have an i7 920 @ 2.6 GHz (stock speed, no overclocking) with 3GB of RAM (i initially had XP so no use going for 4GB, plus the i7 utilizes triple channel RAM, so i got 3 sticks of 1GB each). As for my graphics card, it's an Ati 4890 1GB.

My most likely upgrade would be to get an extra 3GB of RAM after i test run the sim a few times. However, i would be interested to know how the 4890 compares to some of the newer cards in DX9 and DX10 mode.

I don't plan to set every single thing at maximum and my monitor's native resolution is not huge (i have a 16:10 Dell Ultrasharp 22" IPS panel that runs 1680x1050).

We don't know yet what kind of detail settings the guy in the video runs so it's no use to ask if i'll be able to set the graphics sliders at a comfortable medium level.

However, since we have a lot of hardware savvy people i'd like to ask for a different comparison between the GPUs that would likely be easier to answer. So, if a guy runs a 6850 at a higher resolution like 1080p or 1920x1200 at X detail settings, would i be able to run more or less similar settings at my lower resolution with the 4890?

I could probably estimate this myself if i knew the differences between the 6850 and the 4890 in the amount of video RAM, shader processors and clock speeds they use, but sadly i'm not familiar with the specs for the new DX11 cards.

It really depends on the game.From the comparisons that I've made,going from 1024x768 to 1920x1200 does not reduce the fps much,maybe 5 fps.Considering that the games I tested ran at an average of 70-90fps, a 5 fps loss is quite minimal.There are other games like Crysis that suffer a lot when crankin up the resolution to the max,like 5-8 fps,while the game only runs at an average of 35-40fps.So relatively the fps loss in Crysis is huge compared to most common games.

LukeFF 02-14-2011 03:47 AM

Quote:

Originally Posted by major_setback (Post 223680)
That is very possibly the best video yet.
Very nice.

+1

mazex 02-14-2011 06:37 AM

Quote:

Originally Posted by Royraiden (Post 223691)
From the uploader:
"core I5-650, 4GB DDR3 1600, AMD Radeon 6870. win7 x64. dx10 render. 4x AA" Things are looking good so far performance-wise :D

Yes, it would have been weird if it was the same hw as the clips from the show as it flows so much better :) I guess we can draw the conclusion from this that the game is not that CPU-limited? It's even a worse CPU than the show, but a much better GPU (and more memory if that has an impact (not that Ilya's comments indicate that)) . In any case this is good news as that is a rather midrange rig these days, and the 2600k rig I will order when Intel gets the P67 fixed will run circles around it :)

Heliocon 02-14-2011 08:30 AM

Quote:

Originally Posted by Royraiden (Post 223212)
Well if those pc's were running the game at an "ok" frame rate, I guess that is a huge improvement.So far the game seems to be really optimized to run on average computers.

damn plebians.

Resolutions make a huge difference - especially with AA, because the higher the res, the higher the AA cost at the same setting, if you go from like 1600x1080->1920x1200 and have 4x AA on its going to probably halve your framerate. Although it depends on many many factors (hardware, software etc), but think of stuff like AF and AA as a multiplier on your resolution.

CharveL 02-14-2011 01:22 PM

Quote:

Originally Posted by Blackdog_kt (Post 223758)
I have an i7 920 @ 2.6 GHz (stock speed, no overclocking) with 3GB of RAM (i initially had XP so no use going for 4GB, plus the i7 utilizes triple channel RAM, so i got 3 sticks of 1GB each). As for my graphics card, it's an Ati 4890 1GB.

My most likely upgrade would be to get an extra 3GB of RAM after i test run the sim a few times. However, i would be interested to know how the 4890 compares to some of the newer cards in DX9 and DX10 mode.

I don't plan to set every single thing at maximum and my monitor's native resolution is not huge (i have a 16:10 Dell Ultrasharp 22" IPS panel that runs 1680x1050).

We don't know yet what kind of detail settings the guy in the video runs so it's no use to ask if i'll be able to set the graphics sliders at a comfortable medium level.

However, since we have a lot of hardware savvy people i'd like to ask for a different comparison between the GPUs that would likely be easier to answer. So, if a guy runs a 6850 at a higher resolution like 1080p or 1920x1200 at X detail settings, would i be able to run more or less similar settings at my lower resolution with the 4890?

I could probably estimate this myself if i knew the differences between the 6850 and the 4890 in the amount of video RAM, shader processors and clock speeds they use, but sadly i'm not familiar with the specs for the new DX11 cards.

Flying around at over 1000m you'll be just fine even with most effects cranked up. However, you'll probably find your biggest bottleneck won't be the card but the CPU because if it can't update object positions (like buildings) fast enough it won't matter how good your vidcard is.

I would look at overclocking that i7 of yours, perhaps after the sim has been out for a bit, to see any significant gains. My i5-750 is overclocked from 2.6 to 3.8ghz without any additional cooling and the difference it makes in ArmA2 is major.

Blackdog_kt 02-14-2011 03:28 PM

Thanks for your input Charvel. My i7 is a C0 stepping CPU however and not the more overclockable D0 revision. Had i bought it a mere couple of weeks later it would probably have been a D0 chip, it's the one time i went out and bought a high end CPU early in its life cycle (had this PC for almost 2 years) and it's biting me in the behind :-P

In any case, i've read some articles and they say it's possible even for C0 CPUs to reach 3.3-3.6 Ghz and anything higher than that is too much watts for the amount of extra power gained (i keep the PC running almost 24/7 so power consumption is an issue to me), so i might try it if i see it's giving me trouble.

Now that i think of it, all of that will also depend on how well CoD will utilise the extra cores and/or hyperthreading. Maybe we can get around a lower clock speed due to the extra cores/threads, who knows.

I'm very surprised that you say my GPU will actually fare better than the rest of the system, but then again the game is DX9/DX10 and the 4890 was one of the last DX10 series cards, so it makes sense somewhat.

Anyway, thanks for the input everyone, it's wait and see from now on :grin:

Royraiden 02-14-2011 04:58 PM

Quote:

Originally Posted by Heliocon (Post 223853)
damn plebians.

Resolutions make a huge difference - especially with AA, because the higher the res, the higher the AA cost at the same setting, if you go from like 1600x1080->1920x1200 and have 4x AA on its going to probably halve your framerate. Although it depends on many many factors (hardware, software etc), but think of stuff like AF and AA as a multiplier on your resolution.

You already said it."It depends on many factors"Did you really read what I wrote???I ran some tests.You want to argue my results??LOL.You make me laugh.In case you thought I wasnt using AA,the benchmarks I ran were all using 4xAA.Going from no AA to 4Xaa does make a huge difference.

Les 02-14-2011 05:50 PM

Quote:

Originally Posted by Blackdog_kt (Post 224031)
...My i7 is a C0 stepping CPU however and not the more overclockable D0 revision...

So is my i7 920, which I've had steadily overclocked at 3.8Ghz for the last couple of years, using the Asus P6T Deluxe motherboard, with 6-12 GB of Corsair TR3 1600C8D RAM and a Thermalright Ultra 120 CPU cooler.

This video http://www.hardocp.com/news/2008/11/..._p6t_ram_ocing shows the bios settings required. Jump to 5 mins in to see the settings that need to be changed.

Basically, it's switch the 'AI Overclock Tuner' to 'Manual', disable the 'Intel Speedstep Tech', set the 'DRAM Frequency' to '1523 MHz', the 'CPU Voltage' to '1.35', and the 'DRAM Bus Voltage' to '1.66' and that's it.

Here's some info about power consumption when overclocking - http://www.hardocp.com/article/2008/...locking_power/

From what I can tell, roughly speaking you're looking at about a 20 Watt difference between 2.66GHz and 3.8 GHz at idle, and an 80 Watt difference under full load.

Make of it what you will.

VO101_Sanyo 02-14-2011 05:53 PM

Quote:

Originally Posted by Rodolphe (Post 223760)
The inflight cockpit sound from 7:01 to 08:13 in this video is a not a live sound.
If you pay more attention, you'll be able to hear a repetitive sound sequence (cycle every 6 seconds) ;) which means that a sound editing process was involved.

Great video anyway ! :grin:

...

Black 6 sounds familiar? :) This is the real deal: http://www.aircraftrecords.com/checkflightgustav.html

I think Oleg and his team did an awesome job, no question about it. But if we can use the real sounds as a soundmod, well... I almost certainly have to buy some diapers.

CharveL 02-14-2011 05:55 PM

Quote:

Originally Posted by Blackdog_kt (Post 224031)
Thanks for your input Charvel. My i7 is a C0 stepping CPU however and not the more overclockable D0 revision. Had i bought it a mere couple of weeks later it would probably have been a D0 chip, it's the one time i went out and bought a high end CPU early in its life cycle (had this PC for almost 2 years) and it's biting me in the behind :-P

In any case, i've read some articles and they say it's possible even for C0 CPUs to reach 3.3-3.6 Ghz and anything higher than that is too much watts for the amount of extra power gained (i keep the PC running almost 24/7 so power consumption is an issue to me), so i might try it if i see it's giving me trouble.

Now that i think of it, all of that will also depend on how well CoD will utilise the extra cores and/or hyperthreading. Maybe we can get around a lower clock speed due to the extra cores/threads, who knows.

I'm very surprised that you say my GPU will actually fare better than the rest of the system, but then again the game is DX9/DX10 and the 4890 was one of the last DX10 series cards, so it makes sense somewhat.

Anyway, thanks for the input everyone, it's wait and see from now on :grin:

I doubt the extra cores are going to alleviate the positional updating for objects which is what's going to be the biggest bottleneck I think. Depending on how they are using them, chances are the extra cores will be offloading some AI or other parallel calculations.

But then again, everything helps so it's hard to say since it's so dependent on how the sim is coded to utilize them.

Personally, I'd wait till it comes out before doing much in upgrades so you can see where your money is best spent. Good luck!

Heliocon 02-15-2011 04:07 AM

Quote:

Originally Posted by Royraiden (Post 224072)
You already said it."It depends on many factors"Did you really read what I wrote???I ran some tests.You want to argue my results??LOL.You make me laugh.In case you thought I wasnt using AA,the benchmarks I ran were all using 4xAA.Going from no AA to 4Xaa does make a huge difference.

Nope, the "damn plebians" was a reply/joke to your post, I then edited it later (so I wouldnt double post) to talk about the aa and such in general and that was not a reply to your post at all, it was just my musings, so they were unconnected. Sorry for the confusion.

mazex 02-15-2011 05:42 AM

Quote:

Originally Posted by Heliocon (Post 223853)
damn plebians.

Resolutions make a huge difference - especially with AA, because the higher the res, the higher the AA cost at the same setting, if you go from like 1600x1080->1920x1200 and have 4x AA on its going to probably halve your framerate. Although it depends on many many factors (hardware, software etc), but think of stuff like AF and AA as a multiplier on your resolution.

Really Heliocon - what did we say about "trying to pick a fight?" - lets take a deep breath before posting like this next time?

And to the subject - if a game runs with good fps at 1680x1050* with a mid range GPU like we saw in the "leaked video" - then it's just a question of throwing hardware at the problem to get it running fine at higher resolutions - or? In the good old days the memory bandwidth was such a problem that higher resolutions caused massive drops in fps, but in the top of the line cards today the loss is really not that bad which can been seen in the review below (using 4x AA - none of the cards are even close to halving their fps when going up a "notch" in resolution from 1680x1050 to 1920x1200 - not even the budget cards):

http://www.anandtech.com/show/4008/n...orce-gtx-580/6

*/ The resolution 1600x1080 you mention is none I'v heard of (sorry it was too fun not to comment on that when you call us plebians ;))

Redwan 02-15-2011 08:36 AM

Funny as the 'No Friday update Topic' has as many posts as the 'Friday updates' themselves.

I think that Oleg doesn't have anything new or not buggy/cartoony to show, reason why he doesn’t seem so enthusiastic to share his WIP.

The only successes of BoB are the planes and the quality of the cockpits (graphics and functional complexity) and I must say that the lighting and the shadows are well done too. The ensemble allows some pretty nice and realistic shots.

But the rest remains IL2 like, with little improvement (even more cartoony than IL2 on some aspects) and if the promised ‘breath taking’ meteo effects are not in the initial release, I’m afraid that BoB will run short of commercial arguments to make the event.

The lucky thing for the dev team is that there is almost no concurrence in the sector of WWII combat flight sims (except some crappy outsiders that aren’t even worth to be mentioned … like rowan bob etc …). The only threat is that some potential buyers, disappointed by the cartoony and unachieved graphics combined to a the horribly low FPS would turn to something else more rewarding as far as the eye candy is concerned like the console sims (Wings of prey …) and finally the IL2 community will remain the only potential source of new buyers.

The new newbies market coveted by Oleg (he wants to attract them with the possibility to play BoB as easily as a console when using low realistic settings) will not turn away from consoles that offer a much more achieved photo realism.

I would like to add that I regret the exaggerated kindness towards the weak aspects of BoB and to have a realistic opinion about what the sim community thinks about BoB I go on some more neutral forums like SIMHQ where people say what they want in total freedom …

T}{OR 02-15-2011 09:12 AM

Quote:

Originally Posted by Redwan (Post 224308)
Funny as the 'No Friday update Topic' has as many posts as the 'Friday updates' themselves.

I think that Oleg doesn't have anything new or not buggy/cartoony to show, reason why he doesn’t seem so enthusiastic to share his WIP.

The only successes of BoB are the planes and the quality of the cockpits (graphics and functional complexity) and I must say that the lighting and the shadows are well done too. The ensemble allows some pretty nice and realistic shots.

But the rest remains IL2 like, with little improvement (even more cartoony than IL2 on some aspects) and if the promised ‘breath taking’ meteo effects are not in the initial release, I’m afraid that BoB will run short of commercial arguments to make the event.

The lucky thing for the dev team is that there is almost no concurrence in the sector of WWII combat flight sims (except some crappy outsiders that aren’t even worth to be mentioned … like rowan bob etc …). The only threat is that some potential buyers, disappointed by the cartoony and unachieved graphics combined to a the horribly low FPS would turn to something else more rewarding as far as the eye candy is concerned like the console sims (Wings of prey …) and finally the IL2 community will remain the only potential source of new buyers.

The new newbies market coveted by Oleg (he wants to attract them with the possibility to play BoB as easily as a console when using low realistic settings) will not turn away from consoles that offer a much more achieved photo realism.

I would like to add that I regret the exaggerated kindness towards the weak aspects of BoB and to have a realistic opinion about what the sim community thinks about BoB I go on some more neutral forums like SIMHQ where people say what they want in total freedom …

Ilya said that they do not want to show anything until they reach gold version. I presume you missed that, but it was obvious from their current policy/choice of Friday updates.

WoP has only that - the looks (definitely not photo realism as you have put it). But this is where the story ends. For everything else and much more there is IL2.

And last - as far as SimHQ forums go, I will say that you can find even bigger 'babies' over there compared to what we have here on 1C forums. The only difference is that you can discuss stuff that is mods related.

F19_Klunk 02-15-2011 09:37 AM

I am quite frankly a bit surprised that so many diss this title beforehand, based on "beta and WIP" footage/video alone. It also amaze me that the only reason they "diss" the title is the lack of eye candy? Sure I like eye candy as much as the next guy, but imo what makes or breaks the success of this sim is not how it looks (unless it is utter cr@p which we can agree on it does not) but rather how enjoyable it plays.

I got the wings of prey, and I liked the way it looked even though it was a bit desaturated, but what made me leave the title after only a few runs was.. I didn't really enjoy PLAYING IT.. not because of the gfx but because of the gameplay (or rather lack of it)

If Maddox games succeeds in good and innovative off- and online flying, allows people to fly with less than topnotch rigs, introduce interesting news and tricks of bags in the sim world, then this is a hit. IL2 did not survive this long due to graphics even though it's nice to have when u spend so much dough on your rig... it survived due to great gameplay and a strong community.
I cannot for my life understand the nitpicking about how explosions look.. not only because it's WIP but also that it is waaaaay down low on priority list.


Maybe these "disses" is just a reflection of the people uttering them (cup is always half empty kinda people) or it is a reflection of that the community are very eager for the release and we need to talk about SOMEthing... I don't know.

Maybe I will be one of those that will not be attracted by this title in the end, but I choose to stay neutral until I actually get the chance to play it..
but yes.. I too look forward to the release .. we will just have to see what it brings us.

2 cents

T}{OR 02-15-2011 10:10 AM

+1000

Excellent post Klunk. It shows you're one of the more mature posters around here.

kalimba 02-15-2011 01:11 PM

Quote:

Originally Posted by T}{OR (Post 224324)
+1000

Excellent post Klunk. It shows you're one of the more mature posters around here.

Yep ! Nailed it...And what is the most impressive thing about Klunk, is the fact that he is only 14 yrs old...:cool::cool::cool:
So we need to grow up and set the example here....:rolleyes:

Great post Klunk !

Salute !

Redwan 02-15-2011 01:45 PM

Quote:

Originally Posted by T}{OR (Post 224314)
Ilya said that they do not want to show anything until they reach gold version.


Common guy’s I don’t know what you smoke but you should keep it for the week-end ;-)

If Oleg’s policy is not to show anything untill the release, so why to make a WIP update every week ? To show some crappy place holders ? Why ?

Redwan 02-15-2011 01:49 PM

Quote:

Originally Posted by T}{OR (Post 224324)
+1000

Excellent post Klunk. It shows you're one of the more mature posters around here.

Very interresting point of view ... from an other submissive folower. Anyway, keep on cleaning Klunk's shoes, you do a good job :grin: :grin: :grin:

T}{OR 02-15-2011 01:52 PM

Quote:

Originally Posted by Redwan (Post 224389)
Common guy’s I don’t know what you smoke but you should keep it for the week-end ;-)

If Oleg’s policy is not to show anything untill the release, so why to make a WIP update every week ? To show some crappy place holders ? Why ?

It says here nicely:

Quote:

Originally Posted by luthier (Post 223973)
...
We'll release final gameplay videos once we go gold, where you can judge the features that are shipping with release.

Now to bring you further up to speed - all the stuff we have been shown is what will definitely make it into the game. It has been said that all the dev. team was doing for the past 6 months was scaling back the game - "flipping a couple of switches off" which will be activated in future add-ons. Now do you understand better why we haven't been shown any gameplay videos?

There is also a rumor that we will get a patch on the release day.

F19_Klunk 02-15-2011 02:14 PM

Quote:

Originally Posted by Redwan (Post 224392)
Very interresting point of view ... from an other submissive folower. Anyway, keep on cleaning Klunk's shoes, you do a good job :grin: :grin: :grin:

LOL At least you make me laugh :) :)

Dunno how you in anyway could interpret my input as a "submissive follower".. .. if u refer to me as an IL2 fan.. u bet.. and I think u are one as well.. what are u doing here otherwise :)

As I said, I am neutral until I get to play the game.. I have always, no matter what it concerns, had the opinion that one shouldn't judge anything or ANYONE unless you have facts. Regarding Cod, I know too little to come with any kind of conclusion; good or bad. The same goes for you; I know too little about you to judge u as a troll.. I THINK maybe u are one of those who prefers to have low expectations in order to be positively surprised... so.. mate.. let's all hope for this to be a big hit... for us to enjoy for a very long time :)
Can we agree on that? :)

cheers

PS "judging" from your previous post in the update threads from Oleg & Co you seem to me to be very positive actually.. :)

philip.ed 02-15-2011 03:45 PM

Quote:

Originally Posted by F19_Klunk (Post 224320)
I am quite frankly a bit surprised that so many diss this title beforehand, based on "beta and WIP" footage/video alone. It also amaze me that the only reason they "diss" the title is the lack of eye candy? Sure I like eye candy as much as the next guy, but imo what makes or breaks the success of this sim is not how it looks (unless it is utter cr@p which we can agree on it does not) but rather how enjoyable it plays.

I got the wings of prey, and I liked the way it looked even though it was a bit desaturated, but what made me leave the title after only a few runs was.. I didn't really enjoy PLAYING IT.. not because of the gfx but because of the gameplay (or rather lack of it)

If Maddox games succeeds in good and innovative off- and online flying, allows people to fly with less than topnotch rigs, introduce interesting news and tricks of bags in the sim world, then this is a hit. IL2 did not survive this long due to graphics even though it's nice to have when u spend so much dough on your rig... it survived due to great gameplay and a strong community.
I cannot for my life understand the nitpicking about how explosions look.. not only because it's WIP but also that it is waaaaay down low on priority list.


Maybe these "disses" is just a reflection of the people uttering them (cup is always half empty kinda people) or it is a reflection of that the community are very eager for the release and we need to talk about SOMEthing... I don't know.

Maybe I will be one of those that will not be attracted by this title in the end, but I choose to stay neutral until I actually get the chance to play it..
but yes.. I too look forward to the release .. we will just have to see what it brings us.

2 cents

I agree, but I think there is a difference between knit-picking for the sake of it and actual constructive criticism. I didn't save the quote, but Luthier did say that criticisms of the sim are essential at all stages in order for the sim to improve. For example, although it is arguably a very small aspect of the sim, Oleg asked me to send him lots of information on the RAF flight kit used in the BoB and I obliged and sent him a lot of information. Similarly, when members have posted and said that various features were wrong with the aircraft, the team looked into this, and efited the model if the member was found to be correct. Such a ping-ping motion between the developer and the customer is essential to ensure a great product.
I agree that in places people pick-apart features that may seem pointless to some (and some members have, in my opinion, said defamatory things against the developers) but again, we all have a different idea of what makes out perfect sim.
I agree with regards to gameplay vs eye-candy (hence why I don't play WoP as I thought the demo was aweful) but if BoB is as good as Il-2 gameplay wise, I think there is a fair market for eye-candy related issues.
That's just my opinion. There is a fine-line between constructive criticism and pointless posts which stir flame wars. I think most of us are mature enough to see the difference (and I can hold my hands up and say that I have made posts in the past which many may feel fall into the latter category).

F19_Klunk 02-15-2011 04:12 PM

u have totally a legit point mate.. I think u know what I meant

kalimba 02-15-2011 05:21 PM

to my knowledge...
 
We haven't see a hi-def, hi F/X and high detail movie yet...
And the movies we saw were lo res with average machines...And it may not be totally photorealistic, but ...it already looks very good..So , what could go wrong ? ;)

Salute !

fireflyerz 02-15-2011 09:10 PM

Zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz zzzzz.....

kalimba 02-15-2011 09:44 PM

Quote:

Originally Posted by fireflyerz (Post 224591)
Zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz zzzzz.....

Too much to drink with your wife's pills Fireflyerz ? :cool:

We'll wake you up friday morning....

Salute !

fireflyerz 02-15-2011 09:58 PM

Yes please do , and bring me some good news too , its been a while :grin: ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZ

Redwan 02-16-2011 07:57 AM

Quote:

Originally Posted by F19_Klunk (Post 224400)
Can we agree on that? :)

Totally :)

Redwan 02-16-2011 09:18 AM

Quote:

Originally Posted by philip.ed (Post 224437)
I agree, but I think there is a difference between knit-picking for the sake of it and actual constructive criticism. I didn't save the quote, but Luthier did say that criticisms of the sim are essential at all stages in order for the sim to improve. For example, although it is arguably a very small aspect of the sim, Oleg asked me to send him lots of information on the RAF flight kit used in the BoB and I obliged and sent him a lot of information. Similarly, when members have posted and said that various features were wrong with the aircraft, the team looked into this, and efited the model if the member was found to be correct. Such a ping-ping motion between the developer and the customer is essential to ensure a great product.
I agree that in places people pick-apart features that may seem pointless to some (and some members have, in my opinion, said defamatory things against the developers) but again, we all have a different idea of what makes out perfect sim.
I agree with regards to gameplay vs eye-candy (hence why I don't play WoP as I thought the demo was aweful) but if BoB is as good as Il-2 gameplay wise, I think there is a fair market for eye-candy related issues.
That's just my opinion. There is a fine-line between constructive criticism and pointless posts which stir flame wars. I think most of us are mature enough to see the difference (and I can hold my hands up and say that I have made posts in the past which many may feel fall into the latter category).

Don’t miss understand me, I don’t try to discredit BOB or to be unrespectful with the dev team but I’m an IL2 fan since the beginning and I have a lot of expectations in this SOW as worthy successor of IL2 and I would certainly be it’s last defensor if required.

I don’t offen talk about the quality of planes (graphics, historical accuracy …) or flight dynamics or even ballistic because I know that features like that will be very advanced/accurate and I trust Oleg on that particular point, totally agreeing that they must remain a priority in BoB.

Why do I seem to focus on clouds ?
As I’m flying gliders for almost 15 years now, I’m very concerned about the meteo effects and the aspect of the sky in general. (we use clouds to localize thermals)

I don’t ask to have the whole variety of clouds in BoB but at least some good looking cumuluses.

I was very happy to have 3D clouds in IL2 and I really expected to have something more realistic in BoB. Even if the cloud variety seen until now in the updates is not very wide, the clouds that are supposed to be the cumuluses don’t look so bad and with some little improvements they could look much better.

- The bottoms of cumuluses should be FLAT and very dense during the day (in the good season) until the convections stop in the evening.
- The flat base of these clouds should be much darker and thicker and in general the ambiance under a good size cumulus is quite darker than what we saw untill now in the WIP with more ‘strange’ light variations between blue and mauve.

I’m also very disappointed by the fact that that the new clouds and the advanced meteo effects will not be part of the first release. I think that it’s a marketing mistake because it’s the eye candy that every virtual pilot expects in a modern combat flight sim to make the difference with what we have now (IL2, Lock On, ROF etc …)

Now after a two week deprivation, I’m very impatient to discover this Friday’s update of the place holders used in the WIP of BoB :-P

CharveL 02-16-2011 01:37 PM

I'll take the old clouds and non-dynamic weather for now until my 5.9ghz octa-core cpu arrives, and just settle for good FM, DM, dynamic lighting, improved shadows & terrain, sound, etc.

I prefer not to fly at ~10fps but that's just me.

jt_medina 02-16-2011 02:18 PM

Quote:

Originally Posted by CharveL (Post 224795)
I'll take the old clouds and non-dynamic weather for now until my 5.9ghz octa-core cpu arrives, and just settle for good FM, DM, dynamic lighting, improved shadows & terrain, sound, etc.

I prefer not to fly at ~10fps but that's just me.

+1

As Oleg said...
Quote:

20mm: What do you think today's simulation fans want (besides everything). Is it mostly gameplay, eye-candy, a dynamic campaign, a solid multiplayer, better-and-better AI, or some new element?

Oleg: I would say everything anyway! And when we give more and more, making 3D more and more close to a realistic image they never stop their complaints. Comments like, “This screw is not on the right place or this curl of the cloud doesn’t look good”. At the same time a few users would like too much realistic control of aircraft using all the devices like in real life. These are in minority. So there always should be the right calculated balance between realism and usability for a casual player, or we will be not able to sell the new product well and cover our expenses.

BigC208 02-16-2011 02:48 PM

30 Year glider pilot here. I also like the clouds to be more realistic than Il2 but...I don't like my sim experience to become a slide show. Just looking at the quality of the clouds in RoF or OFF, we know what's possible in todays flight sims. Oleg just overdid it a bit in the realism department. Bit off a too much, for the amount of time left to market. Frontal weather systems? Realistic airflow behaviour in and around convective weather? Icing simulation? You need a separate super computer to just crunch all those numbers.

I have no problem with using the old Il2 clouds as placeholders untill they have optimized the new weather so it'll be playable. What I'm hoping for is that he optimizes it for DX11 and multicore machines and GPU's. There is all this computing power outthere that is not being utilized.

If you have an older machine and don't want/can't upgrade, you get CoD with the old weather. If you're running an 990x or i2600k with 2 to 4 top of the line gpu's you're getting the full DX11 weather effects.

For the brave among us, Oleg is shipping the advanced weather with the game. You can use it in the full mission builder. Nice for screenshots or movies.

JG52Uther 02-16-2011 03:18 PM

Quote:

Originally Posted by CharveL (Post 224795)
I'll take the old clouds and non-dynamic weather for now until my 5.9ghz octa-core cpu arrives, and just settle for good FM, DM, dynamic lighting, improved shadows & terrain, sound, etc.

I prefer not to fly at ~10fps but that's just me.

+1 Its not just you.

philip.ed 02-16-2011 03:49 PM

Redwan: I have always agreed with you regarding the clouds (my comment wasn't aimed at you). I was relieved to see that Luthier said he agreed as well (as did the whole dev-team) and that the current clouds are just placeholders until they work on or finish the new model.

kendo65 02-16-2011 04:07 PM

Something that i haven't seen a definitive answer on - will we be able to set different types of weather in the initial release? I know the dynamic weather is delayed, but will there be options as in il-2 for overcast, stormy, etc?

So far have only seen screenshots and video of clear, sunny conditions.

have also seen early morning mist / fog

philip.ed 02-16-2011 04:22 PM

Yes, of course we will! I think if we couldn't, we'd be in a one-step forward, two steps back situation with regards to the weather.

Redwan 02-16-2011 04:23 PM

Quote:

Originally Posted by philip.ed (Post 224851)
Redwan: I have always agreed with you regarding the clouds (my comment wasn't aimed at you). I was relieved to see that Luthier said he agreed as well (as did the whole dev-team) and that the current clouds are just placeholders until they work on or finish the new model.

If the evolution of the IL2 clouds to BoB new clouds will be comparable to the evolution of IL2 aircrafts to BoB aircrafts .... they will be great !!!

And to be honest, I'd rather wait a while to have some advanced weather effects in a future patch that to have something unfinished in the release version.

kalimba 02-16-2011 06:18 PM

Just a glimpse of the future
 
Vey impressive....;)

http://www.youtube.com/watch?v=1snfO...eature=related

Imagine what can be done with the new CoD engine....:cool:

Salute !

jt_medina 02-16-2011 08:45 PM

Graphics of wings of prey + everything else of IL21946

Richie 02-19-2011 08:47 PM

Quote:

Originally Posted by Kikuchiyo (Post 223102)
That's not a 360 swivel. Closer to 170 and that would include the distance you can turn your eyes inside your skull. Not really unreasonable.

Agree I just tried it in a chair.


All times are GMT. The time now is 05:25 PM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.