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I have an i7 920 @ 2.6 GHz (stock speed, no overclocking) with 3GB of RAM (i initially had XP so no use going for 4GB, plus the i7 utilizes triple channel RAM, so i got 3 sticks of 1GB each). As for my graphics card, it's an Ati 4890 1GB.
My most likely upgrade would be to get an extra 3GB of RAM after i test run the sim a few times. However, i would be interested to know how the 4890 compares to some of the newer cards in DX9 and DX10 mode. I don't plan to set every single thing at maximum and my monitor's native resolution is not huge (i have a 16:10 Dell Ultrasharp 22" IPS panel that runs 1680x1050). We don't know yet what kind of detail settings the guy in the video runs so it's no use to ask if i'll be able to set the graphics sliders at a comfortable medium level. However, since we have a lot of hardware savvy people i'd like to ask for a different comparison between the GPUs that would likely be easier to answer. So, if a guy runs a 6850 at a higher resolution like 1080p or 1920x1200 at X detail settings, would i be able to run more or less similar settings at my lower resolution with the 4890? I could probably estimate this myself if i knew the differences between the 6850 and the 4890 in the amount of video RAM, shader processors and clock speeds they use, but sadly i'm not familiar with the specs for the new DX11 cards. |
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The inflight cockpit sound from 7:01 to 08:13 in this video is a not a live sound. If you pay more attention, you'll be able to hear a repetitive sound sequence (cycle every 6 seconds) ;) which means that a sound editing process was involved. Great video anyway ! :grin: ... |
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Resolutions make a huge difference - especially with AA, because the higher the res, the higher the AA cost at the same setting, if you go from like 1600x1080->1920x1200 and have 4x AA on its going to probably halve your framerate. Although it depends on many many factors (hardware, software etc), but think of stuff like AF and AA as a multiplier on your resolution. |
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I would look at overclocking that i7 of yours, perhaps after the sim has been out for a bit, to see any significant gains. My i5-750 is overclocked from 2.6 to 3.8ghz without any additional cooling and the difference it makes in ArmA2 is major. |
Thanks for your input Charvel. My i7 is a C0 stepping CPU however and not the more overclockable D0 revision. Had i bought it a mere couple of weeks later it would probably have been a D0 chip, it's the one time i went out and bought a high end CPU early in its life cycle (had this PC for almost 2 years) and it's biting me in the behind :-P
In any case, i've read some articles and they say it's possible even for C0 CPUs to reach 3.3-3.6 Ghz and anything higher than that is too much watts for the amount of extra power gained (i keep the PC running almost 24/7 so power consumption is an issue to me), so i might try it if i see it's giving me trouble. Now that i think of it, all of that will also depend on how well CoD will utilise the extra cores and/or hyperthreading. Maybe we can get around a lower clock speed due to the extra cores/threads, who knows. I'm very surprised that you say my GPU will actually fare better than the rest of the system, but then again the game is DX9/DX10 and the 4890 was one of the last DX10 series cards, so it makes sense somewhat. Anyway, thanks for the input everyone, it's wait and see from now on :grin: |
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This video http://www.hardocp.com/news/2008/11/..._p6t_ram_ocing shows the bios settings required. Jump to 5 mins in to see the settings that need to be changed. Basically, it's switch the 'AI Overclock Tuner' to 'Manual', disable the 'Intel Speedstep Tech', set the 'DRAM Frequency' to '1523 MHz', the 'CPU Voltage' to '1.35', and the 'DRAM Bus Voltage' to '1.66' and that's it. Here's some info about power consumption when overclocking - http://www.hardocp.com/article/2008/...locking_power/ From what I can tell, roughly speaking you're looking at about a 20 Watt difference between 2.66GHz and 3.8 GHz at idle, and an 80 Watt difference under full load. Make of it what you will. |
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I think Oleg and his team did an awesome job, no question about it. But if we can use the real sounds as a soundmod, well... I almost certainly have to buy some diapers. |
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But then again, everything helps so it's hard to say since it's so dependent on how the sim is coded to utilize them. Personally, I'd wait till it comes out before doing much in upgrades so you can see where your money is best spent. Good luck! |
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And to the subject - if a game runs with good fps at 1680x1050* with a mid range GPU like we saw in the "leaked video" - then it's just a question of throwing hardware at the problem to get it running fine at higher resolutions - or? In the good old days the memory bandwidth was such a problem that higher resolutions caused massive drops in fps, but in the top of the line cards today the loss is really not that bad which can been seen in the review below (using 4x AA - none of the cards are even close to halving their fps when going up a "notch" in resolution from 1680x1050 to 1920x1200 - not even the budget cards): http://www.anandtech.com/show/4008/n...orce-gtx-580/6 */ The resolution 1600x1080 you mention is none I'v heard of (sorry it was too fun not to comment on that when you call us plebians ;)) |
Funny as the 'No Friday update Topic' has as many posts as the 'Friday updates' themselves.
I think that Oleg doesn't have anything new or not buggy/cartoony to show, reason why he doesn’t seem so enthusiastic to share his WIP. The only successes of BoB are the planes and the quality of the cockpits (graphics and functional complexity) and I must say that the lighting and the shadows are well done too. The ensemble allows some pretty nice and realistic shots. But the rest remains IL2 like, with little improvement (even more cartoony than IL2 on some aspects) and if the promised ‘breath taking’ meteo effects are not in the initial release, I’m afraid that BoB will run short of commercial arguments to make the event. The lucky thing for the dev team is that there is almost no concurrence in the sector of WWII combat flight sims (except some crappy outsiders that aren’t even worth to be mentioned … like rowan bob etc …). The only threat is that some potential buyers, disappointed by the cartoony and unachieved graphics combined to a the horribly low FPS would turn to something else more rewarding as far as the eye candy is concerned like the console sims (Wings of prey …) and finally the IL2 community will remain the only potential source of new buyers. The new newbies market coveted by Oleg (he wants to attract them with the possibility to play BoB as easily as a console when using low realistic settings) will not turn away from consoles that offer a much more achieved photo realism. I would like to add that I regret the exaggerated kindness towards the weak aspects of BoB and to have a realistic opinion about what the sim community thinks about BoB I go on some more neutral forums like SIMHQ where people say what they want in total freedom … |
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WoP has only that - the looks (definitely not photo realism as you have put it). But this is where the story ends. For everything else and much more there is IL2. And last - as far as SimHQ forums go, I will say that you can find even bigger 'babies' over there compared to what we have here on 1C forums. The only difference is that you can discuss stuff that is mods related. |
I am quite frankly a bit surprised that so many diss this title beforehand, based on "beta and WIP" footage/video alone. It also amaze me that the only reason they "diss" the title is the lack of eye candy? Sure I like eye candy as much as the next guy, but imo what makes or breaks the success of this sim is not how it looks (unless it is utter cr@p which we can agree on it does not) but rather how enjoyable it plays.
I got the wings of prey, and I liked the way it looked even though it was a bit desaturated, but what made me leave the title after only a few runs was.. I didn't really enjoy PLAYING IT.. not because of the gfx but because of the gameplay (or rather lack of it) If Maddox games succeeds in good and innovative off- and online flying, allows people to fly with less than topnotch rigs, introduce interesting news and tricks of bags in the sim world, then this is a hit. IL2 did not survive this long due to graphics even though it's nice to have when u spend so much dough on your rig... it survived due to great gameplay and a strong community. I cannot for my life understand the nitpicking about how explosions look.. not only because it's WIP but also that it is waaaaay down low on priority list. Maybe these "disses" is just a reflection of the people uttering them (cup is always half empty kinda people) or it is a reflection of that the community are very eager for the release and we need to talk about SOMEthing... I don't know. Maybe I will be one of those that will not be attracted by this title in the end, but I choose to stay neutral until I actually get the chance to play it.. but yes.. I too look forward to the release .. we will just have to see what it brings us. 2 cents |
+1000
Excellent post Klunk. It shows you're one of the more mature posters around here. |
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So we need to grow up and set the example here....:rolleyes: Great post Klunk ! Salute ! |
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Common guy’s I don’t know what you smoke but you should keep it for the week-end ;-) If Oleg’s policy is not to show anything untill the release, so why to make a WIP update every week ? To show some crappy place holders ? Why ? |
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There is also a rumor that we will get a patch on the release day. |
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Dunno how you in anyway could interpret my input as a "submissive follower".. .. if u refer to me as an IL2 fan.. u bet.. and I think u are one as well.. what are u doing here otherwise :) As I said, I am neutral until I get to play the game.. I have always, no matter what it concerns, had the opinion that one shouldn't judge anything or ANYONE unless you have facts. Regarding Cod, I know too little to come with any kind of conclusion; good or bad. The same goes for you; I know too little about you to judge u as a troll.. I THINK maybe u are one of those who prefers to have low expectations in order to be positively surprised... so.. mate.. let's all hope for this to be a big hit... for us to enjoy for a very long time :) Can we agree on that? :) cheers PS "judging" from your previous post in the update threads from Oleg & Co you seem to me to be very positive actually.. :) |
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I agree that in places people pick-apart features that may seem pointless to some (and some members have, in my opinion, said defamatory things against the developers) but again, we all have a different idea of what makes out perfect sim. I agree with regards to gameplay vs eye-candy (hence why I don't play WoP as I thought the demo was aweful) but if BoB is as good as Il-2 gameplay wise, I think there is a fair market for eye-candy related issues. That's just my opinion. There is a fine-line between constructive criticism and pointless posts which stir flame wars. I think most of us are mature enough to see the difference (and I can hold my hands up and say that I have made posts in the past which many may feel fall into the latter category). |
u have totally a legit point mate.. I think u know what I meant
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to my knowledge...
We haven't see a hi-def, hi F/X and high detail movie yet...
And the movies we saw were lo res with average machines...And it may not be totally photorealistic, but ...it already looks very good..So , what could go wrong ? ;) Salute ! |
Zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz zzzzz.....
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We'll wake you up friday morning.... Salute ! |
Yes please do , and bring me some good news too , its been a while :grin: ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZ
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I don’t offen talk about the quality of planes (graphics, historical accuracy …) or flight dynamics or even ballistic because I know that features like that will be very advanced/accurate and I trust Oleg on that particular point, totally agreeing that they must remain a priority in BoB. Why do I seem to focus on clouds ? As I’m flying gliders for almost 15 years now, I’m very concerned about the meteo effects and the aspect of the sky in general. (we use clouds to localize thermals) I don’t ask to have the whole variety of clouds in BoB but at least some good looking cumuluses. I was very happy to have 3D clouds in IL2 and I really expected to have something more realistic in BoB. Even if the cloud variety seen until now in the updates is not very wide, the clouds that are supposed to be the cumuluses don’t look so bad and with some little improvements they could look much better. - The bottoms of cumuluses should be FLAT and very dense during the day (in the good season) until the convections stop in the evening. - The flat base of these clouds should be much darker and thicker and in general the ambiance under a good size cumulus is quite darker than what we saw untill now in the WIP with more ‘strange’ light variations between blue and mauve. I’m also very disappointed by the fact that that the new clouds and the advanced meteo effects will not be part of the first release. I think that it’s a marketing mistake because it’s the eye candy that every virtual pilot expects in a modern combat flight sim to make the difference with what we have now (IL2, Lock On, ROF etc …) Now after a two week deprivation, I’m very impatient to discover this Friday’s update of the place holders used in the WIP of BoB :-P |
I'll take the old clouds and non-dynamic weather for now until my 5.9ghz octa-core cpu arrives, and just settle for good FM, DM, dynamic lighting, improved shadows & terrain, sound, etc.
I prefer not to fly at ~10fps but that's just me. |
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As Oleg said... Quote:
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30 Year glider pilot here. I also like the clouds to be more realistic than Il2 but...I don't like my sim experience to become a slide show. Just looking at the quality of the clouds in RoF or OFF, we know what's possible in todays flight sims. Oleg just overdid it a bit in the realism department. Bit off a too much, for the amount of time left to market. Frontal weather systems? Realistic airflow behaviour in and around convective weather? Icing simulation? You need a separate super computer to just crunch all those numbers.
I have no problem with using the old Il2 clouds as placeholders untill they have optimized the new weather so it'll be playable. What I'm hoping for is that he optimizes it for DX11 and multicore machines and GPU's. There is all this computing power outthere that is not being utilized. If you have an older machine and don't want/can't upgrade, you get CoD with the old weather. If you're running an 990x or i2600k with 2 to 4 top of the line gpu's you're getting the full DX11 weather effects. For the brave among us, Oleg is shipping the advanced weather with the game. You can use it in the full mission builder. Nice for screenshots or movies. |
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Redwan: I have always agreed with you regarding the clouds (my comment wasn't aimed at you). I was relieved to see that Luthier said he agreed as well (as did the whole dev-team) and that the current clouds are just placeholders until they work on or finish the new model.
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Something that i haven't seen a definitive answer on - will we be able to set different types of weather in the initial release? I know the dynamic weather is delayed, but will there be options as in il-2 for overcast, stormy, etc?
So far have only seen screenshots and video of clear, sunny conditions. have also seen early morning mist / fog |
Yes, of course we will! I think if we couldn't, we'd be in a one-step forward, two steps back situation with regards to the weather.
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And to be honest, I'd rather wait a while to have some advanced weather effects in a future patch that to have something unfinished in the release version. |
Just a glimpse of the future
Vey impressive....;)
http://www.youtube.com/watch?v=1snfO...eature=related Imagine what can be done with the new CoD engine....:cool: Salute ! |
Graphics of wings of prey + everything else of IL21946
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