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-   -   Friday 2011-02-04 Dev. update and Discussion (http://forum.fulqrumpublishing.com/showthread.php?t=18564)

Stiboo 02-04-2011 11:06 PM

Many thanks Ilya for lots of posts this week

as said before, your (and Oleg's) replies are worth more than the screenshots and vid.


I do feel that the points below (although not put in the most respectful way) do raise some valid points -


Quote:

Originally Posted by sk065 (Post 220496)
OK a few concerns.

1. hardly any gameplay videos after 6 years of development time....are the devs hiding something? Most games have a plethera of information out on the game by this stage.

2. Rubbish release statement with misleading information.

3. Main attractive features of this 'sim' not included on release. i.e. dynamic campaign, dynamic weather andpotentially correct engine sounds (as they seem to be covert about this aspect).

4. Published by Ubi.....DRM crap

5. Silent Hunter 5 philosophy of releasing a half-finished product with the intention of introducing said features in point 3 at a later date (possibly by means of a paid addon) however if the game does not sell well it may be abondoned by Ubi like SH5.


Compared to most game releases I can think of, things seem to have been handled in a very strange way, very little video/game play video or trailers, no big computer magazine previews, no magazine adverts or any adverts I can think of...isn't all this sort thing what a game publisher is paid for?

The official website only going live a few weeks before release, with almost no content to it...

With only a few weeks to go before release I still cannot pre-order in the UK through GAME UK or Steam - i've NEVER known that for any game..?

Releasing the game at the same time as other big PC game releases such as Shogan2 TW, Dragon Age 2, Assassins Creed Brotherhood ( Ubisoft), Crysis 2, The Sims 3: Medieval, again I thought game publishers tried to avoid launching a smaller title when other blockbusters are raking in the pocket money...

Yes the core game looks fantastic and will grow for years to come, but as far as launching the game and 'selling' the game to the public and generating any sort of hype it's FUBAR !


So no moans at Oleg or Ilya but Ubisoft = SNAFU


Regards to you all

Simon

ECV56_Lancelot 02-04-2011 11:25 PM

Quote:

Originally Posted by Skoshi Tiger (Post 220578)
Hi! and thankyou very much for the update.

In the video Luthier is using a Thrustmaster HOTAS Warthog. As I've recently got one I'ld be interested to know how CoD handles the On-Off switches on the throttle.

In IL2 many of the game commands are toggles, where the same key switches the system on or off (ie the engine switch where it is controlled by a single momentary switch ). Will CoD allow a latching OFF/ON switch (like many on the Warthog throttle) to be switched on and stay in that state until the switch is turned off?

I hope this makes sense.

Cheers and thanks again

It does make sense, and it's a good question, i would like to know that too.

Kikuchiyo 02-04-2011 11:30 PM

Quote:

Originally Posted by Stiboo (Post 220582)
Many thanks Ilya for lots of posts this week

as said before, your (and Oleg's) replies are worth more than the screenshots and vid.


I do feel that the points below (although not put in the most respectful way) do raise some valid points -





Compared to most game releases I can think of, things seem to have been handled in a very strange way, very little video/game play video or trailers, no big computer magazine previews, no magazine adverts or any adverts I can think of...isn't all this sort thing what a game publisher is paid for?

The official website only going live a few weeks before release, with almost no content to it...

With only a few weeks to go before release I still cannot pre-order in the UK through GAME UK or Steam - i've NEVER known that for any game..?

Releasing the game at the same time as other big PC game releases such as Shogan2 TW, Dragon Age 2, Assassins Creed Brotherhood ( Ubisoft), Crysis 2, The Sims 3: Medieval, again I thought game publishers tried to avoid launching a smaller title when other blockbusters are raking in the pocket money...

Yes the core game looks fantastic and will grow for years to come, but as far as launching the game and 'selling' the game to the public and generating any sort of hype it's FUBAR !


So no moans at Oleg or Ilya but Ubisoft = SNAFU


Regards to you all

Simon


Pretty sure that both Oleg and Ilya have posted on these topics before, or are misleading questions.

1. They have said they don't want to make misleading and shopped videos like other companies do. Most companies' early videos are teaser trailers that are rendered and not in game.

2. Ubisoft made the release statement, and they really don't give 2 shits they just want to get money.

3. I would hardly call those the "Main attractive features" sure they are great, and it has already been told to us that it just won't make initial release. This is the team that has continued to support a decade old simulator WHILE making a brand new significantly cutting edge simulator

4. The DRM doesn't sound awful, but 1C Maddox has little input on this, and yes I am against limited install DRM even if this isn't super restrictive like some we have seen in the past from Ubi.

5. This is far from half finished, and they have to get their money to continue supporting themselves and their families. They will support this game they aren't some huge dev house that fire and forgets what they make. They have proven that if nothing they are loyal to their fans.

I have to say yes I am a little disappointed about some of those facts (dynamic weather and DRM to be specific), but I have faith that 1C Maddox will support this simulator for years to come, and any features that aren't ready the day of release won't be as important as the features that are. Furthermore, that features that have been promised to this community will be in in future releases, and I don't believe it will be only with the purchase of expansions like other dev houses would do. They will be patches given freely, and that expansions and additions to the title that are paid for will add much more life both online and in single-player modes.

Once again Thank You to all the people at 1C Maddox for all your hard work and your diligent attention to this sometimes winy community.

Dano 02-04-2011 11:42 PM

Quote:

Originally Posted by Hecke (Post 220535)
That's what he said, and the video was fluent. With that CPU. Above water, yeah, but anyway.

He also said:

Quote:

Originally Posted by Luthier
My system isn't good enough to run the game at full settings while flying over populated areas, especially over London.

That's actually the fault of the CPU. Even if we replace all objects on the screen with single pixels, it doesn't run any faster. There's just so many objects around you being tracked - buildings and trees - that constantly updating their location relative to you takes a lot of resources.

My card is mostly maxed out by textures of tons of different objects, againt in populated areas. Airfields are the worst in this respect. You're seeing a ton of high-res objects at the highest level of detail. The game uses dynamic texture loading, and you'd see various textures cycle through lower LODs, try to load a higher one, run out of memory, and swap back to lower detail.

We have specific graphic options for that which allow you to limit the number of objects on the screen and their detail. Going to medium object density is hardly noticeable, especially compared to Il-2. Going to medium object detail is even less apparent unless you're taking an up-close look at a truck or a building.


Tree_UK 02-04-2011 11:43 PM

Well theres no point sending the game to be reviewed by any PC mags without at first telling the potential reviewer what system specs he/she need to run the game smoothly, the first thing anybody will do in a battle of britian sim is whack the detail up and try and bomb London or defend it. As luthier as said this will only create a slide show hence the game review score will ultimately be very low.

Kikuchiyo 02-04-2011 11:49 PM

Quote:

Originally Posted by Tree_UK (Post 220591)
Well theres no point sending the game to be reviewed by any PC mags without at first telling the potential reviewer what system specs he/she need to run the game smoothly, the first thing anybody will do in a battle of britian sim is whack the detail up and try and bomb London or defend it. As luthier as said this will only create a slide show hence the game review score will ultimately be very low.

You're assuming a reviewer will have a crappy system, and not an advanced "high end" system that most review houses have. I think you are a detractor/troll/sperglord from what I've seen, and certainly a pessimist. Will it get high scores from most mass market reviewers? Probably not, but they review for the average gamer and not for niche market gamers like us. You frequently post non-constructive criticisms, and frankly have turned many people who are excited about this sim off of these forums, and I say that not as an uniformed poster, but as someone who reads other forums that are excited about this particular sim.

GOA_Potenz 02-04-2011 11:59 PM

Ilya answer the phone:-P

Tree_UK 02-05-2011 12:03 AM

Quote:

Originally Posted by Kikuchiyo (Post 220593)
You're assuming a reviewer will have a crappy system, and not an advanced "high end" system that most review houses have. I think you are a detractor/troll/sperglord from what I've seen, and certainly a pessimist. Will it get high scores from most mass market reviewers? Probably not, but they review for the average gamer and not for niche market gamers like us. You frequently post non-constructive criticisms, and frankly have turned many people who are excited about this sim off of these forums, and I say that not as an uniformed poster, but as someone who reads other forums that are excited about this particular sim.

Yes thanks for that, but can you not see where your answer is fundamentally flawed, in that we dont know how it runs on a high end system, we keep begging Luthier and Oleg to show us some video on a real high end PC, we want to wave the Cliffs Of Dover flag and say jeez look how good this game runs if you've got the the right kit, hundreds of people are waiting to buy or build new systems and spend thousands just to play this game, but for some reason the devs are holding back on showing us this game run on a top end gaming rig.

BadAim 02-05-2011 12:05 AM

Oleg and Ilya, thank you for your wonderful work, and for the love that you put into it every day. I would hope to think that some of the naysayers would change their minds if they understood that it pains you guys as much as it does us (if not more) when you have to leave out or simplify a feature to get this sim to us in usable condition, after all it's you who has put all this work into it!

I just love the colors and the "feel" of the environment shown in these last shots. I really am looking forward to drivable vehicles, the scenery is that good. The "silvering" is going well.

zapatista 02-05-2011 12:05 AM

Quote:

Originally Posted by luthier (Post 220356)
Whoa.

I did post this on a Russian-language forum a few days ago.

The dynamic weather is extremely complex and done in-depth, more so than in any other sim. However its complexity is its downfall. It runs so slow, you can't fly with it on our large map. The physics kill the CPU and the complex clouds kill the video card.

Since complex weather was down the task list for the team behind FM, AI, various plane systems, and DM, we started on optimizing it too late and so won't have it working at sufficient framerate in time for release.

However we actually are shipping the weather in its current state with the game, accessible to the player via the FMB as a "play with it at your own risk" undocumented feature. And we will definitely be updating and improving it in the future.

hiya luthier & oleg,

big thanks for making the effort to include the dynamic weather "as is" as an optional extra, many people on higher end machines will enjoy playing around with the dynamic weather to see how it works and its effect.

it is indeed a lower priority, and important to get the game out the door at the moment with the more important core elements working correctly.

question: is there any hope to have the dynamic campaign element added in as a similar "as is" state, and allow the community to develop it further with some tools ? (if this is low down the priority for your team). this is a BIG part of what some of us were looking forward to :) the scripted missions are fine for one initial part of the game but it is not what will keep people playing it over and over. it completely takes the sim to a new level of gameplay to be able to have an unfolding war scenario that evolves 24/7, with us being able to step in at various points and choose the missions types we prefer (fighter escort, interception, dogfight, pilot resque, naval torpedo attack, resupply mission to frontline troops, etc...), and have an evolving battle scenario unfolding around us

BadAim 02-05-2011 12:15 AM

Quote:

Originally Posted by Tree_UK (Post 220598)
Yes thanks for that, but can you not see where your answer is fundamentally flawed, in that we dont know how it runs on a high end system, we keep begging Luthier and Oleg to show us some video on a real high end PC, we want to wave the Cliffs Of Dover flag and say jeez look our good this game runs if you've got the the right kit, hundreds of people are waiting to buy or build new systems and spend thousands just to play this game, but for some reason the devs are holding back on showing us this game run on a top end gaming rig.

Sorry Nearmiss, mate, but I can't hold it in any longer........

Here is your real answer, Tree : The reason that the Devs are holding back is that 99.99999 percent of the people that are coming here are going to buy COD based on what they have seen so far, and wasting time that can be used to further improve the game to try to make you happy is just stupid, because you'll never be happy with anything, you've proven it just as well as Oleg and his fine crew have proved that they can make (most of) the rest of us happy.

Back to the ignore list with you.....

lbuchele 02-05-2011 12:19 AM

Many thanks for your hard work,Oleg, Ilya and team.
Contructive criticism maybe a good thing,that's true,but the fact is that doing computer software is an intelectual business.
You can`t DEMAND that people create something.That's right, this is a creative,artistic work like writing a book or paiting a canvas.
You need lots of inspiration and knowledge to do what they are doing.
I assume that I can't simply demand impressive weather,amazing clouds or stunning aircraft , but only expect that they could find a way inside their
minds to transform complex mathematical formulas in that marvelous graphical world that I want to immerse myself.
Or:they have a vision,have the courage to share with us and after that they need to build a road to do the liason between the present and that vision.
That road doesn't exists,need to be created from nothing,there are not even a model to look for inspiration because it wasn't build for anyone before...
I'm speaking for myself,naturally,and this only my opinion,but I really respect what they are doing here.
Because I don't even dream how they are capable of doing something so beautiful and believable.

Tree_UK 02-05-2011 12:21 AM

Quote:

Originally Posted by BadAim (Post 220602)
Sorry Nearmiss, mate, but I can't hold it in any longer........

Here is your real answer, Tree : The reason that the Devs are holding back is that 99.99999 percent of the people that are coming here are going to buy COD based on what they have seen so far, and wasting time that can be used to further improve the game to try to make you happy is just stupid, because you'll never be happy with anything, you've proven it just as well as Oleg and his fine crew have proved that they can make (most of) the rest of us happy.

Back to the ignore list with you.....

Wasting time to make a 3 minute recording on a high end PC. Have a word with yourself Badaim, think of how many more sales will be generated knowing that if you have the right gear you can run this game maxed out. We want this game to be successful, we want it to sell shed loads of copies, we want reviewers to sing its praises, but we also want to see it to believe it. For the record i dont really give a rats ass about the dynamic campaign, or the dynamic weather or the manned AA guns, I never believed that the game engine could cope with such features in the first place and I said so 2 years ago, Im not upset about the DRM, its all cool with me. However I would like to know that if im chasing a Bomber over a town or city that Im not going to drop down to 5 FPS.

Old_Canuck 02-05-2011 12:29 AM

Quote:

Originally Posted by Skiiwa (Post 220539)
There is an Ignore button on here? I need a see "Only" Button. I only care about the developers coments!

Skiiwa, click on the "UserCP" menu item near the top of this page, then logon if you haven't already and scroll down to "edit ignore list." Type in the name of the person(s) you want to ignore.

IMO most folks here are mature and supportive -- even constructively critical -- but thank God for the ignore feature so we can weed out malcontents and trolls with hidden agendas.

CRO_Adriatic 02-05-2011 12:32 AM

1st person view after bail out?

Kikuchiyo 02-05-2011 01:07 AM

Quote:

Originally Posted by Tree_UK (Post 220604)
Wasting time to make a 3 minute recording on a high end PC. Have a word with yourself Badaim, think of how many more sales will be generated knowing that if you have the right gear you can run this game maxed out. We want this game to be successful, we want it to sell shed loads of copies, we want reviewers to sing its praises, but we also want to see it to believe it. For the record i dont really give a rats ass about the dynamic campaign, or the dynamic weather or the manned AA guns, I never believed that the game engine could cope with such features in the first place and I said so 2 years ago, Im not upset about the DRM, its all cool with me. However I would like to know that if im chasing a Bomber over a town or city that Im not going to drop down to 5 FPS.

I think you miss the point. Other than reviewers of combat flight sims general mass market reviewers will not sing it's praises for the most part. It will be great for what it is, and hopefully those of us that are dedicated to this genre and want to see it flourish will bring new players under our wings with this sim. I have no faith in reviewers for anything that isn't Battlefield Halo of Wars Generic FPS for consoles.

From what I have seen for Cliffs of Dover and from this development house I have faith that this will be the finest CFS any of us have seen. Rise of Flight released with only what 4 planes? The only other "hot" combat flight sims out there are the DCS series and each of those two sims only cover 1 plane each, and they don't have as advanced of a flight model or damage model from what I've seen. I honestly believe even with an earlier than fully ready release of Cliffs of Dover may truly be able to reinvigirate the genre as a whole. I myself have convinced at least several (3) other people to give this game a go, and none of them are fans of flight sims, but have a passing interest in the concept.

Instead of arguing in and amongst ourselves and moaning over possible bad reviews from paid to review games reviewers it is WE who need to spread the word, and nitpicking over minute details detracts from it all.

We should be the heralds we shouldn't be arguing because the shade of the insturment panel is off by 1 metric, or of HDRR vs their own ground up lighting system. We need to be bringing fresh blood in with as much tenacity as 1C Maddox is trying to do with scalable difficulty.

furbs 02-05-2011 01:19 AM

True and im sure we will all do our bit...but wouldnt it be easier if we had a fantastic HD video to show them?

keegc 02-05-2011 01:32 AM

is this still a game? Or a work of art? ;)

Kittle 02-05-2011 01:33 AM

Is the smoke some sort of defensive measure from units on the ground? I know in tactical ground combat andover industral areas it was common place, but against tactical air attacks I have no clue. I hope so, make the AI seem a bit less like AI and more like a real enemy trying to save their own life!

Cobra8472 02-05-2011 02:38 AM

Cheers for the update!!! :D

Luthier; don't forget to check yer FB messages! :)

Kikuchiyo 02-05-2011 03:14 AM

Quote:

Originally Posted by Kittle (Post 220618)
Is the smoke some sort of defensive measure from units on the ground? I know in tactical ground combat and over industral areas it was common place, but against tactical air attacks I have no clue. I hope so, make the AI seem a bit less like AI and more like a real enemy trying to save their own life!

If you are referring to the smoke in pic 5 then Oleg said in the very first post that it was from a locomotive exploding. Otherwise I have no idea where you are getting that info/assumption from other than a illiteracy/inability to comprehend images.

proton45 02-05-2011 04:04 AM

Quote:

Originally Posted by Tree_UK (Post 220604)
Wasting time to make a 3 minute recording on a high end PC. Have a word with yourself Badaim, think of how many more sales will be generated knowing that if you have the right gear you can run this game maxed out. We want this game to be successful, we want it to sell shed loads of copies, we want reviewers to sing its praises, but we also want to see it to believe it. For the record i dont really give a rats ass about the dynamic campaign, or the dynamic weather or the manned AA guns, I never believed that the game engine could cope with such features in the first place and I said so 2 years ago, Im not upset about the DRM, its all cool with me. However I would like to know that if im chasing a Bomber over a town or city that Im not going to drop down to 5 FPS.


The absence of a "high end gaming computer" video clip is NOT a make it or break it issue...most people don't have a "state of the art" machine, and most people feel better about buying a game that looks and runs "as advertised"...I feel better knowing that I can get close to the results I have seen, in the up-dates, without having to spend $500 to $1000.

How many times have we been let down by dishonest advertising campaigns that dangle flashy video clips and Photoshop enhanced combat sequence that look nothing like the actual game? Too many times to count...thats how many.


Yea...ok, it might be interesting to see how the game would look on an expensive machine, but we all know how anti-aliasing works, and we all know that the more you spend the better it looks. This is not a critical area...its a puff piece.

Robert 02-05-2011 04:10 AM

Quote:

Originally Posted by Kikuchiyo (Post 220593)
You're assuming a reviewer will have a crappy system, and not an advanced "high end" system that most review houses have. I think you are a detractor/troll/sperglord from what I've seen, and certainly a pessimist. Will it get high scores from most mass market reviewers? Probably not, but they review for the average gamer and not for niche market gamers like us. You frequently post non-constructive criticisms, and frankly have turned many people who are excited about this sim off of these forums, and I say that not as an uniformed poster, but as someone who reads other forums that are excited about this particular sim.


I used to subscribe to Maximum PC back in the day. It is a magazine aimed mostly at hardware verses an actual gaming software, though they reviewed 2 games a month. They reviewed FB quite highly (9 out of 10 if I recall). I was surprised because it was so out of the ordinary to see a simulation reviewed in that magazine. People will recognize quality.

ElAurens 02-05-2011 04:39 AM

Quote:

Originally Posted by furbs (Post 220614)
wouldnt it be easier if we had a fantastic HD video to show them?

Folks, we need to remember that advertising is not Olegs's or Luthier's job. It's the job of the publisher. That would be 1C in Russia and UBI everywhere else.

What Oleg and Luthier are doing in the weekly updates is taking us along on the journey of the development of the new sim. Giving us insight on how things are progressing, keeping their loyal, established, customers in the loop. They don't have to do this. Almost no other developer that I know of does. We are being allowed to see the progression of the making of the sim. Isn't that way better than say, Microsoft's misleading adverts for their flight sims that are basically just very expensive CGI and not reflective of what you actually are getting?

Isn't it better than being totally in the dark for years and then all of a sudden some publisher makes an announcement out of the blue that a new sim will be ready for sale shortly?

This is all part of the adventure of our little avocation. Stop grumbling about it and come along for the ride, it's a lot more fun.

Kikuchiyo 02-05-2011 04:57 AM

Quote:

Originally Posted by Robert (Post 220631)
I used to subscribe to Maximum PC back in the day. It is a magazine aimed mostly at hardware verses an actual gaming software, though they reviewed 2 games a month. They reviewed FB quite highly (9 out of 10 if I recall). I was surprised because it was so out of the ordinary to see a simulation reviewed in that magazine. People will recognize quality.

A single instance does not an effective argument make. Most review magazines/sights are paid to review a game, and what they get paid makes a difference on how well the game is reviewed. I did make a point to say "mainstream reviewers." There will be exceptions to every rule, and pointing out one such exception does not prove a contrary point. They don't recognize quality in most instances they recognize what their readers will enjoy over what is quality. I am not saying that everyone without exclusion will say Cliffs of Dover is not fun, but most will at VERY LEAST say it is not for the average gamer, and therefore most will review it poorly for being "too complex/hard" to be enjoyable.

I hope I am wrong in this regard, but I've been gaming long enough and reading reviews long enough that I know that filler garbage like Halo, Call of Duty, and World of Warcraft get excellent reviews while quality complex stuff like Rise of Flight and X3 Terran conflict (both of which are simmy, and have the developers hearts and souls in them) get horrible reviews.

VVV Cool I just wanted to be clear. X3 Terran Conflict is a Space sim pretty comprehensive might be worth a looksy for guys here, but it's as much empire building as it is combat oriented. Made by Eggosoft (I don't work for them in anyway shape or form). VVV

Robert 02-05-2011 05:44 AM

Quote:

Originally Posted by Kikuchiyo (Post 220635)
A single instance does not an effective argument make. Most review magazines/sights are paid to review a game, and what they get paid makes a difference on how well the game is reviewed. I did make a point to say "mainstream reviewers." There will be exceptions to every rule, and pointing out one such exception does not prove a contrary point. They don't recognize quality in most instances they recognize what their readers will enjoy over what is quality. I am not saying that everyone without exclusion will say Cliffs of Dover is not fun, but most will at VERY LEAST say it is not for the average gamer, and therefore most will review it poorly for being "too complex/hard" to be enjoyable.

I hope I am wrong in this regard, but I've been gaming long enough and reading reviews long enough that I know that filler garbage like Halo, Call of Duty, and World of Warcraft get excellent reviews while quality complex stuff like Rise of Flight and X3 Terran conflict (both of which are simmy, and have the developers hearts and souls in them) get horrible reviews.


True. I guess by stating a single instance I did imply that was the rule. D'oh! That wasn't my intent. I do believe quality is recognized. RoF had relatively good marks on a the whole, with most minuses being an incomplete game at release (4 planes, no FMB, and a few other features prominantly missing) or complaints about the level of difficulty it took to master the game. At least I don't remember reading any down right pans of RoF.

X3 Terran, I'm not familiar with.

I was surprise Maximum PC covered the game at all. They usually use the typical bench mark games to qualify a good gaming system. Because of that, having a sim in their featured reviews struck me as memorable for of it's inclusion.

More often than not, I'll look at user reviews,You Tube videos, and game forums. It seems to work for me, wherein I can get a balanced view of a game, a camera, a car....... You get the idea.

sk065 02-05-2011 06:27 AM

Quote:

Originally Posted by Kikuchiyo (Post 220586)
Pretty sure that both Oleg and Ilya have posted on these topics before, or are misleading questions.

1. They have said they don't want to make misleading and shopped videos like other companies do. Most companies' early videos are teaser trailers that are rendered and not in game.

2. Ubisoft made the release statement, and they really don't give 2 shits they just want to get money.

3. I would hardly call those the "Main attractive features" sure they are great, and it has already been told to us that it just won't make initial release. This is the team that has continued to support a decade old simulator WHILE making a brand new significantly cutting edge simulator

4. The DRM doesn't sound awful, but 1C Maddox has little input on this, and yes I am against limited install DRM even if this isn't super restrictive like some we have seen in the past from Ubi.

5. This is far from half finished, and they have to get their money to continue supporting themselves and their families. They will support this game they aren't some huge dev house that fire and forgets what they make. They have proven that if nothing they are loyal to their fans.

I have to say yes I am a little disappointed about some of those facts (dynamic weather and DRM to be specific), but I have faith that 1C Maddox will support this simulator for years to come, and any features that aren't ready the day of release won't be as important as the features that are. Furthermore, that features that have been promised to this community will be in in future releases, and I don't believe it will be only with the purchase of expansions like other dev houses would do. They will be patches given freely, and that expansions and additions to the title that are paid for will add much more life both online and in single-plaI yer modes.

Once again Thank You to all the people at 1C Maddox for all your hard work and your diligent attention to this sometimes winy community.

I have to say that I think a lot of you have the blinkers on and are treating the devs with too much reverence. hey have yet to prove anything by means of decent gamplay videos, previews, reviews.

I mean, the fact that parachutes arnt even modeled doesnt worry any of you?

I would suggest this game has run over time and over budget and they are just pushing it out 'as is' to get some return on it. STALKER anyone? The problem is, if it turns out to not sell then Ubi WILL drop it.

At the very least, this game has had a shocking marketing philosophy.

The Kraken 02-05-2011 07:00 AM

Quote:

Originally Posted by Tree_UK (Post 220591)
Well theres no point sending the game to be reviewed by any PC mags without at first telling the potential reviewer what system specs he/she need to run the game smoothly, the first thing anybody will do in a battle of britian sim is whack the detail up and try and bomb London or defend it. As luthier as said this will only create a slide show hence the game review score will ultimately be very low.

You are twisting his words, as this is pretty much the opposite of what Luthier has said. He's using a mid-range computer which is not able to run the game in full detail over cities. Now can you tell me any other sim which did not require a high-end system for high-end settings?

Looks like you just can't let go off you agenda. And in case you missed it, the system specs you were demanding so vehemently have been released recently.

Besides, reviewers usually test games on several configurations to check the performance, as this information is normally part of a review. You think they need detailed instructions without which they are stuck? Ridiculous.

HFC_Dolphin 02-05-2011 07:17 AM

To make it simple, I think that what many people want to know is what requirements exist in order to play the game in maximum settings.

As far as I know this is known to developers for the initial release, but nevertheless, it's not their obligation to announce it a couple of months before the release and then have people cursing them because their setup doesn't play perfectly well the game.
Developer's job is to deliver the game. Our job is to play it, with whatever means we have available and I'm 110% sure that within a week of the release, we'll have plenty of official, but mostly unofficial, reviews with the game being tested in several settings. And things will take their way from then on and so will the patches.

I do understand people's frustration, afterall I'm one of them holding my buy for a new pc (and I know that my old pc won't make it for CoD...), but that's life, you can't have everything. Some will play the game from Day 1 and some will play it a few weeks later, when they manage to setup a new rig, able to unleash CoD's power :)

What matters in the end, is that still the best pilots will be shooting the less skilled ones, whatever setup anyone has :D

Emil Akhbar!!!

The Kraken 02-05-2011 07:17 AM

Quote:

Originally Posted by sk065 (Post 220644)
I have to say that I think a lot of you have the blinkers on and are treating the devs with too much reverence. hey have yet to prove anything by means of decent gamplay videos, previews, reviews.

They proved themselves previously which does go a long way in building confidence.

Quote:

I mean, the fact that parachutes arnt even modeled doesnt worry any of you?
What makes you think there are no parachutes...? Hopefully not the various previous pics and videos that showed parachutes.

Quote:

I would suggest this game has run over time and over budget and they are just pushing it out 'as is' to get some return on it. STALKER anyone? The problem is, if it turns out to not sell then Ubi WILL drop it.
There are some statements that the team would have had more things to work on if time permitted, but that's the normal case with sims and not unlike what we had with Il2. The logic that any dropped feature would prove that the development has gone wrong and the game will come out half-finished and buggy doesn't work for me. Sure it's possible, especially with Ubi involved, but at the moment there is little to indicate that. I'd be more worried if the devs would not discuss dropped features, and use marketing smokescreens like MS usually does (or Ubi themselves with Silent Hunter V) to hide any shortcomings.

Quote:

At the very least, this game has had a shocking marketing philosophy
With Ubi in charge I didn't expect differently, but you sure have a point there. Let's hope the next weeks will finally see some marketing material released as now seems the right time to do so indeed.

kendo65 02-05-2011 07:27 AM

Quote:

Originally Posted by sk065 (Post 220644)
...

I mean, the fact that parachutes arnt even modeled doesnt worry any of you?

...

They are. What you saw in the video was the ability of a bailing out crewman to choose to freefall out of a danger area before pulling the ripcord.

It's actually a positive feature, not an omission.

I'm not joking either, by the way :)

kestrel79 02-05-2011 07:31 AM

Everyone watch the last 30 seconds of the IL2 footage from the official Igomir trailer. It's a plane flying flow through a pretty detailed city with very good, high fps. This footage looks amazing and I imagine this is how the game will run on most systems. Lets wait until the game comes out before we judge.

My brother brought up a pretty good point as well. We were talking about probably having to run the sim on lower settings on our computers...and he's like "even on the lowest settings I'm sure CoD will look just as good as IL2 currently does on our systems (unmodded)." And I was like yeah, that's a great point. CoD can't look any worse than IL2 right? That's positive right there as I still think IL2 looks great.

People who are wanting specs and videos of high end pcs, maxed graphics and whatnot just chilll out. Wait a few more weeks, get the sim yourself and fire it up on your super computer and test til your hearts content. I'm sure it will be FINE.

HFC_Dolphin 02-05-2011 07:53 AM

Quote:

Originally Posted by kestrel79 (Post 220656)
Everyone watch the last 30 seconds of the IL2 footage from the official Igomir trailer. It's a plane flying flow through a pretty detailed city with very good, high fps. This footage looks amazing and I imagine this is how the game will run on most systems. Lets wait until the game comes out before we judge.

My brother brought up a pretty good point as well. We were talking about probably having to run the sim on lower settings on our computers...and he's like "even on the lowest settings I'm sure CoD will look just as good as IL2 currently does on our systems (unmodded)." And I was like yeah, that's a great point. CoD can't look any worse than IL2 right? That's positive right there as I still think IL2 looks great.

People who are wanting specs and videos of high end pcs, maxed graphics and whatnot just chilll out. Wait a few more weeks, get the sim yourself and fire it up on your super computer and test til your hearts content. I'm sure it will be FINE.

+100!!!

PS. I really do hope that lower settings won't need more power than IL-2 maximum settings at this moment. This way, many-many of us will be able to play the game without having to spend a fortune on day 1!

Superluminal_8 02-05-2011 08:26 AM

I thinking like this.It´s like il2 1946 but ten times better on everything,so what can go wrong :grin: No worries here.I put my faith in Oleg and co that they do a fine simulation as i put my faith in on doctor in a surgery.I have no clue how to do it but I´m sure it will be fine.:cool:

Kikuchiyo 02-05-2011 08:26 AM

Why are we worrying about whether or not current high end systems will be able to run this at full spec? Il-2 Sturmovik didn't meet that req at launch, and if anything it really increased the life span. Why are we hoping for something that will look like yesterday's news in 6 months? Wouldn't it be better if it was able to grow, or rather it's true potential be more revealed as our systems improved? Sturmovik looks damn fine for a decade old game. Why would we be hoping for a lesser offering from it's descendant? A lot of this pessimistic out look seems like sour grapes, or rather hoping for sour grapes.

Yeah, they released it before all features could be fully implemented because as they have said money has become a constraint, but also they have said they are very happy with what they are releasing. Would you take a project to the point that you were starving to ensure that there was absolutely no compromise even if you knew that you could sell it as is and be happy with what you put out, and full knowledge that you could improve it with the proceeds?

I have trust in Oleg's decision making because they have made the most comprehensive combat flight simulator in the past (after a decade of lesser attempts by other companies it still reigns supreme), and I fully expect this to be the second coming.

mazex 02-05-2011 08:34 AM

Quote:

Originally Posted by sk065 (Post 220644)
I have to say that I think a lot of you have the blinkers on and are treating the devs with too much reverence. hey have yet to prove anything by means of decent gamplay videos, previews, reviews.

I mean, the fact that parachutes arnt even modeled doesnt worry any of you?

I would suggest this game has run over time and over budget and they are just pushing it out 'as is' to get some return on it. STALKER anyone? The problem is, if it turns out to not sell then Ubi WILL drop it.

At the very least, this game has had a shocking marketing philosophy.

Well their marketing at least dragged you here, for what good that is?

mazex 02-05-2011 08:51 AM

Quote:

Originally Posted by Tree_UK (Post 220604)
Wasting time to make a 3 minute recording on a high end PC. Have a word with yourself Badaim, think of how many more sales will be generated knowing that if you have the right gear you can run this game maxed out. We want this game to be successful, we want it to sell shed loads of copies, we want reviewers to sing its praises, but we also want to see it to believe it. For the record i dont really give a rats ass about the dynamic campaign, or the dynamic weather or the manned AA guns, I never believed that the game engine could cope with such features in the first place and I said so 2 years ago, Im not upset about the DRM, its all cool with me. However I would like to know that if im chasing a Bomber over a town or city that Im not going to drop down to 5 FPS.

C'mon Tree, your not stupid so can't you understand that they are not content yet with the RC and therefore they don't want to show an attack by a full squadron of Spitfires attacking 50+ He 111:s over London until they really have to? Like said, the couple of thousand sim/ww2 nerds here (accept swiss who is not a nerd ;)) will buy it anyway...

kendo65 02-05-2011 08:53 AM

Quote:

Originally Posted by Kittle (Post 220618)
Is the smoke some sort of defensive measure from units on the ground? I know in tactical ground combat andover industral areas it was common place, but against tactical air attacks I have no clue. I hope so, make the AI seem a bit less like AI and more like a real enemy trying to save their own life!

It's the steam from an exploding locomotive. Seen some gun-camera shots of this happening in real-life and it's quite a display when it happens. Looks like they've modelled it pretty well.

Also, the effects for MG and cannon fire hitting the ground look very good....and the smoke from the burning plane in pic 3 seems much more dispersed and real looking than before.

Seems they've been tuning the effects.

Koyan 02-05-2011 09:25 AM

I think the chute is still being worked on. At the end of the video when Ilya is about to open the chute, he suddenly realizes its not ready to show yet and makes this 'cut' gesture. :)

As far as i can tell: One Great Simulation Game is coming our way!

I'm very excited about CoD. Also because the picture of the Spit with the matte paint reminds me so much of the large (can't remember the scale) Airfix model i put together some 40 years ago with the same matte paint and colours.

Baron 02-05-2011 09:34 AM

Quote:

Originally Posted by Koyan (Post 220670)
I think the chute is still being worked on. At the end of the video when Ilya is about to open the chute, he suddenly realizes its not ready to show yet and makes this 'cut' gesture. :)

As far as i can tell: One Great Simulation Game is coming our way!

I'm very excited about CoD. Also because the picture of the Spit with the matte paint reminds me so much of the large (can't remember the scale) Airfix model i put together some 40 years ago with the same matte paint and colours.


http://forum.1cpublishing.eu/showthread.php?t=15024


Cant find the short clip of the bailed out crewman touching ground that was shown months ago.


Edit. http://forum.1cpublishing.eu/showthread.php?t=14390

Not a bail out but still.

http://forum.1cpublishing.eu/showthread.php?t=12890

Dano 02-05-2011 09:49 AM

Quote:

Originally Posted by Koyan (Post 220670)
I think the chute is still being worked on. At the end of the video when Ilya is about to open the chute, he suddenly realizes its not ready to show yet and makes this 'cut' gesture. :)

I think you're wrong, we saw working chutes in Igromir videos such as this one:

http://www.youtube.com/watch?v=nKDW9...ayer_embedded#

Wolf_Rider 02-05-2011 10:14 AM

great work guys... thanks for the continued updates and the photorealism

Freycinet 02-05-2011 11:01 AM

Quote:

Originally Posted by Koyan (Post 220670)
I think the chute is still being worked on. At the end of the video when Ilya is about to open the chute, he suddenly realizes its not ready to show yet and makes this 'cut' gesture. :)

So good to have expert members of long standing explaining things to us.

sk065 02-05-2011 11:24 AM

Quote:

Originally Posted by mazex (Post 220665)
Well their marketing at least dragged you here, for what good that is?

Im afraid not. Ive been a long time fan of IL2 and knew about this release when it was annouced a few years ago.

I have been a long time lurker of this forum as you will see from my join date.

Have we actually had an OFFICIAL statement about what aircraft are flyable? Come on 1C/Ubi.....

To me, screenshots mean nothing. It doesnt tell you anything about the game other than how it looks (it does look nice!)

I think a few people are frustrated, waiting this long for a game and a few weeks before release being told features have been removed/postponed with no substance to any of the information being provided by the devs.

Maybe i am a whiner...But I also think I have a level head. As for the argument about Il2 1946 being amazing ergo this title MUST be....Total BS. Again i refer to Sileny Hunter. SH3 was amazing...SH5 was pants.

That is all.

T}{OR 02-05-2011 11:33 AM

Quote:

Originally Posted by luthier (Post 220281)

LOL Nice compilation. :)

Tiger27 02-05-2011 11:52 AM

Quote:

Originally Posted by Freycinet (Post 220685)
So good to have expert members of long standing explaining things to us.

A bit rude, for all you know there may be issues, not sure what length of member, I mean, membership has to do with it :rolleyes:

The Kraken 02-05-2011 11:54 AM

Quote:

Originally Posted by sk065 (Post 220688)
Maybe i am a whiner...But I also think I have a level head. As for the argument about Il2 1946 being amazing ergo this title MUST be....Total BS. Again i refer to Sileny Hunter. SH3 was amazing...SH5 was pants.

Silent Hunter III was far from amazing to me, it had a whole range of bugs on release and was short of important features (just remember the 1024x768 max resolution), then dropped by the developers to sell you the same game (and the same bugs) again with parts IV and V. Sorry, no comparison to Il2 for me.

I don't find it unreasonable to expect that Maddox Games can produce a great flight sim a 2nd time. How good it is in the end will be decided once we have it in our hands - no amount of videos, development notes or PR will change that anyway.

major_setback 02-05-2011 12:03 PM

I imagine they are working like crazy to iron out the bugs and fix all that needs fixing.

If they have to stop work just to make a video (as Oleg said a few weeks ago) then I won't be surprised if we have to wait a few weeks for a decent video from a present build.

Carry on the good work chaps!!

I/ZG52_Gaga 02-05-2011 12:57 PM

all very nice indeed!

however the complete absense of human representation in the game other than the aircrews is something that in my opinion, the artists of 1C should re-consider.

putting it plainly is an utter bummer ...

anyway ....

best regards

kirq 02-05-2011 12:58 PM

I think it's a good time to tell what actualy is in the game, not what didn't make it into it. And I'm not thinking about release announcement (full of errors). Some screens looks great, others look mediocre. There is no single one video up to date captured on decent rig showing something more then 1-2 min of flying over water.

I've already pre-ordered CE but right now, I have to honestly admit that I'm begining to wonder if I didn't rushed this decision. I'm not even sure if I can get my money back if I cancel this pre-order, but if I woun't see/read somthing solid about content/performance/new features within 2-3 next weeks I will check what I can do about this pre-order.

I'm sorry if that sounds like whining but I just wanted to share my (and probably some others) doubts about this long awaited title.

I'm not telling I woun't buy it eventually, I probably will, but with current PR policy I'm begining to lean toward waiting for reviews and forum opinions before I open my wallet. Please make me really want to buy it first day!

PS. I really don't understand how things showed in 2006 as a main features of the game woun't be available on the realease almost 5 years later...

http://www.youtube.com/watch?v=Y9OWQ55n8ig

Bolelas 02-05-2011 01:07 PM

Quote:

Originally Posted by Skoshi Tiger (Post 220578)
Hi! and thankyou very much for the update.

In the video Luthier is using a Thrustmaster HOTAS Warthog. As I've recently got one I'ld be interested to know how CoD handles the On-Off switches on the throttle.

In IL2 many of the game commands are toggles, where the same key switches the system on or off (ie the engine switch where it is controlled by a single momentary switch ). Will CoD allow a latching OFF/ON switch (like many on the Warthog throttle) to be switched on and stay in that state until the switch is turned off?

I hope this makes sense.

Cheers and thanks again

Interesting question mr Tiger, i asked this one over and over(luckly i didnt get banned), and got no answers. Its so simple to solder 2 wires and put a on-off switch on your joystick! i hope they include this possibility, i mean, the game is so complex with tiny details, and why not this option to cockpit builters? i know simple rc games that have this option! Even if they dont, congratulations to all Madox team work, its awsome!

Avimimus 02-05-2011 01:29 PM

Quote:

Originally Posted by kirq (Post 220702)
I think it's a good time to tell what actualy is in the game, not what didn't make it into it. And I'm not thinking about release announcement (full of errors). Some screens looks great, others look mediocre. There is no single one video up to date captured on decent rig showing something more then 1-2 min of flying over water.

[...]

PS. I really don't understand how things showed in 2006 as a main features of the game woun't be available on the realease almost 5 years later...

1) Oleg tends to deliberately under-sell the product in order to avoid hype and keep expectations low (with the result that he gets more positive reviews at release)

2) The engine was rewritten in that period. The old version would have been limited to DX9 etc. The new SoW engine is designed for growth, assuming that sales are high enough (with four additional projects already planned, with work completed on some of them). Expect new features (and higher minimum system specs) in the next few years.

Generally, I'd recommend trusting Oleg. I've watched his work for ten years now and no one has a higher dedication to quality and pushing the limits of what can be done (even when it really doesn't make financial sense) than his team.

Stukadriver 02-05-2011 01:40 PM

In flight footage - Stuka T6+AD
 
This is footage I took while flying the Langhurst Stuka replica of Oberst Rudel's JU87B2 Stuka T6+AD. Kind of calm days but hot...hence open cockpit...did not bounce around in cockpit as much as usual.
"www.youtube.com/watch?v=rIUpvtoX0_E&feature"

luthier 02-05-2011 01:47 PM

Quote:

Originally Posted by Tree_UK (Post 220524)
Luthier, thanks for your reply, the answer is obvious, use a PC that is good enough.

If I had a high-end PC, the recommended specs we've released a while ago would have been the minimum specs.

I'm using a mid-range PC for a very specific reason.

You have to understand that my job is to make a good game. It is NOT to market and advertise it. We're a tiny developer working on a shoestring budget. If I have to stop working for a day each week to make videos, we will end up with a kick-ass marketing campaign for a crappy game. I'd rather have it the other way around.

Quote:

Originally Posted by Skinny (Post 220538)
Luthier, am I right concluding from the above that CoD (much like IL2) is mostly CPU bound, rather than videocard bound ? At least at "normal" resolutions (HD and below) and AA settings, IL2 doesnt care too much what videocard you have, you can increase resolution and AA and it barely makes a difference, even on my old 4870, but the CPU speed makes all the difference in the world, game performance scales almost linearly with CPU clockspeed.

Do you know how well the CoD engine makes use of 4 (or more?) cores, and whether or not that shifts the bottleneck towards the GPU again, or is even a Core i7 or whatever the main bottleneck?

You need a good video card to play over populated areas. We have huge textures so lots of video memory is important too.

Quote:

Originally Posted by LukeFF (Post 220543)
What is the status on the dynamic campaign system? We know from the announcement on the Ubi forums that it won't make the original release.

There's bits and pieces. We made a decision about 18 months ago that we wouldn't be able to make it right, and we'd rather build good static campaigns instead. So it's been on a backburner for some time.

I'm the guy who wrote a bunch of giant 100-page design docs for the dynamic campaign, so it was a very hard decision for me personally.

There's probably at least a year of work left on it to make it great. We could have make something like an Il-2 level dynamic campaign in a few months, but I don't want to do that at all. I want it to be ground-breaking and worthy of the rest of the game.

Quote:

Originally Posted by Meusli (Post 220557)
Damn missed you Luthier, but maybe you see this question tomorrow. When the video was at an end you was telling them to cut recording, is this because you did not want us to see the parachute scene? Also i noticed the eject scene was missing that animation you showed us of a bailing sequence, has this also been removed for release

No, I actually thought that the video was crap and I wanted another take. And I ran out of ideas.

Quote:

Originally Posted by Skoshi Tiger (Post 220578)
In the video Luthier is using a Thrustmaster HOTAS Warthog. As I've recently got one I'ld be interested to know how CoD handles the On-Off switches on the throttle.

Not good. We just got the Warthog this week, and I was very disappointed in how most of the buttons worked. I played around with the TM software and couldn't figure it out at all. The push-up-for-constant-input button that's also a push-down-for-no-input-at-all doesn't work with the game at all. We need to write a whole different chunk of code for that kind of input to be recognized properly.

Quote:

Originally Posted by Tree_UK (Post 220598)
Yes thanks for that, but can you not see where your answer is fundamentally flawed, in that we dont know how it runs on a high end system, we keep begging Luthier and Oleg to show us some video on a real high end PC, we want to wave the Cliffs Of Dover flag and say jeez look how good this game runs if you've got the the right kit, hundreds of people are waiting to buy or build new systems and spend thousands just to play this game, but for some reason the devs are holding back on showing us this game run on a top end gaming rig.

Jeez.

Quote:

Originally Posted by zapatista (Post 220600)
question: is there any hope to have the dynamic campaign element added in as a similar "as is" state, and allow the community to develop it further with some tools ?

It's nowhere near the state of the weather. There's nothing to play with. Most of the dynamic campaign exists in prototype stages split up into separate chunks.

Quote:

Originally Posted by Koyan (Post 220670)
I think the chute is still being worked on. At the end of the video when Ilya is about to open the chute, he suddenly realizes its not ready to show yet and makes this 'cut' gesture. :)

No, the parachute is OK. There's no collision with the plane yet which is why it's not as good as we want it to be, but otherwise the cut gesture and the bail out sequence are not connected in any way.

Quote:

Originally Posted by I/ZG52_Gaga (Post 220701)
however the complete absense of human representation in the game other than the aircrews is something that in my opinion, the artists of 1C should re-consider.

Yes, I'm of the same exact opinion. We messed this one up. It's completely my fault. Our lead ground 3D modeler hates my guts for it. We are working on it though. At the very least we'll try to dump something into all those vehicles for release.

It looks horrible and we all know it, believe me.

Quote:

Originally Posted by kirq (Post 220702)
I think it's a good time to tell what actualy is in the game, not what didn't make it into it. And I'm not thinking about release announcement (full of errors). Some screens looks great, others look mediocre. There is no single one video up to date captured on decent rig showing something more then 1-2 min of flying over water.

[...]

PS. I really don't understand how things showed in 2006 as a main features of the game woun't be available on the realease almost 5 years later...

I explained this in detail earlier in the thread. When we try to do something ground breaking, sometimes we end up failing to deliver.

I'll note again that everything we said we were going to do, we did. It's just we were not able to get it into a playable state quickly enough. It will take more time.

kalimba 02-05-2011 01:57 PM

Stukadriver's video
 
Very impressive !

I would say, though, that the grass is way to "greenish" ( at 2:30 till 3:00) and the clouds are still looking 2D...The trees are nice, but would need more different types. Water is to dark. The propeller F/X certainely needs work !
And the sound ! Awfull !

But anayway, nice work !

:grin::grin::grin:

Salute

Trumper 02-05-2011 02:04 PM

Quote:

Originally Posted by luthier (Post 220521)
We couldn't record the real Merlin or a Daimler Benz or basically any real engine from BoB era due to a limited budget. There aren't any in Russia, and we couldn't fly out our sound engineer to the UK or Germany with all his equipment.

We do have the recordings of the real engines of course made with various Russian aircraft this summer. Using advanced SFX magic we transformed our samples to sound the way we needed.


:confused: Am i to read into this then that we won't be hearing Merlins or D-Benz engines,how close is the synthetic version to the real thing?.
I wondered if the Merlin sounds could've been recorded from an external running engine on a test bed if access to the aircraft wasn't available.
Would the sounds be able to be modded/patched in the future if access and recording equipment were able to get access?
Thanks :)
http://www.youtube.com/watch?v=_fSEeu0hzLo

Stukadriver 02-05-2011 02:04 PM

I don't know how you guys balance the wishes of the players with the reality of the constraints on hardware and the time investment it takes to get such a nice game to market. I can imagine the howling and crying of some if you put this game out and it only could run on a beefy computer. My time spent checking in on the forum to see how your game is progressing has confirmed to me that you can't please everyone. I sometimes wonder why you didn't just close the effort. I admire your perseverence. Your development company has an excellent record and your products have brought me hours and hours of enjoyment. I am looking forward to COD because your past work has been outstanding and I am confident that this game will continue that tradition.

Stukadriver 02-05-2011 02:07 PM

To Kalimba -

I like your humor! Good man.

JAMF 02-05-2011 02:20 PM

Quote:

Originally Posted by luthier (Post 220713)
You need a good video card to play over populated areas. We have huge textures so lots of video memory is important too.

Good to know. With regard to memory, are you allowed to share the answer to these questions:
-Is the 32Bit exe programmed with LargeAddressAware, so even the 32Bit exe can use 3GB on the 32Bit Windows and 4GB on the 64Bit Windows7?

-Is the 64Bit exe scheduled for the release, or has it been scheduled for a patch? (I hope I didn't miss a previous answer to this question)

Feathered_IV 02-05-2011 02:23 PM

Thanks for the update Luthier. Nice to see the "human" element in the vid. Hopefully we'll all develop a similar cackle soon.

By the way, do you know if Oleg got the email I sent regarding this?:

http://i221.photobucket.com/albums/d...iekLuijken.jpg

Wiek Luijken is willing and able and happy to offer his services to Oleg.

Lufthaken 02-05-2011 02:29 PM

To Ilya
 
Hi Oleg and Ilya and Team,
nice setup do you have with the warthog...
but... Ilya what kind of pedals do you use? simpeds or ...
Thanks for answer.

kendo65 02-05-2011 02:39 PM

Thanks for the info Luthier and the honest responses.

Is there anything you can tell us about the release strategy for the series after COD comes out?

We've heard about possible follow-ups (Moscow, Korea, ?). With the extra work to be done to complete features left out of COD, will the focus now be more on completing these via a series of patches, or are they likely to be integrated into the new theatre releases?

Thanks.

Meusli 02-05-2011 02:43 PM

Quote:

Originally Posted by Feathered_IV (Post 220724)
Thanks for the update Luthier. Nice to see the "human" element in the vid. Hopefully we'll all develop a similar cackle soon.

By the way, do you know if Oleg got the email I sent regarding this?:

http://i221.photobucket.com/albums/d...iekLuijken.jpg

Wiek Luijken is willing and able and happy to offer his services to Oleg.


Oh, I like that cover. A lot!

FlatSpinMan 02-05-2011 02:44 PM

What a human response (from Luthier). I really admire the honesty and the amount of info that is shared. Most companies would say "It's all perfect, it's exactly as we planned".
I like the video for the same reasons - it's just some guy showing off footage to other people who like the same kind of thing.
It sounds like some things are missing currently. Oh well. They'll show up sooner or later. That dynamic campaign idea already sounds great.

BadAim 02-05-2011 02:50 PM

Quote:

Originally Posted by luthier (Post 220713)

Yes, I'm of the same exact opinion. We messed this one up. It's completely my fault. Our lead ground 3D modeler hates my guts for it. We are working on it though. At the very least we'll try to dump something into all those vehicles for release.

It looks horrible and we all know it, believe me.



I explained this in detail earlier in the thread. When we try to do something ground breaking, sometimes we end up failing to deliver.

I'll note again that everything we said we were going to do, we did. It's just we were not able to get it into a playable state quickly enough. It will take more time.

WOW, you know, I just don't get all the conspiracy theories and dark mistrust some people have of these guys when this is only the latest example of how candidly they speak with this community.

This stuff is unheard of. Thanks guys.

BTW, I think the Green is perfect in those last screenies.

BadAim 02-05-2011 02:53 PM

Quote:

Originally Posted by FlatSpinMan (Post 220729)
What a human response (from Luthier). I really admire the honesty and the amount of info that is shared. Most companies would say "It's all perfect, it's exactly as we planned".
I like the video for the same reasons - it's just some guy showing off footage to other people who like the same kind of thing.
It sounds like some things are missing currently. Oh well. They'll show up sooner or later. That dynamic campaign idea already sounds great.

LOL, FSM. You've nailed it. I've had the impression for a long time that these guys are not making a game to make money, but are making the game because that's what they love to do, and are hoping to make money on it so they can do it some more (and still feed their families).

ElAurens 02-05-2011 02:56 PM

Thank you Luther, for being real, honest, and open about the progress of the new sim.

It's these little chats you take time for that keep a lot of us on your and Oleg's side. You are not some monolithic software giant company shoving out new, flashy, yet shallow content just to sell box art. The way that you and Oleg share with us makes me, and I'm sure most vets of the sim, feel like we are actually part of this grand adventure, not just customers picking up a fast food lunch at the drive through window.

Carry on just as you are.

The BlitzPigs, and our friends in the sim eagerly await the release.

S!

Matt255 02-05-2011 03:08 PM

Quote:

Not good. We just got the Warthog this week, and I was very disappointed in how most of the buttons worked. I played around with the TM software and couldn't figure it out at all.
It takes some time to get used to the software, but when you understand it completely, you can basically do whatever you want. I don't think there's a need to rework the code in CoD to make the Warthog work right out of the box, mostly because the Warthog is simply made to work perfectly with modern (or A-10) flightsims. I'm pretty sure the majority of Warthog users have figured the software out and probably only use the software to make the HOTAS work with different flightsims, instead of using the ingame input settings.

Atleast that's the way i'm using it for IL2, ROF etc.

T}{OR 02-05-2011 03:09 PM

Quote:

Originally Posted by ElAurens (Post 220732)
Thank you Luther, for being real, honest, and open about the progress of the new sim.

It's these little chats you take time for that keep a lot of us on your and Oleg's side. You are not some monolithic software giant company shoving out new, flashy, yet shallow content just to sell box art. The way that you and Oleg share with us makes me, and I'm sure most vets of the sim, feel like we are actually part of this grand adventure, not just customers picking up a fast food lunch at the drive through window.

Carry on just as you are.

The BlitzPigs, and our friends in the sim eagerly await the release.

S!

Seconded. :)

brando 02-05-2011 03:11 PM

Quote:

Originally Posted by ElAurens (Post 220732)
Thank you Luther, for being real, honest, and open about the progress of the new sim.

It's these little chats you take time for that keep a lot of us on your and Oleg's side. You are not some monolithic software giant company shoving out new, flashy, yet shallow content just to sell box art. The way that you and Oleg share with us makes me, and I'm sure most vets of the sim, feel like we are actually part of this grand adventure, not just customers picking up a fast food lunch at the drive through window.

Carry on just as you are.

The BlitzPigs, and our friends in the sim eagerly await the release.

S!

Hear hear, and the same goes for the twenty or so people I fly with regularly. Onwards & upward Oleg 'n Co!

Brando

addman 02-05-2011 03:26 PM

"Never in the field of flightsims has so much been owed by so many to so few"

Thank you Oleg, Ilya and everybody at Maddox games for your dedication to something so rare as a serious combat flight simulator. No butt-kissing just a spontaneous act of appreciation.

Hecke 02-05-2011 03:34 PM

Quote:

Originally Posted by luthier (Post 220713)

You need a good video card to play over populated areas. We have huge textures so lots of video memory is important too.


Could you please specify this a bit more. What is the maximum video memory which is still useful. I'm thinking of a 3Gb video memory card, but it could be wasted money, if you told us that more than 2 gb for example don't give any performance increase.

And I'm also very interested in the 64-bit-on-release question.


Thx in advance

Cpt Dremmen 02-05-2011 03:38 PM

why remove my post? i do not understand i was not being rude? my comments about the door on the spit was not a dig just an observation as a real flyer!

My comment on the video was justified too

IceFire 02-05-2011 03:39 PM

Quote:

Originally Posted by T}{OR (Post 220736)
Seconded. :)

Thirded.

I really appreciate the down to the ground level in the trenches kind of information we're getting. It's fantastic and I'm looking forward not only to Cliffs of Dover but the continued evolution and development.

swiss 02-05-2011 03:47 PM

Quote:

Originally Posted by FlatSpinMan (Post 220729)
What a human response (from Luthier). I really admire the honesty and the amount of info that is shared.

I more admire his patience. ;)

swiss 02-05-2011 03:54 PM

Quote:

Originally Posted by Tree_UK (Post 220741)
Come on Luthier, you know what Im asking for here, a short video taken on one of your better PC's in the office


What if Lu's PC is the best one they have in the office?
There must be better ones? Sure, but maybe the have Quadras installed - great Gpu, but worthless for gaming.

And the fact they don't really have a business relation to either of the two Gpu manufactures makes it impossible for him to recommend one card over the other.
So no, you will not get the info you're craving for.

Tree_UK 02-05-2011 04:06 PM

Quote:

Originally Posted by swiss (Post 220752)
What if Lu's PC is the best one they have in the office?
There must be better ones? Sure, but maybe the have Quadras installed - great Gpu, but worthless for gaming.

And the fact they don't really have a business relation to either of the two Gpu manufactures makes it impossible for him to recommend one card over the other.
So no, you will not get the info you're craving for.

Swiss your out of touch here go back and read all the thread before making any comments, in case you have not got time I will quickly refresh for you, all that I/we want to see is a video (shot in game) for 3 mins of a fighter attacking a bomber over land on a high end PC, Luthier as already told us that flying over a town or city/airfield on his mid range PC with detail turned up it is not possible to fly because the PC grinds to a halt. What I/we want to know is does it do the same on a high end PC, not a difficult question and something that can be done in 2 mins. Luthier has already told us that they do have high end PC's in the office but they cannot get access to them because they are being used for work, helpfully I have suggested nipping on one when a guy goes home or uses the toilet or has a dinner break, even if Luthier doesn't video the results I am happy to take his word that the high end PC handles the graphics fine.

swiss 02-05-2011 04:11 PM

Quote:

Originally Posted by Tree_UK (Post 220760)
Swiss your out of touch here go back and read all the thread before making any comments, in case you have not got time I will quickly refresh for you, all that I/we want to see is a video (shot in game) for 3 mins of a fighter attacking a bomber over land on a high end PC, Luthier as already told us that flying over a town or city/airfield on his mid range PC with detail turned up it is not possible to fly because the PC grinds to a halt. What I/we want to know is does it do the same on a high end PC, not a difficult question and something that can be done in 2 mins. Luthier has already told us that they do have high end PC's in the office but they cannot get access to them because they are being used for work, helpfully I have suggested nipping on one when a guy goes home or uses the toilet or as a dinner break, even if Luthier doesn't video the reulsts I am happy to take his word that the high end PC handles the graphics fine.

My turn to refresh:

Where has Luthier ever mentioned there is a better(gamer) PC available?
Quadra GPUs are several thousand dollar a piece(I consider that high-end) - but they are not "for human consumption".

At this point I am pretty sure there are no 480s or 5970s in that office.

CharveL 02-05-2011 04:11 PM

Quote:

Originally Posted by swiss (Post 220752)
What if Lu's PC is the best one they have in the office?
There must be better ones? Sure, but maybe the have Quadras installed - great Gpu, but worthless for gaming.

And the fact they don't really have a business relation to either of the two Gpu manufactures makes it impossible for him to recommend one card over the other.
So no, you will not get the info you're craving for.

Or maybe it just happened to be the one they felt like taking a video of for the majority of us who are quite happy to get whatever they feel like giving us?

Maybe pandering to everyone's specific whims doesn't rate high up on the to-do list because they have some better videos and info coming over the following weeks and their time is better spent with other things that actually matter?

From what I've seen so far I've got a pretty good idea what to expect for performance, including over cities and realize that no matter how you cut it, ideally something around 3.5 - 4Ghz is going to do pretty decently for framerate in these situations. I still think we'll get dips below 30fps over London, but it also looks like we can adjust object density to suit whatever framerate we target too.

That's good enough for me for now.

kancerosik 02-05-2011 04:13 PM

I see that the NEW CoD is not optimiced for panoramical screens. I see the cockpit images as on my 16:9 flying Il2 1946.

I was waiting to see a video where the lateral view is incremented not a video with that "cuts" up and down screen

Pd: hope I'm wrong, what do u think?

Hecke 02-05-2011 04:14 PM

So the object density is set by the host then?

Tree_UK 02-05-2011 04:15 PM

Quote:

Originally Posted by swiss (Post 220762)
My turn to refresh:

Where has Luthier ever mentioned there is a better(gamer) PC available?
Quadra GPUs are several thousand dollar a piece(I consider that high-end) - but they are not "for human consumption".

At this point I am pretty sure there are no 480s or 5970s in that office.

he said it here -

Quote:

Originally Posted by luthier (Post 207199)
We have top-notch machines where they are most needed, with the programmers. I have a mid-range or probably even a low-end machine by today's standards myself, which is very helpful in ensuring a lot of you guys get decent performance out of the game! If everyone had a blazing fast PC, who would worry about the framerate?

We've just finished a major round of optimizations last week that drastically improved framerate compared to the Igromir build. We couldn't have done it if everyone at the office ran it at 80 fps to begin with.

And since I take the majority of screenshots for the updates, you guys are stuck with what I have! In order to take screenshots on other machines, I'd have to bump off a programmer, and I'm sure we can all agree it wouldn't be good for the project. Most of them run weird versions of the game unfit for human consumption anyway.


swiss 02-05-2011 04:22 PM

Quote:

Originally Posted by Tree_UK (Post 220766)
he said it here -

Luthier's said a lot things in the past, so what.
Live with it - be happy what you get.
Also:
There are enough users here with incredible machines, once CoD is out they will all post their results(guaranteed) here.
Once you have those results, you can decide which card is best for you.

Huge f***ing deal if you can't play CoD with maxed out everything from day one, huh?

and what i posted earlier: http://forum.1cpublishing.eu/showpos...&postcount=281

Tree_UK 02-05-2011 04:25 PM

Quote:

Originally Posted by swiss (Post 220768)
Luthier's said a lot things in the past, so what.
Live with it - be happy what you get.
Also:
There are enough users here with incredible machines, once CoD is out they will all post their results(guaranteed) here.
Once you have those results, you can decide which card is best for you.

Huge f***ing deal if you can't play CoD with maxed out everything from day one, huh?

and what i posted earlier: http://forum.1cpublishing.eu/showpos...&postcount=281

sigh **** I dont want to know what card is best for me, please remove your blinkers your heading down a tunnel.

swiss 02-05-2011 04:26 PM

Quote:

Originally Posted by kancerosik (Post 220764)
I see that the NEW CoD is not optimiced for panoramical screens. I see the cockpit images as on my 16:9 flying Il2 1946.

I was waiting to see a video where the lateral view is incremented not a video with that "cuts" up and down screen

Pd: hope I'm wrong, what do u think?

Actually, I have no idea what you're talking about.
But hen again that could be just me. :confused:

swiss 02-05-2011 04:29 PM

Quote:

Originally Posted by Tree_UK (Post 220771)
sigh **** I dont want to know what card is best for me, please remove your blinkers your heading down a tunnel.

Ok, you demand a maxed out out video, and you can resist asking which card it was?
That would be pointless, all you get is eyecandy but you don't know how to reproduce it.




Edit: Plus you're missing one point:

Quote:

Originally Posted by luthier
If I had a high-end PC, the recommended specs we've released a while ago would have been the minimum specs.

I'm using a mid-range PC for a very specific reason.

You have to understand that my job is to make a good game. It is NOT to market and advertise it. We're a tiny developer working on a shoestring budget. If I have to stop working for a day each week to make videos, we will end up with a kick-ass marketing campaign for a crappy game. I'd rather have it the other way around.

Basically that means they made a game for mid to lower highend PCs.
In case you own a killer machine you'll be rewarded with some additional eyecandy and a better fps.
I don't think you can expect a whole different game or graphics just because you throw in a $600 card.

In the future minspecs will raise dramatically, but we have already seen this happen with il2.

At least, that's they way I understood luthier.

F19_Klunk 02-05-2011 04:40 PM

I would appreciate if those who are engaged in a personal verbal brawl keep it in personal messages and not try to outwit eachother in this thread. This is "Friday 2011-02-04 Dev. update and Discussion" and as far as I am concerned your bickering is polluting a good read.

BadAim 02-05-2011 04:41 PM

You sure do love a good exercise in futility don't you Swiss? Have fun, Mate. I prefer the ignore button. :)

Your right, of course Klunk. This'll be my last reply here.

luthier 02-05-2011 04:44 PM

Quote:

Originally Posted by Tree_UK (Post 220741)
Come on Luthier, you know what Im asking for here, a short video taken on one of your better PC's in the office so we can see how the game runs on higher end equipment.

No, you see, you're asking for something that makes absolutely no sense and serves absolutely no purpose.

If we record a video with fraps, it won't give you any idea of the performance since fraps cuts the FPS in half.

If we record a video with our built-in track-to-video converter, that records videos at a fluid framerate on any machine in the world.

Finally, the game is still being optimized and we're improving the graphics and making it slower at the same time. We are hoping that you'd get improved framerates and improved graphic quality in release compared to any benchmarks we run today.

I seriously honestly don't understand what you need. We've released minimum and recommended specs. The better your machine, the better your framerate at a higher resolution with more FSAA.

Quote:

Originally Posted by Hecke (Post 220745)
Could you please specify this a bit more. What is the maximum video memory which is still useful. I'm thinking of a 3Gb video memory card, but it could be wasted money, if you told us that more than 2 gb for example don't give any performance increase.

And I'm also very interested in the 64-bit-on-release question.

I don't know, I'll need to ask the graphics crew on Monday.

What's the 64-bit question? A lot of us run Win7 64-bit however we haven't done any benchmarks comparing 64-bit to 32-bit performance.

swiss 02-05-2011 04:48 PM

Quote:

Originally Posted by luthier (Post 220778)
What's the 64-bit question? A lot of us run Win7 64-bit however we haven't done any benchmarks comparing 64-bit to 32-bit performance.

I think he's asking how much GB the exe can address, max.

Old_Canuck 02-05-2011 04:49 PM

Quote:

Originally Posted by ElAurens (Post 220634)
Folks, we need to remember that advertising is not Olegs's or Luthier's job. It's the job of the publisher. That would be 1C in Russia and UBI everywhere else.

What Oleg and Luthier are doing in the weekly updates is taking us along on the journey of the development of the new sim. Giving us insight on how things are progressing, keeping their loyal, established, customers in the loop. They don't have to do this. Almost no other developer that I know of does. We are being allowed to see the progression of the making of the sim. Isn't that way better than say, Microsoft's misleading adverts for their flight sims that are basically just very expensive CGI and not reflective of what you actually are getting?

Isn't it better than being totally in the dark for years and then all of a sudden some publisher makes an announcement out of the blue that a new sim will be ready for sale shortly?

This is all part of the adventure of our little avocation. Stop grumbling about it and come along for the ride, it's a lot more fun.

Well said S!

Hecke 02-05-2011 04:51 PM

Thank you for the answer.


Quote:

Originally Posted by luthier (Post 220778)

What's the 64-bit question? A lot of us run Win7 64-bit however we haven't done any benchmarks comparing 64-bit to 32-bit performance.


The 64 bit question is the following.

Will you ship a 64 bit .exe on release which allows CoD to use more Ram than with 32 bit.

Tree_UK 02-05-2011 05:03 PM

Quote:

Originally Posted by luthier (Post 220778)
No, you see, you're asking for something that makes absolutely no sense and serves absolutely no purpose.

If we record a video with fraps, it won't give you any idea of the performance since fraps cuts the FPS in half.

If we record a video with our built-in track-to-video converter, that records videos at a fluid framerate on any machine in the world.

Finally, the game is still being optimized and we're improving the graphics and making it slower at the same time. We are hoping that you'd get improved framerates and improved graphic quality in release compared to any benchmarks we run today.

I seriously honestly don't understand what you need. We've released minimum and recommended specs. The better your machine, the better your framerate at a higher resolution with more FSAA.



I don't know, I'll need to ask the graphics crew on Monday.

What's the 64-bit question? A lot of us run Win7 64-bit however we haven't done any benchmarks comparing 64-bit to 32-bit performance.

Hi luthier, one more try then I will give up, you have said that you cannot fly over towns/cities/airfields on your PC because of its limitations. Ok, fair enough, what I am asking is can you fly over those same places with a better PC than yours, (a high end PC if you like) without the slow down your current PC suffers. Forget showing me a video a simple yes or no answer will be fine. I really cant put it much more simple than that.

Novotny 02-05-2011 05:12 PM

So you're asking is a faster pc faster?

philip.ed 02-05-2011 05:30 PM

I think he just wants to know if it's possible. I'd imagine it is, the team wouldn't make it so it wasn't, but who knows ;)

Triggaaar 02-05-2011 05:31 PM

Quote:

Originally Posted by luthier (Post 220713)
You have to understand that my job is to make a good game. It is NOT to market and advertise it.

Indeed, understood.

Quote:

You need a good video card to play over populated areas. We have huge textures so lots of video memory is important too.
Excellent info, thanks.

Quote:

There's probably at least a year of work left on it to make it great.
So is that likely to happen at some stage (ignore if already answered, I haven't finished reading this thread).

Thank you for releasing more info for us, much appreciated.

JAMF 02-05-2011 05:33 PM

Quote:

Originally Posted by luthier (Post 220778)
What's the 64-bit question? A lot of us run Win7 64-bit however we haven't done any benchmarks comparing 64-bit to 32-bit performance.

Hi Luthier! He might be referring to my question:

Quote:

Originally Posted by JAMF (Post 220723)
Good to know. With regard to memory, are you allowed to share the answer to these questions:
-Is the 32Bit exe programmed with LargeAddressAware, so even the 32Bit exe can use 3GB on the 32Bit Windows and 4GB on the 64Bit Windows7?

-Is the 64Bit exe scheduled for the release, or has it been scheduled for a patch? (I hope I didn't miss a previous answer to this question)


Bolelas 02-05-2011 05:34 PM

on/off switches.
 
Mr Luthier, as you said: "We need to write a whole different chunk of code for that kind of input to be recognized properly.", are you planing to do it in the future, maybe a year or 2 from now? Or is it a dead question?

Thank you for the forum and all the patience with us.

Biggs 02-05-2011 05:35 PM

Quote:

Originally Posted by Tree_UK (Post 220786)
what I am asking is can you fly over those same places with a better PC than yours, (a high end PC if you like) without the slow down your current PC suffers.

http://img.photobucket.com/albums/v2...2/facepalm.jpg

is that really a question?

Oleg Maddox 02-05-2011 05:35 PM

Quote:

Originally Posted by JAMF (Post 220792)
Hi Luthier! He might be referring to my question:

It was told already in the past: We have two exe files for 32 and 64 bit.


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