![]() |
Quote:
DX11 will grow with time. |
Quote:
I have only an upstream that low. But for lots of players the downstream has to be high not the upstream. |
Quote:
|
Quote:
http://www.anandtech.com/show/2716/8 Simply put in general, DX10 was a new pipeline/system that people had to learn but gave little-no benefits. DX11 is a upgraded version but its far more efficient, has far better features and is easier to work with/program. In fact DX10 originally was meant to be what is now DX11 but I believe they released it early to coinside with Vista. |
Sorry should have selected only the text that I was referring too.
I code for a living but program in DX as a side hobby, and in terms of difficulty, the changes I've had to do to my code was minimal. I can understand it being difficult for full blown development teams to modify an existing graphics engine or create an entirely new one but that is more of a man power / cost issue. If you structure your code properly from the start, the API calls you make from your code should be invisible to the operating system, i.e. I write a function to pixel on the screen, my code doesn't care what DX version is installed on the PC or what DX version the graphics card can use, the code automatically calls the appropriate DLLs to draw that pixel. |
I see that the recommended system specs for Rise of Flight are, for the CPU:
Intel® Core™ Quad 3 GHz or Intel i7 3 GHz These are higher than the recommended CoD CPU specs which are: Intel Core i5 2.66GHz or AMD Phenom II X4 2.6GHz I am no expert, but how/why is this? ROF is an older game (albeit not that old), so shouldn't it be less demanding? Or is it testament to the coding skill of Oleg and team that they have managed to get more from less? Or is there simply more detail in ROF? PPanPan |
what about Ati 5970 and in general Crossfire and SLI support ?
|
Quote:
|
Oleg said along time ago that Multi GPU's will be supportd. :)
|
Quote:
|
From now on, every old feature Oleg mentioned at some point in the past that Tree_UK brings up to stir up drama, will be instantly removed from the game.
|
Quote:
|
Quote:
|
Quote:
|
Quote:
|
Quote:
|
Quote:
"What? He is whining again? Remove the planes.Don´t forget to remove the sky too. This guy needs a lesson!":grin: |
Quote:
|
Quote:
|
Please forgive me man.I shouldn't make fun with you.
Probably you are a good guy, It's just that you are so pessimistic sometimes that you are now part of the folklore of this forum (in a good way).;) |
Im pretty sure Luthier's post was just a joke right?...wheres the drama?
Though would be good to know from Luthier or Oleg if multi GPUs are supported in COD. |
can i use a joystick or is it just keys? or multi... keys :)
|
Quote:
Quote:
Let's wait two months, then we can see if CoD is really that optimized that it will run well with a system close to the recommended specs. |
Quote:
made my day thanks, and thanks for the not surprising list of specs. |
Quote:
this is worse then your trolling. Your a pain in the ass in every subject. |
The thing is that my question has not been answered, and some are waiting for this too.A lot of people have and will invest in sli and crossfire for this game,it would be sad if they are not supported.
|
Quote:
|
Quote:
|
There might not be a toggle switch within the game itself, it may be that you activate it through the driver profile the same way you do with Il2.
|
Quote:
|
Quote:
But I think now that many features and core mechanics we believed would be in the game have been dumped, the lack of communication, the poor quality of the previews all combine to create an atmosphere of well founded skepticism at the current time. |
Quote:
I agree that there is nothing wrong with being skeptical or being constructively critical, its just the some are constantly sticking the knife in every chance they get, even when it wasn't warranted in the first place. |
Quote:
|
Well, my worst fear over the last five years since the 2006 release just vanished into thin air with very little information has been that this game would never be released. As the time passed I got more and more scared that we would just one day read that Oleg and Maddox Game had quit the project as they where out of funds and "had run into technical problems doing the game they wanted to do".
Just the fact that it WILL be released is more than good enough for me, and the latest screenshots and information looks like what I had hoped for in my "best scenario". That we don't get Dx11 and some patches of grass may look a bit too green/yellow/violet/x mean diddly to me... Even if CoD would just be the same old unbeatable IL2 game with these high poly models, cockpits and high res skins it would be just fine and well worth $50 (which is in no way what we will get as seen in the movies/screens). Damn, I sound like a fan boy - and yes I'm proud of that! |
How about min resolution? I have problems with RoF, because my laptop can display max 1280x800..
|
Quote:
My agenda? Well maybe you can be forgiven because your a dumb-ass... We have had very little info and communication from the dev team other than occasional bad quality photos. Some of them have been great showing the details of the plane, new models etc. But its lacked any solid info, context or details. Pictures are nice, but they are just pictures. If the dev team said the game would be dx11 and then explained that due to issues it would not be on release, but it was being worked on etc; that would be fine and I would have no problem with it. But if they say something is in, then never change their stance until near release time and dont offer any substantial community -> dev dialogue then thats not great management. The world wont end, but it is irritating. I have been in alot of betas, followed many games from early stages to release, some good, many bad. One of the bad signs is when the community doesnt know whats happening because the devs dont communicate effectivly. That includes not only communication but lack of communication (ie: not saying the engine will be 2013 quality/will blow our minds away/is so incredible all they are doing is downgrading it etc.) That builds false expectations. They need to be realistic and honest, that includes saying: "Hey we are trying or looking at implementing feature x in the game, we dont know if it will make the release date but its on the table." Or: "The reason there is no AA in the screenshots is xyz" Seriously... Also will there be a beta? Seperately because they have different purposes will there be a demo of any kind? |
I think you should have done more reading and many of your questions about the sim would have be answered. You can't go back now and filter your way thru all the threads but the information was there if you follow the project. The small developer team doesn't have the manpower to make sure the occasional visitor stays informed. Although it isn't hard to do a search on all Oleg's and Luther's posts.
Regarding the beta, which was obviously inhouse, unless there are people here doing it now without saying so. There will be no demo. They had a demo in IL-2 only because there was a period of time from when the game was finished and the publishers release to build it. That won't be the case with COD. Thinks like Clouds and Weather systems are still be worked on, but they are unsure wether it will be in the intial release. |
I think what we really need is the Microsoft marketing model where the developers are not allowed to talk about anything, ever, at all and what the public are allowed to see are pretty CGI video clips full of spin and marketing hype designed by a marketing team that have no connection with the real game at all :D
|
I didn't see a ATi 6850 card listed as supported. Crud this looks like a nice, solid, mid price range card that I had in mind getting to upgrade from my 4850.
|
Oleg understated the IL-2 friday updates back in the day too. I was there, at the bluebyte forums. Only some meh meh screenshots every week and then when the game was released it was all like "oh! sh*t! did you see that?" and "WOW! he never said anything about this feature".
Oleg is a genius in understating and I think the end product will make your head explode.:) |
I don't understand the question about multi GPUs.
Of course they are supported! How can they be not? Whether they offer any performance advantage is a different question, to which I don't have an answer at this time. |
Quote:
All coding required by a developer to support multi GPU:s should be as weird as producing code that has "raid disk support" ;) It's the work of the hardware manufacturers to deliver drivers that abstracts that without required additional coding, as opposed to multiple CPU:s. But I guess Intel and the companies delivering compilers puts as much thought into abstracting the multi core CPU layer as the nuclear scientists put into cold fusion as it would truly be the future :) |
Quote:
|
A word of warning for anyone currently thinking about getting a Sandybridge CPU, Intel have announced a recall due to a faulty support chip, called Cougar Point. This affects the running of sata dvd drives and hard disk , they are addressing the issue and new motherboards will be annouced soon.
|
Quote:
|
Quote:
|
Quote:
|
Quote:
|
Quote:
This is what I'm guessing (reaching at) from his comment and common sense (I hope). If there is no performance increase when doing more than one monitor or huge resolutions then they must have really done something wrong when coding this mother. |
Quote:
|
Its a strange response from Luthier, multi GPU's being supported does not mean that there will be a toggle switch in setup options for dual video cards, I guess he's saying that yes 2/3 cards will work but the game as not been coded to take advantage of them, but then again Il2 was the same but you could force SLI (nvidia) through the driver settings. Why we cannot get a straight answer on this though is anyone's guess. :confused:
|
Quote:
Quote:
Quote:
|
In IL2 there is a switch in the conf.ini file where you can select cores.
I leave at the default, but it is available. Yes, I have a quad processor too. Have confidence in the developer. The processor cores and multi-threading is not going away for awhile. You can expect the ability will be available to those who want to more specifically manage their hardware. Especially, with dx11 on the near horizon there will be alot more to the COD configuration than the 10 year old IL2. |
Yes it appears that way Swiss, if its not known that dual cards make any difference to how the game performs then I would imagine that Cliff Of Dover falls into the the typically older generation applications.
"Applications which tax the GPU will see tremendous performance improvements of up to 2x with SLI technology when using two graphics cards. Most of today's hottest games and as well as next-generation games fall into this category. However, some applications, typically older generation applications, are limited by factors other than the GPU's processing power" |
Quote:
|
Quote:
This is a simulation not a typical Call of Duty type game. It doesn't matter how "new" an application is if it has to calculate complex damage modelling instead of hit boxes/hit points, Flight modeling instead of up/down/left/right, Artificial Intelligence instead of scripted movements, and large sandbox maps instead of corridors. Point being that, much like other newer sims like ArmA2, you can't expect the GPU to do all these calculations no matter how much you might wish it to much like you can't expect your shiny new 2000dpi mouse to make your game run any faster. It's the CPU's job, not Oleg's. Feel free to pile on more AA + AF or screen resolution though and be happy for that. |
I've just posted this at SimHQ too, but here goes: SLI-Crossfire performance is entirely dependent on driver implementation. It is not coded for within the software itself. I expect Tree to argue with me, but the truth is, as usual, he's wrong, and does not understand how it works.
|
Quote:
|
You don't understand the difference between choosing to allow Physx support and running SLI.
|
Yes, I missed that about multi-gpu. I really haven't thought much about SLI or crossfire, since my last system build. I realized at that time there really wasn't much performance difference between SLI and a good single card. I concluded it was just more heat and problems than I wanted to deal with for my evening ventures into IL2 land. (10 yr old sim)
I understand, the SLI and crossfire have developed a great deal in the past 2 years. I think planning for the future makes sense, but I will still want to wait until I have good familiarity with the BOB COD. I believe patience pays, especially when taking on improved technologies. However, the more I think on this I think it is less an issue for BOB developers as it is for the processor/VC manufacturers. |
Quote:
|
As said on SimHQ, look up r_gpusync. You really don't know what you're talking about.
|
Quote:
Quote:
|
Quote:
|
Quote:
|
Quote:
Quote:
|
Currently Rise of Flight does not support multi gpu setups, and it is something that the developers need to do and they already stated that way, they are working on it.I just dont want this to happen with Cliffs of Dover. But there's no need to create an endless discussion about this, we asked, Luthier already said something, now we wait and see.And having a cpu intensive game in no way means that adding a second gpu wont increase performance, obviously it wont be a 80-100% increase as in other games but something like a 30-50% increase should happen.Then again we just need to wait, I am just happy that the game is coming out and I dont even know how its gonna run to begin with,so no more complaints from me concerning this.
|
I'll wait the release.I need to know if we will have any gains(noticeable gains,in fact)
AND if COD deals OK with SLI without microstutters to justify the extra expense with another GTX 580. |
im considering eating a vegetable at the moment, 3 guesses to what it is or it gets it
|
So I'm confussed....do the developers write their game code to take advantage of SLI/Crossfire or does the GPU company write drivers to enhance each particular game to run with multi/gpus. Or do the developer and graphics companies work together on this. We know that the COD developer had contact with Nvidia, but not AMD.
I find Luthier's statements provide very little insight to this question. It certainly sounds like his evasive answer suggests there will be no advantage to using SLI or Crossfire. |
Quote:
Then of course I may be biased, since I use an 8800 GTS 512MB card. I built the system 2 years ago. I'm thinking I'm a go with BOB COD (no changes needed) I'm definitely not going to sweat it in the meantime. I'm going to hold off the panic buttons until I've installed and used the BOB COD for couple weeks at least. |
Quote:
|
Quote:
|
Quote:
|
Quote:
|
Briefly: Ilya can't answer that question because it is not his area of responsibility - his team writes the rendering code, which ostensibly is produced for either ATI, nvidia or any card manufacturer whose hardware supports the DirectX APIs; they have tested with some popular cards. I say 'ostensibly' because both nvidia and ATI sometimes hand over lots of cash to influence a team to code in a particular way that suits their solution best; we don't know if either the red or green team are 'helping' in this way, though I'd guess neither are.
Multiple card set-ups are controlled at the driver level, and theoretically there should be good scaling, however the proof will be in the pudding. I'd really advise against buying anything until we have some benchmarks in hand. |
Quote:
|
Well im getting a Nvidia 580 in 2 weeks time and i cant see that card in the specs...should i be worried?...it should be fine i expect...but it did make me blink :)
|
Quote:
|
Quote:
|
let's play some "if - then"
Question: Will CoD gain from a SLI/xfire setup? Luthier:yes > next Q: more fps for Sli or xfire? Now L is screwed double: 1st: he doesn't have the benchmarks for all possible combos. 2nd: he would recommend one brand over the other. Earlier he said there will be NO difference. - User A gets better results with the expected inferior setup than user B with L's recommend system: Whining. > how much gain of fps can I expect? Whatever number he gives you is pure guessing as you don't know his exact setup. - Ppl can't reproduce the numbers: Whining, lier, bastard, we need tar an feathers... Ergo: He's well advised to STFU, something he probably learned in this forum. |
My goodness, we love to complicate things around here..... There are very few games that show significant performance increases with multi-core (or multi) GPU's at standard resolutions. It's probably not worth buying multiple cards or a multi-core card for anyone who is not running either multiple monitors or a very large monitor at very high resolution, that's all Luthier was saying. If you have a setup like this it will work, but you might not get a massive return for your buck. Simples.
Edit: and what Swiss said....... |
Quote:
|
Quote:
|
Quote:
|
Quote:
The second card is there either way. Wait. Benchmark. Share results. |
Quote:
|
i really pray for no glitches while using nvidia 3d vision ingame...
i managed to enable 3d on current il-2. 3d cockpit is awesome, distance from enemy aircraft senses more realistic... but this doubling crosshair of colimmator looks terrible. hope maddox team now set correct distance of all and any elements of ingame environment. |
Quote:
|
Quote:
I know that some modern features of different 3D engines are not polished in 3D glasses drivers. There is some time problems with various of occlusion, SSD, multiple shadows, etc Just several days ago we was need to switch off some advanced graphics features that to make product running well in a stereo mode with LCD glasses. |
Quote:
|
http://forums.ubi.com/eve/forums/a/t...9/m/5151024809
"IL2 Sturmovik: Cliffs of Dover requires a onetime online activation, using the Tages system you will receive 5 activations and a new install every month." When I install it on my machine, then upgrade it totally with OS reinstall, will I be able to install it again without problems? I'm heavily confused by the part in bold letters. |
Tages system .... http://www.tagesprotection.com/main.htm .... good greif.
|
No dynamic campaign? That's not good to hear :(
Are we going to be in a WoP style campaign where a mission has to be completed to advance to the next one or will there be branches? |
Oleg,
Can you tell us if Your new sim will take advantage of more than 1 gig ( recommended) of video ram? thanks, Flyby out |
Quote:
|
Quote:
Interesting read, but I couldn't find an answer to my question, unfortunately. Thx anyways. |
Quote:
I dont think they develop a full blown simulator and throws in a arcade "kill 10 bombers before next level!!!" feature. Its just common sense. Dont panic. |
Quote:
|
Quote:
"IL2 Sturmovik: Cliffs of Dover requires a onetime online activation, using the Tages system you will receive 5 activations and a new install every month." ........ which dosnt make any sense but oh well ..... dont forget to pay! |
All times are GMT. The time now is 07:42 AM. |
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.