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-   -   Friday 2010-11-12 Dev. update and Discussion (http://forum.fulqrumpublishing.com/showthread.php?t=17298)

major_setback 11-13-2010 10:46 AM

Quote:

Originally Posted by Oleg Maddox (Post 197981)
Its a copy of one real airfield in UK.
When I saw it first time I also tol guys that they put by the wrong way hangars. But then they open the book and show me the real thing. The position of hagars of this airfield is exactly like it was in reality in 1939-40

OK. Thanks!

Felix K 11-13-2010 11:05 AM

Mr Maddox, could I ask a question about the 6DoF view in SoW? :mrgreen:

Can all of the 7 axes (all the 6DOF axes and the FOV axis) be controlled via the joystick's analog axes (such as the the pitch and roll axes)? Of course, not necessarily controlled simultaneously.

Hope my question is clear:-).

~

Hecke 11-13-2010 11:07 AM

Quote:

Originally Posted by Freycinet (Post 197972)
What about just shutting up now? Really really just shut up instead of posting your inane BS.

your baby English

uneducated teenager

embarrassing yourself and everybody else

You really have no shame.


Thank you for these kind words. Normally, people get banned for insults like that.

Oleg Maddox 11-13-2010 11:15 AM

Quote:

Originally Posted by Hecke (Post 197961)
One thing that popped to my mind when watching the spitfire flying over the city were the in-popping trees and their ruggedly change of LOD.
What about using tesselation instead of different LOD here to make them change their detail smoothly.

Tesselation isn't panacea. In case of trees and engine Speed Tree it isn't possible to use on LODs in principle.

Also that to use tesselation, that can be used in limited amount of object types we need to add to each model of such object special areas where this feature has right to work.
Say on the window of the house. Say for the wheels of the aircraft or for the spherical surface of bomb.

This means in my team probably a year of work in additional.

Tesseleation its not a function that you simply can turn On if you have DX11 and proper card. This means that should be great work in plan a year or greater ago....

This method is young enough, but that to use it for some areas of obects in the complete game the developer need some great enough time... and as more complex and more greater amount of the objects - more greater time it need for implementation and tests... and I don't tell about possible great bugs in visuals using this method.

Lets say if it will be a standard for some 5-10 years and will not change in future like many others in the past, then it is useful. I can't say at the moment right thing about the life of this method on the market. We plan the game not only for DX11.... but also the game life after DX11.... that to do not rework anything from old
And in this case the good hard manual development of excellent precise models is a guarantie for a long life title.

I may say that probably in future we will use this method for the objects like humans and wheels. But probably not in release.

Oleg Maddox 11-13-2010 11:18 AM

Quote:

Originally Posted by Felix K (Post 197988)
Mr Maddox, could I ask a question about the 6DoF view in SoW? :mrgreen:

Can all of the 7 axes (all the 6DOF axes and the FOV axis) be controlled via the joystick's analog axes (such as the the pitch and roll axes)? Of course, not necessarily controlled simultaneously.

Hope my question is clear:-).

~

Can

Hecke 11-13-2010 11:18 AM

Quote:

Originally Posted by Oleg Maddox (Post 197992)
Tesselation isn't panacea. In case of trees and engine Speed Tree it isn't possible to use on LODs in principle.

Also that to use tesselation, that can be used in limited amount of object types we need to add to each model of such object special areas where this feature has right to work.
Say on the window of the house. Say for the wheels of the aircraft or for the spherical surface of bomb.

This means in my team probably a year of work in additional.

Tesseleation its not a function that you simply can turn On if you have DX11 and proper card. This means that should be great work in plan a year or greater ago....

This method is young enough, but that to use it for some areas of obects in the complete game the developer need some great enough time... and as more complex and more greater amount of the objects - more greater time it need for implementation and tests... and I don't tell about possible great bugs in visuals using this method.

Lets say if it will be a standard for some 5-10 years and will not change in future like many others in the past, then it is useful. I can't say at the moment right thing about the life of this method on the market. We plan the game not only for DX11.... but also the game life after DX11.... that to do not rework anything from old
And in this case the good hard manual development of excellent precise models is a guarantie for a long life title.

Thx, I now understand your point.

philip.ed 11-13-2010 11:19 AM

Oleg, what was your motivation to model the Battle of Britain over a 'forgotten-battle'? Was it due to interest? Or because you didn't model this conflict in Il-2?

Freycinet 11-13-2010 11:25 AM

Quote:

Originally Posted by philip.ed (Post 197996)
Oleg, what was your motivation to model the Battle of Britain over a 'forgotten-battle'? Was it due to interest? Or because you didn't model this conflict in Il-2?

Yes, why don't we ask him to spend an afternoon on entertaining you...?

Dano 11-13-2010 11:30 AM

Quote:

Originally Posted by Freycinet (Post 197998)
Yes, why don't we ask him to spend an afternoon on entertaining you...?

Alternatively you could trust Oleg to answer questions as he sees fit... it's not like he has to answer. As it is I'd be quite interested in Oleg's response too :)

Felix K 11-13-2010 11:33 AM

Quote:

Originally Posted by Oleg Maddox (Post 197994)
Can

Oh, wonderful! And thank you so much for your reply!:grin:

philip.ed 11-13-2010 11:34 AM

Quote:

Originally Posted by Dano (Post 198000)
Alternatively you could trust Oleg to answer questions as he sees fit... it's not like he has to answer. As it is I'd be quite interested in Oleg's response too :)

+1

At least I'm not going off topic and ranting about a forum member :rolleyes:

Freycinet 11-13-2010 11:38 AM

Quote:

Originally Posted by Dano (Post 198000)
Alternatively you could trust Oleg to answer questions as he sees fit... it's not like he has to answer. As it is I'd be quite interested in Oleg's response too :)

Yes, we'd all be interested in a million things he has to tell us. But it doesn't mean all of us need to ask about everything. Talk about abusing a privilege. Too bad Oleg is so patient with you guys...

Dano 11-13-2010 11:43 AM

Quote:

Originally Posted by Freycinet (Post 198003)
Yes, we'd all be interested in a million things he has to tell us. But it doesn't mean all of us need to ask about everything. Talk about abusing a privilege. Too bad Oleg is so patient with you guys...

Abusing a privilege? You're losing the plot... It's a simple question and a fairly interesting one too. Just because you're not interested doesn't mean others aren't. Oleg is big enough and intelligent enough to be able to answer questions he wants to, there's no abuse of priviledges going on whatsoever unless you think he's being somehow forced into answering specific questions?

philip.ed 11-13-2010 11:43 AM

Quote:

Originally Posted by Freycinet (Post 198003)
Yes, we'd all be interested in a million things he has to tell us. But it doesn't mean all of us need to ask about everything. Talk about abusing a privilege. Too bad Oleg is so patient with you guys...

I just thought it was a question which might interest others. Noone is stopping you from posting any questions related to Oleg and the game on this forum, or in this topic. I concede that it was off-topic, to a large extent, but Oleg doesn't have to answer it.
Either-way, if you felt strongly against it, all you needed to do was PM me to tell me thus. ;)

nearmiss 11-13-2010 11:55 AM

Quote:

Originally Posted by Old_Canuck (Post 197939)
Personally, I find Avimimus's acclaims, accolades, appreciation, approbation, compliments etc. rather poetic.

Ok with me...still reads like obsequious fawning

Freycinet 11-13-2010 11:56 AM

Quote:

Originally Posted by Dano (Post 198004)
Abusing a privilege? You're losing the plot... It's a simple question and a fairly interesting one too. Just because you're not interested doesn't mean others aren't. Oleg is big enough and intelligent enough to be able to answer questions he wants to, there's no abuse of priviledges going on whatsoever unless you think he's being somehow forced into answering specific questions?

We're all super-interested, but some of us realise that we can't just go on and on and on asking about everything. Some of us don't take it as a feather in our hat to get a reply from Oleg and then desperately sit and try to think up questions, relevant or not.

Sure he can decide for himself to reply or not, but he is a polite guy and tries to reply to all that ask him something. Some people totally abuse that privilege because they think they are more "important" or "big" in the forum if they can elicit more replies. "Yes, yes, look at me, I got a reply, woohoo"... Just give the guy a rest instead of posting moronic or irrelevant questions all the time!

klem 11-13-2010 11:57 AM

Oleg,

I think you may have missed my earlier questions on page 10, my apologies if you haven't, but could you answer them for me?

http://forum.1cpublishing.eu/showthr...=17298&page=10

I think you have already said (to Hecke) that SoW doesn't use Tesselation but I would appreciate answers to the other questions.

Thanks.

Dano 11-13-2010 12:02 PM

Quote:

Originally Posted by Freycinet (Post 198010)
We're all super-interested, but some of us realise that we can't just go on and on and on asking about everything. Some of us don't take it as a feather in our hat to get a reply from Oleg and then desperately sit and try to think up questions, relevant or not.

Sure he can decide for himself to reply or not, but he is a polite guy and tries to reply to all that ask him something. Some people totally abuse that privilege because they think they are more "important" or "big" in the forum if they can elicit more replies. "Yes, yes, look at me, I got a reply, woohoo"... Just give the guy a rest instead of posting moronic or irrelevant questions all the time!

At least they're not so self involved that they feel the need to appoint themselves as Oleg's personal online protectors...

If you have an issue take it to the mods, if you really feel the need to do something then ask to become a mod so you can wield the power you so obviously crave.

How is asking Oleg's motivation behind choosing the Battle of Britain in the least bit irrellevant or moronic?

philip.ed 11-13-2010 12:17 PM

Firstly, I never boast if I get a reply to any of my questions. I feel privileged if Oleg answers one of them.
Secondly, this has been a question I have always been interested by. I didn't sit here and think it up, I have always wished to ask it to Oleg. ;)

Thanks, Dano, for the support.
Please, can we drop the issue and move back onto the subject of SoW now?

BadAim 11-13-2010 12:24 PM

Quote:

Originally Posted by Freycinet (Post 198010)
We're all super-interested, but some of us realise that we can't just go on and on and on asking about everything. Some of us don't take it as a feather in our hat to get a reply from Oleg and then desperately sit and try to think up questions, relevant or not.

Sure he can decide for himself to reply or not, but he is a polite guy and tries to reply to all that ask him something. Some people totally abuse that privilege because they think they are more "important" or "big" in the forum if they can elicit more replies. "Yes, yes, look at me, I got a reply, woohoo"... Just give the guy a rest instead of posting moronic or irrelevant questions all the time!

Methinks someone got up on the wrong side of the bed this morning! (actually several people) As a fellow person who freaks out at the slightest perceived insult to the great and illustrious Oleg (makes the symbol of the red star on chest), It kind of looks like your flippin' on the wrong people. Hecke for once had a valid point and managed not to insult Oleg and his team too badly making it, the other guys are just asking about stuff they are curious about. Oleg can choose the questions he wishes to answer, since that's why he's here. Just sayin'.

Edit: sorry Phil, I type slow.....

philip.ed 11-13-2010 12:28 PM

Quote:

Originally Posted by BadAim (Post 198020)
Edit: sorry Phil, I type slow.....

No problem ;)

Oleg Maddox 11-13-2010 12:42 PM

Faq
 
Battle of Britain is because
- it wasn't modelled in Il-2.
- It is a good start for the new series that to expand with new titles based on BoB in both directions of historical period of time (more in future).

the second is main definition. It is optimization of development - next would cost less using part of modelled objects from previous title. There is other definitions, but this one is main

Hope this answer is very clear.

furbs 11-13-2010 12:52 PM

Thanks for the answer Oleg, i also thought it was a good and interesting question. :grin:

dduff442 11-13-2010 12:59 PM

More fantastic updates. This is looking like it's going to be another landmark in computer software. I can't wait to see what it'll be like in 5 or 6 years when the engine is running at full capability.

dduff

philip.ed 11-13-2010 01:03 PM

Quote:

Originally Posted by Oleg Maddox (Post 198029)
Battle of Britain is because
- it wasn't modelled in Il-2.
- It is a good start for the new series that to expand with new titles based on BoB in both directions of historical period of time (more in future).

the second is main definition. It is optimization of development - next would cost less using part of modelled objects from previous title. There is other definitions, but this one is main

Hope this answer is very clear.

Crystal clear ;) The BoB is my favourite period, so I was extremely happy when I first heard that you were modelling it.
The reasons you have stated are very practical, too. I hope that, once SoW is released, campaign-builders will work on a Battle of France addition as this would be great to set the scene before the BoB. ;)

zipper 11-13-2010 01:09 PM

Messerschmitt flaps
 
Was curious if Oleg is including flaperons with the 109e.


The movies looks incredible.

philip.ed 11-13-2010 01:16 PM

The start of the Stuka video shows an image different to the video (in terms of colour) Any input? It looks beautiful, but I'm confused as to whether it's due to saturation or time of day.

Redwan 11-13-2010 01:21 PM

Hope my question is not too much off topic.

We have already seen that water and ships are of very hogh quality and I was wondering if U boots were present in BoB. If yes, will they be able to go under immersion ?

philip.ed 11-13-2010 01:25 PM

Redwan, a few of the videos from the show in Russia showed planes that, upon crashing into the sea, went under-water; so this must be possible ;)
It was, for me, one of the stand-out features, and something that I've never seen before in a flight-sim.

Oleg Maddox 11-13-2010 01:33 PM

Quote:

Originally Posted by zipper (Post 198037)
Was curious if Oleg is including flaperons with the 109e.


Do you mean slats?
Yes.

I don't understand the word flaperons

Stiboo 11-13-2010 01:39 PM

Yes the water question is interesting, if a plane drops a torpedo will we see the torpedo running under the water or just a wake above ?

Are there any planes human or ai that have torps in BoB 1940 period...?









ps- what's the release date?!

Hecke 11-13-2010 01:39 PM

Oleg, I have very low internet connection, only DSL 786 kBit/s.

What is the traffic per client in SoW Multiplayer?

klem 11-13-2010 01:43 PM

Flaperons:

Ailerons that also drop as Flaps when needed (still working as ailerons though)

Oleg Maddox 11-13-2010 01:48 PM

Quote:

Originally Posted by klem (Post 198050)
Flaperons:

Ailerons that also droop as Flaps.

Ah, ok didn't know English term.

It isn't a problem to model in new code of FM.

For example, it was done in Il-2. You may see there I-16.

Oleg Maddox 11-13-2010 01:51 PM

Quote:

Originally Posted by Hecke (Post 198047)
Oleg, I have very low internet connection, only DSL 786 kBit/s.

What is the traffic per client in SoW Multiplayer?

I can't say you exact digits. Generally depending of players amount. As smaller amount of players - more low speed is possible.

But we didn't test yet across the external tool that we implementing.

philip.ed 11-13-2010 02:05 PM

Oleg, any input as to the colour in the Stuka film? Before you click on the link, it shows a picture, and the colour here looks brighter than the actual film. It looks beautiful; one of the best SoW shots I've ever seen.

zipper 11-13-2010 02:22 PM

Quote:

Originally Posted by Oleg Maddox (Post 198052)
Ah, ok didn't know English term.

It isn't a problem to model in new code of FM.

For example, it was done in Il-2. You may see there I-16.


Yes, the I-16 is a good example. The 109E had that feature as well, the ailerons drooping 11 degrees at full flaps, 3 degrees at takeoff. It seems at least a few Es had the interconnect linkage removed in the field to reduce outboard wing weight to improve initial roll rate while its benefit was mainly for landing.

(There is VERY LITTLE documentation of this feature, many 109 sources don't mention it while describing the E while then going on to say it was left off of the F.)

Splitter 11-13-2010 02:25 PM

Quote:

Originally Posted by Auger73 (Post 197921)
I haven't tried over-G in X-Plane, but when I tried spinning Cessnas (in both X-Plane and FSX), I was disappointed with the results. I couldn't get the planes to spin, and my experience flying Cessnas told me that it was wrong. In IL-2, you can easily enter a spin through a sharp uncoordinated turn as well as through a stall. I guess that particuarly bothered me, because it was one of the things I enjoyed most about flying Cessnas. :P

In theory, if all things were equal (spec vs. performance), then a combat flight sim either couldn't do as much, or would have to have lower fidelity than a non-combat flight sim. But different flight sims are built off of different code, have different modeling methodologies, and different system requirements. It's not true that a combat flight sim must have lower flight fidelity due to dealing with things like ballistics. The same code would just require additional resources.

Sometimes aircraft with particular handling characteristics don't fit well in a survey sim. As an example, the Me 163B in IL-2 is much less forgiving than what I've read about the real aircraft. Then again, in IL-2 it won't blow up wihout external influence, so maybe it is a compromise. ;)

I will most likely get X-Plane 10, too, and I hope that I have a better experience with it than with version 9. MS Flight looks like it might be less realistic than FSX, just laden with more eye-candy. If so, I will probably skip it.

Needless to say, I will buy SOW at the first opportunity that presents itself.

Hey Auger, I think the stock Cessnas had some problems. Supposedly the add-ons were better (I mostly fly an add-on 172). It all depends on what the plane maker did when he/she made the plane. The flight model tools are there, they just might not get used well. A lot of the add ons are bad too.

This is something Oleg is trying to avoid in SoW by keeping more control of add ons. Imagine a 109 with a lower stall speed, less drag, or a better turn radius than the actual. In a flight sim, such an aircraft would be rejected. In a combat sim, online players might pay extra for those features :).

Splitter

major_setback 11-13-2010 02:28 PM

Quote:

Originally Posted by Oleg Maddox (Post 198029)
Battle of Britain is because
- it wasn't modelled in Il-2.
- It is a good start for the new series that to expand with new titles based on BoB in both directions of historical period of time (more in future).

the second is main definition. It is optimization of development - next would cost less using part of modelled objects from previous title. There is other definitions, but this one is main

Hope this answer is very clear.

For the British consumer BoB seems like a natural starting point (not that that is a special reason to start there), compared to if it were to start for example in Moscow. So it is good with respect to that market.

major_setback 11-13-2010 02:31 PM

Quote:

Originally Posted by philip.ed (Post 198056)
Oleg, any input as to the colour in the Stuka film? Before you click on the link, it shows a picture, and the colour here looks brighter than the actual film. It looks beautiful; one of the best SoW shots I've ever seen.

Just to note: The high quality download is a little bit lighter than the Youtube version, and a bit clearer.

pupaxx 11-13-2010 02:33 PM

1 Attachment(s)
Hi Oleg,
extraordinary work!!!
Just a word about first video showing lighting&effects testbed...
I hope (I've no doubt it will be done in final release) some effect like reflections will be properly tuned up.
I'd like to remember that german planes in WWII were painted with standardized paints. The colors of this paints were registered as RLM# (Reichs Luftfahrt Ministerium). They had a satin finish, Ju87 recalled in first video had a splinter camouflage for upper surfaces in RLM 70 dunkelgrun and RLM 71 schwartzgrun. These paints quickly degradaded in operational service.
An interesting document, on how these colours appeared and how reflective they were, is the first link I suggest:
http://www.youtube.com/watch?v=WtNP8...eature=related
this video represents flight activity in jagdgruppe 77 (bf109) in early days of war, note (mainly at the end) how the paint finish reflective is (clearly satin).

The second link is a video referring to flying activity in eastern front, at 0:35 and 0:43 is showed a special care dedicated to the commander's plane.
It wasn't an ordinary duty to polish every single plane in a unit. Only on demand of a commanding officer and if they had time and manwork to spend.
(I'm referring to sole color video, above sx on page)
http://109lair.hobbyvista.com/index1024.htm

Third: a picture from Flying legends 2008 on the maximum amount of reflection shoud have a plane in SOW (IMAH-taste).
Attachment 3920


Thank for your work!
Ciao

philip.ed 11-13-2010 02:36 PM

Quote:

Originally Posted by major_setback (Post 198063)
Just to note: The high quality download is a little bit lighter than the Youtube version, and a bit clearer.

Thankyou, I'll test it out ;) cheers for always being so helpful :cool:

BadAim 11-13-2010 02:42 PM

And don't forget, Phil, that Oleg said that the effects were exaggerated on purpose, this vid is only a lighting demo, and not any indication of colors (as exaggerated lighting will also exaggerate colors):)

Oleg Maddox 11-13-2010 02:46 PM

Quote:

Originally Posted by pupaxx (Post 198064)
Hi Oleg,
extraordinary work!!!
Just a word about first video showing lighting&effects testbed...
I hope (I've no doubt it will be done in final release) some effect like reflections will be properly tuned up.
I'd like to remember that german planes in WWII were painted with standardized paints. The colors of this paints were registered as RLM# (Reichs Luftfahrt Ministerium). They had a satin finish, Ju87 recalled in first video had a splinter camouflage for upper surfaces in RLM 70 dunkelgrun and RLM 71 schwartzgrun. These paints quickly degradaded in operational service.
An interesting document, on how these colours appeared and how reflective they were, is the first link I suggest:
http://www.youtube.com/watch?v=WtNP8...eature=related
this video represents flight activity in jagdgruppe 77 (bf109) in early days of war, note (mainly at the end) how the paint finish reflective is (clearly satin).

The second link is a video referring to flying activity in eastern front, at 0:35 and 0:43 is showed a special care dedicated to the commander's plane.
It wasn't an ordinary duty to polish every single plane in a unit. Only on demand of a commanding officer and if they had time and manwork to spend.
(I'm referring to sole color video, above sx on page)
http://109lair.hobbyvista.com/index1024.htm

Third: a picture from Flying legends 2008 on the maximum amount of reflection shoud have a plane in SOW (IMAH-taste).
Attachment 3920


Thank for your work!
Ciao

I agree with you... as well as I noted in my very first post of this topic that the effects are increased for the good visbility.

Simply some boys and even aged people thinking that how the museum aircraft looks after the war with new paint now and in some games - should be here in BoB. Its like to have Mustang polished up to the mirror level and put such "paintscheme" in a WWII fligth sim..
Very the same sample.

RLM colors: We use them exactly :) But with the different lighting tints may change. Like in life.

philip.ed 11-13-2010 02:48 PM

Quote:

Originally Posted by BadAim (Post 198066)
And don't forget, Phil, that Oleg said that the effects were exaggerated on purpose, this vid is only a lighting demo, and not any indication of colors (as exaggerated lighting will also exaggerate colors):)


Ah OK, many thanks :D Question answered :cool:
Cheers.

major_setback 11-13-2010 03:13 PM

Oleg: In the future maybe..will it be possible for textures to change if it rains..will tarmac (roads) become darker?

Sometimes it looks unreal with heavy rain and unchanged textures...in most sims the textures are the same.

heywooood 11-13-2010 03:56 PM

Ok - I am back

You can release the new Storm of War: Cliffs of Dover simulation now.

Thank you Mr Maddox and Mr Schevchenko - your work is like Stradivarius only more so

Foo'bar 11-13-2010 04:07 PM

Quote:

Originally Posted by Oleg Maddox (Post 197992)
And in this case the good hard manual development of excellent precise models is a guarantie for a long life title

What wise words. We'll not see any technology for a long long time wich will allow to model some raw low poly models and with a click they'll turn to a high poly tessalated wonder-model.

Forget about that.

Trumper 11-13-2010 04:36 PM

:)
This is what a wartime unrestored Spitfire looks like,no shine,dirty,worn seats and harnesses.
Credit to the author of the thread
http://forum.keypublishing.com/showthread.php?t=26834

Or type in Spitfire Mk 1A R6915 Lambeth

philip.ed 11-13-2010 04:45 PM

Quote:

Originally Posted by Trumper (Post 198089)
:)
This is what a wartime unrestored Spitfire looks like,no shine,dirty,worn seats and harnesses.
Credit to the author of the thread
http://forum.keypublishing.com/showthread.php?t=26834

Or type in Spitfire Mk 1A R6915 Lambeth

Thankyou for sharing, lovely pictures. I've seen it in person, and it's a lovely spit; well worth a visit IMHO. I haven't been for some time though, so I ought to try and make the time to visit the museum again.
I trust that it's still in this condition? I say this as I remember my Dad telling me how he used to love to visit the museum as a boy, but it used to amaze him at the level of dust and grime on the canopy. He half wished he could get up there to clean it himself ;)

Hood 11-13-2010 05:22 PM

Quote:

Originally Posted by Oleg Maddox (Post 198029)
Battle of Britain is because
- it wasn't modelled in Il-2.
- It is a good start for the new series that to expand with new titles based on BoB in both directions of historical period of time (more in future).

the second is main definition. It is optimization of development - next would cost less using part of modelled objects from previous title. There is other definitions, but this one is main

Hope this answer is very clear.

Both directions? Battle of France, Spain? .......... WWI.....?

Jaguar 11-13-2010 05:25 PM

An added bonus !
 
Quote:

Originally Posted by Oleg Maddox (Post 198029)
Battle of Britain is because
- it wasn't modelled in Il-2.
- It is a good start for the new series that to expand with new titles based on BoB in both directions of historical period of time (more in future).

the second is main definition. It is optimization of development - next would cost less using part of modelled objects from previous title. There is other definitions, but this one is main

Hope this answer is very clear.

Mr. Maddox,
I do hope that the expansion of the series begining with BoB will follow the chronology of World War II. This can be an oportunity for your Sim to be a grand teaching aid. What flight sim enthusiast would not want to bring the virtual world into the class room. I do know that you are in a business to make money and be prosperous. Please give this some thought. In the past I have read where some add ons were made due to the interest of the designer (OstFront) when others like myself wanted more Pacific / Western Europe maps planes ect. I understand that everybody wants thier nation represented. If you use the optimization model that you spoke of, plus following the historical period of the time. Your new series will work in educating the world about global conflict. Ps. plus give myself and thousands of others reasons to join a virtual fraternity of combat fight. I am hoping for a series that will be like a scale. Having the ability to shift weight to either side with equal movement.

Victorlz 11-13-2010 05:34 PM

Hi Oleg
the videos are great and the effects on stuka were amazing.
Only one thing seems wrong to me, and is the color of the 109 E cockpit. As I said earlier, this was in rlm 02 with exception of the panel that was rlm 66.
In the videos all cockpit is in rlm 66 :confused:

Dietger 11-13-2010 06:18 PM

Well Im not concerned so much about Oleg using false reflections or wrong colors. He already mentioned that the new sim will be more dynamic in lightning.
...With true dynamic lights all colors change everytime anyway!
Nice Effects btw!

Im glad Russia is sticking to flight simulations and does it so well!
All up to date Flights sims are Russian made!

More important would be to know, how many Spits and Emils made it into the game! We have more then the MKI Spit, no?

Dietger

dali 11-13-2010 06:20 PM

Quote:

Originally Posted by Oleg Maddox (Post 198045)
Do you mean slats?
Yes.

I don't understand the word flaperons

flaperon is a lift device, which combines flaps and elerons.

they are very popular with ultra light aviation...and recently with new generation of fighters.

http://www.culverprops.com/images/new-back-yard-15.JPG

Richie 11-13-2010 06:53 PM

Quote:

Originally Posted by philip.ed (Post 198035)
Crystal clear ;) The BoB is my favourite period, so I was extremely happy when I first heard that you were modelling it.
The reasons you have stated are very practical, too. I hope that, once SoW is released, campaign-builders will work on a Battle of France addition as this would be great to set the scene before the BoB. ;)

North Africa here Philip. In my opinion although you could argue also The Battle Of Britain to me I think the Luftwaffe fighters were at their zenith in comparison with the allied fighters with the F4. I love flying it and love the atmosphere of Libya ect.

philip.ed 11-13-2010 07:05 PM

Quote:

Originally Posted by Richie (Post 198112)
North Africa here Philip. In my opinion although you could argue also The Battle Of Britain to me I think the Luftwaffe fighters were at their zenith in comparison with the allied fighters with the F4. I love flying it and love the atmosphere of Libya ect.

Aye, I'd love that too; I think Oleg has said he will be modelling it, which is great ;) BoB has all the bones for a North-African add-on so hopefully 2 years, be sure ;)

Richie 11-13-2010 07:09 PM

Audio for that video also. 6' 3" Hannes Trautloft. I always wondered how he flew that 109.



http://www.youtube.com/watch?v=tah2IxcVNyI

zakkandrachoff 11-13-2010 07:17 PM

amazing.

*Is missing a very more complete destruction with bullets hole on wings and fuselage (slow degrading) of a heinkel or dornier

*and in the end.. how is this sim will call?

STORM OF WAR: BATTLE OF BRITAIN
or
IL-2 STURMOVIK: CLIFF OF DOVER ???

*the finnal map: size?

*will be a in cockpit real map in the fighters including airfields and targets?

*will be activity peronal in the airfield. (guys walking, technics working in the plane, doing signals and some other thinks?)

*is missing a video of pilot view head out the cockpit in take off

i dont like so much de withe line in the wing when we see black in the blackground. i dont know if i explain this ok. but i can live with that.
http://i970.photobucket.com/albums/a...war-infire.jpg

nice video c1-maddoxteam-olga

Richie 11-13-2010 07:27 PM

1 Attachment(s)
Quote:

Originally Posted by philip.ed (Post 198113)
Aye, I'd love that too; I think Oleg has said he will be modelling it, which is great ;) BoB has all the bones for a North-African add-on so hopefully 2 years, be sure ;)


Well my squad was made for the desert...If you can wake me up

II./27_Rich

philip.ed 11-13-2010 07:36 PM

Quote:

Originally Posted by Richie (Post 198118)
Well my squad was made for the desert...If you can wake me up

II./27_Rich

:grin: I'll be strafing you on the ground in my Tomahawk then :cool:

Foo'bar 11-13-2010 08:07 PM

Quote:

Originally Posted by zakkandrachoff (Post 198116)
i dont like so much de withe line in the wing when we see black in the blackground

You know what? Even Oleg and team doesn't like that. But because it's WIP (you know) they will iron it out...

:rolleyes:

JAMF 11-13-2010 08:14 PM

Quote:

Originally Posted by zakkandrachoff (Post 198116)
i dont like so much de withe line in the wing when we see black in the blackground. i dont know if i explain this ok. but i can live with that.

Quote:

Originally Posted by Foo'bar (Post 198129)
You know what? Even Oleg and team doesn't like that. But because it's WIP (you know) they will iron it out...

Already ironed out, even.

Quote:

Originally Posted by Oleg Maddox (Post 197820)
This is corrected. It was a glitch when using antialiasing feature of the video card. But videowas recorded before that bug was removed.


Necrobaron 11-13-2010 08:28 PM

Quote:

Originally Posted by Foo'bar (Post 197965)
No markings on that, only colors. Markings, riveting/panels, weathering comes all from separate layers wich aren't editable (if I've got luthier's words right).

Finally no swatiks any more ;)

This isn't directed at you specifically Foo'bar and I'll probably regret even making this point since it'll probably make me a "bad guy" but...

That'd be too bad if markings are not editable. In the case of WWII-era German planes specifically, it bugs me when history takes a backseat to censorship and political correctness. As much as I disagree with it, I accept that some countries like to whitewash history by making some symbols illegal. That's their perogative and I understand that Maddox Games doesn't want to open themselves up for litigation (though I think it's ludicrous to think a flight sim would be a lightning rod for Neo-Nazis). However if SoW, or whatever it's called now, is going to ship with missing aircraft markings, I'd at least like to keep the avenue open for 3rd parties to add the correct markings for those that can legally view historical correctness.

I'm certainly no Nazi sympathizer but for all the nitpicking about inconsequential details, it's surprising to me that more people aren't bugged by the lack of historically correct markings on German planes. Like it or not, the swastika was there. To me, leaving it off is tantamount to leaving the fin flashes or roundels off RAF planes, tantamount of course not in idealogy but in historical correctness.

Ok, rant over. Sorry for veering off on a controversial tangent so...flame away!:)
________
Desire4you

Romanator21 11-13-2010 08:43 PM

You'd be surprised how offended people get. I built a model of a "Val" dive bomber and applied red circle decals to the wings - people called it a "Zero", and "the Kamikaze plane" and one person said, "You know what they did to my country?" I was surprised with the reaction to say the least. I guess building a model automatically makes me a sympathizer. You know, there are people who don't fly German planes in IL-2, because it is "wrong".

I wonder what will happen when I get around to making a model of a Finnish Buffalo with Hakaristi.

Anyway, the Russian version of IL-2 shipped with swastikas, and there was always a segment of code that told where they should have been applied (some place on the rudder). Programs like MAT Manager simply replace the missing texture. So, is this not going to be possible in SoW?

Oh, and the skins are 100% editable, with rivits, weathering, and bump-mapping going on top automatically. It wouldn't be that hard to photo-shop a swastika in, right?

Trumper 11-13-2010 08:45 PM

Quote:

Originally Posted by Necrobaron (Post 198136)
Ok, rant over. Sorry for veering off on a controversial tangent so...flame away!:)

Well put,nothing wrong with your post.Markings that are historic and accurate should be included and able to be removed if necessary.

Splitter 11-13-2010 08:50 PM

Quote:

Originally Posted by Necrobaron (Post 198136)
This isn't directed at you specifically Foo'bar and I'll probably regret even making this point since it'll probably make me a "bad guy" but...

That'd be too bad if markings are not editable. In the case of WWII-era German planes specifically, it bugs me when history takes a backseat to censorship and political correctness. As much as I disagree with it, I accept that some countries like to whitewash history by making some symbols illegal. That's their perogative and I understand that Maddox Games doesn't want to open themselves up for litigation (though I think it's ludicrous to think a flight sim would be a lightning rod for Neo-Nazis). However if SoW, or whatever it's called now, is going to ship with missing aircraft markings, I'd at least like to keep the avenue open for 3rd parties to add the correct markings for those that can legally view historical correctness.

I'm certainly no Nazi sympathizer but for all the nitpicking about inconsequential details, it's surprising to me that more people aren't bugged by the lack of historically correct markings on German planes. Like it or not, the swastika was there. To me, leaving it off is tantamount to leaving the fin flashes or roundels off RAF planes, tantamount of course not in idealogy but in historical correctness.

Ok, rant over. Sorry for veering off on a controversial tangent so...flame away!:)

Nope, you are right. That sort of censorship is silly but those countries can do what they like. I'm a bit miffed that I have to be subject to laws that don't pertain to me.

I don't REALLY care if it is there or not, but since there is no good reason for it to be omitted then it's wrong to not have it in an otherwise historically accurate sim. The ability for a third party to add them should not be curtailed.

But maybe even having that ability is a violation of the law in some countries. I suspect that is the case and why the developer will not allow such third party skins. If that's the case then I see it as those countries imposing their moral will on other countries.

Splitter

Richie 11-13-2010 08:53 PM

Quote:

Originally Posted by philip.ed (Post 198121)
:grin: I'll be strafing you on the ground in my Tomahawk then :cool:

lol

Foo'bar 11-13-2010 08:53 PM

Quote:

Originally Posted by Necrobaron (Post 198136)
I accept that some countries like to whitewash history by making some symbols illegal.

Well I think that you don't want or can't get the point ;) Peace!

This is a serious topic and since english isn't my native language I prefer to say nothing more about it.

MuxaHuk 11-13-2010 08:56 PM

there is special build-in markings editor in MainMenu->Extras.
Just two clicks, have fun :)

Richie 11-13-2010 08:59 PM

Quote:

Originally Posted by Necrobaron (Post 198136)
This isn't directed at you specifically Foo'bar and I'll probably regret even making this point since it'll probably make me a "bad guy" but...

That'd be too bad if markings are not editable. In the case of WWII-era German planes specifically, it bugs me when history takes a backseat to censorship and political correctness. As much as I disagree with it, I accept that some countries like to whitewash history by making some symbols illegal. That's their perogative and I understand that Maddox Games doesn't want to open themselves up for litigation (though I think it's ludicrous to think a flight sim would be a lightning rod for Neo-Nazis). However if SoW, or whatever it's called now, is going to ship with missing aircraft markings, I'd at least like to keep the avenue open for 3rd parties to add the correct markings for those that can legally view historical correctness.

I'm certainly no Nazi sympathizer but for all the nitpicking about inconsequential details, it's surprising to me that more people aren't bugged by the lack of historically correct markings on German planes. Like it or not, the swastika was there. To me, leaving it off is tantamount to leaving the fin flashes or roundels off RAF planes, tantamount of course not in idealogy but in historical correctness.

Ok, rant over. Sorry for veering off on a controversial tangent so...flame away!:)

So no more swastikas?

322Sqn_Dusty 11-13-2010 09:43 PM

Sure..ok no Swastikas in the game ..but no Finnish markings either? **Well..put it on the colorlayer then....right?**

Crunchieone 11-13-2010 09:47 PM

Love it,love it,love it.

Necrobaron 11-13-2010 09:54 PM

Quote:

Originally Posted by Foo'bar (Post 198146)
Well I think that you don't want or can't get the point ;) Peace!

This is a serious topic and since english isn't my native language I prefer to say nothing more about it.

Fair enough, but if the point is that the swastika is "bad" then it isn't a very good point. I understand full-well what the 3rd Reich's twisting of the swastika represents but I choose to try and view history objectively. I also understand that undesirable elements in Europe and elsewhere still respect the idealogy represented by the Nazi swastika and that banning it is considered a thorn in their side, but I'm a fan of free speech.

Quote:

Originally Posted by MuxaHuk (Post 198148)
there is special build-in markings editor in MainMenu->Extras.
Just two clicks, have fun :)

Ah, interesting. Thanks for the information!

Quote:

Originally Posted by Richie (Post 198150)
So no more swastikas?

Someone else can probably provide more detail than me but apparently Russia has outlawed the depiction of the swastika and I can appreciate that it could be a legal issue for MG if they even make it an option. It's an absurd situation, but it is what it is. I just didn't want to see the skins locked down in a way as to prevent a 3rd party from adding markings for those that can legally view them.

Quote:

Originally Posted by Splitter
I don't REALLY care if it is there or not, but since there is no good reason for it to be omitted then it's wrong to not have it in an otherwise historically accurate sim. The ability for a third party to add them should not be curtailed.

This pretty much sums it up!
________
Maine Marijuana Dispensary

brando 11-13-2010 10:00 PM

Quote:

Originally Posted by Necrobaron (Post 198136)
This isn't directed at you specifically Foo'bar and I'll probably regret even making this point since it'll probably make me a "bad guy" but...

That'd be too bad if markings are not editable. In the case of WWII-era German planes specifically, it bugs me when history takes a backseat to censorship and political correctness. As much as I disagree with it, I accept that some countries like to whitewash history by making some symbols illegal. That's their perogative and I understand that Maddox Games doesn't want to open themselves up for litigation (though I think it's ludicrous to think a flight sim would be a lightning rod for Neo-Nazis). However if SoW, or whatever it's called now, is going to ship with missing aircraft markings, I'd at least like to keep the avenue open for 3rd parties to add the correct markings for those that can legally view historical correctness.

I'm certainly no Nazi sympathizer but for all the nitpicking about inconsequential details, it's surprising to me that more people aren't bugged by the lack of historically correct markings on German planes. Like it or not, the swastika was there. To me, leaving it off is tantamount to leaving the fin flashes or roundels off RAF planes, tantamount of course not in idealogy but in historical correctness.

Ok, rant over. Sorry for veering off on a controversial tangent so...flame away!:)

I don't think that the Germans banned the swastika emblem for reasons of "...... censorship and political correctness." I believe they did it as a reaction to one of the worst things that can happen to a nation state; namely allowing itself to be taken over by a totalitarian dictatorship and ending up being humiliated by the atrocities that were carried out in its name.
I also don't believe it's a whitewash of history. It comes across as a total rejection of the Nazi dogma and a solid declaration of German unwillingness to allow the same mistakes to be made again. It was the right decision and I for one applaud it.

FG28_Kodiak 11-13-2010 10:01 PM

From Wikipedia:
Germany
Further information: Strafgesetzbuch § 86a

The German (and Austrian) postwar criminal code makes the public showing of the Hakenkreuz (the swastika) and other Nazi symbols illegal and punishable, except for scholarly reasons. It is even censored from the lithographs on boxes of model kits, and the decals that come in the box. Modellers seeking an accurate rendition often have to either stencil on the marking, or purchase separate decals. It is also censored from the reprints of 1930s railway timetables published by the Reichsbahn. The eagle remains, but appears to be holding a solid black circle between its talons. The swastikas on Hindu and Jain temples are exempt, as religious symbols cannot be banned in Germany.

A German fashion company was investigated for using traditional British-made folded leather buttons after complaints that they resembled swastikas. In response, Esprit destroyed two hundred thousand catalogues.[65][66]
...
(http://en.wikipedia.org/wiki/Hakenkr...tern_countries)
If Oleg will sell his Game in Germany and Austria (Germany is a great Market for Computer Games) there should be no Hakenkreuz visible in the game and no option to enable it.

Jaguar 11-13-2010 10:04 PM

The choice is not really ours. It belongs to Mr Maddox himself. If he choses not to then there is nothing that anyone would be able to do about it. Voice your opinion and move on to the next topic. I would not want Oleg to interfere with my potentiall earnings or make me lose my income.

Friendly_flyer 11-13-2010 10:07 PM

Quote:

Originally Posted by Foo'bar (Post 197965)
No markings on that, only colors. Markings, riveting/panels, weathering comes all from separate layers wich aren't editable (if I've got luthier's words right).

If you make your own skin, you generally want your own markings on them. I suppose the markings can be turned off like in IL2? Some of us skinners also like to ad things like dirt, over-painted damage etc. It won't look good on a very small file, no matter if the rivets and lines are in another layer.

Necrobaron 11-13-2010 10:11 PM

Quote:

Originally Posted by 322Sqn_Dusty (Post 198157)
Sure..ok no Swastikas in the game ..but no Finnish markings either? **Well..put it on the colorlayer then....right?**

I'd doubt it, though it has no connection with Nazism. Like the Nazi swastika, Von Rosen's cross could be assessed in the old IL-2 series, but it was not available by default. It's amazing that some people have allowed a symbol that, for hundreds if not thousands of years, stood for good luck and prosperity by various cultures around the world be soiled by the evil of a political party that lasted for a mere 25 years.
________
Homemade Vapouriser

Jaguar 11-13-2010 10:16 PM

Not so, the way for thousands of years had been changed. Nazis put the shape backward..

卍) form. Archaeological evidence of swastika-shaped ornaments dates from the Neolithic period and throughout the Iron Age and Classical Antiquity. It remains widely used in Eastern religions, specifically in Hinduism, Buddhism and Jainism.

Triggaaar 11-13-2010 10:17 PM

Quote:

Originally Posted by Necrobaron (Post 198136)
However if SoW, or whatever it's called now, is going to ship with missing aircraft markings, I'd at least like to keep the avenue open for 3rd parties to add the correct markings for those that can legally view historical correctness.

+1 on that part. I respect the decision of countries not to show a symbol, but it is a pity if their decision impacts on others. Particularly given that the subject is those countries committing atrocities against the countries their decisions are now affecting.

Quote:

Originally Posted by Splitter (Post 198143)
The ability for a third party to add them should not be curtailed.

But maybe even having that ability is a violation of the law in some countries. I suspect that is the case and why the developer will not allow such third party skins.

A simple switch (markings on/off) may be banned, but they obviously can't ban the ability for a third party to paint skins (they could ban those third parties from making certain skins available in their country, though that can be hard to police). To ban the ability to make skins would be like banning pen and paper. There’s no reason why the publishers can’t produce the game with historical markings, but only sell censored copies in countries with a ban on Nazi symbols.

Dano 11-13-2010 10:20 PM

Quote:

Originally Posted by Jaguar (Post 198163)
The choice is not really ours. It belongs to Mr Maddox himself. If he choses not to then there is nothing that anyone would be able to do about it. Voice your opinion and move on to the next topic. I would not want Oleg to interfere with my potentiall earnings or make me lose my income.

It's not really a choice is it though, Oleg is in the business to sell his sim, being unable to sell it at all in those countries that have laws against it will only result in a far bigger loss than the few who'll decide to not buy it because they aren't included. The only real choice he has is whether he leaves a way of the end user adding them post purchase or not and that will depend on how liable he is for the addition even if he is not responsible for it.

Skoshi Tiger 11-13-2010 10:23 PM

Quote:

Originally Posted by Necrobaron (Post 198136)
This isn't directed at you specifically Foo'bar and I'll probably regret even making this point since it'll probably make me a "bad guy" but...

That'd be too bad if markings are not editable. In the case of WWII-era German planes specifically, it bugs me when history takes a backseat to censorship and political correctness. As much as I disagree with it, I accept that some countries like to whitewash history by making some symbols illegal. That's their perogative and I understand that Maddox Games doesn't want to open themselves up for litigation (though I think it's ludicrous to think a flight sim would be a lightning rod for Neo-Nazis). However if SoW, or whatever it's called now, is going to ship with missing aircraft markings, I'd at least like to keep the avenue open for 3rd parties to add the correct markings for those that can legally view historical correctness.

I'm certainly no Nazi sympathizer but for all the nitpicking about inconsequential details, it's surprising to me that more people aren't bugged by the lack of historically correct markings on German planes. Like it or not, the swastika was there. To me, leaving it off is tantamount to leaving the fin flashes or roundels off RAF planes, tantamount of course not in idealogy but in historical correctness.

Ok, rant over. Sorry for veering off on a controversial tangent so...flame away!:)

I understand what you’re saying and agree with you, BUT I don't think these laws are not designed to "white wash" history but to remove the symbol from use by hate groups most of whom have no direct link to the Nazi movement.

I live in a sleepy little back water of a city on the opposite side of the world to where most of the suffering and destruction occurred. I have NEVER seen a Christian church with graffiti or desecrated with anti-Christian symbols or slogans. But I have seen Mosques, Synagogues, and even a small corner shops owned by non-European owners, tagged with swastikas, messages of hate and neo-Nazi diatribe. It is something defective in the minds of these people.

The laws are created to be able to punish these people.

As a good, honest, law abiding citizens of my country (where these laws are not in place by the way) and of our world community, I have accepted that the loss of historical accuracy in a computer game is one of the prices that I have to pay because of these idiot’s. Just as I accept it doesn’t matter what your race, creed, religion or cultural background there’s still going to be a percentage of any group of people that are complete a***holes, unfortunately, at the moment, a good percentage of them seem to think that being filled with hate is cool.

Sorry for going off-topic.

Necrobaron 11-13-2010 10:35 PM

Quote:

Originally Posted by brando (Post 198161)
I don't think that the Germans banned the swastika emblem for reasons of "...... censorship and political correctness." I believe they did it as a reaction to one of the worst things that can happen to a nation state; namely allowing itself to be taken over by a totalitarian dictatorship and ending up being humiliated by the atrocities that were carried out in its name.
I also don't believe it's a whitewash of history. It comes across as a total rejection of the Nazi dogma and a solid declaration of German unwillingness to allow the same mistakes to be made again. It was the right decision and I for one applaud it.

I have a great respect for Germany's people and history and hate the ruin that Hitler led them to and the evil that he committed. However, if they banned the swastika to prevent the same mistakes from being made again, they have bigger problems to worry about. I just can't fathom the stigma and hold the Nazi swastika has on some people, good or bad. I just want people to use a little reason and common sense. Banning the Nazi swastika is not a panacea.

To reiterate, I understand that Oleg's hands are effectively tied in making the swastika a default marking. While I would argue any swastikas depicted in SoW would be done so in a historical context, he doesn't want to test the legal waters and I understand this. I just don't want 3rd party to be limited by the censorship of the few.
________
Starbucks Gift Card

Jaguar 11-13-2010 10:37 PM

Quote:

Originally Posted by Dano (Post 198168)
It's not really a choice is it though, Oleg is in the business to sell his sim, being unable to sell it at all in those countries that have laws against it will only result in a far bigger loss than the few who'll decide to not buy it because they aren't included. The only real choice he has is whether he leaves a way of the end user adding them post purchase or not and that will depend on how liable he is for the addition even if he is not responsible for it.

Its Olegs business yes.
Did he have a huge loss in sales due to non swastica markings in Germany? Did my money get sent to a business that said they were based in Germany but they were not? Ie. Wings over Waves, Wings over Jungles, The Fires above. Luftkrieg the air war in Europe Operation Overlord .......... They lost money in European sales?
What is more real than I will not allow it to happen due to my leadership[ of my own company? I as the head of my company am liable for my actions . Look at the Nurenburg trials as an example.

Necrobaron 11-13-2010 10:40 PM

Quote:

Originally Posted by Skoshi Tiger (Post 198170)
I understand what you???re saying and agree with you, BUT I don't think these laws are not designed to "white wash" history but to remove the symbol from use by hate groups most of whom have no direct link to the Nazi movement.

I live in a sleepy little back water of a city on the opposite side of the world to where most of the suffering and destruction occurred. I have NEVER seen a Christian church with graffiti or desecrated with anti-Christian symbols or slogans. But I have seen Mosques, Synagogues, and even a small corner shops owned by non-European owners, tagged with swastikas, messages of hate and neo-Nazi diatribe. It is something defective in the minds of these people.

The laws are created to be able to punish these people.

As a good, honest, law abiding citizens of my country (where these laws are not in place by the way) and of our world community, I have accepted that the loss of historical accuracy in a computer game is one of the prices that I have to pay because of these idiot???s. Just as I accept it doesn???t matter what your race, creed, religion or cultural background there???s still going to be a percentage of any group of people that are complete a***holes, unfortunately, at the moment, a good percentage of them seem to think that being filled with hate is cool.

Sorry for going off-topic.

I just don't think extremists should be allowed ruin things for the rest of us. I may not agree with what they do or say, but I feel they have the right to say it. Punishment should not come at the cost of free speech, but now I'm getting even more off-topic than I was before!;)
________
New Mexico Dispensaries

The Kraken 11-13-2010 10:52 PM

Quote:

Originally Posted by Necrobaron (Post 198171)
However, if they banned the swastika to prevent the same mistakes from being made again, they have bigger problems to worry about.

Actually it was the allies, in late 1945. Blame them :)

Quote:

I just want people to use a little reason and common sense.
This is primarily a legal and also a political issue. It has nothing to do with reason and common sense. That's why all these discussions here are completely pointless. Each and every argument has already been exchanged 10 years ago with Il2 and before that, with other sims.

And if user-made emblems are possible then it's a non-issue anyway.

Freycinet 11-13-2010 11:02 PM

Dear me, the swastika debate.... yawn.

major_setback 11-13-2010 11:08 PM

Real-time reflections?

http://i4.photobucket.com/albums/y12...back/CoD02.jpg

Splitter 11-13-2010 11:13 PM

Quote:

Originally Posted by Triggaaar (Post 198167)
... There’s no reason why the publishers can’t produce the game with historical markings, but only sell censored copies in countries with a ban on Nazi symbols....

Yes, but I think Oleg stated some time ago that he did not want to produce different versions of the game. It may also be that "producing" a historically accurate sim may be illegal in Russia. In other words, Russian law may prohibit even producing accurate software for export.

Yeah, a lot of people think the swastika should be banned. Ok, I get that (I don't agree but I get it). Of course, the "Red Star" and "Hammer and Sickle" are banned in some countries too (many people were oppressed and died under those symbols too).

So if we follow that line of thinking, how should Russian planes be marked? Should "you" have to play the sim without those symbols on Russian planes because another country banned them?

Nothing I have said should be construed as negative to 1C's decisions regarding the legalities. My comments are about the laws themselves and the effects they have on others.

Splitter

Abbeville-Boy 11-13-2010 11:18 PM

when the game gets hacked swastika will appear :-P

Necrobaron 11-13-2010 11:33 PM

Quote:

Originally Posted by The Kraken (Post 198174)
Actually it was the allies, in late 1945. Blame them :)



This is primarily a legal and also a political issue. It has nothing to do with reason and common sense. That's why all these discussions here are completely pointless. Each and every argument has already been exchanged 10 years ago with Il2 and before that, with other sims.

And if user-made emblems are possible then it's a non-issue anyway.

I was just referring what Brando had said. I'd imagine Germany has had many opportunities to repeal such restrictions if they so chose to. I also understand that common sense and reason has nothing to do with this. That is the problem. It's completely idiotic to think that by banning a symbol, the idealogy will go away. If the German people and others allow it, the idealogy will flourish, swastika or not.


You are right that if user made emblems are indeed possible, everything is a moot point.

Quote:

Originally Posted by Freycinet (Post 198177)
Dear me, the swastika debate.... yawn.

Oh, poor Freycinet. I think we've wasted his valuable time. Funny since it seems he has taken it upon himself to be the defacto thread police, making snarky, useless and needlessly critical comments towards others. If he had taken the time to try and read the debate at hand rather than coming up with his usual dribble, he would see that the original point was regarding whether or not 3rd parties could add their own markings, swastikas included. The inability to add custom markings was a new possibility that had not been brought up before.

Anyway, with that said, I think my point has been made and will leave this topic be. Thanks for the civil discussion guys. It didn't snowball as badly as I feared it might.;)
________
Silver surfer vaporizer reviews

322Sqn_Dusty 11-13-2010 11:44 PM

Quote:

Originally Posted by major_setback (Post 198178)
Real-time reflections?

Is there a good chance that the reflection is also suggested? Like the reflection of the pilot in the instruments? Maybe you can catch the next frame or 2 and use them besides? Nice capture btw. Stunning looks.

The Kraken 11-13-2010 11:51 PM

Quote:

Originally Posted by 322Sqn_Dusty (Post 198185)
Is there a good chance that the reflection is also suggested? Like the reflection of the pilot in the instruments? Maybe you can catch the next frame or 2 and use them besides? Nice capture btw. Stunning looks.

The scene in the video is paused so it's impossible to say (I was wondering as well). However a real-time reflection of the environment is no rocket science; Lock On for example does it since years. Not really different from water reflections or rear view mirrors (of course, with the respective performance impact ;)). So it's quite possible that this will be an option.

On the other hand the effect will be much more subtle in the release version, so a high-quality realtime reflection is probably overkill.

Afreaka 11-14-2010 12:00 AM

Very beautiful play of lighting on the first video of the Stuka. Well tempered. As it was precisely the kind of video snippet I was anticipating. It looks good.
Now I can ponder what system will drive that kind of work. :D

bf-110 11-14-2010 12:06 AM

THe promo trailer is simply epic!
The big capital text "NEW WWII COMBAT SIMULATION" and "FROM THE CREATORS OF AWARD-WINNING IL-2 STURMOVIK" with spitfires flying behind it was...man....can make you cry.

Solnyshko 11-14-2010 12:26 AM

Quote:

Originally Posted by Necrobaron (Post 198183)
Oh, poor Freycinet. I think we've wasted his valuable time. Funny since it seems he has taken it upon himself to be the defacto thread police, making snarky, useless and needlessly critical comments towards others.....


Thanks for the civil discussion guys. It didn't snowball as badly as I feared it might.;)

Actually no Necro you've just done the very thing you accuse Freycinet of in what can only be construed as a pretty vigorous personal attack on another forum member. And as for keeping it civil, I wouldn't congratulate yourself too quickly :rolleyes:

The truth is this topic has been done to death again and again on this forum and elsewhere. Oleg himself has made 1C's position clear, and requested in the past that members refrain from discussing it further. Skoshi Tiger and Brando both raise good points. There are very valid reasons for not using the symbol in a game, objectively and legally.

- and it seems to have escaped the attention of most here that one of the development has team hinted, quite strongly, there just might be room to personalise the players gaming experience to their hearts content ;)

Quote:

Originally Posted by MuxaHuk (Post 198148)
there is special build-in markings editor in MainMenu->Extras.
Just two clicks, have fun :)

/rant over (and back on topic I hope!)

MD_Titus 11-14-2010 02:09 AM

Quote:

Originally Posted by Freycinet (Post 197998)
Yes, why don't we ask him to spend an afternoon on entertaining you...?

get out of bed the wrong side?
Quote:

Originally Posted by Splitter (Post 198143)
Nope, you are right. That sort of censorship is silly but those countries can do what they like. I'm a bit miffed that I have to be subject to laws that don't pertain to me.

I don't REALLY care if it is there or not, but since there is no good reason for it to be omitted then it's wrong to not have it in an otherwise historically accurate sim. The ability for a third party to add them should not be curtailed.

But maybe even having that ability is a violation of the law in some countries.
I suspect that is the case and why the developer will not allow such third party skins. If that's the case then I see it as those countries imposing their moral will on other countries.

Splitter

i believe that is the case. it's illegal in germany and, iirc, a newly introduced law in russia. it's the newness of this law that is part of the problem, in that no one is quite sure to what extent it is to be applied.
Quote:

Originally Posted by Triggaaar (Post 198167)
+1 on that part. I respect the decision of countries not to show a symbol, but it is a pity if their decision impacts on others. Particularly given that the subject is those countries committing atrocities against the countries their decisions are now affecting.

A simple switch (markings on/off) may be banned, but they obviously can't ban the ability for a third party to paint skins (they could ban those third parties from making certain skins available in their country, though that can be hard to police). To ban the ability to make skins would be like banning pen and paper. There’s no reason why the publishers can’t produce the game with historical markings, but only sell censored copies in countries with a ban on Nazi symbols.

again, it may be that as it is made in russia that the feature cannot eevn be in the code. that or having it in censored distribution packs would mean the law could be violated by that company's product being imported from a source that sells the uncensored version. then there's also the hot coffee thing with GTA san andreas, i think they got fined for that bit of hidden code being found and exploited.
Quote:

Originally Posted by Freycinet (Post 198177)
Dear me, the swastika debate.... yawn.

...and back to bed
Quote:

Originally Posted by Abbeville-Boy (Post 198180)
when the game gets hacked swastika will appear :-P

may that be when the next sim is being developed.

LukeFF 11-14-2010 02:48 AM

Quote:

Originally Posted by Freycinet (Post 198177)
Dear me, the swastika debate.... yawn.

+1

LukeFF 11-14-2010 02:50 AM

Oleg, how will player control of the bombsight be handled? Will it be like it is in IL2, where it's the pilot and not the bombardier?


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