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-   -   Friday 2010-10-29 Dev. update and Discussion (http://forum.fulqrumpublishing.com/showthread.php?t=17135)

Romanator21 10-29-2010 05:56 PM

Quote:

I think it is in Il-2 on some good sound cards sounding, if the card is capable to render it .
You mean that short, high-pitched whistle?

That's amazing to see the AI flying. Impossible to say that just by looking at the video. Nicely done.

I also like the Trenches, and so many other fine details.

About smoke and tracers - I don't think in this case you would see long lines of smoke following the bolts of light. If there was any smoke at all it would be emanating from the blast tubes and immediately pulled over the wing and behind the plane. So, from the POV presented in this video, we wouldn't be able to see it.

Keep in mind that Il-2 has tracer smoke for some airplanes with .303s, namely Bf-109s, while others, like the Hurricane, only have tracers. I don't think it will be forgotten in SoW.

Doo 10-29-2010 06:06 PM

Quote:

Originally Posted by Oleg Maddox (Post 193710)
I do think in the next video that I maybe will post in a two weeks

No biters?

BG-09 10-29-2010 06:06 PM

Nice job Oleg...have no words...
 
Oleg, please look at the video bellow, and notice that the paint of the aircraft /He-111/ is reflecting the surrounding environment significantly. Probably this is modern paint, and that is why it is reflecting the light. But I think that fresh 1940's paint should be reflecting too the picture of the surrounding environment. In SoW there is no such reflection, except on the picture of the full polished metal Spitfire screenshot, given to us by you long time ago.

So, here it is He-111:
http://www.youtube.com/watch?v=XFcsz...layer_embedded

The paint is reflecting the image of the surrounding environment. Also please listen the sounds of the video.

There should no be dust in to the air taken up by the propeller wash, if there is rain, or it was raining not long time ago. Please fix this in SoW. Thanks.

~Cheers!

Blackdog_kt 10-29-2010 06:08 PM

Quote:

Originally Posted by JAMF (Post 193806)
Mr. Maddox said that if a bump-map was used for the skin of the aircraft, you would see it from the cockpit. Maybe there was no bump-map yet or it's a detail setting.

We don't know if a high(est) resolution texture was used for this test.



BTW, the cockpit noise sounds good. The needles being alive is a very nice detail. In the first frame every dial and gauge is "at rest". Might this be a result from the complex system? No computation of engine & aircraft status, if there is no status to compare it with from a 'frame' before? :)

Maybe what we're seeing is an airstart spawn/QMB mission and that could be why the entire aircraft goes from "off" to fully working like that. I'm not sure, just guessing here :grin:

kedrednael 10-29-2010 06:14 PM

Quote:

Originally Posted by Oleg Maddox (Post 193818)
I can seat in any aircraft that has cockpit (there is now such feature).

Nice, that is something I'm missing in all flight sims... till SOW is released:grin:

Triggaaar 10-29-2010 06:15 PM

Quote:

Originally Posted by BG-09 (Post 193838)
Probably this is modern paint, and that is why it is reflecting the light. But I thing that fresh 1940's paint should be reflecting too the picture of the surrounding environment.

So you want the level of reflection from a plane to vary depending on how long ago it was painted? Maybe after a plane has flown some missions and got a bit dirty, Oleg can have some parts of the plane relfecting less of the environment? And that's if the paint used then was the same as the paint in yout video.

Most of the work has been done already, now is not the time for feature requests, it's time for bug fixing.

OSSI 10-29-2010 06:19 PM

Quote:

Originally Posted by Dietger (Post 193617)
Hi Oleg good luck for the presentation!


...ups my first post here, Hello everyone!

Regards Dietger

Hehe Dietger die Pfeife:o:-)

IceFire 10-29-2010 06:21 PM

Quote:

Originally Posted by Oleg Maddox (Post 193833)
They are different depending of the type of the bullets with tracers and the year of use.

Got it :) Thanks for answering!

322Sqn_Dusty 10-29-2010 06:22 PM

Hotseat jumping.. that is for the recording only right? In eaw it was possible to jump into an ai and take it over after you jumped or got shot. It kept you in the action and spared the long climb back. If it's in for the fight...i hope it's switchable on realism level base.

IceFire 10-29-2010 06:23 PM

Quote:

Originally Posted by Romanator21 (Post 193836)
You mean that short, high-pitched whistle?

That's amazing to see the AI flying. Impossible to say that just by looking at the video. Nicely done.

I also like the Trenches, and so many other fine details.

About smoke and tracers - I don't think in this case you would see long lines of smoke following the bolts of light. If there was any smoke at all it would be emanating from the blast tubes and immediately pulled over the wing and behind the plane. So, from the POV presented in this video, we wouldn't be able to see it.

Keep in mind that Il-2 has tracer smoke for some airplanes with .303s, namely Bf-109s, while others, like the Hurricane, only have tracers. I don't think it will be forgotten in SoW.

Actually if you position the camera correctly and your sound card is setup you will hear the faint whistle of the bullets as they fly past. In IL-2 it was much louder but in Forgotten Battles and since then it's quiet.

It has to be a camera not near a plane as any engine noise will overpower it.

BG-09 10-29-2010 06:24 PM

Quote:

Originally Posted by Triggaaar (Post 193841)
So you want the level of reflection from a plane to vary depending on how long ago it was painted? Maybe after a plane has flown some missions and got a bit dirty, Oleg can have some parts of the plane relfecting less of the environment? And that's if the paint used then was the same as the paint in yout video.

Most of the work has been done already, now is not the time for feature requests, it's time for bug fixing.

The old paint did not reflect anything, but fresly painted objects do reflect light as mirror. I have seen old aircraft covered with old paint and their paint was not reflecting as mirror.

I mean that some degree of paint-light-reflection effect have to be done. That is all.

Oleg Maddox 10-29-2010 06:27 PM

Quote:

Originally Posted by BG-09 (Post 193838)
Oleg, please look at the video bellow, and notice that the paint of the aircraft /He-111/ is reflecting the surrounding environment significantly. Probably this is modern paint, and that is why it is reflecting the light. But I thing that fresh 1940's paint should be reflecting too the picture of the surrounding environment. In SoW there is no such reflection, except on the picture of the full polished metal Spitfire screenshot, given to us by you long time ago.

So, here it is He-111:
http://www.youtube.com/watch?v=XFcsz...layer_embedded

The paint is reflecting the image of the surrounding environment. Also please listen the sounds of the video.

There should no be dust in to the air taken up by the propeller wash, in there is rain, or it was raining not long time ago. Please fix this in SoW. Thanks.

~Cheers!


We model the reflections, but we also model the matt paint of the war beginning.

About sound... what I should listen? The poor compressed camcoder recording on the internal mic?

Qpassa 10-29-2010 06:28 PM

I have one request, will we destroy the terrain if we goes with no gear?
Thanks for the vid and screenshots, just awesome

BG-09 10-29-2010 06:30 PM

Quote:

Originally Posted by Oleg Maddox (Post 193848)
We model the reflections, but we also model the matt paint of the war beginning.

About sound... what I should listen? The poor compressed camcoder recording on the internal mic?

Thanks for the answer Oleg!
Good news about paint reflections!
About sounds I meant the engine sound and propeller sound. Sorry for miss-understanding. Have a nice weekend!

~Sheers!

Eldur 10-29-2010 06:32 PM

Quote:

Originally Posted by Oleg Maddox (Post 193710)
I do think in the next video that I maybe will post in a two weeks, you will see the difference in detail by a very great exponete... and willl try to compare with any WWII sim to date...and with Il-2....
Or... Il-2 was also a great step ahead for its time...

"and WWII sim to date" and Il-2 = the same :D
There's nothing else worth mentioning.
SoW is still WIP and it looks great. I don't want something like LOMAC of 2003 that needs a PC of 2010 to run at "playable" fps in scenarios other than flying the only "object" on the map.
Graphics can also be improved in later additions to the SoW series if planned from the beginning. And I doubt it's not taken into consideration :)

KG26_Alpha 10-29-2010 06:39 PM

Quote:

Originally Posted by BG-09 (Post 193850)
Thanks for the answer Oleg!
Good news about paint reflections!
About sounds I meant the engine sound and propeller sound. Sorry for miss-understanding. Have a nice weekend!

~Sheers!


Those are Merlin engines in the He111

So ignore those sounds.

Kefirchik 10-29-2010 06:43 PM

скажите олег , скажите а какого числа лично вы будете на выставке? хочу взять автограф :) почему не могу исправить на заглавную букву? олег конечно. с уважением.

major_setback 10-29-2010 06:43 PM

Quote:

Originally Posted by 322Sqn_Dusty (Post 193845)
Hotseat jumping.. that is for the recording only right? In eaw it was possible to jump into an ai and take it over after you jumped or got shot. It kept you in the action and spared the long climb back. If it's in for the fight...i hope it's switchable on realism level base.

If you can jump into and take control of another AI aircraft - It will be a big hit with newcomers who don't have to exit a game just because they get killed.

This was supposed to be a feature in Jane's WWII fighters according to the manual, but I never got it to work.
I think it's a very good idea.
If you get shot down trying to help a wingman then you can take his place and try to get out of 'his' trouble. On the negative side it might encourage self-sacrifice for the above reason. You will never 'die'.
I'm sure it will be user controlled, it's bound to be.

Richie 10-29-2010 06:44 PM

Hi Oleg:


I think everything looks great. This question has to do with ground objects however. Horses!

Please take a look at this. I never knew that the German Army depended so much on horses. Do you have any plans to add horses to the moving vehicles and convoys etc.


http://www.lonesentry.com/articles/g...rse/index.html

SaQSoN 10-29-2010 06:45 PM

Quote:

Originally Posted by BG-09 (Post 193850)
About sounds I meant the engine sound and propeller sound. Sorry for miss-understanding. Have a nice weekend!

I think, Oleg tries to say, that suggesting that video (recorded with cheapish digital camera and compressed with Fourier algorithm) as reference for the sound is approximately the same, as using it for, say, color reference. :grin:

swiss 10-29-2010 06:56 PM

Quote:

Originally Posted by SaQSoN (Post 193857)
I think, Oleg tries to say, that suggesting that video (recorded with cheapish digital camera and compressed with Fourier algorithm) as reference for the sound is approximately the same, as using it for, say, color reference. :grin:

The most funny thing is, virtually no one here has experience with real mgs and what they sound like in a "vehicle" - still they claim to know, based on yt.

lol

Bloblast 10-29-2010 07:05 PM

Oleg,

In IL-2 tracers seem to be much thinner.
What is the reason to switch to thicker tracers in SOW ?

KG26_Alpha 10-29-2010 07:06 PM

Quote:

Originally Posted by swiss (Post 193858)
The most funny thing is, virtually no one here has experience with real mgs and what they sound like in a "vehicle" - still they claim to know, based on yt.

lol

Speak for yourself, most here are of a mature age and have seen service in one form or another.

Those that post YT clips are the easy ones to spot it goes hand in hand.

:)

Osprey 10-29-2010 07:12 PM

Quote:

Originally Posted by Hecke (Post 193713)
I don't understand why you guys start a debate. I just told a fact that everyone knows. But if you want me to buy shooters instead of your product, it's ok for me. I will buy the complete SoW series even so.

What I find annoying Hecke is that you ask questions that nobody else is bothered about and do it in a way that somehow gets a response from Oleg thus wasting his time and pulling his answer away from some of the questions that I actually would like to know the answer to. phew... And then you are just plain rude back.

You have hogged him on absolutely nothing, bl00dy GRASS render distance. IT'S A FLIGHT SIM - YOU'LL BE IN THE AIR.

I'm shouting because you do this every week. Just SHUT UP!


Oleg, please put this bloke on ignore.

arjisme 10-29-2010 07:21 PM

Quote:

Originally Posted by Hecke (Post 193700)
Computers have permanently developed better and better since the last 9 years. But SoW BoB doensn't look like 9 years better than IL-2. ;)

This is simply inaccurate. Here is a trailer from circa the original IL-2 era:
http://www.youtube.com/watch?v=nB8JY...layer_embedded

Compare that to the video posted today for SOW.

Now, Hecke, the right thing to do here is to acknowledge that you were wrong on this.

Osprey 10-29-2010 07:24 PM

Quote:

Originally Posted by Rodolphe (Post 193751)
...

The King George VI reservoir was open in 1947. ; )

http://users.teledisnet.be/web/mfe39146/KingGVI.jpg


...

I noticed this, because if you are going to Heathrow airport it is a fantastic shortcut to beat the traffic on the motorway and come into the airport from the perimeter. You will drive right between these reservoirs.

You are quite correct, a minor bug but none the less a bug.

Romanator21 10-29-2010 07:26 PM

Quote:

Originally Posted by IceFire (Post 193846)
Actually if you position the camera correctly and your sound card is setup you will hear the faint whistle of the bullets as they fly past. In IL-2 it was much louder but in Forgotten Battles and since then it's quiet.

It has to be a camera not near a plane as any engine noise will overpower it.

Well, of course.

I guess that means I have a decent sound card. Sweet. :-P

Hecke 10-29-2010 07:29 PM

Ok, I might have been wrong.

And now? Do you guys take back your insults?


Actually, the questions I have don't have to be your questions too to have the right to be asked.

Oleg Maddox 10-29-2010 07:30 PM

Quote:

Originally Posted by kefirchik (Post 193853)
скажите олег , скажите а какого числа лично вы будете на выставке? хочу взять автограф :) почему не могу исправить на заглавную букву? олег конечно. с уважением.

все дни. но не все время на стенде.

FAE_Cazador 10-29-2010 07:30 PM

Excellent sample Mr. Maddox ! I can't wait for the next update and the sim !! This sound seems very much real than IL-2's !! :)

One question: am I wrong, or at the end of the video (last second), when the Hurri overshoots its target, another MG sound is heard, different from the 0.303 Brownings? Something like a "tacatacatac..." . Is a Heinkel's MG15 shooting to the Hurri?

Keep it up !! ;)

Rodolphe 10-29-2010 07:33 PM

...


http://users.teledisnet.be/web/mfe39146/Brooklands7.jpg


More info about Brooklands Flugzeugfabrik Vickers. ;)

The prototype Wellington MKI being rolled from the production line to the flying area across the river Wey !

http://www.exploringsurreyspast.org....oss_bridge.jpg

http://users.teledisnet.be/web/mfe39146/Brooklands6.jpg

The first flight of the Hawker Hurricane, took place at Brooklands on Nov 6th 1935, almost 75 years ago.
...

Flanker 10-29-2010 07:34 PM

Nvidia representation?! Why not ATI- It has way better graphic cards than nvidia!:confused:

Richie 10-29-2010 07:47 PM

I guess the Hyperlobby will service Storm Of War almost right away right?

Osprey 10-29-2010 07:54 PM

Oleg, are you able to give any insight into the scoring system planned for SoW? Are you intending to do the same as IL2 or something more complex, or even customisable?

As you know, basically IL2 scores 100 points per engine provided you RTB, otherwise 10% in event of death and higher % according to bailout/ditch position. The problem is that this is not a pleasant system for many reasons which I could bore you to death with and it makes life difficult when trying to replicate 'real life' battles in squadron matches (www.uslglobal.com). I wondered if you are able to concede some information to us in advance.

Many thanks

Oleg Maddox 10-29-2010 07:54 PM

Quote:

Originally Posted by FAE_Cazador (Post 193872)
Excellent sample Mr. Maddox ! I can't wait for the next update and the sim !! This sound seems very much real than IL-2's !! :)

One question: am I wrong, or at the end of the video (last second), when the Hurri overshoots its target, another MG sound is heard, different from the 0.303 Brownings? Something like a "tacatacatac..." . Is a Heinkel's MG15 shooting to the Hurri?

Keep it up !! ;)


Its a bug of sound when is end of recording from track to AVI.
Its about I told in the beginning in the notices to update.

Romanator21 10-29-2010 07:56 PM

I don't think SoW will need Hyperlobby anymore.

carl 10-29-2010 07:56 PM

in comparison to il2 1946 it allready looks better than a 9 year difference,in comparison to il2 original, well i for one had forgotten how much of a progression there was.tha:grin:nk you oleg

kalimba 10-29-2010 07:57 PM

Quote:

Originally Posted by Flanker (Post 193877)
Nvidia representation?! Why not ATI- It has way better graphic cards than nvidia!:confused:

I hear you...We have a "PC" pro consultant for the office, and by his standards,
NVIDIA's latest videocards power consumption is outrageous...For equal performances as ATI... Actually, I personnaly have had 2 NIVIDIA cards completely burned out while playing at standard settings. Also, probably since AMD and ATI got "togheter", the graphic quality just got to par with NVIDIA...Sometimes better...

ANd in the end, it is allways witch company will do the best drivers for such and such game...
SO if you are eco-friendly, ATI is the way to go....;)

carl 10-29-2010 07:59 PM

ANd in the end, it is allways witch company will do the best drivers for such and such game
lol nvidia then:!:

Osprey 10-29-2010 08:01 PM

Quote:

Originally Posted by Hecke (Post 193870)
Actually, the questions I have don't have to be your questions too to have the right to be asked.


You've asked about grass, then complained because it wasn't up to your standards, then you asked about different light bulbs in the houses, 40w here, 100w in that room, because the light levels would obviously be different from house to house and it was not modelled.
What next? Different types of dog turd on the pavements? Perhaps more accuracy with house door numbers? Or how about making sure that Brighton beach is pebbled and not sand?

FAE_Cazador 10-29-2010 08:13 PM

Quote:

Originally Posted by Oleg Maddox (Post 193881)
Its a bug of sound when is end of recording from track to AVI.
Its about I told in the beginning in the notices to update.

Oh ! what a pity !, anyway, I am sure the final product will be superb !

In Oleg we trust !! :)

kendo65 10-29-2010 08:16 PM

1 Attachment(s)
Thanks Oleg for the update. As others have said it gets better each week.

Thanks also to Rodolphe for the various interesting posts - nice bits of extra information. Appreciated.

I'd like to add the perfect accompaniment to the night-time shot:

"Put that light out!..Put that light out!!!"


Believe we may have to wait for 3rd party update to get the animated ARP wardens :)

(This will mean nothing whatsoever to people unfamiliar with a certain well-loved British comedy show.....)

Hunden 10-29-2010 08:20 PM

A small disapointment
 
I know it is such a small thing compared to the whole picture but since I have not recieved an answer to my question in previous post I must assume that vortex has not been modeled. A small thing but still hoping it is added at some time...

kalimba 10-29-2010 08:26 PM

Quote:

Originally Posted by carl (Post 193885)
ANd in the end, it is allways witch company will do the best drivers for such and such game
lol nvidia then:!:

Depending on the game... ATI could come out with a better driver than NVIDIA for SOW ...Who's to tell ? ;) Would you then buy NVIDIA ?

Again my english translation may be deficient....hum...:rolleyes:

If you compare overall graphic performances between those 2 companies , they are almost identical...So ATI is a bettrer choice regarding power consumption, (and reliability ) for someone who plays different games ...

Salute !

major_setback 10-29-2010 08:27 PM

Quote:

Originally Posted by Osprey (Post 193864)
What I find annoying Hecke is that you ask questions that nobody else is bothered about and do it in a way that somehow gets a response from Oleg thus wasting his time and pulling his answer away from some of the questions that I actually would like to know the answer to. phew... And then you are just plain rude back.

You have hogged him on absolutely nothing, bl00dy GRASS render distance. IT'S A FLIGHT SIM - YOU'LL BE IN THE AIR.

I'm shouting because you do this every week. Just SHUT UP!


Oleg, please put this bloke on ignore.

I am making no comment on Hecke, but can't help notice that Oleg posts replies to the most irritating posters, those that completely misunderstand or ask stupid things (and he especially reacts to comparisons with other games/sims). Often it ends up with him tiring and leaving. I wish it was another way. The lasting impression he gets is that we are all ungrateful idiots.
Yes, I also wish Oleg would block some people, or ignore the negative comments. Some people are just trying to make trouble.

..and Hecke, I don't mean you.

kendo65 10-29-2010 08:31 PM

Quote:

Originally Posted by major_setback (Post 193891)
I am making no comment on Hecke, but can't help notice that Oleg posts replies to the most irritating posters, those that completely misunderstand or ask stupid things (and he especially reacts to comparisons with other games/sims). Often it ends up with him tiring and leaving. I wish it was another way. The lasting impression he gets is that we are all ungrateful idiots.
Yes, I also wish Oleg would block some people, or ignore the negative comments. Some people are just trying to make trouble.

..and Hecke, I don't mean you.

I think Oleg responds because those posts are usually the most uninformed and also potentially the most damaging. He has to step in to clear up the mess before others jump in and we all work ourselves into a stupor over non-issues!

Ltbear 10-29-2010 08:38 PM

mr maddox you old fox. You want to give us something as promised, but you dont want to show to much......its awsome.......

We get abit sound, get shown only what is realy known at this time anyways and yet you keep the secrets of SOW a secret.....

I personaly think its on purpose the pilot is a crappy shot (no visual debris) :)

I personaly think its on purpose that the pilot sudently looks at hes wing instead of a HE 111, 150 m in front of him......

But you gave us a look at the cocpit in action, and you gave us abit sound.....

Sir, i realy admire your way of keeping us at bay, while stil show us stuff......dude you are awsome :) realy meen it :)

:)
get a good earned weekend...

Ltbear
Denmark

FAE_Cazador 10-29-2010 08:40 PM

Quote:

Originally Posted by KG26_Alpha (Post 193852)
Those are Merlin engines in the He111

So ignore those sounds.

+1

Most probably one surviving Casa-2111, a Spanish-made He-111 with Merlin 500-29 engines built in the 50,s for the Spanish Air Force.

Those shown in the "The Battle of Britain" famous film.

So forget anything about Jumo-211's sound.

Osprey 10-29-2010 08:46 PM

Quote:

Originally Posted by Hunden (Post 193889)
I know it is such a small thing compared to the whole picture but since I have not recieved an answer to my question in previous post I must assume that vortex has not been modeled. A small thing but still hoping it is added at some time...


Exactly, I would be interested in this too, but Oleg has spent his time dealing with obtuse posters.

philip.ed 10-29-2010 08:46 PM

Quote:

Originally Posted by kendo65 (Post 193888)
Thanks Oleg for the update. As others have said it gets better each week.

Thanks also to Rodolphe for the various interesting posts - nice bits of extra information. Appreciated.

I'd like to add the perfect accompaniment to the night-time shot:

"Put that light out!..Put that light out!!!"


Believe we may have to wait for 3rd party update to get the animated ARP wardens :)

(This will mean nothing whatsoever to people unfamiliar with a certain well-loved British comedy show.....)

There's no ARP wardens in the sim? :eek: Right, I'm off. :D

tourmaline 10-29-2010 08:48 PM

I'd rather have the videocard with the best picture ingame and that is defenately ATI! Furthermore, the new series of cards announced will be faster then what nvidia has in stores.

It always has been a leapfrog game between nvidia and ati of who has the fastest card at a certain time. In the end, it's only a few frames between them.:cool:

Nice update oleg and team! Really like the sound ingame...

I am drooling!

Looking at the screenshots, there's hardly anything to moan about, the detail of the buildings is more then adequate for a flightsim.
I'd rather have correct aviation then a superb building on the ground, we just bomb them anyway,lol.



Quote:

Originally Posted by kalimba (Post 193890)
Depending on the game... ATI could come out with a better driver than NVIDIA for SOW ...Who's to tell ? ;) Would you then buy NVIDIA ?

Again my english translation may be deficient....hum...:rolleyes:

If you compare overall graphic performances between those 2 companies , they are almost identical...So ATI is a bettrer choice regarding power consumption, (and reliability ) for someone who plays different games ...

Salute !


Les 10-29-2010 08:54 PM

"For sure we use most of the real recording sounds. On the ground, in flight, in cockpit.
And is not from the simple camcoder (apriory wrong), but the simulation of the human head. Search in internet to understand these principles. This is the most right way to make realistic sound..." - Oleg.

For those interested in what Oleg's talking about here, check out these Binaural and Holophonics (different but similar technology) video's. Headphones required.

Poor quality demo and explanation of binaural recording - http://www.youtube.com/watch?v=h564q...eature=related

Doppler effect - http://www.youtube.com/watch?v=ZOfz5...eature=related

Stereo music compared to binaural music (probably just an imitation of the binaural effect but you get the idea) - http://www.youtube.com/watch?v=WRih1...eature=related

Some famous Holophonic recordings (6:36 onwards is essential listening) - http://www.youtube.com/watch?v=U3MvV...eature=related

More Holophonics recordings Part1 - http://www.youtube.com/watch?v=wT1Xu...eature=related

**Part2 Fireworks, but imagine if something similar to this were used for the ground war in SOW - http://www.youtube.com/watch?v=bAQVx...eature=related


P.S.

Anyone care to calculate the size and borders of the BOB map, based on the sliders in the picture of London Oleg posted, or would that be cheating and taking advantage of Oleg's generosity in showing us the picture?

Splitter 10-29-2010 08:55 PM

I dunno, I have always had much better luck with nVidia. I've had two ATI cards burn up and neither one really handled the games I was playing very well (the problem always seemed to be water for some reason).

Really, it's six of one and a half dozen of the other to me though. I would still buy an ATI that was a good value. Let's just be thankfull there is some competition or we would be paying $1000 for a decent card.

Splitter

Hecke 10-29-2010 09:13 PM

But I don't want to repeat each time what other people post every update more than 20 times.

I don't think it's necessary to repeat that...

the planes are gorgeous
the water is excellent
the cockpits are beautiful
the terrain is getting better each time
...

I think nobody doesn't agree with that and Oleg knows that and it's already been said so often.
Maybe I should do it like most of you.
Just put a smiley behind each sentence even if it's not hyperpositive and noone cares about it. :grin:

kalimba 10-29-2010 09:18 PM

Quote:

Originally Posted by Splitter (Post 193900)
I dunno, I have always had much better luck with nVidia. I've had two ATI cards burn up and neither one really handled the games I was playing very well (the problem always seemed to be water for some reason).

Really, it's six of one and a half dozen of the other to me though. I would still buy an ATI that was a good value. Let's just be thankfull there is some competition or we would be paying $1000 for a decent card.

Splitter

I remember playing Jane's WW2 Figthers...3DFX cards were the best for this game with its " glide" api that nVIDIA did'nt have at that time...But then 3DFX was gone...And so its fabulous "glide"...

Then we had OpenGL....Who had the "best " OpenGl api ? ;)

Now its DX11...

So everyone is equal now ! May the best win ! :grin:

Salute !

Baron 10-29-2010 09:31 PM

Regarding NVidia vs Ati, please leave it alone in this threadh.

Oleg allredy said that (as far as i can tell) Ati isnt intrested on the same level NVidia is in cooperating. Dont ask me why, but it sounds typicall Ati. (AMD)

Harsh i know, but thats how i intepret it.

Azimech 10-29-2010 09:32 PM

Ah yes... the Voodoo cards. I had a Voodoo II and used it for Half-Life, Carmageddon 2 and such... Then System Shock 2 caught my eye, and it would crash on the Voodoo. So I bought me a Matrox G200. Nice memories.

Fine with me if DirectX will be the only standard for the future. I've had enough of all those different standards. It wastes money and time for both consumer and developer.

Dano 10-29-2010 09:38 PM

1 Attachment(s)
Quote:

Originally Posted by Les (Post 193899)
P.S.

Anyone care to calculate the size and borders of the BOB map, based on the sliders in the picture of London Oleg posted, or would that be cheating and taking advantage of Oleg's generosity in showing us the picture?

Well based on a beer infused guess and some very bad and most likely incorrect mathematics I came up with this:

http://forum.1cpublishing.eu/attachm...1&d=1288388207

d165w3ll 10-29-2010 09:39 PM

1 Attachment(s)
Quote:

Originally Posted by PeterPanPan (Post 193602)
The night lighting is seriously atmospheric/fantastic ... but what about the blackout? Don't those residents know there's a war on?!

PPanPan

Oi! Put that light out!

http://www.literarynorfolk.co.uk/dad's_army.htm

bf-110 10-29-2010 09:40 PM

Great news!

WoW!The crash landings are far more complex than in IL2!
You used new voices for SoW?Thought the IL2 ones were going to be used.

What you mean with buildings?Strange,Combat Flight Simulator 3 had buildings such as Eiffel Tower...

d165w3ll 10-29-2010 09:42 PM

Quote:

Originally Posted by kendo65 (Post 193888)
Thanks Oleg for the update. As others have said it gets better each week.

Thanks also to Rodolphe for the various interesting posts - nice bits of extra information. Appreciated.

I'd like to add the perfect accompaniment to the night-time shot:

"Put that light out!..Put that light out!!!"


Believe we may have to wait for 3rd party update to get the animated ARP wardens :)

(This will mean nothing whatsoever to people unfamiliar with a certain well-loved British comedy show.....)

Oh - I've just seen Kendo has beaten me to it! :-( AND found a pic of Hodges!

fireflyerz 10-29-2010 09:46 PM

Good greif, what a bloody mad house , gets worse every week....................

Splitter 10-29-2010 09:55 PM

I am curious...in the original post Oleg said that some structures are indestructible so as to comply with laws in those countries.

Are there really laws that prohibit such things in computer games?

I would think making those structures indestructible would fall more in line with good taste than illegal. Just curious.

Splitter

Bogusheadbox 10-29-2010 09:57 PM

If this has been mentioned previously, please forgive me. But a little criticism

The radio coms chatter. sounds to me like several comms at once and that is not possible. You should get a garbled carrier wave if one steps over the other on comms. Not hear two voices at once.

Unless i missed something that is the reason for the multiple voices

imaca 10-29-2010 09:59 PM

Quote:

Originally Posted by philip.ed (Post 193778)
Sorry, I thought you were trying to say that the .303 bullets carried the tracer inside them. On some levels this is right, but none of the .303 bullets intended to inflict damage did :-P
The tracer-rounds, of course, would be in the shape/calibre of the round required to be fired.

From:
http://www.quarry.nildram.co.uk/BoB.htm

The incendiary ammunition was also variable in performance. Comparative British tests of British .303" and German 7.92 mm incendiary ammunition against the self-sealing wing tanks in the Blenheim, also fired from 200 yards (180m) astern, revealed that the .303" B. Mk IV incendiary tracer (based on the First World War Buckingham design – it was ignited on firing and burned on its way to the target) and the 7.92 mm were about equal, each setting the tanks alight with about one in ten shots fired.

bf-110 10-29-2010 10:05 PM

Why the (same) weapons sound are different?
The 50 Cal of IceFire video sounds to blow a person away,but at Xilon 50 Cal video it sounds like kid fireworks...

And BTW,is there any plans to add infantry to SoW,Oleg?

Richie 10-29-2010 10:13 PM

The other Battle Of Britain movie witch I actually like even more than the 1969 Battle Of Britain. Hope And Glory :)

http://www.youtube.com/watch?v=hLJKI...mment_received

Blakduk 10-29-2010 10:52 PM

Wow!
The WIP video of SOW makes Il2-1946 look very old, especially considering that Il2 is fully mature product.
Who was flying the Hurricane? I was screaming at them to use a bit of rudder to line up their shot properly (I hope they were inaccurate on purpose and turned away to hide the damage modelling on the He111 ;-))
I also noticed the first frame had the propellor frozen and gauges at zero. They quickly snap into action when the video starts playing and bounce around for a while. I hope this doesn't mean an airstart will automatically overstress the engine components (I've had this happen a few times in Il2 in sensitive planes such as the Me262 where an airstart has jolted the throttle once i've made an adjustment and exploded the engine). I'm certain that Beta testing will reveal any flaws like this.

The first time i played Il2 vs 1.2 (many years ago) i was astounded at the 'realism' of it. With each weekly update i am becoming more certain Oleg and his team will astonish me again.
Good luck at the trade show guys!

Necrobaron 10-29-2010 10:54 PM

Quote:

Originally Posted by Oleg Maddox (Post 193584)
5th - Simply some details of important places in London (such several objects will be impossible to destroy that to have no problems with the laws in some contries).

Fantastic update!

Can you or someone else explain what I quoted above? There are laws that prevent some buildings from being depicted as damaged or destroyed? :confused:

On another tangent, I am continually amazed at people who still whine about graphics. While graphics can be an important immersive aspect, what goes on "behind the scenes*" in a sim is infinitesimally more important. True sims run much deeper that what the graphics, in a screenshot or otherwise, might show and people need to remember that. Even if SoW looked exactly the same as the IL-2 sim we fell in love with nearly 10 years ago (which it certainly does not, contrary to what some petulant buffoons might suggest or imply), I'd be willing to bet that it is what we can't see that will be far more complicated and detailed, by several orders of magnitude, than what IL-2 could achieve. Because of this, SoW will demonstrate that it is a sim of this decade and not of the last.

*Flight modelling, atmospheric/weather conditions, damage modelling, environmental effects, etc.
________
BREAKUP ADVICE DICUSSION

major_setback 10-29-2010 11:22 PM

Quote:

Originally Posted by Necrobaron (Post 193936)
I am continually amazed at people who still whine about graphics. While graphics can be an important immersive aspect, what goes on "behind the scenes*" in a sim is infinitesimally more important.

In an update that consists of (mostly) 100 percent graphic material it would be surprising if were not discussed. Whining is another matter. I can do without that.

klem 10-29-2010 11:23 PM

Oleg, thanks very much.

A couple of questions.

Will there be adjustable turbulence at various altitudes? What we get in IL-2 seems to be quite coarse/rough. I'd like to see more use of turbulence but I think the mission builders leave it out because it is too coarse/crude especially for upper layers.

On the Tracer question, there were 'flame' type tracers which IceFire showed so well in his post. There were also the spiral (vortex?) smoke types but the third type the RAF used did not 'trace' the trajectory but gave a visible 'splash' on impact to confirm correct aim. It was called "DeWilde" ammunition and was very popular with the pilots. Will we have that?

Will the undercarriage modelling be better in SoW. Even when I pull of a 'greaser' in an IL-2 Spitfire there is a good chance it will still bounce around like a drunken turkey. The Oleo compression doesn't seem to be modelled too well (sorry). I asked a friend about this who travelled a lot in a 2 seat Spitfire (and took control etc) and he said that it might bounce in the direction of flight but it wouldn't usually 'wobble' very badly laterally. It isn't only the Spit though.

Wikipedia says you say November 2010.
http://en.wikipedia.org/wiki/Storm_o...tle_of_Britain
2 Weeks even?
I won't hold you to that but..... this year? :-0


Thanks

Skoshi Tiger 10-29-2010 11:28 PM

Very Good work Oleg&Co!

The wait for this sim to be released will be hard!



Quote:

Originally Posted by bf-110 (Post 193921)
Why the (same) weapons sound are different?
The 50 Cal of IceFire video sounds to blow a person away,but at Xilon 50 Cal video it sounds like kid fireworks...

And BTW,is there any plans to add infantry to SoW,Oleg?

Microphones on consumer vidio cameras have a very limited range compared to proffesional ones and vary in their capabilities. Also the noise is too loud or if a camera is too close to the sound source it can be pushed beyond their range.

There are other factors such as in some video's are in the open field and the another (with the flares) looks like it was shot from the deck of a boat (sorry - ship!). From the ship you would get echo's from the hard surfaces which would completly alter the sound.

Cheers!

swiss 10-30-2010 12:10 AM

Quote:

Originally Posted by kalimba (Post 193884)

ANd in the end, it is allways witch company will do the best drivers for such and such game...
SO if you are eco-friendly, ATI is the way to go....;)

ATI don't produce better cards, they produce different cards.
Sometimes ATI leads, somtimes nvidia, and it's not only about the drivers.

I consider myself eco friendly - I believe 100% in nuclear power, that's also what I have(you even have to tick away water energy in Switzerland).
NP maybe is not the final solution, but it will do until we got the fusion under control. ;)
Now, I really hate Ati for the sole reason, whenever they come up with a new driver, it may increase fps for some games, but same time produces new problems, problems which have been thought to be already solved with the previous driver.
Nvidias are like V8 engines, loud, consume a lot, generate a lot of heat, but reliable.
Atis are like boosted up mini displacement engines, cheaper at the gas station, but the require a shitload of maintenance.
(and once you got it back from the garage, you'll have to deal with new issues...)
nv ftw.

swiss 10-30-2010 12:27 AM

Quote:

Originally Posted by Splitter (Post 193918)
I am curious...in the original post Oleg said that some structures are indestructible so as to comply with laws in those countries.

Are there really laws that prohibit such things in computer games?

I would think making those structures indestructible would fall more in line with good taste than illegal. Just curious.

Splitter

In fact, I just heard today the Bristish gov. caused some trouble to a gamemaker(was it arma?) because you could pick the side of the taliban.
No sh*t, they had to remove it, and now you can pick the "opposing force" instead.

Cute, isn't it?

=69.GIAP=TOOZ 10-30-2010 12:53 AM

Is the map drawn correctly?
 
Firstly I loved seeing the cockpit in action and seeing all the dials jumping around, it really looks amazing!

And the screenshots are cool - but why can't I blow up them bloody germans in Buck House?

Anyway, I was looking at the London map and as I live in London just now I wanted to see where I live in comparison to what is shown in this screenie. So, I had the idea of getting a current map of London and trying to scale it so that it overlays reasonably accurately onto the SoW map posted.

I went to multimap and brought up London and chose the sattelite view as I figured the easiest way of aligning both maps was by using the Thames. So, I took a screenie, measured the height in pixels of the big curve just east of the Royal Vic Docks on both maps and adjusted the multimap screenie so it would fit roughly.

I then laid the multimap screenie on top of the SoW screenie and line em up and I found that I had done a reasonable job of scaling the curve in the river, but then I noticed that the further west you went the more out of sync the two maps were.

Now I know that the Thames has changed its course a little over the last 70-odd years but it wouldn't account for this amount of disparity. I also compared the locations of the royal parks and they were more or less the same size on each pic but were way off in alignment.

So, I wonder what was used to draw the map for the game? Did you use ordinance survey maps of the time, or aerial photographs from the time, or a combination?

Of course, the multimap pic could be wrong, and I could have mucked the scaling, but there just seems to be far too much of a difference between the two.

Anyway, what do you think: Here's my layered pic and I hope you can make out the course of both rivers for comparison:

http://farm2.static.flickr.com/1438/...19568bde_b.jpg

carl 10-30-2010 01:19 AM

So everyone is equal now ! May the best win !
lol but oleg had a meeting with nvidia monday gone, so at least at first there driver/card combo could be the best:lol:

Blakduk 10-30-2010 01:39 AM

Quote:

Originally Posted by Necrobaron (Post 193936)

On another tangent, I am continually amazed at people who still whine about graphics. While graphics can be an important immersive aspect, what goes on "behind the scenes*" in a sim is infinitesimally more important. .

Necro- i assume you meant to say 'infinitely'.
Infinitesimal basically means something is so small as to almost be unmeasurable.
I agree with your post but couldn't resist being an irritating net-nerd and correcting your grammar;)

Splitter 10-30-2010 01:41 AM

Quote:

Originally Posted by swiss (Post 193942)
In fact, I just heard today the Bristish gov. caused some trouble to a gamemaker(was it arma?) because you could pick the side of the taliban.
No sh*t, they had to remove it, and now you can pick the "opposing force" instead.

Cute, isn't it?

If I recall correctly, that started here in the US with the military banning the sale of MOH on bases. I'm not sure how I feel about this. I don't think it makes anyone go out and join the Taliban. But it is the military's right to say what is sold on their bases.

I like FPS shooters, but I would be a bit queasy playing a game that involves an ongoing war. It might not make sense, but I would feel that way playing for either side.

Thank goodness for WWII :)

Splitter

major_setback 10-30-2010 01:56 AM

Quote:

Originally Posted by =69.GIAP=TOOZ (Post 193944)
Firstly I loved seeing the cockpit in action and seeing all the dials jumping around, it really looks amazing!

And the screenshots are cool - but why can't I blow up them bloody germans in Buck House?

Anyway, I was looking at the London map and as I live in London just now I wanted to see where I live in comparison to what is shown in this screenie. So, I had the idea of getting a current map of London and trying to scale it so that it overlays reasonably accurately onto the SoW map posted.

I went to multimap and brought up London and chose the sattelite view as I figured the easiest way of aligning both maps was by using the Thames. So, I took a screenie, measured the height in pixels of the big curve just east of the Royal Vic Docks on both maps and adjusted the multimap screenie so it would fit roughly.

I then laid the multimap screenie on top of the SoW screenie and line em up and I found that I had done a reasonable job of scaling the curve in the river, but then I noticed that the further west you went the more out of sync the two maps were.

Now I know that the Thames has changed its course a little over the last 70-odd years but it wouldn't account for this amount of disparity. I also compared the locations of the royal parks and they were more or less the same size on each pic but were way off in alignment.

So, I wonder what was used to draw the map for the game? Did you use ordinance survey maps of the time, or aerial photographs from the time, or a combination?

Of course, the multimap pic could be wrong, and I could have mucked the scaling, but there just seems to be far too much of a difference between the two.

Anyway, what do you think: Here's my layered pic and I hope you can make out the course of both rivers for comparison:

http://farm2.static.flickr.com/1438/...19568bde_b.jpg

I opened London map from 'Google maps' in Photoshop Elements and layered it with the game map. I coloured the 'Google Thames' red, and showed it above the game map. I needed to rescale (keeping proportions correct) and rotate about 1 degree. They match very well. I didn't mark the airfields.

The gaps in the colour are where road and place-names were.

http://i4.photobucket.com/albums/y12...boardmap02.jpg

proton45 10-30-2010 01:59 AM

Thanks Oleg...

I have been listening to the video with headphones....and I like the direction your taking, as is indicated by the sound(s) of the clip. The sound of the machine guns indicates a lot of weight and force (they sound deadly). I'm really curious to hear what it sounds like to get hit (damaged)...

Question: Will each hit make its own sound? Will a glass hit make a "glass sound" and will aluminum sound different then steel? Example...will a hit that penetrates an aluminum skin and then hits the armored back-plate make the appropriate sounds?

Thanks you very much

major_setback 10-30-2010 02:17 AM

Quote:

Originally Posted by proton45 (Post 193952)
Thanks Oleg...

I have been listening to the video with headphones....and I like the direction your taking, as is indicated by the sound(s) of the clip. The sound of the machine guns indicates a lot of weight and force (they sound deadly). I'm really curious to hear what it sounds like to get hit (damaged)...

Question: Will each hit make its own sound? Will a glass hit make a "glass sound" and will aluminum sound different then steel? Example...will a hit that penetrates an aluminum skin and then hits the armored back-plate make the appropriate sounds?

Thanks you very much

I agree.
We now hear a sound I have wanted for a long time: many pilots talked of their guns sounding like canvas (cloth) ripping. We can hear it now!
(Maybe it was present in FB, but if so was only heard by those with good sound systems).

kalimba 10-30-2010 02:21 AM

Quote:

Originally Posted by carl (Post 193946)
So everyone is equal now ! May the best win !
lol but oleg had a meeting with nvidia monday gone, so at least at first there driver/card combo could be the best:lol:

I agree with you on one thing : If you build a rig mainly for SOW and don't care too much about power consumption, nVidia would probably be the way to go for initial release...;)
I am not in a debate nVidia/ATI ...They both have good and bad in each of them...But nVIDIA should find a way to be more eco-friendly...:-)

Salute !

kalimba 10-30-2010 02:25 AM

Quote:

Originally Posted by swiss (Post 193941)
ATI don't produce better cards, they produce different cards.
Sometimes ATI leads, somtimes nvidia, and it's not only about the drivers.

I consider myself eco friendly - I believe 100% in nuclear power, that's also what I have(you even have to tick away water energy in Switzerland).
NP maybe is not the final solution, but it will do until we got the fusion under control. ;)
Now, I really hate Ati for the sole reason, whenever they come up with a new driver, it may increase fps for some games, but same time produces new problems, problems which have been thought to be already solved with the previous driver.
Nvidias are like V8 engines, loud, consume a lot, generate a lot of heat, but reliable.
Atis are like boosted up mini displacement engines, cheaper at the gas station, but the require a shitload of maintenance.
(and once you got it back from the garage, you'll have to deal with new issues...)
nv ftw.

So we need a good nVIDIA/ATI Hybrid ! :grin:

SAlute !

major_setback 10-30-2010 02:25 AM

The lights in houses: Agreed that the blackout would mean they are not used much.

BUT if light can pass through the windows from inside, then surely burning buildings will look more real too, with flames seen through windows (or lights could be used together with flames)!!!

Like this:

http://i4.photobucket.com/albums/y12...429flames3.jpg

BadAim 10-30-2010 02:27 AM

Quote:

Originally Posted by swiss (Post 193941)
ATI don't produce better cards, they produce different cards.
Sometimes ATI leads, somtimes nvidia, and it's not only about the drivers.

I consider myself eco friendly - I believe 100% in nuclear power, that's also what I have(you even have to tick away water energy in Switzerland).
NP maybe is not the final solution, but it will do until we got the fusion under control. ;)
Now, I really hate Ati for the sole reason, whenever they come up with a new driver, it may increase fps for some games, but same time produces new problems, problems which have been thought to be already solved with the previous driver.
Nvidias are like V8 engines, loud, consume a lot, generate a lot of heat, but reliable.
Atis are like boosted up mini displacement engines, cheaper at the gas station, but the require a shitload of maintenance.
(and once you got it back from the garage, you'll have to deal with new issues...)
nv ftw.

I love the comparison, I just upgraded to a GTX 470 (after my ATI 4850 croaked), and it really reminds me of my '69 Chevelle SS396: It's noisy, runs hot, but goes like hell! I was amazed at the amount of hot air the thing blows out when running a game. (still not so much as the politicians this season)

inferno7312 10-30-2010 02:29 AM

That is funy! what kind of weapon that spitfire uses?
Laser Gun?.... Is it Star War....

kalimba 10-30-2010 02:33 AM

Quote:

Originally Posted by BadAim (Post 193957)
I love the comparison, I just upgraded to a GTX 470 (after my ATI 4850 croaked), and it really reminds me of my '69 Chevelle SS396: It's noisy, runs hot, but goes like hell! I was amazed at the amount of hot air the thing blows out when running a game. (still not so much as the politicians this season)

Winter is at our door...Your 470 will keep your feet and twins warm and comfy !;)


Enjoy your new rig ! Hope it will play SOW smoothly :grin:

SAlute!

BadAim 10-30-2010 02:38 AM

Oleg, I might be a hopeless fanboi, but this video brings it to a whole new level. Good luck at the show, and happy bug hunting! I hope all your bugs are easily squashed! I'm chomping at the bit for the final release.

BadAim 10-30-2010 02:43 AM

Quote:

Originally Posted by kalimba (Post 193959)
Winter is at our door...Your 470 will keep your feet and twins warm and comfy !;)


Enjoy your new rig ! Hope it will play SOW smoothly :grin:

SAlute!

HA! My 'game room' is always the warmest room in the house, at least now that I've switched to Nvidia. (BTW, doesn't GTX470 just sound MANLY!)

kalimba 10-30-2010 03:00 AM

Quote:

Originally Posted by BadAim (Post 193961)
HA! My 'game room' is always the warmest room in the house, at least now that I've switched to Nvidia. (BTW, doesn't GTX470 just sound MANLY!)

Haha! nVIDIA got you by the ...Manlies ! ;) They should have called it GTO 4'70 though...:grin:

Have a nice and warm evening BadAim !

Salute

AndyJWest 10-30-2010 03:09 AM

Regarding =69.GIAP=TOOZ's query about the map, and major_setback's reply, it's worth remembering that there are several different ways of projecting the surface of a sphere (like the Earth) onto a flat surface (a map), but none of them are 'correct' - they all distort in one way or another. Over the area shown on Oleg's screenshot, this isn't likely to be that noticeable though, so I'd be inclined to suggest the satellite image was distorted. To complicate things further, there may be three different 'norths' to align the map on - Magnetic North, which has the unfortunate habit of wandering around, and currently resides somewhere in Canada, True North, or the direction towards the northern end of Earth's rotational axis, which fortunately only moves slowly (over millennia), and 'Grid North' which is a convenience for cartographers - an arbitrary datum that may match True North at some point on the map, but diverges as you move away, to simplify dealing with the problems of projection. Since Oleg has said he is modelling the Earth as a sphere, he's presumably figured out which projection to use on maps, and to make comparisons, you need to find another map using the same projection, datum etc.

Necrobaron 10-30-2010 03:14 AM

Quote:

Originally Posted by Blakduk (Post 193947)
Necro- i assume you meant to say 'infinitely'.
Infinitesimal basically means something is so small as to almost be unmeasurable.
I agree with your post but couldn't resist being an irritating net-nerd and correcting your grammar;)

Haha, no worries mate!

That's what I get for typing them big words in a hurry...;)
________
Lovely Wendie

=69.GIAP=TOOZ 10-30-2010 03:20 AM

Quote:

Originally Posted by AndyJWest (Post 193964)
Regarding =69.GIAP=TOOZ's query about the map, and major_setback's reply, it's worth remembering that there are several different ways of projecting the surface of a sphere (like the Earth) onto a flat surface (a map), but none of them are 'correct' - they all distort in one way or another.

I kind of thought about this myself after I'd finished my rather quick and slapdash job, as based on my pic the further away from the centre of the picture the more elongated the river becomes which on a satelite image would happen because of the curvature of the earth. Then looking at setback's attempt it shows a far better alignment, and I'm assuming he used the map setting rather than the satelite setting? Anyway, I was just curious, but the map still looks great (cept for the errant appearance of that reservoir...!).

Damixu 10-30-2010 03:27 AM

Is there a chance in the future to influence the belting of aircraft guns ammunition? Like picking more mine rounds and tracers instead of armour piercing or ball ammo? Or having more incendiary ammunition?

Depending the mission the proper belting of guns is crucial to make or fail the mission.

Usually the pilots had their preference to the machine gun and cannon belting what ammunition to have in what series. This is same as guns convergence set by a individual pilots taste and way of dogfighting.

Blackdog_kt 10-30-2010 03:51 AM

Quote:

Originally Posted by Necrobaron (Post 193936)
Fantastic update!

Can you or someone else explain what I quoted above? There are laws that prevent some buildings from being depicted as damaged or destroyed? :confused:

On another tangent, I am continually amazed at people who still whine about graphics. While graphics can be an important immersive aspect, what goes on "behind the scenes*" in a sim is infinitesimally more important. True sims run much deeper that what the graphics, in a screenshot or otherwise, might show and people need to remember that. Even if SoW looked exactly the same as the IL-2 sim we fell in love with nearly 10 years ago (which it certainly does not, contrary to what some petulant buffoons might suggest or imply), I'd be willing to bet that it is what we can't see that will be far more complicated and detailed, by several orders of magnitude, than what IL-2 could achieve. Because of this, SoW will demonstrate that it is a sim of this decade and not of the last.

*Flight modelling, atmospheric/weather conditions, damage modelling, environmental effects, etc.

I wouldn't have worded it exactly like this, but to be honest i couldn't agree more with the underlying meaning the above post carries. It's what's under the hood, so to speak, that i'm itching the most to know about. Graphics and sounds can be patched whenever the developer wants, but core capabilities like weather simulation or layered AI interactions don't happen overnight and that's why they are the most important parts to get right from the start.

Bearcat 10-30-2010 05:20 AM

Quote:

Originally Posted by Oleg Maddox (Post 193632)
Possible.

Coolness!! Thanks!

Tempered 10-30-2010 05:31 AM

Quote:

Originally Posted by Splitter (Post 193762)
Tracers: Part o the problem with tracers was that their ballistics were not the same as the AP or incendiary rounds. In other words (and simplified) they did not hit where the other rounds hit.

As a shooter, I can tell you that even the smallest differences in rounds can have GREAT effect on point of impact. Even different brands (manufacturers) with the exact same specifications can have different points of impact.

At close range, these effects are minimal. At longer ranges, they become huge. Obviously tracers do not do the same damage as AP rounds. So, some units took the tracers out all together and to very good result reportedly.

As for the smoke, I have never personally seen a tracer that left a smoke trail. However, smoke trails are clearly visible in some WWII footage. Maybe the composition has changed (like the change to smokeless powder in the charge for the round).

At 1000 yards, a .50 cal bullet drops around 30 feet and it IS possible to see the flight path of the bullet without it being a tracer. Whether or not this would be possible to see from an aircraft I don't know (but I would love to find out in person lol).

Oleg, thank you for the update. The night shot is amazing. The video makes me want to get my hands on it so much my palms itch. I LOVED the AI Hurricane's attack run!

Splitter

modern tracers do not smoke because the bullet actually glows from heat and chemical reaction, not from burning a combustible material.

Bearcat 10-30-2010 05:46 AM

Quote:

Originally Posted by Oleg Maddox (Post 193710)
Quote:

Originally Posted by Hecke (Post 193700)
Nothing wrong with that, but it's all about programming.
Computers have permanently developed better and better since the last 9 years. But SoW BoB doensn't look like 9 years better than IL-2. ;)
Anyway, I can't wait to get my hands on that before christmas.

I do think in the next video that I maybe will post in a two weeks, you will see the difference in detail by a very great exponete... and willl try to compare with any WWII sim to date...and with Il-2....
Or... Il-2 was also a great step ahead for its time...

You comparison is totally wrong with years. You don't see the real true and comparing uncomparable things really.

When Il-2 was born some journalists were comparing the ground modeling of tanks etc in a flight sim with tank sims of its time.....
Now.. you will see later some. And If you can't see the difference in a flight sim and don't understand why so and not so in a fligth sim, but not in shooter, then I'm sorry...
But a t first please tery to compare the size of maps in these jenres and its details... maybe this comaprison and lmts will explain you something... My english is poor top explain such things for shot time.

You hit it on the head though.. flight sims cover much much larger distances than any other genre... No other gaming genre that I know of has to have maps that potentially can cover thousands of square miles.. I think the Bessarabia map.. which is a stock map given to us by 1C in I think either 4.08 or 4.09b I cant remember, is if my calculations are correct @ 91,800 square kilometers... (@270x340) and you can land not only anywhere on that map terrain permitting... but like all the maps in this sim... anywhere off the map as well.. .. (again correct me if I am wrong.. ) and this was a feature from day one..

For me the fact that this 9 year old sim can still give you more .. with a hardware upgrade... 9 years after it's release... speaks for itself... 9 years later.... We are talking months shy of a full decade..... that is like totally mind blowing when you really, really wrap your head around it... So I for one am really expecting the release product of SoW vol I to be bigger, better, and just plain more than anything I can find anywhere right now.. or for the next few years..

Snuff_Pidgeon 10-30-2010 05:48 AM

.
 
http://www.youtube.com/watch?v=V15GQrXwUbA At 2:53 & at 4:15 you can clearly see smoke or vapour trails from aircraft ammunition..

alexmdv 10-30-2010 06:12 AM

One sample of true 3d sound:
http://www.youtube.com/watch?v=QbOmy...layer_embedded


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