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-   -   Friday 2010-10-22 Dev. update and Discussion (http://forum.fulqrumpublishing.com/showthread.php?t=17054)

LukeFF 10-22-2010 09:04 PM

One little detail error I found in this picture here:

http://forum.1cpublishing.eu/attachm...1&d=1287754263

The 'N' should be an 'M' on the slip indicator, as was discussed previously here:

http://forum.1cpublishing.eu/showpos...8&postcount=60

Oleg Maddox 10-22-2010 09:07 PM

Quote:

Originally Posted by Old_Canuck (Post 191984)
Can't say it enough this is true artwork. This is what we see when artistic talent is merged with engineering expertise.

I agree with you really.
In my team are both aviation engineers and artists that are also with tech education and great love of aviation. However here is also great lover of tanks Vladimir, doing them superb :)

Oleg Maddox 10-22-2010 09:08 PM

Quote:

Originally Posted by LukeFF (Post 192079)
One little detail error I found in this picture here:

http://forum.1cpublishing.eu/attachm...1&d=1287754263

The 'N' should be an 'M' on the slip indicator, as was discussed previously here:

http://forum.1cpublishing.eu/showpos...8&postcount=60

I will repeat the guy to correct it. Thank you.

Blakduk 10-22-2010 09:11 PM

The ability to read what an instrument does by hovering your mouse over it is simply brilliant.
I often fly online in dogfight campaigns that include lots of unfamiliar planes that i have to learn quickly- tricks like this that make instrumentation more immediately useful are to be applauded.
Thanks Oleg- you understand how to compensate for those people who range from being interested in WW2 aircraft to those obsessed with them.

LukeFF 10-22-2010 09:11 PM

Quote:

Originally Posted by Oleg Maddox (Post 192082)
I will repeat the guy to correct it. Thank you.

No problem! :) The cockpit details are really looking great.

Rall 10-22-2010 09:13 PM

Will we still be able to look around by moving the mouse like in IL-2?

Oleg Maddox 10-22-2010 09:18 PM

Quote:

Originally Posted by kalimba (Post 192054)
First update with no mention of being WIP....;)

Very good job...Imagine when all this will be in motion...:grin:

Dear Oleg : would you say, at this stage , that you have reached you own expectations from your original goal regarding the developpement of SOW ?... Did you even surpassed them ? :rolleyes:

Beautiful job !

SAlute !

Probably I'll never reach the bar that I want. Doesn't matter is it development of the sim, is it photography or is it any other thing that I'm doing. Its my nature. If I only would have millions and millions, probably I would spend them mostly to reach the next bar.

flyingblind 10-22-2010 09:19 PM

Actually a reflection of the pilot flying your plane also exists in 1946. If you raise your position using Track IR so that your sightline is looking down to the mirror you will see the pilot in the seat.

Oleg Maddox 10-22-2010 09:19 PM

Quote:

Originally Posted by Rall (Post 192086)
Will we still be able to look around by moving the mouse like in IL-2?

Yes.
Really I dislike the new system of views by mouse (inside and outside) as a result of new new features, so the old Il-2 system is also kept. You may switch to the old. I thoink it was one of the best.

Oleg Maddox 10-22-2010 09:22 PM

Quote:

Originally Posted by flyingblind (Post 192089)
Actually a reflection of the pilot flying your plane also exists in 1946. If you raise your position using Track IR so that your sightline is looking down to the mirror you will see the pilot in the seat.

That is other type of the reflection.

Rall 10-22-2010 09:22 PM

Thank you for the quick reply :grin:

Triggaaar 10-22-2010 09:22 PM

Quote:

Originally Posted by McHilt (Post 192074)
a bummer and a real shame someone talks like this :(

Actually it's not too bad - take heart from the fact that everyone else is shocked that someone in this day and age can be so insular and poorly educated.

Baron 10-22-2010 09:28 PM

Quote:

Originally Posted by Triggaaar (Post 192093)
Actually it's not too bad - take heart from the fact that everyone else is shocked that someone in this day and age can be so insular and poorly educated.



By the looks of it he is spamming differant threadhs here with !%½¤!"#. Look arround on the most visited topics and ull see him making stupid comments here and there. Nothing to be taken seriously.



For ex. post 2 http://forum.1cpublishing.eu/showthread.php?t=17052



Now back on topic.


Exellent work:)

proton45 10-22-2010 09:30 PM

I'm incredibly impressed by these screen shots...

I showed them to a "gaming friend" and he couldn't believe that they where actual "in-game" screen captures. I assured him that they where REAL and he was admittedly surprised.

He is NOT a flight simmer...so I would say that average gamer is going to be really-really impressed by the game when it comes out. I think that this is excellent news for the community...this game is bound to pull new people into the "sport"...

Thumbs up Oleg !!!

philip.ed 10-22-2010 09:33 PM

Oleg, did you see my question before? i think that a few people would be interested in an answer as well :D

It's great to read your responses too. I hope that, in your-life-time, SoW will achieve your flight-sim dreams Oleg. I am an artist myself, and I understand and symphasize with you when you say that you can never meet your own ideas of perfection. ;)

Oleg, can the reflections in the glass be turned off? just wondering in case one found it hard to read the dial. Will we see similar reflections in the canopy glass?

kalimba 10-22-2010 09:35 PM

Quote:

Originally Posted by Oleg Maddox (Post 192087)
Probably I'll never reach the bar that I want. Doesn't matter is it development of the sim, is it photography or is it any other thing that I'm doing. Its my nature. If I only would have millions and millions, probably I would spend them mostly to reach the next bar.

Dear Oleg, you really ARE an artist ! ;) I have been in the recording business since 1984, and I can tell you that every time a great album gets out of the studio,it is very emotionnal cause we ( and the Band/singer) always feel we have not done the "perfect" project due to deadlines or budget limitations.
So I understand what you mean...After months/years of hard work,the hardest part is to " let go" and let your baby live on its own...Even if you know you could have done better...
BUt you have a big advantage ! You can do add-ons and patches !!!! :grin:
ANd it is a good thing you don't have those millions (yet), otherwise, SOW would be done in 2015 ! ;)

Great work Oleg !

Salute !

Oleg Maddox 10-22-2010 09:52 PM

Quote:

Originally Posted by kalimba (Post 192101)
Dear Oleg, you really ARE an artist ! ;) I have been in the recording business since 1984, and I can tell you that every time a great album gets out of the studio,it is very emotionnal cause we ( and the Band/singer) always feel we have not done the "perfect" project due to deadlines or budget limitations.
So I understand what you mean...After months/years of hard work,the hardest part is to " let go" and let your baby live on its own...Even if you know you could have done better...
BUt you have a big advantage ! You can do add-ons and patches !!!! :grin:
ANd it is a good thing you don't have those millions (yet), otherwise, SOW would be done in 2015 ! ;)

Great work Oleg !

Salute !

Yes, you told what I really mean about the perfect work that seems never be reached from my point of view and dreams.
These dreams usually are way greater than the users suggestions.... :):):):)

Oleg Maddox 10-22-2010 09:54 PM

Quote:

Originally Posted by philip.ed (Post 192100)
Oleg, can the reflections in the glass be turned off? just wondering in case one found it hard to read the dial. Will we see similar reflections in the canopy glass?

No.
Reading is Ok. under any angles. Its way better than, say, in Il-2 without any reflections

furbs 10-22-2010 09:56 PM

Thanks for the update Oleg...Cockpits are stunning...as others have said "a work of art".
Landscape looking much better in that new shot.
The one thing i havnt spotted is churches in the landscape...still to be added?

Oleg Maddox 10-22-2010 09:58 PM

Quote:

Originally Posted by furbs (Post 192109)
Thanks for the update Oleg...Cockpits are stunning...as others have said "a work of art".
Landscape looking much better in that new shot.
The one thing i havnt spotted is churches in the landscape...still to be added?

There are churches, simply not shown yet with the close enough look

Baron 10-22-2010 10:02 PM

Great work Oleg and team.

One question:

Do u know when SoW reales is due? Im not asking u to say when im just asking if a date has been set yet?

peterwoods@supanet.com 10-22-2010 10:02 PM

It Is Not A Reflection
 
No one seems to have noticed so I'll repeat.
It is not a reflection. It is a pilot viewed from the front.
Check the position of the brake lever.

Col.Flanders 10-22-2010 10:05 PM

I got so caught up in my first post on this forum that I forgot to say how excellent the cockpits are looking. Well done, Oleg and team! I can say that the IL2 community here in SA is eagerly awaiting the release.

Oldschool61 10-22-2010 10:07 PM

Quote:

Originally Posted by Romanator21 (Post 192059)
It's a given - Oleg and his team are going to be working right up to "X-day" like they did with the original IL-2.

However, if I'm not mistaken, he's compiling a version to demonstrate at a tech show. They could sell the game now - but they are still tuning and de-bugging.



http://fooblog.mexxoft.com/wp-conten...009/12/x05.jpg

http://fooblog.mexxoft.com/wp-conten...230_131706.jpg


Thanks for the update Oleg - the terrain shot is especially impressive.

After the glass gets broken will be be able to duct tape some clear plastic over the hole before the next mission??

JAMF 10-22-2010 10:09 PM

Mr. Maddox, I've posted these questions before, so I hope you only missed them.

- Is surround gaming (3 screens) being taken into account in development? Flexible FoV? Or will there be an option for users wit 3 screens, to render the view through 3 viewports, like it was done in the racing simulation rFactor?

FOV
http://www.wsgfmedia.com/JKeefe/THUMB_Subviews_OFF.jpg

3 "viewports"
http://www.wsgfmedia.com/JKeefe/THUMB_Subviews_ON.jpg

- Will it be possible to use real DeviceLink cockpit dials in MP? As a way to avoid what could be considered cheating by others, the dials which are destroyed in the game, the real cockpit dials get deactivated through DeviceLink (data output = 0).

- Will we see raindrops on the windscreen, like in the original IL2 demo?

- Will we see rivets on the wing and would they be bump- or normal-mapped?

Thank you.

Bolelas 10-22-2010 10:17 PM

on-of switches
 
Sorry to ask again...
Can Mr. Oleg tell me if BOB SOW will have the possibillity of adding on/of switches instead of having only the momentary switches like the ones on the keyboard? Or it will only be possible to do it by using a program to map keys?
I know some games that have it, some RC games (radio controled sim.)
Its very usefull to people who want to build pannels or simply to add a switch (e.g.) to easy remind gear position. I hope it includes that possibillity...
I enjoy all your team work, and tank you for the updates.

Chivas 10-22-2010 10:17 PM

The last terrain screenshot was by far the best I've ever seen in a combat flight sim. The river light reflection was spot on and the rivers banks even looked like they had some elevation. Bravo

furbs 10-22-2010 10:30 PM

Oleg...is the landscape shot in DX10? , is DX11 still planned for the first release of SOW?

Thanks.

PS Oleg...i remember the Birmingham flight sim show where you first told the world about SOW, i asked you the first question :)

Greb 10-22-2010 10:31 PM

Dah-rooooooool!!!!

Freycinet 10-22-2010 10:37 PM

Quote:

Originally Posted by JtD (Post 191996)
You asked for it: Position of "weak" and "rich" mixture in the Hurricane cockpit is the wrong way round, you want rich mixture as you close the throttle.

Can anybody confirm that there is an error here?

And should it be "lean" instead of "weak"?

zodiac 10-22-2010 10:37 PM

1 Attachment(s)
Quote:

Originally Posted by Oleg Maddox (Post 192110)
There are churches, simply not shown yet with the close enough look

Last week I was also wondering about the churches. I searched the screenshots and I found one. If you want to see it, it is in the attachment.

The big question for me is, if there are many types of churches? Will there be differences visible between British, French and Belgian churches? Because they are so dominant in the towns skyline, it would be great to see some variance.

And just to make things clear: I am not expecting to see exact replica's from all the churches, or even to see the right kind of architecture (gothic, roman, baroque,...) in the right town. :) I'm just hoping that churches will contribute to give towns a more unique look.

Again a fabulous update Oleg! Thanks!

Tempest123 10-22-2010 10:42 PM

Quote:

Originally Posted by Oleg Maddox (Post 191910)
Just to show that the work over lighting tuning is still there... and due this tuning was changing textures.

So finally you all will get really close to photorealistic picture.

I agree with several other members, this is a work of art

Hunden 10-22-2010 10:49 PM

Quote:

Originally Posted by Oldschool61 (Post 192007)
Realistically if we dont see our self when we look around in the cockpit (legs and hand on stick) we shouldnt see reflections of a pilot either. Why show a reflection of something thats not there?? If your going to have our pilots reflection than we should see arms and legs as well controlling the plane.
Its kinda retarded to have one and not the other.

Yes you said it close your eyes and you dont have to see anything, you see problem solved.:grin: Maybe Im being to harsh but when you refer to Mr Maddox work as retarded well then...............Ok I was a little harsh

Flying_Nutcase 10-22-2010 11:05 PM

Quote:

Originally Posted by 1.JaVA_Sharp (Post 191822)
This part is very interesting. Now if were to modify my screen like this.......

http://www.youtube.com/watch?v=evO5u15Bias

Now THAT is a step further into immersion. Just as well Oleg went for a clickable cockpit afterall. :-)

Hunden 10-22-2010 11:10 PM

Quote:

Originally Posted by Flying_Nutcase (Post 192134)
Now THAT is a step further into immersion. Just as well Oleg went for a clickable cockpit afterall. :-)

That is awesome, the only problem for me is my 42" screen is 7' away from me:confused:

zakkandrachoff 10-22-2010 11:14 PM

:cool:
nice updatE

Quote:

Originally Posted by Oleg Maddox (Post 191857)
On some is reflection of pilots on some - not yet. Maybe all will have in release, maybe part.
Really we have more important things to finalize. :)

Anyway, this update is just to show who is who :):):)

"""who is who"""

i think oleg talking about the discussion about Wings of Prey and Storm Of War.

with this:
http://forum.1cpublishing.eu/attachm...4&d=1287758612

STORM OF WAR rules, far away, in simulation and graphycs, and professionalism

:)

ECV56_Lancelot 10-22-2010 11:15 PM

I hope we will be able to do this on this sim, otherwise it will lack of nothing but realism! ;)

http://www.youtube.com/watch?v=k-wFI...layer_embedded

Robert 10-22-2010 11:54 PM

Quote:

Originally Posted by kalimba (Post 192077)
Let's hope this is a "bad" joke or, like it happens here very often, language
misunderstanding....:confused:

No. It's intentional. Every post from this poster has been antagonistic, sarcastic, and filled with venom. He's a troll, and is probably well along the way toward the banning bridge where he can hide out in the murky shadows all alone..

Foo'bar 10-22-2010 11:59 PM

Quote:

Originally Posted by purewophcet (Post 191843)
wow Oleg the detail in the cockpit is truly mind-blowing i cant believe someone from eastern Europe made this

I've always known that only those guys would be able to do such.

Skoshi Tiger 10-22-2010 11:59 PM

These cockpits look fantastic! Thanks Oleg!


Quote:

Originally Posted by ECV56_Lancelot (Post 192138)
I hope we will be able to do this on this sim, otherwise it will lack of nothing but realism! ;)

In IL2, if I'm attacked when flying with a load of HVAR's, I'll will often fire them at my attackers. I don't hit very often but it's sweet when I do!

Cheers!

Hunden 10-23-2010 12:18 AM

Quote:

Originally Posted by Skoshi Tiger (Post 192146)
These cockpits look fantastic! Thanks Oleg!




In IL2, if I'm attacked when flying with a load of HVAR's, I'll will often fire them at my attackers. I don't hit very often but it's sweet when I do!

Cheers!

HuH? Did you watch the video?:confused:

Skoshi Tiger 10-23-2010 12:52 AM

Quote:

Originally Posted by Freycinet (Post 192126)
Can anybody confirm that there is an error here?

And should it be "lean" instead of "weak"?

AFAIK the position of the mixture control will be set to get the most efficiency. I've never flown a plane with a CSU or super charging, but I think once your plane is set up at a given RPM/throttle you would alter the mixture to get the correct Exhaust Gas Temperature.

In emergency/combat with full throttle and high RPM's to avoid the possiblity of pre-ignition and detonation, I think you'ld be using full rich mixture most of the time. (less efficient but safer - of course when we're up at 20,000 feet that may be different).

In a light plane it's easy, once you've settled into your cruise you reduce your mixture from rich until you you obtain the highest RMP (indicating the most efficient Fuel/Air mixture) then bump the mixture in a bit so your not running to lean.

[EDIT]
Those throttle quadrants didn't have RPM leavers- Hmmm early fixed pich props maybe????????
[\EDIT

Quote:

Hunden
HuH? Did you watch the video?

Did you mean shooting down a plane with a Bazooka? or was there another equally impressive scene I missed?

daHeld 10-23-2010 01:38 AM

Gorgeous!!!
Yust marvelous! Wow!

=69.GIAP=TOOZ 10-23-2010 02:25 AM

I was thinking the other day and I remembered pictures of the Gyroscope thing - are there still plans to include this aircraft in the game? I read a Commando comic once which featured one of these gyroscopes shooting down a 109 over the S.E. coast with a single .303 gun!!

Bader 10-23-2010 02:42 AM

I am wondering about the reflections in the instruments. Would you be able to switch them off?

To have those reflections, you would need to have your eyepoint on the seat. That's not where most pilots keep their eyes ;)

It is quite impossible to have the reflections as currently portrayed as the instruments have flat, not convex, glass.

I have sat in both RAF types (Hurricane and Spitfire) in the last couple of years (on the ground, of course) and in neither could I see myself. You have a reflection of the inside of the cockpit-which is dark. So you don't see a reflection at all. It strikes me that this feature, lovely though it looks, departs from reality.

Skoshi Tiger 10-23-2010 02:50 AM

Quote:

Originally Posted by Bader (Post 192163)
I am wondering about the reflections in the instruments. Would you be able to switch them off?

To have those reflections, you would need to have your eyepoint on the seat. That's not where most pilots keep their eyes ;)

It is quite impossible to have the reflections as currently portrayed as the instruments have flat, not convex, glass.

Answered page 22 of thread.

Bader 10-23-2010 03:10 AM

Ok, thanks. I am confused, though. If the reflections are rendered that way only when your eyepoint really *is* on the seat then that's fine (not that it ever will be).

But it appears that they are prerendered and do not change dynamically.

When you are flying (with your head on top of your neck ;)) you should see no reflections at all, excepting the Bf109 compass which has convex glass.

BP_Tailspin 10-23-2010 03:11 AM

Oleg ... You are a mad man.

Damixu 10-23-2010 04:07 AM

Quote:

Originally Posted by JAMF (Post 192118)
Mr. Maddox, I've posted these questions before, so I hope you only missed them.

- Is surround gaming (3 screens) being taken into account in development? Flexible FoV? Or will there be an option for users wit 3 screens, to render the view through 3 viewports, like it was done in the racing simulation rFactor?

FOV
http://www.wsgfmedia.com/JKeefe/THUMB_Subviews_OFF.jpg

3 "viewports"
http://www.wsgfmedia.com/JKeefe/THUMB_Subviews_ON.jpg

- Will it be possible to use real DeviceLink cockpit dials in MP? As a way to avoid what could be considered cheating by others, the dials which are destroyed in the game, the real cockpit dials get deactivated through DeviceLink (data output = 0).

- Will we see raindrops on the windscreen, like in the original IL2 demo?

- Will we see rivets on the wing and would they be bump- or normal-mapped?

Thank you.

Excellent questions I'd like to get answer too:
1) Multi-Display gaming with adjustable Field-of-View
2) Ability to use DeviceLink and real dials (or other LCD display as dials)

3) And I'd like to know more about plans to introduce other player controlled units to the game (Combined Arms: Anti-Air Artillery, Infantry, Tanks, Ships, etc.)

4) Can SoW game engine to be used to build Massively-Multiplayer-Online game - like on a huge map thousands of player controlled friends or foes on land, sea or air. (Like Battleground Europe: World War II Online game)

Hunden 10-23-2010 04:31 AM

Quote:

Originally Posted by Skoshi Tiger (Post 192151)
AFAIK the position of the mixture control will be set to get the most efficiency. I've never flown a plane with a CSU or super charging, but I think once your plane is set up at a given RPM/throttle you would alter the mixture to get the correct Exhaust Gas Temperature.

In emergency/combat with full throttle and high RPM's to avoid the possiblity of pre-ignition and detonation, I think you'ld be using full rich mixture most of the time. (less efficient but safer - of course when we're up at 20,000 feet that may be different).

In a light plane it's easy, once you've settled into your cruise you reduce your mixture from rich until you you obtain the highest RMP (indicating the most efficient Fuel/Air mixture) then bump the mixture in a bit so your not running to lean.

[EDIT]
Those throttle quadrants didn't have RPM leavers- Hmmm early fixed pich props maybe????????
[\EDIT



Did you mean shooting down a plane with a Bazooka? or was there another equally impressive scene I missed?

No I just think you missed the point thats all

albx 10-23-2010 05:15 AM

Quote:

Originally Posted by purewophcet (Post 191843)
wow Oleg the detail in the cockpit is truly mind-blowing i cant believe someone from eastern Europe made this

this is a very stupid statement...

JtD 10-23-2010 05:50 AM

Quote:

Originally Posted by Freycinet (Post 192126)
Can anybody confirm that there is an error here?

And should it be "lean" instead of "weak"?

The Hurricane pilot manual can. British terminology is "weak" and "rich".

JtD 10-23-2010 05:56 AM

Quote:

Originally Posted by Skoshi Tiger (Post 192151)
Those throttle quadrants didn't have RPM leavers- Hmmm early fixed pich props maybe????????

The pitch control for the airscrew is the round thing mounted on the side of the cockpit right above the throttle / mixture control.

Skoshi Tiger 10-23-2010 06:05 AM

Quote:

Originally Posted by JtD (Post 192179)
The pitch control for the airscrew is the round thing mounted on the side of the cockpit right above the throttle / mixture control.

Thanks JtD,
Had to zoom in before I noticed the leaver. I was expecting it to be down near the throttle quadrant like the later model Spits.

Cheers!

Ltbear 10-23-2010 08:00 AM

As one who have been away from these forums and the game series for a few years its a big task to look for all the answers there must be from the last few years...

So please point me the right way if my qustions all ready are answered...

1. Will refuel /arming be posible in coops/dogfight mode. One thing i dislikes with the IL2 series is that the two combat choises kinda works against them selfs.

Dogfight, new plane, but static battle (nothing moves only shoots "ground sea air")

Coop, no new plane, but a dynamic moving world..

Will there be a choise for having both dynamic world and new plane/rearm,fuel??

Im a campaign player since 1998 (CFS series) and realy like that part of the a experience. For the online campaign players, the choise of having both modes in one would be awsome...

Im impressed by how the game looks, but....

You se werry hot womans, but if they have no brain it will be a "one ride only" just for bragging rights.....I hope mr maddox have chosen brains for this "looker"....

again im not mad, complaining etc...just werry hard to find information...maby im just doing something wrong and end up looking like a shitzaaa face...lol

mazex 10-23-2010 08:08 AM

Quote:

Originally Posted by Oleg Maddox (Post 191910)
Just to show that the work over lighting tuning is still there... and due this tuning was changing textures.

So finally you all will get really close to photorealistic picture.

I really dislike over use of capitalization but...

NOW WE TALK OLEG! :)

Sutts 10-23-2010 08:26 AM

Quote:

Originally Posted by albx (Post 192176)
this is a very stupid statement...

Indeed, I think they are the ONLY people capable of showing the vision, dedication and expertise to produce such a work of art in this capitalist age where profit trumps everything else.

Thank goodness we have guys like Oleg. Any western company would have rushed this out and ruined it by now. And how many western companies would have full time experienced aerospace engineers on the team?

Kozi 10-23-2010 08:32 AM

1 Attachment(s)
Oleg,

thank you for the weekly updates and your interaction with the community. I appreciate it very much.

These cockpits are truly superb! Such fine details and dynamic lighting make them so life like.
You and your team are setting a new standard in flight sims.:grin::grin:

There is a small mistake with the Hurricane cockpit.

The reflection on the Artificial Horizon gauge is not showing a true 'mirror image' reflection.

To be correct the semi transparent 'reflection graphic' that is overlayed on the gauge should be flipped horizontally.

This is a (rough) edited version showing the reflection around the right way...

Cheers

Sutts 10-23-2010 08:43 AM

Just look at the rendering of that chain from the trim wheel in shot 4 with the glistening links. I really am speechless.

Sutts 10-23-2010 08:54 AM

Regarding the reflections, I do agree that with a flat glass gauge mounted vertically, you wouldn't see your face reflected in it from your normal seated position...you'd probably see your lower chest/stomach region.

I don't agree that there would be no reflections due to the lower cockpit being dark....it can be very bright up there above the clouds and if your stomach area and the back of the cockpit is in sunlight then that is what you'll clearly see in the gauges.

But hey, the reflections look great and really add to the feeling of being in a real cockpit. A nice touch for sure.

winny 10-23-2010 08:55 AM

Quote:

Originally Posted by albx (Post 192176)
this is a very stupid statement...

Didn't this guy do the same thing not long ago and get banned for it?

purewophcet = techpowerup

tourmaline 10-23-2010 09:25 AM

Everything is really comming together now. With this kind of detail, oleg and team will be assured a long life product for years to come.:cool:

Compliments to the team for a superb job.

Damixu 10-23-2010 09:26 AM

Will radars be in game? And if so, can we bomb them and deny radar infomation on certain sector?

tourmaline 10-23-2010 09:28 AM

Quote:

Originally Posted by Damixu (Post 192200)
Will radars be in game? And if so, can we bomb them and deny radar infomation on certain sector?

yes, there will be radar stations on the maps. Not sure about knocking down radar info though. You can only bomb them if you fly german side, ofcourse.;)

tourmaline 10-23-2010 09:29 AM

Quote:

Originally Posted by winny (Post 192196)
Didn't this guy do the same thing not long ago and get banned for it?

purewophcet = techpowerup

I don't know what's with the guy but i am drooling...

major_setback 10-23-2010 09:35 AM

Quote:

Originally Posted by Bader (Post 192169)
Ok, thanks. I am confused, though. If the reflections are rendered that way only when your eyepoint really *is* on the seat then that's fine (not that it ever will be).

But it appears that they are prerendered and do not change dynamically.

When you are flying (with your head on top of your neck ;)) you should see no reflections at all, excepting the Bf109 compass which has convex glass.

It is convex glass so you will see reflected more than that which is straight ahead. Not that it matters because it is purely cosmetic, and will take no more computing power than a layer of dirt (dirty glass) placed over the instruments.

Abbeville-Boy 10-23-2010 10:20 AM

so Oleg, I like the information given when the mouse is near a control, this will help many people. You may remember that I was strongly in favor of having the option for complex management in the pit. I think this was the main reason for MS Flight Simulator's success in the market. Taking the 109 as an example, how many steps are required for the engine to start up, and is the outside (hanger) ambient temperature a factor for a smooth attempt at starting? :grin:

xnomad 10-23-2010 10:43 AM

On the Bf109E panel does anyone know what the functions are for the buttons and instruments located at?:

P15
P14

They aren't in any manuals I have. The P15 looks like it controls the armament, but what are the dials for and what do the counters show?

Sutts 10-23-2010 11:02 AM

Quote:

Originally Posted by Abbeville-Boy (Post 192206)
so Oleg, I like the information given when the mouse is near a control, this will help many people. You may remember that I was strongly in favor of having the option for complex management in the pit. I think this was the main reason for MS Flight Simulator's success in the market. Taking the 109 as an example, how many steps are required for the engine to start up, and is the outside (hanger) ambient temperature a factor for a smooth attempt at starting? :grin:

I'm a complex systems fan too. SoW will be a huge hit if it manages to combine the complexity of MSX add-ons with the great combat environment of the IL2 series - with options to simplify of course. I'm so pleased the team have given us clickable pits with the promise of more complex systems.

If Oleg can tap into the MS study sim brigade as well as the growing IL2 fan base then sales should be strong for the new title.

dcart 10-23-2010 11:57 AM

Hello M Maddox, it's the first time which I write you. First of all, I would like to say to you a great thanks for the legend IL2, a simulator really ahead of its time during its release and still estimated by a big majority of us.
Quality and seriousness seem to me the best definition for the work made by you and your team. I have a big admiration for the alliance of your artistic vision and your pragmatism.
About SOW, if I am impressed by the visual perfection of cockpits and planes that you show us, as well as by the depiction of the luminosity and the reflections, without forgetting the concern of the historic detail (one of your big strengths), the raised question is bound to the configuration which will be necessary to show such a concern of the detail.
I believe that we are in front of the essential point, the big unknown who until now lives without answer. It is nevertheless the almost essential corollary of the future success (that I wish sincerely) for your ambitious simulation.
Cordialy. Kind regards to you and to your team.

Foo'bar 10-23-2010 12:21 PM

Quote:

Originally Posted by sutts (Post 192188)
indeed, i think they are the only people capable of showing the vision, dedication and expertise to produce such a work of art in this capitalist age where profit trumps everything else.

Thank goodness we have guys like oleg. Any western company would have rushed this out and ruined it by now. And how many western companies would have full time experienced aerospace engineers on the team?

amen!!!

=69.GIAP=MORAK 10-23-2010 12:35 PM

S! Oleg!
This is also the first time I have written to you. I love the screen shots! But I have 2 question what will be the minimum computer to run this and second.......wait for it.......WHEN DO WE GET TO PLAY!!!!:confused:

All of us at the 69.GIAP follow this development and are eager to get our hands on it!

Thanks Ml. Leyt. MORAK

philip.ed 10-23-2010 12:37 PM

Quote:

Originally Posted by Sutts (Post 192212)
I'm a complex systems fan too. SoW will be a huge hit if it manages to combine the complexity of MSX add-ons with the great combat environment of the IL2 series - with options to simplify of course. I'm so pleased the team have given us clickable pits with the promise of more complex systems.

If Oleg can tap into the MS study sim brigade as well as the growing IL2 fan base then sales should be strong for the new title.

Your last point is wrong. Sales WILL be strong for SoW. Factors like this will only make them stronger :D
SoW will capture the whole flight-sim market, and from what I've heard from other people, many others might be inspired too. Whether you like to admit it, graphics does draw many people into games and SoW just looks wonderful.

He111 10-23-2010 01:05 PM

Quote:

Originally Posted by Sutts (Post 192188)
Indeed, I think they are the ONLY people capable of showing the vision, dedication and expertise to produce such a work of art in this capitalist age where profit trumps everything else.

Thank goodness we have guys like Oleg. Any western company would have rushed this out and ruined it by now. And how many western companies would have full time experienced aerospace engineers on the team?

My experience is Russians generally NOW produce quality over quantity, Zvezda produce quality plastic soldiers better than any other brand. And we know IL2 kicked-butt over the competition.

I'm willing to pay a high premium for a quality game because i know I'll be playing it for years hence, but I won't pay a small price for rubbish because it's just a waste of time.

.

Dimon 10-23-2010 01:33 PM

http://s42.radikal.ru/i098/1010/d0/6fe411baedd9t.jpg
.

Ekar 10-23-2010 01:37 PM

Simply the best cockpits I've ever seen in a flightsim.

Best in business :)


Nothing else to say :grin:

major_setback 10-23-2010 01:44 PM

Quote:

Originally Posted by Sutts (Post 192212)
I'm a complex systems fan too. SoW will be a huge hit if it manages to combine the complexity of MSX add-ons with the great combat environment of the IL2 series - with options to simplify of course. I'm so pleased the team have given us clickable pits with the promise of more complex systems.

If Oleg can tap into the MS study sim brigade as well as the growing IL2 fan base then sales should be strong for the new title.

+1

Even if MS come up with FSXI they will not be able to compete when it comes to the General Aircraft market especially if we see third-party releases including non-combat and modern aircraft (and considering that third-parties will have the possibility to make their own small maps).

I wonder how well it will work as a train sim..I imagine it will be very simplified though, otherwise that would be another nice market. I could just imagine the frustration of online train simmers, constantly being harassed by pesky dive bombers!:-)

SlipBall 10-23-2010 02:12 PM

quote
Even if MS come up with FSXI they will not be able to compete when it comes to the General Aircraft market



If the SU-26 is in the release, look then for MS to loose many followers rather quickly:grin:

Insuber 10-23-2010 02:31 PM

Don't dream, the force of MSFS is the world-wide base of maps, apart thant the thousands of add-ons for long-courrier flights aficionados.
Given the higher quality of the terrain, I'm afraid that SoW will have a very long way to go to reach such a huge square mileage of maps.

ElAurens 10-23-2010 02:57 PM

Apples and oranges isn't it really?

As I have said many times, MSFS in it's countless variations is not a flight sim. It's a flight procedure simulator. A very different market indeed than a combat flight simulation. I doubt that any of the wannabe ATCs and trans Atlantic "pilots" in the Microsoft product have any clue what a proper FM or DM is, nor do they care. It's all about the procedure of flying, following the script (flight plan) of their "flight" to the letter is what is important to them.

The cattle car driver's viewpoint is very different than ours is.

Where SoW can make inroads into the "civilian" flight sim market will be in aerobatic flying and virtual air racing. Both of which depend a lot on proper modeling of the aircraft both structurally and in terms of the performance envelope.

Hecke 10-23-2010 03:02 PM

Oleg:

It would be good to have the dynamic reflections of the gauges as a graphics option. PCs are getting rapidely faster, so i don't think it's far from now that pcs can handle also these reflections without much fps drop.

SlipBall 10-23-2010 03:05 PM

Quote:

Originally Posted by ElAurens (Post 192255)
Apples and oranges isn't it really?


Where SoW can make inroads into the "civilian" flight sim market will be in aerobatic flying and virtual air racing. Both of which depend a lot on proper modeling of the aircraft both structurally and in terms of the performance envelope.


I agree, that's why I'm looking forward to the SU-26 and that I believe, will be the talk of many of the MS aerobatic/racing boards:grin:

philip.ed 10-23-2010 03:30 PM

Quote:

Originally Posted by Hecke (Post 192256)
Oleg:

It would be good to have the dynamic reflections of the gauges as a graphics option. PCs are getting rapidely faster, so i don't think it's far from now that pcs can handle also these reflections without much fps drop.

Maybe for the future, but it's only a small feature, isn't it?

MOH_Hirth 10-23-2010 03:32 PM

Fantastic! really is perfect the cockpit/shadows/reflections! Congratulations!

I am very curious about shells efects impact Canons20/30... machineguns, smokes, hidraulic gears damage, were is the dogfigth "Climax".

Sutts 10-23-2010 03:33 PM

Quote:

Originally Posted by philip.ed (Post 192235)
Your last point is wrong. Sales WILL be strong for SoW. Factors like this will only make them stronger :D
SoW will capture the whole flight-sim market, and from what I've heard from other people, many others might be inspired too. Whether you like to admit it, graphics does draw many people into games and SoW just looks wonderful.

Agreed, I think I could have phrased that a little better. There is no doubt at all that Sow sales will rock.:grin:

Hoverbug 10-23-2010 03:41 PM

Quote:

Originally Posted by =69.GIAP=TOOZ (Post 192160)
I was thinking the other day and I remembered pictures of the Gyroscope thing - are there still plans to include this aircraft in the game? I read a Commando comic once which featured one of these gyroscopes shooting down a 109 over the S.E. coast with a single .303 gun!!

You mean "Autogiro". Neither the C.30 nor the C.40 had armament. After BoB there was engagement where a C.30 was jumped by a 190 and the C.30 successfully evaded it. The C.30 had such a limited payload that even a light forward-firing machine gun would have been out of the question. The autogiro's nose-up flight attitude would have made engaging targets nearly impossible anyway. That said, I really do hope the C.30 has made it in.

kedrednael 10-23-2010 03:52 PM

Quote:

Originally Posted by Insuber (Post 192252)
Don't dream, the force of MSFS is the world-wide base of maps, apart thant the thousands of add-ons for long-courrier flights aficionados.
Given the higher quality of the terrain, I'm afraid that SoW will have a very long way to go to reach such a huge square mileage of maps.

The poligon grid size of the map from SOW is adjustable. Oleg already said it was possible to make a map of unlimited size (a sphere)

major_setback 10-23-2010 03:58 PM

Reflect on this...
 
Quote:

Originally Posted by Hecke (Post 192256)
Oleg:

It would be good to have the dynamic reflections of the gauges as a graphics option. PCs are getting rapidely faster, so i don't think it's far from now that pcs can handle also these reflections without much fps drop.

We have already been shown dynamic reflections of one kind...though not showing real time reflections...maybe a user will find a way to do that in the future.


http://s58.photobucket.com/albums/g2...-on-gauges.flv

http://s58.photobucket.com/albums/g2...-on-gauges.flv




From:

http://s58.photobucket.com/albums/g260/restranger/


.

Peffi 10-23-2010 03:59 PM

I think the reflections in the instruments should be of the player. You take various pictures of yourself with different expressions that reflect the mood according to the situation. Just shot down a fellow, a grin. Missed a shot, disappointed. Someone on your 6, scared. Looking into the sun, squinting. Needing to take a piss, yellow eyes. Out of ammo, angry, or angry and SCARED!!! if someone is on your 6. Explosions should be so loud that you get a hearing loss and if you get shot down over enemy territory, you should not be allowed to fly again until you have been through a survival-camp for at least 2 months. One should be required to play the game, sorry simulate the BOB, in the shower so that if you ditch the shower is turned on automatically, full cool. Forget getting out within at least 30 minutes. The computer we are playing SOW on, sorry again, SIMULATING on, should be hooked up to a termometer. If it shows a temperature above freezing in the room, sorry the cockpit mock-up, you are sitting in, a warning will sound if you attempt to climb above freezing-level so that you can get into the freezer before you climb any further. All this is essential to a game, sorry again again, a SIMULATOR if it want's to have any credibility what so ever. Oleg, I hope you hear me!

GOZR 10-23-2010 04:21 PM

This is a great news.. Great looking cockpit+ effects and clickable !!! well it gived me faith back into you Oleg ;)

philip.ed 10-23-2010 04:56 PM

Quote:

Originally Posted by Sutts (Post 192266)
Agreed, I think I could have phrased that a little better. There is no doubt at all that Sow sales will rock.:grin:

It's never fealt so good to have phrased your statement wrong :D Not sure how to word this without sounding aggressive though :confused: I hope my eaerlier comment didn't sound too harsh either :D

Sutts 10-23-2010 05:44 PM

Quote:

Originally Posted by philip.ed (Post 192287)
It's never fealt so good to have phrased your statement wrong :D Not sure how to word this without sounding aggressive though :confused: I hope my eaerlier comment didn't sound too harsh either :D

Not at all philip. :grin:

Damixu 10-23-2010 05:56 PM

Quote:

Originally Posted by Damixu (Post 192171)
Excellent questions I'd like to get answer too:
1) Multi-Display gaming with adjustable Field-of-View
2) Ability to use DeviceLink and real dials (or other LCD display as dials)

3) And I'd like to know more about plans to introduce other player controlled units to the game (Combined Arms: Anti-Air Artillery, Infantry, Tanks, Ships, etc.)

4) Can SoW game engine to be used to build Massively-Multiplayer-Online game - like on a huge map thousands of player controlled friends or foes on land, sea or air. (Like Battleground Europe: World War II Online game)

this

Jimko 10-23-2010 07:39 PM

Oleg...these beautiful cockpits and panels...nothing I can say that hasn't already been said. The artistry gives them a dimension that should fulfill my wishes for the best cockpit immersion possible with today's technology. If. as well, you have great engine and other device sound effects, then along with the flight modeling the flight experience will be amazing.

These cockpit panels remind me of the kind of work done by Sergey "Araks" Golovachev a few years ago, but these ones are yet even better. I wonder where he is now as I think that he started to work for a flight sim developer...

I wonder if these are the result of one artist's work or have several people collaborated to create these?

Very, very, very well done!

Friendly_flyer 10-23-2010 08:07 PM

Quote:

Originally Posted by Oleg Maddox (Post 191871)
When you put the mouse on the lever and press button you may move the mouse... and the lever will also moving.

That will be a very nice feature! It saves me from making separate keyboard mapping for the different planes. Thanks for your attention to details, Oleg!

Flanker35M 10-23-2010 08:09 PM

S!

I remember the Whaa-Whaa when discussing the option of it being clickable. Oleg stated it would be and discussion faded. Now the bandwagon is oohh aaah..Go figure ;) Oleg for sure has put thought to this and not made an half arsed implementation as you can see.

kalimba 10-23-2010 08:32 PM

Talking about your "dream" sim...
 
Quote:

Originally Posted by Oleg Maddox (Post 191910)
Just to show that the work over lighting tuning is still there... and due this tuning was changing textures.

So finally you all will get really close to photorealistic picture.

Dear Oleg,

In your statement, is " close to photorealistic" due to the limit of SOW's engine, or actual PC/graphic cards power ?
Do you contemplate a total photorealistic picture, up to your own expectations in a few years with more powerfull PC and SOW's engine at full throtle ? :rolleyes:

Still, I am confident that what we will get at first release will be amazing ! :grin:

SAlute !

major_setback 10-23-2010 08:43 PM

Thanks Oleg for making the cockpit clickable!!! It is a feature I like a lot the few times I fly FSX.

I also like to look around by moving the mouse. I really hope there is some way to have both...maybe by clicking on a mouse button to toggle between an 'activation' mode and a 'view' mode? (The view would have to be locked for activation odf switches).

Splitter 10-23-2010 09:27 PM

Quote:

Originally Posted by major_setback (Post 192337)
Thanks Oleg for making the cockpit clickable!!! It is a feature I like a lot the few times I fly FSX.

I also like to look around by moving the mouse. I really hope there is some way to have both...maybe by clicking on a mouse button to toggle between an 'activation' mode and a 'view' mode? (The view would have to be locked for activation odf switches).

If they implement it like they did in X-Plane, it's just a left click on the mouse to switch between the two modes.

Splitter

SlipBall 10-23-2010 09:31 PM

Quote:

Originally Posted by major_setback (Post 192337)
Thanks Oleg for making the cockpit clickable!!! It is a feature I like a lot the few times I fly FSX.

I also like to look around by moving the mouse. I really hope there is some way to have both...maybe by clicking on a mouse button to toggle between an 'activation' mode and a 'view' mode? (The view would have to be locked for activation odf switches).


I use the CH throttle which has a mini joy stick, that I assigned as a mouse for looking around using their software to configure speed and sensitivity. Naturally I still have my other mouse for the other mundane chores...using my left thumb, the mini stick is actually better and smother than the mouse, I recommend it very highly.:grin:


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