![]() |
One little detail error I found in this picture here:
http://forum.1cpublishing.eu/attachm...1&d=1287754263 The 'N' should be an 'M' on the slip indicator, as was discussed previously here: http://forum.1cpublishing.eu/showpos...8&postcount=60 |
Quote:
In my team are both aviation engineers and artists that are also with tech education and great love of aviation. However here is also great lover of tanks Vladimir, doing them superb :) |
Quote:
|
The ability to read what an instrument does by hovering your mouse over it is simply brilliant.
I often fly online in dogfight campaigns that include lots of unfamiliar planes that i have to learn quickly- tricks like this that make instrumentation more immediately useful are to be applauded. Thanks Oleg- you understand how to compensate for those people who range from being interested in WW2 aircraft to those obsessed with them. |
Quote:
|
Will we still be able to look around by moving the mouse like in IL-2?
|
Quote:
|
Actually a reflection of the pilot flying your plane also exists in 1946. If you raise your position using Track IR so that your sightline is looking down to the mirror you will see the pilot in the seat.
|
Quote:
Really I dislike the new system of views by mouse (inside and outside) as a result of new new features, so the old Il-2 system is also kept. You may switch to the old. I thoink it was one of the best. |
Quote:
|
Thank you for the quick reply :grin:
|
Quote:
|
Quote:
By the looks of it he is spamming differant threadhs here with !%½¤!"#. Look arround on the most visited topics and ull see him making stupid comments here and there. Nothing to be taken seriously. For ex. post 2 http://forum.1cpublishing.eu/showthread.php?t=17052 Now back on topic. Exellent work:) |
I'm incredibly impressed by these screen shots...
I showed them to a "gaming friend" and he couldn't believe that they where actual "in-game" screen captures. I assured him that they where REAL and he was admittedly surprised. He is NOT a flight simmer...so I would say that average gamer is going to be really-really impressed by the game when it comes out. I think that this is excellent news for the community...this game is bound to pull new people into the "sport"... Thumbs up Oleg !!! |
Oleg, did you see my question before? i think that a few people would be interested in an answer as well :D
It's great to read your responses too. I hope that, in your-life-time, SoW will achieve your flight-sim dreams Oleg. I am an artist myself, and I understand and symphasize with you when you say that you can never meet your own ideas of perfection. ;) Oleg, can the reflections in the glass be turned off? just wondering in case one found it hard to read the dial. Will we see similar reflections in the canopy glass? |
Quote:
So I understand what you mean...After months/years of hard work,the hardest part is to " let go" and let your baby live on its own...Even if you know you could have done better... BUt you have a big advantage ! You can do add-ons and patches !!!! :grin: ANd it is a good thing you don't have those millions (yet), otherwise, SOW would be done in 2015 ! ;) Great work Oleg ! Salute ! |
Quote:
These dreams usually are way greater than the users suggestions.... :):):):) |
Quote:
Reading is Ok. under any angles. Its way better than, say, in Il-2 without any reflections |
Thanks for the update Oleg...Cockpits are stunning...as others have said "a work of art".
Landscape looking much better in that new shot. The one thing i havnt spotted is churches in the landscape...still to be added? |
Quote:
|
Great work Oleg and team.
One question: Do u know when SoW reales is due? Im not asking u to say when im just asking if a date has been set yet? |
It Is Not A Reflection
No one seems to have noticed so I'll repeat.
It is not a reflection. It is a pilot viewed from the front. Check the position of the brake lever. |
I got so caught up in my first post on this forum that I forgot to say how excellent the cockpits are looking. Well done, Oleg and team! I can say that the IL2 community here in SA is eagerly awaiting the release.
|
Quote:
|
Mr. Maddox, I've posted these questions before, so I hope you only missed them.
- Is surround gaming (3 screens) being taken into account in development? Flexible FoV? Or will there be an option for users wit 3 screens, to render the view through 3 viewports, like it was done in the racing simulation rFactor? FOV http://www.wsgfmedia.com/JKeefe/THUMB_Subviews_OFF.jpg 3 "viewports" http://www.wsgfmedia.com/JKeefe/THUMB_Subviews_ON.jpg - Will it be possible to use real DeviceLink cockpit dials in MP? As a way to avoid what could be considered cheating by others, the dials which are destroyed in the game, the real cockpit dials get deactivated through DeviceLink (data output = 0). - Will we see raindrops on the windscreen, like in the original IL2 demo? - Will we see rivets on the wing and would they be bump- or normal-mapped? Thank you. |
on-of switches
Sorry to ask again...
Can Mr. Oleg tell me if BOB SOW will have the possibillity of adding on/of switches instead of having only the momentary switches like the ones on the keyboard? Or it will only be possible to do it by using a program to map keys? I know some games that have it, some RC games (radio controled sim.) Its very usefull to people who want to build pannels or simply to add a switch (e.g.) to easy remind gear position. I hope it includes that possibillity... I enjoy all your team work, and tank you for the updates. |
The last terrain screenshot was by far the best I've ever seen in a combat flight sim. The river light reflection was spot on and the rivers banks even looked like they had some elevation. Bravo
|
Oleg...is the landscape shot in DX10? , is DX11 still planned for the first release of SOW?
Thanks. PS Oleg...i remember the Birmingham flight sim show where you first told the world about SOW, i asked you the first question :) |
Dah-rooooooool!!!!
|
Quote:
And should it be "lean" instead of "weak"? |
1 Attachment(s)
Quote:
The big question for me is, if there are many types of churches? Will there be differences visible between British, French and Belgian churches? Because they are so dominant in the towns skyline, it would be great to see some variance. And just to make things clear: I am not expecting to see exact replica's from all the churches, or even to see the right kind of architecture (gothic, roman, baroque,...) in the right town. :) I'm just hoping that churches will contribute to give towns a more unique look. Again a fabulous update Oleg! Thanks! |
Quote:
|
Quote:
|
Quote:
|
Quote:
|
:cool:
nice updatE Quote:
i think oleg talking about the discussion about Wings of Prey and Storm Of War. with this: http://forum.1cpublishing.eu/attachm...4&d=1287758612 STORM OF WAR rules, far away, in simulation and graphycs, and professionalism :) |
I hope we will be able to do this on this sim, otherwise it will lack of nothing but realism! ;)
http://www.youtube.com/watch?v=k-wFI...layer_embedded |
Quote:
|
Quote:
|
These cockpits look fantastic! Thanks Oleg!
Quote:
Cheers! |
Quote:
|
Quote:
In emergency/combat with full throttle and high RPM's to avoid the possiblity of pre-ignition and detonation, I think you'ld be using full rich mixture most of the time. (less efficient but safer - of course when we're up at 20,000 feet that may be different). In a light plane it's easy, once you've settled into your cruise you reduce your mixture from rich until you you obtain the highest RMP (indicating the most efficient Fuel/Air mixture) then bump the mixture in a bit so your not running to lean. [EDIT] Those throttle quadrants didn't have RPM leavers- Hmmm early fixed pich props maybe???????? [\EDIT Quote:
|
Gorgeous!!!
Yust marvelous! Wow! |
I was thinking the other day and I remembered pictures of the Gyroscope thing - are there still plans to include this aircraft in the game? I read a Commando comic once which featured one of these gyroscopes shooting down a 109 over the S.E. coast with a single .303 gun!!
|
I am wondering about the reflections in the instruments. Would you be able to switch them off?
To have those reflections, you would need to have your eyepoint on the seat. That's not where most pilots keep their eyes ;) It is quite impossible to have the reflections as currently portrayed as the instruments have flat, not convex, glass. I have sat in both RAF types (Hurricane and Spitfire) in the last couple of years (on the ground, of course) and in neither could I see myself. You have a reflection of the inside of the cockpit-which is dark. So you don't see a reflection at all. It strikes me that this feature, lovely though it looks, departs from reality. |
Quote:
|
Ok, thanks. I am confused, though. If the reflections are rendered that way only when your eyepoint really *is* on the seat then that's fine (not that it ever will be).
But it appears that they are prerendered and do not change dynamically. When you are flying (with your head on top of your neck ;)) you should see no reflections at all, excepting the Bf109 compass which has convex glass. |
Oleg ... You are a mad man.
|
Quote:
1) Multi-Display gaming with adjustable Field-of-View 2) Ability to use DeviceLink and real dials (or other LCD display as dials) 3) And I'd like to know more about plans to introduce other player controlled units to the game (Combined Arms: Anti-Air Artillery, Infantry, Tanks, Ships, etc.) 4) Can SoW game engine to be used to build Massively-Multiplayer-Online game - like on a huge map thousands of player controlled friends or foes on land, sea or air. (Like Battleground Europe: World War II Online game) |
Quote:
|
Quote:
|
Quote:
|
Quote:
|
Quote:
Had to zoom in before I noticed the leaver. I was expecting it to be down near the throttle quadrant like the later model Spits. Cheers! |
As one who have been away from these forums and the game series for a few years its a big task to look for all the answers there must be from the last few years...
So please point me the right way if my qustions all ready are answered... 1. Will refuel /arming be posible in coops/dogfight mode. One thing i dislikes with the IL2 series is that the two combat choises kinda works against them selfs. Dogfight, new plane, but static battle (nothing moves only shoots "ground sea air") Coop, no new plane, but a dynamic moving world.. Will there be a choise for having both dynamic world and new plane/rearm,fuel?? Im a campaign player since 1998 (CFS series) and realy like that part of the a experience. For the online campaign players, the choise of having both modes in one would be awsome... Im impressed by how the game looks, but.... You se werry hot womans, but if they have no brain it will be a "one ride only" just for bragging rights.....I hope mr maddox have chosen brains for this "looker".... again im not mad, complaining etc...just werry hard to find information...maby im just doing something wrong and end up looking like a shitzaaa face...lol |
Quote:
NOW WE TALK OLEG! :) |
Quote:
Thank goodness we have guys like Oleg. Any western company would have rushed this out and ruined it by now. And how many western companies would have full time experienced aerospace engineers on the team? |
1 Attachment(s)
Oleg,
thank you for the weekly updates and your interaction with the community. I appreciate it very much. These cockpits are truly superb! Such fine details and dynamic lighting make them so life like. You and your team are setting a new standard in flight sims.:grin::grin: There is a small mistake with the Hurricane cockpit. The reflection on the Artificial Horizon gauge is not showing a true 'mirror image' reflection. To be correct the semi transparent 'reflection graphic' that is overlayed on the gauge should be flipped horizontally. This is a (rough) edited version showing the reflection around the right way... Cheers |
Just look at the rendering of that chain from the trim wheel in shot 4 with the glistening links. I really am speechless.
|
Regarding the reflections, I do agree that with a flat glass gauge mounted vertically, you wouldn't see your face reflected in it from your normal seated position...you'd probably see your lower chest/stomach region.
I don't agree that there would be no reflections due to the lower cockpit being dark....it can be very bright up there above the clouds and if your stomach area and the back of the cockpit is in sunlight then that is what you'll clearly see in the gauges. But hey, the reflections look great and really add to the feeling of being in a real cockpit. A nice touch for sure. |
Quote:
purewophcet = techpowerup |
Everything is really comming together now. With this kind of detail, oleg and team will be assured a long life product for years to come.:cool:
Compliments to the team for a superb job. |
Will radars be in game? And if so, can we bomb them and deny radar infomation on certain sector?
|
Quote:
|
Quote:
|
Quote:
|
so Oleg, I like the information given when the mouse is near a control, this will help many people. You may remember that I was strongly in favor of having the option for complex management in the pit. I think this was the main reason for MS Flight Simulator's success in the market. Taking the 109 as an example, how many steps are required for the engine to start up, and is the outside (hanger) ambient temperature a factor for a smooth attempt at starting? :grin:
|
On the Bf109E panel does anyone know what the functions are for the buttons and instruments located at?:
P15 P14 They aren't in any manuals I have. The P15 looks like it controls the armament, but what are the dials for and what do the counters show? |
Quote:
If Oleg can tap into the MS study sim brigade as well as the growing IL2 fan base then sales should be strong for the new title. |
Hello M Maddox, it's the first time which I write you. First of all, I would like to say to you a great thanks for the legend IL2, a simulator really ahead of its time during its release and still estimated by a big majority of us.
Quality and seriousness seem to me the best definition for the work made by you and your team. I have a big admiration for the alliance of your artistic vision and your pragmatism. About SOW, if I am impressed by the visual perfection of cockpits and planes that you show us, as well as by the depiction of the luminosity and the reflections, without forgetting the concern of the historic detail (one of your big strengths), the raised question is bound to the configuration which will be necessary to show such a concern of the detail. I believe that we are in front of the essential point, the big unknown who until now lives without answer. It is nevertheless the almost essential corollary of the future success (that I wish sincerely) for your ambitious simulation. Cordialy. Kind regards to you and to your team. |
Quote:
|
S! Oleg!
This is also the first time I have written to you. I love the screen shots! But I have 2 question what will be the minimum computer to run this and second.......wait for it.......WHEN DO WE GET TO PLAY!!!!:confused: All of us at the 69.GIAP follow this development and are eager to get our hands on it! Thanks Ml. Leyt. MORAK |
Quote:
SoW will capture the whole flight-sim market, and from what I've heard from other people, many others might be inspired too. Whether you like to admit it, graphics does draw many people into games and SoW just looks wonderful. |
Quote:
I'm willing to pay a high premium for a quality game because i know I'll be playing it for years hence, but I won't pay a small price for rubbish because it's just a waste of time. . |
|
Simply the best cockpits I've ever seen in a flightsim.
Best in business :) Nothing else to say :grin: |
Quote:
Even if MS come up with FSXI they will not be able to compete when it comes to the General Aircraft market especially if we see third-party releases including non-combat and modern aircraft (and considering that third-parties will have the possibility to make their own small maps). I wonder how well it will work as a train sim..I imagine it will be very simplified though, otherwise that would be another nice market. I could just imagine the frustration of online train simmers, constantly being harassed by pesky dive bombers!:-) |
quote
Even if MS come up with FSXI they will not be able to compete when it comes to the General Aircraft market If the SU-26 is in the release, look then for MS to loose many followers rather quickly:grin: |
Don't dream, the force of MSFS is the world-wide base of maps, apart thant the thousands of add-ons for long-courrier flights aficionados.
Given the higher quality of the terrain, I'm afraid that SoW will have a very long way to go to reach such a huge square mileage of maps. |
Apples and oranges isn't it really?
As I have said many times, MSFS in it's countless variations is not a flight sim. It's a flight procedure simulator. A very different market indeed than a combat flight simulation. I doubt that any of the wannabe ATCs and trans Atlantic "pilots" in the Microsoft product have any clue what a proper FM or DM is, nor do they care. It's all about the procedure of flying, following the script (flight plan) of their "flight" to the letter is what is important to them. The cattle car driver's viewpoint is very different than ours is. Where SoW can make inroads into the "civilian" flight sim market will be in aerobatic flying and virtual air racing. Both of which depend a lot on proper modeling of the aircraft both structurally and in terms of the performance envelope. |
Oleg:
It would be good to have the dynamic reflections of the gauges as a graphics option. PCs are getting rapidely faster, so i don't think it's far from now that pcs can handle also these reflections without much fps drop. |
Quote:
I agree, that's why I'm looking forward to the SU-26 and that I believe, will be the talk of many of the MS aerobatic/racing boards:grin: |
Quote:
|
Fantastic! really is perfect the cockpit/shadows/reflections! Congratulations!
I am very curious about shells efects impact Canons20/30... machineguns, smokes, hidraulic gears damage, were is the dogfigth "Climax". |
Quote:
|
Quote:
|
Quote:
|
Reflect on this...
Quote:
http://s58.photobucket.com/albums/g2...-on-gauges.flv http://s58.photobucket.com/albums/g2...-on-gauges.flv From: http://s58.photobucket.com/albums/g260/restranger/ . |
I think the reflections in the instruments should be of the player. You take various pictures of yourself with different expressions that reflect the mood according to the situation. Just shot down a fellow, a grin. Missed a shot, disappointed. Someone on your 6, scared. Looking into the sun, squinting. Needing to take a piss, yellow eyes. Out of ammo, angry, or angry and SCARED!!! if someone is on your 6. Explosions should be so loud that you get a hearing loss and if you get shot down over enemy territory, you should not be allowed to fly again until you have been through a survival-camp for at least 2 months. One should be required to play the game, sorry simulate the BOB, in the shower so that if you ditch the shower is turned on automatically, full cool. Forget getting out within at least 30 minutes. The computer we are playing SOW on, sorry again, SIMULATING on, should be hooked up to a termometer. If it shows a temperature above freezing in the room, sorry the cockpit mock-up, you are sitting in, a warning will sound if you attempt to climb above freezing-level so that you can get into the freezer before you climb any further. All this is essential to a game, sorry again again, a SIMULATOR if it want's to have any credibility what so ever. Oleg, I hope you hear me!
|
This is a great news.. Great looking cockpit+ effects and clickable !!! well it gived me faith back into you Oleg ;)
|
Quote:
|
Quote:
|
Quote:
|
Oleg...these beautiful cockpits and panels...nothing I can say that hasn't already been said. The artistry gives them a dimension that should fulfill my wishes for the best cockpit immersion possible with today's technology. If. as well, you have great engine and other device sound effects, then along with the flight modeling the flight experience will be amazing.
These cockpit panels remind me of the kind of work done by Sergey "Araks" Golovachev a few years ago, but these ones are yet even better. I wonder where he is now as I think that he started to work for a flight sim developer... I wonder if these are the result of one artist's work or have several people collaborated to create these? Very, very, very well done! |
Quote:
|
S!
I remember the Whaa-Whaa when discussing the option of it being clickable. Oleg stated it would be and discussion faded. Now the bandwagon is oohh aaah..Go figure ;) Oleg for sure has put thought to this and not made an half arsed implementation as you can see. |
Talking about your "dream" sim...
Quote:
In your statement, is " close to photorealistic" due to the limit of SOW's engine, or actual PC/graphic cards power ? Do you contemplate a total photorealistic picture, up to your own expectations in a few years with more powerfull PC and SOW's engine at full throtle ? :rolleyes: Still, I am confident that what we will get at first release will be amazing ! :grin: SAlute ! |
Thanks Oleg for making the cockpit clickable!!! It is a feature I like a lot the few times I fly FSX.
I also like to look around by moving the mouse. I really hope there is some way to have both...maybe by clicking on a mouse button to toggle between an 'activation' mode and a 'view' mode? (The view would have to be locked for activation odf switches). |
Quote:
Splitter |
Quote:
I use the CH throttle which has a mini joy stick, that I assigned as a mouse for looking around using their software to configure speed and sensitivity. Naturally I still have my other mouse for the other mundane chores...using my left thumb, the mini stick is actually better and smother than the mouse, I recommend it very highly.:grin: |
All times are GMT. The time now is 02:16 AM. |
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.