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I agree. Crappy it is not. It's still WIP, and will be post release too. Effectively, many aspects of Il-2 can be viewed as WIP.
Ah I can see what you mean. But with the expansion of SoW, BoB will be tweaked too. Won't it? Surely it's just the beginning of a long road to awesomness. Or the beginning of awesomeness to the long road of.... well.....there aren't enough adjectives or superlatives to describe ;) |
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Yeah... "crappy" might really be over the top.
But I say this comparing the quality of the planes to the quality of the terrain. So that doesn't have to mean that the terrain is crappy. ;) |
All good points :D Heck (no pun intended :D ) we'll all buy it on release so let's see what Oleg means about 'polishing up'. I can imagine he has a wealth of info that he's just itching to add to the game. I'd love to take a trip ten years in time....
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considering he told that color tweaking is done in the last few weeks, it can only get better.
@ Johnny: Thx for your weekly videos. P.S: I bet for a late October release. ;) |
Simply incredible. How much more is there to do yet?
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:) I hope the terrain will be top notch after all i would like to start off in the Tigermoth learning the basics and navigating low and slow or in a 108 on the axis side.
Not all combat is at 300 mph and 20,000 feet. You start on the ground,the combat can be very low level and you finish on the ground,so disregarding the terrain is a big mistake. |
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It's been talked about in the past that we will be able to share control in the Tiger Moth, so that one player can train another ;) What i don't know is if there will be a toggle switch to transfer control between players, or there will be some algorithm to simulate linked control inputs. A control transfer toggle is the easiest to do. The second option is more difficult, for example what happens if the student moves the stick one way and the tutor moves it the other way, how does the game add the two inputs? Maybe it could be as simple as adding all the inputs, so that if the student is pushing 10 degrees of left aileron and the tutor is applying 20 degrees of right aileron, the end result would be 10 degrees of right aileron. The problem with that would be when both pilots moved their stick to the end of its travel in opposite directions, this would result in a total of zero control deflection. However, if the practical problems of dual control could be solved in a satisfactory manner, it would be a blast to fly with the controls of both positions unlocked at the same time. The student could be flying normally while the tutor could add control inputs to make it more difficult for him, fiddle with the engine controls to simulate battle damage and so on. For example, as a tutor you could simulate engine failure on a twin-engined aircraft. You suddenly cut power to half, add a touch of down elevator and heavy left rudder and talk to your friend who's flying in the student cockpit: "your left engine just got shot to bits by flak, bring the aircraft back home for an emergency landing". Maybe the instructor could have a toggle to switch between normal and double force/sensitivity of controls, so that he could overpower the student's input if and when it's needed? Just a thought ;) |
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The A/C we wiss on the German side, those which were used in the same role as the Tiger Moth, are the Fw 44 and the Bü 131... The aerobatics-minded crowd would kill for a well reproduced (especially FM-wise) Jungmann in SoW... The good news is nothing will prevent a knowledgeable third party to make one if MG has no time/resources to do so before first release! JVM |
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Texture quality aside (AF should still make a major difference even without any further updates), I find the terrain mesh quality amazing, both down low and far away. I don't know any sim which renders such far-away details like the cliffs on the lower edge of image #5 with such quality. |
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I just remembered this old movie and the tracer discussion
http://www.youtube.com/watch?v=q2x27ahVz9o |
Absolutely gorgeous shots, Oleg! I am really happy to hear you are nearing completion!
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What we have seen so far...
..is probably less that 25 % of the whole project...
It is close to finished product and we did NOT see: Clouds, tracers with smoke, exlposions, bullit hits, crashes, troups on the ground, AA in action, or anything that would make us really go "wooooooooooooooooow"...:-P So I am pretty sure that Oleg keeps the real good stuff for an official announcement.....and ...VIDEO !!!!! :rolleyes: Salut ! |
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Looks like an early 2011 release now. ;)
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Patch: –noun 1. a small piece of material used to mend a tear or break, to cover a hole, or to strengthen a weak place: patches at the elbows of a sports jacket. 2. a piece of material used to cover or protect a wound, an injured part, etc.: a patch over the eye. 3. Also called skin patch, trans·der·mal patch . an adhesive patch that applies to the skin and gradually delivers drugs or medication to the user: using a nicotine patch to try to quit smoking. 4. any of the pieces of cloth sewed together to form patchwork. 5. a small piece, scrap, or area of anything: a patch of ice on the road. 6. a piece or tract of land; plot. 7. a small field, plot, or garden, esp. one in which a specific type of plant grows or is cultivated: a cabbage patch; a bean patch. 8. beauty spot ( def. 1 ) . 9. Military . a cloth emblem worn on the upper uniform sleeve to identify the military unit of the wearer. 10. a small organizational or affiliational emblem of cloth sewn to one's jacket, shirt, cap, etc. 11. a connection or hookup, as between radio circuits or telephone lines: The patch allowed shut-ins to hear the game by telephone. |
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Since no one else seemed to bother, i'll just say a hearty THANK YOU to Rodolphe for identifying those vehicles! - Much better contribution to this thread than all those "crap this crap that" postings...
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BTW, the plane making the attack on the Heinkel is a Hurricane. I thought this might be helpful :-P LOL |
Oleg, do Battle of Britain this way!
Oleg, do the Battle of Britain this way:
http://www.youtube.com/watch?v=ZKLLR...eature=related This is what we need - to die like heroes! Not to play games! <------BG-09------<<< |
Some great details here...
http://www.youtube.com/watch?v=1BXo-...eature=related
Oleg, please, note how the antena cable of the Ki-43 fluctuates /at 6:48 sec. very clearly visible/ on the wind over the head of the Japanese fighter pilot. Also note that there is no huge flames, when the aircraft is hit, when small caliber machine guns are used... ~Cheers! |
I posted an excellent late war guncam clip in colour and HG/Jumo supplied a better version. It really is worth a look if you missed it ;)
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BG-09 , I hope you're aware of the fact that video you posted is from a movie with mix of some
real flyby footage , some staged flying footage and almost all very closer cockpit footage is actually not in air but staged on the ground edited with skies background , if you take a closer look you should be able to see how pretty bad footage it is in some instances , there was no CGI back in time :lol: A lot of footage was also staged just for the movie , almost useless video for any references :cool: |
Ofcourse!
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BG-09 I don't think it is an antenna cable, if it were so to what would it be connected? Also at 6:49 there is a similar fluttering strand that appears to be connected to the front edge of the windshied going on an up angle. I suspect that both strands are hair or something similar caught in shutter mechanism of the camera.
Edit Both strands can seen in this screen shot, (arrows only added). http://i646.photobucket.com/albums/u...rinshutter.jpg |
BG-09 I eat my words and apologise. I snatched this at 9:49 and it is very definately a long wire aerial and is connected to the insulator at the top of the fin, (and you can see it moving!). It is not at all clear where or to what it is connected at the forward end. In this view it appears to be well above the rear cockpit cover, but logic says that if it were connected thus getting in and out would be very awkward.
http://i646.photobucket.com/albums/u...airthisnot.jpg All a bit academic really, it certainly carries you point to Oleg well. Again my apologies. |
Mystery solved. I should have looked at the start of the videeo clip. The long wire antenna is connected between the fin and a radio mast forward of the cockpit and is centre fed to the radio bay by the wire on the starboard side.
I can go back to day dreaming now. http://i646.photobucket.com/albums/u...isnowclear.jpg |
Amazing screenshots.
Nice update Oleg and team! This is the game i am going to buy a new hotas system for!:cool: Throttle, stick and pedals that is. I had an older version but i need a new usb version for this game... Because the game will be soo good, you'll cost me serious money Mr. Maddox...And team.... |
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I had a bit like a déjà vu while watching that clip.
http://forum.1cpublishing.eu/attachm...1&d=1285452400 |
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The amount of details that the ground vehicles have still impress me.They could easily fit into a modern FPS game.I wonder how large ships will be,like aircraft carriers and battleships.Guess those will need to wait till 2015,when might be computers that can support the new SoW updates.
Oh yes,BTW,what maps will be in SoW first release?Only Britain maps or will be one of France? |
Wow. It's tiny!
http://img-fotki.yandex.ru/get/19/va...325_b7eefcbb_L Nice image: http://i4.photobucket.com/albums/y12...pboard01-6.jpg |
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Or just get in another plane and really shoot him.. it will be ok if the plane blows up or wrecks.. its a simulator |
OMG! Those details looks way too cool!
I can't wait! Even i like old IL2 1946 too. PS thx again, Oleg and Team. Can't wait to make maps to this engine!! Kap |
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Thank for your support, Chaps ! :grin: Quote:
Beaverette Mark III with the larger turret and twin Vickers machine guns. http://img-fotki.yandex.ru/get/19/va...325_b7eefcbb_L These tanks are A13 Mark 3, Cruiser Tank Mark 5, later to be known as the "Covenanter" . ;) This vehicle was plagued with mechanical and cooling problems that caused the tank to end it's days as a training vehicle - never seeing combat. http://i4.photobucket.com/albums/y12...pboard01-6.jpg http://www.wwiivehicles.com/unitedki...enanter-02.png Prediction is very difficult, especially about the future. Niels Bohr ... |
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- Check your speed. Keep it around 100 mph. Quote:
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té mais tityus |
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Bf,
The map will likely include southern England, and the French and Belgian bases used by LW and Regia Aeronautica. Cheers Quote:
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No, of course not. But we've been waiting a long time for a sim of cinematic quality, so it'd be nice if this was achieved (I'm sure it can be too). I'm not sure what you're problem is mate. You seem to enjot taking everything I say and picking it apart. Just chill out and enjoy these last few months before SoW. A lot can happen to the sim in this time so no fear :cool: |
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Cheers! |
Nooo, the grass is too greeen! Make it brooowneer! :-P
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The reason trainers and dual-control are cool features is that in a single flight you can practice a lot of instances of simulated failures, instead of crashing the aircraft and having to refly, take-off, climb to altitude, etc, all over again. It just saves time ;) |
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Well , I just did stupid comment since it was not related to this exactly
antenna point you were refering to and antenna wiring can be used as reference . I am sorry BG-09 :( |
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Comments to the instrument panel here (image 1):
http://forum.1cpublishing.eu/showthread.php?t=16658 |
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In case your grasp of English fails, everyone is salivating, that is super excited, to see its release! On to reading more! |
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This sim should, at lowest settings, tax the best machine, because in less then 2 years any off computer will be able to run it easily. |
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Also, not everybody is willing to buy a new computer just to play a game... If you make it work on computers that run today, and Mr maddox and team will do, then you ensure that you'll have enough audience to sell to... There aren't that many real die hard flight simmers like us. |
Well worth a read.
Flight magazine archive 22 Aug 1940 Fifth page down "War in the Air" reports of BoB battles of 13, 14 15 Aug. http://www.flightglobal.com/pdfarchi...0-%202360.html |
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All they need to really worry about is that the FM/DM/engine is as advanced as it can be. All the cosmetic stuff can be easily added as it becomes available (as IL-2 has proved). Saying that, I fully expect that SoW running on the highest setting will kill most PCs.
But.. Surley there's no way such a niche title is going to launch with a really high minimum spec? They can't afford to do that. They need this title to be accessible to as many people as posible because it's future relies on the sales. I know lots of people on here are gonna buy a new PC specifically for SoW but I'm not sure how many other people would do the same. |
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I hope to have a publisher in Canada, i plan to buy the disk version of this game not the digital download. Game like this, i would like to keep next to my pillow :-)
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BOX...yes let's see some box art :)
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No problems!
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I have faith!
Looking forward to buy the final product. A salute to you and your team :grin: |
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I agree, the IL-2 series has been going strong for around ten years because it has no competition. I believe the SOW series will last even longer, because the game engine is built for longevity, and there is no competition on the horizon. Its unlikely to have much competition either, because of the years of commitment necessary to build such a complex product, with so little monetary gain.
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There is nothink new on TOP hardware sector whole year and there would not be anything new in nearest 12 month period, except maybe prices which where rising about 20%, so maybe now we will have some drops about 15%. Ugly capitalists |
I'm looking forward to 100+ live pilots on a public server! That will be cool.
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Some quick Paint.NEt jobs. ; ) http://users.teledisnet.be/web/mfe39146/Sammeln1.jpg http://users.teledisnet.be/web/mfe39146/Sammeln.jpg http://users.teledisnet.be/web/mfe39146/Sammeln2.jpg ... |
Good site...thanks.
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I probably made a mistake by buying a new machine a while ago with Vista Premium on it. Rise of Flight works great on it. Is there a way to get IL2 to run well on Vista? I loaded it and much of it worked, but no sound and some erratic movement/frame action. Too erratic for me to endure.
Thanks. |
oleg can you tell us who the publisher will be? :grin:
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I'm on XP and Vista |
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Do you think any videos will be shown in the up coming updates?
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Oleg:
Has the name of the series finally been decided? Will it still be SoW? Someone here suggested OMG (Oleg Maddox Games) - it would be a great name! |
Hi Mr. Oleg,
When will you release the hardware specs? Thank you, Insuber |
Oleg
Hope the move went ok. How is SoW handling its online service. Currently Hyperlobby is the popular choice for pilots to host and join missions. Will there be a new server system or will it remain the same as with IL2 1946 ? regards |
Oleg I have another Q.: in IL2 we can hear the engine of approaching planes from a huge distance, so the surprise attacks are impossible. Will SoW fix this error?
Thx, Insuber |
I remember you could here other aircraft in old 2001 IL-2 but didn't that go away in Forgotten Battles? The modders are the ones that brought it back.
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I've run IL-2 on XP Pro, XP Pro x64, and Win 7 x64. Aside from the installer quirks, it runs well on all of them. |
Vista works perfectly for me. I even got my FF working.
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Holy shit Oleg, this is beautiful.
I have a feeling this game is going to have everything I wanted in IL-2 and MORE! :cool: Amazing work, and love that night cockpit shot, awesome! Oleg, can I PayPal you some money for being such a badass developer? |
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In BoB it is impossible. |
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so SOW is a 32bit? havnt most PCs for at least 2 years been 64bit?
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