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-   -   Friday 2010-09-17 Dev. update and Discussions (http://forum.fulqrumpublishing.com/showthread.php?t=16418)

major_setback 09-20-2010 02:06 AM

Quote:

Originally Posted by jermin (Post 182865)
When was this video released? I didn't know this.

Here:

http://forum.1cpublishing.eu/showthread.php?t=12757

You might have missed it because it was originally posted on page 2 of the thread.

major_setback 09-20-2010 02:21 AM

Video on how to use the controls of the autogiro:

http://www.youtube.com/watch?v=Y4MwxHCzGbY

tityus 09-20-2010 04:37 AM

thanks for the reply Blackdog_kt

Quote:

Take this with a grain of salt, as i'm just going by memory here.
Don't worry there's plenty of salt and your memory serves you well.

I've been asking about devicelink online and always adding another aspect of simulation from quite some time. The most promising answer I got was last november, from Oleg himself, answering this:

Quote:

Tityus - Will it have a resource to export aircraft data so we can link with other peripherals and apps (as devicelink did, but more comprehensive - simpit intended)? Will it work also online?
Oleg - We will have new device link. Probably it will work online as well.


Tityus - From the past preview we saw, it will have moving air masses. so... Will it have gauges to provide windspeed, temperature and pressure? (high level precision bombing intended)
Oleg - If it is in a cockpit - then we model it. In Sow now most gauges are working, if not all.
Nothing new on the subject was released and those "Probably" and "most" leave too much suspense in the air for my weak heart... :-)

Also, When I heard the teaser about the navigation radio aid from TD, I got very excited as, on a first impression, IL2 was heading the other way: the arcade way.

By following HL numbers, the sensation was that the relative number of players on full switch servers has dropped. Apparently, almost every one has, at least, speedbar and map icons. I hope TD really incorporates it to the next patch.

Quote:

As for scripted events, this falls under the use of triggers in the mission builder and i guess that since IL2 is getting triggers in the FMB by team daidalos, it's a safe bet to assume that SoW will feature triggers as well. So, it looks like it's going to be possible to have scripted failures.
I'm assuming there is a good chance of SoW having it - older simulators had it and it's not that hard to code.

The lack of official word has left too much room for speculation.
Quote:

We will be getting a two-seater Tiger Moth and we'll be able to use it to train other people online.
This is good news. Although, in terms of CPT the TigerMoth isn't too much, it's a nice bird to bring people airborne.
What I was hoping, was something in the lines of the trainee seeing things from your POV and when you "release control" he would take command of the AC. There was an old sim I flew that you could record a track and, from a point in time when you press a certain key, you could start controlling from there.

Anyway, I don't want to get too high expectations, because SoW could be betting on high visuals and cool features, as the old game_vs_simulation scale inevitably tips toward game.
Quote:

(...) when Forgotten Battles first came out how you had to keep track of you fuel mixture otherwise your tank was empty in a very short time. (...) The more complicated and realistic the better I (...) got a CD where a pilot goes threw the start up of a 109. How many pumps on the prime and so forth so I'm ready
Learning the good tips from the old training films and reading the actual pilot manuals for better knowledge... that would be nice, wouldn't it?

té mais
tityus

Richie 09-20-2010 04:43 AM

Quote:

Originally Posted by jermin (Post 182865)
When was this video released? I didn't know this.



Seven months ago. It makes you wonder what's really going on over there in mother Russia.

pupaxx 09-20-2010 05:55 AM

Quote:

Originally Posted by philip.ed (Post 182810)
I have known about this FSX addon for a while now, and apparently it's awesome ( I can't comment first hand though )
It's called Real-Environment-Xtreme (REX) and it looks quite amazing. Just look at those clouds :o

http://www.realenvironmentxtreme.com/

Take a look chaps. With SoW apparently third party friendly, something like this could be a future possibilty (unless the team make the most jaw-dropping clouds ever...)
I mean, with SoW's particle physics, working in collaboration with a company like this could produce great results (although maybe not free results...)

+100 :shock::shock:

McHilt 09-20-2010 06:33 AM

Quote:

Originally Posted by orkan (Post 182835)
Plane has not yet crashed.

:mrgreen::mrgreen::mrgreen:


and the trees are still WIP, I guess... as we all know

BG-09 09-20-2010 08:17 AM

Fruitbat - thank you for the picktures!
 
Thanks Fruitbat-y!

Oh, I can smell the fresh air comming fron your picktures! It smels like a.....sea and a farm in Kent! You are working on a farm! What a great job - realy! Long time agо, when I was a teenager, I was working in a farm every summer with my grand parents, and my cousins too...Now I am a lawyer, and the farm is missing me so much!

~Cheers!

swiss 09-20-2010 12:23 PM

Quote:

Originally Posted by Daniël (Post 181985)
Amazing!!! :shock: I have no words to describe that. It's just so different and much better than Il2.
A few questions:

1.Will droptanks explode violently if they are hit?

2.Will there be jamming stations in SoW, so the radiocantact can falter?

3.If planes are very much used in a campagne and the engine is almost broken and almost al the paint is gone, can the engine be changed and can the plane get a new coat of paint? Or will you get a new plane?

1.
A FULL tank is not going to explode(only in Hollywood), it could catch fire though.
For an explosion you would need a fine spray of fuel.
You may want to try that a home(outside, on an empty parking lot) Take a plastic bottle, fill it with fuel, leave 1inch to the top.
Have something to seal the bottleneck ready.
Light a match, throw it in and tell me what happened.

A: most likely the match will just extinguish in the fuel, just like in water.
B: The fuel catches fire, you got a tiny flame coming out of the bottleneck.
Seal the opening and your fine again.

Now if you try the same with only a few milliliters(DON'T!), resulting in a mix of lots of O2 and fuel fumes inside, the bottle most likely is going to blow up in your face.



3.
How long are you willing to wait fore the paint to dry? Honestly, I don't think they did some "ad hoc on the field" paint jobs.


BTT:
Again excellent pics, thanks.

Flying Pencil 09-20-2010 03:07 PM

Quote:

Originally Posted by furbs (Post 181984)
not much to moan about this week as far as i can see...great update...things looking much better :)

I think he means drooling!

I cant wait for SoW to get released!!...
...still, with the selection screen a WIP, I wonder if October release possible?


Moving on:
Why did you have to blow up a Do-17z!
For that I can nitpick all the modeling errors,... for a later time

http://forum.1cpublishing.eu/attachm...4&d=1284729347

Daniël 09-20-2010 05:28 PM

Quote:

Originally Posted by swiss (Post 182996)
1.
A FULL tank is not going to explode(only in Hollywood), it could catch fire though.
For an explosion you would need a fine spray of fuel.

I think a shell would do the work: The shell hits the droptank and the shell explodes, which causes a leak + heat. There is enough oxygen in the air so in theory that would cause a KABOOM!

Romanator21 09-20-2010 05:55 PM

Drop tanks catch fire in Il-2 as well. You just never see it happen because

A) online, no one takes drop-tanks

B) offline, the AI know where you are at all times and will drop the tanks by the time you're anywhere near them.

Go set up a mission in QMB with friendly planes that carry drop tanks and shoot at them. A nice fireball will result.

Alien 09-20-2010 06:12 PM

This is nearly impossible to have FULL droptank in the middle of dogfight, 'cause you must calculate fuel consumption and the fact, that every pilot uses droptanks first. And when droptank's fuel level is approaching 0, or, let's say, a half, then fumes might be enough to cause explosion, even with ordinary shell, or bullet. And don't forget about big hole, which is giving more and more oxygen to the burning fuel, so it's quite possible to blow a droptank, and is proven by some guncam vids of WWII period.

swiss 09-20-2010 07:55 PM

Quote:

Originally Posted by Alien (Post 183097)
... and is proven by some guncam vids of WWII period.


The YT 190 vid? I alway wondered whether that was a tank or a bomb. ;)

AWL_Spinner 09-20-2010 08:45 PM

Quote:

Originally Posted by phillip.ed (Post 182906)
I have known about this FSX addon for a while now, and apparently it's awesome ( I can't comment first hand though )
It's called Real-Environment-Xtreme (REX) and it looks quite amazing. Just look at those clouds

I mean, with SoW's particle physics, working in collaboration with a company like this could produce great results (although maybe not free results...)


REX is wonderful, but within the confines of the FS-X engine it's akin to putting lipstick on a pig.

FS-X is a wonderful tool for generating screenshots, but you have to bear in mind that these are largely 2D images which do a crazy dance if you try and get in among them - FS-X just isn't build for properly volumetric clouds and whilst you can generate some stunning flat images with burnt-in shadows on the ground and REX clouds behind you, they don't look nearly as good in close-up motion as they do in a still.

I'd take less detail in properly rendered 3D clouds any day!

(although, having said that, whilst the lighting looks great in the screenshots we've seen so far from SoW, the clouds are an area that worry me.... hoping for some more exciting atmospherics to be revealed in future updates)

Cheers, Spinner

Friendly_flyer 09-20-2010 08:56 PM

Quote:

Originally Posted by Daniël (Post 181985)
1.Will droptanks explode violently if they are hit?

I think you may be referring to an incident early in the BoB, where Bf 110s flying in from Norway was met by Hurricane squadrons, and the lead plane of the German squadron blew up violently. The 110's were equipped with huge external belly tanks. The explosion was theorized to have been caused by tracer bullets igniting petrol vapour in an empty tank.

These tanks were not drop-tanks. Proper drop-tanks was developed during the BoB, but did not become common until 1941. The explosion of the Bf 110 belly tank in combat is as far as I can tell a one-off event.

Blackdog_kt 09-20-2010 09:43 PM

I think it depends on what people mean by "explosion". I've seen the guncam video on youtube where a 190 gets attacked and the drop tank is set ablaze. The thing is, it doesn't blow up violently enough to outright destroy the 190.

It sure ignites in a spectacular fashion and i don't know what kind of damage the aircraft sustained as a result, but it's clearly seen having its wings in place and continuing to fly.

In theory, a cannon shell hitting the tank under the right conditions would be able force the creation of a fuel-air mixture/spray that could be ingited by a second shell/tracer or even the residual heat from the first shot: the first shell bursts the tank and the shell's explosion sends fuel flying all around, which could then be ignited as it's now mixed with air.

However, let's also not forget that burning doesn't equal explosion. Many things that can cause explosions under certain circumstances fail to do so under others. In order for an explosion to happen, we also need to have the volatile contents under pressure. So, an empty tank full of vapors but sealed and under some kind of pressure is more probable to explode when hit. A tank that gets holed but doesn't explode on first hit might result in a fuel leak that gives a suitable fuel-air mixture to ignite by subsequent bullets but by that point the pressurization is gone, so the most probable outcome would be the fuel burning but not exploding.

It's just like gunpowder. When sealed in a shell casing and ignited, it's capable of propelling shells at speeds high enough to kill people and shoot down aircraft, but if you open the shell casing, empty the gunpowder on the floor and set it alight it just makes nice sparkles :grin:

Flying_Nutcase 09-21-2010 12:23 AM

Nice work...
 
Looking good Oleg!

Great shadows, the editor UI looks modern and slick, and the grass is awesome!

One question about the grass
Does the grass move in the wind? Sry if someone's asked already.

Cheers,


Flying Nutcase

WTE_Galway 09-21-2010 12:31 AM

Quote:

Originally Posted by Flying_Nutcase (Post 183178)
Looking good Oleg!

Great shadows, the editor UI looks modern and slick, and the grass is awesome!

One question about the grass
Does the grass move in the wind? Sry if someone's asked already.

Cheers,


Flying Nutcase

Not if you mow it :D

http://www.thecatalogshop.co.uk/imag...-page-1940.jpg

julien673 09-21-2010 01:24 AM

http://www.luft46.com/armament/mk108.html

From there .. here is the text,

Rheinmetall-Borsig MK 108 30mm cannon
In many ways, the Rheinmetall-Borsig MK 108 30mm cannon was considered to be a masterpiece of weapons engineering, due to it's compact size, ease of manufacture and hitting power. Although it was first designed by Rheinmetall-Borsig in 1940 as a private venture, the design was finalized in 1942. It met a later RLM requirement for a new aircraft cannon that could knock down enemy bombers with the lowest expenditure of ammunition and stay beyond the range of enemy defensive fire.
In short, the MK 108 was a blow-back operated, rear-seared, belt fed 30 mm cannon using electric ignition and was charged and triggered by simple compressed air. One drawback was that once installed, there was no method to adjust the gun's harmonization. One distinctive physical feature was the very short gun barrel, which gave the MK 108 a low muzzle velocity of 500-540 meters (1640-1770 feet) per second. The maximum rate of fire was 650 rounds per minute. The operating sequence for the MK 108 went like this:

An ammunition can fed the rounds to the gun by means of a disintegrating belt
Once the sear was released, the bolt went forward under the action of the two driving springs
A projection on the top of the bolt passed through the ring, thus extracting a round
This then forced the round into the chamber and fired the round while the heavy bolt was still moving forwards
The empty cartridge case reinserted itself in its link after firing
Ejection was achieved by means of pawls activated by camming grooves that were cut into the top of the bolt
Finally, the new round slipped into position and the sequence repeated
An interesting feature was that neither the barrel or receiver moved in recoil, the entire force of firing was absorbed by the rearward movement of the bolt against the driving springs, which buffered against the recoil. No locking mechanism was needed, because by the time the fired round had overcome the inertia of the firing bolt, the round had left the barrel and the pressure had dropped.
There were two main types of ammunition for the MK 108 to use, a 30 mm high-explosive self-destroying tracer ("M-Shell" or "Mine-Shell") and a 30 mm incendiary shell. The first type was designed to cause a maximum blast effect by combining a very thin shell casing with the maximum load of explosive. Tests carried out at Rechlin (where most of the Luftwaffe aircraft and weapons tests were done) showed that with a "M-Shell" with 85 grains of explosive, five hits could destroy a B-17 or B-24 bomber. The second type of shell, the incendiary, was meant to be targeted at the fuel tanks of the enemy plane. Since some penetrating force was still needed to overcome the armor or airframe of the target, and not have the shell break up or explode upon contact, a hydrodynamic fuse was fitted so that the shell only exploded once it came into contact with liquid.
Although there were drawbacks with the MK 108, such as an insufficient flat trajectory (the shell "arced" too much due to the low muzzle velocity) and that the ammunition belts sometimes ripped when the guns were fired while the aircraft was banking sharply, the MK 108 was chosen to be fitted in a wide variety of Luftwaffe aircraft (please see table below) before the war's end. It was also planned to be used in many of the project aircraft also (please see table below), for the reasons given above: ease of manufacture, compact size and weight and destructive power. The MK 108 30mm cannon earned a fearsome reputation among Allied bomber crews, who named it the "pneumatic hammer" due to its distinctive firing sound.

AndyJWest 09-21-2010 01:28 AM

Quote:

Although it was first designed by Rheinmetall-Borsig in 1940 as a private venture, the [MK 108 30mm cannon] design was finalized in 1942.
So nothing to do with SoW:BoB then?

swiss 09-21-2010 01:36 AM

Quote:

Originally Posted by Blackdog_kt (Post 183154)
, but if you open the shell casing, empty the gunpowder on the floor and set it alight it just makes nice sparkles :grin:

Been there. ;)

Did you know there are two sorts of gunpowder:
Fast burning(pistol and rilfe ammo) as well as slow burning(shotgun).

If you have the chance light both and compare them. :D

Edit:
Quote:

a hydrodynamic fuse was fitted so that the shell only exploded once it came into contact with liquid.
How's that supposed to work? :confused:

WTE_Galway 09-21-2010 05:17 AM

Quote:

Originally Posted by swiss (Post 183192)

How's that supposed to work? :confused:

In reality the VC70 was probably more effective:

http://www.xs4all.nl/~robdebie/me163/weapons15.htm

http://www.xs4all.nl/~robdebie/me163...e/weapon17.jpg


By the way this thread is WAY off topic .. again :P

Richie 09-21-2010 05:18 AM

If SOW progresses like IL-2 that 108 will come along eventually and when it does that will be something to see..

reflected 09-21-2010 07:09 AM

These shots are amazing as usual. I really can't wait for this game. Now that I've watched "First Light" I'm literrally sitting on needles! :D

BTW, the font used on RAF planes is not correct for the era. Why don't you use this one?

http://www.simmerspaintshop.com/foru...ww2_851ath-77/

http://www.aircraftresourcecenter.co...e-Ulgur/24.jpg

( I know it's from 1941, but the font is the same)

Richie 09-21-2010 08:35 AM

2 Attachment(s)
Take a look at the damage on this Emil. I'm surprised he was able to ditch usually they don't do to well I've heard when damaged badly. That may be B.S. though

Xilon_x 09-21-2010 10:21 AM

yes i loock the dammage of bullet in the airplane structure.
compare the human dimension and the size of the plane.
compare the size of the human hand and the size of the bullet hole in the shell of the airplane.
verify SoW images of Oleg Maddox if the bullet holes were the right size and correct.
the bullet hole in the photo should be large half hand.BELLE PHOTOS.
GOOD PHOTO

Xilon_x 09-21-2010 10:37 AM

1 Attachment(s)
Attachment 3352

looock whit attenction.

Nasser 09-21-2010 10:42 AM

Wooah, no valuable criticism here. This looks awesome, liking the menu so far.

Richie 09-21-2010 10:53 AM

I see what you mean Xilon.

robtek 09-21-2010 11:25 AM

I believe the holes in the emil result from aaa and not from rifle caliber machinegun!

BG-09 09-21-2010 12:02 PM

I know this Aircraft!!!
 
Quote:

Originally Posted by Richie (Post 183253)
Take a look at the damage on this Emil. I'm surprised he was able to ditch usually they don't do to well I've heard when damaged badly. That may be B.S. though

This is the aircraft of Erich Mix in France 1940.


http://t2.gstatic.com/images?q=tbn:A...dYKlwS4ETzAWM=

Erich Mix (27 June 1898 in Labuhnken(Trzcińsk) in Starogard Gdański (West Prussia) – 9 April 1971 in Wiesbaden) was a German politician, member of the Nazi Party, later a member of the FDP and Flying ace during World War II.

Mix fought as an infantryman in the World War I before he trained as a fighter pilot and posted to the Saxon jasta 54, where, as an Unteroffizer from June 1918 until the end of the war, he scored 3 aerial victories (plus one unconfirmed balloon) of Jasta 54's total of 22 victories, for which he was awarded both Classes of the Iron Cross.[1]

After the war, he studied law at the University of Greifswald and made a career as a leading administrative official. In 1934, he became Mayor of Tilsit (1934 to 1937), later of Wiesbaden (1 April 1937 to 1945 and again from 25 February 1954 to 25 February 1960). In the following year, he started flying again, training as an observer and as a fighter pilot in 1937.


Serving as technical officer with I./JG 53 at the outbreak of WW2, Mix claimed 3 French Morane fighters over Saargemund on 21 September 1939, and four more on 22 November 1939 over Saarbrücken.

Now commanding III./JG 2, three more Moranes were claimed on 21 May 1940, although Mix was shot down and forced to land in a field near Roye on 21 May in Bf 109E-3 W.Nr.1526.

After being hospitalized, Mix returned to III./JG 2 on 19 June. He left France with his unit and relocated to Frankfurt/Rhein-Main on 1 July. On 27 July, the unit returned to Évreux-West until 4 August. Mix claimed a Hawker Hurricane on 4 September. Mix remained Gruppenkommandeur of III./JG 2 until 24 September 1940, when he became one of the older commanders dismissed by a frustrated Goering in favour of the younger, up-and-coming aces of 1940; in Mix's case, Major Helmut Wick. Mix's final claim was a Bristol Blenheim over den Haag in July 1941, while commanding JG 1.

During World War II, he thus claimed 8 (potentially 13) aerial victories.

Pierre@ 09-21-2010 12:03 PM

As Gruppe Kommandeur of III./JG 2, Major Erich Mix' Bf 109 E-4 (W.Nr. 1526) was shot down by Morane Saulnier MS 406s on 21 May 1940.
Big holes on fuselage are impacts of 20 mm shells.

BG-09 09-21-2010 12:08 PM

Quote:

Originally Posted by Pierre@ (Post 183294)
As Gruppe Kommandeur of III./JG 2, Major Erich Mix' Bf 109 E-4 (W.Nr. 1526) was shot down by Morane Saulnier MS 406s on 21 May 1940.
Big holes on fuselage are impacts of 20 mm shells.

Pierre, Is Your name Pierre Alfaro?

Xilon_x 09-21-2010 01:08 PM

4 Attachment(s)
bullet hole
Attachment 3353

Attachment 3354

Attachment 3355
loock this american airplane damage continue to flight ant pilot return to home. very hard.
Attachment 3356

Daniël 09-21-2010 02:10 PM

Quote:

Originally Posted by Xilon_x (Post 183315)


Attachment 3355
loock this american airplane damage continue to flight ant pilot return to home. very hard.

Really?! I think it is almost impossible to go fly home with half of the wing torn off on a combat mission with a lot of flak. Those guys were very lucky or just very good pilots. (or both)

winny 09-21-2010 02:23 PM

This would make a good thread on it's own.. A 'how the hell did they get home' thread.

http://www.merkki.com/images/b17damaged.jpg

http://www.daveswarbirds.com/b-17/ph...y/torn-in2.gif

albx 09-21-2010 02:39 PM

well this is an israeli F15, another era :-) http://www.youtube.com/watch?v=-_EXtBEaBbs

JVM 09-21-2010 02:58 PM

Quote:

Originally Posted by Daniël (Post 183334)
Really?! I think it is almost impossible to go fly home with half of the wing torn off on a combat mission with a lot of flak.

Apparently not...there are some other famous examples like an Israeli F-15 in more recent years...

In this case the pilot (alone) was able to come back and successfully ditched the plane besides his carrier.
He was alone because the other crew members bailed out in the area of Chi Chi Jima island where the aircraft was damaged due to air-to-air collision with another Avenger which had just lost a complete wing destroyed by the heavy flak.
The unfortunate crew members were beheaded by the island garrison troops...

JV

philip.ed 09-21-2010 03:43 PM

Quote:

Originally Posted by AWL_Spinner (Post 183134)
REX is wonderful, but within the confines of the FS-X engine it's akin to putting lipstick on a pig.

FS-X is a wonderful tool for generating screenshots, but you have to bear in mind that these are largely 2D images which do a crazy dance if you try and get in among them - FS-X just isn't build for properly volumetric clouds and whilst you can generate some stunning flat images with burnt-in shadows on the ground and REX clouds behind you, they don't look nearly as good in close-up motion as they do in a still.

I'd take less detail in properly rendered 3D clouds any day!

(although, having said that, whilst the lighting looks great in the screenshots we've seen so far from SoW, the clouds are an area that worry me.... hoping for some more exciting atmospherics to be revealed in future updates)

Cheers, Spinner


Yep, I can see what you mean. Judging from the pictures and videos shown, the clouds in SoW do look volumetric so I am confident that clouds which look like REX can be achieved. It's all about shape really, as clouds in Britain generally always have flat bottoms apart from when you see parts of clouds 'break' off; in which case a kind of spiral can be seen in the sky. WoP has this type of cloud modelled, and it looks quite nice really. A google search for clouds will bring up good results.
A few updates back I posted a youtube video of a 2007 cloud application (called nimbus or something like that) which showed some awesome looking clouds, so I really do think that it's possible ;)

philip.ed 09-21-2010 03:46 PM

Quote:

Originally Posted by reflected (Post 183234)
These shots are amazing as usual. I really can't wait for this game. Now that I've watched "First Light" I'm literrally sitting on needles! :D

BTW, the font used on RAF planes is not correct for the era. Why don't you use this one?

http://www.simmerspaintshop.com/foru...ww2_851ath-77/

http://www.aircraftresourcecenter.co...e-Ulgur/24.jpg

( I know it's from 1941, but the font is the same)

Nice to see you mate. If I were you, I'd read First Light (although I thought you had....) as it is a lot better than the programme IMHO. But I echo your enthusiasm. These recent shots are killers. The game is looking really nice.

dduff442 09-21-2010 03:51 PM

Australian Leonard Fuller landed 2 a/c locked together after a mid-air collision in 1940 -- using the controls from one and the engines of another!

http://www.youtube.com/watch?v=lp478...next=1&index=1

BadAim 09-21-2010 05:11 PM

Since there has been a lot of discussion on fuel and explosions and fire, I thought I might point out a few facts about gasoline. Gasoline is not explosive. Gasoline vapor, however is. (This is not entirely correct either, as it does not technically "explode", but "burn explosively" , which when contained within a fuel tank, can hardly be distinguished from an explosion) It's not the fuel in the tank, but the vapor that is most dangerous. This is why the Russians pressurized their fuel tanks (on many planes) with exhaust gas from the engine, the exhaust gas displaced the gasoline vapor and rendered the fuel tank nearly inert. There was of course always the danger of leaks (which would be vaporized in the slip stream just like in a carburetor) catching fire, but this was nowhere near as dangerous or as likely as a vapor explosion.

So, that nearly empty drop tank is probably more dangerous than the full one you left with! Get rid of the damn thing.

I hope SOW has the finer points of these things built in

Edit: upon further reading I see Swiss commented on this as well. It is really not generally understood by most people though.

major_setback 09-21-2010 05:33 PM

Quote:

Originally Posted by WTE_Galway (Post 183180)

Oleg mentioned that there might be animated animals in the game..cows and sheep I think. No need for mowers then!
Careful how you land!:-)

kedrednael 09-21-2010 05:38 PM

Quote:

Originally Posted by AWL_Spinner (Post 183134)
REX is wonderful, but within the confines of the FS-X engine it's akin to putting lipstick on a pig.

FS-X is a wonderful tool for generating screenshots, but you have to bear in mind that these are largely 2D images which do a crazy dance if you try and get in among them - FS-X just isn't build for properly volumetric clouds and whilst you can generate some stunning flat images with burnt-in shadows on the ground and REX clouds behind you, they don't look nearly as good in close-up motion as they do in a still.

I'd take less detail in properly rendered 3D clouds any day!
Cheers, Spinner

indeed! + 1 or something, maybe 800. :)
Just look at ROF they have 3D clouds and they look better when you are moving, although you get a strange white out when you fly near them. This also happens in il2 :(

Richie 09-21-2010 09:12 PM

1 Attachment(s)
Quote:

Originally Posted by major_setback (Post 183405)
Oleg mentioned that there might be animated animals in the game..cows and sheep I think. No need for mowers then!
Careful how you land!:-)


We have to have mascots!

Richie 09-22-2010 12:06 AM

3 Attachment(s)
I'll do the and.....

Battle Of Mascots!

Richie 09-22-2010 12:16 AM

1 Attachment(s)
And my mascot. I think he'll be able to fit in the Lian Li case I bought.

Cobra8472 09-22-2010 03:57 AM

Hey Oleg-

Great shots.

There is one thing that irks me however;

it seems you have removed the shader which adds the slightly white tinge/reflection along the edges of the aircraft surfaces (to simulate ambient light bouncing into the camera more frequently at large angles).

Was this removed for performance reasons, or is it simply disabled for the moment in the build used to snap the screenies?

Excellent work as always however! :)

reflected 09-22-2010 06:46 AM

Quote:

Originally Posted by philip.ed (Post 183367)
Nice to see you mate. If I were you, I'd read First Light (although I thought you had....) as it is a lot better than the programme IMHO. But I echo your enthusiasm. These recent shots are killers. The game is looking really nice.

Oh I have! I have read it about 3 times so far! :D

What do you think about the fonts used on British a/c?

I'm not sure about the colors either. Weren't they a bit more greyish? It looks very bright white now... :?

BG-09 09-22-2010 08:08 AM

Quote:

Originally Posted by Richie (Post 183499)
I'll do the and.....

Battle Of Mascots!

Mu-ha ha ha ha ha ha ha ha ha ha ... The Storm Of Waiting becomes The Battle Of Mascots!!! Mu - ha ha ha ha ha ... I am crying on the floor! Ha ha ha ha ha... The Battle Of Mascots!!! ... Have mercy to us poor Il2 fans, Richie!

zodiac 09-22-2010 09:48 AM

1 Attachment(s)
My mascot is going to eat all of ya!!! (atleast when it get's older... ;) )

Untamo 09-22-2010 10:14 AM

Great update, nice to finally see some menu stuff. I agree with rest, that the menus would be nicer if it wouldn't look so modern.

Quote:

Originally Posted by Sturm_Williger (Post 182190)
Doh, unlimited ammo never occurred to me, guess it's been a while since I used that particular option...

And if SoW:BoB follows Il-2 in bomb deployment, and there was 4x50 + 250 at the start, then that situation is achieved by pressing the bomb key twice, 2x50 drop, 2x50 drop again, and the 250 is left hanging :)

-Untamo

winny 09-22-2010 10:17 AM

Actually that cat later went on to become the 2nd top scoring feline ace of WW2, (32) and was only eclipsed by the top German Erich Catmann (41) whose kills included 3 Labradours, 2 Cats, 1 Domesticated Pig, 4 Gerbils and a Budgie..

The poodle, sadly, was declared 'Lacking in Moral Fibre' and was transferred to a secure unit where he was forced to smoke and to wear make-up in the name of science..

swiss 09-22-2010 10:42 AM

Quote:

Originally Posted by Untamo (Post 183595)
Great update, nice to finally see some menu stuff. I agree with rest, that the menus would be nicer if it wouldn't look so modern.



And if SoW:BoB follows Il-2 in bomb deployment, and there was 4x50 + 250 at the start, then that situation is achieved by pressing the bomb key twice, 2x50 drop, 2x50 drop again, and the 250 is left hanging :)

-Untamo

I don't think all airplanes follow this schema.

Untamo 09-22-2010 11:12 AM

Yeah, most likely true, but if I remember correctly this is the case for the Stuka.

-Untamo

Richie 09-22-2010 12:17 PM

Quote:

Originally Posted by zodiac (Post 183588)
My mascot is going to eat all of ya!!! (atleast when it get's older... ;) )


franz Von Werra?

WTE_Galway 09-22-2010 01:20 PM

Quote:

Originally Posted by zodiac (Post 183588)
My mascot is going to eat all of ya!!! (atleast when it get's older... ;) )

http://felfire.files.wordpress.com/2...ing-kitten.jpg

swiss 09-22-2010 01:38 PM

lol - awsome pic.

BG-09 09-22-2010 01:56 PM

Quote:

Originally Posted by WTE_Galway (Post 183638)

Furious mascot!!!

philip.ed 09-22-2010 03:11 PM

Quote:

Originally Posted by reflected (Post 183547)
Oh I have! I have read it about 3 times so far! :D

What do you think about the fonts used on British a/c?

I'm not sure about the colors either. Weren't they a bit more greyish? It looks very bright white now... :?

Oh yes of course! You had a letter from Wellum, didn't you?
I agree about the fonts, although I think white was used. So was grey, most notably, and also sky too I think.

zodiac 09-22-2010 03:25 PM

1 Attachment(s)
Quote:

Originally Posted by Richie (Post 183620)
franz Von Werra?

Yes, This lion was Franz Von Werra's mascot.
By the way, does anybody have a 1:72 scale lionkitten? I could use it for my diorama :)

julien673 09-22-2010 04:28 PM

1 Attachment(s)
Quote:

Originally Posted by zodiac (Post 183682)
Yes, This lion was Franz Von Werra's mascot.
By the way, does anybody have a 1:72 scale lionkitten? I could use it for my diorama :)

this one ? :-P

julien673 09-22-2010 04:39 PM

5 Attachment(s)
I only hope that the crew will be well modeled ( sry for the poor english ) ;)

philip.ed 09-22-2010 04:59 PM

This footage is simply amazing.

http://www.youtube.com/watch?v=2uhpo...layer_embedded

definately lots of features worth bearing in mind for SoW, whether it comes in release or later patches.

Blackdog_kt 09-22-2010 05:33 PM

Quote:

Originally Posted by julien673 (Post 183702)
I only hope that the crew will be well modeled ( sry for the poor english ) ;)

Hahahah, nice one. Uniforms in the 2nd picture look familiar, i think they are from my country's army officer school :grin:

Sutts 09-22-2010 06:29 PM

Quote:

Originally Posted by philip.ed (Post 183707)
This footage is simply amazing.

http://www.youtube.com/watch?v=2uhpo...layer_embedded

definately lots of features worth bearing in mind for SoW, whether it comes in release or later patches.


That has got to be the best footage gun camera footage I've ever seen. Thanks for posting. I'd love to see that intermittent flame effect in SoW.

Jumo211 09-22-2010 06:41 PM

Well , here is the whole thing , more footage also available in HD
plus a small bonus at the end :cool:

http://www.youtube.com/watch?v=gtxBe6zPuys

LukeFF 09-22-2010 07:04 PM

Quote:

Originally Posted by julien673 (Post 183702)
I only hope that the crew will be well modeled ( sry for the poor english ) ;)

Yeah, it's just another off-topic post in a thread full of off-topic posts, so what's one more? :rolleyes:

Sturm_Williger 09-22-2010 07:22 PM

Marching in high heels ... man that has GOT to be difficult !

julien673 09-22-2010 07:26 PM

Quote:

Originally Posted by LukeFF (Post 183758)
Yeah, it's just another off-topic post in a thread full of off-topic posts, so what's one more? :rolleyes:

There is no topic in there...... its just a statement from oleg and to tell us where is team was in the dev of the sim...

I like the primordial point of the grass... and somethink like that:rolleyes:... that is the topic ? ? He didn t ask to help him whit is work... does he ? ? ?

Some people have some fun whit this and ... well... look that you are not ;)

Robert 09-22-2010 07:35 PM

Quote:

Originally Posted by Sturm_Williger (Post 183762)
Marching in high heels ... man that has GOT to be difficult !

Puts new meaning to the term 'Power Walker."

philip.ed 09-22-2010 07:47 PM

Quote:

Originally Posted by Jumo211 (Post 183749)
Well , here is the whole thing , more footage also available in HD
plus a small bonus at the end :cool:

http://www.youtube.com/watch?v=gtxBe6zPuys

I should have known you'd have the elite version mate :D That's awesome buddy, thanks for sharing.

Jumo211 09-22-2010 08:07 PM

I just did cut out longer uneventful crew briefings to keep just showing aircrafts and air combat action with gun camera and added bonus footage at the beginning and at the end with the desperate pilot waving his hands :)

nearmiss 09-22-2010 08:21 PM

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pupaxx 09-22-2010 08:23 PM

Quote:

Originally Posted by philip.ed (Post 183707)
This footage is simply amazing.

http://www.youtube.com/watch?v=2uhpo...layer_embedded

definately lots of features worth bearing in mind for SoW, whether it comes in release or later patches.

Simply :shock::shock:

the footage you posted suggest me a reflection:
recently I dedicated some time to create coop mission in Il2 based on historical events. One of my preferred sources was 'The big show' of legendary Clostemann. In my life I read it at least 25 time, each time it results more and more fascinating and evocative. I try to imagine movie sequences at every page I read.
The mission I managed to recreate was the attack to the cargo ship Munsterland in Cherbourg. The description Pierre Clost makes is so vivid. He describes the approach to the harbour in the mist, and the violent flak reaction from several flak-boats that were the primary target of his squadron (silence them to permit typhoon squadron to sunk the cargo). here is the live words from author

1015 hours. The fog thickened and it started to pelt with rain. instinctively the sections closed up to preserve visual contact.

Suddenly Yule's calm voice broke the strict RT silence :
"All Bob aircraft drop your babies, open up flat out, target straight ahead in sixty seconds !"

Freed of its tank and drawn by the 1,600 h.p. of its engine, my Spitfire leapt forward and I took up my position fifty yards on Jacques' left and slightly behind him, straining my eyes to see anything in the blasted fog.

"Look out, yellow section, Flak-ship, one o'clock !"

And immediately after Frank Wooley, it was Ken Charney who saw a Flak-ship, straight in front of us !

"Max blue attacking twelve o'clock !"

A grey mass rolling in the mist, a squat funnel, raised platforms, a mast bristling with radar aerials - Then rapid staccato flashes all along the superstructure. Christ ! I released the safety catch, lowered my head, and nestled down to be protected by armour plating. Clusters of green and red tracer bullets started up in every direction. flowing Jacques, I went slap through the spray of a 37 mm. charger which only just missed me - the salt water blurred my windshield. I was fifty yards from the Flak-ship. Jacques in front of me was firing ; I could see the flashes from his guns and his empties cascading from his wings.

I aimed at the bridge, between the damaged funnel and the mast, and fired a long, furious continuous burst, my finger hard on the button. My shells exploded in the water, rose toward the water line, exploded on the grey black-stripped hull, rose higher to the handrails, the sandbags.

A wind-scoop crashed down, a jet of stream sputtered from somewhere. twenty yards - two men in navy-blue jerseys hurled themselves flat on their faces. - ten yards - the four barrels of multiple pom-pom were pointing straight between my eyes - quick - my shells exploded around it. A loader carrying two full clips capsized into the sea, his legs mown from under him, then the four barrels fired, I could feel the vibration as I passed a bare yard above - then the smack of the steel wire of the aerial wrenched off by my wing as I passed. my wing tip had just about scraped the mast !...etc etc'

in short...my mission resulted much less involving, the german patrol boats I used were top killers. The only way to break the wall of their return fire was to sunk them, but with the on board armament of Spit there was not story.
I would like SOW will be implemented with such feature like the possibility of scare away the servants of flak or any other vehicle or smal ship or at least to reduce their effectiveness if generously spayed with bullets.
I'd like also the possibility, in aerial combat, for AI to accept or not the engagement if in disadvantaged tactic position, or disengage when in difficulty.
During 'circus' missions the RAF conducted heavy sweeps to induce Luftwaffe to take off and sustain combat. LW soon understood this trick and often rejected to be involved in combat.
That's all...Too many words to set out an opinion?;)
Ciao

lbuchele 09-22-2010 09:33 PM

I like pupaxx idea of making enemies more "human", in a way we could silence them with our guns in a attack against flack...
The way it is now , we are attacking bots, they never stop until they are blown away.

Blackdog_kt 09-22-2010 11:56 PM

That's a good point actually. It's been brought up before and i think aknowledged by the devs as well at one point.

As for attacking ships, it sure does make for some very nice and challenging missions. I don't know what the extend of the ship's damage model complexity will be, but it will be great to be able to damage smaller parts of a ship even when using guns.

I don't expect to sink the Bismarck with just a rack of .303s, but being able to put a couple of exposed AA guns or their crews out of action on a big ship would be cool and make for interesting and varied missions, eg the fighter escort suppressing flak on the target ship so that the slow-movers can get in and hit it properly.

In a similar fashion, it would be just as welcome and quite realistic to be able to sink smaller vessels with gunfire from heavy guns. Armed trawlers might as well be sunk by machine gun fire alone, same for freighters carrying sensitive cargo as long as they could be progressively damaged so that they sink after some time by secondary damage. For example, strafing an unarmored freighter that has ammo containers or fuel drumms on its decks and in its cargo holds.

Finally, and this is visible in some gun camera films floating around, even destroyers could be sunk by concentrated gunfire and a bit of luck, or just by cannon armed aircraft using a combination of the on-board armament and bombs/rockets. I think a flight of mosquitos with their battery of 20mm cannons, rockets or even the 57mm cannon on the tsetse variant would have little trouble in severely damaging or even sinking smaller warships.

Short version: Guns have almost no effect at all on ships in IL2, it would be welcome if this could be changed in SoW :grin:

WTE_Galway 09-23-2010 01:39 AM

Quote:

Originally Posted by Blackdog_kt (Post 183818)
That's a good point actually. It's been brought up before and i think aknowledged by the devs as well at one point.

As for attacking ships, it sure does make for some very nice and challenging missions. I don't know what the extend of the ship's damage model complexity will be, but it will be great to be able to damage smaller parts of a ship even when using guns.

I don't expect to sink the Bismarck with just a rack of .303s, but being able to put a couple of exposed AA guns or their crews out of action on a big ship would be cool and make for interesting and varied missions, eg the fighter escort suppressing flak on the target ship so that the slow-movers can get in and hit it properly.

In a similar fashion, it would be just as welcome and quite realistic to be able to sink smaller vessels with gunfire from heavy guns. Armed trawlers might as well be sunk by machine gun fire alone, same for freighters carrying sensitive cargo as long as they could be progressively damaged so that they sink after some time by secondary damage. For example, strafing an unarmored freighter that has ammo containers or fuel drumms on its decks and in its cargo holds.

Finally, and this is visible in some gun camera films floating around, even destroyers could be sunk by concentrated gunfire and a bit of luck, or just by cannon armed aircraft using a combination of the on-board armament and bombs/rockets. I think a flight of mosquitos with their battery of 20mm cannons, rockets or even the 57mm cannon on the tsetse variant would have little trouble in severely damaging or even sinking smaller warships.

Short version: Guns have almost no effect at all on ships in IL2, it would be welcome if this could be changed in SoW :grin:


Excerpt from debriefing interview with Captain Joe Foss, USMC, Medal of Honor, Executive Officer VMF-121 which flew Wildcats and Corsairs:

http://www.researcheratlarge.com/Aircraft/VMF-121/

Quote:

Originally Posted by Joe Foss, USMC, MoH


Q. Do you feel that fighter strafing is worth while in making the torpedo and bombing attacks more effective?

A. There's a lot of pro and con on that because sometimes it will cost you about 50% of your fighters. You really lose the fighters on that deal. When you do get out and get out alive on a strafing attack on warships, you just aren't good, you're lucky.

Q. It does silence the anti-aircraft?

A. Yes, it does on destroyers and transports, but on cruisers and battleships the anti-aircraft keeps pegging away. The only thing that I silenced on the battleship was pompom guns. The anti-aircraft there was still plenty of that around - I got one hit right under my wing. I had an idea of turning one way but just happened to turn the other way. It hit where I would have been.


Q. What was the effect of the strafing on the ships?

A. Sometimes it'll start a fire on a cargo ship, and on the troop transports the decks are just packed with men. When you strafe the deck on a troop transport, you really do some damage to personnel. When you strafe a destroyer, that's the end of anti-aircraft from that destroyer, if you're placing them good, up and down the deck. They'll stop shooting at you when you get to about 3000 feet.

There were two destroyers that came in one afternoon. Broad daylight around Savo Island, and they saw two of our little old corvettes. These two corvettes saw the destroyers coming, and started on down the channel, trying to outrun them. The destroyers cut loose and had them well bracketed. When the little fellows saw there was no use trying to run, they just turned and headed straight towards the two destroyers, shooting full blast with their 3-inch. I'll swear that one was sinking - there was a squirt of water coming up - and they were still shooting at the Jap destroyer, All the men on the two corvettes were saved. Then we went out and strafed the Japs. After they cleared Savo Island, one of them exploded, caught on fire, and sank. Then a little farther on, the other one did the same thing. They gave the last four planes credit for sinking two destroyers. But as for doing any damage to a cruiser or battleship, in my estimation, you don't do any. The main thing is to draw fire so that your dive bombers and torpedo planes can get in. When the torpedo planes were coming in on this battleship, the battleship would blaze away with big guns trying to cause geysers so that the torpedo planes would fly into them. They did that all day, but they didn't get a single torpedo plane. I saw one of Captain Dooley's hits, he got one right amidships. I was just a few feet off from the ship when it hit. Then I saw thousand-pound bombs hit on the battleship, and they still kept shooting their big guns; they never would shut up those big guns; torpedoes would hit them and thousand-pound bombs, still the big guns kept going.




swiss 09-23-2010 02:57 AM

- you can sink subs with a beaufighter(guns)
- you should be able to sink torpedo boats(never really tried)

Bigger ships: no.
Hell, you can't bust a tank with a 20mm either - no matter how many bullets you use.

Tacoma74 09-23-2010 05:58 AM

I've been itching for SoW to come out for quite awhile now. The game is looking absolutely amazing. Oleg and his team are doing an awesome job keep up the good work fellas!

I found a little something that i thought was pretty cool. Thought i would share it with you guys. Might be of some interest someday to the developers as well...

Can u imagine if SoW ended up looking like this:

http://www.stclairphoto-imaging.com/...g/P51_swf.html

:):):)

RCAF_FB_Orville 09-23-2010 09:51 AM

Quote:

Originally Posted by Tacoma74 (Post 183844)
I've been itching for SoW to come out for quite awhile now. The game is looking absolutely amazing. Oleg and his team are doing an awesome job keep up the good work fellas!

I found a little something that i thought was pretty cool. Thought i would share it with you guys. Might be of some interest someday to the developers as well...

Can u imagine if SoW ended up looking like this:

http://www.stclairphoto-imaging.com/...g/P51_swf.html

:):):)

That's one cool 360 panning system Tacoma! Maybe in 2050 (when I'm pushing up daisies lol) this will be the flight sim norm with VR headsets hehe. I can only get Vsync when going to full screen view for some reason, looks great though. :grin:

kalimba 09-23-2010 12:31 PM

its gonna be close...
 
Quote:

Originally Posted by Tacoma74 (Post 183844)
I've been itching for SoW to come out for quite awhile now. The game is looking absolutely amazing. Oleg and his team are doing an awesome job keep up the good work fellas!

I found a little something that i thought was pretty cool. Thought i would share it with you guys. Might be of some interest someday to the developers as well...

Can u imagine if SoW ended up looking like this:

http://www.stclairphoto-imaging.com/...g/P51_swf.html

:):):)

Well, IMHO, from what we have seen so far, , and by putting togheter the best screens attributes and the fabulous "cockpit video", I am confident that we will have a pretty photorealistic game in the end....At least for the cockpits....It will be very close to what we see in your exemple...:rolleyes:

Salute !

C_G 09-23-2010 04:39 PM

Cool 360 viewer... but what's the golfer at 5 o'clock doing on the airfield? LOL.

peterwoods@supanet.com 09-23-2010 08:28 PM

Don't know about the golfer but what a beautiful restoration. Only one problem - someone on the team can't spell!

http://i646.photobucket.com/albums/u...llingError.jpg

major_setback 09-23-2010 08:41 PM

Quote:

Originally Posted by peterwoods@supanet.com (Post 184019)
Don't know about the golfer but what a beautiful restoration. Only one problem - someone on the team can't spell!

http://i646.photobucket.com/albums/u...llingError.jpg

That would be the flight maniac.
:-) he he.

Actually it could be where two photos have been spliced to form part of the panorama..with a missing letter (and a few other adjoining pixels) as a result. You can see a jagged edge on the slot just below the misspelt word..

McHilt 09-23-2010 08:43 PM

Quote:

Originally Posted by julien673 (Post 183189)
http://www.luft46.com/armament/mk108.html

There were two main types of ammunition for the MK 108 to use, a 30 mm high-explosive self-destroying tracer ("M-Shell" or "Mine-Shell") and a 30 mm incendiary shell. The first type was designed to cause a maximum blast effect by combining a very thin shell casing with the maximum load of explosive. Tests carried out at Rechlin (where most of the Luftwaffe aircraft and weapons tests were done) showed that with a "M-Shell" with 85 grains of explosive, five hits could destroy a B-17 or B-24 bomber. The second type of shell, the incendiary, was meant to be targeted at the fuel tanks of the enemy plane. Since some penetrating force was still needed to overcome the armor or airframe of the target, and not have the shell break up or explode upon contact, a hydrodynamic fuse was fitted so that the shell only exploded once it came into contact with liquid.

You don't have to shout boy!,... :mrgreen: :wink:
Almost another friday, thank God...

peterwoods@supanet.com 09-23-2010 09:08 PM

Well spotted Major I do believe you could be right.
Pete

KG26_Alpha 09-23-2010 09:10 PM

Quote:

Originally Posted by major_setback (Post 184025)
That would be the flight maniac.
:-) he he.

Actually it could be where two photos have been spliced to form part of the panorama..with a missing letter (and a few other adjoining pixels) as a result. You can see a jagged edge on the slot just below the misspelt word..

Quote:

Originally Posted by peterwoods@supanet.com (Post 184031)
Well spotted Major I do beleive you could be right.
Pete


It doesnt explain the missing "T" from carburettor.

:)

peterwoods@supanet.com 09-23-2010 09:31 PM

KG26-Alpha is obviously another hawk-eye. But I think you'll find that in the USA they spell carburettor with only one "t".
Rgards Pete

Sturm_Williger 09-23-2010 11:20 PM

It could be a restoration faithful to the original factory misspelling...

Tacoma74 09-24-2010 01:01 AM

Quote:

Originally Posted by Sturm_Williger (Post 184063)
It could be a restoration faithful to the original factory misspelling...

I wouldn't doubt it. I'm from the states and lemme just say that we aren't the brightest bunch. There's only a few that actually pay attention in school it seems... I was always wide awake for history class though. Love it!! ;)

Anyways i cant wait to see what Oleg has for us tomorrow, should be pretty interesting. However, i think the screenshots are great and all.. but i would just be tickled if we got another video. :)

Lee

robtek 09-24-2010 06:04 AM

"A carburetor (American spelling) or carburettor (Commonwealth spelling) is a device that blends air and fuel for an internal combustion engine."

Quote from wiki

KG26_Alpha 09-24-2010 07:21 AM

Well at least they got the cockpit green colour correct ;)

Flying Pencil 09-26-2010 08:07 PM

comments to pic #3 discuses here:

http://forum.1cpublishing.eu/showthread.php?t=16657


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