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-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   Friday 2010-08-27 Dev. update and Discussions (http://forum.fulqrumpublishing.com/showthread.php?t=16130)

speculum jockey 09-01-2010 03:37 PM

If a pilot does slump forwards, I wonder if the aircraft will respond accordingly and nose down?

P.s. Oleg, have you rectified the issue with damage overlapping on itself? I noticed in the Stuka shots from earlier that MG damage holes would sometimes overlap Cannon damage in areas it could not occur (usually hovering bullet holes).

BigC208 09-01-2010 03:51 PM

@ Untano, In Rise of Flight they've done it nicely. If you have object ID on you see a small X (looks like a X-wing fighter). This at first annoyed me untill I realised that when you turn object ID off, the X dispeared and you see the vague outline of an aircraft. Looking very convincing. Not just a dot. Hope SoW goes a simmilar way. When you have Object ID activated it does not really matter if you see a dot or an X, it's unrealistic to begin with.

C_G 09-01-2010 04:21 PM

Quote:

Originally Posted by speculum jockey (Post 178154)
The problem is that the US, while great for sales of bloody first-person-shooters (biggest market) is a side market for a lot of flight sims, where as Europe/Russia are real markets you don't want to miss out on. If you wanted to make a version with blood you would miss out on Germany, who required cartoonish shooters to change blood to "green slime". Similar laws exist in other countries as well (Australia for example). Another problem would be adding a swastika. This, like blood, is all fine and dandy in the US/Canada, but Germany, France, and Russia have issues with this.

Strange as it sounds, this game is not being made with the American Market in mind, as it is not the cash cow of flight sims like it is with FPS.

Thanks for that perspective, SJ, I was not aware of the European rules on depiction of blood/gore.
Anyway, as stated, I'm perfectly happy with Oleg's team not working on what I consider very low on the list of priorities.

Oldschool61 09-01-2010 05:48 PM

Quote:

Originally Posted by Friendly_flyer (Post 178342)
A slumped/prone figure is all I need. Racing past at 300 mph, I doubt I would be able see much more anyway. The only situation where details would be visible is in multi-crew aircrafts like the Blenheim, where you potentially may spend some time looking at a dead mate. Even there, a slumped position would do. With the amount of clothing, a crewman killed by bullets or splinters may not seep blood to any discernable degree.

This sim also needs to show your figure when flying as well, who ever heard of being invisable when flying. The biggest flaw with IL2 is when your in the cockpit looking around and low and behold there is no body flying the plane, the cockpit is empty. We should see a torso and legs on the ruddr pedals and a hand holding the flight stick. Any other look and its unreal.

Chivas 09-01-2010 08:50 PM

Personally I don't need a pilot, that will just be in the way of my view of the instruments. Or another set of commands to move an arm or leg blocking the instrument view. The absence of my pilot is certainly not an immersion killer for me. I doubt that the developers will take the extra time at this point to model it, but if they do, I hope its an option you can toggle off.

proton45 09-01-2010 10:13 PM

Quote:

Originally Posted by BG-09 (Post 178309)
Nice solution of the problem.
The best solution is very difficult to be found - we have to confess that SoW-BoB will have to depict real war, with all consequences of that war. WW2 pilots have done very merciless and severe damages to civil population. They were shooting virtually at everything that moves, and than stating that they were doing this for the fatherland. How now we can represent this, and even watch this without any censure?!

We should see the physical reaction of the "damage model" on the humans/pilots/animals, but we should be spared the "graphic carnage"...

TO BE MORE CLEAR ON MY OPINION...body's should be thrown about (like "rag dolls") by the shock wave, but we should not see blood, or dismemberment. Bullets and crashes and other aspects of the damage model that are included in the new game should have a realistic impact on the "human analog" but ONLY in a "rag doll" effect...

What do you kind folks think?

p.s. Of course these options should be selectable... ;)


Quote:

Originally Posted by Oldschool61 (Post 178363)
This sim also needs to show your figure when flying as well, who ever heard of being invisable when flying. The biggest flaw with IL2 is when your in the cockpit looking around and low and behold there is no body flying the plane, the cockpit is empty. We should see a torso and legs on the ruddr pedals and a hand holding the flight stick. Any other look and its unreal.

I have often imagined a "pilots reflection" in the glass or chrome or mirrors....

LukeFF 09-01-2010 10:25 PM

Quote:

Originally Posted by nearmiss (Post 178171)
You know guys this is just a bunch of Cannoli

Here it is Tuesday and it looks like the thread will have to be locked with half the week to go before another update.

Why don't you guys go back and delete your rodomontade ( junk postings) save me some work deleting them. This way the thread can stay open. There might actually be others that haven't seen the thread who would like to comment.

Apparently some here missed this post.

Tree_UK 09-01-2010 10:51 PM

Quote:

Originally Posted by LukeFF (Post 178392)
Apparently some here missed this post.

Its only one or two Mods that want us to stay on topic, which i can understand, but I really dont think Oleg and Luthier give a rats ass, they only answer the odd post, the rest mostly get overlooked.

proton45 09-01-2010 11:26 PM

Quote:

Originally Posted by LukeFF (Post 178392)
Apparently some here missed this post.

I didn't think that my comments where completely "OT"...as Luthier himself had commented on "the pilots" and how their damage model might respond to physical "contact".

My thought was that the moderators where (for the most part) responding to the, near constant, bickering that seems to litter this forum...

Richie 09-02-2010 12:20 AM

What's this? Dec 31 but doesn't really look impressive.




http://www.ign.com/_views/ign/ign_ti...e=us&offset=50

AndyJWest 09-02-2010 12:32 AM

Quote:

Originally Posted by Richie (Post 178422)
What's this? Dec 31 but doesn't really look impressive.




http://www.ign.com/_views/ign/ign_ti...e=us&offset=50

What's that? Nothing really. A link to a website that seems to have the release date as either December 2010, or April 2008, depending where you look. Totally meaningless, without further information.

Buglord 09-02-2010 03:19 AM

Thanks for the update. :)

BG-09 09-02-2010 07:08 AM

Quote:

Originally Posted by proton45 (Post 178389)
We should see the physical reaction of the "damage model" on the humans/pilots/animals, but we should be spared the "graphic carnage"...

TO BE MORE CLEAR ON MY OPINION...body's should be thrown about (like "rag dolls") by the shock wave, but we should not see blood, or dismemberment. Bullets and crashes and other aspects of the damage model that are included in the new game should have a realistic impact on the "human analog" but ONLY in a "rag doll" effect...

What do you kind folks think?

p.s. Of course these options should be selectable... ;)




I have often imagined a "pilots reflection" in the glass or chrome or mirrors....

Very wise variant! Rag doll! Perfect. No blood. Perfect solution!

Tree_UK 09-02-2010 08:12 AM

Quote:

Originally Posted by proton45 (Post 178389)
TO BE MORE CLEAR ON MY OPINION...body's should be thrown about (like "rag dolls") by the shock wave, but we should not see blood, or dismemberment. Bullets and crashes and other aspects of the damage model that are included in the new game should have a realistic impact on the "human analog" but ONLY in a "rag doll" effect...

What do you kind folks think?

p.s. Of course these options should be selectable... ;)


I like that idea, much better than nothing at all, it would still be nice to have enable/disable full gore in config though.

philip.ed 09-02-2010 09:46 AM

Sorry

tourmaline 09-02-2010 10:46 AM

Quote:

Originally Posted by BG-09 (Post 178269)
Yes, it will be good enough. But mate, think about the realism: what will happens, when Ju-87 drops a 1000 kg bomb over double-decker bus in London, full of passengers /as Oleg is planing/ - every body of the passengers "will sleep in a chair"? It does not fit. Or may be, the passengers will fly "sleeping" a 100 meters away?

Cheers!

Mate, i was talking about shot pilots trapped in their safety belts. NOT about busses full of people.:cool:

tourmaline 09-02-2010 11:01 AM

Quote:

Originally Posted by jameson (Post 178126)
I have to say I'm astonished by the belief that the sound on that video is accurate. It was obviously a real aeroplane making the sound, but which one I wouldn't like to say. Gun cameras did not record sound, it was added after the event most likely with whatever was convenient and hanging around.
A cursory watch of numerous episodes of German wartime cinema propaganda clearly show repeat film sequences in engagements that occured at different times and places. Particularly sad are the ones from 1945 supposedly reporting fighting against the Russians that are clearly manufactured to show that the Germans were winning although the Russians were probably shelling Berlin by the time they were shown.
Take it all with a big pinch of salt. Especially now it's possible to fabricate anything in this digital age. See Hollywood, wikipedia, lol!
Regards

It still sounds better then any other videogame sound.:cool:

zapatista 09-02-2010 01:21 PM

Oleg & Co,

thx for the updates

excellent looking screenshot of the bomber crew looking out the window :)

one concern: the hurricane pilot still looks way to small, and i cant see the feet of the german pilot in the bomber reaching the rudder pedal ? i suspect the "small pilot" problem still hasnt been resolved ? (not a big deal, fix it after release if it takes to much time now)

Oldschool61 09-02-2010 03:55 PM

Quote:

Originally Posted by Chivas (Post 178377)
Personally I don't need a pilot, that will just be in the way of my view of the instruments. .


Do you sit on your instruments??Last I checked most guages are in front of the pilot not under the seat. Next time your driving look down and see if your seat is empty, I'll bet you see something besides your empty seat.
And looking down in the pit and NOT seeing a torso and legs on rudder pedals does detract from immersion a bit. How is that going to prevent you from reading gauges? Most of the stuff you need to see is high enough above the flight stick that its not an issue. If this sim is going to be realistic in first person mode you need to see your body in pit. Anything less is unrealistic. Hell most first person shooters do this.

IceFire 09-02-2010 04:32 PM

Quote:

Originally Posted by tourmaline (Post 178509)
It still sounds better then any other videogame sound.:cool:

Yes and no... it has a richness to it yes but the sounds are not synchronized to events and they don't have proper characteristics when it comes to distance from the observer. They were added on top for appeal purposes only.

In some ways IL-2's sound is incredible... it does a lot of things right dynamically on the right sound setup. It's just that the limited range of sounds gives everything a more generic feel.

zapatista 09-02-2010 04:37 PM

Quote:

Originally Posted by philip.ed (Post 178499)
although I never got an apology from Zapatista did I...:-P

lol, for somebody like you who is a self confessed vandal and thief of oleg's private property, it is unsurprising you have such a deluded view of the world :)

zapatista 09-02-2010 04:44 PM

Quote:

Originally Posted by proton45 (Post 178389)
We should see the physical reaction of the "damage model" on the humans/pilots/animals, but we should be spared the "graphic carnage"...

TO BE MORE CLEAR ON MY OPINION...body's should be thrown about (like "rag dolls") by the shock wave, but we should not see blood, or dismemberment. Bullets and crashes and other aspects of the damage model that are included in the new game should have a realistic impact on the "human analog" but ONLY in a "rag doll" effect...

What do you kind folks think?

sounds like a fair compromise

but its all speculation really, its fairly safe to assume oleg has already decided on how to represent killed/wounded crew and pilots (since we have such detailed modeling of humans now, and articulated movements etc). i suspect it will be something like figures slumping or collapsing, without much blood or gore

philip.ed 09-02-2010 05:22 PM

Excuse me

Skarphol 09-02-2010 05:23 PM

Quote:

Originally Posted by Oldschool61 (Post 178542)
Do you sit on your instruments??Last I checked most guages are in front of the pilot not under the seat..

You're right, but the arms tend to block out quite a few instruments.

Skarphol

Oldschool61 09-02-2010 05:29 PM

Quote:

Originally Posted by Skarphol (Post 178565)
You're right, but the arms tend to block out quite a few instruments.

Skarphol

Realistically the only gauges you need to see are airspeed, altitude, manifold pressure and maybe one or 2 more and if im not mistaken all those are pretty much high enough so as to not be blocked by arms or legs. Fuel gauge is usually not necessary as most flights dont last long enough to worry about fuel.

Tree_UK 09-02-2010 05:59 PM

Quote:

Originally Posted by philip.ed (Post 178564)
Of which I am neither, mate, as I have never broken into any of Oleg's games/property etc. I merely edited files of an existing mod and added a texture. Nothing was broken and I am no vandal ;) Yet another case where you're wrong. This is quite a habit you are keeping to.
Check last-week's discussion. You said I was wrong and, basically, dumb yet Tree supplied a quote from Oleg that proved everything you said was total shit. I am sorry to turn this topic off topic, but I will not have you rip apart my posts when you are wrong. I can hold my hands up to Oleg after I have supplied him with info for SoW and say that I have used the mods, but to this he has no response as he doesn't wish to venture into those grounds. So please don't try and be Oleg's personal arse-licker and pretend you know what he thinks and feels. You know jack shit and until you can tell me that you have been working on SoW and helping Oleg, all you are is someone who plays the game and posts on the forums. That is it. So don't try and speak for Oleg and make me seem like some kind of criminal. If I had broken the code for Il-2 then yes, I would be a criminal, but I won't try and hide the fact that I am using MODS that are illegal as the enjoyment of them is such that it has made Oleg make SoW partly moddable because of the enjoyment it has brought to many in the community.
I will not turn this into another MODS discussion, of which is banned here, but neither will I let you call me names that are wrong.
You are deluded and are so stuck up your own arse that that lump in your throat is your goddamn head. If I knew I was wrong, I would apologise to someone for having a go at them before-hand, but the fact that you didn't apologise is beyond belief.

+1, couldn't of put it better myself, although you did miss the 'no offence of course' at the end. :grin:

BigC208 09-02-2010 06:03 PM

When you have your arms, legs visible they better be moving realistically. If not just leave em out all together. Looking down and seeing a stiff, non moving body is more of an immersion killer than having nothing at all. Can you imagine watching your hands moving to the panel to realign the DG with the magnetic compass. Reaching up to the canopy release latch before bailing out with a first person view of your arms and legs flopping in the wind? Have that body there but make it work! Probably not going to happen anytime soon but it would be nice.

burlaff 09-02-2010 06:12 PM

A 1st person view of bailing out would certainly add to the emmersion. Also, I think it would be good if you could see 'yourself' in the cockpit and be 'thrown around' by the g-forces - as long as it didn't get in the way of course...

Jumo211 09-02-2010 06:18 PM

@ philip.ed

+1 :)

furbs 09-02-2010 06:34 PM

Quote:

Originally Posted by philip.ed (Post 178564)
Of which I am neither, mate, as I have never broken into any of Oleg's games/property etc. I merely edited files of an existing mod and added a texture. Nothing was broken and I am no vandal ;) Yet another case where you're wrong. This is quite a habit you are keeping to.
Check last-week's discussion. You said I was wrong and, basically, dumb yet Tree supplied a quote from Oleg that proved everything you said was total shit. I am sorry to turn this topic off topic, but I will not have you rip apart my posts when you are wrong. I can hold my hands up to Oleg after I have supplied him with info for SoW and say that I have used the mods, but to this he has no response as he doesn't wish to venture into those grounds. So please don't try and be Oleg's personal arse-licker and pretend you know what he thinks and feels. You know jack shit and until you can tell me that you have been working on SoW and helping Oleg, all you are is someone who plays the game and posts on the forums. That is it. So don't try and speak for Oleg and make me seem like some kind of criminal. If I had broken the code for Il-2 then yes, I would be a criminal, but I won't try and hide the fact that I am using MODS that are illegal as the enjoyment of them is such that it has made Oleg make SoW partly moddable because of the enjoyment it has brought to many in the community.
I will not turn this into another MODS discussion, of which is banned here, but neither will I let you call me names that are wrong.
You are deluded and are so stuck up your own arse that that lump in your throat is your goddamn head. If I knew I was wrong, I would apologise to someone for having a go at them before-hand, but the fact that you didn't apologise is beyond belief.

+1

Chivas 09-02-2010 06:36 PM

Quote:

Originally Posted by Oldschool61 (Post 178542)
Do you sit on your instruments??Last I checked most guages are in front of the pilot not under the seat. Next time your driving look down and see if your seat is empty, I'll bet you see something besides your empty seat.
And looking down in the pit and NOT seeing a torso and legs on rudder pedals does detract from immersion a bit. How is that going to prevent you from reading gauges? Most of the stuff you need to see is high enough above the flight stick that its not an issue. If this sim is going to be realistic in first person mode you need to see your body in pit. Anything less is unrealistic. Hell most first person shooters do this.

"Do you sit on your instruments?"

A question like that doesn't deserve an answer. But it does prove you don't know what your talking about.

Insuber 09-02-2010 09:06 PM

I humbly suggest the moderators to moderate this thread.

LukeFF 09-02-2010 09:09 PM

Is it Friday yet? We need a new reason for people to gripe and complain and take threads off-topic.

AndyJWest 09-02-2010 09:11 PM

Quote:

Fuel gauge is usually not necessary as most flights dont last long enough to worry about fuel.
Speak for yourself. In both offline campaigns and online coops, fuel managment can be critical. And what if you get hit in a fuel tank. How else will you know how much you are leaking.

SlipBall 09-02-2010 09:58 PM

zapatista calls them like he sees them...he has a good head on his shoulders, and don't ever expect him to hold his punches:grin:

fireflyerz 09-02-2010 10:19 PM

Yup...keep smokin that one boy...:rolleyes:

Richie 09-03-2010 12:33 AM

Quote:

Originally Posted by burlaff (Post 178578)
A 1st person view of bailing out would certainly add to the emmersion. Also, I think it would be good if you could see 'yourself' in the cockpit and be 'thrown around' by the g-forces - as long as it didn't get in the way of course...

I think the bailing out thing would be a fantastic idea. Can we all see that fighter right behind us as we're trying to hit the silk? I know I can :)

philip.ed 09-03-2010 09:31 AM

Quote:

Originally Posted by fireflyerz (Post 178620)
Yup...keep smokin that one boy...:rolleyes:


:grin: LOL :cool:

McHilt 09-03-2010 10:16 AM

Quote:

Originally Posted by philip.ed (Post 178564)
Of which I am neither, mate, as I have never broken into any of Oleg's games/property etc. I merely edited files of an existing mod and added a texture. Nothing was broken and I am no vandal ;) Yet another case where you're wrong. This is quite a habit you are keeping to.
Check last-week's discussion. You said I was wrong and, basically, dumb yet Tree supplied a quote from Oleg that proved everything you said was total shit. I am sorry to turn this topic off topic, but I will not have you rip apart my posts when you are wrong. I can hold my hands up to Oleg after I have supplied him with info for SoW and say that I have used the mods, but to this he has no response as he doesn't wish to venture into those grounds. So please don't try and be Oleg's personal arse-licker and pretend you know what he thinks and feels. You know jack shit and until you can tell me that you have been working on SoW and helping Oleg, all you are is someone who plays the game and posts on the forums. That is it. So don't try and speak for Oleg and make me seem like some kind of criminal. If I had broken the code for Il-2 then yes, I would be a criminal, but I won't try and hide the fact that I am using MODS that are illegal as the enjoyment of them is such that it has made Oleg make SoW partly moddable because of the enjoyment it has brought to many in the community.
I will not turn this into another MODS discussion, of which is banned here, but neither will I let you call me names that are wrong.
You are deluded and are so stuck up your own arse that that lump in your throat is your goddamn head. If I knew I was wrong, I would apologise to someone for having a go at them before-hand, but the fact that you didn't apologise is beyond belief.

5-star-reply, well put!

and now... pass on to the next thread, hope we'll get less gore obsessed talk this time btw...:mrgreen:

Baron 09-03-2010 11:26 AM

Quote:

Originally Posted by philip.ed (Post 178689)
:grin: LOL :cool:


Patting eachother on the back in every other post really doesnt get u points on the credometer.

Grow up.

How about taking nonecentiall member bashing to PM instead of cluttering a update treadh with this unbelivebly unintresting drivel.

philip.ed 09-03-2010 11:43 AM

Sorry

NNFFL=Clovis= 09-03-2010 12:03 PM

How can you expect Oleg or Luthier to answer some of the very interesting questions asked with all the c... you are throwing at each other polluting this thread?

Hope it will not discourage Oleg of posting new updates as well.

philip.ed 09-03-2010 12:16 PM

I agree. But I think they have too much work to do to answer all our questions. If we look over recent updates, clearly the only questions that get answered are ones that are interesting to the team.
Either way, we should count ourselves lucky to get updates.

And I will apologise again for having my rant; it is intolerable. But clearly I spoke on behalf of a few members on the forum.

Anyway; this is all virtual so non-one was hurt ;)

And just to say that I edited all my posts before to apologise.

McHilt 09-03-2010 12:21 PM

Quote:

Originally Posted by BigPickle (Post 177852)
I'd love to know this too but also will smoke in general be 3d and react when flown through?

I still think this was an interesting question on page 15 in reaction on that tracersmoke

Blackdog_kt 09-03-2010 12:22 PM

Well, back on topic somewhat...

Quote:

Originally Posted by Oldschool61 (Post 178542)
Do you sit on your instruments??Last I checked most guages are in front of the pilot not under the seat. Next time your driving look down and see if your seat is empty, I'll bet you see something besides your empty seat.
And looking down in the pit and NOT seeing a torso and legs on rudder pedals does detract from immersion a bit. How is that going to prevent you from reading gauges? Most of the stuff you need to see is high enough above the flight stick that its not an issue. If this sim is going to be realistic in first person mode you need to see your body in pit. Anything less is unrealistic. Hell most first person shooters do this.

Well, in many planes cockpits are cramped and in others some instruments are tucked away in some funny places, for example fuel gauges in P-51s. While i agree that seeing our own virtual body would add to immersion somewhat, there are practical problems as well. I also agree that having a pilot body that is totally still is worse than having none at all.

For example, bear in mind that due to the increased amount of realism there needs to be an increased amount of controls as well. Since most people have a HOTAS and keyboard at best and not custom-made simpits, the decision was made to allow the use of clickable cockpit switches in order to cut down on the amount of keyboard/button controls needed to operate the aircraft. A virtual pilot body in the cockpit would seriously hinder the use of that, forcing you to bind, memorize and use large numbers of keyboard shortcuts for things that are probably only used sparingly throughout the mission (so they don't have to be bound directly to keyboard/HOTAS), but still need to be operated.

Case in point, things like bomb selection/release panels and side consoles/electric controls panels. For example, in a P47 half of the electric controls switches would be obscured by the pilot's left leg if he was modelled in the cockpit. You need those switches to actually start the plane up but won't need them again until you land and shut everything down, so the obvious solution would be to not bind them to keyboard or stick buttons but operate them with the mouse once at the start and once before the end of the mission. If there was a pilot modelled in the cockpit, the view would be blocked and you'd have to bind them to keys/buttons.

I wouldn't mind seeing a pilot, but if he was interfering with controls there should be an on/off toggle switch or transparency option when hovering the cursor over him.

SaQSoN 09-03-2010 12:22 PM

Quote:

Originally Posted by philip.ed (Post 178564)
I am using MODS that are illegal as the enjoyment of them is such that it has made Oleg make SoW partly moddable because of the enjoyment it has brought to many in the community.

Just on a side note: Decision to make SoW open-ended has absolutely nothing to do with IL-2 mods, as it was adopted as early, as in mid-2003, when the very first concept of SoW evolved and by then there was no sign of any so called mods.

speculum jockey 09-03-2010 12:24 PM

Quote:

Originally Posted by McHilt (Post 178726)
I still think this was an interesting question on page 15

I think it's been said, and you can see from pics that it is 3D. I also seem to remember that it will not react to being flown through it as that would require a heck of a lot of resources and further work.

philip.ed 09-03-2010 12:26 PM

Quote:

Originally Posted by SaQSoN (Post 178729)
Just on a side note: Decision to make SoW open-ended has absolutely nothing to do with IL-2 mods, as it was adopted as early, as in mid-2003, when the very first concept of SoW evolved and by then there was no sign of any so called mods.

Really? OK, that could make sense. of course, there is no real evidence to prove either of us right, but I could go with that ;)

McHilt 09-03-2010 12:28 PM

Quote:

Originally Posted by speculum jockey (Post 178732)
I think it's been said, and you can see from pics that it is 3D. I also seem to remember that it will not react to being flown through it as that would require a heck of a lot of resources and further work.

Ah, ok... thx Jockey, I must have missed it somehow.:cool:

philip.ed 09-03-2010 12:43 PM

Hmm, I raised the question of 3D smoke effects in the first place, because the fuel-leak effect looked a bit 2D in the pictures. It is so hard to get a feel of the sims movement though from the pictures.

Oldschool61 09-03-2010 05:32 PM

Quote:

Originally Posted by Chivas (Post 178586)
"Do you sit on your instruments?"

A question like that doesn't deserve an answer. But it does prove you don't know what your talking about.


Well I do know what I'm talking about contrary to your ill informed opinion. The lack of a first person body in the pit is an immersion killer. Most people wont be able to read the gauges anyways and will use the on screen overlays that have been used with IL2 for years. Why show AI crew if you cant see yourself? Fact is you should see yourself in the pit and have an option to turn off realism and go bodyless for your type of player.

swiss 09-03-2010 05:53 PM

Quote:

Originally Posted by Oldschool61 (Post 178876)
and have an option to turn off realism and go bodyless for your type of player.


I rather be invisible than ugly.

AndyJWest 09-03-2010 06:11 PM

Quote:

Originally Posted by Oldschool61 (Post 178876)
Well I do know what I'm talking about contrary to your ill informed opinion. The lack of a first person body in the pit is an immersion killer. Most people wont be able to read the gauges anyways and will use the on screen overlays that have been used with IL2 for years. Why show AI crew if you cant see yourself? Fact is you should see yourself in the pit and have an option to turn off realism and go bodyless for your type of player.

Which is more of an 'immersion killer': 'on screen overlays', or 'lack of a first person body'? Fact is this comes down to personal preference, and I don't need a 'first person body', I've got one of my own. I'd be interested to learn how anyone can state that ' most people wont be able to read the gauges' - don't you think there would have been complaints by now if they couldn't? If an on-screen pilot is an option, I'd have no objections, but don't try to justify insisting on it through dubious assertions about 'realism'.

Blackdog_kt 09-03-2010 07:00 PM

With the varying resolution textures i've seen in stock and modded IL2 as well as in newer products like FSX, Black Shark, etc, it's entirely possible to read the gauges in a modern sim running on modern hardware and actually fly by the gauges instead of on-screen messages, not to mention how helpful 6DOF cockpits are in this regard.
Add custom snap views like the ones RoF has for hard to reach instruments and people who lack head tracking equipment, and everyone will be able to fly by the gauges and not by pop-up messages.

Again, i have no objections to a pilot body as long as i can turn it off on the fly when it obscures the instruments and switches i want to use. The instruments and controls are more important for me, because i don't have a fancy HOTAS set and i'll most probably will have to use the optional clickable cockpit for SoW. If i had a custom simpit with actual instruments and had everything mapped to actual swtches and buttons, then i might fly with the pilot body enabled all the time, but not until then.

Untamo 09-04-2010 12:32 AM

Quote:

Originally Posted by kendo65 (Post 178322)
Surely this whole issue reflects one of the 'benefits' of increasing screen resolutions - giving a more realistic experience. That is, real-life pilots equally would find it difficult / next to impossible to spot aircraft at extreme distances.

The extra 'ease' of spotting/rendering the far-away aircraft on lower-res screens is actually less realistic - resulting from the deficiencies of such screens.

Of course, from the perspective of making it easier for a sim pilot to see the enemy early and get a better chance of winning it might be preferable for some people, but I'd argue it is less realistic.

Just my take...

Yes! This ease is exactly what I was aiming at. As an online pilot, I don't want to be at a disadvantage by using a higher resolution :)

If it could be made as realistic for the lower res users as higher res, that would be great, but currently in IL-2, the lower res enjoys the ability to see the dots A LOT further than with a higher resolution.

It would be really great if a game technical solution would be found to balance this.

-Untamo


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