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-   -   Friday 2010-08-06 Dev. update and Discussions (http://forum.fulqrumpublishing.com/showthread.php?t=15864)

JG52Krupi 08-12-2010 10:53 PM

Wow awesome update, thanks for showing us the landscape its really coming along nicely.

I can't wait to see some more.

334th_Gazoo 08-13-2010 01:30 AM

Quote:

Originally Posted by luthier (Post 173774)
Hello everyone,

Some fresh shots for this week. Keeping it very brief because I had very little time to work on these. Just like last week, we're not showing any WIP effects, so the skies are briefly peaceful yet again.

The Cockpit detail is amazing !!

Thank you 1C :grin:
I'm going to be able to fly the best Game on the Planet:grin:.

IceFire 08-13-2010 04:27 AM

That first picture with the Spitfire as seen from the cockpit of the Heinkel looks just like a couple of scenes from The Battle of Britain. Such an incredible shot (and a great movie - everyone here should watch it!).

nearmiss 08-13-2010 04:46 AM

Quote:

Originally Posted by IceFire (Post 174782)
That first picture with the Spitfire as seen from the cockpit of the Heinkel looks just like a couple of scenes from The Battle of Britain. Such an incredible shot (and a great movie - everyone here should watch it!).

The coolest part - We are going to be reliving the battle of britain very soon, and we will be right in the thick of it.

The SOW will be beyond our expectations.

Also, did you notice the pictures are 1920 x 1080 resolution w/no distortion or stretch

AdMan 08-13-2010 06:07 AM

the houses still look like lego land

PhilHL 08-13-2010 07:10 AM

Quote:

Originally Posted by AdMan (Post 174792)
the houses still look like lego land

I have the same impression ... honestly I am always like this..."wow this looks great..the moving shadows in the pit...the detail." and just a second later "uhhh those ugly looking puffy clouds again, and the like plastic looking planes"

Its like when you love a girls nice tits, awesome butt, sexy body overall and nice and sweet character but you can't stop looking at her horse nose!!!



Some times I think I am not going to look at those pics in the future again. I want to wait just for the final result.

But honestly stock SoW? Mods make it final perfekt. I can't image how great it will be with the new options SoW will offer. Thank you very much Oleg Maddox and team! :) You made me buy IL-2 four times and I guess I will spend at least the same money for SoW. You just deserve it!

Foo'bar 08-13-2010 07:35 AM

Quote:

Originally Posted by nearmiss (Post 174788)
Also, did you notice the pictures are 1920 x 1080 resolution w/no distortion or stretch

Of course we did, well at least me ;) SoW in Full HD!

Fred0209 08-13-2010 08:13 AM

Hey all,

Been checking the updates every week for quite some time now, but 1st post here.

I was wondering if the new (and from what we can see excellent) physics engine of SoW would allow the devs to publish other "versions" of the game, like for example WWI planes simulation with the same engine ?
I know modding discussion is not allowed here, so that's why I'm asking about devs, not modders.

The limitation I see would be in terms of maps, as, if I understand correctly, the map in SoW will be of course limited to the Battle of Britain area.


PS : keep up the good work, and thanks for creating the fix for WWII planes simulation junkies ! Please be sure that many people are like me : checking and enjoying updates, but maybe not posting.

nearmiss 08-13-2010 08:30 AM

Quote:

Originally Posted by AdMan (Post 174792)
the houses still look like lego land

The FPS hit from high quality houses in large numbers may be too much for most people. The cost of a the system may be out of reach of most users.

I certainly wouldn't be disappointed with this quality of renderings, because most of the time you are not at those low altitudes. The Battle of Britain was an air war, and the initial engagements were at pretty high altitudes.

One thing I like. It appears that the SOW will have largely populated cities, busy docks and such pre-configured in the application. This will save a great deal of work, not having to place the objects through the FMB.

I know I could enjoy what I see right now very much. I can wait for the addons that follow, which can include further graphic improvements. The open architecture of the SOW should allow for some real nice 3rd party addons, including maps.

I didn't mention it before, but the 1920 x 1080 is a standard resolution for HDTV, just for some readers who don't know it. We will be able to hook up to out big screen tvs with SOW and have a full screen blast. This is good, hopefully Oleg has planned for even more improved video screen resolutions that will be released over time.

Hecke 08-13-2010 10:06 AM

Is that actually meant to be today's update that the thread is unlocked again?
Just wondering...

Thx,

Hecke

Tree_UK 08-13-2010 10:14 AM

Far too many Trees in this shot, it reminds me of 'Life After People' 400 years on.

http://img534.imageshack.us/img534/2...0805211127.jpg

Uploaded with ImageShack.us

KaHzModAn 08-13-2010 10:20 AM

Quote:

Originally Posted by Tree_UK (Post 174813)
Far too many Trees in this shot, it reminds me of 'Life After People' 400 years on.

this is a photo taken last week by Rodolphe, posted on Check-Six forum
its from Garston, Hertfordshire
http://users.teledisnet.be/web/mfe39146/Watford.jpg

Drum_tastic 08-13-2010 10:52 AM

Yeah, I am with Tree on this one.

Unless SOW has a completely accurate tree count from 1940 then I am afraid for me it will be a complete immersion killer.

To be honest the aerial combat is almost a sideshow to accurate foliage.

Cheers!

Freycinet 08-13-2010 11:53 AM

Quote:

Originally Posted by KaHzModAn (Post 174815)
this is a photo taken last week by Rodolphe, posted on Check-Six forum
its from Garston, Hertfordshire

Touché!

N2O 08-13-2010 12:08 PM

Aa-uuuu-uu... Where today's apdeyt?
 
Where today's apdeyt? :( I am already very hungry :roll:

hellbomber 08-13-2010 12:09 PM

ok where is the next friday update? i am not happy

airmalik 08-13-2010 12:10 PM

Quote:

Originally Posted by Drum_tastic (Post 174821)
Yeah, I am with Tree on this one.

Unless SOW has a completely accurate tree count from 1940 then I am afraid for me it will be a complete immersion killer.

To be honest the aerial combat is almost a sideshow to accurate foliage.

Cheers!

Give the guy a break! Have you noticed his nickname? He can't help but obsess about trees :)

major_setback 08-13-2010 12:17 PM

Quote:

Originally Posted by KaHzModAn (Post 174815)
this is a photo taken last week by Rodolphe, posted on Check-Six forum
its from Garston, Hertfordshire
http://users.teledisnet.be/web/mfe39146/Watford.jpg

Agreed.
There aren't too many trees.
The foliage is out of scale (as a WiP) which makes them look massive.
The area looks like it could be suburban, or in a small town. Lots of trees occur in these areas.

There is a foreshortening due to the use of tele-lens effect. They are certainly not so closely spaced as they appear. Likewise with the houses.

http://i4.photobucket.com/albums/y12...pboard02-5.jpg

http://i4.photobucket.com/albums/y12...pboard01-4.jpg

http://i4.photobucket.com/albums/y12...pboard03-4.jpg

hellbomber 08-13-2010 12:25 PM

wait didnt luthier say the screen shots are done zoomed in so background objects appear zoomed in closer than they would otherwise appear, could it be were just seeing a zoomed in picture, so in normal flight they would be farther away and the reduced model detail wouldn't be as noticeable?

easytarget3 08-13-2010 12:28 PM

Quote:

Originally Posted by major_setback (Post 174837)
Agreed.
There aren't too many trees.
The foliage is out of scale (as a WiP) which makes them look massive.
The area looks like it could be suburban, or in a small town. Lots of trees occur in these areas.

There is a foreshortening due to the use of tele-lens effect. They are certainly not so closely spaced as they appear. Likewise with the houses.

http://quintinlake.photoshelter.com/img/pixel.gif

http://quintinlake.photoshelter.com/img/pixel.gif

exactly!agree 100%

Jumperado 08-13-2010 12:35 PM

Quote:

Originally Posted by Hecke (Post 173782)
Good shots Luthier.

1. Aren't the trees in picture 2 maybe a bit too high?

Lol, much higher than a 3 floor building. Its really out of scale.

I missed some anti-alias.

For a hurry beta image is pretty fine. Congratz for the good work.

lbuchele 08-13-2010 12:40 PM

Ok, this photo showed by KaHzModan reminds me to shut my mouth next time.
Luthier said that the trees was OK regarding height and amount and I thougt that he was probably wrong.
I was really wrong,instead.
They know what they are doing, I will just accept that.

KG26_Alpha 08-13-2010 12:43 PM

I live in the London suburbs and the trees v houses proportions looks absolutely correct from a telephoto perspective, bearing in mind it is still WIP.

Even in wide angle from the top of a church steeple these pictures at Rye East Sussex shows trees close to houses and over roof tops.

Excuse the poor quality pictures.

http://img.photobucket.com/albums/v1...g?t=1281704394
http://img.photobucket.com/albums/v1...g?t=1281704530

engarde 08-13-2010 01:23 PM

has anyone stopped to think that the devs may well have modelled the tree info off period photos?

has anyone asked how exactly they arrived at the current tree situation? This may have happened and I havent found it.

including the trade off between (*cough* squirrel hair) FPS, dev time and the fact this is a combat flight sim and not a damn tree modelling exercise?

current tree photos are, frankly, useless.

60 years too late. Has nobody thought about this??????????????????????

I dont actually care about trees in a flight sim, there i said it, but I despair that devs waste time on this stupid tree situation when air to air or aircraft system details are better worked on.

nearmiss 08-13-2010 02:26 PM

Quote:

Originally Posted by engarde (Post 174862)
has anyone stopped to think that the devs may well have modelled the tree info off period photos?

has anyone asked how exactly they arrived at the current tree situation? This may have happened and I havent found it.

including the trade off between (*cough* squirrel hair) FPS, dev time and the fact this is a combat flight sim and not a damn tree modelling exercise?

current tree photos are, frankly, useless.

60 years too late. Has nobody thought about this??????????????????????

I dont actually care about trees in a flight sim, there i said it, but I despair that devs waste time on this stupid tree situation when air to air or aircraft system details are better worked on.

1+

IceFire 08-13-2010 02:48 PM

Quote:

Originally Posted by Jumperado (Post 174845)
Lol, much higher than a 3 floor building. Its really out of scale.

I missed some anti-alias.

For a hurry beta image is pretty fine. Congratz for the good work.

You must have short trees. Here in Southern Ontario I'm staring out the window at trees that are several meters taller than a reasonably sized two floor home. These are not unusual trees...

KG26_Alpha 08-13-2010 03:09 PM

Quote:

Originally Posted by engarde (Post 174862)

I dont actually care about trees in a flight sim, there i said it, but I despair that devs waste time on this stupid tree situation when air to air or aircraft system details are better worked on.

http://forum.1cpublishing.eu/attachm...2&d=1281706478


So you only care about what ?

Flying around in a DF server with no terrain and clear cloudless skies Pwning your way around amassing as many points as you can to look cool........

I want immersion if the terrain adds to that then they can spend as long as they like getting it right, as I spend my time online in Coop and campaign missions I want everything they have to make my time spent flying more than a mere shootem up.

If you want something else apart from immersion then fly something else, a desert flight sim probaly Suit You Sir !!

Oh BTW you need to read about how trees grow :) : http://www.forestry.gov.uk/fr/INFD-626LBY

kendo65 08-13-2010 04:21 PM

Quote:

Originally Posted by KG26_Alpha (Post 174908)
So you only care about what ?

Flying around in a DF server with no terrain and clear cloudless skies Pwning your way around amassing as many points as you can to look cool........

I want immersion if the terrain adds to that then they can spend as long as they like getting it right, as I spend my time online in Coop and campaign missions I want everything they have to make my time spent flying more than a mere shootem up.

If you want something else apart from immersion then fly something else, a desert flight sim probaly Suit You Sir !!

Oh BTW you need to read about how trees grow :) : http://www.forestry.gov.uk/fr/INFD-626LBY

+1

Quote:

Originally Posted by engarde
has anyone stopped to think that the devs may well have modelled the tree info off period photos?
... ...
current tree photos are, frankly, useless.

60 years too late. Has nobody thought about this??????????????????????

Are you suggesting that trees have genetically mutated in the last 60 years?! ;)

(edit: BTW, I thought the trees looked fine height-wise and number-wise)

Quote:

Originally Posted by engarde
I dont actually care about trees in a flight sim, there i said it,

A flight SIMulator has to simulate the ground; the ground has trees; therefore....

And if they're going to do them they may as well do them well (not perfect, mind, but to a standard in keeping with the rest of this excellent game)

Quote:

Originally Posted by engarde
...but I despair that devs waste time on this stupid tree situation when air to air or aircraft system details are better worked on.

the old 'either..or' situation again. Who says they can't do both?! Also the current state of air/aircraft pics suggest they're pretty well on the ball. The tree-landscape situation was/is at a less advanced stage. It's right that attention was/is paid to improving them.

Anyway, this whole thing is getting pretty tired now.

nearmiss 08-13-2010 06:17 PM

http://picsdigger.com/image/bb1bba63/http://i683.photobucket.com/albums/v...hingsmiley.gif

This has become a tree thread, and pages of the thread are on trees.

Maybe Luthier are Oleg can add something to this discussion, but either way you look at it. The trees are a huge improvement over IL2 and it has been great.

Sure we want all the graphics, but remember we have to allow for a minimum system requirement to meet sales goals. If the system requirements are too high it will eliminate purchasers.

So, I like the old system of making changes within the config file for the level of detail.

Also, remember we did get updates over the years from IL2 that were graphic improvements.

Flutter 08-13-2010 06:31 PM

Not trees, houses
 
Hi Luthier, Hi Oleg,
Seeing the quality of the latest screenshots, I cannot help but wonder:
Will screenshots taken with a machine with a higher end GPU show buildings with specular and parallax mapping?

With the overall quality of everything else, the lack of recessed and shiny windows seems to stick out to me.

I am fairly sure other objects in the sim are already using more advanced materials, and hope that applying them to houses will not hog too much GPU resources.

If this issue has been discussed and answered before, then please accept my apologies for not having read all the latest 12.438 postings.

Flutter

kendo65 08-13-2010 09:19 PM

Quote:

Originally Posted by nearmiss (Post 174949)
This has become a tree thread, and pages of the thread are on trees.

Maybe Luthier are Oleg can add something to this discussion, but either way you look at it. The trees are a huge improvement over IL2 and it has been great.

Sure we want all the graphics, but remember we have to allow for a minimum system requirement to meet sales goals. If the system requirements are too high it will eliminate purchasers.

So, I like the old system of making changes within the config file for the level of detail.

Also, remember we did get updates over the years from IL2 that were graphic improvements.

Agreed. The debate unfortunately got polarised ...again (has happened on virtually every topic covered ..and will happen a few times more I'm sure before this is over)

I'll just point out though that the debate fixes on whatever Oleg and Co decide to show us, this time it's trees. A few weeks back it was smoke and flames.

Time to move on.

Flying Pencil 08-14-2010 12:27 AM

Quote:

Originally Posted by luthier (Post 173774)
hello everyone,

some fresh shots for this week. Keeping it very brief because i had very little time to work on these. Just like last week, we're not showing any wip effects, so the skies are briefly peaceful yet again.

omg!!!!

Novotny 08-14-2010 12:46 AM

What I want to know is when are they going to show some trees? I've already had to cancel my pre-order twice on account of the lies about the trees.

zapatista 08-14-2010 01:07 PM

one potentially major problem with the "tree issue", is that i seem to remember Oleg recently mentioning (or luthier ?) that landscape tree's of medium and far viewing distances all would be one uniform size to maximise frame rates (this was in a fairly recent post)

if that is the case we might have a problem

in order to correctly create the immersive "sensation of speed" when flying low (and medium alt VFR flights), we largely depend on seeing the real life "objects of different sizes" in their right proportions and sizes, that is exactly what creates this correct sensation of speed. hope i misread oleg's earlier statement, or that for nearby objects this is not going to be the case (hard to judge by the recent "town with trees" shots, because you dont have a clear view of a countryside area)

robtek 08-14-2010 04:11 PM

As i have understood luthiers comment it says that the trees in the towns are as big as the trees in the country and to calculate different tree sizes according to their location is by far to much processor activity.

BadAim 08-14-2010 04:15 PM

I really hate to add to the "tree debate" but I have noted that a town looks quite different from above than from the "street". I have a c 1,000 foot cliff directly adjacent to my town and whenever I get up there I'm always amazed at how green the town is from above. Given that I always find photos of Southern England strikingly similar to New England (a lot of the foliage here [Connecticut] was brought from England and Europe, all of the 'old growth' having been cut down [and the climate is nearly the same]) I think the recent screenies look great given the limitations of a flight Sim.

BadAim 08-14-2010 04:18 PM

Quote:

Originally Posted by novotny (Post 175005)
what i want to know is when are they going to show some trees? I've already had to cancel my pre-order twice on account of the lies about the trees.

lol!

engarde 08-15-2010 12:20 PM

""Flying around in a DF server with no terrain and clear cloudless skies Pwning your way around amassing as many points as you can to look cool........""

""If you want something else apart from immersion then fly something else, a desert flight sim probaly Suit You Sir !!""

-Flying around in a DF server with no terrain and clear cloudless skies Pwning your way around amassing as many points as you can to look cool-

You dont know me. Pwn? Look to your son. Not me.

-If you want something else apart from immersion then fly something else, a desert flight sim probaly Suit You Sir-

I would much rather pay for regularly experienced game engine refinments, than rarely exploited environment niches.

I look for air combat, simply.

I dont know it, I just want to be able to reproduce it the best i can.

zapatista 08-15-2010 01:30 PM

Quote:

Originally Posted by robtek (Post 175115)
As i have understood luthiers comment it says that the trees in the towns are as big as the trees in the country and to calculate different tree sizes according to their location is by far to much processor activity.

that would be good news :)


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