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-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   Anyone with problems with ATI drivers read this. (http://forum.fulqrumpublishing.com/showthread.php?t=13117)

Qpassa 05-27-2010 07:09 PM

I feel like a blink when im in flight

SFF_Karhu 05-27-2010 09:00 PM

Thanks to all of you in this thread! Now evrything is working just fine.:grin:

No more the famous " Blocky text" issue. Great!!!

Now i can use the new Il2-server library add one program too!

Qpassa 05-27-2010 10:26 PM

Hi folks:
I have made a video ( in bad quality because my upload sucks) ,in it you can watch the issue I am having, it make like blinks ( more brighter, less..)
Video:

http://www.youtube.com/watch?v=Zuo8kImN_xE

Conf.ini

Quote:

[il2]
title=Il2-Sturmovik Forgotten Battles
hotkeys=HotKey game

[window]
width=1920
height=1200
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=0
Use3Renders=0

[GLPROVIDER]
GL=Opengl32.dll

[GLPROVIDERS]
Open GL=Opengl32.dll
DirectX=dx8wrap.dll

[NET]
speed=8000
routeChannels=0
serverChannels=31
localPort=21000
remotePort=21000
SkinDownload=1
serverName=No Name
serverDescription=
remoteHost=
localHost=212.183.243.118
socksHost=
checkServerTimeSpeed=1
checkClientTimeSpeed=0
remoteHost_000=

[MaxLag]
farMaxLagTime=10.0
nearMaxLagTime=2.0
cheaterWarningDelay=5.0
cheaterWarningNum=-1

[chat]
region=(dx=0.681875,dy=0.096666664,x=0.0,y=0.0)
adr0=ALL
adr1=MY_ARMY
msg1=quedan\u002010\u0020min\u0020para\u0020las\u0 02023\u0020,a\u0020ver\u0020si\u0020es\u0020posibl e

[game]
Arcade=0
HighGore=1
mapPadX=0.6225
mapPadY=-0.010833333
viewSet=35
Intro=0
NoSubTitles=0
NoChatter=0
NoHudLog=0
NoLensFlare=0
iconTypes=3
eventlog=eventlog.lst
eventlogkeep=0
3dgunners=1


[HotKey game]
PrintScreen=ScreenShot
P=pause
Pause=pause

[HotKey gui]
Escape=activate

[HookViewFly Config]
timeFirstStep=2.0
deltaZ=10.0

[HookView]
MouseLeft=Len

[HookView Config]
AzimutSpeed=0.1
TangageSpeed=0.1
LenSpeed=1.0
MinLen=1.0
DefaultLen=20.0
MaxLen=3000.0
Speed=6

[HotKey builder]
MouseLeft=objectMove
MouseRight=popupmenu
Enter=freeView
Shift MouseLeft=worldZoom
Alt MouseLeft=select+
Alt MouseRight=select-
Alt Ctrl=unselect
PageDown=change+
PageUp=change-
End=change++
Home=change--
Ctrl MouseLeft=insert+
Insert=insert+
NumPad-0=insert+
F=fill
Ctrl MouseRight=delete+
NumPad.=delete+
Delete=delete+
Backspace=cursor
Tab=cursor
F10=land
F11=onLand
NumPad-=normalLand
NumPad+=toLand
NumPad-5=resetAngles
NumPad-8=resetTangage90
NumPad-7=stepAzimut-5
NumPad-4=stepAzimut-15
NumPad-1=stepAzimut-30
NumPad-9=stepAzimut5
NumPad-6=stepAzimut15
NumPad-3=stepAzimut30

[MouseXYZ]
F1=SpeedSlow
F2=SpeedNormal
F3=SpeedFast
MouseRight=XYmove
F4 MouseRight=Zmove
MouseMiddle=Amove
F5 MouseRight=Amove
F6 MouseRight=Tmove
F7 MouseRight=Kmove

[MouseXYZ Config]
RealTime=1

[HotKey Console]
Shift Tab=Activate
[Console]
HISTORY=1024
HISTORYCMD=1024
LOAD=console.cmd
SAVE=console.cmd
LOG=0
LOGTIME=0
LOGFILE=log.lst
LOGKEEP=0

[sound]
SoundUse=1
SoundEngine=1
Speakers=0
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=8
ObjectVolume=14
MusState.takeoff=1
MusState.inflight=1
MusState.crash=1
MusFlags.play=1
MasterVolume=14
Attenuation=7
SoundMode=1
SamplingRate=2
NumChannels=2
SoundExt.occlusions=0
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=0
SoundExt.volumefx=0
SoundFlags.voicemgr=0
SoundFlags.static=1
VoiceVolume=12
Channels=2
SoundExt.extrender=0
SoundFlags.bugscorrect=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.85
RadioLatency=0.5
AGC=1
PTTMode=1
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=0
ActLevel=0
MicLevel=0
SoundFlags.forceEAX1=0

[rts]
;ProcessAffinityMask=2
mouseUse=2
joyUse=1
trackIRUse=1
DisableIME=0
locale=

[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
Invert=0
SensitivityZ=1.0

[rts_joystick]
X=0 1 4 9 16 25 36 49 64 81 100 0
Y=0 1 4 9 16 25 36 49 64 81 100 0
Z=0 10 20 30 40 50 60 70 80 90 100
RZ=0 10 20 30 40 50 60 70 80 90 100 0
FF=1
U=0 10 20 30 40 50 60 70 80 90 100 0
V=0 10 20 30 40 50 60 70 80 90 100 0
1X=0 100 100 100 100 100 100 100 100 100 100 0
1Y=0 100 100 100 100 100 100 100 100 100 100 0
1RX=0 100 100 100 100 100 100 100 100 100 100 0
1RY=0 100 100 100 100 100 100 100 100 100 100 0
1RZ=0 100 100 100 100 100 100 100 100 100 100 0
1U=0 100 100 100 100 100 100 100 100 100 100 0
1V=0 100 100 100 100 100 100 100 100 100 100 0
1X1=0 100 100 100 100 100 100 100 100 100 100 0
1Y1=0 100 100 100 100 100 100 100 100 100 100 0
1Z1=0 100 100 100 100 100 100 100 100 100 100 0
1RX1=0 100 100 100 100 100 100 100 100 100 100 0
1X2=0 100 100 100 100 100 100 100 100 100 100 0
1Y2=0 100 100 100 100 100 100 100 100 100 100 0
1RZ2=0 100 100 100 100 100 100 100 100 100 100 0

[Render_DirectX]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=0
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=0
TexFlags.TextureShaderNV=0

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=4
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

[Render_OpenGL]
Shadows=2
TexQual=3
TexLarge=1
TexCompress=0
TexMipFilter=3
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.UseDither=1
TexFlags.UseClampedSprites=0
TexFlags.UseVertexArrays=0
TexFlags.DisableAPIExtensions=0
TexFlags.PolygonStipple=0
TexFlags.DrawLandByTriangles=0
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3
TexLandQual=3
TexLandLarge=1
LandShading=3
LandDetails=2
LandGeom=3
Sky=2
Water=2
Effects=1
Forest=3
HardwareShaders=1
ForceShaders1x=0
[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=0
TexFlags.UseVertexArrays=0
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=0
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=0

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2
LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=2
Effects=1
ForceShaders1x=0

PolygonOffsetFactor=-0.0625
PolygonOffsetUnits=-1.0

[DeviceLink]
port=1711


Asus 5870

THANKS

gprr 05-28-2010 07:20 AM

Hi Qpassa

It is known issue from 10.4,no solution for that to my knoledge:(

gprr

PE_Tigar 05-28-2010 07:23 AM

Yep, same thing happens to me too. Guess it's another bug for ATi to solve, nobody noticed it since we haven't used any of their drivers for the last 7 iterations...

THE ERASER 05-28-2010 07:37 AM

I do not have this blink... never had with the newer and with the old one or with the dll.... Strange :confused:

Flanker35M 05-28-2010 10:25 AM

S!

Try setting Catalyst AI to OFF. Also might want to try with VertexArrays enabled, both of them set to 1. I never had those flashes.

Qpassa 05-28-2010 11:11 AM

I have AI off,ill try vertex arrays

Qpassa 05-28-2010 11:33 AM

Still there the issue , I am thinking of send a feedback u_u

gprr 05-28-2010 02:30 PM

Quote:

Originally Posted by Qpassa (Post 161272)
Still there the issue , I am thinking of send a feedback u_u

Please fill the feedback form on ATI/AMD site,it is the start,I did so.
Meanwhile,gone back to 9.10 atioglxx.dll in game folder.

gprr

Qpassa 05-28-2010 02:48 PM

I also have made a thread in their forums:
http://forums.amd.com/game/messagevi...&enterthread=y


Remember people to make feedback here:
http://www.amdsurveys.com/se.ashx?s=5A1E27D27E29B0E3

SFF_Esso 05-29-2010 11:42 PM

Qpassa, why do You have 2 [Render_OpenGL] sections in conf.ini posted on previous page?

Qpassa 05-30-2010 07:42 PM

just an error copying

Qpassa 05-30-2010 09:26 PM

Blink appears when you use Antialiasing

mrclean92124 08-04-2010 07:33 AM

Loosing my mind
 
I just starting having vid corruption for no good reason... was running 10.6 catalyst without using the 9.10 gl dll.. put on ultra 2.1, setup as per the setup guide (steam version).. everything was great.

Since,I have uninstalled 10.6 and installed 10.7...no dice. I can make the corruption go away by changing any of the graphics settings, even the toggle texture cache...

http://drop.io/hidden/vnbre0wx4dyynw...k0Ni1qcGc%253D

Catalyst AI: OFF
Mipmap detail: QUALITY
Antialiasing: edge detect 4x
Anisotropic filtering: APPLICATION Settings
Vertical Refresh: OFF
Triple Buffer: OFF

5770 XFX brand new (no O/C) running XP 32bit SP3.

Xilon_x 08-04-2010 09:26 AM

i have ATI HD5970 and il-2 sturmovik 1946 graphic not good.
water or sea no maximun level 4 but 0 or 1.
graphic not in perfect mode because the screen is black all balck but in maximun mode aaaaa i speend moore money for a good graphic card and i have a problem whit this game incredible.
FSX not problem.

i buy and retuturn to INVIDIA cards ATI not good for simulation game.aaaaaashit.
i have catalist 10.7 no differece il-2 sturmovik not 100% graphic but 60%.

Flanker35M 08-05-2010 05:52 AM

S!

Xilon, try disabling XFire = Catalyst AI to OFF. You do not gain that much with it in IL-2 anyway. If everything is black, there is a setting in conf.ini you have changed causing it.

mrclean92124 08-05-2010 05:55 AM

Anyone?
 
above post graphic looks like a black and white checkerboard pattern on plane itself...ground/outside plane looks OK.

Driving me nutz!!

Thanks in advance.

Flanker35M 08-05-2010 05:56 AM

S!

Post your [Render OpenGL] section here from conf.ini and your Catalyst Control Center settings. Will take a look.

mrclean92124 08-05-2010 06:24 AM

THanks
 
I just realized I didn't have silverhodog's settings put back into conf.ini due to restore... I put them in and no longer have b/w checkerboard corruption... Now I'm back to my original problem which manifested after 2 weeks with 10.6 catalyst drivers...

http://drop.io/hidden/nsr6v5dfaaxm6a...NvcnJ1cHQtanBn

I tried to expand ati gl dll but IL-2 wouldn't even start 8p...I'm going to try that again right now along with 9.10 and whatever else i can grab.

UPDATE: no dice on 9.1 atioglxx.dll i get like 1fps 8p
UPDATE#2: after a reboot, i am back to same checkerboard corruption as before LOL...If i modify any graphic setting (i know i loose my config.ini settings) it looks fine for that session...after restart back to b/w corruption. 8( I love this game... I must. Although...having some serious remorse about my ati 5770...no matter..press on!


Quote:

[il2]
title=Il2-Sturmovik Forgotten Battles
hotkeys=HotKey game

[window]
width=1600
height=1200
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=1
Use3Renders=0

[GLPROVIDER]
GL=Opengl32.dll

[GLPROVIDERS]
Open GL=Opengl32.dll
DirectX=dx8wrap.dll

[NET]
speed=5000
routeChannels=0
serverChannels=31
localPort=21000
remotePort=21000
SkinDownload=1
serverName=No Name
serverDescription=
remoteHost=
localHost=
socksHost=
checkServerTimeSpeed=1
checkClientTimeSpeed=0

[MaxLag]
farMaxLagTime=10.0
nearMaxLagTime=2.0
cheaterWarningDelay=5.0
cheaterWarningNum=-1

[chat]
region=(dx=0.6925,dy=0.071666665,x=0.0,y=0.0)

[game]
Arcade=0
HighGore=0
mapPadX=0.6689453
mapPadY=-0.046875
viewSet=32
Intro=1
NoSubTitles=0
NoChatter=0
NoHudLog=0
NoLensFlare=0
iconTypes=3
eventlog=eventlog.lst
eventlogkeep=0
3dgunners=1


[HotKey game]
PrintScreen=ScreenShot
P=pause
Pause=pause

[HotKey gui]
Escape=activate

[HookViewFly Config]
timeFirstStep=2.0
deltaZ=10.0

[HookView]
MouseLeft=Len

[HookView Config]
AzimutSpeed=0.1
TangageSpeed=0.1
LenSpeed=1.0
MinLen=1.0
DefaultLen=20.0
MaxLen=3000.0
Speed=6

[HotKey builder]
MouseLeft=objectMove
MouseRight=popupmenu
Enter=freeView
Shift MouseLeft=worldZoom
Alt MouseLeft=select+
Alt MouseRight=select-
Alt Ctrl=unselect
PageDown=change+
PageUp=change-
End=change++
Home=change--
Ctrl MouseLeft=insert+
Insert=insert+
NumPad-0=insert+
F=fill
Ctrl MouseRight=delete+
NumPad.=delete+
Delete=delete+
Backspace=cursor
Tab=cursor
F10=land
F11=onLand
NumPad-=normalLand
NumPad+=toLand
NumPad-5=resetAngles
NumPad-8=resetTangage90
NumPad-7=stepAzimut-5
NumPad-4=stepAzimut-15
NumPad-1=stepAzimut-30
NumPad-9=stepAzimut5
NumPad-6=stepAzimut15
NumPad-3=stepAzimut30

[MouseXYZ]
F1=SpeedSlow
F2=SpeedNormal
F3=SpeedFast
MouseRight=XYmove
F4 MouseRight=Zmove
MouseMiddle=Amove
F5 MouseRight=Amove
F6 MouseRight=Tmove
F7 MouseRight=Kmove

[MouseXYZ Config]
RealTime=1

[HotKey Console]
Shift Tab=Activate
[Console]
HISTORY=1024
HISTORYCMD=1024
LOAD=console.cmd
SAVE=console.cmd
LOG=0
LOGTIME=0
LOGFILE=log.lst
LOGKEEP=0

[sound]
SoundUse=1
SoundEngine=1
Speakers=0
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=8
ObjectVolume=14
MusState.takeoff=1
MusState.inflight=1
MusState.crash=1
MusFlags.play=1
MasterVolume=14
Attenuation=7
SoundMode=1
SamplingRate=2
NumChannels=2
SoundExt.occlusions=0
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=0
SoundExt.volumefx=0
SoundFlags.voicemgr=0
SoundFlags.static=1
VoiceVolume=12
Channels=2
SoundExt.extrender=0
SoundFlags.bugscorrect=0
SoundSetupId=9
ActivationLevel=0.02
Preemphasis=0.85
RadioLatency=0.5
AGC=1
PTTMode=1
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=0
ActLevel=0
MicLevel=0
SoundFlags.forceEAX1=0

[rts]
;ProcessAffinityMask=1
mouseUse=2
joyUse=1
trackIRUse=1
DisableIME=0
locale=

[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
Invert=0

[rts_joystick]
X=0 1 4 9 16 25 36 49 64 81 100 0
Y=0 1 4 9 16 25 36 49 64 81 100 0
Z=0 10 20 30 40 50 60 70 80 90 100
RZ=0 10 20 30 40 50 60 70 80 90 100 0
FF=0
U=0 10 20 30 40 50 60 70 80 90 100 0
V=0 10 20 30 40 50 60 70 80 90 100 0

[Render_DirectX]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=0
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=0
TexFlags.TextureShaderNV=0

HardwareShaders=0

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=4
Water=1
Effects=1
ForceShaders1x=0

[Render_OpenGL]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=0
HardwareShaders=1
Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3
Sky=2
Forest=3
LandShading=3
LandDetails=2
LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1
VideoSetupId=17
Water=1
Effects=1
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

mrclean92124 08-05-2010 06:54 AM

Solution!!!!!!!!
 
@)(#$&@)($*U_#U*(@+)#U@)$

OK, after searching, and more.... http://forums.amd.com/game/messagevi...hreadid=136052

The solution is found, steam overlay causing the glitches.. 10.7 and 10.6 i'm sure both have good rendering in GL for IL-2... issue is steam overlay causing all my problems o(

Solution is to go into IL-2 properties in steam, and uncheck the "enable steam community" checkbox.

Fired up IL-2 and its eye candy once again.. I love this game...and thanks for this thread...I'm off to steam forum to post my solution.

Cheers.

Xilon_x 08-05-2010 08:50 AM

No sorry man i don't have in this moment X-FIRE interface for online game
i disabilited AI mode but the problem remain.
repeat i have ATI HD5970 il-2sturmovik in exerlent mode is on but land detail is low sea is 2 if i put graphyc detail to perfect mode all screen trasforming in black color.

Flanker35M 08-05-2010 09:47 AM

S!

Xilon..You do not get best water under Excellent. You need to run OpenGL and Perfect mode (Hardwareshaders=1 in conf.ini under Render OpenGL).

Flanker35M 08-05-2010 09:50 AM

S!

I made some changes to the conf.ini, in red color. Try out and see.


[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=0
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0

TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=0

HardwareShaders=1
Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3
Sky=2
Forest=3
LandShading=3
LandDetails=2
LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=1
Effects=1
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

Blackdog_kt 08-05-2010 02:33 PM

I have held up on updating my drivers due to this for a long time. In fact, i think i have the 9.11 version from the boxed DVD that came with my GPU since last Xmas, when my 4870 got fried and i replaced it with a 4890 (hurray for MSI 3 year warranty :grin: )

I have also seen on the Spits vs 109s forum that succesive driver versions sometimes break things that previous ones fixed. The general consensus there seems to be that 10.6 is problematic, 10.7 is good and 10.5 is the best overall for IL2.

I have downloaded versions 10.5 and 10.7 but haven't installed them yet. So my questions is, keeping in mind that i don't necessarily need the latest driver no matter what, which one should i install? I'm leaning on 10.5 to be honest.

Xilon_x 08-05-2010 03:08 PM

yes yes good Flanker35 now the sea color and graphyc is goood tank you i modifichet the con.ini TANK YOU

Xilon_x 08-06-2010 12:35 AM

1 Attachment(s)
Attachment 3003
i enter in hyperlobby online sistem and i join in a server after il-2 start loading procedure the texture change and i have this problem.


if i play in private sistem and not online i not have this problem.

maclean525 08-06-2010 12:57 PM

Quote:

Originally Posted by Xilon_x (Post 173734)
Attachment 3003
i enter in hyperlobby online sistem and i join in a server after il-2 start loading procedure the texture change and i have this problem.


if i play in private sistem and not online i not have this problem.

Which driver version?

Xilon_x 08-06-2010 01:46 PM

i have driver catalist 10.7
i have this message
WRAPER DX:
IL2 DirectX8 Wrapper LogFile.
1C:Multimedia.Dev/Maddox.
=============================

Choose Pixel
Set Pixel
CreateContext...
Driver: aticfx32.dll
Description: ATI Radeon HD 5900 Series
Version: 656396
WHQL Level: certified, but no date information is available.
Modes:
640x480 16 bits
640x480 32 bits
720x480 16 bits
720x480 32 bits
720x576 16 bits
720x576 32 bits
800x600 16 bits
800x600 32 bits
1024x768 16 bits
1024x768 32 bits
1280x720 16 bits
1280x720 32 bits
1280x768 16 bits
1280x768 32 bits
1280x800 16 bits
1280x800 32 bits
1280x960 16 bits
1280x960 32 bits
1280x1024 16 bits
1280x1024 32 bits
1360x768 16 bits
1360x768 32 bits
1400x1050 16 bits
1400x1050 32 bits
1440x900 16 bits
1440x900 32 bits
1600x1200 16 bits
1600x1200 32 bits
1680x1050 16 bits
1680x1050 32 bits
1792x1344 16 bits
1792x1344 32 bits
1800x1440 16 bits
1800x1440 32 bits
1856x1392 16 bits
1856x1392 32 bits
1920x1080 16 bits
1920x1080 32 bits
1920x1200 16 bits
1920x1200 32 bits
1920x1440 16 bits
1920x1440 32 bits
ColorBits: 32
Full screen.
EnableAutoDepthStencil = true.
DepthFormat: D3DFMT_D16
Hardware Vertex Processing.
Depth bits: 16
Stencil bits: 0
BackBufferWidth: 1024
BackBufferHeight: 768
Caps:
DeviceType = HAL
AdapterOrdinal = 0
DevCaps = CANBLTSYSTONONLOCAL | CANRENDERAFTERFLIP | DRAWPRIMTLVERTEX | EXECUTESYSTEMMEMORY | EXECUTEVIDEOMEMORY | HWRASTERIZATION | HWTRANSFORMANDLIGHT | PUREDEVICE | TEXTURENONLOCALVIDMEM | TEXTUREVIDEOMEMORY | TLVERTEXSYSTEMMEMORY | TLVERTEXVIDEOMEMORY
PrimitiveMiscCaps = BLENDOP | COLORWRITEENABLE | CULLCCW | CULLCW | CULLNONE | MASKZ | TSSARGTEMP
RasterCaps = ANISOTROPY | COLORPERSPECTIVE | DITHER | FOGRANGE | FOGTABLE | FOGVERTEX | MIPMAPLODBIAS | WFOG | ZBIAS | ZFOG | ZTEST
ZCmpCaps = ALWAYS | EQUAL | GREATER | GREATEREQUAL | LESS | LESSEQUAL | NEVER | NOTEQUAL
SrcBlendCaps = BOTHINVSRCALPHA | BOTHSRCALPHA | DESTALPHA | DESTCOLOR | INVDESTALPHA | INVDESTCOLOR | INVSRCALPHA | INVSRCCOLOR | ONE | SRCALPHA | SRCALPHASAT | SRCCOLOR | ZERO
DestBlendCaps = BOTHINVSRCALPHA | BOTHSRCALPHA | DESTALPHA | DESTCOLOR | INVDESTALPHA | INVDESTCOLOR | INVSRCALPHA | INVSRCCOLOR | ONE | SRCALPHA | SRCALPHASAT | SRCCOLOR | ZERO
AlphaCmpCaps = ALWAYS | NEVER
ShadeCaps = ALPHAGOURAUDBLEND | COLORGOURAUDRGB | FOGGOURAUD | SPECULARGOURAUDRGB
TextureCaps = ALPHA | CUBEMAP | MIPCUBEMAP | MIPMAP | MIPVOLUMEMAP | PERSPECTIVE | PROJECTED | TEXREPEATNOTSCALEDBYSIZE | VOLUMEMAP
TextureFilterCaps = MAGFANISOTROPIC | MAGFLINEAR | MAGFPOINT | MINFANISOTROPIC | MINFLINEAR | MINFPOINT | MIPFLINEAR | MIPFPOINT
CubeTextureFilterCaps = MAGFLINEAR | MAGFPOINT | MINFLINEAR | MINFPOINT | MIPFLINEAR | MIPFPOINT
VolumeTextureFilterCaps = MAGFANISOTROPIC | MAGFLINEAR | MAGFPOINT | MINFANISOTROPIC | MINFLINEAR | MINFPOINT | MIPFLINEAR | MIPFPOINT
TextureAddressCaps = BORDER | CLAMP | INDEPENDENTUV | MIRROR | MIRRORONCE | WRAP
VolumeTextureAddressCaps = BORDER | CLAMP | INDEPENDENTUV | MIRROR | MIRRORONCE | WRAP
LineCaps = ALPHACMP | BLEND | FOG | TEXTURE | ZTEST
MaxTextureWidth = 16384
MaxTextureHeight = 16384
MaxVolumeExtent = 16384
MaxTextureRepeat = 8192
MaxTextureAspectRatio = 8192
MaxAnisotropy = 16
MaxVertexW = 10000000000.0000
ExtentsAdjust = 0.0000
StencilCaps = DECR | DECRSAT | INCR | INCRSAT | INVERT | KEEP | REPLACE | ZERO
FVFCaps = PSIZE
TextureOpCaps = ADD | ADDSIGNED | ADDSIGNED2X | ADDSMOOTH | BLENDCURRENTALPHA | BLENDDIFFUSEALPHA | BLENDFACTORALPHA | BLENDTEXTUREALPHA | BLENDTEXTUREALPHAPM | BUMPENVMAP | BUMPENVMAPLUMINANCE | DISABLE | DOTPRODUCT3 | LERP | MODULATE | MODULATE2X | MODULATE4X | MODULATEALPHA_ADDCOLOR | MODULATECOLOR_ADDALPHA | MODULATEINVALPHA_ADDCOLOR | MODULATEINVCOLOR_ADDALPHA | MULTIPLYADD | PREMODULATE | SELECTARG1 | SELECTARG2 | SUBTRACT
MaxTextureBlendStages = 8
MaxSimultaneousTextures = 8
VertexProcessingCaps = DIRECTIONALLIGHTS | LOCALVIEWER | MATERIALSOURCE7 | POSITIONALLIGHTS | TEXGEN | TWEENING
MaxActiveLights = 10
MaxUserClipPlanes = 6
MaxVertexBlendMatrices = 4
MaxVertexBlendMatrixIndex = 8
MaxPointSize = 256.0000
MaxPrimitiveCount = 5592405
MaxVertexIndex = 16777215
MaxStreams = 16
MaxStreamStride = 508
VertexShaderVersion = -130815
MaxVertexShaderConst = 96
PixelShaderVersion = -65276
MaxPixelShaderValue = 340282346638528860000000000000000000000.0000
Supported texture formats:
D3DFMT_A8R8G8B8
D3DFMT_X8R8G8B8
D3DFMT_R5G6B5
D3DFMT_X1R5G5B5
D3DFMT_A1R5G5B5
D3DFMT_A4R4G4B4
D3DFMT_A8
D3DFMT_L8
D3DFMT_A8L8
D3DFMT_A4L4
D3DFMT_DXT1
D3DFMT_DXT2
D3DFMT_DXT3
D3DFMT_DXT4
D3DFMT_DXT5
*Error in Extensions.cpp line:18: Get unsupported extension proc address.
*Error in Extensions.cpp line:19: glMultiTexCoord3fARB
*Error in Extensions.cpp line:18: Get unsupported extension proc address.
*Error in Extensions.cpp line:19: glMultiTexCoord4fARB
*Error in Extensions.cpp line:18: Get unsupported extension proc address.
*Error in Extensions.cpp line:19: glClientActiveTextureARB
*Error in Extensions.cpp line:18: Get unsupported extension proc address.
*Error in Extensions.cpp line:19: wglGetExtensionsStringARB
EndD3D


EndLog.
=============================
this is my conf.ini

[il2]
title=Il2-Sturmovik Forgotten Battles
hotkeys=HotKey game

[window]
width=1024
height=768
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=1
Use3Renders=0

[GLPROVIDER]
GL=Opengl32.dll

[GLPROVIDERS]
Open GL=Opengl32.dll
DirectX=dx8wrap.dll

[NET]
speed=25000
routeChannels=0
serverChannels=31
localPort=21000
remotePort=21000
SkinDownload=1
serverName=No Name
serverDescription=
remoteHost=
localHost=
socksHost=
checkServerTimeSpeed=1
checkClientTimeSpeed=0
checkRuntime=2

[MaxLag]
farMaxLagTime=10.0
nearMaxLagTime=2.0
cheaterWarningDelay=5.0
cheaterWarningNum=-1

[chat]
region=(dx=0.6923828,dy=0.071666665,x=-0.06347656,y=-0.0013020834)
adr0=ALL

[game]
Arcade=0
HighGore=1
mapPadX=0.6689453
mapPadY=-0.046875
viewSet=37
Intro=0
NoSubTitles=0
NoChatter=0
NoHudLog=0
NoLensFlare=0
iconTypes=3
eventlog=eventlog.lst
eventlogkeep=0
3dgunners=1


[HotKey game]
PrintScreen=ScreenShot
P=pause
Pause=pause

[HotKey gui]
Escape=activate

[HookViewFly Config]
timeFirstStep=2.0
deltaZ=10.0

[HookView]
MouseLeft=Len

[HookView Config]
AzimutSpeed=0.1
TangageSpeed=0.1
LenSpeed=1.0
MinLen=1.0
DefaultLen=20.0
MaxLen=3000.0
Speed=6

[HotKey builder]
MouseLeft=objectMove
MouseRight=popupmenu
Enter=freeView
Shift MouseLeft=worldZoom
Alt MouseLeft=select+
Alt MouseRight=select-
Alt Ctrl=unselect
PageDown=change+
PageUp=change-
End=change++
Home=change--
Ctrl MouseLeft=insert+
Insert=insert+
NumPad-0=insert+
F=fill
Ctrl MouseRight=delete+
NumPad.=delete+
Delete=delete+
Backspace=cursor
Tab=cursor
F10=land
F11=onLand
NumPad-=normalLand
NumPad+=toLand
NumPad-5=resetAngles
NumPad-8=resetTangage90
NumPad-7=stepAzimut-5
NumPad-4=stepAzimut-15
NumPad-1=stepAzimut-30
NumPad-9=stepAzimut5
NumPad-6=stepAzimut15
NumPad-3=stepAzimut30

[MouseXYZ]
F1=SpeedSlow
F2=SpeedNormal
F3=SpeedFast
MouseRight=XYmove
F4 MouseRight=Zmove
MouseMiddle=Amove
F5 MouseRight=Amove
F6 MouseRight=Tmove
F7 MouseRight=Kmove

[MouseXYZ Config]
RealTime=1

[HotKey Console]
Shift Tab=Activate
[Console]
HISTORY=1024
HISTORYCMD=1024
LOAD=console.cmd
SAVE=console.cmd
LOG=0
LOGTIME=0
LOGFILE=log.lst
LOGKEEP=0

[sound]
SoundUse=1
SoundEngine=1
Speakers=0
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=8
ObjectVolume=14
MusState.takeoff=1
MusState.inflight=1
MusState.crash=1
MusFlags.play=1
MasterVolume=14
Attenuation=7
SoundMode=1
SamplingRate=2
NumChannels=2
SoundExt.occlusions=0
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=0
SoundExt.volumefx=0
SoundFlags.voicemgr=0
SoundFlags.static=1
VoiceVolume=12
Channels=2
SoundExt.extrender=0
SoundFlags.bugscorrect=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.85
RadioLatency=0.5
AGC=1
PTTMode=1
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=0
ActLevel=0
MicLevel=0
SoundFlags.forceEAX1=0

[rts]
;ProcessAffinityMask=1
mouseUse=2
joyUse=1
trackIRUse=1
DisableIME=0
locale=

[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
Invert=0

[rts_joystick]
X=0 1 4 9 16 25 36 49 64 81 100 0
Y=0 1 4 9 16 25 36 49 64 81 100 0
Z=0 10 20 30 40 50 60 70 80 90 100
RZ=0 10 20 30 40 50 60 70 80 90 100 0
FF=0
U=0 10 20 30 40 50 60 70 80 90 100 0
V=0 10 20 30 40 50 60 70 80 90 100 0

[Render_DirectX]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=0
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=0
TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=0
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=0
TexFlags.TextureShaderNV=0

HardwareShaders=0

Shadows=1
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=7
ForceShaders1x=0
PolygonOffsetFactor=-0.0625
PolygonOffsetUnits=-1.0
Water=1
Effects=1

[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=0
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0

TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=0

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=1
Effects=1
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

i have also atioglxx.dll

Flanker35M 08-06-2010 02:32 PM

S!

Remove the atioglxx.dll from IL-2 folder Xilon, it can be the cause for your corruption. The 10.7's have been reported to work nicely on MOST rigs. I wonder why you fly at so low resolution..your card could easily push 1900x1200 with everything maxed and not even burp. Also if you want to use larger resolutions change the SaveAspect=1 to 0.

Xilon_x 08-06-2010 06:25 PM

ok ok now i soo good tank you all.

Blackdog_kt 08-06-2010 06:56 PM

Should i bite the bullet and upgrade to 10.7 or install 10.5 instead (i heard 10.6 was worse than these two)? I don't necessarily need the latest drivers, just a bit more up-to-date than my aging 9.11 version (i didn't upgrade because i was waiting for the blocky text issue to get fixed). I'm after acceptable image quality and stability first and foremost, the rest of the rig is fast enough to run IL2 at max details even if i run an older driver version.

I'm using a MSI Ati 4890 Cyclone, single-GPU, 1GB of video RAM. Thanks in advance :grin:

gprr 08-06-2010 07:42 PM

Quote:

Originally Posted by Blackdog_kt (Post 173935)
Should i bite the bullet and upgrade to 10.7 or install 10.5 instead (i heard 10.6 was worse than these two)? I don't necessarily need the latest drivers, just a bit more up-to-date than my aging 9.11 version (i didn't upgrade because i was waiting for the blocky text issue to get fixed). I'm after acceptable image quality and stability first and foremost, the rest of the rig is fast enough to run IL2 at max details even if i run an older driver version.

I'm using a MSI Ati 4890 Cyclone, single-GPU, 1GB of video RAM. Thanks in advance :grin:

With all the good feedback from 10.7,I'm surprized you havn't installd it yet;)
Really, it is long awaited, allaround very good driver :grin:

Cheers
gprr

Porksmuggler 09-10-2010 06:12 AM

since I've posted it everywhere else, here's some newer testing with 10.8, pages 17-19

http://www.sas1946.com/main/index.ph...,2497.240.html

and my attempt at an IL-2 1946 guide:

http://forums.steampowered.com/forum....php?t=1358851

My current "perfect" still not sure on DrawLandByTriangles, why no one is using Specular=3, and if the PolygonOffset is needed (I can't see a difference). If anyone can explain those I would appreciate it :)

[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=0
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0

TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=0

HardwareShaders=1

Shadows=2
Specular=3
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=2
Effects=1
ForceShaders1x=0

PolygonOffsetFactor=-0.0625
PolygonOffsetUnits=-3.0

gprr 09-10-2010 12:29 PM

Quote:

Originally Posted by Porksmuggler (Post 180048)
since I've posted it everywhere else, here's some newer testing with 10.8, pages 17-19

http://www.sas1946.com/main/index.ph...,2497.240.html

and my attempt at an IL-2 1946 guide:

http://forums.steampowered.com/forum....php?t=1358851

My current "perfect" still not sure on DrawLandByTriangles, why no one is using Specular=3, and if the PolygonOffset is needed (I can't see a difference). If anyone can explain those I would appreciate it :)

[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=0
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0

TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=0

HardwareShaders=1

Shadows=2
Specular=3
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=2
Effects=1
ForceShaders1x=0

PolygonOffsetFactor=-0.0625
PolygonOffsetUnits=-3.0

Hello Porksmuggler

Specular=3 is FPS master killer - I whined alot in the past about my ATI performance but it was that thing which was the problem.
PolygonOffset is used to cure glitches of flickering airfield objects like runways.

gprr

Porksmuggler 09-10-2010 02:33 PM

Very good, thank you. I've not seen flickering airfields with 10.7 or 10.8 but the PolygonOffset does not seem to impact performance so might as well.

Back to testing with Specular=2, this explains why no one uses =3, perhaps not optimized like Effects=2

Now if only DrawByTriangles would be described, I grow weary of TheBlackDeath.trk and can see no difference from this flag...

gprr 09-10-2010 02:54 PM

Quote:

Originally Posted by Porksmuggler (Post 180195)
Very good, thank you. I've not seen flickering airfields with 10.7 or 10.8 but the PolygonOffset does not seem to impact performance so might as well.

Back to testing with Specular=2, this explains why no one uses =3, perhaps not optimized like Effects=2

Now if only DrawByTriangles would be described, I grow weary of TheBlackDeath.trk and can see no difference from this flag...

Hi Porksmuggler

You use TexMipFilter=3 and TexFlags.TexAnisotropicExt=1,Thats your "primery and sccondery" filtering method and is the best looking and demmanding one - you do not need another/diffrent filter to use.

gprr

Porksmuggler 09-10-2010 03:13 PM

Yes I use those filter settings because in-game anisotropic is said to be better. I am not forcing AF in the CCC. What other filter are you saying I do not need? Are you saying DrawLandByTriangle is related to AF?

gprr 09-10-2010 04:40 PM

Quote:

Originally Posted by Porksmuggler (Post 180222)
Yes I use those filter settings because in-game anisotropic is said to be better. I am not forcing AF in the CCC. What other filter are you saying I do not need? Are you saying DrawLandByTriangle is related to AF?

1.Yes you do not need it since you already chose one which is AF.

2." I am not forcing AF in the CCC"...If you set it as Application contolled,than the game will use it optimized with FPS at a certaine momenet,giving max quallity depending on the ceane compute demmand.If you do not set it as Application controlled, the AF value will be applied all the time.

gprr

Porksmuggler 09-10-2010 05:06 PM

Quote:

Originally Posted by gprr (Post 180265)
1.Yes you do not need it since you already chose one which is AF.

2." I am not forcing AF in the CCC"...If you set it as Application contolled,than the game will use it optimized with FPS at a certaine momenet,giving max quallity depending on the ceane compute demmand.If you do not set it as Application controlled, the AF value will be applied all the time.

???

I didn't mention using forced AF initially, and I know how CCC works. You said:

Quote:

Originally Posted by gprr (Post 180265)
You use TexMipFilter=3 and TexFlags.TexAnisotropicExt=1,Thats your "primery and sccondery" filtering method and is the best looking and demmanding one - you do not need another/diffrent filter to use.

My questions were about DrawLandByTriangle, Specular, and PolygonOffset. Those are not related to anisotropic filtering as far as I know. Are you trying to say one of those 3 are not needed because of AF?

gprr 09-10-2010 05:45 PM

Quote:

Originally Posted by Porksmuggler (Post 180274)
???

I didn't mention using forced AF initially, and I know how CCC works. You said:



My questions were about DrawLandByTriangle, Specular, and PolygonOffset. Those are not related to anisotropic filtering as far as I know. Are you trying to say one of those 3 are not needed because of AF?

Sorry, this is my best:confused:

gprr

Porksmuggler 09-10-2010 06:33 PM

No worries :)

Thank you for the information on Specular=3, I did more TheBlackDeath testing, definitely performance impact, as you said earlier.

Avg: 88 Min: 27 Max: 206 Crossfire disabled no AA 1920x1080 3.6GHz Specular=3

Avg: 94 Min: 31 Max: 217 Crossfire disabled no AA 1920x1080 3.6GHz Specular=2


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