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-   -   Friday 2009-10-30 Screenshots Update discussion thread (http://forum.fulqrumpublishing.com/showthread.php?t=10809)

Feuerfalke 11-05-2009 12:50 PM

Quote:

Originally Posted by imaca (Post 117424)
My question is regarding the single player game.
I know you have stated that this is not so important anymore

IMHO this is already the mistake.

It was not stated that Single Player is not so important anymore, but that Multiplayer is important for modern games.

Only a linguistic difference?

No, because AI will be a part of MP games as well as decent campaigns will be. You will benefit from both when playing SP-games, but of course you will miss many features that are included to make multiplayer-experience better and easier accessable ;)

robtek 11-05-2009 01:57 PM

@nearmiss
there is much more in online flying than dogfights!!!!!
Your experience seems to be one-sided.
Just remember: Fighter pilots make movies, bomber pilots make history!

nearmiss 11-05-2009 02:10 PM

Quote:

Originally Posted by robtek (Post 117506)
@nearmiss
there is much more in online flying than dogfights!!!!!
Your experience seems to be one-sided.
Just remember: Fighter pilots make movies, bomber pilots make history!

I did mention Coops, didn't I?

robtek 11-05-2009 02:31 PM

even on a dogfight server is more than dogfight!

ElAurens 11-05-2009 05:40 PM

What robtek said.

csThor 11-05-2009 07:07 PM

Try getting players to fly historical planesets which aren't overloaded with fighters or fighter-bombers in historical settings and ... you'll see them mewing and yammering about fairness and fun and all that mopek. Online is bugged with this and that is why offline is so damned important. Playing against humans is grossly overrated because of human egos that it ain't funny anymore. :roll:

Feuerfalke 11-05-2009 08:01 PM

Quote:

Originally Posted by csThor (Post 117573)
Try getting players to fly historical planesets which aren't overloaded with fighters or fighter-bombers in historical settings and ... you'll see them mewing and yammering about fairness and fun and all that mopek. Online is bugged with this and that is why offline is so damned important. Playing against humans is grossly overrated because of human egos that it ain't funny anymore. :roll:

IMHO this is the main misconception:

MP is important because you can play WITH other players, not because you can play AGAINST them ;)

13th Hsqn Protos 11-05-2009 08:03 PM

Quote:

Originally Posted by csThor (Post 117573)
1. Try getting players to fly historical planesets which aren't overloaded with fighters or fighter-bombers in historical settings and ... you'll see them mewing and yammering about fairness and fun and all that mopek.

2. Online is bugged with this and that is why offline is so damned important.

3. Playing against humans is grossly overrated because of human egos that it ain't funny anymore. :roll:

1. Imagine that ..... complaining about fairness and fun .... how ridiculous :rolleyes:\

2. ... Empirical evidence contradicts YOUR analysis completely and utterly.

3. Your last point says more about you and your emotional problems than it does about the multiplayer experience.

* The multiplayer experience is what gaming is all about. 10 times more so for a Flight Sim. Fortunately it seems this has finally been realized.

** As a famous professor once said 'The future is the Net'

Robert 11-05-2009 09:48 PM

Quote:

Originally Posted by 13th Hsqn Protos (Post 117590)
1. Imagine that ..... complaining about fairness and fun .... how ridiculous :rolleyes:\

2. ... Empirical evidence contradicts YOUR analysis completely and utterly.

3. Your last point says more about you and your emotional problems than it does about the multiplayer experience.

* The multiplayer experience is what gaming is all about. 10 times more so for a Flight Sim. Fortunately it seems this has finally been realized.

** As a famous professor once said 'The future is the Net'


Well wasn't THAT helpful.

Coog 11-05-2009 10:21 PM

Quote:

Originally Posted by Robert (Post 117607)
Well wasn't THAT helpful.

Amen brother. Thread about Oleg's lastest Friday posting turns into a chest-beating, ego fest. :confused:

13th Hsqn Protos 11-05-2009 10:32 PM

Quote:

Originally Posted by Robert (Post 117607)
Well wasn't THAT helpful.

Your post clearly added a lot of value ...... I think you should be made mod, after reading some of the magnificent contributions you have made here in a 172 posts :rolleyes:

SlipBall 11-05-2009 10:52 PM

You guy's, thanks

Robert 11-05-2009 10:55 PM

Quote:

Originally Posted by 13th Hsqn Protos (Post 117616)
Your post clearly added a lot of value ...... I think you should be made mod, after reading some of the magnificent contributions you have made here in a 172 posts :rolleyes:

EDITED: I'm not here to start fights. Apologies. Your comment hit me and I reacted. I think it was uncalled for and posted what I did. Fair enough?

proton45 11-05-2009 11:55 PM

Golly...step away for a couple of days and I'm lost. ;)

13th Hsqn Protos 11-06-2009 01:12 AM

Quote:

Originally Posted by Robert (Post 117624)
Apologies.

Accepted.

hiro 11-06-2009 01:41 AM

Online offline
 
Online and offline components are both key to make a flight sim work. A balance is needed.

It's like a peanut butter and jelly sandwich, you need both and once you put them together to remove one would demolish a good PB&J sandwich.

IL-2 series would have not gotten as far if it only catered to just one arena.


Online is here to stay. The popularity of it is that groups can work together and you introduce the social element to games. People give variety . . .
Also human vs human challenge to some is a refreshing experience as AI (currently) is predictable, does super things etc . . .


Also online content of a game has become an industry accepted criteria for judging game quality (like sound and graphics) . . . and a standard, player expected / basic feature of any game released currently.



Online can rub people wrong. And ego has alot to do with it. You have petty / abuse admins of servers, to the morbid fear of losing or self esteem tied to their score so they have to cheat . . .

Also remember that the loudest are those who choose to cry, complain, whine and dine while some others would rather spend their time fixing the problem, go to another server that doesn't have that issue, or are busy figuring a way they can deal / work through it, or are simply having too much fun to let it get in the way.

I see the historical thing . . . complaining about the historical context on the basis it wasn't fair, or historical isn't fun.

The problem is some people can't connect that war isn't fair, rules were made to be broken, and murphy the grunt's word hold more clout than the staff generals . . .

Even though IL-2 is a game and that a certain definition of fun IS how close and accurate to that specific time and place in WW 2 you can get.

Remember that IL-2 is a game and many see it in that regard, a game that is supposed to be fun (and online) and fair, that takes place in a specific genra.




Offline component is very important. It gets the player into the game. For sims immersion is key, and historical accuracy is paramount. The plane and missions make you feel you are a pilot in the VVS or the surprise and wonder of the routing patrol finding a luftwaffe plane they cannot catch even though they had some height advantage at full throttle.

Offline components, missions / levels / world etc are also criteria upon which the game is judged, and makes up most of the game.

Also important is tools to for the user to make their own maps, missions, campaigns and control every detail possible. Quality games released with the intention of longevity always include tools for user made stuff.






To have that you need solid code, a clearly defined set of rules, good judgement, player, developer, and modder relationship that serves for the betterment of the game and enjoyment of players (and strikes a balance). There needs to be open dialog between the community and dev, and a well balanced (in terms of features, fun, historical accuracy, content types etc), well designed, quality game.

So far BOB SOW is turn out good.

Robert 11-06-2009 02:11 AM

Quote:

Originally Posted by 13th Hsqn Protos (Post 117656)
Accepted.

Cool

csThor 11-06-2009 05:28 AM

Protos

I stand by my words. I happen to favor a decidedly historical POV on flightsimming, including "reenacting" (not really the right term, but I can't find a better one) historical operations. However you can't expect that players follow historical procedures or fall in line with historical setups - not when you've made the experiences I've made.

Let's imagine a setup of 1942 Eastern Front. The Luftwaffe has the supreme fighter in this setup (in this case the Bf 109 F-4), but the VVS is numerically far superior (which you can't enforce, either). The VVS must support a ground offensive by busting up german artillery positions, tank formations and strongpoints - and the historical aircraft for that work is the Il-2. However it's still the single-seat version so the red fighters need to give them escort.

My experience is simply that such setups are impossible because they always end up being discussed to death and ground to dust in boards with always the same bollocks of "arguments" - fairness, "fun" ... You can make a level field for playing, even with unequal technical and/or numerical setups as in this one. Give the VVS a load of targets they need to destroy so their efforts must be spread out and make things difficult for the Luftwaffe by having so many spots to cover that their own ops (i.e. bomber attacks vs a soviet depot deep behind lines) have trouble getting fighter cover. Set up a lot of light AAA so that the armored Il-2s are the better choice for low-level attacks.
Varying layout and goals is what makes a field level, not having the same or very similar aircraft handy so that the dogfighters can bang it out at 500m between the two closest fields, but players don't want that. I've learned this. They want instant gratification, sportive contest and not a challenge. And I want "wargaming" as opposed to 1-on-1 dogfight contests so I stay offline. The Ai doesn't yammer when it has to fly single-seat Il-2s, Stukas or bombers ... even in the right numbers. ;)

lep1981 11-06-2009 07:42 AM

Quote:

Originally Posted by csTHor
I stand by my words. I happen to favor a decidedly historical POV on flightsimming, including "reenacting" (not really the right term, but I can't find a better one) historical operations. However you can't expect that players follow historical procedures or fall in line with historical setups - not when you've made the experiences I've made.

Let's imagine a setup of 1942 Eastern Front. The Luftwaffe has the supreme fighter in this setup (in this case the Bf 109 F-4), but the VVS is numerically far superior (which you can't enforce, either). The VVS must support a ground offensive by busting up german artillery positions, tank formations and strongpoints - and the historical aircraft for that work is the Il-2. However it's still the single-seat version so the red fighters need to give them escort.

My experience is simply that such setups are impossible because they always end up being discussed to death and ground to dust in boards with always the same bollocks of "arguments" - fairness, "fun" ... You can make a level field for playing, even with unequal technical and/or numerical setups as in this one. Give the VVS a load of targets they need to destroy so their efforts must be spread out and make things difficult for the Luftwaffe by having so many spots to cover that their own ops (i.e. bomber attacks vs a soviet depot deep behind lines) have trouble getting fighter cover. Set up a lot of light AAA so that the armored Il-2s are the better choice for low-level attacks.
Varying layout and goals is what makes a field level, not having the same or very similar aircraft handy so that the dogfighters can bang it out at 500m between the two closest fields, but players don't want that. I've learned this. They want instant gratification, sportive contest and not a challenge. And I want "wargaming" as opposed to 1-on-1 dogfight contests so I stay offline. The Ai doesn't yammer when it has to fly single-seat Il-2s, Stukas or bombers ... even in the right numbers.
I'd love to fly those setups online as well, but as you say Thor, it's a bit difficult (to put it optimistic). However, I can't deny I enjoy online games nontheless but I'd love to make realistic missions and setups in online games... greetings!

robtek 11-06-2009 09:44 AM

For il2 there is a mod (zuti's MDS) that brings cdThors dreams closer to fulfillment, online!
There one can have flights uf unpopular Aircraft flown by ai, and the player can join them or go glory seeking with a fighter.
So one can use the ai controlled planes to recreate the numerical balance of the past.
And all that on a dogfight server where people come and go as they please.

imaca 11-06-2009 09:51 AM

Quote:

Originally Posted by nearmiss (Post 117489)
Your apprehensions maybe be misguided.
.

Thanks for reply, have tried to keep up with posts (not so easy these days). If what your saying is true then you are probably right

Foo'bar 11-06-2009 05:57 PM

Rotating propellers really look very nice!

http://www.sukhoi.ru/forum/attachmen...7&d=1257256186

HenFre 11-06-2009 07:11 PM

Looks awesome Peter.. The reflection in the cockpit glass is also truely photo realistic looking.. WoW :cool:

1.JaVA_Toga 11-07-2009 04:28 PM

I am back
 
sry one little personal comment. Cant wait and oleg thanks for the pink flower bomber ;-)

Feuerfalke 11-07-2009 04:30 PM

Quote:

Originally Posted by Foo'bar (Post 117843)
Rotating propellers really look very nice!

THIS is truly amazing! :cool:

Bobb4 11-10-2009 11:31 AM

Quote:

Originally Posted by csThor (Post 117679)
Protos

I stand by my words. I happen to favor a decidedly historical POV on flightsimming, including "reenacting" (not really the right term, but I can't find a better one) historical operations. However you can't expect that players follow historical procedures or fall in line with historical setups - not when you've made the experiences I've made.

Let's imagine a setup of 1942 Eastern Front. The Luftwaffe has the supreme fighter in this setup (in this case the Bf 109 F-4), but the VVS is numerically far superior (which you can't enforce, either). The VVS must support a ground offensive by busting up german artillery positions, tank formations and strongpoints - and the historical aircraft for that work is the Il-2. However it's still the single-seat version so the red fighters need to give them escort.

My experience is simply that such setups are impossible because they always end up being discussed to death and ground to dust in boards with always the same bollocks of "arguments" - fairness, "fun" ... You can make a level field for playing, even with unequal technical and/or numerical setups as in this one. Give the VVS a load of targets they need to destroy so their efforts must be spread out and make things difficult for the Luftwaffe by having so many spots to cover that their own ops (i.e. bomber attacks vs a soviet depot deep behind lines) have trouble getting fighter cover. Set up a lot of light AAA so that the armored Il-2s are the better choice for low-level attacks.
Varying layout and goals is what makes a field level, not having the same or very similar aircraft handy so that the dogfighters can bang it out at 500m between the two closest fields, but players don't want that. I've learned this. They want instant gratification, sportive contest and not a challenge. And I want "wargaming" as opposed to 1-on-1 dogfight contests so I stay offline. The Ai doesn't yammer when it has to fly single-seat Il-2s, Stukas or bombers ... even in the right numbers. ;)

Give 69.Giap a visit. We fly realistic SEOW campaigns.
Currently fly the battle of Kursk.
No fun in an La5 while the enemy boom and zoom in 109G6's

( http://www.69giap.com/index.html ) There are a lot of squadrons that fly realistic campaigns online.
This includes the battle on the ground, thanks to SEOW.

mark@1C 11-21-2009 01:48 AM

Hi,BOSS
about the houses:
http://files.games.1c.ru/il2pict/windowslights0006.jpg
http://files.games.1c.ru/il2pict/windowslights0007.jpg

if possible,I thinke it's better to do some evolution in house window modeling.Don't only stop at the old standard,which makes the window look like a Flashing Wallpaper(The similar situation can be found in many old and popular games,such as CS).
I mean some Glass feeling Textures and Algorithms would be a great change if being added.


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