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any plan for voice command to AI as in other older games
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Hello Oleg!
Not sure that you have much time to check all the thread content so I post the link to my question: http://forum.1cpublishing.eu/showpos...&postcount=130 I would be happy to have your take on this... thanks, JVM |
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Modeling of behavior and look of real clouds at the same time - very complex task. As well as modeling of different weather conditions in diffeent parts of region that you may meet during flight, especially if tit is connected to the other parts of the game. So, I don't think that we'll see the modeling of all airstrems near and inside the clouds in 100%. We ma be just be close to simulation of them. And we are doing that thing. that was one long work and I don't think that all parts meet final release of BoB (in future maybe), because of too great impact to processor calculations, doing to many tasks simultaniosly. |
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many parts of source code will be open, so any third party developer may use their modules with adapting to our themselves. |
Please pay anttention: I would like to point one important thing.
The map of England, France, etc - the region of battle. We will show such things just some time before release. The same way as it is doing others. So when I will see some posts regarding it, I simply will ignore them. Just because I pointed it already. |
I don't remember if the final decision has been made: Will SoW have ingame communications like teamspeak, mumble or similar means?
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Impressed with the planes/vehicles
not so much with the maps, very unnatural and cookie cutter looking. :( after seeing the BOP mapping I was hoping for something equally as beautiful. |
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This will add a lot to multiplayer-experience. Looking forward how you implemented it. Thanks for taking the time to answer our questions. |
Sound
Hello Oleg,
Imagery is fantastic and very promising. Thanks. As you know, sound is critical for immersion, especially for those of us lucky enough to visit somewhere like Duxford or have grown up with the sound of Spitfires flying overhead (sometimes). Could you produce a few sound examples - possibly a Spitfire on flyby? But, please don't do that if the sound system is not yet complete - that would just cause people to moan. Regards, Tanimbar |
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Thanks for all the info Oleg, it is much apprechiated!
One question regarding the trees: This screenshot was released a few month ago: http://fooblog.mexxoft.com/wp-conten...009/03/021.jpg Is this just another LOD of the trees you showed in your latest update? Thanks, Martin |
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As the aswer you: In my opinon, these who know me from the time of Il-2 development would understand that to make so good quality of aircraft and vechles means that we will have equal quality of envirounment in future. The main standard set the planes, then for the ground standard set the vechicles. Same was with Il-2. It is easy to make comparison of tanks and cars with the ground envirounment in Il-2, that to imagine what we plan to have with the ground, etc in SoW. Simply there would be such logic, as I undersand the normal logic myself. |
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I think it will be corected in time. Trees will look by other than on old and on new shot by a program. |
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Thank for your answers. |
Oleg,
i really admire your serenity regarding some of the posts here. :-D Please continue your great work and surprise us. |
Sorry Oleg to bother you with this again, but just found the video of waaes hitting beaches:
http://www.youtube.com/watch?v=b3Xe6f6ZzGs Simple question: how much of this seen on that video will be in BoB? Really don't know why, but after I saw that video, it just stuck in my head. I know all the rest will be first class but I just need to know about waves and beaches :) Cheers. |
Sound - question 2
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Would you please write a few words on how important sound is to you, for example, is it as important as the imagery, and whether or not you will try to create realistic, real-life sounds? I realise that most of us do not know what the sound is like in a cockpit; that we don't appreciate how altitude and weather conditions alters the 'native' engine sounds; and, finally, that many of us think that the flyby sound is similar to the cockpit sound. Therefore, how are you going to manage our expectations of what you can produce and do you already think you will have a problem? Regards, Tanimbar |
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Il-2 engine was already limiting us in some ways (still not now, but will do it in real not so far future) I think we will have the waves in BoB. Maybe looking better. the code now is other for water,becasue it is trasparent now, comparing to that video. |
Thanks a million.
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Thank you for your outstanding work Oleg. As a person working in movies and 3D programming I know how difficult it is to make work in progress 3D pictures understand by the client/audience. Most people just don't know how to "read" them and come very quickly to false conclusions. You are damned if you don't show anything and you are damned if you show it. It's a difficult situation...!
About SoW BoB: I have full trust in you and wish you strength for the "final line." And if you give the possibility in multiplay to assign someone in a bomber to be "observer" - I think any bomber needs "observer", just like in tank - I will be more than happy. (PS: I mean a "observer" must have possibility to look out of different spots in bomber, even online) Thanks for the hard work ! |
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The changes for some aircraft using mp3 from video samples isn't right. maybe it is nice for someone, but it is done without 3D enviroument that we had in Il-2. I listened some mods that recommended me to listen and what I found? 2D sound using one-two samples.... and damaged sound of other aircraft. Of course we can take the sound from handheld camcoders and put it in sound engine, but it will be incorrect from the point of view what pilot hear, what people on the ground hear, and what you may hear simulating the position (camera) outside the plane in air. It is too early to ask me what we will have. However in many inerviews I told that we will have other sound engine working even on a cheap sound card and speakers 100% copy of each aircraft we can't make. We can make just some things that are close and simulate in 3D binaural sound that no one sim has or had (partially had Il-2). By simple words we will have compessed in dynmaic range sound that to get it working well on any type of sound-speaker system. In Il-2 was wide dynamic rage, that not all sound systems was able to play right. |
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2. Online code for BoB is completey other than Il-2 now. :) We also did even special observer for the online competitions.... |
Oleg, thank you for IL2 STURMOVIK.
It looked great 8 years ago and has improved with each upgrade. I really appreciate the time you are spending here and hope the sniping and nit picking will not cause you to decide it is just not worth the bother to update us. Looking forward to Storm of War. |
Hi Oleg,
Do you have WIP screen(s) of London city? Really curious how it looks at the moment. |
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Does this mean that you do produce a 'perfect' sound on an expensive audio system and then have to degrade it, i.e. limit the dynamic range, to make it playable on cheap systems? If so, would you consider publishing a list of 'approved' sound systems/cards for the 'perfect' sound when SoW goes gold? regards, Tanimbar |
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Thanks for your answers, I'm sure "Storm of War" surpass "IL-2 Sturmovik" :-)
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Thank you very much sir for the screens and all the news.:)
There's one think I would like to see a bit different in BOB. One that i considered a bit dull in IL-2. The color of the sky. In Il-2 the sky had the same color on all maps. absolutely no variations what's or ever. I see right now in this BOB screens, the sky looks about the same. After i travel a lot in many many different places on this planet, i know that the sky can look dramatically different from one place to another, from one day to the next. What we had in IL-2 looked like a hazy sky over a rather polluted city. when you get away from big cities and the weather is good, the sky is clear blue. You can't compare how the sky looks over LA with how it looks over Bora Bora, Moreea, Cabo San Lucas, or many other places without polition. Here the sky is just blue. clean blue. The sky color is determined by a lot of factors including temperature, particles in suspension, humidity, time of day and many other factors. That's why there are so many variations. Please if possible try to introduce a bit of variation and don't be afraid to make the sky blue from time to time. The same thing with the ocean water color. You posted screenshots of some beautiful exotic island, but the water has the color you normally find close to some busy port. In a place like the paradise island you made, I would like to see naturally clean blue water I saw in so many places I went wile working on Princess Cruises ships. This island map you are working on would look gorgeous with some really tropical looking water and sky around it. Edit: I just noticed in another post the sky sea and land textures weren't yet fine tuned for the new engine. So take my coments more as a sugestion. |
Thank you for this update, Oleg!
I`m sure that SoW will set a new standard in WWWII combat sims as it had IL2 done! Thank you for your great work and the patience to answer questions from users. |
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I like that. LOL Instead of Luftwhiners we can call them Luft-specialists. Thanks for the updates and communication Oleg. It's much anticipated and even more appreciated. Keep up the great work. AND the team's work is also greatly appreciated. It's easy to overlook them and not think twice about the many hours hunkered down over a computer screen making this flight sim. Kudos. |
Hello Mr. Maddox, thx for answering our questions.
May I ask you whether you and your team have found a way to significantly widen the pilot's field of view (up to a natural 130° or so)? Did you implement the TripleHead2Go set ? Will there be any option to simulate that widened view on a single wide screen (even if to sacrify two third of the image's height) ? Thanks |
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http://archive.bigben.id.au/tutorial...rc_fisheye.jpg |
Oleg, any iput on how particle effects will be moddled in the game? For instance, in Il-2 now there is a mod for bouncing tracer, so could we be seeing something like this in SoW?
Also, any input on how clouds will change; as I remember from seeing a video from the first version of SoW where it said that clouds would be able to change form, so it would be possible to have a clear day turn over-cast etc ? :D many thanks for being so helpful, we take too much for granted when we moan about regular updates. I am not aware of a site that has such good customer support as far as gaming goes ;) EDIT: I have just seen luthiers post, so I assume bullet ricochets will be taken into account :D |
Question about weather:
Do you have plans to set the weather to each day according to weather reports from that time? It might not sound reasonable at all, but it's just (way too much) curiosity :-P |
Regarding the sound of il-2, I've replayed videos I recorded at Duxford and the sound sent shivers down my spine, then I fired up il-2 and it sounded like, well, not nearly as good. I can make it sound ok, but need to tune my sound system for it, and at these settings, nothing else replays well. So, it's not all in the sound system.
I've also played loads of racing games and none could match the sound I've heard on the racetrack, it's something very hard to reproduce on a computer. Unless you want to be at war with your neighbours. :D |
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(And by the way, did you recorded the MiG-29 sounds? I've heard it from outside and I have to say, it's one of the most beutiful noises I've EVER heard. It's almost musical!) |
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They didn't use anti-aliasing (too processor hungry), they used something like one pixle shift between frames that reduced the jagged edges when game is in motion. Is anything like this a possibilty for SOW? http://www.gtplanet.net/why-gran-tur...ooks-so-good/? There is an article of how PD reduced the jagged edges without using antialiasing. |
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This screens was over year before release (IGN published it on June 6, 2008; released sept-4-09): http://xbox360media.ign.com/xbox360/...09197_640w.jpg http://xbox360media.ign.com/xbox360/...27774_640w.jpg ..not only screens but also gameplay videotrailers was presented. 2all - it based on project priorities which things are finished\polished first in development stages. |
getting to the core of the matter
Oleg,
I've read that Sow_Bob is coded to use take advantage of multiple-core processors. I've read that Intel will release a 6-core processor in the future. Is the SoW coding limited in the number of cores it will or can make use of? Is a hyper-threading CPU an advantage? Flyby out |
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For me, the time Oleg's team took without visible updates is actually an indicator how new, if not revolutionary, the engine running this thing must be. It raises my expectations and trust instead of weakening it. Of course, I am also someone who expects a simulator and not a console game I should add. |
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He was given a week off to think about it:-P |
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http://i984.photobucket.com/albums/a...g?t=1256600392
http://i984.photobucket.com/albums/a...g?t=1256600423 Are pterodactyls out of the question? :grin: I would very much like to see pterodactyls in the game. (With a realistic Damage model :-P) Thanks for the update, I have no criticisms, I understand it is a work in progress and good things take time. |
Hey, the pterodactyl on the second photo with the goofy beak did not enter service until the one on the left was retired by an asteroid strike!
I would appreciate you paying more attention for historical accuracy! :!: Also, surely the hump on his beak is exagerated which ruins his foward visibility, in real life visibility was much better. Please remove that portion of his beak. |
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nice pterodaktulos
ask for oleg. How is going to call all the Series Of Storm Of War.? Ej: Storm Of War - Battle of Britain, Storm Of War - Korea, Storm Of War - ... |
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Sorry for going OT but I couldn't help it. |
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It's perfectly obvious the remaining pterodactyls mutated into creatures like Rodan and attacked Japan: http://sportsmansdaily.com/thescrum/...tent/rodan.jpg |
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They used original code of Il-2, if you don't know. We give them it. They wasn't need to make everything from zero. Isn't it different case? To rework say 3D model of aircraft to add polygons on some details, to make more greater size textures doen't means to make greatest technical and historical research that to make original 3D model. Loking on the models of SoW i'm personally sure that I can say that a lot of people, historian writers, cinematograph, etc will use OUR sim for the reference and modelling for the cinema some aerial battles (like it was already with Il-2, but now it will be on a 10+ times higher level at all and will looks at least in air close to real picture). I'm sure that nobody also would put in a single sim so much love to aviation on the whole market. Everything that currently do others as new fligth sims - its not for years, its just flyby... Also we are not using technologies like do it others - demo, then upgrade nad upgrade more and more. We make many things in parallel and then do complete compilations more close to beta. Also you show me pictures, that are not looking like the photo, but looking like the painted picture, that of course has some style of painter(s), but not like real picture that would see the human eye. Trust me :) In our case - we would like to get the most photographic quality of the whole image on monitor from differnet angles of view and distances. The goal is to get the best looking sim for a long time, how it was with Il-2 when its born. Also we make a constructor, that many other developers will modify with new content... this absolutely other comparison to the console games.... or ported from console to PC games... :) Just try to think about info I giving you in my message. |
The more I look at that 110 the more amazed I am, not just the reflection off the canopy and the canopy framing shadow on the nose, but the panel detail on the wing, the small panels between the nacel and fuselage show shadowing and high lighting of very high realism, the panels even look slightly uneven as you would see on a real aircraft. Awesome.
Video will be jaw dropping. |
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However in DX11 - there is no contradiction between anti aliasing and HDR technology. We simply currently working in DX10. And As I know in new version of DX10 also will be something that will remove that contradiction. Not sure. This is small thing that we will put in attention more later becasue it is not the most important things in development tasks. |
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Photographers, even professionals were thinking that this pic is a photo... and didn't understand why the props ar stoped... they were thinking that it was taken by some accident with aircraft... they discussed it for some time untill I told them it is computer image of real time rendering. |
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Yes, I think that DX10 (and 11) remove the problem with HDR and FSAA. Of course that also needs a graphics-card that supports it, but DX10-cards are already available for a while, so it's not gonna cost a fortune.
On a personal note: I honestly don't give a damn about the BoP-Screenshots posted. As posted before, the graphics are way to Hollywood and it never was intended to be a flightsim in the literal meaning of the word. If you go for graphics and nice effects go for BoP or HAWX. Neither is a real competitor for SoW. Doesn't mean either game is bad - it's just comparing apples and oranges. And when in doubt, I prefer a high degree of simulation over graphics anytime. |
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As for 130 degrees of view - that will be very unrealistic. We already going for compomise always with the computer games - we make wider basic angle of view. This thing distort the feel of distances to the object, but make the wider angle. However with make more "close up" like should see that distances the human eye. This is compromize in every game. |
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And in additional excellent online gameplay... ;) |
S~! Oleg
Thank you for fighting to keep S.O.W alive. :!: As usual your aircraft cockpits are the best in the industry. Not going to talk about terrain screenshots publicly at this point except to say ........ 2gb video cards are going to be pretty common soon. I have one now. You can put a lot of textures in that buffer. ;) |
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We really make something other than Il-2, but learning experince of Il-2. |
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Have you settled on a different engine name, or will it remain SOW???...do you still expect a release at the time that you stated...hope so:grin: |
It's wonderful that you are here talking to us Oleg. I'd really like to ask, will you consider making a quick-save feature that can be used in missions? Work and family commitments make it impossible to enjoy a long mission in one sitting. Trading saves with friends would be a great thing too. Almost like sharing tracks, but better. :)
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2. Will the Game UI have any new online communications tools such as irc built in or some type of instant messaging or friends tools? 3. What if anything can you reveal at this time about support for squadrons? I feel that IL2 online play was severely hampered by the 'dogfight' mentality as opposed to a more coop or mission oriented style of play. Will there be more support for squadron play? 4. I know you will scream at me ..... but will onliners finally be rid of the offliners. Will there finally be separate installs ? (Protos dives to avoid Olegs cannon fire) Seeing you here reminds me of the Golden Age of IL2 the FB days :grin: |
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Well, in this case graphics aid realism, which would be the prefect optimum, of course :grin: But I'm personally also maybe most interested in the second line you noted. As I posted before, it's the things you don't see on screenshots that makes the difference and I'm really interested what things you came up with to enhance online gameplay, internet code, stats and hit-detection, scores, shared kills, etc. My personal dream: Killmarkers on the plane and ability to apply "personal markings" to your plane. Well, and of course multicrewed bombers, ground control / tower / radar manable by players, .... :grin: |
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4. No. it will be one game. But signle play based on multiplay engine inshort words |
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No more questions until next update :grin::grin: Spasiba |
Will there be a Bf109 in the Game?:-D
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hi Oleg , I know you don´t like this question and will answer when it´s done. But can you tell us at least approximate time of release?
Thanks |
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We plan Bf-109E in several modifications. |
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I have a very pedantic point to make though - the Germans didn't use '-' in their aircraft names, it was 'Bf 109E' not 'Bf-109E'. It's the Americans who use the '-' (P-51, F-22 etc)! |
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Going to be a great year for Flightsimmers. DCS:A-10C for the high-tech needs, SoW for challenging dogfights. :cool: (No, I didn't forget about RoF, but right now, the only (non-MMO-game-) must-be-online game I know dramatically lacks multiplayer-playability and they have pushed them down the to-do-list even further. :rolleyes: ) Oh, and I vote Dozer for the smart-ass-prize ;) |
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Skarphol |
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But we will make as it is now most common. |
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No increasing of my team, but it was neccessary. Someone didn't understand it... And happened what should happened - increasing the time. Also I was need to fire several people and to hire new. And soon will be more new from the game industry I hope. However with current amount and level - I see the real light. Simple with more people we may make more that I want myself :) Also could be other situation - something that I promised(not the main things) may not happens in the release, but a bit later. Same was with Il-2 some time. But you always got what I promised in general. |
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but will you support multiple monitors without triplehead2go from matrox ? with the newer gfx cards we can use 3 or more monitors at the same time, without using a matrox 3H2go. for ex using one big widescreen in the middle, and a smaller 19' or 17' on either side to improve peripheral view (this is an economical way for many of us to add more lcd monitors since many of us now have upgraded to bigger widescreens and still have some older smaller lcd's around, or can buy them on the cheap) but BoB would need to be able to support that, for ex central 27' monitor = 60 FoV, with a 19' in landscape mode on either side adding 30 FoV for each of those , producing a total of 120 FoV over the 3 monitors side by side. this is already possible in some current games released in the last 2 years, i hope you allow us this function in BoB as well. |
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Regarding the release of the game, I think Oleg couldn't have been more clear.
He NEEDS the game to be out the soonest possible, so he can get back a portion of his investment. When it comes to huge companies time may not be crucial, but in a small company like 1C:Maddox, every delay costs a lot to the owner. Both in terms of money and personal time with family/friends/etc. I don't think that Oleg can sleep well knowing that game is not in the market yet. That's why I think we should all give him some rest and wait, knowing that Oleg ABOVE ALL wants the game released soonest possible. And when it is released, I wish him a nice trip to mountains :) |
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Thank you. Long time wasn't anywhere....:( |
Great to hear from you again, Mr Maddox.
I hope force feedback is supported well in BoB. Very important to me :) Is there any news on SoW: Korea, while you are here... |
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From shark cage I hope...you look too much like Russian seal to the shark's eyes :grin: |
To all of the people who keep saying that Birds of Prey looks so great, I know I am not an artist but I think the picture on the right is closer to real life than the exaggerated colors of BoP.
http://i445.photobucket.com/albums/q...netGuy/BOP.jpg Have faith in Oleg. I can tell from the alpha shots that this sim will be stunning when it is complete, so have patience. Thank you Oleg. |
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Thank you for everything Oleg!!
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