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But next time you “belly land”, flag us down and move away from the plane…we’ll take care of it…lol |
I don't think there are as many players crashing on purpose as there were when the game first came out. Most games I get seem to be with decent people, although I've had a few lately where the host quits out if he's doing badly. Can't wait for the patch though.
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I think the kill scoring system is fine. Probables shouldn't count - they're probable. Imagine how many kills all the WWII pilots would have if all they're probable kills were "counted." Now realize that they probably felt more frustrated when their kills weren't counted because they had to put their actual asses on the line to get them, not just a bunch of ones and zeros.
I think most people crash due to loss of control. The majority end up down in the weeds turn fighting. Sometimes one lucky (unlucky) hit is all it takes to send you rolling, then crashing. If they do buy the farm intentionally, who cares? Shoot them down faster. It's great motivation to improve your gunnery. If you're frustrated about losing progress toward some unlock or achievement, sorry. Maybe you should look on the bright side and enjoy the extra MP matches you're getting to play. |
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I find that strike games have far more people crashing on purpose after getting damaged than the team or dogfight modes (not counting the CTA kamikazes). A lot of the time I will shoot a bomber that is over its targets, it will get badly damaged and then nose dive into the nearest target. I think the prospect of damaging the target as much as possible before they die is too alluring for some people. Both CTA and Strike modes would be much better if crashing planes did no damage.
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