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-   -   [mod] Armour of God (http://forum.fulqrumpublishing.com/showthread.php?t=6447)

cocolapin 03-07-2009 10:07 AM

Eureka :)
Ok i opened painfull "as admin"
Then "zlib.dll not found"
So i downloaded it here : http://www.dll-files.com/dllindex/dll-files.shtml?zlib
Then it eally works
So i extracted "Tweaks.lua"
I modified gravity

But i cant repack it, I try some different things, nothing works

I replaced lscripts.pak in Data (i maked a copy-back of course)
And always it says me "Tweaks not found, ... not found, not ound .. etc ...abandon ignore tryagain"

Do you know what is the problem ? thanks :)

Gniarf 03-07-2009 11:04 AM

Quote:

Originally Posted by cocolapin (Post 69090)
So i extracted "Tweaks.lua"
I modified gravity

But i cant repack it

Neither do I, but I'm still modding happily
Quote:

Originally Posted by cocolapin (Post 69090)
I replaced lscripts.pak in Data (i maked a copy-back of course)
And always it says me "Tweaks not found, ... not found, not ound .. etc ...abandon ignore tryagain"

Do you know what is the problem ? thanks :)

Yes: you don't have to repack the files you modded, just put your Tweak.lua in the \NecroVisioN\Data\LSCRIPTS\Main\ directory (ie: all files contained in lscripts.pak should be exracted in the Data\LSCRIPTS\ directory - preserving the subdirectories structure of course)

cocolapin 03-07-2009 11:36 AM

Youhou i understood, it works great !!!
thanks, i m testing gravity change

Csimbi 03-07-2009 12:53 PM

Quote:

Originally Posted by cocolapin (Post 69097)
Youhou i understood, it works great !!!
thanks, i m testing gravity change

You owe one to Gniarf ;-)
I hope the dead are flying around nicely ;-)

cocolapin 03-07-2009 01:07 PM

that's pretty cool
anyone know what option i must modify to disable explosion bodies ?

Csimbi 03-07-2009 02:03 PM

Quote:

Originally Posted by cocolapin (Post 69110)
that's pretty cool
anyone know what option i must modify to disable explosion bodies ?

You mean gibbing?
My guess would be editing each template and:
- setting the alwaysgib to false (whereever it's true) and
- set the amount of damage where the bodies gib to much much lower (say, -500).
Or, checking the weapons and disabling the part of the code with the gib trigger.

Kr3v 03-30-2009 07:29 PM

Thanks, it'll help me :)

edit : I have an error message after 1 or 2 minutes in game :

http://tof.canardpc.com/view/6b71512...1-aa5f09d13f31

After, the game crashes.

edit 2 : OK, unpatched game required.

Csimbi 03-30-2009 09:48 PM

Quote:

Originally Posted by Kr3v (Post 71338)
edit 2 : OK, unpatched game required.

Right. I guess I ought to release an update - though it's not going to happen very soon...

Kr3v 03-30-2009 10:14 PM

No problem :)

But in which file can we modify weapons damage ? I've searched in some files, I continue, but no results for the moments.

Gniarf 03-30-2009 10:21 PM

Quote:

Originally Posted by Kr3v (Post 71360)
But in which file can we modify weapons damage ?

In the .CWeapon files, look for the line "Damage =" a bit below "o.s_SubClass = {"


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