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-   -   SOW: two versions. (http://forum.fulqrumpublishing.com/showthread.php?t=5893)

LEXX 01-09-2009 11:04 PM

Quote:

...if the locked version is used in competition, somebody will hack it. It's naive to think otherwise, it happens to all games :-P
So no difference...you say game will be hacked if Oleg allows independent modding or not.

You slipped up here a bit. ;)

LEXX 01-09-2009 11:13 PM

Anyways, the Offline players will need the independent modding, and the Offline players are the customers who pay for the "free" online competition gameplay...

...unless the sim is Pay-To-Play on the publisher's server. I guess that would be 1C or UBI server?

As well, independent Online War fans who can create far more immersive online dynamic campaigns than the developer/publisher could make use of independent modding -- the unofficial FB/PF modding is growing in popularity with online players without being "killed" by cheating as predicted by the doomsday cult.

Quote:

"...if you merely bury mods, there is no limit to the size."

robtek 01-10-2009 08:20 AM

@lexx

when will it reach your brain that there are only buyers of a game and no offline - online separation!!!!
Your separatism is really disturbing!!
What in the world makes you think that online Gamers should pay more than the offliners for using that game???
When you have bought the Game the publisher gives a s**t what you are doing with it!(except cracking and copying of course)
Following updates are for all customers.
Sorry for my outburst but when i always read about online vs offline i couldn´t hold it anymore.

Rama 01-10-2009 05:01 PM

Quote:

Originally Posted by LEXX (Post 64640)
the unofficial FB/PF modding is growing in popularity with online players

This is wrong.
Just read various online squadrons web sites, and you'll see how much onliners have stopped to play and the multiple complains about the difficulties to play online without creating a gazillion of different installs (with different mod choices).

FB/PF modding is growing in popularity on the general web sites, but certainly not in the online crowd.

MOH_Hirth 01-10-2009 05:13 PM

I dont want "separatism", i will buy both, but mod comunity need a oficial place, not a wrong vision like years ago, i like online game and i like the freedom of creation, but without conflit, with a friendly software for people who like to produce new ideas and details, and 1C can receive free work and make "oficial" a mod creation, making a deal with "Credit Name", a big honnor for a Modder, isn't a good idea from game evolution?

fireflyerz 01-10-2009 10:34 PM

;)Lot of stress on this site just recently , try and remember---- Its only a GAME....Cheers .Jafa.;)

LEXX 01-11-2009 01:59 AM

robtek::
Quote:

sorry for my outburst but when i always read about online vs offline i couldn´t hold it anymore.
No apologiky required. http://i35.photobucket.com/albums/d1...leys/Heart.gif You merely have read incorrectly, as we see on this page, I am the greatest fan of Online play community. What you are reading into my poast is the classical Online gamer vs Online community conflict. True Online communities have the same goal as Offline players. The two are One.

Quote:

@lexx

when will it reach your brain that there are only buyers of a game and no offline - online separation!!!!
See the first line of my SiG for the most famous example of Oleg crippling his own flight models for everybody in an attempt to prevent "cheating" on anonymous public servers which caused the old forum Trim Wars years ago.

When the sim is crippled in attempts to prevent online cheating in anonymous public servers at the expense of the Offline players and true online communities, then the game needs to be seperated into two versions:

(1) One sim version for Offline and for Online players who know how to build communities that are not hurt by cheats or exploits.

(2) Reduced-featured or "dumbed down" game version for anonymous public servers that requires a crippled simulation to prevent cheats or exploits among unkown and untrusted gaming members.

LEXX 01-11-2009 02:34 AM

RAMA::
Quote:

Just read various online squadrons web sites, and you'll see how much onliners have stopped to play and the multiple complains about the difficulties to play online without creating a gazillion of different installs (with different mod choices).

FB/PF modding is growing in popularity on the general web sites, but certainly not in the online crowd.
Actually, that poses a challenging question: If there is a large number of non-mod squads now having difficulty locating other non-mod squads to play with, is it because there is such a small number of non-mod squads left? The ultimate Xen koan.
http://i35.photobucket.com/albums/d1...estionMark.gif

http://i35.photobucket.com/albums/d1...ileys/Wink.gif

LEXX 01-11-2009 02:40 AM

But ya I see your point. It does take *work* and some focus to build a community around one mod install. This is another great example of Online play no longer being a mere simulation of the social interaction, but becoming the real social world.

SlipBall 01-11-2009 08:52 AM

Lexx

Oleg is sending you some friend's to social with http://i51.photobucket.com/albums/f3...ll/GetLexx.jpg


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