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11-22-2008 12:57 AM |
2 Attachment(s)
Quote:
Originally Posted by sector24
(Post 59346)
I have to admit I laughed when I read this, but then I felt a little bad for laughing. A little. :-P
Anyway, it's been quite awhile since I played HoMM 3 and obviously my memory is a little hazy. I honestly don't remember them implementing recursive waiting but it could very well be true. So I'm just going to have to go back to my "gut feeling". I remember HoMM 3 battles being largely about attrition and not very much about strategy. Basically every time you were in a battle with a non-trivial opponent, you were going to lose some of your army no matter how good you were at the game. You might lose a little more or a little less, but you were always going to lose some units just because your opponent had an army of a certain size.
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It is same like in KB:L try to beat this game with no losses without resurrection. Both game has same amount of strategy on the battlefield. Good Luck. Btw you really need to refresh your memory :).
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This makes sense in the scope of HoMM because you can buy new units every week and the game is primarily about resource management, not tactical combat. But that's not the focus of KB at all. I like that if you really take the time to think things out, you can pull an Alexander the Great or Sun Tzu type of overwhelming victory. It's the same concept that makes the Total War games great. You don't get that in HoMM at all.
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This is very untrue. You can buy new troops every weak but so can your opponent if you take during encounters bigger losses than opponent you are putting him in advantage. In KB:L you can always rebuy your army to full leadership potential after lost with easy as long you have money, in homm even if you have money you cannot buy more than you get per weak this force player to play very carefully as every soldier is crucial.
Btw. I played shogun and medieval and this game are not as great, truly there tactical and strategy potential is a joke, my friend show me once how easy beat opponent, just make army full of your best melee warriors put them in falanga (make one long line) and just move them to the other end of map when they engage with enemy you can just close left and right flank. Medieval i finished using just vikings, sometimes winnings fights with 1:10 army size proportions. I can post screens if needed :). I lost my interest with this series as i found no strategy on battlefield in this games so i don't know if medieval 2 is somehow better.
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The other thing that bothered me in HoMM (and this has no comparison to KB) is that the enemy heroes could just run around willy nilly and sometimes you couldn't catch them. I remember being in a protracted battle with an AI the same size as me across a huge wide open continent. His heroes were just a tiny bit faster than mine, so I could never catch them. He'd always just run around stealing my weekly resources, or putting himself in a position where he could attack 1 of 2 castles, and I had to choose which one to defend. Then he'd always take the other one, and I'd take it back and crush him, but lose about a week's worth of units doing it. He'd buy his hero back from the inn and we'd do it again.
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This is irritating but well this is part of game ;), to catch up enemy you need
some of this things: logistic, pathfinder, spells: dimension doors, town portal, artifacts increasing movements etc.
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The whole thing was frustrating and pointless and due to the fact that no matter how skilled I was, I was going to lose half my army taking back my castle, I could never get out of that stupid cycle. I eventually just quit. That is the sour taste that sticks with me from HoMM and why I stopped playing. It's not a game about strategic combat like KB is.
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You mean this game is not as easy as KB:L is because ai is not that dump? I agree.
Talking that homm3 do not involve strategy combat is... lol?
No offense but i beat both homm 3 and disciples 2 on highest possible difficult mode so well i know what i am talking about :).
Quote:
Originally Posted by Zhuangzi
(Post 59357)
Thirdly, the battle system. I'm with sector on this. I can't remember a more enjoyable and rewarding battle system in a game. The grid is very small (usually) but this makes it like chess. This is a real STRATEGY game.
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This screens are for you :).
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