![]() |
Elwin could you share more information with us? im really interested in what you translated :)
|
OK here we go:
1.Skills The classes have now one unique skill MIght tree -new skill increasing attack -new skill increasing defence -Onslaught skill now gives additional initiative and rage on start on battle -Combat readiness now reduce the damage at first round and gives aditional defence -Bowman commander now increases attack and initiative ( not decreasing leadership as before) -Anger is now not unique but values of it are much lower -nnew skill which increase critical chance at retaliation - there is a also new unique skill but i dont understand what it does at all, previous one seem to be removed as useless, same for training skill Mind tree -scouting skill now also increases inteligience -holy anger is no longer unique it now dcreases demon/undead defence - increased values for glory -a new skil increasing critical chance -a new skill increasing attack and defence -learining skill now also increases int -a new skill increasing speed and initiative -a new skill, hm quite unclear looks like getting more runs and crystals from destroying objects on battlefield. Also increases mana peramanently -a new skilll increaseing morale -a new skill increasing mana and rage - new skill increasing morale for animals and dragons, alos increasing ragge permanently - a new unique skill for paladin which is improved version of old necromancy skill, resurrects up to 100% of dead stack after battle, also increases power of resurrect spell - no more reserve, inquisition and tolerance ;( Magic tree -a new skill increasing intellect - a new skill giving mana when troop was killed by other uints ( spells dont count) - a new skill increasing efectiveness of summoning spells -a new skill increasing int and mana - unique skill higher magic got changed,u can cast now consequently a spell x times per battle which cost is lower than y mana (20 at highest) 2.Spells Therere are few spells added to each school didnt read them carefully, some examples are timeback-like spell, spell converting rage into mana or new spell dealing astral damage. 3.Rewards After doing various things during battle u can achieve special rewards, Some of them: - getting aditional leadership after wining battle without loses (like 200ld for 10 battles, 1000ld for 50 battles) - increasing power of burn/poison after doing that x times - recieving additional rage at start of battle with hero after defeating x heroes - increasing power of traps and geting additional of them at start of battle ( dunno how it will be work) after kiling x enemy stacks by trap - increasing exp recieved by domestic dragon by killing dragons These are general for every classes , every classes also got 2 unique rewards Warrior: -increasing attack after kiliing reptiles -increasing rage after using spells in first 10 round of battle, spells are berserk,ghost blade,dragon arrow Paladin: -incrreasig defence after killing undeads -increasing damage of palainds,pireists and inquisitor after using some speels in first 10 round of battle , spells are heal,peacefullness, bless, ressurect Mage -increasing int after killing orcs -increasing mana after using spells in first 10 rounds, spells are flamig arrow, gresy mist,fireball and one i cant translate Those are some changes, there are also many new things but its so big that so it require mmuch time to translate it and write it, maybe later i will write some more things about units,Zhuanghi also said smg about bounty system i didnt found it yet |
Quote:
Quote:
|
4. Dragon
Dragon has 9 skills some damage,some crowd control like old spirits There are 7 dragon each has different color and give different bonus, also starting skills differs.Bonuses are int,atack,defence,mana,rage, +% critical chance 5. Husbands, There are 6 of them, seems like there are no childs anymore ( i think devs realized no one realy use them) INstead of it they posses some kind of unique skills A)Demon one? Increasing attack of female units by 100% ( even more powerful sprites :D ) Slots : Wepon, armor artefact,belt/glove In the dialogue with husband it is possible to select, which of the forces of hero it will control in the following battle. For this battle the selected troop obtains +10 to the attack and defence and additionally one of the abilities to the selection of the player: - +2 speeds; - The counterattack: it always answers the impacts of enemy; - The ignition: it ignites enemies by its impacts (effect “combustion” it is superimposed on 3 rounds); - The regeneration: Health is restored, attacking enemy (after each impact according to the enemy completely it is cured “upper” soldier in the force; the killed essences are not raised); - The fire resistance: +50% of resistance to the fire (it gives absolute addition to the instantaneous value of resistance). This force during the battle will be controlled By [agvaresom], and it will not be subordinated to the player (from the point of view of game - it will be located in the regime “of auto-battle”). husband can take under the control only following types of the essences: Peasants, Barbaras, pirates, robbers, dwarf, marine wolves, marauders, guardsmen, archers, assassins, cavalrymen, knights. Characteristic “mental fatigue” after the battle, in which husband controlled the troops, “mental fatigue” becomes equal to 100%. [Agvares] will not be able to repeatedly use a skill of the control of the troops until it “mental fatigue” falls to 0%. For each battle, in which [Agvares] do not control the troops (it rests), it “mental fatigue” decreases by 10-15%. In other words, after husband uses “control of the troops” in combat, to it is necessary leisure in 7-10 combat B) human one? Increase critcial chance of unicorns Slots: Weapon, armor, gloves, regalia Skill “the instruction of the troops” if we select the appropriate options in the dialogue, then it will train all knights in the army of hero in paladins (cost - 100 gold for each), or all priests into the inquisitors (25 gold for each). C) pirate one - increase speed and morale of pirates and robbers Slots: Weapon, armor, boots, artifact/regalia Skill “the instruction of the troops” if we select the appropriate options in the dialogue, then it will train all robbers in the army of hero into the marauders (cost - 5 gold for each), or all pirates into the marine wolves (7 gold for each). Special: the return of beauty during the game Jim [Kraud] can get rid of the scars and again find beauty. For this it is necessary to find object the blood of goddess. If this object is located in hero, in the dialogue with Jim appears new option. With the selection of this option Jim it will cure from the scars and will acquire the new properties: - +700 leaderships; - the collection of the slots of satellite becomes the following: Weapon, dress/armor, boots, artifact. D)undead one - undead morale +1 Slots: Weapon, armor, helmet, regalia/belt Skill “the instruction of the troops” for the case, when satellite yet did not get rid of the authority of the dark (i.e., the authority of the dark > 0%): If we select the appropriate options in the dialogue, then it will train all skeletons in the army of hero in the skeletons of archers (cost - 2 gold for each), or all knights into the black knights (50 gold for each). For the case, when satellite got rid of the authority of the dark (authority of the dark = 0%): If we select the appropriate options in the dialogue, then it will train all [Mechnikov] in the army of hero into the archers (cost - 5 gold for each), or all black knights into the knights (50 gold for each). Skill “fight with the authority of the dark” in [Morona] Of [darka] is the special parameter - “authority of the dark”. With the connection to the hero it is equal to 100%. After each battle it changes: -2, if in the enemy army there were demons; -3, if it was indulge in the enemy army; +1, if in the army of hero there were the demons (forces in the reserve also they are considered); +1, if in the army of hero it was indulge (forces in the reserve also they are considered). Each of these conditions is considered independent of rest. For example, if they were indulge in the enemy army and demons, and in the army of hero were demons, then the authority of the dark will change to -3-2+1 = with -4. After the authority of the dark will fall to 0%, [Moron] Of [dark] gets rid of the authority of the dark and gives to hero object “the splinter of the dark”. After this, event the parameter of satellite “the authority of the dark” is always equal to 0%, and never it changes. E) orc one - +1 to speed and initiative of orcs Slots: Weapon, panel, regalia/belt, artifact ( dont know what is meant by panel in tihs translator :P) Skill " appropriates trophies” periodically husband it takes away to itself half of gold, obtained by hero for the battle. After this, the events Of [ameli] will begin the following battle with the maximum reserve of fury. husband appropriates to itself the trophies through every 8-15 combat. The fine reading of a quantity of combat occurs as follows. There is the counter, which is increased by the random number from 1 to 2 after each battle; as soon as the value of this counter attains 15, satellite appropriates trophies; counter after this is discarded into 0 and counting it begins anew. E)dwarf one - +x% of critical chance to archers ... Slots: Weapon, helmet, gloves/belt, boots Increase in the characteristics: +X% to the probability of critical hit to archers. The here X depends on the current degree of the optical system, investigated by the trigger: for 1/2/3/4 degrees of X = 10/15/20/25. In the version of game 1.0 for the 4th degree of the optical system of [bonus] it is additionally given To [arkhimagu], [Nekromantu], druid, but it ceases to be given to alchemist, [Droidu] mechanics, cyclop. Skill “a study of optical systems” trigger during the game improves its lens, and gradually increases [bonus] to the chance of the critical impact of [strelkov] with 10% (1st level of optical systems) to 25% (4th level). For obtaining the new level of optical systems to trigger they be required following: - Level 1: it is given with the connection of satellite; - Level 2: hero conducted 34 combat, when the trigger (study they increase by 3% for the battle, with reaching by 100% - improvement), was satellite; - Level 3: hero conducted 50 additional combat, when the trigger (study they increase by 2% for the battle, with reaching by 100% - improvement), was satellite; - Level 4: hero must return 100 crystals (accessibly only after reaching 3- GO of the level of optical systems) to trigger. F)elf one - +4 int Slots: Gloves/panel, dress(armor?), regalia/belt, artifact Skill “the restoration of mana” Husband can restore the mana of hero to the maximum, if it are asked about this. After use the skill is recharged 5 combat, after this again it is possible to restore mana on the demand. Skill “the knowledge of the incantations of wanderings” after the connection husbend immediately gives roll “smile of fortune”, if it are asked about this. After this, through every 30 combat it gives the new random roll of the magic of the wanderings (satellite itself it will report the completion of the creation of roll). Special: husband itself attempts to leave from [Ameli], when it reaches the 40th level, and is carried out not less than 10 combat, in which husband was satellite. It is possible to agree with this, and companion simply will leave, after taking away all objects, by which it is equipped; and it is possible not to agree, and to cause him to the battle. If battle is won - satellite remains, and it does not attempt into further more to leave; moreover, 15 potions of mana are given for the victory. Skills are mostly auto transalted i sometimes just didnt understand what they mean ;P Altough its much improvement to the game compared to the child. Game is bacaming really interesting |
And no editor yet, right?
|
Thanks for that Elwin. That stuff about the mercenaries sounds really promising, although I'm pretty sure they aren't supposed to be husbands. I think 'panel' means shield, by the way.
|
Quote:
|
they are called henchmen, as far as I remember.
|
thanks Elwin! that was great!
is there a chance for more? :D for example some units (old and new) and their abilities :D |
New Units:
Humans: Paladin (Level 4) Dwarves: Engineer Droid (3), Guard Droid (4), Foreman (?) (4) Demons: Executioner (4) Neutrals: Assassin (4), Demonologist (4), Royal Griffin (4), Troll (5) Summoned: Heavenly Guard (griffin or eagle like) (3) And of course the 7 Pangolin units with the T-Rex as top unit (1000 health) Unless Elvin will translate them all, is there a certain unit you're interested in? (won't habe the time today to post them all). |
All times are GMT. The time now is 09:33 AM. |
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.