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-   -   Skills & Attribute Analysis (http://forum.fulqrumpublishing.com/showthread.php?t=4068)

Amamake 10-02-2008 01:15 AM

Quote:

Originally Posted by Tuplis (Post 52200)
Nighttime operations is, for me at least, all but useless. The reason night seems to be shorter is because every time you use the zeppelin or boat to other continents, it's daytime again.

It works in the dungeons and caves [as stated in the skill description].

Saridu 10-02-2008 03:39 AM

Quote:

Originally Posted by Amamake (Post 52224)
It works in the dungeons and caves [as stated in the skill description].

I don't remember reading that! Hmm, after slogging my way through the dwarves, it may actually be worthwhile, could someone (who's not at work) confirm that it works underground?

Amamake 10-02-2008 04:23 AM

Quote:

Originally Posted by Saridu (Post 52251)
I don't remember reading that! Hmm, after slogging my way through the dwarves, it may actually be worthwhile, could someone (who's not at work) confirm that it works underground?

Apparently they didn't bother to translate that part. :rolleyes:

Walked into the undersea cavern on Islands of Freedom and as soon as I attacked resident vampires there, Ork Shaman attack rating went from 31/24 to 37/24 and then back to 31/24 as battle ended. Night Ops level 3, works as advertised.

Saridu 10-02-2008 04:52 AM

Great, thanks for that Amamake, I was sure I hadn't read the underground part but now it makes the skill very useful (esp since it's so cheap)

LiveInABox 10-02-2008 12:48 PM

what magic tree do u guys tend to use with warriors?

kennec 10-02-2008 01:09 PM

Quote:

Originally Posted by LiveInABox (Post 52358)
what magic tree do u guys tend to use with warriors?

the green one with haste or resurection thing i would go for. depending on whut scroll u get early in game wich can be used untill end game

rhomboidspace 10-05-2008 09:30 PM

Quote:

Originally Posted by Falconhurst (Post 51336)
Necromancy:
1: 0/2/4 Resurrects 15-20% of slain soldiers after a battle, necro call + 10%
2: 0/3/5 raises 20-30% of soldiers, necro call +20%
3: 0/4/6 raises 30-40% of slain soliders, necro call +30%
Offers some useful bonuses, but once you get the “sacrifice” spell along with inquisitors (resurrect) and order magic (resurrect), it becomes less helpful. Investing 0/9/15 points to get 30-40% of soldiers back after battle may be worthwhile, but there are other ways to keep your troops healthy in most circumstances. Unless you are playing with a lot of undead, it is likely better to wait on this.

is this actually supposed to resurrect creaturs, or is it a mis translation and more compairable to the actuall necromancy skills of the HoMM games. it's not bringing back any of my living armies back from the dead, but i haven't really played much with undead troops to see if brings them back.

dionisus1122 10-05-2008 09:45 PM

I also want to know if the Necromancy is only for unded troops... it doesn't say that in the skill description - it implies you can resurrect normal troops, but I haven't really seen that happen.... will regret wasting the ruins if it is only for undead.

bsipe9 10-06-2008 03:51 PM

I took Necro on my first toon but made a blunder elsewhere so I restarted. Anyhow, it worked on my Swordsmen, but at 15%, you have to lose at least 7 guys in a battle to get one rez'd. That only happened to me once by level 6 so I'm not sure if I'd take it again.

Tuplis 10-06-2008 06:08 PM

Quote:

Originally Posted by dionisus1122 (Post 53249)
I also want to know if the Necromancy is only for unded troops... it doesn't say that in the skill description - it implies you can resurrect normal troops, but I haven't really seen that happen.... will regret wasting the ruins if it is only for undead.

It works for living creatures (griffins, elves, etc), haven't tried on undeads :)

It only seems to resurrect one type of monsters per fight tho, for example if you lose 50 knights and 50 griffins, you could for example get 15 knightsa and that's it. I don't know how the type is determined (the one with most hp or leadership perhaps?)


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