Hey I have found my older topic...
So the idea to build the Me-262 twoseater, isn`t gone, but I have an additional one. I have always dreamed of another Me version, the P.1099A and B this thing looks way to cool, to be left out. And this plane isnt so far away from going into production in 1946, layout is right armament is good too, and it`s still fast enough to shoot down bombers |
There are also many things other than aircraft that are very much needed in the sim.
We are desperately short of Japanese war ships. If ships are too daunting a task, then there are many Japanese aircraft that have never been modeled that were used a lot by the IJA and IJN. The Mitsubishi Ki-30 "Ann" for example... http://www.aviastar.org/pictures/jap...ishi_ki-30.jpg http://3.bp.blogspot.com/-LR54YdojSw...+ki30+camo.jpg Just some ideas. |
I need to get into the il2 modeling thing, I have some projects running for Strike Fighters 2 and Flightsim X. So far I have no experiance with il2 stuff.
So I wanted to model first a plane, that is based on a currently existing model like the Me-262. After this I can build other stuff, even japanese planes. The question is, has a modeler do all the stuff by itself? Build the plane, map it, and paint it? Or do we have people with some skills like specific skinner, modeler and maybe someone who can help to map it (but thats not such a big deal for me) In SF2 we have some nice task groups that work together and stay in close contact to make sure the project is running as planed |
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I suppose that some of the initial team Daidalos proposals with radars, and artillery observers, were something far more difficult to implement than initially planed. The actuall artillery observer, is a bit tricky to implement with human pilots. Also ground observers will be nice. Observer baloons, etc. It is not available even on SAS page, so I believe it is not that easy. But adding gaming variants will be a huge bonus. IL2 allready got a lot of planes. Flying models are fair enough for an air combat sim. It allows a number of players without lag, that is a dream on the best modern choices. Adding game variants, and increasing ground and sea objects is a far better bonus at this point, than any other plane. Even bettering the mission log a lot would be nice. Also making the mission file encryption as an option from the server will be nice too. |
The point here is, im a 3D Guy and not an IT Guy. I build planes and alot of other stuff for other sims.
next point is, I need to learn how it works with il2, so I will start with an excisting model, that leads to a new variant of this excisting model. If you like it, than its cool. If you dont like it, ... thats also cool, cause "I" will have a hell of fun with my ideas :wink: |
Having a two seater 262, and being unnable to play it as a radarized night fighter, is as bad as not having it.
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https://www.youtube.com/watch?v=Zg76JI8mbzk It's important to understand that the skillsets involved in building 3D objects is different than programming flight models is different than scripting and coding radar. If Blackbird provides the aircraft... then perhaps it will be added impetus for another contributor to finish programming the radar system. |
Wow. I had completely forgotten about the radar systems modeling. So long ago...
What ever happened to that? Did it fall into development hell? |
simply imagine, this plane will not be ingame, otherwise step out of the dark corner and join the programmers to bring it with 4.14 to life with a proper cockpit.
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I'd add one japanese aircraft that we really need: The Ki-44 |
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