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150GCT_Veltro 11-14-2012 09:50 AM

Why they don't buy Outerra?

Von Crapenhauser 11-14-2012 10:18 AM

Merge
 
:-P
Quote:

Originally Posted by JG52Krupi (Post 481045)
Whats so good about us taking a step back?

Look at the systems in COD and the lack thereof (currently) in ROF, for all we know it could be another 7 years before we see a ww2 sim and if what I have heard about ROF servers are true then we can't get a thenth of the objects on the map that COD can do (this I was told by a former ROF server owner).

Sure the COD engine wasn't perfect but neither is the ROF engine they both have pros and cons.

Also if 777 do create a ww2 sim whose to say it will have the same level of CEM, hopefully it would have more than COD. COD ruined 1946 for me i cant go back to those graphics after seeing what ROF and COD look like regarding visuals and the same goes for the CEM.... :(

Perhaps a merge of ROF and CLOD would be a good thing?
After all Isnt ROF based on the old 1946 game engine??
I could be wrong but if so thats a good thing..yes?:-)

Slipstream2012 11-14-2012 10:19 AM

Quote:

Originally Posted by Winger (Post 481031)
If it was true it would be the best that could happen to us (WWII sim fans). I keep my fingers crossed.

The above comment as been flagged as garbage.

Disclaimer: However everyone is entitled to their opinions.

I think Krupi has outlined the main reasons above, however without starting another CoD vs RoF battle, so many of you claim to be 10+ year IL2 Sturmovik supporters so you should all realize that during that period apart from a few small bugs and hiccups (which are totally normal in the course of software development), you ultimately had a stable piece of software which free content was added to regularly in the form of patch's and expansions to other new theaters were released every year or two.

May I also remind you that during the development of Cliffs of Dover, there were so many technological advances as far as computer hardware goes. In 2005 many people were still on single core machines, with GPU's that had small amounts of on-board RAM and features like shader technology was quite new. By 2011 almost everyone was running dual or quad-cores, GPU's with 1GB+ on-board RAM and a bucket load of new features.
Maddox Games had to keep on-top of all this and face pressure to release the product, which inevitably led to an forced early release and the rest is history.

But when it comes to the crunch, who would you really want to develop your realistic WWII flight sim?

A) Maddox Games: The group with 10+ years experience, that provided you with the award winning IL2 Sturmovik, a catalog of free and payware content, and despite the problems with CLOD have shown what they are capable of with features such as CEM, amazingly detailed cockpits & an incredible scripting engine.

B) 777: The group with 3+ experience, provided you with a very nice WWI flightsim, free to play, but everything else is payware. some great community incentives such as "gifting", but has a much smaller engine, no clickable cockpits, and would probably take 7 more years to advance to the stage that CLOD is at.

Personally as much as I like RoF, its great at what it does and CoD is great at what it does, but for a WWII flight simulation, my answer is a straight A.

Feathered_IV 11-14-2012 10:50 AM

Quote:

Originally Posted by Von Crapenhauser (Post 481066)
After all Isnt ROF based on the old 1946 game engine??

It is not. In the very early days the original developers looked at the idea, but discarded it. SimHQ however caused a great deal of harm by leaving a banner topic to that effect on the RoF forum page - for two and a half years after it was known that the title had it's own engine. Presumably their wives have to scream at those fellas before they take the garbage out.

Toni74 11-14-2012 11:53 AM

Quote:

Originally Posted by 150GCT_Veltro (Post 481056)
Why they don't buy Outerra?

… perché è certamente troppo costoso.


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