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The hurricane we have in cod has the metallic wing, they were changed very quickly ;) On a motorbike you are sitting on the engine with nothing between you and no canopy to stop the wind rushing part you, not really a good example IMHO, a car with a bloody loud engine would be a better one :D |
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Actually even a small screen on a bike makes a big difference and fairing and a big screen makes a hell of a difference... Proberbly more like an open pit like the G50 in that respect. Also would not a closed cockpit have an acoustic effect? Not allot of muffling in these metal aircraft is there? |
Funny i hear all kinds of better sounds bullits ripping my tail section wings etc,
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Post you config.ini file at your site. Would love to check out the settings you have and compare to mine. Cheers |
I *think* setting my windows sound properties to Stereo (2 channel) instead of 5.1 has fixed this.
I use 5.1 Headphones, so the game sounds a bit worse using stereo mode, but i have also enabled the Sound Space Expander in my audio properties/dolby tab in windows, which makes it sound a bit better on my 5.1 device, but i'll experiment more when i have time. Thanks for the useful replies. |
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Seriously guys, sounds cut out when your volume slider in game is lower than maximum. For example, try idling the plane on the ground with the volume set lower, the sound will disappear often, turn it to full, hello sound! So, everybody turn your in game volume to maximum and enjoy the sound effects! |
Hey all...
Great!!! I knew something is wrong with the sound. Now we found the problem. Didnt expect such a silly workaround :confused: Thanks to all who tryed to help. See you in the air.... |
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Yup, know all that. This can make issues with TeamSpeak volume adjustments for a correct balance. Go to MyDocuments/1CSofclub/IL2SturmovikCliffsofDover/conf.ini Open the conf.ini file with notebook and have a look or copy and paste it to a forum of your choice. What I'm looking for is if you have any changes to the following: ObjectVolume=3 ;7 MasterVolume=7 ;14 SoundExt.occlusions=1 SoundFlags.hardware=1 SoundFlags.streams=1 SoundFlags.duplex=1 SoundExt.acoustics=1 SoundExt.volumefx=1 SoundFlags.voicemgr=1 SoundFlags.static=1 As you can see I'm playing with changing the ObjectVolume and the MasterVolume as done back in 1946. I'm looking to have the MasterVolume up and the ObjectVolume reduced. (to possibly reduce the windnoise as in 1946) . . . . or maybe reverse this. Still Testing. Edit: After testing, I find that no changes are noticed when setting Objeftvolume and Mastervolume to =0. This makes me think that those settings are "hardwired" at this time for expediency by the devs. |
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