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Right now the relative performance is pretty much spot on. The margin of error is pretty much the same across the board for all the major SE fighters. If you go increasing one airplane model so that it's margin of error is reduced, then the balance is upset. Especially if you go making some fantasy airplane with the raw performance numbers that is unrealistically stable. |
Cut out the personal attacks. One and only collective warning.
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I agree that the flying qualities (incl. stability) are just as important and should be adjusted in the same time. Let's see what we'll get in the next patch... |
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A must have! In that getting the performance right is the 'basics'.. Nothing else maters without the basics being right in a simulation! I mean what good is it if the simulated 'buffet shake' flying qualities is historically correct if the stall speed at which it occurs is simulated incorrectly! |
nice graphs.
Any chance of the same graph for the hurricane or 109/110? |
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This is a game that is trying to simulate air combat. In the context of an air combat simulator, it would be completely unrealistic and over modeled. The airplane would outclass the opposition when it was equal to it historically. |
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As for the rest, not so much |
Maybe you should petition Microsoft? There are plenty of FSX websites still up and running.
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Right now my focus is on providing the tools for testing. If I don't have to fly out to CA next week I should get some free time to work on it next weekend Stay tuned! S! |
Well.. looks like Ill be in CA for a week or two.. Ill be busy with the acceptance testing of some new multi million dollar hardware we just bought.
The software portion (that I am writing the interface too) is not until later in the week So as long at there are no big surprises, as in their software interface document does not work as advertised, which in turn causes me to make a lot of changes. Than I should have some time to work on my IL-2/CoD performance testing web tools next week. |
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